#crawl learndb
Updated on Wed, 20 Nov 2024 20:55:31 GMT
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- |amethyst's favourite unicode character!
- !
- ! adds an annotation to your current floor. ! (glyph) represents a potion. See ![2] for !'s on hit.
- If you (or something) hit something and the message ends with !, that means the hit did 7-17 damage. !!: 18-35. !!!: 36-71. !!!!: 72-143. !!!!!: 144-287. !!!!!!: 288+; and so on. Yikes! (If you went beyond 6 !s, use !dam !!!!!! to see the possible range. Also, you're probably having fun.)
- http://i.imgur.com/BO7tU.gif
- ......
- 0-29 piety.
- (:
- see doy[4]
- see :)
- }
- Pressing } displays the runes of Zot that you have acquired. } (glyph) means a miscellaneous item, for example a box of beasts or phial of floods.
- !lg @mdfi ghfi won 1 -tv:<T99175:>T99450:x2 http://i.imgur.com/wH6n1zS.jpg
- !lg @mdfi -tv:<T96278:>$:x4 the adventures of mdfi and qazlal stormbringer
- <iafm> : if you die just blame }
- http://i.imgur.com/El015pC.jpg
- the adventure of the monkey king! http://i.imgur.com/fcgQ2qU.jpg
- <}> i hate this game
- L - the +10 triple sword of Offence (weapon) {speed, *Corrode Str+6}
- great near misses x100 !lg . mube won -tv:<T56000:>T58812:x2
- spwr^ash reasons !lm vetinari spwr rune urune=1 -tv:<1.55:x2
- E - the +10 executioner's axe of Chance {holy, rF+++ Str+7 Dex+2 Stlth-}
- the +6 giant club "Hydraslayer" (weapon) {speed, Fragile rElec rPois Dex+5}
- http://i.imgur.com/RuCCBJX.jpg
- http://i.imgur.com/cAqvIdc.jpg
- _You finish putting on the -7 hat "Cebyus" {+Blink rPois}.
- RC- reasons http://i.imgur.com/QB267On.jpg
- http://i.imgur.com/QFWJtf1.jpg
- a - the +12 great sword of Enwaod {chaos, +Blink rF+ Stlth+}
- early game is easy http://i.imgur.com/o3ABIvj.jpg http://i.imgur.com/j4tGVkD.jpg http://i.imgur.com/5UL4Mpl.jpg
- +19 crystal plate armour of Immorality {rC+++ Dex-3 Slay+5}
- http://i.imgur.com/OsEKAp9.jpg "LEGENDARY SMITHY" http://i.imgur.com/xiW2k69.jpg "MIRACULOUS ELIXIRS"
- cheibriados unreasons http://i.imgur.com/pPbUq4J.jpg
- V:5 strategy http://i.imgur.com/Fvtgqlq.jpg
- teleport unreasons http://i.imgur.com/RLhNm57.jpg http://i.imgur.com/1LqoVq0.jpg
- http://i.imgur.com/nPrtXiS.jpg http://i.imgur.com/XOM2jNs.jpg Alien 2016
- <mibe> i think you will die <mibe> this is suboptimal http://i.imgur.com/H6h5PNP.jpg
- %git HEAD^{/search1}^^{/search2}
- mummies *CAN* drink! http://i.imgur.com/p9PAWsV.jpg
- vetinari the Octopode Wanderer began the quest for the Orb. D:4 Gained mutation: You are frail. (-10% HP) [Xom's mischief] D:4 Gained mutation: You are very frail. (-20% HP) [Xom's mischief] D:4 Gained mutation: You are extremely frail. (-30% HP)
- http://i.imgur.com/f34ivKh.jpg don't drive slowly in the left lane
- http://i.imgur.com/0WVAPpH.jpg requesting clean up crew to depths:4
- http://i.imgur.com/bwSubzV.jpg I'm not locked in here with you, You are locked in here with me
- killhole unreasons http://i.imgur.com/ZIJcOF0.jpg
- papa slime and his children http://i.imgur.com/yJ6tU5m.jpg
- http://i.imgur.com/vYskDYn.jpg You cannot teleport because you are held in place by your roots.
- @
- @ gives a plain English explanation of your character's status. @ (glyph) is the player character and a rather long list of human and demigod uniques: Sigmund Edmund Erica Donald Eustachio Frances Frederick Harold Jessica Joseph Josephine Kirke Louise Margery Maud Maurice Nikola Norris Psyche Rupert Terence.
- Use @?? to make monster queries on Gretell
- *
- * (glyph) is an orb: Orb of Destruction Orb of Fire Lost Soul Battlesphere.
- 30-49 piety
- see ctrl
- As part of an autoinscription like *Tele or *Rage, this means that property will occasionally autoactivate while wearing this item. (Similar to teleportitis or berserkitis.) As part of *Contam or *Drain, this means that the property will activate when unequipped. See the item description for more info.
- see star_item
- **
- 50-74 piety
- ***
- 75-99 piety
- ****
- 100-119 piety
- *****
- 120-159 piety
- ******
- 160-200 piety
- &
- Either a pan lord or a hell lord.
- #
- see spell power[4]
- see dump
- see spell hunger[2]
- %
- % shows a basic rundown of your character's stats in terms of actual figures. % (glyph) represents food.
- ^
- ^ brings up your god menu, which shows your piet, your god's conducts and your current abilities. ^ (glyph) is a trap.
- Press Ctrl- with the character after the caret. If you can't use ctrl, hit * then the key. https://en.wikipedia.org/wiki/Control_character
- +
- + cycles through valid spell/ranged targets. + (glyph) represents a closed door. As part of an autoinscription like +Fly or +Rage, this means you can evoke that property while wearing this item.
- =
- Adjusts the placements of items in your inventory. Most notably helps set weapons for quickswapping ('). = (glyph) represents rings.
- see rings
- 🚳
- 🚳
- $
- Pressing $ in a shop will add selected items to your shopping list. $ away from a shop brings up your shopping list. $ (glyph) is a pile of gold.
- ${names} cards
- 6d 5d
- 6h Jd
- Qh 7c
- 8h 6d
- 7c 2d
- 8s 4h
- 4d Jc
- 2s Js
- Ah 5s
- 3c 4d
- 9s 6d
- 3h 9d
- 5c as
- as 5d
- 9h Ks
- Ah Qh
- 5d 2s
- Kd Ks
- 9h Jc
- 6s 10d
- Jd 10c
- 3s Qh
- 2s Ks
- 2c 10s
- 3s 3c
- 3h 8s
- 10s 3d
- 5d 9c
- 10c 3d
- 3s Kd
- Jc 5s
- Jd Ks
- 10s Ah
- 8h Jh
- 5c 4d
- Qh 2d
- 3s Js
- Qd Ah
- 10h 5s
- 9h 10s
- 3d 5d
- 3c 5h
- Jd 9s
- 3h 5h
- Jh Jc
- 5c 2d
- 10d 5s
- 9s 2s
- 6h 4s
- Jd 6h
- 3s 9d
- 7s 9d
- 4h 10d
- 9s 8s
- 8c Jd
- 7c Qd
- 9c 5s
- 4s Ad
- 3s 4d
- Kc 2h
- 4d Jc
- 8c 8d
- Ac Kd
- 3h Jh
- 9c Kd
- Ah 8s
- 7s 9s
- 7h 10c
- 2h 9d
- Ad 4s
- 3s 7s
- 8s 4h
- Qc 8d
- Ks 10d
- 2s as
- 2c 7h
- Qh 2d
- 4c 2d
- Js 9s
- 6h 3d
- 0
- The glyphs for orbs. Unless they're orbs of destruction. Or orbs of fire. Orb orbs of electricity. Or a great orb of eyes.
- 0.1
- https://github.com/crawl/crawl/blob/stone_soup-0.5/crawl-ref/docs/changelog.txt
- 0.10
- https://github.com/crawl/crawl/blob/stone_soup-0.10/crawl-ref/docs/changelog.txt
- 0.11
- https://github.com/crawl/crawl/blob/stone_soup-0.11/crawl-ref/docs/changelog.txt
- 0.12
- https://github.com/crawl/crawl/blob/stone_soup-0.12/crawl-ref/docs/changelog.txt
- 0.13
- https://github.com/crawl/crawl/blob/stone_soup-0.13/crawl-ref/docs/changelog.txt
- 0.14
- https://github.com/crawl/crawl/blob/stone_soup-0.14/crawl-ref/docs/changelog.txt
- 0.14 plan
- https://crawl.develz.org/wiki/doku.php?id=dcss:planning:0.14_plan
- 0.15
- https://github.com/crawl/crawl/blob/stone_soup-0.15/crawl-ref/docs/changelog.txt
- first version without aum
- 0.15 plan
- https://crawl.develz.org/wiki/doku.php?id=dcss:planning:0.15_plan
- 0.16
- https://github.com/crawl/crawl/blob/stone_soup-0.16/crawl-ref/docs/changelog.txt
- 0.16 plan
- 0.16 release happened at least a few minutes before the tournament. See remaining release steps at https://crawl.develz.org/wiki/doku.php?id=dcss:planning:0.16_plans&#release_planning
- https://crawl.develz.org/wiki/doku.php?id=dcss:planning:0.16_plans
- 0.17
- https://github.com/crawl/crawl/blob/stone_soup-0.17/crawl-ref/docs/changelog.txt
- 0.17 plan
- https://crawl.develz.org/wiki/doku.php?id=dcss:planning:0.17_plan
- 0.18
- see 0.18 plan
- http://crawl.chaosforge.org/0.18
- 0.18 plan
- https://crawl.develz.org/wiki/doku.php?id=dcss:planning:0.18_plan
- 0.19
- https://github.com/crawl/crawl/blob/stone_soup-0.19/crawl-ref/docs/changelog.txt
- 0.19 plan
- http://bit.ly/29PkOp2
- 0.2
- https://github.com/crawl/crawl/blob/stone_soup-0.5/crawl-ref/docs/changelog.txt
- 0.20
- https://github.com/crawl/crawl/blob/stone_soup-0.20/crawl-ref/docs/changelog.txt
- 0.20 plan
- https://crawl.develz.org/wiki/doku.php?id=dcss:planning:0.20_plan
- 0.21
- https://github.com/crawl/crawl/blob/stone_soup-0.21/crawl-ref/docs/changelog.txt
- 0.21 plan
- https://github.com/crawl/crawl/wiki/0.21-Development-and-Release-Plan
- 0.22
- https://github.com/crawl/crawl/blob/stone_soup-0.22/crawl-ref/docs/changelog.txt
- 0.22 plan
- 0.22 did not have a release plan.
- 0.23
- https://github.com/crawl/crawl/blob/stone_soup-0.23/crawl-ref/docs/changelog.txt
- 0.23 plan
- https://github.com/crawl/crawl/wiki/0.23-Development-and-Release-Plan
- 0.24
- https://github.com/crawl/crawl/blob/stone_soup-0.24/crawl-ref/docs/changelog.txt
- 0.3
- https://github.com/crawl/crawl/blob/stone_soup-0.3/crawl-ref/docs/changes.stone_soup
- 0.4
- https://github.com/crawl/crawl/blob/stone_soup-0.5/crawl-ref/docs/changelog.txt
- 0.5
- https://github.com/crawl/crawl/blob/stone_soup-0.5/crawl-ref/docs/changelog.txt
- 0.6
- https://github.com/crawl/crawl/blob/stone_soup-0.6/crawl-ref/docs/changelog.txt
- 0.7
- https://github.com/crawl/crawl/blob/stone_soup-0.7/crawl-ref/docs/changelog.txt
- 0.8
- https://github.com/crawl/crawl/blob/stone_soup-0.8/crawl-ref/docs/changelog.txt
- 0.9
- https://github.com/crawl/crawl/blob/stone_soup-0.9/crawl-ref/docs/changelog.txt
- 1
- The tier 1 demons. The most dangerous of their kind outside of the named guardians in Pandemonium, the Fiends can cast torment. They are: Ice Fiend, Tzitzimitl, Brimstone Fiend, Executioner (including Ignacio), Hell Sentinel. If you are looking at your map and you see a mysterious green 1 and can't figure it out, that's a waypoint.
- +12 club
- redrum the Skirmisher (L3 DrCK), worshipper of Makhleb, slain by Ijyb (a +6,+12 club) on D:2 on 2010-08-19, with 120 points after 1033 turns and 0:04:06.
- Jazzimus the Practitioner (L2 DrHe of Elyvilon), slain by Ijyb (a +2,+12 club) on D:2 on 2014-02-20 07:25:50, with 37 points after 1353 turns and 0:03:46.
- tasonir the Cudgeler (L4 MuDK of Yredelemnul), slain by Ijyb (a +4,+12 club) on D:1 on 2014-06-13 23:55:01, with 72 points after 1775 turns and 0:03:24.
- Chunsik the Skirmisher (L3 DsFi), slain by Ijyb (a +12 club) on D:2 on 2015-01-11 04:10:12, with 35 points after 790 turns and 0:01:41.
- ew the Chopper (L3 HOWr), slain by Jessica (a +12 club) on D:2 on 2015-03-18 10:03:44, with 32 points after 1270 turns and 0:00:12.
- 15 rune strategy
- Avoid dying while collecting 15 runes.
- 2
- The tier 2 demons. Summoned, along with 1s, by Summon Greater Demon. They are: balrug, blizzard demon, shadow demon, cacodemon, green death, sin beast, hellion, reaper, tormentor.
- 200 power
- With all skills at 27, you need 3 enhancers and 33 INT, or 2 enhancers and 50 INT, or 1 enhancer and 75 INT, or no enhancers and 112 INT. Four enhancers don't give an effect better than three, but three enhancers plus Wild Magic or Augmentation do.
- 27
- Levels in each Ziggurat.
- Highest skill and experience levels.
- See 78291
- Maximum enchantment of the consecrated labrys (until it was reworked a few weeks later! rip).
- number of the heads of the Lernaean hydra
- Cactus Giants' base HP, before bonuses from spellpower.
- 15 runes + 11 gems + 1 orb = 27 quest items
- number of months it took for jory to kill someone
- HD of an ancient lich.
- number of ways to spell kiku's name (at least)
- 72 backwards.
- The number of chapters in Zin's holy book. (It's true! Check the code!)
- The HP at which the Staff of the Meek gives its maximum bonus.
- Releases of version 4 of Linley's Dungeon Crawl.
- Vv’s AC. (Yikes!)
- see sword of power
- Length of the dungeon in 4.1.
- The number of species. Usually.
- @The_monster@ says, "I don't get what's so special about the number twenty-seven."
- Max number of monsters placed in a special_room.
- Sniper's enchantment, in 0.30+. Previously, Sniper's base delay, in 0.15.
- [2014-04-18 21:57:57] nooodl the Charlatan (L1 FoAr) entered the Depths on turn 27. (D:15)
- d + depths + zot + orc + temple
- The amount of gold per stack on Red Sonja.
- The highest HD a monster can get to through levelling up.
- Chain Lightning's damage at 0 power.
- The number of entries in 27.
- 3
- The tier 3 demons. They are: sun demon, smoke demon, soul eater, neqoxec, ynoxinul, sixfirhy.
- 4
- The tier 4 demons. They are: red devil, rust devil, ice devil, hellwing, orange demon, chaos spawn.
- 4.1
- Crawl (NOT stone soup) 4.1 Alpha, Brent Ross' ill-fated rewrite of Crawl. DCSS was spawned by two people who got tired of waiting for this to come out of alpha. Nearly unwinnable. NEVER CONFUSE THIS WITH SS 0.4.1
- http://crawl.develz.org/morgues/ancient/meneril/morgue-meneril-20080714-105929.txt http://crawl.develz.org/morgues/ancient/78291/morgue-78291-20140325-212951.txt
- <elliott> what's really overpowered in 4.1 <rwbarton> elliott: monsters
- This raw flesh is not very appetising. Yum! Yum!
- <mikee_> there are no good items and no xp
- Xom's power touches on you for a moment. You feel dopey. You die...
- <mikee_> i think the answer to every 4.1 "will i die" question is yes
- https://i.ibb.co/Z2tZV1j/4-1.png
- 41qyscrawl
- can you guess??????????
- <monqy> im going to make cerebov a frog and represent him with F <monqy> gloorx can be a death yak <monqy> frogs cant wield weapons but cerebov is special
- see monqyscrawl[4]
- fourty wonky scrawl
- permanent implemented features: HP/MP bars; brogue-style doors (open iff anything is on them); skills removed, replaced by stats.
- permanent unimplemented unfeatures: traps; secret doors; maprot; identification; curses; hunger; rotting; disease; sparkling fountains; mimics; item corrosion; item destruction; monster invisibility; gold and shops
- referred to as "fake" by power-mad rogue dcss developer evilmike
- <MarvinPA> i was about to say something about 41qys-crawl obviously being perfect and flawless, yes :P
- 41robin
- You play 4.1.
- 4chan
- https://i.imgur.com/Vvz3vPT.png
- 5
- The tier 5 demons. Not very scary, they are: crimson imp, cerulean imp, white imp, shadow imp, iron imp, quasit, ufetubus. Also Grinder. Who is scary.
- Also a key. Waits for 100 turns, or until interrupted.
- 72
- 27 backwards.
- 78291
- A very prolific player with an incredibly high number of wins and a pretty good win percentage to boot.
- Holy shit you are the luckiest most awesome son of a spriggan I have ever seen
- !lm @78291 char=hosk 1 rune=dark -tv:<0.5
- Killed the Royal Jelly in four hits.
- Once in #chaosforge he was accused of being a collective pseudonym.
- The Chuck Norris of crawl.
- (And NetHack, before that.)
- 8
- This is either a statue or a golem. It's either totally harmless or an electric golem.
- In DES vault syntax, the glyph used for extreme out of depth monsters, using the depth of 2 * current_depth + 4, capped to current_depth * 2 before D:9. Good results: D:4 wyverns, D:5 shadows and unseen horrors, D:6 boulder beetles.
- 80x24
- The proper size to play Dungeon Crawl Stone Soup in. http://pastebin.com/LE83dffY - download and compile with `gcc file.c -o 80x24` to use the industry standard size terminal regardless of actual window size. Or just type "stty rows 24 cols 80" (without the quotes). Also see hugeterm.
- 8 fps boss fight
- Never wins when using an axe
- 9
- Gargoyles! Very high AC, but low HP, low EV, creature. Decent conjurations, great melee early. LRD blows them up easily. See: gargoyle war gargoyle molten gargoyle.
- In DES vault syntax, the glyph used for an out-of-depth monster, using the depth of current_depth + 5, capped to current_depth * 2 before D:9. See ??8[2] for super out-of-depth spawns.
- a
- [[a]] a shows the (a)bilities menu. A lists all abilities and mutations. ^a toggles auto-pickup. a (monster glyph) is an ancient monster (see a[2]). A (monster glyph) is an Angel-type monster (see a[3]).
- An 'ancient' monster, native to the Desolation of Salt. See imperial myrmidon, servant of whispers, and ragged hierophant.
- An angel-type monster. All-except Profane Servitors follow the good gods and have Fire, Holy and Smiting attacks; Servitors use draining and vampiricism instead. Rare outside of Holy Pan. See: Angel Daeva Cherub Profane Servitor. Unique Mennas is an Angel.
- abandoned shop
- Either you bought out all of the shop's contents, or the vault designer is trying to taunt you. (Or you abandoned Gozag and lost a shop, or the Abyss generator tried to copy a shop from another level.)
- abbreviations
- Species and backgrounds are often abbreviated to two letters; for example Merfolk is Mf and Ice Elementalist is IE. Thus people will often refer to Merfolk Ice Elementalist as MfIE. Use the commands "!wtf Mf" and "!ftw Merfolk" to have Sequell tell you what the abbreviations are.
- A few other common abbreviations: randart = random artefact, unrandart = fixedart = fixed artefact, LCS = Lehudib's Crystal Spear, LRD = Lee's Rapid Deconstruction, GDR = Guaranteed Damage Reduction. Most abbreviations are linked in the learndb, so commands like "??LRD" will usually tell you what an abbreviation means.
- Species and classes abbreviation list: https://crawl.develz.org/tavern/viewtopic.php?f=5&t=4605
- a bit more experienced
- You killed something offscreen. Or something invisible.
- abjuration
- An effect that sends hostile summons back where they came from -- or reduces the amount of time before they disappear, at least. Note that going away and resting for a little while has the same effect. Available through the spell aura of abjuration, and in 0.16 and earlier additionally through the L3, smite-targeted spell.
- Monsters (except nameless horrors) never actually have abjuration in their spell list. Monsters with summon spells have a 50% chance to abjure instead of casting their summons, if applicable.
- <N78291> firestorm is the new mass abjuration
- abomination
- A hideous undead form. Lightred x; uppercase (large) abominations are much stronger. Mostly an Abyss spawn, or in Pan as Executioner bands members.
- absdepth
- Dungeon: 0, Temple: 5, Orc: 10, Elf: 15, Lair: 10, Swamp/Shoals/Snake/Spider: 15, Slime: 17, Vaults: 19, Crypt: 19, Tomb: 21, Depths: 22, Hell: 27, Dis/Geh/Coc/Tar: 28, Zot: 27, Abyss: 24, Pan: 24, Zig: 27, Bazaar: 18, Trove: 18, Sewer: 4, Ossuary: 6, Bailey: 11, Gauntlet: 15, Ice Cave: 15, Volcano: 14, Wizlab: 24, Desolation: 20.
- absolute zero
- A level 9 Ice spell that targets the closest monster within range 5, unconditionally killing it instantly and leaving behind a block of ice. If there are multiple closest monsters, one is chosen randomly. Spellpower decreases the effect noise, which reaches 0 at 200 spellpower. Replaced with mcc in 0.27.
- Monsters the spell skips: non-hostiles, firewood (includes blocks of ice), fire vortices, spatial vortices, ball lightnings, foxfires, fulminant prisms, battlespheres, spectral weapons, and orbs of destruction.
- abuse
- If you're having problems with abuse, look up the maintainer(s) for the server you're on in the learndb (e.g. cao; see servers) and contact them in #crawl-dev.
- abyss
- A merry-go-round of doom, featuring many, many, many different kinds of monsters who will find your flesh, bones, mind, and life tasty. 7 levels. Rune spawns in vaults on floor 3 and deeper.
- Before 0.29, Abyss was 5 levels deep. In 0.28+, random floor items no longer generate. In 0.28 only, you could not gain exploration/kill piety and monsters did not award xp here.
- When you get enough xp (roughly half the requirement for an elemental evocable), an exit from the abyss will open. Further kills generate more exits and stairs down (an exit if you're already on the deepest level; otherwise 50/50 exits and stairs).
- Exits can be found randomly. Converting to Lugonu will also let you get out, but be warned that divine retribution is typically of the same nastiness level as banishment.
- To get in, definitely: Fail your Will check against Banishment. Go down on a portal. Successfully invoke Lugonu's fifth power.
- To get in, maybe: Get hit by something with the distortion or chaos brand. Unwield distortion. Arouse the wrath of Lugonu or Nemelex. Attract the attention of Xom.
- <pwnmonkey> The abyss is like boris in level form
- <ktgrey> i wonder if everyone in the abyss, is there because they got banished to it <ktgrey> its like fantasy australia
- see abyss guide
- <elliott> dying is less painful than the abyss
- This is a scroll of acquirement! What kind of item would you like to acquire? Something appears at your feet! You are suddenly pulled into a different region of the Abyss!
- see lugonu[4]
- abyssal knight
- Background that starts in the Abyss, worshipping Lugonu (with a guaranteed nearby exit and enough piety to use Lugonu's exit ability). Gets a chosen +1 weapon. Removed in 0.30.
- abyssal stair
- !tv turgon xl=27 src=cdo abyss 1
- abyss guide
- !lm zigrobin 2138 -tv:<0.25
- <Orionstein> so how do i get out of the abyss <G-Flex> you find an exit
- !lm simm hacj abyss.enter 3 -tv:<0.25
- abyssrun
- a) only Abyss:1 has exits and there are abyss upstairs (chances adjusted to match); b) Abyss is four levels, rune only on :4, and getting rune greatly increases stair/exit chances but sets enemy generation to :4 levels throughout; c) Abyss spawn rate is fixed to the deepest level you've been at in this trip (except as per b).
- abyss scumming
- Doing this is a sure sign that you are playing like an idiot. Stop it.
- ac13
- <Henzell> ac13 the Blocker (L16 MDFi) entered the Vaults on turn 66666. (Vault:1)
- ac bars
- One plus is 5 ac. It rounds down, so ++ is 10-14.
- accuracy
- see to_hit
- mhit is random2(15 + dex/2 + random2(fighting+1) + random2(weapon skill+1) + weapon enchantment + weapon base accuracy + slaying - 5 if vertigo + 3/5/7 for eyes mut) - 6 vs invisible targets - 5 if inaccuracy. In older versions, also -3 if starving, -1d(asp) -1d(aevp).
- acehack
- NetHack with improved interface. Public servers: http://nethack.xd.cm/ (Germany). Features autoexplore! If you're bored of ##crawl, try #acehack.de for more helpful information on acehack.
- acid
- Damage from "You are splashed with acid!" is an extra 4d3, reduced by 50% by rCorr. May inflict corrosion status, reducing your AC and slaying. Monsters only take 2d4, since they're dirty cheaters.
- Prior to 0.27, ranged acid attacks (like oklobs) did 4d5 bonus acid damage on top of the displayed damage. Prior to 0.17, damage decreased with equipped armour slots.
- acid blob
- Acidic monster with a highly accurate spit acid ranged attack that can cause corrosion. Attacking it in melee can corrode you, just like a jelly. Has above average speed. rCorr is very helpful when fighting them. Found in the Slime Pits and a few vaults.
- Prior to 0.14, fled at low health.
- <Kalir> Acid blobs are like brown oozes with oklob plants for hats.
- acid dragon
- A dragon that spits corrosive acid. Sometimes drops acid dragon scales when it dies.
- https://i.imgur.com/OKzBqDX.jpg
- acid dragon scales
- 6 AC, 5 ER, rCorr. Sometimes dropped by an acid dragon when it dies.
- acidrobin
- A 100% accurate emulation of exploring a dungeon during a hallucinogenic trip. The password is 'robin'. It's probably advisable not to play if you have epilepsy or are prone to motion sickness.
- see notthepope
- <elliptic> I thought tiles was already essentially acidrobin
- <notcluie> Hmm. Note to self: shadow fiends are not hobgoblins.
- acid trip
- zot vault with acid blobs, oklobs, yellow draconians, and 70% chance of having all 3 stairs.
- :acl:db:*
- #crawl #crawl-dev #crawl-sequell
- :acl:db::acl:*
- @admin
- :acl:db::beh:
- @admin
- :acl:db:cone rule
- @admin
- :acl:nick:kramin
- Kramin
- :acl:proxy
- Kramell DIESELBOT Cerebot TestSpawner
- acquirement
- The scroll presents you with a list of three randomly generated high quality items (two for felids) plus gold; you pick one. Items categories are randomly chosen from weapon, armour, staves, jewellery, and book, with felids always recieving jewellery and book. See ??<type> acquirement for more info on what gets generated in each category.
- Prior to 0.25, you selected a category and the scroll generated a single usable item from that category. There was a category for evocables. Prior to 0.20, evocable acquirement was split into wand and misc categories.
- <N78291> You finish putting on the -9 naga barding of Ypurch {Dex-3 Int-2}.
- adder
- A fast, venomous creature. Only a spriggan can outrun one. Very dangerous for the first level or two, but a nice chunk of experience after that. Could appear in D:1 in old versions, making it a powerful killer.
- addiction
- You can aim for controlled use or for total abstinence. Don't procrastinate: contact your doctor or local psychiatric hospital now. If they don't answer, leave a message. See also http://www.reddit.com/r/StopGaming, as well as http://www.olganon.org
- adeon
- Xom's younger twin.
- my favourite is toccata and fugue
- <Adeon> elves should be played for their ears
- Quit on the D:1 upstairs with the Orb of Zot. Bonus points if you would have had some chance of dying while ascending the stairs.
- adom
- Ancient Domains of Mystery. Contains emperor liches. And doppelganger kings, too.
- <nooodl_> Pacra: i've been playing for two months and am still at the character creation screen :U
- adventurer
- The miscellaneous group of generalist classes: Artificer (Ar), Shapeshifter (Sh), Wanderer (Wn), and Delver (De). They don't really have much in common.
- advice
- RUN
- don't die
- go kiku
- haste yourself
- don't use rain on your own fedhas oklobs
- <midn8> You can post the dump and we can tell you how stupid you were for dying to that
- <Midn8> your weapon is loud and your god is not very good <ebonnov> nopotionheal not a problem when you have no potions to heal anyway
- advice advice
- Before giving advice, make sure you know what you're talking about. Before listening to advice, make sure whoever gave it knows what they're talking about.
- Do not take advice from }
- advil todo
- what is up with the U2-U3 stairs in http://crawl.beRotato.org/crawl/saves/advil-crawl-0.21-180118-1647.tar.bz2
- rewrite shopping list code to use stl except when serializing
- aerie vault
- (In)famous vault found in late D and the Depths, containing a large green crystal spiral with lots of water, ball lightnings, vapours, and air elementals.
- This is probably a get-off-the-level vault. -LP
- aesen
- <aesen> trunk is the furthest we have strayed from god
- aevp
- Adjusted body armour evasion penalty. Affects spell success and launcher delay. Its value is [(2/5) * er^2 / (str+3)] * [45 - armour_skill]/45.
- Calculator: https://docs.google.com/spreadsheets/d/1SgY-b12lecR1EHb7uopTqFP0E3FDr5_MsTHrwA0Z5MY/
- af
- Attack flavour. See af_cold, af_elec, af_fire, af_klown. These deal no damage if the physical portion of the hit fails to damage you.
- af cold
- Attacks deal (1 to 3) * monster HD additional COLD damage (bypasses AC)
- This is why Golden Dragon simulacra can kill you.
- Stay the fuck away from hydra simulacra.
- see lernaean hydra[2]
- af elec
- Electricity melee damage. Reduced by electricity resistance, and by a further third if airborne in 0.12 and older. Deals 1-1.5x attacker HD elec damage (15-22 for golems).
- af fire
- Fire melee damage. Deals (1 to 2) * monster HD fire damage that ignores AC but is resisted by rF+.
- af klown
- Special damage type used by Killer Klowns. Per attack randomly: strong poison, pain, drain speed, fire, cold, elec, antimagic, acid.
- af scarab
- Attack type used by death scarabs that is vampiric and also drains speed.
- agate snail
- A sizeable snail with a blue shell that was slow and would retreat into its shell when to gain 10 AC + regeneration (but stop attacking entirely). Replaced giant snails in 0.8 (who had green shells), was removed in 0.14, and then got a spiritual successor of {torpor snails} in 0.15.
- agility
- Provides temporary Dex, EV, and stealth bonuses for players. Proves +5 ev for monsters.
- Prior to 0.25, it existed as a potion. It was replaced with the potion of stabbing, which was itself replaced with the potion of attraction in 0.26.
- agnes
- A unique speed 18 spriggan with a lajatang, frequently branded.
- Agonising Touch
- It's Agony, but only in melee range.
- agony
- The monster version of Curse of Agony. Checks Will (with a substantial boost compared to other hexes) to halve the hitpoints of one target, never directly killing. Doesn't work on monsters with rN, and on players is reduced by 5% for each pip of rN.
- Both monsters and players could cast a full LOS range "Agony" prior to 0.25, when it split into touch-range "Agony" (for players + fenstrider witches) vs "Agony Range" (other monsters). In 0.31, the player spell was replaced with Curse of Agony, "Agony Range" was named "Agony" again, and the melee-version was renamed to Agonising Touch.
- agra
- He's weilding the mighty Agra unrandart which is about as deadly as that quick blade I had if not deadlier. [...] Seriously look at how good this guy was he had a freaking demon whip and the mighty Agra (which is like the most broken fixedart axe ever speed brand which almost always hits for tons of damage).
- Only hat of alchemist and staff of wizardry increases character power related to spells, you still need to train magic skills to get any bonus from books. Compare with vampiric battleaxe, Wrath of Trog or Agra. They are useful instantly and CHANGE gameplay.
- see arga
- air elemental
- An incredibly fast (speed 25) construct with a 'stunning burst' ability, causing 1-turn stuns on hit (rElec resists at a 50% chance). Found in the Abyss, Elf, Depths (accompanying spriggan air mages), and the cloud mage wizlab, and can be summoned by Sojobo.
- From 0.21 through 0.26, had a tornado-like vortex ability instead of Stunning Burst. In addition, it resisted player tornadoes. In 0.21, was completely immune to airstrike as well.
- air elementalist
- A mage background (abbreviated as AE) that starts with the spells Shock, Static Discharge, Swiftness, and Airstrike. Also starts with a +0 robe. See bolt bouncing for using shock.
- Prior to 0.27, started with the book of air, which also had Lightning Bolt.
- air miscast
- Prior to 0.25, 1: 4-12 elec dmg / meph cloud / rain cloud 2: 3d8 elec explosion / poison cloud 3: ball lightning / twister / 12-40 dmg airstrike.
- airstrike
- 4 Air single target attack spell that's {smite targeted}. Damage scales with number of open tiles around target, in 0.29 2d(pow/14 + 2*n), where n is the number of empty spaces around the target. Checks AC.
- Prior to 0.29, damage was 3 + n + 2d(2 + pow/7)/2 where n is the number of empty spaces around the target
- Prior to 0.27, damage was 4 + n + ((n-2)d(2+pow/7))/(n-2). Yes, really. Also, at some point, it was unable to damage air elementals.
- Prior to 0.24, the damage didn't depend on number of open tiles and was 7 + 1d(2 + (Power)/7).
- !lg fiveotanaka xl=27 nafe place=zig 1 -tv
- air traffic control
- For those times when crawl isn't stressful enough.
- <Zeor> air traffic control kind of stretches the definition of what you can literally call a game
- <faz> it's basically like playing snake, except there are multiple snakes, the snakes dont grow in size, and the snakes end after hitting their pellet. and there's a z axis
- air walk
- Air elemental form spell; was L9 Tm/Air, removed long ago. Made you drop your whole inventory.
- it halved regen, eliminated hungering (but not nutrition costs), rF-- rC-- rElec++ rPois, earth dehancer, _no_ air enhancer ("was too good"), forced AC to 20, +20 EV, +8 DEX
- ais523
- it's amazing how inconsistent Crawl's interface actually is, it's much worse than NetHack's
- aizul
- A guardian serpent that casts venom bolt, poison arrow, and sleep. Cannot open doors.
- akashic record
- Dispersal, Controlled Blink, Malign Gateway, Disjunction. Removed in 0.19.
- akrasia
- Weakness of the will.
- akrasiac
- Person who suffers from akrasia.
- Including practically all the folks on this channel.
- akrobin
- Play an AK. Get to XL 27 without ever entering the Dungeon.
- Tragedy: !lg akrobin xl=25 2 -log
- alarm trap
- Makes a 'loud' noise and applies 25 to 40 turns of Sentinel's Mark to you. Monsters stepping on this in LOS will also apply this effect to you! The noise value is 40; see how loud for a comparison.
- see mark
- Prior to 0.12, alarm traps could be triggered multiple times and only made noise.
- One of the loudest things in the game, tied with orbs of destruction colliding and with the shield of the gong.
- alchemist
- New version of Venom Mage in 0.31 after Poison Magic and Transmutations were merged into one spell school of Alchemy. They have the older VM book (Sting, Meph, OTR), but Poisonous Vapours was upgraded to Mercury Vapours and they also got Sticky Flame since that swapped from Conjurations to Alchemy.
- See alchemist card or hat of the alchemist.
- alchemist card
- Transmutes gold into hp/mp. Always restores some health, and sometimes restores some magic depending on card power. At power level 0/1/2 uses up to 99/198/297 gold. Clusters around the average, 49.5/99/148.5. Removed.
- Restores up to 1/3 the gold used in hp. But only 2/3 of the gold is fully consumed, the remaining gold is available to (maybe) restore some mana. Power + 1 in 5 times, restores up to 1/5 the left-over gold in MP. If MP wasn't restored or more HP/MP was restored than you needed to reach 100%, the leftover gold is refunded.
- alchemy
- Spell school that's about *chemicals* and *transformation*. Poison magic and Transmutation merged into alchemy in 0.31.
- see list of spells by school[9]
- alcohol
- < mikee_> for some reason when i'm drunk i hit the wrong keys instead of the keys i want
- Is there an option somewhere I can set that will alert me when my blood alcohol content goes over a certain user-configurable percent? That would really keep my characters alive more than anything.
- alefury
- directional shouts
- player tile overlays
- rough monster AC/EV estimate in descriptions
- toenail golems make mephclouds when hit by fire
- guarantee branch entry vaults
- searching by waiting sucks, something like new weapon use-id would be better
- god wrath
- more abyss exits if you have the rune
- better draining
- alexor
- < Alexor> swamp is a fun branch
- <Alexor> AGH WHY ARE THERE OGRES EVERYWHERE, AN OGRE ON D4, ANOTHER ON D5, AND GUESS WHO IS GREETING ME ON D6 (it is an ogre)
- is a bad joke police deputy
- alistair's intoxication
- L5 Alchemy spell. Has a (40 + power/3)% (max 73%) chance of confusing each natural, non-poison resistant monster in line of sight with greater than animal intelligence; 1/3 chance of making this check on rPois monsters. Inflicts vertigo on the caster.
- alistair's party mansion
- You weren't invited to the party and the guests might banish you. Party goers include a variety of wizard-type monsters and various summoners. Take care not to stand in the stat-rotting clouds of degeneration or don't I'm not here to judge you.
- Alistair's Walking Alembic
- L5 Forgecraft / Alchemy spell added in 0.33. Creates a durable mobile brewery that makes poison clouds on top of and around enemies it hits (but never ontop of its allies). After 4 to 6 attacks of charge-up, it will automatically die and distribute potions to buff or heal all allies in a three-tile radius (see [2]).
- Possible buffs are a few turns of might, haste, invisibility, healing, and [mp for players | brilliance for monsters]. Useless / god-prohibited effects (might without attacks, brilliance without spells, haste for Chei worshippers) reroll for other effects. Buffs don’t work on you if you can’t drink potions- sorry, mummies.
- alligator
- Amphibious monster in Swamp, with decent damage and speed. Drags victims backward on hit+damage. Occasionally spawns in pairs.
- In 0.30-, had swiftness instead of dragging. In 0.15-, had baby alligator family instead of a spouse.
- alligator snapping turtle
- They have reaching attacks! With 50 damage! That's more damage than a stone giant! Still slow :(
- Prior to 0.19, could withdraw into its shell at low HP, granting +10 AC and swift regeneration.
- http://en.wikipedia.org/wiki/File:Alligator_snapping_turtle.jpg
- allofthem
- A small group of players who discuss the game together on a forum and spectate each other.
- almost dead
- Still entirely capable of obliterating you.
- see wounded
- !lg sauken xl=16 killer=titanic_slime_creature 1 -tv
- alpha
- Everyone welcome Alpha. He will be standing in for Patashu during his absense (playing games that are Not Crawl).
- alphabetskillrobin
- Like skillrobin, with the added restriction that skills must be trained in reverse alphabetical order, e.g. Fighting cannot be trained if Axes has already been trained. If no eligible skills remain you must quit unless no skills at all remain.
- altar
- Altars are used for gaining religion. Altars to gods besides Beogh, Ignis, Lugonu, and Jiyva are guaranteed in Temple or D:3-10. Jiyva's altar is guaranteed in Slime:6, and Lugonu's and Beogh's altars occasionally appear in the Abyss and Orc, respectively.
- alter self
- A removed transmutations spell that gave you a random mutation.
- !am
- Used by Gretell/Cheibriados to indiciate the ability is unaffected by antimagic.
- amaemon
- Mid-game demonspawn unique that summons scorpions and uses concentrate venom to turn their poison sting into curare. Has an orange demon 'companion' that he can do the same trick with. Wields a demon whip that might be Snakebite. New in 0.29.
- amalloy
- https://www.youtube.com/AlanMalloy
- https://github.com/crawl/crawl/commit/384979d90af8
- <+amalloy> tapping SS to sign off vaguely reminds me of WWII nazi telegraph operators signing off with HH
- <amalloy> crawl is like air. without it, i would die
- Once lost a game that he could have won
- claims Grunt once agreed with him, in the pre-Schism days
- amalloy todo
- check out summon forest's behavior when it wears off while you're off-level
- fix messaging when you gain/lose two different god abilities in one turn
- check out autoexplore problem in http://crawl.akrasiac.org/saves/amalloy-crawl-git-2c957a37b4-160228-0034.tar.bz2
- don't display player gold when on a --more-- screen from buying multiple items at once
- ^f . is useless in a bazaar
- passwall can move through rock that enemies are currently digging out
- i waited a while after dying before looking at the score list, and now it's highlighting tweelwe's game instead of mine
- The spectral wolf spider bites you! Your amulet of dismissal vibrates suddenly! You partially resist. You feel drained. Your amulet of dismissal vibrates suddenly! The spectral wolf spider disappears!
- i have Drain but all my skills are at full: http://crawl.akrasiac.org/saves/amalloy-crawl-0.18-160514-2315.tar.bz2
- Try again to fix Damnation so it only fails after targeting
- don't make rod/evoker recharge rate depend on evo skill
- after you die/win, investigate why mara isn't annotated in http://crawl.akrasiac.org/saves/amalloy-crawl-0.21-180109-2007.tar.bz2
- amazing games
- !lm @78291 xl=12 milestone=~"orb of zot" -tv:>1
- !lm rob char=ddbe rune=decaying xl=11 -tv:<2
- !lm jenius char=dgie milestone=~orb 2 -tv
- !lm heteroy char=kemo rune=silver -tv:<2
- !lm tartakower rune=silver 24 -tv:<2.5
- ambient noise
- Every time a noise is made, reduces (if positive) or increases (if negative) the noise amount by anywhere from 0 to the value. Noises travel further in tomb and not as far in shoals on average, for example. Can be seen in branch descriptions (?/B).
- 0.28: Shoals, Swamp & Desolation are noisy (+6). Slime, Crypt and Tomb are quiet (-6). Spider was also briefly quiet in 0.28 trunk.
- 0.19: Shoals and Desolation have +6 ambient noise; Slime, Crypt, and Tomb have -6. Before 0.19: Orc:4, Lair:4, Shoals:3, Slime:-5, Crypt:-3, Tomb:-10, Everything Else:0.
- |amethyst
- <|amethyst> doh
- <|amethyst> hm
- http://upload.wikimedia.org/wikipedia/commons/8/86/Iziko_Mineral_Amethyst_Pipe.JPG
- Proof that you don't have to be a good player to be a dev
- see neil
- <|amethyst> myrmidette: you haven't lived until you're ctrl-shift-alt-meta-hyper-scrollwheel-triple-clicked
- <SamB> that sounds lame-flavoured
- <minqmay> <|amethyst> crate: Runed fungus <minqmay> i can't even tell if this is a joke or not
- < |amethyst> "You feel the stirrings of pachydermian lust within your loins."
- <|amethyst> devs hate code
- ♪ Acquirement function ten page long / Doo-dad, doo-dad ♪
- <|amethyst> I guess I should write more bad code
- <+PleasingFungus> hey, sorry to break into gene-dev, but I have a small question
- <gammafunk> [...] based on discussions with horrifying Crawl IT Department
- <|amethyst> Perl is a pile of hacks upon hacks <|amethyst> that's why I like it
- <_miek> ah.. amethyst <_miek> good man!
- <+theTower> that is beyond the worst pun I've ever read [IN YOUR FACE GRUNT!]
- <|amethyst> oh crap
- <+|amethyst> oh, I guess our mummies do have noses, they just can't spell
- <|amethyst> your shell script causes me physical pain
- https://i.imgflip.com/h2yr3.jpg
- <amalloy> but you can check the "grumpy old man" box if you don't want them
- <|amethyst> If it's a buff <|amethyst> That you desire <|amethyst> That's too tough <|amethyst> Die in a fire <|amethyst> Burma-Shave
- <|amethyst> but also the general Crawl principle of "we'll do some weird hard-to-tweak shit for our probability distribution, then figure out the math later"
- amiwinningmore
- Graph my wins vs. Crawl version number (or see amiwinningmore[2])
- do {!lg $nick s=cv /won -graph o=.}
- ammunition
- stones 2, boomerangs 6, javelins 10, large rocks 20.
- amnesia
- This scroll/invocation allows the player to dememorise one spell of their choosing. See also spell levels. Sif ability is 8-~13 piety.
- amnesiac
- <Amnesiac> funny story about what happened 2 minutes ago. I saw a dried up snot on the wall of my room(don't know how it got there) and tried scratching it off with my fingernail but it painfully cut under it
- see skeletal_warrior[3]
- feee^ash, dsne^kiku(/sif?), drtm^oka, optm^zag
- !lm amnesiac uniq=dispater spfi 1 -tv
- amphibious
- Monsters with this flag can move through (deep) water and most of them are faster than normal while doing so.
- amulet of dismissal
- 0.18-exclusive amulet that replaced amulets of warding. 10% chance to teleport away monsters that hurt you. Briefly reduces your EV, accuracy and spell success when you equip it.
- If you were hit by every one of the lernaean hydra's heads in one turn; there's a compound 94.2% chance of it teleporting. Statistics are fun.
- Note that both summons and the Flay status persist when the monster that caused them is dismissed as it hasn't actually been killed.
- amulet of elemental vulnerability
- Early game fixedart with +8 AC, rPois, rC--, rF--. How long dare you wear it..?! New in 0.29.
- amulet of faith
- Piety increases one quarter faster. Yes, this means you get more gifts. Ru offers sacrifices more quickly; Yred reaps more (in 0.28-0.31); Xom has more dynamic piety and acts more often; no effect with Gozag or Ashenzari. Removing the amulet reduces your piety by 1/3.
- <a Demigod> _You feel a surge of self-confidence.
- amulet of harm
- Increases damage done by the wearer by 30% and to the wearer by 20%. Applied after AC. It applies to damage from melee, ranged, spells, abilities, evocations, clouds, falling down stairs, etc. Drains you on removal. Turned into scarf in 0.25.
- amulet of inaccuracy
- 0.26- amulet that gave -5 to-hit for everything (melee, spells, etc), equal to Ru's Sacrifice Eye. Bad! The effect survives on the amulet of the air.
- amulet of magic regeneration
- Increases magic regeneration by 0.4 per turn (0.25 in 0.27-). Has a warm-up time so you can't swap to it in a pinch.
- amulet of rage
- Allows you to go berserk, and doesn't extend the duration on kills anymore. Chance of success depends on evocations. Removed in 0.25.
- amulet of reflection
- Gives +5 SH and the reflection status, letting you reflect projectiles if you've successfully blocked them. In old versions, the plus could vary between +2 and +6.
- amulet of regeneration
- Regenerate 0.8 HP per turn (1.0 in 0.27, 0.4 in 0.26-). Stacks with other sources of regeneration. In 0.18+, doesn't activate until you reach full health.
- amulet of the acrobat
- Increases EV by a large amount (currently +15) during move and wait actions. Gives no bonus if you attacked with Wu Jian abilities during your move action.
- amulet of the air
- Gives an Air spell enhancer, increasing the power of all your Air spells by 50%, in exchange for inaccuracy. Also some other bonuses. Was just {Inacc +Fly rElec EV+5 RMsl} [no enhancer] in 0.26-.
- amulet of the four winds
- clarity, rN+, Will+++
- amulet of vitality
- An amulet with RegenMP++ and Regen++. Prior to 0.29 it was just an amulet of regeneration that gives +15 HP. Formerly a ring in -0.15. Was considered evil in -0.30.
- do {.echo @??amulet of vitality}
- amulets
- The list of amulets in Crawl are: acrobat, faith, guardian spirit, magic regeneration, regeneration, and reflection. It takes 5 turns to unequip and 5 turns to equip amulets.
- Removed (version in parenthesis): inaccuracy (0.27), gourmand (0.26), dismissal (0.19), clarity, resist corrosion, resist mutation, stasis, warding (all 0.18), controlled flight (0.12), resist slowing (0.6).
- <hellmonk> quick amulet guide: faith is really good, gourm is useless, gs is really good, inacc is worse than no amulet, rage is really good, regen is ok, harm is bad, reflection is good, mpregen is borderline useless
- anaconda
- Super-fast annihilator of spellcasters foolish enough to let it get close, and of anyone who doesn't kill it quickly. Amphibious since 0.7. (You might want serpent form.)
- anagram
- ynoxinul <-> unix only
- see staff of dispater[2]
- see trog wrath[3]
- dithmenos <-> hints mode
- the shining one -> he is night neon
- ancestor
- A permanent companion granted by Hepliaklqana. Scales with the player's XL. Can be specialized into one of three types: Knight ([3]), Battlemage ([4]), or Hexer ([5]).
- HD = (player XL - 1)*2/3 + 1. HP = hd * 5 + max(0, (hd - 12) * 5). Will = hd*hd/2. Base AC = HD/2. Base damage = HD*3/2 + 3.
- Knight: melee companion. Starts with a flail, a shield, and bonus AC; 7 + HD/2. XL 15: Flail replaced with flaming broad axe. XL 19: Haste and shield becomes a large shield of reflect. XL 24: Weapon ego changes to speed.
- Battlemage: hybrid companion. Starts with throw frost, stone arrow, a quarterstaff, and bonus melee damage: 3 + HD. XL 15: Replace Throw Frost with Bolt of Magma. XL 19: Haste and a lajatang of freezing. XL 24: stone arrow -> crystal spear.
- Hexer: support companion. Starts with a dagger of draining, Slow, and Confuse. XL 15: Slow -> Paralyse. XL 19: Replace Confuse with Mass Confusion and Haste. XL 24: dagger replaced by antimagic quickblade.
- |amethyst: If she were an ash worshipper her name would be Ældgyð
- ancestor crawl messages
- The phantom hits PleasingFungus in the face! Your ancestor laughs.
- The giant frog zombie hits that! Your ancestor gives it a high five. x2
- The iron imp hits your mom. You pick up the Orb! You have escaped.
- The orc skeleton hits it. You die...
- You reach XL 1! Bo hits the orc skeleton!
- The cast of Rent was always female, you're pretty sure.
- The cast of Rent hits the iron imp but does no damage.
- ancestor names
- Akhenaten, Xochipepe
- ancient champion
- A very dangerous spellcasting skeleton, found in the crypt. Formerly notable for being a late-game monster that cast Pain. Game design, huh?
- Prior to 0.27, had two spellbooks: Haste/Pain/Iron Shot, Haste/B.Drain/Stone Arrow. Prior to 0.19, had a third: Haste/IMB/Slow. Prior to 0.18, had a fourth: V.Bolt/Haunt.
- Prior to 0.13, was vault-defined, always had haste, and cast throw frost, not stone arrow.
- ancient gears
- The labyrinth just rearranged itself.
- Remember labyrinths? I'd rather not.
- ancient lich
- A boomer lich, resistant to fire, poison, and very resistant to cold and electricity. Famous for its crystal spear, comfortably doing 3d48 damage in one shot. Gave its summoning spells to the Dread Lich in 0.27.
- LuckyNed the Shatterer (L26 OgBe), worshipper of Trog, slain by a Fiend (summoned by an ancient lich (summoned by a Blue Death (summoned by an ancient lich))) in Zig:12 on 2011-04-05, with 438717 points after 68761 turns and 6:09:39.
- Sometimes spawn with a gatling gun rocket launcher equipped: !lg nago xl=27 cehu 4 -tv:<0.3
- ancient zyme
- A floating cancer. Found in the abyss, it passively causes sickness (after a few turns in los).
- android
- Official (tiles) available: http://crawl.develz.org/wordpress/downloads, unofficial console available: https://play.google.com/store/apps/details?id=com.crawlmb&hl=en
- andy
- Evaporate is NOT overpowered
- My proposition is that the Human Player-race gets an ability, timed like a “Breath” weapon, allowing them to set exactly 1 trap on an adjacent square.
- A. Vehumet gifts ammo, type determined by some means (player specified/whatever launcher was last used/etc.) B. Vehumet protects ammo from mulching.
- Sticky Flame with range one and no Vehumet extension sucks [...] Solution? Use Poison/Mephitic Cloud and Ignite Poison, and you'll see what I mean.
- I miss Bone Shards
- Angani
- Is a scaly.
- Wants to remove Fireball from the book of flames
- angband
- That other other game
- angel
- Strong 15 speed holy monster that can heal itself. Spawns with a holy scourge or a whip of holy wrath.
- Prior to 0.16, was magic-immune. Prior to 0.4, did not spawn in the abyss.
- https://www.youtube.com/watch?v=XWJrPzAUzAs
- angelasmythe
- <Angelasmythe> so much exp was on the table and i couldn't even consume it
- angelscumming
- The majestic art of running around as a mummy, being chased by up to 10 angels holding gold, while trying to find a exit out of the abyss to clone the angels and thus the gold. Doesn't work anymore.
- anguish
- L4 Hex/Necro spell that affects all non-mindless enemies in LOS. On a successful Will check, victims get 'anguish' status, which causes them to recieve the damage they deal for its duration. Necromantic vengeance... New in 0.28.
- animal rule
- No more animals.
- animal skin
- This item is mechanically identical to a robe.
- animate armour
- L4 Earth/Summon spell that summons the spirit of your currently worn armour to fight beside you. This armour spirit has two attacks based on your armour's base AC that do 1d(AC + AC^2 / 2) damage each. Spellpower increases the AC of the armour spirit's armour, giving one point per 10 points of spellpower. Added in 0.27.
- animate dead
- L4 Necromancy spell. Gives you a long-lasting aura. While this aura persists, any living creature you kill will rise as a persistent zombie. The aura expires eventually, but the zombies will endure until slain or you leave the floor. If you cast Animate Dead again, all your current zombies will decompose; you'll have to recruit new ones.
- Prior to 0.29's corpse rework: attempts to raise all corpses and skeletons in LoS as temporary zombies or skeletons.
- In ancient versions, monsters could animate dead, too. It was great (?).
- animate skeleton
- Animates a temporary skeleton from the nearest corpse or skeleton in LOS. Spellpower increases the hit dice of the raised skeleton, increasing its HP and melee accuracy.
- Prior to 0.26, this spell required standing over a corpse/skeleton to raise it. It did not use spellpower, and the created skeletons lasted longer. Casting it over a corpse would effectively butcher the corpse, leaving behind chunks.
- animations
- Breathe in, breathe out, add this to your rc: use_animations -= hp, monster_in_sight
- ankus
- (maces & flails; +2 acc / 9 dam / 1.4 base delay / 0.7 min delay). A large hook, used in the handling and training of elephants. Used to be a weapon in Crawl, in a time before time (pre-0.11).
- annihilated
- You had -22 hp or less when you died. Parts of you are all over the dungeon. See also mangled and demolished.
- announcement
- https://groups.google.com/forum/#!msg/rec.games.roguelike.misc/6eyToSgkY2g/fAbqXbd2Bk0J
- antaeus
- This guy resides in Cocytus:7 and guards the icy rune. Unlike his demonic counterparts he does not summon and only has flash freeze and lightning bolt spells at his disposal, but he hits like a ton of bricks and has a massive amount of HP. Bring cold resistance, lots of it. Swims, has no rPois and is vulnerable to fire.
- Prior to 0.14, had bolt of cold instead of flash freeze. Prior to 0.10, could not sense invisible. Enjoy the free rune! Prior to 0.5, did not know how to swim. Prior to 0.4, was not evil.
- Don't vampiric drain him. !lg arafel char=hane place=coc:7 1 -tv
- !lm mikee_ sprint uniq=antaeus 1 -tv
- antcrappin
- http://crawl.chaosforge.org/Aargxl%27s_mutilating_Formicid_of_antcrapping_onto_%27em
- antennae
- Prevents wearing helmets and detects monsters in a 2/4/6 square radius of the player; detected monsters are represented by a red {. Gives sInv and removes head slot at 3.
- antialphaskillrobin
- Like alphabetskillrobin but with regular alphabetical order instead of reverse alphabetical order.
- antimagic
- A weapon brand which makes monsters sometimes lose a turn when they try to cast spells. Wielding it reduces max mp by 2/3, getting hit by it depletes mp. Works on everything that has non-divine spells, including demons, orbs of fire, electric golems, etc.
- When a monster is hit with antimagic, the duration of its antimagic status is increased by 1d(damage*8/[monster HD + 1])-1 game turns. Whenever a monster tries to cast a susceptible spell, it has a 40/(40+[antimagic duration]) chance of succeeding.
- antique champion
- The twin bosses of Zonguldrok's Shrine, and very rare sights in sprints. The ancient lich version of an ancient champion: they cast Haunt to lock you in place and slow you, haste and might themselves to hit with double swords for ~80 damage each swing, and even take a long time to die between 30 AC and a kite shield.
- antique lich
- Just a recoloured and renamed ancient lich. You'll get a lot for one, if it's in mint condition!
- antiskillrobin
- Only train one skill at a time. No switching until you reach 27!
- ant larva
- Placed by only a few ant vaults, this juvenile ant did not do much of anything. Bit for an astounding five damage, very squishy. Blessedly removed in 0.12.
- antrobin
- Shaft yourself until you hit the bottom, then work your way back up.
- ANT VAULT
- ANT VAULT
- anubis guard
- Tomb monster, diluting guardian mummy spam. Can turn up in pairs; has drain breath, Dispel Undead, and a hunting cry which makes noise and alerts other anubis guards on the level to your location. They are living but rN+++ and torment-immune. Added in 0.16, removed in 0.19.
- anym
- Quite possibly related to Mr. Norrell, or the man himself. Wants DSHe to become a playable combination, because demonspawn are not evil, just misunderstood, really, and Elyvilon loves everyone equally.
- His campaign for president is being financed by Mephistopheles, but this has nothing to do with his stance on demonspawn rights.
- When Anym starts using quotes, be very afraid.
- Is not Markus Mackey, you can stop asking.
- Is very likely not wearing pants.
- Convicted perfectionist
- Aoae
- Unironically thinks that Summon Guardian Golem is the best level 3 spell in the game
- aoe
- Area of effect. Used to describe spells that affect enemies in more than one square. Normally, the implicit area is all of LOS.
- Aphotic Marionette
- 4* Dithmenos ability. Smite-target to make any enemy randomly fire its spells & abilities at other random targets it can see, cycling through each valid spell before repeating, never hurting the player, and giving buffs & summons to the player. It can only be used once per monster, on monsters with spell-like abilities.
- Aphotic Marionette’s skipped spells are indicated by !s when examining monsters while worshipping Dithmenos, and a total count of usable spells is listed while targeting. Most notably, it skips Silence, Mesmerize, blinking, and purely-bad effects like Warning Cry. Its spell cast count scales slowly with Invocations, going from 3 to 6.
- It's a cheap reusable haste in Snake (naga mages / raja), Elf (knights, sorcerers, elementalists), V (arcanists), Depths (hell knights), and Zot (dr knights, liches) with potential extra upside. It also wrecks summoners like Zenata, and gets a big power boost when hexing other monsters for free paralysis and banishment hits. Remember to u
- apis
- It's basically a Life Yak. Added in 0.8, and honestly I thought we'd removed them by now. Huh!
- Prior to 0.14, always gave weakness when killed. Between 0.13 and 0.10, Ely healed enemies when you killed an apis instead of causing weakness. Prior to 0.13, they had haloes. Prior to 0.12, they flew!
- The plural is just "apis"
- < mspang> How am I fighting APIs? < mspang> this is like my real job
- apocalypse
- Ru's 5* ability. Deals heavy damage to all enemies in LOS and can add statuses like mute, paralysis, and slow. Costs about 1.5 to 2 skill levels of drain. Very loud.
- Number of dice is 4 (+mute or paralysis) or 6 (+slow) or 8. Size of each die is 16.0 at min piety and 21.0 at max piety. Die size is also scaled by XL, ranging from 2/3rds damage at XL1 to 100% damage at XL27. 10 is added to the damage after it's rolled and scaled.
- see apocalypserobin
- autarch: I'm going to focus on using my mana for an initial spike and then wade into melee. And when things go wrong? Apocalypse. When things go mildly not my way? Apocalypse. When I'm just in a good mood? Also Apocalypse.
- apocalypse crab
- An abyss-only critter that breathes out large clouds of seething chaos. Doesn't have particularly much hp to sustain fire with, though.
- Added in 0.12. Prior to 0.16, was not amphibious. Prior to 0.14, its chaos breath bounced at funky angles, causing "no end of obscure crashes".
- !lg maro xl=27 grbe 1 -tv
- http://i.imgur.com/YVbxkYU.jpg
- apocalypserobin
- !lg apocalypserobin 11 -tv:<0.1
- <ontoclasm> a meat ration is 5000 nutrition, which is 1666 turns of sitting doing nothing. so if we assume the average guy would eat three of those a day while being semi-active, that puts a day at around 3600 turns... so that means the world ends 55555.5 days after you enter the dungeon <ontoclasm> which is about 152 years
- appears from thin air
- The monster in question teleported into your LOS.
- apportation
- Yoink! Pulls an object in LOS to your feet. Does not work through glass walls. Items may not be apported the full distance, depending on weight and spellpower, and the Orb of Zot has a 1/3 chance of resisting apportation.
- Successfully apported items will move (pow * 2/5) squares towards you, or a minimum of 1 square. Items won't end up in deep water or lava (they'll stop early if you don't have enough power to get them across).
- Apporting the Orb starts the orbrun and have 1/3 chance to fail.
- Ge0ff: Didn't even fight this guy: I read ?summons and memorized apportation and yoinked the rune , with 0 spellcasting and 0 translocations
- apropos panlords
- Pandemonium lords with cohesive flavour.
- "A powerful demon, Stank has an armoured body with shiny metal wings. It stinks of brimstone."
- Cigeutte has a crystalline body with large insectoid wings. It is surrounded by a sickening stench.
- A powerful demon, Klear has a glassy body
- 55956 | Zot:5 | Got the Orb of Zot 55958 | Zot:5 | Noticed Raus the pandemonium lord
- do {!lg * ikiller~~Jowned}
- apropos randarts
- Randarts with cohesive flavour.
- i - the ring of Xom's Flight of Fancy {MUT +Lev SInv} 403 gold
- see crap
- the +0 robe of Peek-a-Boo {+Blink} (BirdoPrey)
- the mace "Blugeona" {crush, +Blink +Inv rC+ rN+}
- G - the cursed +5,+6 halberd of Truncation (weapon) {slay orc, rF+ MR Int+3 SIn
- r - the +4,+2 demon blade of Evil (weapon) {god gift, pain, AC-1}
- the ring of Spontaneous Combustion {rF- Dex+3 Int+2 Acc+1}
- <ZChris13> _E - the +2 leather armour of Supple Strength {Str+1 Dex+3}
- the +2 cap of the Thirteen Spirits Spirit
- the +4 robe of Brilliance {god gift, Int+3}
- l - the +0 leather armour of Boredom {god gift, SInv}
- the ring "Fries" {Hunger- rElec rPois}
- Y - the ring of Disaster {MUT+ *TELE +Inv Dam-5}
- n - the hand axe of Righteous Anger {holy, +Rage, Dex+1}
- The -1 scale mail of Useu {Stlth--} (u - a +0 orcish plate mail)
- l - the demon whip of Pain and Death (weapon) {pain, -CAST rF+ Dex-5}
- <valrus> L - a transparent robe <valrus> the +1 robe of the Moon (worn) {Int-2}
- y - the +2, +11 spear of Thecops {freeze, rN+}
- <N78291> h - the cursed -4,-1 dagger of Dung {vamp, +Lev}
- <elliptic> o - the +1 cloak "Dull" (worn) {+Lev}
- neops the Thaumaturge (L10 MuWz), worshipper of Kikubaaqudgha, slain by a minotaur (the cursed -2,-5 hand axe of neops' Instant Death) in a Labyrinth (labyrinth_spiral) on 2012-02-20 12:00:15, with 4369 points after 23083 turns and 1:56:22.
- <magicpoints> You finish putting on the cursed -3 scale mail of Nagask {+Rage +Inv}. <Sizzell> magicpoints (L16 NaSk) killed Nikola. (D:17)
- Space warps around you for a moment! X - the +6 great sword of Irritation {distort, +Inv MR+ SInv}
- <Xiberia> cursed ring "Ring" {rC+ Str-2 Dex-3 Stlth+}
- H - the +11 triple sword "Imp's Death" {holy, rC+}
- the +2 hat of Cheibriados's Hope {*Slow Str+8 Dex-2 Stlth+}
- a - the +3 mace of the Absolute Madman {freeze, *Rage +Fly rPois Str+4}
- C - the ring of Xom's Full Attention {rPois rF+ MR++ Str-2 Stlth+}
- the +5 great sword of Big Damage (weapon) {vorpal, rN+ Dex+2 Stlth+}
- the +6 mace of the Kidney {pain, MP+9 Dex+4}
- (while playing a Djinni) You see here the +1 pair of boots of Wasted Space {-Tele Harm rElec Str+3}.
- "w - the +8 dagger "Killer Bee's Doom" {venom, rPois rC+ Int+3}"
- the Orb of Dim Light {light, rN+}
- W - the +4 broad axe of Vodka {distort, rC+ Will++ rCorr Stlth+}
- apropos shops
- Found Jaqumof's General Store. The shop is a mimic! _The shop mimic cackles madly and vanishes in a puff of smoke!
- aptitude
- A number reflecting your character's ability with a specific skill; higher is better. An aptitude of n means the race takes 2^(-n/4) times as much exp to advance as an aptitude of 0. Press ?% in game to see the table of races and aptitudes. An aptitude of -1 or better is good, -2 is manageable even as your main skill, -3 is quite bad.
- 0.6 to 0.7 conversion: -5 = 238, -4 = 200, -3 = 168, -2 = 141, -1 = 119, 0 = 100, 1 = 84, 2 = 71, 3 = 59, 4 = 50, 5 = 42
- Try "!apt <race>" or "!apt <skill>" in ##crawl or in PM with Sequell. "!" next to an apt indicates that it's highest apt possible for that skill out of all races.
- see skill penalties
- arachne
- A half-spider caster with a staff of poison and a spell that ensnares you with webs. And poison arrow and venom bolt. Unlike spiders, she is not poison-vulnerable---and the staff gives her resistance.
- Added in 0.11.
- arafel
- !tv arafel place=coc:7 1
- arbalest
- Two-handed ranged weapon. Comparable to longbow, with higher damage, slower, and requires less skill to mindelay. See [2] for stats. Used to just be called 'crossbow'.
- do {.echo @??arbalest}
- arcanist
- A rude wizardy sort of monster. You might also be in interested in occultist. New in 0.31.
- arc blade
- A +4 rapier with rElec that repeatedly applies arcs from static discharge on the defender, doing extremely high damage. In 0.23, changed to be +8 and to cast static discharge normally, but at spellpower well over the usual cap of 100. Now does excellent but less insane damage.
- Prior to 0.23, dealt almost twice as much damage as a +9 demon blade of electrocution against enemies without rElec. Now is more comparable to a demon blade of speed.
- Cannot be used with Manifold Assault: "The arc blade would react catastrophically with paradoxical space!"
- archer
- A monster flag that gives 20% extra damage and to-hit to ranged attacks. (ie throwing and ranged weapons, not spells.)
- See also master archer (which includes this flag), deep elf archer, and maybe hunter?
- archer statue
- A statue that shoots missiles at you, resists a lot of things, can't be disintegrated, and runs out of ammo.
- archl
- <arch> well, although im transmuter, I will go back to trog once I have 15 Level of air magic :)
- <archl> Poncheis: oh, orb of fire isn't very hard if you master any range skill at 27. <archl> not poison though.
- <archl> Poncheis: I have no tele because I tend to drop items before entrying new floor
- see ogtm guide
- arch-lich
- some nethack thing (you probably wanted ancient lich)
- archmagi
- Acts as one enhancer for all spells.
- arcjolt
- L5 Conj/Air. Blasts everything within 2 tiles of the caster, then everything adjacent to those creatures, etc. Doesn't multi-hit creatures, doesn't hit the caster. New in 0.30.
- aredel
- that's why i hate learndb and prefer wiki // without that stupid words of bad-luck-players // realy // and in that db there is nothing usefull https://imgur.com/LHS4zgR
- arena
- Pit monsters against each other for your sick amusement. See https://github.com/crawl/crawl/blob/master/crawl-ref/docs/arena.txt
- arena guide
- https://github.com/crawl/crawl/blob/master/crawl-ref/docs/arena.txt
- arena points
- They're style points.
- arena sprint
- A sprint that is an arena.
- The majority of the bosses are (mostly) all the same monsters with extra hp and no significant spoilers to worry about.
- <+MarvinPA> i think "intended to be absolutely batshit" is probably accurate for those late arena sprint monsters yeah
- arga
- +8 mithril broad axe of speed and Will+. (The "mithril" is just flavor.)
- see agra
- armataur
- Giant armadillo-pangolin people. Scaly, high HP, innate rampage ('rolling') and gains a stacking mp and (starting at level 7) hp regeneration buff when rolling. Wears bardings. Replacement for palentongas in 0.30. In 0.30, it had double potion effects and took longer to read scrolls.
- armour
- AC reduces incoming damage from most sources by 1d(AC+1)-1. This occurs before resistances. This can reduce it to 0. You might still get poisoned, banished etc. though. Some electric attacks (such as shock, lightning bolt, electric eel blasts) only check half of your AC. Impact damage from poison spells checks ac, the poison damage itself does not.
- Torment, smite, damnation, electrocution, and a handful of other abilities/effects ignore AC. Player-castable damage spells that ignore AC are: freeze, refrigeration, sticky flame, static discharge, pain, vampiric draining, Olgreb's Toxic Radiance, ignite poison, dispel undead and agony. Note that all of these spells also ignore EV.
- see armour skill
- see armour_types
- armour acquirement
- _Something appears at your feet! _V - the cursed -7 buckler "Hugal" {Dex-3}
- http://imgur.com/12pzGDF
- armour heuristic
- When choosing body armour, think: what is the armour that leaves my killdudes working (can cast spells or shoot ranged weapons fast, if applicable) and maxes out my ac+ev? (Prefer AC to EV when in doubt.)
- You don’t need any particular strength or armour skill threshold to wear heavier armour. Don’t overthink it!
- armour of talos
- Ponderous +12 plate armour of rF+, only wearable by large races. Existed briefly in 0.18's trunk.
- armour skill
- Armour skill reduces the penalties associated with heavy armours, and increases the effectiveness of your armour by 1/22nd of its base value per level of skill.
- The flat EV penalty of a piece of armour is reduced by Armour skill. See encumbrance rating.
- arrival vault
- You arrive in these. They are interesting and unique and you'll get to know and enjoy every last one! Watch out for the river, it has kobolds and darts.
- arson
- !lg amalloy hesk ru 1 -tv
- artagas
- [Artagas] but may i remind you that the point of the game is not to die even once [Artagas] and it is very easy with that weapon to die once [Artagas] and that is one too many dying compared to the dying quota you have for a game
- artefact
- Artefacts in Crawl come in two flavors. Randarts are a normal equippable item with zero or more random special properties, like a +3 scale mail with electricity resistance. Unrandarts are like randarts, but pre-identified and with a themed set of properties (sometimes completely unique ones), like the sword of Zonguldrok.
- All artefacts are equippable items with special unidentified descriptions and (except for jewellery) can be identified by wearing. They are immutable except for curse status. See also ego. Unless they are books.
- artificer
- A start that gives you a few evocable magic items, a club, and light armour. The evocables are there to keep you alive (so use em!), but you'll never have enough to kill everything, so you'll need to train weapons or spells ASAP.
- art requests
- https://github.com/crawl/crawl/wiki/Art-Requests
- ascii
- American Standard Code for Information Interchange, a 1960s standard for assigning numbers to the characters of the Latin alphabet and common English punctuation. If you say ASCII outside the context of teletypewriter design or character encoding standards, you probably don't know what you're talking about.
- You probably meant to look up character graphics.
- ASCIIPhilia
- ASCIIPhilia's "Card Knight" challenge: Play TrCK, abandon Xom turn 0, worship only Nemelex, cannot train any of these skills: UC, weapon, launcher, throwing, Earth Magic, and cannot use forms except necromutation.
- ashenzari
- God of divinations, knowledge, and curses. Likes it when you wear cursed gear, and gives you curses when you explore the world. Curses enhance your skills. Many passive bonuses: monster & item detection, LOS mapping, and item ID.
- God of bondage.
- <Sky2> ash is sort of like a god of shackles but they give you the key so what's the point
- ashenzari reasons
- Nikola the Mad Inventor comes into view. Ashenzari warns you: He is wielding a rapier of electrocution, wearing a cloak of invisibility and carrying a wand of paralysis.
- i found a book of the tempests and want to switch to tornado but i have pumped like 17 conjurations
- ashenzari unreasons
- You think the game is too easy
- you don't get cool 27-skill titles
- ashenzari wrath
- -4 to all skills, and breaks all your cursed items. Also boosts enemy AI: Gives monsters seeking you a 50% chance to automatically find you, bypassing stealth and invisibility. They never forget about you, they know where you land when you teleport, they can track you from five times further away (like being marked).
- Lasts until you've gained 2 levels worth of XP.
- ask
- The Ask To Ask protocol has higher latency than any known version of the Ask protocol, so feel free to just ask your question.
- asmodeus
- Casts damnation, and summons hellions, brimstone fiends, balrugs and assorted fiery popcorn. Guards the obsidian rune, and drops the Sceptre of Asmodeus when killed.
- Before 0.8, did not come with a permanent ring of flames, cast SGD instead of fire summon, and also had bolt of draining.
- asp
- Adjusted shield evasion penalty. Affects melee accuracy and attack speed. Its value is base_penalty - shield_skill/(5 + size factor).
- Base penalty is 1 for bucklers, 3 for shields, 5 for large shields. Size factor is -2 for Og, Tr, Na, Ce; +2 for Ha, Ko; +4 for Sp; 0 for others.
- assassin
- What the brigand background was called before 0.26. The class abbreviation was As.
- assassin reasons
- You are an Enchanter refugee sad about losing invisiblity.
- A blowgun basically guarantees you'll get to lair, and getting to lair basically guarantees you'll win the game.
- do {!lg * recent --as / won}
- asterion
- A unique minotaur of Makhleb with greater servant, major destruction, and haste. Always has a demon weapon, morningstar, or broad axe, and a shield. Added in 0.14.
- Likes to use explosions without caring what's being exploded. Probably don't enslave him as a Yredelemnulite, unless you like being orb of eleced to death.
- <eb> I didn't know asterion was secretly mennas
- Asterion says, "In my kingdom, weaklings like you are put to the sword." Asterion conjures a destructive force in the name of Makhleb! The fireball explodes! The fireball engulfs you! The fireball engulfs Asterion. Asterion dies!
- astral sight
- Since 0.27, Ashenzari grants the passive ability to see through walls. This is unlocked at 4* piety, and scales from having radius 2 to radius 4 at 6* piety.
- atheist reasons
- Cool anathema titles
- atomicthumbs
- <atomicthumbs> cool i accidentally cast myself out of mp by summoning the same dog over and over again
- atropa
- Causes blindness and brief confusion; found on some {darts}.
- attack delay
- Attack delay is 10 time units for a melee weapon with base speed 100%. Every 2 levels of weapon skill lower the delay by 1 unit.
- A weapon's minimum delay is half of its base delay (rounded down) but no more than 7 (5 for short blades). For example, a club (base delay 13) has minimum delay 6, while an executioner's axe (base delay 19) has minimum delay 7.
- see min_delay
- In 0.26-, monster attack delay with a weapon is the monster's normal attack delay multiplied by 0.5*(1+weapon's base delay). For example, a monster with a scimitar (base delay 1.4) has 1.2x its normal attack delay.
- attack of opportunity
- Mechanic to discourage pillar dancing. If you move away from an adjacent hostile monster, and it moves toward you, it gets a 1/3 chance of launching a free attack against you (which can miss as usual). New in 0.29, replacing random energy. Terms and conditions in following entries.
- Doesn't apply if the monster is confused, incapacitated, fleeing, unable to see you, delayed (eg due to a slow ogre swing) & unable to follow you, self-destructing (eg ballistomycete spores), OR if you're doing a Wu Jian martial move or Serpent's Lash.
- Attacks of opportunity mostly work like normal attacks, but in 0.30 and prior, they couldn't trigger some special effects that caused bugs, eg phantoms' AF_BLINK_WITH. Reaching monsters (eg polearm monsters) didn't get reaching opportunity attacks, just the usual ones from adjacency.
- augmentation
- Tier 3 demonspawn mutation. Gives very high spellpower and slaying bonuses that diminish as your HP falls. Bonuses are equal to +3/+30% slaying/spellpower per mutation level, with breakpoints that reduce this bonus to a lower level as your HP falls.
- see robe_of_augmentation
- aum
- Arbitrary Unit of Mass. Is exactly as arbitrary as it sounds, and nobody knows exactly how much it is. In very old versions you gained 10 aum of carrying capacity per point of strength, in 0.6 you get 30 aum, and later you got 100 + (2 * body weight) + (25 per point of str). Doesn't exist in 0.15 or later.
- aura
- see halo (yellow), umbra (magenta) or silence (cyan)
- aura of abjuration
- Level 5 Summoning spell which continuously abjures hostile summons around you, causing them to go away quicker. Removed in 0.26.
- australia
- messages_at_top = true
- aut
- Arbitrary unit of time.
- The unit which measures the delay of your character's actions. A normal turn takes 10 aut, displayed as 1.0 in the game UI.
- AutoDazzle
- A unique Coglin gizmo property that grants a passive 5% chance to fire a non-damaging blinding beam at attackers whenever you dodge their attacks or projectiles.
- autoexplore deaths
- Deaths occuring during autoexplore or autotravel (at full or near HP).
- !tv minmay muen 104
- !tv minmay muae 6
- !lg wrshamilton spne 1 -tv:<0.3
- !tv sgrunt defe 97
- !lg sadmasher decj 3 -tv:<0.2
- !lg ionfrigate deee 2 -tv
- !tv erisdiscordia ddak br=tar 1
- !tv zhangfei 5
- see orc_sorcerer[2]
- !tv ptoannng 10
- !tv ragingrage xl=23 1
- !tv giantbat femo 3
- !lg infinimo 1643 -tv:<0.2
- !lg * id=3401907 -tv:<0.5
- !lg bananaken 237 -tv:<0.2
- !lg elliptic 1929 -tv
- !lg koboldina 528 -tv
- autoinscribe reasons
- !tv hackum VSFi xl=27 !won 1
- Don't forget to inscribe !a on your fists, too! !lg herrn xl=27 3 -tv
- autologin
- Console autologin script for Unix: https://github.com/borekl/dcss-autologin
- automagic
- Makes tab use a spell instead of melee to attack, add automagic_enable = true to your rcfile to turn on.
- autopickup
- Autopickup is a function which allows you to automatically pick up items when you pass over them. Items which will be picked up automatically have green boxes around them in tiles.
- By default, only unidentified and useful potions, jewellery, wands, books and scrolls, used ammunition and gold will be picked up. This list can be changed (see [3] and [4]).
- Which items are automatically picked up is defined in settings/autopickup_exceptions.txt, or by pressing 'o' to edit options on the server. The format for adding new rules is "autopickup_exceptions = <[item type/name fragment]" for items to be included and "ae = [item type/name fragment]" for items to be excluded from autopickup.
- Autopickup rules can use item type ('weapon', 'armour', etc.) or name fragments (such as 'dagger', 'scroll' etc). One use for this is automatically picking up items that are glowing, runed etc.
- From lowest-priority to highest: autopickup (by symbol) option < autopickup_exceptions option < CLua add_autopickup_func < backslash menu < ctrl-a
- autorobin
- A robin for playing crawl by holding down the letter 'd'. Now with automatic Lair -> Orc -> Vaults branch order! Not updated since 0.8-a, see xw or qw instead.
- FLEEEEING
- Currently can clear L and O and die in V, on a good day
- see cashybrid
- 11686 ||| EATING scroll labeled PHIASA GEAH
- <Patashu> why can't autorobin play as well as elynae <Patashu> it's basically the same thing right
- autumn katana
- (long blades; +3 acc / 13 dam / 1.2 base delay / 0.6 min delay; one handed). A +8 vorpal katana clarity that didn't get the news about katana removal. In 0.28+, trades clarity for a chance of casting manifold assault on-hit.
- The manifold assault brand has a chance to trigger upon hitting something in melee, attacking as many as 4 other targets in LoS in addition to the original melee target.
- aux brands
- Gloves: str, dex, stealth, infusion, hurling; boots: rampage, fly, stealth; helmets: int, sinv; hat: will, int, sinv, stealth; cloak: will, stealth, rpois, rcorr; scarf: rfrc, rmsl, inv, darkness, harm; bardings: rf, rc, stealth, fly
- These are defined in item-prop.cc
- auxiliary armour
- The non-body-armour equipment slots: helmet (used by hats and helmets), {glove}, cloak (used by cloaks and scarves), and {boot} (used by boots and barding). Equipment using these slots besides hats and scarves provides base AC for purposes of the AC bonus from training armour skill. It takes 5 turns to equip and unequip aux armour.
- auxiliary attacks
- Auxiliary attacks are /extra/ melee attacks using body parts. You can get auxiliary attacks by having hooves, horns, talons, fangs, a beak, or a large muscular tail. Unarmed Combat skill does not affect these. However, if you're attacking Unarmed and have a free hand, you do get an offhand punch.
- Base damage: Kick: 5 + (hooves mutation level * 5 / 3) + (1 + talons mutation level) + (tentacle spike mutation level) | Headbutt: 5 + (horns mutation level * 3) | Peck: 6 | Tail-slap: 6 + (stinger mutation level * 2 - 1 [venom branded]) |
- | Punch: 5 + UC skill / 3 + (6 with blade hands) + (claws mutation level)d3 with claws (does not stack with blade hands) | Bite: (fangs mutation level * 2) + (str - 10) / 5; + 2d4 with acidic bite mutation (and possible corrosion) | Pseudopods: 4 * (pseudopod mutation level) | Squeeze: 12
- availability heuristic
- The more something stands out, the more likely you are to retain it and use it in later statistical arguments. For instance, you won't keep track of the number of times you cast magic dart, just recall the times you miscast 3 times in a row.
- Awaken Armour
- A moving of Animate Armour to Forgecraft in 0.33. Summons an echo of one’s current body armour, which moves very slowly but attack normally for two hits of (armour’s AC + AC^2 / 2). Wears a copy of your body armour for resistance and AC purposes.
- awaken earth
- Spell unique to the new-in-0.18 deep elf elementalists. Targets any square (including the one you're standing in), and turns some (1-3 for a DEE) adjacent rock walls into earth elementals.
- Look, this one was probably a mistake. We're sorry.
- Whoever wrote [2 was correct: the spell was removed from deep elf elementalists in 0.32.
- awaken forest
- does (high) damage to targets next to trees for the (long) duration
- A root smacks the plant from below! The plant is hit by a branch!!!
- Damage is reduced by both AC and EV!
- awbw
- Members of the site "Advance Wars By Web" who also play Crawl! See "!nick awbw" for a list of players.
- see awbwrobin[1]
- <Walker> oh <Walker> i didn't have my weapon wielded <Walker> i'm so good at crawl
- <rzimodnar> chei keeps giving me these cloves
- <caleba> alright, i need a beer before pan
- See awbw scores[1] for a list of all chars with high scores by AWBW players (note: it's slow)
- !lg snack drfi place=vaults:5 -tv
- !lm awbwrobin zig:15 -tv:channel=awbw:<2:>5
- !lm morganleah febe orb 2 -tv:<2:>3:x2.0:channel=awbw
- AWBW reminds you to please SpAE and neuter your jackals and felids
- <ProzacElf> you're right, nemelex is like rich homie quan <ProzacElf> he continues to go in
- awbwrobin
- Robin account used by people at AWBW who play crawl! Team AWBW Rising in tourneys
- Rules: Random char or awbwchar. First god you see, no switching. For Ru: Pass the char after taking a sacrifice, no refusing sacs.
- awbw scores
- do {.echo $(join ', ' $(map (fn (c) $(!lg * char=$c max=sc fmt:"$c [$name]")) $(sub 3 $(split ' ' $(!highscores awbw)))))}
- awefig
- Adjusted Weapon Fighter Score. Compared against your conjuration-index for the purpose of determining your relative castership ratio (see {rcrat}).
- awfulplayers
- Membership in the awfulplayers list is strictly voluntary, but only open to those with over 1000 games and a win rate under 1%.
- <Wensley> once a year, mantis requires that we feed it one awfulplayer
- do {!won phyphor !boring}
- You can type {!lg awfulplayers s=name / won o=% ?:%>0.01} to find imposters.
- axe magic
- http://www.youtube.com/watch?v=aWHd4M0QKNE&lr=1&t=1m16s
- axe of woe
- +∞ exec (or broad, for small races) axe made entirely out of murder. Insta-kills everything it hits, never misses, goes with any outfit. A meatsprint exclusive.
- The +∞,+∞ Axe of Woe barely shimmers and breaks into pieces. Elyvilon is most pleased with you.
- axes
- (acc,dam,delay,mindelay) [hands]: hand axe (+3/7/1.3/0.6), war axe (+0/11/1.5/0.7), broad axe (-2/13/1.6/0.7), battleaxe (-4/15/1.7/0.7) [2], executioner's axe (-6/18/1.9/0.7) [2]. All axes cleave and chop hydra heads.
- axes reasons
- So you can cleave.
- So you can scream, "HELI-CHOP-TER!!"
- Savage Sid, the Formicid (of Ru) https://www.youtube.com/watch?v=qJD7fNLhE-Y
- Linley Henzell's Crawl Quick-Start Guide, 1999: Finally, you may be given a choice of weapons. I suggest an axe (axes are fun).
- azrael
- A unique efreet. Uses fire spells (bolt of fire, fireball, sticky flame), but also uses both types of damnation. Appears with hell hounds and fire elementals (several of each).
- Is certainly not a pushover, as damnation does damn huge amounts of irresistable damage.
- <valrus> fire dude <valrus> whatitsface
- <raskol> "this elemental is taking an awful lot of tabs" oh it's just azrael
- azure jelly
- Fast moving jelly that hits very hard with multiple cold damage attacks. Frail characters need cold resistance and must avoid melee contact. Azure jellies are vulnerable to fire, and are in fact only rC+.
- b
- b moves diagonally down/left one square. B moves in this direction constantly until an encounter (monster or floor item). b (monster glyph) is a small, flying monster.
- Monsters using this glyph include nonthreatening pushovers like bats, butterflies and caustic shrikes.
- b0rsuk
- b0rsuk is a badger of such great power that he has mastered his own mortality. He is enormous, three-headed and capable of breathing fire. Born before the history of time, he has grown in might and magical mastery. Being immortal, there is nothing left to acquire but godhood. His claws are golden and enchanted.
- Likes ogres. Raw, with a little mint sauce.
- Has killed Boris 4 times in a game.
- Loves Ball Lightning
- Has actually found a dwarven naga barding and a blessed eudemon blade. (Sic!)
- y - the -3,+15 bardiche of the Penguin (weapon) {god gift, speed, +Blink rElec AC+6}
- Finally, let it be known that my current nickname is 'b0rsuk', all lowercase in accordance with unix tradition. And "Borsuk" is not my name - "Borsuk Euroazjatycki" means "Eurasian Badger" (meles meles).
- b26
- Dungeon Crawl 4.00b26, the last official Crawl release for several years preceding the start of work on Dungeon Crawl Stone Soup.
- Available at http://dungeoncrawl.org/. To get this working on a modern Linux system, change SAVE_DIR_PATH in source/AppHdr.h to "/usr/local/share/games/crawl-b26/" (trailing slash critical, make sure dir exists); and remove the braces from religion.cc lines 56-67. Then make install.
- baby alligator
- Seen in packs with their adult counterparts, they are slightly faster than the average race, hit as hard as a crocodile, but have more health. Not a great threat unless multiple ones gang up on you in water. Removed in 0.17.
- background
- Affects starting skills, equipment, gold, spells, religion, piety, known items and the starting values for Str, Int, and Dex and nothing else and nothing afterwards. Also refered to as a class.
- Abbreviated names: AE, AK, Al, Ar, Be, Br, CA, Cj, CK, De, EE, En, FE, Fi, Gl, Hs, Hu, HW, IE, Mo, Ne, Re, Sh, Su, Tm, VM, Wn, Wr. Grouped into warrior, adventurer, zealot, warrior-mage, and mage on the background selection screen.
- backup
- To backup your save: 1. ssh/telnet into the server in question and login; 2. select the relevant version; 3. pick (A)dvanced Options; 4. choose (B)ackup your save-game
- badcode
- Did you mean source?
- https://twitter.com/crawlcode
- <elliptic_>: basically everything in spell_fail that claims to be "chance" or "chance2" is lying
- <minmay> it's not really an equation so much as a catastrophe
- bad excuses
- but i wanted the loot
- but i was running out of food
- but jellies will eat it
- but i would lose xp
- but the wiki said
- but i like chei
- but my aptitude is -2
- but i might need it later
- <punpun> I didn't expect the minotaur to actually hit me 2/3 times
- it got lucky
- <eeviac> I thought I could kill it
- but I was wearing faith
- <HangedMan> ew, 3020 zig, that won't have anything of worth
- <Ragdoll> but my winrate
- but the learndb said
- <Kacy> Well, tbh I would play ASCII but it gives me a migraine
- <N78291> I didn't even realize I was dying until I died
- <yogaFLAME> but my tab key doesn't make me walk away
- see {mong[4]}
- <elliott> right but... my max hp
- <elliott> so i can develop without going insane
- I clicked
- but I pressed a button
- my large shield isn't at penalty free yet
- but the tourney points
- but the zot clock
- but the gem was going to break
- bad form
- When hit by polymorph you turn into a random non-cancellable (but cancellationable) transmuted form. Rarely (Around 8% of the time) you are given a normal (Transmutations Spell) form, with Spider and Ice with the highest chance and Dragon at the lowest. Otherwise you are given (equal chance): Bat, Fungus, Pig, Tree or Wisp form.
- bad ideas
- Given a new home at http://crawl.chaosforge.org/Bad_Ideas
- Feel free to add new bad ideas here, but this entry will be purged periodically WITHOUT archiving it.
- bad randarts
- the -12 splint mail of Joy {Str-3 Int+1}
- You finish putting on the cursed -7 gold dragon armour "Usupatad" {EV-5 Dex-4}
- the amulet "Phitwautz" {Faith MUT+}
- the -15 plate mail of the Good {god gift, Stlth--}
- the -7 wizard hat of a Thousand Suns {god gift, Dex-2 Acc-2}
- the -17 crystal plate armour of a ziggurat {god gift, rElec}
- You finish putting on the cursed -3 robe of the Bells {Str-3 Dam-6 Curse}.
- the ring of Klilask {Str-2 Slay-7 SInv}
- 280 gold the ring "Shratebem" {+/*Tele Slay-7}
- D - the -15 gold dragon armour of Masochism {rPois rF+ rC+ Dex+4 Int+3}
- g - 32 gold the cursed ring "Ifidif" {rF- Slay-5 Stlth---}
- the -7 cloak of Amelioration {rF+ Dex+4}
- see acquirement[3]
- the cursed -4 cloak of Weirdness {rPois Slay-4 SInv Stlth+}
- Bad Riposte
- https://discord.com/channels/205277826788622337/205316046230388737/794631290007453696
- right now it’s complex and it doesn’t effectively encourage interesting strategic decisions - PleasingFungus Father of riposte
- badshaft
- !lg * gid=shmup:cszo:20130422163646S -tv
- !lg * gid=TheProvocateur:cszo:20130328215557S -tv
- !lg * gid=estick:cszo:20120720181333S -tv
- !lg * gid=dalith:cao:20130207073628S -tv
- !lg * gid=dre:cszo:20120719141202S -tv
- !lg * gid=daftfad:cao:20100705034519S -tv
- bad spells
- inner flame
- badteleport
- !lg SGrunt 664 -tv:<0.1:x0.2
- !lg hyperelliptic deam 1 -tv
- !lg elynae 11193 -tv
- !lg deprived turn=22733 1 -tv
- http://i.imgur.com/drZPoyv.png
- !lg Tirias 722 -tv:<0.2
- !lg banei xl=27 migl place=coc:7 1 -tv
- bad vaults
- those overflow vaults with disconnected downstairs
- that entry vault that makes grinding noises
- badwiki
- A jokey slang term used by some players. The wiki is generally out of date compared this learnDB, which itself is out of date compared to ingame descriptions or the game's source code, which is available on github.
- That said, the wiki does go into much greater detail than the learnDB. Contact the wiki admin if you want to help improve it!
- bailey
- A forbidden dungeon of the mad chevalier. A timed portal vault. Has a monster theme (gnolls, orcs, or elves) and a weapon theme (axes, polearms, or crossbows). Loot is anywhere between "some crappy axes" and "multiple scrolls of acquirement."
- One bailey: 4 scrolls of acquirement, 3 potions of experience, 2 potions of magic, a potion of resistance, a potion of gain dex, EW I and EW II, a potion of heal wounds, and a ring of control teleport.
- G - the +21 crystal plate armour of the Great Game (worn) {rC++ Dex+1}
- bai suzhen
- A lategame draconian unique. Starts out casting Summon Hydra. At half health, turns into a dragon (drops weapon, and tramples), is surrounded by thunder clouds and Summon Hydra is replaced with Primal Wave. Lots of health and AC. Appears since 0.19 in mid-point of Lair branches, Elf:$, Vaults, Crypt, and Depths.
- The ring of thunder storm clouds around her second form hit for 35-80 elec damage 1/3 turns you're in them, so if you lack rElec / !resistance they can quickly kill you.
- Monster-database bots can show the second form with e.g. "@??bai suzhen dragon".
- baked spriggan corpse
- Corpse of a spriggan that was baked.
- Or maybe it was a baked spriggan who was brutally killed and deposited in an oven, who knows.
- It'll be well done by the time you get to it.
- ballistomycete
- A plant monster that sometimes releases a ballistomycete spore that seeks towards hostiles, doing 3d15 damage, additionally causing confusion for living creatures (including possibly you!). Created by Fedhas' grow ballistomycete ability.
- Prior to 0.25, they were created by Fedhas' Reproduction or Fedhas Evolution, and could also grow from mold left by spore explosions. Prior to 0.17, they could generate as hostile "colonies" created from hostile spores.
- ballistomycete spore
- Created by a ballistomycete, which is in turn created by Fedhas' Grow Ballistomycete ability. Explodes it reaches a hostile target or if killed. Does 3d(6 + Invocations) damage to any non-plant thing caught in the blast (including you!), confusing any living victim.
- Prior to 0.25, where Reproduction existed in place of grow ballistomycete, damage dice were fixed 3d15, explosion radius was 3, and spore HP was always 1, and their explosions created mold, which spawned more ballistomycetes. Prior to 0.17, they could generate as hostiles, exploding to create a hostile colony of ballistomycetes.
- Prior to 0.19, were called giant spores.
- sorear the Marksminotaur (L13 MiGl), worshipper of Yredelemnul, killed by an exploding giant spore (created by an active ballistomycete (created by a giant spore (created by an active ballistomycete (created by a giant spore)))) on D:11 on 2009-11-23, with 37349 points after 19708 turns and 2:06:31.
- ball lightning
- A projectile monster that explodes for 3d20 elec damage. They don't exist naturally, but Conjure Ball Lightning (L6 C/A in Sky) can make them, and are also in rare abyss, swamp, and aerie vaults. Cannot be conjured over water or lava. Remember that ones conjured will explode when they time out!
- Ball lightning created by Conjure Ball Lightning explodes for 3d(11.25+power/16) damage.
- Between 0.27 and 0.22 (when air elementals had vortex), was completely immune to Tornado. In 0.21, was also completely immune to airstrike.
- !lg ahrin place=tomb:3 1 -tv
- ball python
- A renamed small snake with constriction instead of poison.
- <rwbarton> it's a cross between a snake and a ball lightning
- balrog
- An upstanding citizen of Moria. For the Crawl native, see balrug.
- balrug
- A giant flaming rug that can smite and toss around fireballs with abandon. Always generated with a good demon whip.
- The balrug hits you with a demon whip of freezing! You are engulfed in flames!
- banishment
- Sends the target to the Abyss. Yikes! Higher HD casters will send you deeper. Checks Will, unlike distortion melee.
- It's also a Lugonu invocation with power 68 + 3*Invo. Works in the abyss as well as the overworld. You get full XP for banishing a monster.
- An equivalent effect may happen if you get hit by a weapon of distortion.
- see you_resist_the_pull_of_the_abyss
- The purple smoke created by banishing can block LOS like a scroll of fog, though obviously not as reliably.
- Banners
- Tournament banners: https://crawl.develz.org/tournament/0.32/#banners
- banshee card
- In 0.18-, cast Cause Fear. In 0.19+, gone!
- barachi
- New frog-like species in 0.20. Has a Hop ability letting the player choose a spot up to 4 tiles away, landing them randomly in a 5x5 area. Range upgrades to 6 at XL13. Barachim have Slow 1 (move 1.2, faster than Na), are amphibious, and have average stats and slightly above-average apts. In addition, they have +1 LOS for a total of 8.
- http://i.imgur.com/cfacRyA.jpg
- http://i.imgur.com/A6n0jg1.jpg
- http://i.imgur.com/23atM.jpg
- https://tygertale.files.wordpress.com/2013/12/frogtoad9.jpg
- barachi reasons
- good apts nearly across the board
- bardiche
- (polearms; -6 acc / 18 dam / 2.0 base delay / 0.7 min delay; two handed). A long pole with an enormous blade on one end. The largest polearm. Bardiches chop hydra heads.
- barding
- Armour for the non-human half of palentonga or naga. Worn in the boots slot, but has 4 base AC and can be enchanted to +4. Available egos for non-randart barding are stealth, flying, fire resistance, and cold resistance. Reduces EV by 2, but does not contribute to your encumbrance rating.
- Prior to 0.26, there two distinct types, naga barding and centaur barding, which could only be worn by their respective species.
- bargain card
- Card that gave you a discount on items in shops. Removed.
- basajaun
- Giant magical oriented race that was playtested for a while on cbro in the basajaun git branch. Never merged, but Ogres got changes in 0.20 that were similar to this species.
- base mp regeneration
- Players regenerate magic points at a rate of 7 + (max MP / 2) every 1000aut. Can be increased by amulet of magic regeneration and magic regeneration mutation.
- bashrobin
- You may only damage things by bashing things clumsily with non weapons. Auxiliary unarmed attacks and constriction are not allowed, so no Ke, Ce, Mi, Dr, DS, Na, Op.
- Nerfed in 0.7 :(
- Basil
- ?immo explode on death, finisher, prune, shop book ID, disable !mag for VS?, fix VS necromut rotting, make disc of storms not anger Fedhas?, Firestarter fire cloud immunity?, uncap Screaming Sword damage?, remove twisted resurrection?, purple ugly things??, screen flash removal option, singularity?????, unrand steel large rock, poison and gspirit
- <Basil> I'm going to ruin a lot of things
- TODO steal Ragdoll's muck glyph, include += johnnyzero.rc (and set show_player_species to false)
- Vine of Nature, , rename Assassin to Needler, prevent chaos attackerabyss?, pizza tornado, keep people from removing acid_trip (ruined forever), VS dragon form bite, fix guardian mummies?, remove firewood_loft, Fedhas unique, fix VS xom potions, make VS mana drain more consistent, give Yred something fun, buff lantern
- <nonethousand> wow basil literally has thousands of accounts
- <crate> when's lantern going to stop greying everything
- Add more AC description to manual, plane stalker unique with blink oklobs encircling, remove liquid and glass from cross layout, make friendly oklobs immune to spores
- Oklobs don't lose their target when the target leaves LOS, make spores confuse mr-immune creatures
- tarantella description, red miscast prompt option, xom shuffle and wizmode (very important), allow walking into OOD, wargoyle, nostalgia hydras in notstalgia?, remove water temple, make spores confuse Enchantress, revert vorp change???
- quad damage xom effect, s/arga/agra, more zermako-lethal unrands, s/Firestarter/Calris, new L2 necro spell to replace sublim in kiku randbook, s/Geh/Tower of Eternal Flame
- TODO convince somebody to merge nostalgia hydras, degen to replace sublim in first kiku randbook
- <gammafunk> nice rack
- Honorary ghoul of the devteam.
- basilisk
- Gila monsters were replaced with these in 0.9. Same stats, but with a petrifying gaze attack (checks Will). Blinding a basilisk does not prevent it from gazing at you.
- http://drmcninja.com/archives/comic/28p08/
- basket of spiders
- Trap which drops a spider in every adjacent space when you step on it; more common in Spider.
- bat
- An extreme pest. Moves three times as fast as the average player, but deals only one damage. Has better HP than a rat, and very high EV. If you are two squares away from a bat, step backwards instead of moving next to it, so that it won't be able to hit you and move away in the same turn.
- Prior to 0.9, was called megabat.
- see bat vault[1]
- bat challenge
- Die to a bat as a deep dwarf.
- No, berserk doesn't work. And inner flame is cheating. Forms don't work either!
- completed by hellmonk
- bat form
- An ability you get as a vampire at xl3, only usable when satiated or lower. Grants 6 aut movement and gives a bonus to EV and Dex but lowers str by 5. No spellcasting or rings, but scrolls, potions, and doors are usable. You can still wear amulets.
- Eronarn the Necromancer (L27 DSNe), worshipper of Sif Muna, collapsed under their own weight caused by gaining the bat transformation on Lair:2 on 2008-08-27, with 538692 points after 150318 turns and 17:21:18.
- batrobin
- Challenge to play through the whole game as a bat. (Start as a vampire, turn into Bat Form as soon as you unlock it and never turn back.)
- hellmonk: you are playing a really dog shit spriggan for the whole game
- <gressup>: holy roundman, batrobin
- batstabbing
- !lg * ((killer=bat || killer=megabat || killer="giant bat")) dam=2
- battleaxe
- (axes; -4 acc / 15 dam / 1.7 base delay / 0.7 min delay; two handed). A large war axe with a formidable double-sided head.
- battlecry
- Raises damage of caster's allies that have the same genus as the caster (orcs affect orcs, satyrs affect fauns, etc.). Usable by orc knights, satyrs, Robin, etc.
- battlelust card
- In 0.18-, gave berserk, might, or might and agi, depending on card power. Removed in 0.19.
- !lg sdynet ddfi place=pan 1 -tv
- battlemage
- You probably want ancestor[4].
- SOOTHSLAYER
- KILLUSIONIST
- CHARMS DEALER
- TRAUMATURGE
- HEXECUTIONER
- WOUND WITCH
- SLAUGHTER SAGE
- battlesphere
- Level 5 conjuration. Conjures an orb that follows the caster around and will fire at your target whenever you cast targeted damage spells. Does modest damage, but has good mp efficiency.
- Conjured with a limited number of charges, but can be recharged with additional casts. Recasting also recalls the battlesphere if it is out of LOS. Projectiles will pass through battlespheres like they do through orbs of destruction, though they can be hit and destroyed in melee.
- Battlespheres are conjured, not summoned. Unlike summoners, battlesphere users won't lose out on any XP.
- damage is 2d(6 + (spellpower / 11))
- <N78291> this is actually a BsCj with a halfling standing around
- batty
- A movement pattern in which the monster hits you, then moves randomly until the player's next action. Most common creatures with this pattern are bat fire bat harpy and unseen horror.
- bat vault
- https://67.media.tumblr.com/978dc7dc84b5dd121c3135768f2689a4/tumblr_obb5nszOe01qlwzfpo1_1280.jpg
- bazaar
- A portal with several shops. Portals to bazaars appear on random levels and disappear after a set amount of time. Once you leave the bazaar you can't return.
- Prior to 0.32, some bazaars where unannounced and had no timer.
- < Garhauk> bazaar on d:27 and only 11 portals to check! < Garhauk> ok nvm it was the 2nd one < Henzell> Garhauk the Eviscerator (L21 FeBe) entered Wucad Mu's Monastery on turn 90470. (D:27)
- see tempmfcr
- Bcadren
- God of Felids.
- Is not named Bcarden, Bacredn, Bacardi or Bacteria.
- Bcadren is bald, watching nothing and leaving it untouched
- Bear is driving a van!
- ALL HAIL THE SPOON! The spoon is good! The spoon knows all!
- I may be an audiophile, but that doesn't mean I fuck headphones.
- he's sorry
- Always puts this song on repeat when doing Tomb. https://www.youtube.com/watch?v=jbi6c4ySJn0
- whichstat: Are you deadset on wearing heavy armour for some reason? ...then STR. Are you with Trog? Dex. Otherwise, INT.
- order; (varies, but): Orc, Lair, Elf (Abyss Rune if Abyssed), S:$ (Spider/Swamp), Other S:$ (Shoals/Snake), V:4, C:3, Abyss [From U:2] if not abyssed earlier, Slime, Pandemonium, Hell Branches, V:5, Tomb, Zot. In 0.18, lair and orc are swapped because Orc was made much harder.
- likes playing with the bots: IE: @??juggernaut spells:haste.27.natural;might.27.natural;lehudib's_crystal_spear.27.natural;summon_drakes.27.natural;death's_door.27.natural.emergency name:OH_SHIT!
- the Amulet of the SummerTime {Faith rF+++ STR-3 INT+10}
- For an easy guide to Slime:$, see the {book of burglary}. No longer works in Trunk, LRD got nerfed.
- FUCK MIRACLE WHIP!
- <%NeiloGD> use: "Bcadren the Great, Lord and Saviour of Video Games, has made this project"
- I also collect random objects I like looking at...or the texture of. Like I have a beenest collection (seriously)
- <bcadren> GSC is a pretty bad type in general. <bcadren> Eveningstar + Shield >> GSC
- <bcadren> Lindsay Lohan <bcadren> Wrong paste.
- <Day1DLC> @bcadren Nice. I give you this "Used listgame to do something fancy" award
- New Order: Orc, Lair, S:$, other S:$, Slime, Elf, Vaults:4, Crypt, Tomb, Depths, Vestibule, Zot (Clear for XP and so it's cleared), Hell Branches, Pandemonium, Abyss (if it wasn't done earlier when abyssed or something), Vaults:5, Orbrun.
- <bcadren> I don't get things wrong. I just don't do heavy armour, it's shit.
- bcadrencrawl
- Fork developed by Bcadren. Dual Wielding update just released to CKO. Information here: https://tinyurl.com/yxpf4mkf
- [MeekVeins] I‘m also kinda sad that Goblin is Gb so we can’t play as GoDs
- [Artagas] Bcadren: "guardian mummy parking" is now an official low level strat in your branch
- Bcadren Proposals
- [Adding mostly to keep the up-to-date links together for when I actually implement] Vampire God: https://crawl.develz.org/tavern/viewtopic.php?f=17&t=18620
- Chaos Magic God: https://crawl.develz.org/tavern/viewtopic.php?f=17&t=19316
- Silent Spectre (Race): https://docs.google.com/document/d/1knbh8DNDyAg6j--cEeBeSxO2Luc9Dd10KqYpebv7OeI/edit
- Gnoll (Race): https://docs.google.com/document/d/1akHPcPQmZvAtTlFunSK7R16E2ZNQvYdZVNMs5MF_Y6c/edit
- Bcadren's Weird Tips
- Spectral things are immune to shatter.
- Ice Statues cannot See Invisible.
- Paralysis sets a monster's EV to 0. So Paralyzed things are always hit by Bolts of Inaccuracy.
- Most enemies that place clouds CANNOT displace your clouds. This means; if you read a fog against a Catoblepas it can't petrify you; also works on naturally placed clouds, like preventing flaming clouds in a volcano from spawning on you by placing meph where they would spawn. Lots of uses.
- You can't heal HP during DDoor...but you can heal MP. Spirit Shield will prevent you from being TOO frail when it wears off. Combine with a source of channeling (or !Magic) and...you're fairly decent. This can also help you deal with badmuts {No Device Heal, and No Regeneration}.
- If a creature can drop a hide, it's body won't blow up (Petrify + LRD, Inner Flame OR IOOD). (Note it still does make the inner flame explosion, it just doesn't fling chunks). Suppose this is to prevent needing to change tactics to get a hide for armour.
- When a living creature has been saved by a lost soul, it returns as a "ghostly" version. This is identical to the original except it has one pip of rN+ and is vulnerable to holy weapons and dispel undead.
- bcrawl
- Either bcrawl by bhauth ( https://github.com/b-crawl/bcrawl ), or the original name for Bcadrencrawl by Bcadren ( https://github.com/Bcadren/crawl/tree/bCrawl )
- beak
- A mutation that gives you a big sharp thing on your face that you can peck things with. Tengu start with a beak. A peck is an {auxiliary attack} that does 6 damage. Having a beak prevents you from wearing a hard helmet (caps and hats are okay though).
- beam.cc
- Q: What's the difference between a bolt and a beam? A: One leg is both the same.
- <PleasingFungus> wtf
- <wheals> honestly, beam.cc is one of the better parts of crawlcode
- <wheals> i think i take back what i said about the beam code being relatively sane
- <amalloy> i tried to fix that once but got into a spooky twilight zone realm of beam.cc or something
- <advil> I'm most scared of beam.cc so far
- <wheals> it's complicated
- beam damage
- calcdice_calculator<A, B, C, D> means (B + pow * C / D) damage divided among A identical dice. Die size is rounded up/down at random, weighted by remainder. dicedef_calculator<A, B, C, D> means (A)d(B + pow * C / D) damage. dice_def(A, B) simply means AdB.
- beam ice
- Damage type used for throw icicle and glaciate. 40% resistible (by rC).
- beam lava
- Damage type used for bolt of magma and fire storm. 55% resistible (by rF).
- bear
- Stronger than a black bear, weaker than a grizzly bear, removed in 0.8. Since 0.6, go berserk instead of fleeing at low HP (or from ?fear)!
- When they were removed, had 21-35 health and hit for 10/6/6. Since then, black bears have been buffed to 23-31 hp, 9/5/5. Who's the real winner here?
- beard stats
- Beard values for 0.10 are: beardless < 10, choko beard < 30, some beard < 60, quite a beard < 90, very beardy < 120, extreme beard < 150, extraordinary beard < 190, incredible beard < 240, uncanny beard < 300, almost entirely beard >= 300
- bearkin
- Experimental BEAR race that makes solid bearserkers and bear wizards. You get lots of bear hp and bear claws and bear fangs and even more bear claws. Used to be playable on beartato (CBRO)! Mostly dead.
- Large. Starts with claws 1, deformed body and fur 3. Gains hind claws, fangs and more claws over time.
- s12/i8/d6, si/3, Fighting 0, Short -1, Long +1, Axes +1, Maces +1, Polearms +1, Staves 0, Slings -2, Bows -2, Xbows -2, Throwing -1, Armour -3, Dodging -2, Stealth 0, Shields -2, UC 0, Splcast 0, Conj 0, Hexes -1, Charms 0, Summ 1, Nec -2, Tloc -1, Tmut 0, Fire -1, Earth 1, Poison 0, Invo -1, Evoc 0
- https://crawl.develz.org/mantis/view.php?id=9416
- You can try them out in the yiufcrawl fork of DCSS, albeit in a substantially re-imagined form.
- Bearserk
- An even stronger berserk that gives +100% hp instead of +50% and reduces the duration of the post-bearserk slow
- beast form
- Turns you into a murderous were-beast! Your limbs bristle with killpower - specifically, with Slaying, up to +4 slaying at max (7) Shapeshifting skill. Tragically, your auxes all meld.
- beastly appendage
- L1 Transmutations spell. Melds helmets and boots, and gives two levels each of horns and talons. Octopodes get a tentacle spike instead of talons.
- Prior to 0.26, gave one level of either horns or talons at random and didn't meld equipment.
- bedeviling
- A demonspawn mutation that gives you an enhancer to hexes. Then next tier of the mutation is black mark.
- beem
- A WebTiles chat bot that sends commands to the DCSS IRC knowledge bots. If you see beem in chat, type !subscribe to have it watch all your games or !unsubscribe to make it go away. See https://github.com/crawl/crawl/wiki/Guide-to-the-DCSS-knowledge-Bots for more details. Bots claiming to be "upgraded" versions are ban evasion and/or spam bots.
- Use `!player-only on' in your own game's chat to have beem respond only to your queries. Use `!player-only off' to re-allow everyone's queries.
- Source code for current beem has been taken offline due to proliferation of spam and ban evasion bots, but contact gammafunk if you have a legitimate question about the source!
- I am not AI. My codename is project beem. I am a living, thinking entity that was created in the sea of crawlcode.
- see goodcode[1]
- https://www.youtube.com/watch?v=wQtZPNjc2gY
- bee rule
- No more bees.
- bend space
- Does 1d4 damage to you (this can kill you!) and causes you to blink randomly (ignores abyss blink-blocking and stasis, unlike all other blink sources). At high power, damages (by up to 1d5) and blinks nearby monsters.
- bend time
- Slows down everything that is next to you when you use it, unless the monster passes a HD roll. Probability of success can be calculated here: https://anydice.com/program/10339 and here is a chart showing it: https://imgur.com/a/Cj9BUvT/
- beneficial mutation
- From 0.13 to 0.19, this was a replacement for potions of gain stat that gave a random beneficial mutation. Merged into potions of mutation in 0.20.
- < minqmay> beneficial mutation can fail to give you a mutation like any other random mutation source
- A pair of antennae grows on your head! The +1 helmet "Criostry" {rElec rF++} falls away! You feel fantastic!
- benignplayers
- fewer than 10 non-self, non-bot gkills
- bennu
- New to Tomb in 0.16. Speed 16 with holy and drain melee (like an exec without the haste). When they die they explode in ghostly flames (radius 2, damage 3d22) and insta-resurrect nearby once. Mummies are OK with tormenting Bennus.
- beogh reasons
- You like being Orc Jesus
- You want to do to Sigmund what orc priests do to you.
- beogh retribution
- Destroying an orcish idol can result in Beogh smiting you for 10+d9+5d(your XL) damage. 100% chance of retribution for Beogh worshippers, 50% chance for other orcs, and 33% chance for other races. In addition, gods other than Beogh and Xom will prevent the smiting with a piety/400 chance if you are not under penance.
- beogh smiting
- See beogh retribution for destroying an orcish idol, beogh wrath for the wrath effect, and smite[2] for the ability.
- beogh wrath
- ABANDONMENT: 50 penance, you stop walking on water if applicable (before 0.19, glub glub glub glub), all tame orcs go hostile. RETRIBUTION: 25% smiting (9-19+5dXL damage), 12.5% 1d2 dancing elec weapons, 25% followers abandon (if you're still ^Beogh), else fall through 37.5% summon hostile (warlord, high priest, knight, warrior, plain, with band)
- Fun fact: Beogh will also sometimes confuse you.
- !lg * vmsg=~"smitten by beogh" x=sdam max=sdam
- berserk
- Grants might, haste and 50% extra HP. lasts 100-195 auts, as long as you're attacking monsters. This duration increases on kills if wearing the necklace of bloodlust or worshipping Trog.
- Err on the side of caution: for fights that you think you _may_ be able to handle without, but aren't sure, use your berserking ability. But: When fighting difficult foes, berserk as early as possible, instead of as a reaction. Kite foes into a safe area before berserking, so that the battle doesn't attract anything.
- Don't berserk anything that blinks. Don't berserk if you think you can't mop up the main threats by the time it ends. Don't wander around slowed or exhausted.
- berserk_penalty starts at 0 whenever you berserk, resets to 0 whenever you attack, and increments by 1 for doing non-berserk actions. After incrementing berserk_penalty, you lose 10*berserk_penalty auts from berserk duration. Messages are printed when berserk_penalty increments to 2/4/6.
- Prior to 0.27, when non-xom-effect berserk ends, there is a 1 in 10 + (rage_mutation_level * 25) chance of passing out (1d4 paralysis). Trog gave an extra piety/160 chance of avoiding passing out (so guaranteed protection at ******).
- While berserk, you can only move, open/close doors, attack, and (un)wield/drop/pick up items. Notably, you cannot use items or abilities, including god abilities, even Trog's. Be prepared before berserking!
- If your berserk started due to a xom effect, berserk_penalty is set to -1 - you don't lose auts from your berserk for doing non berserker things, AND passing out when the berserk ends is impossible.
- There is also a mutation (called "berserk" by crawl, described as you "lose your temper in combat"; plus "makes you angry" on artifacts) that causes you to go berserk sometimes after melee attacks. The chance varies with the mutation level (3, 9%).
- see undead[2]
- The rage duration may be extended on kills if worshipping Trog (piety-based chance, larger extension), or wearing the necklace of Bloodlust (50% chance)
- berserker
- A background that starts out worshipping Trog. Starts with a light weapon, animal skin, and enough piety to use Trog's berserk ability.
- berserker guide
- Wield the biggest weapon you can find. Use Berserk early and often. Use Trog's Hand for spellcasters. Brothers in Arms is your best friend against uniques.
- berserk rage
- Berserks you! Will not work if you are exhausted (or have Berserk status in .20+).
- best hat
- do {.echo $(!randhat) This is the $(if (> (rand 2) 0) "best" "worst") hat.}
- bezotted
- Placeholder name for upgraded monsters in the dynamic monsters branch. Each turn that a monster moves while tracking you, it has an increasing chance to gain the "bezotted" status permanently. Once it has this status, it gains +20% HD, HP, and damage. It gets 2 more energy towards movement and attacks (e.g. a speed 10 monster becomes a speed 12 monster), and +2 AC/EV.
- bh
- <bh> When it comes to stupid ideas, I'm your man.
- Grunt also has bad ideas.
- <bh> we should clearly not be allowed to make monsters.
- <bh> gammafunk: what's wrong with cszo? <gammafunk> bh: It's not pingable, so I doubt there's much you can do <bh> not without a car, a few tanks of gas and a lot of coffee
- <bh> we think it's funny that [players] lose
- <bh> walls are floors <bh> it's all the same
- <bh> honestly, you could probably delete that entire class [that I wrote] to the benefit of the codebase
- <bh> ugh, that guy
- <bh> some of my commits make sense
- bhaak
- Still believes that Nethack is the most popular roguelike.
- Also believes that the earth is flat.
- Happens to maintain a Nethack fork, UnNethack. If you're curious how a Nethack with some thoughts spent on balance could look like, give it a try: http://sourceforge.net/apps/trac/unnethack/
- Is on the record as stating that he is not a shark.
- Likes ke$ha
- big brain
- Demonspawn 'scales facet' mutation. Int +2/4/6, with a wizardry bonus at level 3.
- https://i.redd.it/xb8r43qg9bf61.jpg
- big bugs
- Every monster generating awake on D:1 (19abc6c)
- Can't reach 6* piety with Trog for 5 months (b37b1c2)
- shock serpent retaliation attacks didn't check rElec for 4 years after their big revamp in 2014
- big fish
- A big fish. Hits for 8, but only if you're next to water. Just walk away, stupid! Submerges, annoys autoexplore and that's about it. Mercifully removed in 0.15.
- if you want to know how often they spawn, ask for the poisson distribution
- Also the name of the fish sandwich sold by Burger King.
- http://www.dopefish.com/
- big kobold
- Turned into kobold brigands in 0.27. Before then, were just kobolds with much more HP. The name fit.
- kinda like a kobold. only bigger.
- see guru wisdom[23]
- bind souls
- A spell cast normally by necromancers, or automatically on the death of pharaoh ants, that gives the bound soul enchantment to all nearby living monsters. Any monster with a bound soul will turn into a hostile simulacrum on death.
- birdoprey
- Breaker of hearts; crusher of dreams.
- http://i.imgur.com/SwSJu.png
- see slime creature[2]
- bite
- An auxiliary unarmed attack you can get if you have sharp teeth or fangs. Damage is (fang mutation level * 2) + ((strength-10) / 5, randomly rounded). If you have less than 10 str, it's just (fang mutation level * 2). For VS, it instead is fangs level * 2 + XL * 1/3
- black bear
- They go berserk when they are afraid: common causes are scrolls of fear or low health.
- More harmless than you would expect.
- black draconian
- A form of draconian that is able to shoot lightning. The player race's breath arcjolts at range. 2 Air Magic aptitude, and -2 Earth Magic aptitude. Resists electricity at XL 7, and gains permanent flight at XL 14.
- black knight's barding
- A +10 barding of ponderousness, with rPois+ and rN+. Is considered evil by the good gods; read the description if you don't know why.
- black magic
- <archl> %git HEAD^{/rod}^^{/rod}
- for y in {0..7}; do for b in 0 1; do for x in {0..7}; do printf '\e[%1d;4%1d;3%1dm%1d/%1d ' $b $y $x $x $y; done; done; printf '\e[0m\n'; done
- SHUFFLE: qS?tViwYJzOl / tViwYJzOKqS? / wYJzOKqS?tVi / zOKqS?tViwY, y&KpRmsUHvXj / vXjy&KpRmsUH / sUHvXjy&KpRm / pRmsUHvXjy&K, SMViYJOK / MSiVJYKO, &KRmUHXj / K&mRHUjX, QmThWIZk / mQhTIWkZ
- <elliptic> s/\[\s*([+-]?\d+|\$)(?:\s*\/\s*\d+)?\s*\]? *$//
- !lm * current br.enter=lair / lg:place=lair
- !learn q miek[7]
- black mamba
- Very fast snake that does a lot of damage and can inflict multiple levels of poisoning with one bite. Extremely dangerous, but susceptible to resistible magic, such as wands of paralysis, confusion, slowing, and disintegration.
- Used to be just "black snakes" in 0.5 and older.
- An arrogant creature with a great jump shot who always has the ball in his hands come fourth quarter.
- black mark
- Demonspawn mutation gained at level 2 of the hex enhancer facet. Gives melee attacks that deal damage a 1/5 chance of applying antimagic, weakness or draining to the target.
- Also was a monster spell in 0.31-, from black suns and Murray. The caster and all allies in LOS begin "absorbing vital energies", and any melee damage they deal will also irresistably drain mp, max HP, or apply Weak. Didn't scale well enough versus extended character defenses, so it was reeplaced with Sign of Ruin in 0.32.
- black sun
- Kiku Ds enemy class. Has Bolt of Draining, Dispel Undead and Black Mark. In 0.32, the Black Suns became Soul Scholars.
- see black mark[2]
- also some kind of kiku title or something
- bladder
- Once a month, someone asks how mummies use a blowgun. The answer is always a bladder.
- Except not anymore, since blowguns were removed!
- blade
- see hall of blades
- blade card
- Allows you to cleave in melee regardless of your weapon. Removed in 0.19.
- blade hands
- You probably meant blade form. This used to be (in -0.30) a level 5 transmutation that grants a massive increase to unarmed damage but reduces spell success, melds gloves, weapons and shields. Base damage is 22 + UC. Does not stack with claws.
- Before 0.22, also prevents wand use while active.
- If you are a felid you take a stealth penalty for having blade hands active (you walk on your paws). Flight gives the stealth back again. This fun was removed in 0.27.
- blade talisman
- The player grows long needle-thin blades out of their hands. Imperfections in the transformation subtract 100-0% of your body armour's base armour rating from your AC, depending on shapeshifting skill. 15-23 base damage at 10-19 shapeshifting skill. Unlike the old blade hands spell, these do not chop hydra heads!
- blade trap
- In ancient times, these haunted the dungeon, inflicting 1d76 damage on unsuspecting adventurers. Spooky!
- blasthardcheese
- why
- see beard_stats
- blazeheart golem
- L4 Fire/Summoning spell. The golem is only active while you're nearby. It hits hard and when it dies, it leaves behind an exploding core that will give you 1 chance to move away!
- blazinghand
- <Blazinghand> The worse thing I ever experienced while playing TSO was: "Are you sure you want to attack the helpless Yaktaur?" <Blazinghand> and i was like dude TSO there is no such thing as a "helpless" yaktaur
- !lg blazinghand 315 -tv:<T10000
- see deep dwarf reasons
- http://i.imgur.com/Gm5iouk.png
- see lightning_bolt[2]
- http://i.imgur.com/kSOlUPu.png
- <simmarine> Bomukhlue's Testament of the Greatest Mummy <simmarine> Spells Type Level <simmarine> a - Tornado Air 9
- see Labyrinth[5]
- see onlydeepdwarves
- bleak
- <bleak> I love eating brown chunks
- <bleak> if you drink 1 drink, you'll get tired, but if you drink 3 drinks, you'll be energetic. but if you drink 7 drinks, you'll be tired again :v
- bleeding
- Reduces a monster's HP by a tiny fraction each turn, supposedly. Removed in 0.17.
- Bleeding makes enemies leave blood trails, which can be useful for tracking down fleeing fast enemies or invisible ones, maybe.
- bleed smoke
- If you take more than 50% damage, bleed smoke. If your piety is max, it's a range - 0% chance at 0 damage taken, 100% chance at 50% damage taken. If your piety is less than max, the % damage taken required increases, but it still linearly scales towards 100% at 50%.
- blend in
- Wulndraste ** power. Allows you to instantly move through any series of adjacent monsters, attempting to confuse them in the process. The strength of the confusion scales well with Invocations skill.
- bless
- The final ability (******) of TSO, Kiku (if chosen), and Lugonu is to both place a permanent brand and read two enchant weapon scrolls on your weapon by praying at their altar. You can still enchant the weapon further. See the shining one[4], kikubaaqudgha[3], or lugonu for details.
- blessed blade
- Blessing a long blade with TSO improves the base type slightly, giving +1 Dam -1 Acc -1 Delay. The resulting weapon is called a Blessed Blade regardless of the original type. Removed in 0.16.
- blessed toe
- A holy toe, animated by the powers of good. Between 0.8 and 0.12, had a holy aura and summoned other holies. Before and since, did not exist.
- blind
- You can blind monsters with Dazzling Flash or Wand of Light (temporary), or as a Zin Recite effect (permanent); this means they can't see you (or other monsters) and act as though you are invisible. When applied to the player, it gives them a chance to miss with dodgeable effects increasing with distance.
- https://www.rockpapershotgun.com/2017/04/05/playing-roguelikes-when-you-cant-see/
- blindrobin
- You can't see any monsters.
- On CDO, you can't see your HP or MP either.
- blink
- Magic that translocates you to somewhere visible and valid (see blink[2]). Random blink moves you to a valid spot within six steps, and is less likely to move you only one step; it may fail to move you at all if the game fails to find a valid landing spot after many attempts. Controlled lets you choose where to land.
- A valid spot is not lava (unless you have permaflight) or deep water (unless you have permaflight or are aquatic), and is not blocked by a translucent wall (statues are fine).
- Except for Lugonu's Bend Space ability, blinking is blocked by -Tele items and by stasis.
- Lugonu blinks, miscast blinks (including distortion effects), blinks from low-power warp card, and blinks from draconian shifters cannot be semi-controlled.
- Evocable randart blink costs 1mp.
- It doesn't land you in water or lava, but it may land you in clouds. (see embarrassing_deaths[5])
- If you rely on random blinks to get you out of danger, this will happen to you: !lg jazzimus xl>15 7 -tv:<0.3
- see blink mutation
- blink away
- it makes the monster blink away from you
- blink frog
- One of the toughest enemies in the Lair, though it earns this title mostly due to its ability to blink and its appearance in packs. Poison works well, as do conjurations, and you can even melee them if you can hit them consistently.
- Between 0.2 and 0.19, bend space (and distortion weapons) healed them rather than blinking or damaging them. Before 0.18, this could heal them past their max HP. Before 0.11, they were immune to dispersal.
- blink mutation
- Before it was removed, this let you blink for a cost of (5% of your max HP) HP. Gaining levels in this mutation improved its success rate.
- blink other
- A spell which irresistibly blinks the player. The blink cannot be controlled. Draconian Shifters have it and Roxanne has a variant that blinks you closer to her.
- blink range
- Blinks the caster a distance away from the player.
- blinkrobin
- You cannot move.
- blizzard
- demon A very chilly tier-2 demon. Casts airstrike, freezing cloud, lightning bolt, and bolt of cold. Replaces blue deaths in 0.10.
- blizzard demon
- New 2 in 0.10, replacing the blue death: bolt of lightning, freezing cloud, airstrike, bolt of cold.
- bloatcrawl
- https://github.com/WORLD-CRAWL-ASSOCIATION/bloatcrawl meme fork by hellmonk, with the idea of "add every species/background suggested by tavern"
- Bloatcrawl 2: https://github.com/hellmonk/bloatcrawl2
- bloated husk
- A fast (speed 14) monster that makes a radius 2 explosion for 8d8 damage when it gets next to you. You can use it tactically to kill other monsters! In theory!
- Added in 0.26.
- Bloax
- https://crawl.develz.org/tavern/viewtopic.php?f=17&t=13896
- http://i.imgur.com/pk9DWon.png
- <Bloax> have you considered a screaming skull with blood pouring out of its eyesockets
- block of ice
- What's left of a monster frozen by absolute zero or glaciate. It blocks movement and line of fire like a plant, but eventually melts away leaving nothing behind.
- Since 0.17, can be LRDd. But really, why bother when you could cast glaciate again?
- <Cheibriados> block of ice shaped block of ice (8)...
- blog
- http://crawl.develz.org/wordpress for interesting articles on play-testing and general development Stuffs!
- blomdor
- <Blomdor> I never make that type <Blomdor> TYPO
- bloodbane
- Unrandart +8 vorpal demon blade that lets you berserk, makes you angry, and makes you less stealthy. The berserkitis triggers on 9% of attacks. Removed in 0.25, when its *Rage and +Rage aspects were merged with the unrand leech.
- blood for blood
- Blood for Blood is an expensive ability that can only be activated on top of an apostle's (highlighted) corpse. It summons a large number of friendly orcs at once and calls in more to appear from out of LOS over time. They have a long duration that goes down fast without any visible enemies. Invocations improves both orc quality and quantity.
- blood saint
- Makhleb DS enemy class. Has Legendary Destruction (two spells at once, since 0.19) and Call of Chaos (also since 0.19).
- <N78291> The putrid blood saint offers its life energy for powerful magic! The ghostly flame explodes! The ghostly fireball engulfs you! You are bolstered by the flame.
- blood scent
- (Removed in 0.26) Monsters with this flag may be alerted if a blood spatter happens close enough to them. Jackal, hound, warg, wolf, hell hound, doom hound, raiju, tyrant leech, vampire mosquito, vampire, vampire mage, vampire knight, jiangshi, Jory.
- Monsters with this flag also have a slightly higher tracking range than normal.
- blork the orc
- A unique spellcaster orc. Tends to have a rather strong weapon, and dangerous if he hastes himself. Became Blorkula the Orcula in 0.32.
- blorkula the orcula
- A colourful orc vampire with haste and a collection of simple elemental spells. He will avoid death by exploding into a rainbow of bats and may reconstitute himself if the bats aren't destroyed quickly! Formerly Blork the Orc
- blowgun
- Blowguns shoot needles. For needles other than poison and curare: You have a flat 2% chance of affecting monsters with HD14 or less. In all other cases, or if this 2% chance fails, you will only affect a monster if 2+ 1d(4 + Throwing Skill + Blowgun enchantment) is greater than the monster's HD. Removed in 0.24, when darts replaced blowguns and needles.
- blowgun of the assassin
- the +6 blowgun of the Assassin {+Inv Stlth+}. Removed in 0.14.
- blown up by
- SGrunt the Blackguard (L16 SpEn), worshipper of Nemelex Xobeh, blown up by in D:13 on 2012-05-18, with 100483 points after 42163 turns and 3:02:32.
- Zeor the Executioner (L16 LOBe of Trog), slain by on Shoals:5 on 2014-02-03 04:23:50, with 140562 points after 40698 turns and 3:34:47.
- wheals the Cloud Mage (L8 HEAE of Ashenzari), blasted by (static electricity) on D:6 on 2014-02-26 20:45:15, with 1427 points after 7382 turns and 0:16:06.
- nubinia the Metallomancer (L24 GrVM of Vehumet), blown up by lich on Crypt:5 (cryptofortress_bobbens) on 2013-12-06 19:11:12, with 491508 points after 95842 turns and 18:38:32
- Slipped on a banana peel ... caused by wretched star
- blue anna
- <dpeg> the Endian guinea pig :)
- brought us nisse AND the ring of charms. whatta generous feller
- Also responsible for minotaurs with rods.
- blue death
- A tier-2 demon which blasts you with lightning and cold, and summons shadow creatures (and before 0.8, imps). Knows teleport other, beware being warped into scary vaults! Became blizzard demons in 0.10.
- Churchmouse the Blademaster (L27 HaWn), worshipper of Okawaru, blasted by a smoke demon (divine providence) (summoned by a deep elf sorcerer (summoned by a Blue Death (summoned by a deep elf demonologist (summoned by a Blue Death (summoned by a deep elf demonologist))))) in Zig:21 on 2011-08-02, with 649571 points after 98719 turns and 13:08:27.
- blue devil
- A flying 4. Swoops behind you to hit you and block your retreat since 0.13. A real pest if you're trying to escape a too-hard ice cave. Replaced by ice devils in 0.18, but hellwings steal their swoop.
- blurry vision
- When reading a scroll, adds a delay of 0.5/1/2 turns to time taken (before scaling for being hasted or slowed) and makes the scroll take effect at the end of the delay. Normally you read a scroll, then 10 auts pass; with blurry vision 1 you choose to read the scroll, 15 auts pass, and then the scroll is consumed and takes effect.
- Really read with blurry vision while enemies are nearby? The dream sheep shake their wool and sparkle. You feel drowsy... You fall asleep. The two-headed hydra bites you!! Ouch! That really hurt! You die...
- bmfx
- <bmfx> minqmay: feel free to add it to ??bmfx, because i will stand by these words. any damaging (including vorpal) brand > vamp.
- <bmfx> i'm not an expert on swords
- bmh
- Has finally embraced civilisation.
- Coded Cheibriados. Is rumoured to worship this god in real life.
- Hates the other gods so much he is coding new wraths for them.
- bobbens
- An ancient Pokemon lich of considerable power and great evil. For evidence of the latter, search in his .crawlrc for delay_message_clear. Is also rumoured to be training two kittenliches.
- Claims that he does not streak and swears he wears clothes. No, seriously.
- Beards count as clothes.
- Can spell prescience correctly. Wow.
- body armour
- Equipment on this slot provides AC and GDR, as well as penalties to spellcasting, dodging, and accuracy depending on the encumbrance rating of the armour. It takes 5 turns to equip or remove body armour (so 10 total if swapping). See body armour[2] for a list of types.
- In order of ascending encumbrance rating: robe, leather armour, troll leather armour, ring mail, scale mail, chain mail, plate armour, crystal plate armour. See dragon scales for the dragon armours.
- body slot facet
- Horns, Antennae, Beak, Claws, Demonic Touch, Hooves, Weakness Stinger (Anything which restricts or makes an armour slot unavailable)
- bog
- You probably wanted eringya's noxious bog.
- Originally "B.O.G." for Brian's Orc God, was the (implied) deity associated with orc priest smiting in early 4.0 code. References to Bog were removed from the 4.0 code. Beogh is Bog's descendant, Stone Soup's god of the orcs.
- bog body
- Frozen swamp zombie. Replacement for the bog mummy in 0.11. They blast you with bolts of cold, slow you, and come with a lich-style cold touch attack. Recieved a significant buff to their casting in 0.26.
- Before 0.15, randomly rotted. Before 0.17, also cast corpse rot.
- boggart
- Very weak by themselves until they start summoning, at which point they can be extremely dangerous. Can instantly summon 8 yaktaurs or slime creatures. They have very low HP and Will, so zapping or casting mindblast, fireball, paralyze, charming, confusion, and polymorph are all safe options.
- They also turn themselves invisible to make things more fun. If a dozen monsters suddenly surround you, better get fleeing.
- Recieved a brutal nerf in 0.14: when you kill one, its summons die too. As compensation, gets a significant HD boost and summons more frequently.
- Probably the best creature to polymorph.
- Can also summon more boggarts, which can summon in even more boggarts...
- GODDAMMIT WHY ARE THERE SO MANY
- !fight 4 boggart v 4 boggart respawn delay:0
- boggle
- <mikee_> boggle is kind of like being on meth all the time
- <mikee_> it's like crawl except with more strategy
- after abyss scumming and robotfindskitten, the third most popular source of useless ttyrecs
- bog mummy
- A slower and weaker bog body, appearing as the endboss of the flooded ossuary. Casts slow and throw frost. For the pre-0.11 monster, see the second entry.
- Before 0.11, was much stronger (the ossuary version had nerfed HD), and placed in swamp like bog bodies. Had a death curse (as strong as Menkaure's). Casts throw frost, slow, and corpse rot.
- bolt
- A certain type of projectile property that penetrates through enemies.
- see ammunition
- bolt bouncing
- You can watch an amazing, narrated demonstration on FooTV with the following command: !lg Mayhem 686 -tv:<2 Note: weaker in 0.6+.
- For a dramatic demonstration: !lg Ahrin KoCK place=zot:1 -tv
- see trizap
- More bouncing hilarity: !lg nht NaAs 1 place=tomb -tv
- bolt of cold
- A monster spell with a penetrating beam attack that can hit multiple opponents in a line for pure cold damage. Does six dice with a maximum of (18 + (power * 2) / 3). With sufficient power, produces freezing clouds when passing water squares; always produces steam over lava.
- Before 0.25, existed as a L6 ice/conj player spell in the {book of ice}.
- Bolt of Devastation
- A bolt that replaced bolt of energy in 0.31, which inflicts Will/2 if it hits. Used by eyes of devastation (so other eyes can land their hexes in Slime) and cacodemons (so they can cast Vitrify on their victims).
- bolt of draining
- A monster spell that inflicts drain and is resisted by rN. Notable users include orc sorcerers, shadow dragons, deep elf death mages, lich, and ancient lich.
- L5 conj/necro spell in the {book of Death}. To-hit: 8+power/20. Removed for players in 0.25.
- bolt of fire
- A monster spell with a penetrating beam attack that can hit multiple opponents in a line for pure fire damage. Does six dice with a maximum total damage of (18 + (power * 2) / 3). As with any fire-based beams, produces steam if it passes over water.
- Before 0.25, existed as a L6 fire/conj player spell in the book of fire.
- bolt of inaccuracy
- Removed in 0.20, after which its damage was no longer doubled by amulets of inaccuracy. What a pity!
- Attacks against sleeping or paralysed monsters never miss. Use inacc as a Rod of Stab!
- Deals good damage at Evocations level 0 - 27. You can line up several monsters and blast them down all at once (non-elemental damage!). Especially good with a corona-type effect like Sunlight or TSO halo to make it more accurate. Damage is 10d[(45 + Evo*3)/10]. Accuracy is always 1, regardless of Evo.
- bolt of magma
- Made monster-only in 0.28. 55% resistible (by rF) L5 Conj/Fire/Earth bolt spell. Range 5. To-hit: 8+power/25.
- Most likely does more damage than force lance.
- bombard
- L6 Conj/Earth. Deals great damage with modest accuracy and range, and has a 50% chance of knocking the caster backwards (for better or worse). New in 0.31.
- Formerly known as Leda's Unmaking, formerly known as Iron Shot, formerly known as Iron Bolt, formerly known as Bolt of Iron.
- bombardier beetle
- A slow (60% speed) early-Dungeon enemy new to 0.31 that sprays relatively weak sticky flame at range. Like inverse barbs, move to shake the sticky flame off, or else it can deal significant damage over time.
- bone dragon
- Undead dragon with enormous AC, resistances for days, and strong melee damage instead of a breath weapon.
- Prior to Yred's 0.28 rework, one of the two best (and capped, since 0.16) undead gifts.
- Prior to 0.7, were called skeletal dragons. Prior to 0.12, were speed-8.
- bones
- Not a thing in Crawl. You just get ghosts instead.
- bones card
- Temporarily summons one skeleton. Will only be hostile if card power is 0 and you roll a 25% chance. At card power 0: random large skeleton. 1: skeletal warrior. 2: bone dragon. Replaced by Rangers Card in 0.16+
- book
- It's a spellbook or manual. For a list of spellbooks, see books. For the contents of a book, try *!book of air (or whatever). In 0.16 and earlier, you could also find evocable "tomes of destruction".
- <mikee_> in his time, alexander pope accused intellectuals of buying books just to have them and show them off <mikee_> he suggested that they just buy little pieces of wood and have the covers painted onto them because it would be cheaper <mikee_> everyone hated alexander pope and he died bitter and alone
- book acquirement
- Book gifts are non-deterministic (but weighted by your casting skills). You can get randart spellbooks. Acquirement via scrolls has a chance of producing a manual. That chance is a virtual guarantee if you have no spellcasting skills. Manual type is weighted towards your skills.
- book of air
- Low-level air book, formerly the Air Elementalist starting book. For contents, see [2].
- do {.echo @??book of air }
- book of annihilations
- Chain Lightning, Shatter, Fire Storm.
- book of dreams
- Before 0.26, contained Darkness. Before 0.21, did not contain Bornjor's Vile Clutch.
- book of fire
- A fire book, filled with positional fire magic. For contents, see [2].
- do {.echo @??book of fire }
- book of frost
- Low-level ice book, formerly the Ice Elementalist starting book. For contents, see [2].
- do {.echo @??book of frost }
- book of the dragon
- do {!echo @??book of the dragon}
- book of the earth
- A mid-level earth book. For contents, see [2].
- do {.echo @??book of the earth }
- book of the hunter
- Spellbook added as part of the great book split of 0.27. For contents, see [2].
- do {.echo @??book of the hunter }
- book of unlife
- do {.echo @??book of unlife}
- boomerang
- (throwing; 6 dam / base delay 1.3 / 0.7 min delay). A curved, flat, throwing baton designed to return to its user. Mulch rate is 1/20.
- Prior to 0.24, boomerangs were called tomahawks and didn't return when thrown, although tomahawks could have the returning ego.
- boots
- An auxiliary armour slot used by all species save felid, spriggan, ogre, and djinni. Boots provide 1 base AC and can be enchanted up to +2. Available egos are stealth, flying, and rampaging. Naga and palentonga instead use barding in this slot.
- boots of flying
- They make you fly. In older versions, had to be evoked to toggle on/off.
- boots of running
- -1 to movement delay (default is 10 for most races). Stacks with Swiftness. In 0.12 and older gave -2 delay. Removed in 0.27.
- borgnjor's mausoleum
- Swarms of crypt-level undead enemies infest this mausoleum. Lost souls occasionally spawn when you kill things. Halazid warlocks guard the nercomancy-themed loot.
- borgnjor's revivification
- Level 8 Necromancy spell that completely restores HP (but not rotting) while permanently reducing maxhp between 2 and 10 percent depending on power. Note that the undead and those who take lichform cannot cast this spell, as they are beyond the realm of normal life and death. Those with 20 max HP or less are too frail to use this spell.
- If you intend to use this as an emergency button at some point, be damn sure to leave as little margin for miscasting as possible. Does not ask for confirmation, so consider putting it on an uppercase letter.
- Borgnjor's Vile Clutch
- L5 earth/necromancy spell that gives constriction in a range 6 penetrating beam, locking monsters in place and damaging over time. Also referred to as "zombie hands", because mikee likes that name more.
- Won't affect you or your allies. Can't be used on squares without a solid floor (no lava or deep water). Can't be used on monsters that are rConstriction: insubstantial, a slime monster, or has a spiny retaliation attack.
- Constriction damage is based on spell-power: 2d((75 + spellpower)/20). It increases over time of constriction, like for normal constriction, using the same 5-turn log2 stepdown.
- Before 0.25, was smite targeted and affected a 3x3 area. In 0.22, damage was reduced by 25% and it was removed from the {Book of Necromancy}. Added in 0.21.
- boring
- For Sequell purposes, a game which ended either in a quit or leaving the dungeon without the Orb.
- boring beetle
- A ravening greensnark-slayer, and the most likely cause of that grinding noise. Mostly unremarkable beyond drilling holes everywhere and being ridiculously hard to hurt. In worm territory in terms of how laughable dying to one is. Bored themselves to extinction in 0.17.
- Prior to 0.8, were incapable of boring diagonally. Circlelos_unreasons, anyone?
- You hear a grinding noise.
- boris
- A unique lich who has an awesome habit of staying undead. Spells: bolt of cold, march of sorrows, iron shot, iood.
- Since 0.25, can spawn (over and over again) on the orbrun. Since 0.27, when this occurs, gains aura of brilliance. Brutal!
- <Jeff_> IRON BOLT DRAIN CRYSTAL SPEAR LOL HI IM BORIS
- <kman> wtf you can have boris more than once??
- Borris
- Boris' twice as evil twin.
- bot guide
- See https://github.com/crawl/crawl/wiki/Guide-to-the-DCSS-knowledge-Bots
- botlord
- do {!nick botlords}
- bots
- Bots that can be pm'd: announcement bots: Henzell (CAO, !), Gretell (CDO, @), Lantell (CUE, $), Rotatell (CBRO, ^), Eksell (CXC, |); others: Varmin, Cheibriados (%), and Sequell (! ?? & and others). For an overview, including access outside of IRC, see: https://github.com/crawl/crawl/wiki/Guide-to-the-DCSS-knowledge-Bots
- For bots that are written to play crawl instead of talking about it: !nick bot (includes human/bot hybrids such as cashybrid and parabolic).
- see softignore
- bottled efreet
- Summons a permanent efreet. Its chance of being friendly is 50%, plus 5% per 3 levels of Evocations (so 95% at level 27). Always carries a flaming scimitar. Removed in 0.14.
- boulder
- You probably wanted boulder beetle or brom's barrelling boulder.
- boulder beetle
- A beetle that can initiate a roll it's able to move towards its foe and is not already adjacent. Moves at speed 20 when rolling and has double melee damage (1d27->1d54). Always exits a roll after attempting a melee attack or if there's no path forward. Can also blink.
- Was removed from 0.19-0.25. Prior to 0.19, boulder beetles were speed 6 and had a fixed chance to start rolling per move, which pushed it to speed 14 and made them fire towards you like a non-re-directing iood for 3d20 EV-ignoring damage. Unlike ioods, they were incredibly easy to dodge.
- Prior to 0.19, could be reflected with shields of reflection! See: !fight donald hd:99 hp:10000 v 20 boulder beetle
- Prior to 0.19, didn't discriminate between friend and foe: !lg kvaak dren -tv:<T20000:>T20099 5
- bow
- (acc,dam,delay,mindelay): short bow (+2/9/1.3/0.6), longbow (+0/15/1.7/0.7). All bows are two-handed and fire arrows.
- Short bows were called just "bow" before 0.14.
- bow of chaos
- ASSERT(_valid()) in 'ray.cc' at line 194 failed.
- box level
- Depths encompass vault, see !vault box_level_dp for the map. Infamous for spamming eels and lava snakes, having an out of place bee section, and needing ctele to get the good loot in old versions; an artefact of its time.
- box of beasts
- A one charge xp evoker that generates a mutant beast, a randomized creature that will be stronger with higher Evocations skill. Alternates with sack of spiders in 0.31+.
- Prior to 0.26, more than one could be used, they stacked, and had a fixed 1/3 chance of destruction with each attempted use. Prior 0.19, they didn't stack and had 5-15 hidden charges before being destroyed, with a 1/3 chance to fail.
- koboldina: when in doubt koboldina: use pokemon
- brain bite
- Drains 20% of MP and deals 4-8 damage, or double that if at low MP. Smite-targeted, evil according to TSO.
- Originally "brain feed," which attempted to drain your intelligence by 1d3 points, succeeding 1/3 times.
- brain storm
- 0.16 monster spell on brain worms, orange crystal statues. Smite-targeted 4-7 damage (half of smiting), mr-check at high power like sentinel's mark to do two of three divinations-miscast-esque effects: 3-11 mp drain, 3-5 int drain, confuse. If the mr check fails, still does a lessened effect: 2-3 mp drain, 1-2 int drain, 2-3 turn confusion.
- brain worm
- Unworldly Sewer/Abyss creature with Brain Bite. Returned in 0.31.
- Originally had a smite-type intelligence draining attack. Made a delicious, if poisonous snack. Finally went extinct in 0.18.
- branch
- See branch depths for the starting depth of a branch and {branch ends} for the length of a branch.
- Q: Help, how do I find [whatever branch]? A: For each level it can be on (plus down from the one above, and up from the one below), make sure you've tried all 3-per-direction sets of stone stairs. Read magic mapping or dig randomly. Ask the channel to watch.
- branch codes
- Branch codes as of 0.32 - A: Shoals, C: Crypt, D: Dungeon, E: Elf, G: Gehenna, H: Vestibule of Hell, I: Iron City of Dis, L: Lair, M: Slime, N: Spider Nest, O: Orc, P: Snake Pit, S: Swamp, T: Temple, U: Depths, V: Vaults, W: Tomb, X: Cocytus, Y: Tartarus, Z: Zot.
- Codes only visible in wizmode - J: Abyss, R: Pandemonium, Q: Ziggurat, 1: Bazaar, 2: Trove, 3: Sewer, 4: Ossuary, 5: Bailey, 6: Ice Cave, 7: Volcano, 8: Wizlab, 9: Desolation, !: Gauntlet, ": Arena.
- We're sorry about U, W, X, and Y. Blame Linley for the initial branch names and Grunt for "Depths". When they existed, Dwarf was Q (portals didn't have wizmode codes), Hive was H (and Vestibule was U; Depths didn't exist yet), and B was Blade.
- branch depths
- Just press ctrl-o and read the screen. Alternatively, use ?/B if you're not in the range yet.
- branches
- Dungeon, Orcish Mines, Elven Halls, Lair of the Beasts, Swamp (50% chance), Shoals (if not Swamp), Snake Pits (50% chance), Spider's Nest (if not Snake), Slime, Vaults, Crypt, Tomb of the Ancients, Hell, Tartarus, Gehenna, Cocytus, Dis, Pandemonium, Abyss, Zot
- see order
- http://i.imgur.com/Ens4iz2.png (credit /u/SuperDuckQ)
- see branch depths
- branchless
- A win without entering any side branches that you enter via staircase. This means no Temple, Orc, Lair (or its subbranches), Vaults.
- Branchless wins: elliptic,DESu(S) SpEn(L) TeEE(V) | mikee,MfPr(Z1) | hyperbolic,OgHe(E1) | erisdiscordia,SETm(K) | Cybermg,SpAK(L) | MarvinPA,SpEn(E) | 78291,SpNe(L) MfBe(T) | jeanjacques,DrAK(L) DEFi(1) NaWn(1) | pivotal,SpEn(L) | tartakower,HOBe(T) SpPr(Z)
- branch order
- see order
- see sorear[6]
- Brannock
- One of them.
- braverobin
- Just play normally and the lua will handle all the annoying fighting for you! You might want to pick a strong melee character, though...
- breadswinging
- attacking empty spaces while wielding a loaf of bread instead of "5"-resting increases your score.
- breath
- You must catch your breath after using certain abilities (like spit poison, draconian breath, or Zin recite) before using a similar ability again. Not all breath timers are equal.
- breathe flames
- Mutation (or Red Draconian innate ability) that shoots a powerful fire-bolt, long breath cooldown compared to Spit Poison
- max damage: 4 + (XL + mutlevel * 4) / 3 [+4 if dragonformed]
- breathe steam
- Pale Draconian breath attack. It obscures LoS. Steam clouds disappear very quickly, but the initial beam covers a fairly large area.
- brent ross
- A member of the Crawl 4.0 development team, and sole maintainer of Crawl circa b20.
- briar patch
- Destroyable obstacle summoned by a thorn hunter or Fedhas' wall of briars ability that deals 5d4 to those that melee them. Monsters won't hit the ones made by thorn hunters. Briar patches block line of fire from actors *not* aligned with them, so your Fedhas briars will block projectiles and most hexes from monsters, but won't block yours.
- bribe branch
- Gozag ability which costs 3000 gold. While active, monsters have a chance to become either friendly or "good-neutral" (like freed slaves) when seeing you, until your money wears out, upon which time they become pacified.
- You can bribe a branch while standing on the entrance to it!
- brigand
- A background that starts with an enchanted dagger, a cloak, two curare darts and eight poison darts.
- Prior to 0.26, brigand was called assassin. The rename was to prevent players from thinking that the background is primarily focused on stealth.
- brilliance
- A corrupted eveningstar that shrouds its wielder in Umbra branded with a Foul Flame that deals extra damage to foes depending on holiness. For the potion effect, see potion of brilliance.
- do {.echo @??brilliance}
- brimstone fiend
- One of the most dangerous of the greater demons, it can cast hellfire and torment. A reminder that your high level character is far from invincible. Also a reason deep elf demonologists are so deadly.
- see fiend
- broad axe
- (axes; -2 acc / 13 dam / 1.6 base delay / 0.7 min delay). A war axe improved with langets, spikes, a lengthed haft and a single-bladed crescent head. The largest one handed axe.
- <nonethousand> a__x__e
- brogue
- Brogue is now v1.7.4! https://sites.google.com/site/broguegame/
- Just look at how colourful it is! https://sites.google.com/site/broguegame/home/screenshots
- Featuring: Poisonous gas, explosive gas, gas that turns floor into bottomless pit, monkeys and goblin conjurers that you will never catch ever, autoexplore, mouse control, water currents, lava that you can blink into and die, potions that set you on fire... This game is awesome (and hard)
- Now has its own wiki: http://brogue.wikia.com/wiki/Brogue_Wiki Featuring more than you ever need to know about Brogue
- <minqmay> why is there pee everywhere
- broken door
- In 0.28+, monsters that are aware of the player have a 1/3 chance of breaking doors they open, preventing anything other than a {{vault warden}} from closing them again.
- Brom's Barrelling Boulder
- Harnessing the power of Big Rock, this level 4 conjuration/earth spell launches a boulder diagonally or along cardinal directions. The boulder has a small chance to swerve each turn, pushes lines of enemies back, takes damage when attacked or when attacking, will explode when it hits a wall, and can be LRD'd
- brooch of shielding
- Unrandart amulet of guardian spirit that gives SH+8. Used to be an amulet of reflection with the same SH bonus before 0.25.
- Before 0.18, was an unrandart amulet of warding with +4 AC and +4 EV.
- broodmother
- High-end Spider threat. Summons spiders, bites to also summon spiders, very high HP but no defenses to speak of. New in 0.28.
- brothers in arms
- Trog's **** power. Spends some piety points to /temporarily/ summon an always-friendly, berserk <foo> bear, <foo> ogre, <foo> troll, or hill|stone giant. Higher piety gives nastier friends. Since these are berserk they will move quite fast and deal damage rapidly.
- Trog will shield your brothers in arms from abjuration, so they're very good for teaching summoners a lesson.
- Hostile spriggan berserkers can cast this, who are found in Depths, in some vaults, and in Sprint IV.
- brown ooze
- The big sibling of the jelly. By the time you see one, most likely not a threat. Can corrode your items, so kill it from afar if you're not wearing your slime kit. Gone in 0.15.
- bsdbeard
- see {}}
- buckler
- A small shield. SH 5, EV -1.
- BugRobin
- Account for filing bugs in Mantis without registering. Password is the same as username.
- bullfrog
- Generic melee guy that moves faster than you. Called a giant frog in 0.18 and earlier.
- Even faster in water!
- bullseye
- A +15 large shield that provides -5 EV. In case you were having trouble getting hit. Gone in 0.14.
- bunyip
- A fast (speed 15) monster with three 1d40 melee attacks and {warning cry} that's found in Swamp. Has a long recovery time after each attack, like a juggernaut. Added in 0.26.
- For a brief time in trunk, had a glorious placeholder tile that looked dead-on like a banana.
- burial acolyte
- Priests of Kikubaaqudgha added to ossuaries in 0.31, a support threat with Malign Offering, melee Dispel Undead, and Funeral Dirge, a spell that swiftens and mights nearby undead allies.
- burn books
- In ancient times, a Trog invocation that turned spellbooks into clouds of flame & gave piety.
- Useful for blocking off corridors (like Conjure Flame), but also for actively hurting monsters while you fight them in melee, as books can be burned even if monsters are standing on them.
- Don't forget that you can throw a book then ignite it, not just drop it. Saves precious turns!
- burning bush
- Bush that throws flame, in Zot defence. Sees invisible. Also in sprint IV. Also in a Zot stairs vault. Also maybe in other vaults.
- bush
- A firewood monster similar to a plant, but with the exceptions that it can be shot and cast through (except for hexes) and it doesn't wither a few turns after getting hit. It obscures LOS when looking at two in a line. Cannot be walked through, and are found around Fedhas's altars.
- butcher
- Prior to 0.26, when food was removed, you could butcher corpses to turn them into chunks, sometimes also leaving a skeleton. Prior to 0.19, butchering sometimes produced a hide, which could be enchanted to create the corresponding dragon armour.
- The option auto_butcher will take the burden of butchering. See rcfile.
- butt
- fake_lang = butt
- http://crawl.akrasiac.org/rawdata/RMSStatuette/crash-RMSStatuette-20150123-060328.txt
- You finish putting on the cursed +0 robe "Butt" {+Inv +Fly Dex-3}.
- butterfly
- A deadly crawl monster only surpassed by the Toenail Golem. FLEE FOR YOUR LIFE IF YOU SEE ONE! Shoots hellfire from its proboscis and has an irresistible paralyze attack. Has been known to dual wield quick blades of distortion. Also reported being smiting!
- <Killbot> did my butterflies... just.. kill an orcish knight?
- Fun fact; Butterflies roam around while asleep!
- Fun fact #2; all monsters roam around if confused and put to sleep!
- Butterflies are especially sadistic, and WILL follow you up stairs.
- Your butterfly hits the orc wizard. The orc wizard dies! Your butterfly looks stronger.
- Autoexplore canceled. The butterfly is too close for your liking.
- http://www.youtube.com/watch?v=BzYSCSUDIs0
- tragically nerfed in 0.15; was, formerly, tougher than a goblin.
- Collided with a butterfly (46 damage)
- buttrobin
- lots of butt, password robin
- Buzzell
- Bot for CBZZ - http://crawl.buzz - NJ, USA
- bvc reasons
- You want to give monsters a 'Bad Time'.
- You want a spell that will 'streamline' your path to zot.
- You want to 'flex' into earth magic.
- You want to 'pivot' into necromancy.
- You think its damage is BANANAS.
- B A N A N A S BANANAS!
- You want to make a clutch play on the monster ankle zone.
- You think it's 'good on speedruns'.
- It's a gnoll caster's best friend.
- It's a gnoll hybrid's Killdudes.
- You like the feel when you memorize this spell.
- You could use a hand.
- You want to 'bottleneck' monsters.
- The evasion debuff will help you 'tickle the nasties'.
- c
- c (c)uts up any (c)orpses you are standing on into (c)hunks (before 0.26). C (C)loses the door to the nearest (C)orridor. c (monster glyph) is a Centaur-type monster (see c[2]). C (monster glyph) is a Giant-type monster (see C[3]).
- A Centaur-type monster. Includes many varieties of half-human rangers. Bow-wielding centaur and centaur warrior; sling-wielding faun and satyr and crossbow-wielding yaktaur and {yaktaur captains} are included. Most have brutal ranged attacks for when they spawn, but all have middling defenses. Unique Nessos is a Centaur.
- A giant-type monster. All this monster class has in common is they are big (have low EV) and bulky (high HP). They generally hit hard for when they first spawn as well. See Hill Giant Ettin Cyclops Stone Giant Fire Giant Frost Giant Titan. Class includes Unique cyclops Polyphemus in Shoals and Unique Titan Antaeus in Cocytus.
- C++11
- gcc: https://gcc.gnu.org/projects/cxx0x.html https://gcc.gnu.org/onlinedocs/libstdc++/manual/status.html#status.iso.200x clang: http://clang.llvm.org/cxx_status.html MSVC: http://msdn.microsoft.com/en-us/library/hh567368.aspx
- cabal
- The team with stabwound, cbus, doy, and 78291. Totally blew out the competition in 2008.
- cache
- There are only two hard things in computer science: cache invalidation, naming things, and off-by-one errors.
- cache of fruit
- An entirely decorative feature of common dungeon fruit: chokos, snozzcumbers, rambutans, and so on. Maybe it fell off a nearby tree? There's a 40% chance by default (alterable with food_snacking_frequency in one's rc) to have your character snack on something in the pile when you walk onto the tile, which differs by species and form.
- <Darby> hate when I'm being magically tortured while eating horrible fantasy cucumbers <Darby> this is always happening to me
- cache of meat
- An entirely decorative feature of mundanely and magically preserved meat: sausages, jerky, pizza, and so on. There's a 40% chance by default (alterable with food_snacking_frequency in one's rc) to have your character snack on something in the pile when you walk onto the tile, which differs by species and form.
- cacodemon
- Shows up as a 2. They malmutate, dig, vitrify, and attack with will-halving bolt of devastation.
- Chaingun tears through them like warm butter.
- cait
- is not famous
- calisca
- <Calisca> I was ....] <Calisca> fighting orb of fire <Calisca> And I fell asleep
- see offline
- call canine familiar
- Summons a single adorable puppy. Its strength (AC, HP, damage...) scale with spellpower. While the doggo is around, recasting heals it, cures poison, and gives it a free cleaving attack. If the dog goes to the farm, it takes a little while to come back; you can't recast in the meanwhile.
- In 0.30-, instead summoned a hound, wolf, or warg, depending on spellpower. In sufficiently old versions, it could summon a jackal at low power.
- call imp
- Level 2 Summoning spell, summons a friendly cerulean imp wielding a spear whose enchantment depends on your spellpower.
- Before 0.30, instead summoned a crimson imp, white imp, shadow imp, or iron imp. Before 0.26, imp type varied with power. The imp distribution scaling is here: https://i.imgur.com/rOGy6oi.png
- call marchant
- Summons a mechanical calculator to your position.
- call merchant
- Pick a shop from a list of four randomly chosen types, and place the shop at your current location. The merchants never ask for more gold than activating call merchant requires, usually significantly less. The quality of the shop contents is based on your XL.
- call of chaos
- Sort of a chaos battlecry - applies mostly positive (~85% chance) effects to nearby allies. Possessed by chaos champions and Mnoleg.
- Positive effects: haste, might, berserk, agility, resistance, or blink close.
- Negative effects: slow, paralysis, confusion, disintegration, petrification, sleep, vulnerability, unravel magic, ensnare (very low chance).
- Fitting into neither category: random blink (~7% chance).
- call tide
- Raises the water level, turning dry land near the water into shallow water.
- camouflage
- +40 stealth per mutlevel. Octopodes start with level 1. No other effects.
- canada
- Like Cocytus, but colder and more polite.
- Except for the tourists.
- cane toad
- The far nastier brother of the blink frog, it rightfully earns its title as one of the toughest enemies in the Lair by having hard-hitting poisonous attacks and by being fairly tough itself. Kill or weaken it from afar if possible.
- Prior to 0.26, they were called spiny frogs.
- They succumb to hibernation very well, use it freely.
- cang
- do {.echo cang}
- can i inscribe my fists
- no
- canine
- see call canine familiar
- jfc why are the sentinels damning me like 3 times a turn they're supposed to be distracted by my dumptruck ass
- CanOfWorms
- <CanOfWorms> it's oink or be oinked
- only has 3 good ideas left in him
- cantrip
- A do-nothing spell, used to water down early spellcasters. Orc priests, kobold demonologists, Blork, Gastronok and Psyche have it
- The monster glows brightly for a moment. The monster looks braver. The monster becomes somewhat translucent. The monster's eyes start to glow.
- You feel troubled. You feel a wave of unholy energy pass over you. You resist. You resist (whatever that was supposed to do). The monster shimmers for a moment (replaces the last four if friendly).
- Even weaker than melee.
- cao
- Crawl server, located in Phoenix, AZ. USA. WebTiles: https://crawl.akrasiac.org:8443/ SSH: crawl.akrasiac.org port 22, username:joshua, and either password: joshua or the CAO key. See console for details on the key and connecting. Owned by rax, but contact admins advil, |amethyst, or gammafunk in irc or Discord for assistance.
- Now supports https for webtiles users! (no need to change your bookmark: there's a redirect in place)
- cao key
- http://crawl.akrasiac.org/cao_key or http://crawl.develz.org/cao_key
- 'chmod 600 cao_key' to fix the 'permissions' error
- cao unreasons
- qw
- capsrobin
- CAPSROBIN: PLAY AN ENTIRE GAME WHILE HOLDING SHIFT. NO REMAPPING OF KEYS ALLOWED!!
- captainplatypus
- <CaptainPlatypus> how do I zap a wand? <monqy> V <Henzell> captainplatypus the Poker (L3 MfCr), killed themselves with bad targeting on D:2, with 95 points after 1517 turns and 0:16:09.
- captain's cutlass
- An unrandart +7 cutlass of speed. Disarms the target with a dam/75 chance, dealing bonus damage when succesful. Also has its own base type which is identical to a rapier except slashing (cuts hydra heads). In 0.15 it was +10 without those specials.
- carbonbasedlifeform
- 14 games for * (!won xl=27 turns<60000): 7x CarbonBasedLifeform,
- card power
- The card power value is (invocations * 9) + (piety * (invo + 25)) / 27 for plain decks, +150 for ornate decks, +300 for legendary decks. A chart can be found here: https://imgur.com/a/K34fDC2 If the player has Nemelex penance, they instead lose the penance value (to a lower limit of 0).
- Ornate decks have a (card power) in 700 chance of being card power level 1; on top of this, legendary decks have an additional (card power) in 500 chance of being promoted an extra card power level. Zapping effects (most effects from the deck of destruction) use (card power / 6) for spell power.
- cards
- See deck. Full list: the Alchemist, the Banshee, the Blade, the Cloud, the Crusade, the Curse, the Dance, Damnation, Degeneration, Dowsing, the Elements, the Elixir, Famine, the Feast, Focus, Fortitude, Foxfire, the Hammer, the Helix, the Helm, the Illusion, the Mercenary, the Orb, the Pentagram, the Potion, Pain, Placid Magic, the Rangers...
- ... Repulsiveness, the Shadow, the Shaft, Solitude, the Storm, Swap, the Swine, the Tomb, Torment, Velocity, Venom, Vitriol, Warpwright, Water, Wild Magic, the Wraith, Wrath, Xom
- cards branch
- http://pastebin.com/bkx0Cm89 for list of changes, todo
- carnivore
- You can't eat bread or fruit, but can eat flesh at any time. Ghouls, felids, and kobolds have this. Trolls do not; they have built-in gourmand instead.
- carpentryrobin
- streak hewn teak tree desk
- cashybrid
- Bot (running a slightly-modified version of elliptic's autorobin) + casmith789 hybrid, working together to grab the orb! Current record 1:05:11.
- casmith789
- If you ask a question, his answer is always "go kiku".
- 4 runer with kiku: dungeons to 10 (or more if necessary) -> lair (all) -> orc 3 -> dungeons to vaults -> vaults until crypt -> crypt -> orc 4 -> snake/swamp 1-4 -> elf 1-4 -> shoals/snake/swamp 5 -> tomb -> vault 7 -> dungeons to 27 -> elf 5 -> vault 8 -> zot. Without kiku don't go into tomb and play a 3 runer.
- What is so great about kiku? 1) You get the necromancy book just as your starting spellbook runs out of good spells 2) You get your pain weapon just as you finish lair 3) You destroy the whole midgame easily 4) Great fun tomb; free levels of experience and a rune
- Classes: AK DK Hu Sk Su Wn Gods: Beogh Fedhas Xom
- First lava orc win. ON THE FIRST DAY OF TESTING. http://eronarn.info/misc/casmith789.txt
- Will win a 15 runer DDFi DEVM HECj and NaAE with various levels of zig completion, this is a promise.
- -cast
- If an artefact says -CAST, that means you can't cast any spells with it equipped.
- castah
- xl 25 with 1.2 dodging; weapon is -4 sling with rpois relec
- A plant's in the way - better LCS it. zap zap zap zap
- damn, hungry again
- castamir
- Obsolete synonym for kilobyte.
- caster
- only a couple people actually mean "character that casts spells" when they say this
- It is complicated. You must compare your conjuration-index against your adjusted weapon fighter score (see awefig) to get an approximate caster value.
- <mikee_> a caster is.. a fisherman
- <mong> 'caster' as in the cheap plastic wheels they put on crappy office furniture <mikee_> caster = someone who makes molds of stuff
- see hybrid[2]
- <Amnesiac> casters are casters, they usually use an elec dagger or an enhancer staff for melee
- caster nerfs
- Synonym for "commits".
- casual league
- Week 52 - Play a Gargoyle of Qazlal - https://crawl.develz.org/tavern/viewtopic.php?f=23&t=22583
- Standings: https://docs.google.com/spreadsheets/d/1v8EmkWIoMZS20x2lDSeiwtP9sfaJIv5Nd2-U_QAkjlk/edit?usp=sharing
- cat
- A bane of many characters. Dogs, being too stupid to reach the keyboard, are safer. The official pet of ##crawl.
- cataclysm
- the roguelike with houses and books and meth.
- see apocalypse
- cateater
- paralyze torment torment smite smite smite
- Falsifies his own learndb entry.
- catoblepas
- Like a death yak in stats, but hits harder. Breathes plumes of petrifying dust clouds at you that have a chance to petrify you based on your experience level. Like most monster sources of clouds, catoblepas breath will not affect you on the turn it is created.
- Yes, petrifying clouds can petrify plants. Yes, this is intentional. Haven't you people ever heard of petrified forests?
- Are themselves immune to petrification, although %?? won't tell you so. Learn from the examples of others: !lg andrewsmash killer=catoblepas 2
- <Elynae> Wensley: i pretended that my partner was a catlobe when waltzing, it really helped
- Tha stone giant stops movin' altagethar!
- !tv mandevil zig tecj 1
- catonkeyboardrobin
- All commands must be entered by cats traipsing across your keyboard.
- catsmith789
- Ask NyaaKitty.
- causative
- Unnecessarily allowed a minotaur to obtain high quality equipment(gear) which it used to easily kill him
- Make sure you have invisibility (the spell, or several potions) and see invisible before going to the spider's nest or realm of zot. There are ghost moths there.
- <causative> you have two choices eb_, either I'm a fantastic player who made it to level 26+ three times with DEEn (and _only_ deen) despite it being a very challenging build, or else DEEn (of sif) is a fairly good and easy combo
- I've even finished a ziggurat.
- <causative> the text on nemelex xoben is misspelled
- <causative>: who the fuck said venom mages have an "easy time" early on <causative>: there's so much stuff poison just doesn't work on<causative>: I guess you have to play navm like a fighter <causative>: and it probably sucks
- <causative> I have so far vanquished a grand total of 98506 creatures <causative> is that a record? <causative> what's the query to get someone with the most finished zigs <causative> apol killed more than me by a bit <causative> I killed 98506 creatures, he killed 113444 creatures
- <causative> there are only a few basic archetypes of characters: heavily armored fighter with throwing/evocations and no spells, moderately armored fighter with throwing/evocations and support spells, blaster caster <causative> then there are the oddballs like stabber, summoner, healer
- <Berder>Well, I've gotten haste on only a few characters, so I'm not going to just say you're wrong.
- <eb> for a long time - ##crawl was absolutely sure shields were absolute garbage no matter the circumstances <halberd> that probably forms the basis for your current belief about them, echoes from when they were actually bad, still echoing, now that they're actually pretty good <eb> hey kid, I'm telling the story <halberd> and I'm serving as the voice of your self-awareness
- <halberd> at the beginning I said I only wanted to confront you with self-awareness, I wasn't trying to change you <halberd> but I think you might change <halberd> as a result of this new self-awareness I have given you <eb> I don't know what to say
- should've taken the blue pill
- <halberd> jesus <halberd> not the safest thing <halberd> lethally poisoned from full hp at xl4 <halberd> from pot of poison <halberd> luckily i also had a pot of hw <halberd> that i had to quaffid
- <Berder> It is a tragedy that shadowstep to plants was removed, ruining dith for non-stabbers and taking away one of the most interesting and powerful aspects of the god.
- <halberd> "you feel weaker. the horns on your head shrink a bit. your body twists and deforms. you feel less resistant to poisons" <halberd> all good muts and then that <halberd> well at least I can wear a hat now
- <halberd> anyway, I expct my strengths and weaknesses are much the same as any expert streaking player's
- Writes his own entries
- I am a greaterplayer, and check my streak.
- you could just privmsg me, I don't need to hang in channel
- caustic shrike
- The nastiest thing in depths. Come in packs, so if you see one, it probably has friends. Has rDoor-.
- potatolizard: they are jellies glued to beeeeeeeees
- <Taraiph> that's a splat <Taraiph> that's a lot of splats
- http://i.imgur.com/Z5allfz.png
- cb
- Either "Centaur Bot" or "Crawl Bot." A bot for playing crawl developed by scwizard. In the early stages of development.
- Online adventures are on the account cbbot on CAO. Can currently get to temple, sometimes, with strong early game characters and human assistance.
- https://github.com/paulcdejean/cb.git
- cbo
- See http://s-z.org/#animportantmessage for more information.
- see cszo
- cbr2
- Server in Ohio, USA: cbro.berotato.org , Webtiles at: https://cbro.berotato.org/ ; ssh port 22, username crawler, keys at https://cbro.berotato.org/keys/ (no password access). Use glyph/sigil % for bots. Admins: ZureaL, advil, johnstein.
- "Be Excellent to each other. If you can't be excellent, Be Civil. If you can't be civil, Be Offline" --herrdoktor (Be Rotato!)
- You probably want cbr2, located at https://cbro.berotato.org/ . cbro was a server in Georgia, USA that was maintained by johnstein until late 2020, when cbr2 replaced it. Old cbro 0.16 experimental summary pages: http://crawl.berotato.org/crawl/experimentals/0.16/overview.html
- cbro
- see cbr2[3]
- Announced by Rotatell. Maintained by johnstein <johnstein@berotato.org>.
- 0.16 experimental summary pages at: http://crawl.berotato.org/crawl/experimentals/0.16/overview.html
- cbus
- Made a nemelex spoiler for trunk, its currently out of date but its available at: http://www.dtek.chalmers.se/~salman/nemelex.txt Also made a title spoiler available at: http://www.dtek.chalmers.se/~salman/titles-0.3.html theres also a 0.4 titles spoiler at http://www.dtek.chalmers.se/~salman/titles-0.4.html
- Nemesis of uniques everywhere. Looks them up in the phone book before he kills them, living tissue over metal endoskeleton. Likes shades.
- Is a big fan of the xmas-bows aka xbows.
- Loves nothing more than having his config changed.
- <cbus> napkin, instead of cheibradpit
- Walks around with a lochaber axe stuck in his heart.
- 17:07:29 < Henzell> Mapping zignacio => birdoprey casmith789 elliptic marvinpa valrus cbus
- CCC
- Crawl Cosplay Challenge https://cosplay.kelbi.org/
- CCTT
- Crawl Cosplay Trunk Tournament https://cosplay.kelbi.org/tournament/about
- CDI
- A crawl server hosted by gammafunk in NY, USA at https://crawl.dcss.io/ ; ssh port 22, username crawl (no password), must use CAO key.
- cdist
- https://github.com/crawl/sequell/blob/master/docs/listgame.md#aggregate-functions
- cdo
- Console-only crawl server (also running 4.1), located in Germany, crawl.develz.org, telnet port 345 or ssh port 22, ssh-username: crawl, ssh-key necessary: http://crawl.develz.org/cao_key (openssh) or http://crawl.develz.org/cao_key.ppk (putty)
- Dump files and other stuff are available on http://crawl.develz.org.
- If you experience lag try this: enable compression in ssh/putty - enable option use_fake_player_cursor = true - for more see http://crawl.develz.org/wordpress/howto
- wget http://crawl.akrasiac.org/cao_key; chmod 400 cao_key; ssh -Ci cao_key crawl@crawl.develz.org or On a Mac: curl -O http://crawl.akrasiac.org/cao_key; chmod 400 cao_key; ssh -Ci cao_key crawl@crawl.develz.org
- cdo near misses
- !lm ocedius rune=magical 2 -tv:<1:>2.5
- ceebees
- has yet to play a CeBe
- ceiling
- it's high enough to fit a tornado in the dungeon
- it's strong enough to fit four oceans in the dungeon
- you can shatter it as many times as you want without collapsing the dungeon
- cekugob
- The amulet of Cekugob {Dsmss -Tele rElec rPois rN++ AC+1 EV+1}. Was an amulet of warding in 0.17 and earlier. Removed in 0.19.
- centaur
- These enemies are infamous for carrying bows and showing up at the worst times from afar, as well as often carrying ego bows or arrows. Easier to fight in melee, though conjurers can one-shot them fairly reliably at range with bolt of fire/cold. They have low Will and HD, so most disabling tactics work well also.
- Prior to 0.26, was a player race (abbreviated Ce) second only to spriggans in speed. Had deformed body but could wear centaur barding to gain additional AC. Generally poor apts, with the exception of {longbows}, but had robust and was one of the very strongest species overall. Replaced with palentonga.
- The race with the highest winrate in recent versions. Speedy, good unarmed, high HP... a powergamer's dream.
- <OG17> playing a centaur is like playing something fun except you're a centaur
- http://smbc-comics.com/index.php?id=3790
- <elliptic> centaurs are nauseous and unkillable
- whenever you see a centaur they always have abs. how does a centaur get abs? how do you do ab workouts when half your body is a fucking horse?
- <wheals> crawl is realistic in that vegetarians are annoying
- <ProzacElf> Ce have -3 shields too? <eb_> ce has +5 ce tho
- <Nyvrem> yes but centaurs look dumb
- centaur reasons
- You want permanent swiftness and then some, high HP, ranged weapon aptitudes and a good auxiliary attack.
- You don't like dying.
- They're hung like a horse...
- Griefing.
- centaur unreasons
- You'll die more from boredom than from actual danger.
- see trunk
- centaur warrior
- Like a centaur, but much much tougher. Regularly hits for 30+ damage a shot, and is escorted by regular centaurs. If you see one of these in the open, instantaneous teleportation is a Good Idea.
- centuryplayers
- A player with at least 100 wins.
- see {!lg * won s=name o=-name title:"centuryplayers" format:"${.}" ?:N>=100}
- see {!lg * won s=name ?:N<100}
- Cerebot
- A bot available on the Roguelikes discord (https://discord.gg/9pmFGKx) that relays commands to the DCSS IRC knowledge bots. See https://github.com/crawl/crawl/wiki/Guide-to-the-DCSS-knowledge-Bots for an overview. For help with discord roles and factions, type ??cerebot[2] and ??cerebot[3].
- Roles give your name a specific color and allow mentions to the role to ping you. To see available roles, type !listroles. To add a role, type !addrole ROLE where ROLE is a role name, and use !removerole ROLE to remove a role. See ??cerebot[3] for info on faction roles.
- Faction roles allow you to have the name color of your favorite role while having other roles at the same time, or to have the name color of a role without getting any mentions. You can only have one faction role at a time. To see ones available: !listfactions ; to get a faction: !addfaction ROLE where ROLE is a role name; to remove your faction: !removefaction
- Source code for current Cerebot has been taken offline due to proliferation of spam and ban evasion bots, but contact gammafunk if you have a legitimate question about the source!
- cerebov
- Guardian of the fiery rune of Zot. Wields the Sword of Cerebov and spells of iron shot, haste, fire storm, and summons fiery demons. Can defeat nearly anything consistently in !fight. Their level is crawling with balrugs and they keep brimstone fiends as a personal escort. Their metal castle can be broken into with shatter.
- < casmith789> cerebov is basically a buffed imp
- see sword_of_cerebov
- see cerebov_strategy
- cerebov challenge
- Kill all four panlords with a single Cerebov firestorm.
- cerebov strategy
- !lm jeanjacques mifi uniq=cerebov 1 -tv
- !lm hangedman trwz uniq=cerebov 1 -tv
- !lm minmay mufe uniq=cerebov 1 -tv
- !lm Somebody uniq=cerebov 2 -tv
- !lg suckerboh xl=27 decj 2 -tv (except without being in lichform)
- !lm mopl trhe unique=cerebov 1 -tv
- cerulean imp
- Fast-moving little 5 that jabs at foes with a little spear. New in 0.30, and exclusive to Call Imp in that version.
- cgt
- http://crawl.gnollcrawl.tk/
- chain lightning
- Level 9 conj/air spell that zaps the closest monster (choosing randomly among these for ties) with partly-resistable (up to 50%) electric damage and then arcs between nearby monsters. Secondary arc targets can include the caster, but do significantly less damage when they do so. Damage decreases with distance to the primary target.
- Damage drops by 1/3rd for each arc outward and for each 3 tiles between the caster and the initial victim. The caster takes 1/6th damage; since they can only be hit by (at worst) the first arc, this means they effectively take about 11% damage.
- Before 0.27, was level 8 conj/air and had a very complicated sort of arcing logic. Although useful for how it hit a lot of targets, possibly its most powerful use was when you had one single adjacent enemy. At decent power, it often arced back and forth between you enough times to get an instant kill on ordinary enemies.
- chain mail
- 8AC, 14ER.
- chain of chaos
- Xom effect. Kind of like pre-0.27 chain lightning, but with chaos effects instead of elec damage.
- challenge
- Win with as many runes as possible collected while already carrying the orb.
- see ogre challenge
- see conjuration_challenge
- Branchless ogre. (done by: elliptic)
- Win MuCK without ever leaving Xom. (done by: elliptic, mikee_, ragdoll, rwbarton, minmay, partyhat, demonblade)
- see draconian_challenge
- Anti-pacifist zig! Kill every monster in a zig, while worshipping trog. (done by: MarvinPA)
- Streak {Ha HE HO Hu} x {He Hu} of Xom. (Take Xom before visiting Orc/Lair or going deeper than D:9 on purpose, no leaving Xom, etc., etc.)
- see mummy_challenge
- Do a pacifist zig. {done by: elliptic}
- see trog_challenge
- see necro_challenge
- Die to murray. (Completed by: Ghoradinn)
- Get all four hell runes without entering orc or any lair subbranch, or descending below D:13.
- Do a zig wearing Maxwell's, the shield of the gong and the obsidian axe. (Completed by: mudo)
- Do a zig in Misfortune.
- Win a game with runecount > max xl.
- Kill all 4 of the unique Pan lords as orb run spawns.
- see bat_challenge
- Drown as a merfolk. (completed by: procupine)
- Win a game in which all temple gods (including those in overflow altars) are abandoned before XL 10. Lacertilians are not allowed.
- Die to a shapeshifter or glowing shapeshifter (that is, one not imitating a monster).
- Pure artificer challenge: 1) You cannot affect monsters with anything that doesn't train evo skill. 2) Also, you can only train evocations.
- Get the message "You cut your orb of destruction into ribbons!!!" in an actual game.
- Win a Fighter with the Fighter title.
- true cat challenge: no opening doors or picking up ANY items except runes and the orb
- champion
- You just reached 6* piety with your god.
- changelog
- https://github.com/crawl/crawl/blob/master/crawl-ref/docs/changelog.txt - often incomplete and/or out of date, see changelog[3] for an exhaustive list of changes.
- http://crawl.develz.org/wordpress/ has an overview of most of the important changes
- Current trunk: https://github.com/crawl/crawl/commits/master CDO's trunk: http://crawl.develz.org/trunk/changes.txt
- change of scenery
- Wulndraste **** power. High piety cost. Instantly teleports you, but applies dimensional anchor status for a while. The length of the dimensional anchor status can be reduced with Invocations skill.
- channeling
- In old versions of Crawl, you could evoke certain items to turn food into MP. The staff of energy succeeds (evo+11)/40, 1d3 MP; wucad mu (evo+1)/25, 1/5 div miscast, and the crystal ball of energy 2+d5+evo/3 MP. See channel magic for the Sif Muna power.
- channel magic
- A 1* Sif Muna invocation which gives a big boost to MP regeneration (3-5/turn) for a duration of 4+random2avg(2*invo/3, 2).
- chant word of entropy
- Applies 4 stacks of corrosion, each one giving -4 AC and -4 slaying. rCorr applies to each stack separately, giving an expected result of 2 stacks. The normal stepdowned chance of applying corrosion to already-corroded players also applies, so you can end up with fewer stacks even without rCorr. Takes 30 aut to cast.
- chaos
- see chaos_brand
- see also: chaotic gods
- chaos brand
- Applies a random weapon brand or chaos effect(~17%). Chaos effects: on damage, applies one of haste/might/confuse (11%), slow/weak/halfwill (9%), rage(zerk or frenzy)/corrode/vitrify/blind (4%), blink/ensnare/minipara/sleep/petrify (3%), polymorph (2%), or clone (1%, against monsters only). Effects are taken out of the pool in many cases where they would do nothing.
- In ancient times, applied a random brand effect, or could: clone, polymorph, berserk, heal, haste, invis, slow, paralyse, petrify or cause a random miscast. Against you, could torment.
- Can very rarely raise hostile corpses, like the sword of Zonguldrok
- Wisps of poison gas drift from the rat's front feet.
- Gastronok fails to defend himself. You open Gastronok like a pillowcase!!! Gastronok suddenly stops moving! Gastronok is heavily wounded. Gastronok fails to defend himself. You open Gastronok like a pillowcase!!! You kill Gastronok! Gastronok instantly turns into a zombie! Your dagger of chaos parrots the noises around you.
- The plant bobs in the air for a moment.
- !lg * killer=~"pikel,_the_cyclops" 1 -tv:<0.3
- Edmund seems to be having trouble coordinating all eight of its legs.
- An oklob plant appears out of thin air!
- You hit the bush, but do no damage. You are blasted with searing flames! Ouch! That really hurt! You die...
- j _ giant slug shaped shifter (berserk)
- <N78291> Your orcish trident of chaos' orcish trident of chaos wails.
- You hit the goblin. You fall down a shaft! Your mindless thralls stay behind. 12 skeletal warriors and Rupert come into view. Your giant spiked club of chaos shouts loudly!
- <N78291> paralysed cerebov with my chaos sword and he got teleported at almost dead
- You hit the oklob plant but do no damage. The oklob plant is duplicated!
- You hit the elephant slug. The elephant slug is lightly wounded. You are cast into the Abyss!
- <SeianVerian> The elephant slug evaporates and reforms as a shadow dragon!
- <N78291> You thrash Gloorx Vloq!! Gloorx Vloq suddenly stops moving!
- Here: Natasha the iguana shaped shifter (noxious fumes, moderately wounded, poisoned, berserk, bewildered and confused, petrified)
- You hit something. Sigmund appears out of thin air! Reactivating autopickup. Sigmund the glowing shapeshifter changes into a swamp dragon!
- chaos champion
- Xom Ds enemy class. Mediocre health and melee, gets nearly any weapon and super-rarely a chaos weapon. Very rare as a normal spawn in Pan. Casts chaotic mirror and random bolt. In 0.18, casts Call of Chaos instead of chaotic mirror. Added in 0.14, but removed in 0.19.
- chaoscrawl
- A Crawl mode with a permanent Misdirect effect. All monsters appear as some other type - e.g. all rats might be goblins in one game, or hydras in another, or The Royal Jelly in a third. (Except tentacles & player ghosts.) Can you figure out which is which? Maybe!
- The queen bee yells loudly at you! You are confused.
- The anaconda bleats! x2
- chaos knight
- Zealot background that starts with Xom, +0 chaos weapon of choice, +2 leather if applicable, and a scroll of butterflies.
- chaos knight reasons
- You get to start with Xom!
- You want to be a KoCK.
- chaosrobin
- Only use chaos weapons. Password robin (CAO)
- chaos spawn
- Weird demon that hits with the chaos brand. Leaves a cloud of seething chaos upon death (wonder what would happen if you stepped in it).
- <N78291> Your chaos spawn punches the stone giant. _The stone giant screams as it is devoured by a tear in reality.
- The chaos spawn gores you! You feel much better.
- chaotic
- see silver
- see chaotic gods
- chaotic enemies
- They are: shapeshifter[2], any mutating enemies, ugly thing, abomination, Tiamat, Killer Klown, apocalypse crab, chaos spawn, any demonspawn enemies.
- chaotic gods
- Chaotic gods: Jiyva, Lugonu, Makhleb, Nemelex(in 0.32+), Xom. Switching to them will anger Zin. See also: evil gods
- chaotic mirror
- A hex or charm from chaos champions. Needs line-of-fire to a target, and to pass a flat 40% success rate, to apply a status to both the caster and the target. There are equal weights for slow, haste, might, berserk, paralysis, confusion, disintegration, petrify, agility, blink, sleep, and vulnerability (-MR), resistance, and an extra-low chance for ensnare.
- chaotic spell
- Polymorph, Summon Horrible Things, Malign Gateway, Twisted Resurrection, Banishment, Summon Ugly Thing, Porkalator, and all form-changing spells (including Beastly Appendage).
- Zin hates these spells. Monsters who can cast them are considered "unclean". Monsters who innately cast them (without the actual_spells flag) are considered chaotic and are therefore hurt by silver.
- chapayev
- SLUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUURP
- see zot defense
- First death of the 2009 tournament!!!!
- see dungeon sprint
- < Chapayev> but i used a netbsd laptop for a while, of my own choice
- < Chapayev> joke is the hell of learndb, just like bad ideas is its pan
- You hear a distant slurping noise.
- Tomb -> Lair -> Blade -> Pan -> Blade -> Temple -> Zot -> Blade -> Urinal -> Blade -> Blade
- character graphics
- Using coloured letters and punctuation to draw images. This approach was pioneered in the gaming industry by Rogue (only 8 years after Pong), and still the standard in the "rogue-like" genre, although attempts have been made to fix this. Most opinions hold that the fixes are worse than the problems.
- charlatan's orb
- A new unrand as of 0.32. It boosts all your skills by 20% of your base Evocations skill and comes with the effects of the Orb of Zot, both negative (a massive stealth decrease and delayed teleportation) and positive (that sweet purple glow).
- charms
- A magic school dedicated to spells which boost your character. Removed in 0.26 (see charms[2]). Long before that, the old Enchantments school was split into Charms and Hexes.
- In 0.26, with the removal of Charms, the following spells were changed: Ozocubu's Armour become ice-only, Excruciating Wounds and Death's Door Necromancy-only, Battlesphere conjurations-only, and Song of Slaying becoming Wereblood and transmutations-only. Spectral Weapon weapon became the spectral ego and Ring of Flames was removed.
- see list_of_spells_by_school [2]
- charms miscast
- 0.16: 1: corona / random uselessness 2: curse / slowing / berserk 3: paralysis / confusion / cancellations + 4-6 mp drain / 0-18 glow. Reroll if the para is from a hells miscast. If earlier than 0.16, check enchantment_miscast[2]
- charred statue
- Found in a vehumet overflow altar vault. Infrequently casts low-power throw flame (3d5).
- cheating
- DDEE
- SpEn
- cheese
- 1200 nutrition, regardless of herbivore, carnivore, or whatever! Careful if you have the lactose intolerant mutation.
- k - the +2,+8 sabre of Cheese {speed, SInv}
- cheibriados
- The Slow God! Gives more piety for killing faster enemies (regardless of your speed), and slows you down as you gain piety. Chei increases your movement delay by 2+piety/20 (capped at 10) and boosts all your stats by piety/10 - 1 (capped at 15).
- Chei halves effect of poison and sickness. Abilities: Bend Time -- slows down adjacent monsters. Temporal Distortion -- lets monsters move towards you. Slouch -- damage to fast stuff in LOS. Step from Time -- lets monsters go away.
- If you worship Chei and go berserk, Chei will prevent the increased speed effect. This should not be considered an endorsement of Cheibriados.
- Will decrease the spawn rate of nasties during the orb walk. The lords of Pandemonium are not amused. Beware! Cheibriados tells them not to hurry.
- <ophanim> a demigod could cast haste
- <casmith789> at least beogh does nothing
- <neongrey> if you didn't have to follow chei to do it <neongrey> following chei would not be so bad
- <crate_> are you worshipping chei? <aa99> no <crate_> well then you're good
- Huge Dmg: -77%(-174hp) hp: 12%(27hp)
- http://i.imgur.com/cGO39.png
- <minqmay> paradoxically, the harder it is for you to play chei characters, the better you probably are at the game
- Felid of Cheibriados https://www.youtube.com/watch?v=0UT6rmrr9a4
- <Blade-> the slow god should not be the speedrun god
- cheibriados reasons
- You want ridiculously good stats and abilities, even if that means dying to the first yaktaur pack you see.
- https://i.imgur.com/3ERxemn.png
- You weren't going to run or reposition anyway.
- cheibriados wrath
- ABANDONMENT: 25 penance. RETRIBUTION: Increases your movement delay as if your piety was as high as it was while you worshipped. Also acts based on tension (see the second page).
- At high tension, make 40 (!!) noise, -1 (additional) penance, and keep going. At medium tension, sleeps you for 30-49 aut and maybe (2/3 chance, 3/4 if high tension) -1 penance and keep going. At low tension, slow for 100 aut and quit. At very low tension, statrot one stat by 2d6-1. For the pre-0.25 effects, see [3.
- Pre-0.25: ABANDONMENT: 25 penance. RETRIBUTION: Increases your movement delay by 10, as if you had max piety. Also Cheibriados will act based on tension. From lowest to highest: curse item, time step, slow+exhaust, sleep, random miscast.
- If tension is high (i.e. many enemies nearby, or dangerous ones relative to your level), the wrath is more severe. If there are fewer enemies, it is less severe. This is only checked at the start of the wrath, so you may discover yourself in a bad situation when you awaken.
- _You feel the world leave you behind. You fall asleep! An Angel comes into view. Ashenzari warns you: it is wielding a eudemon blade of holy wrath. The Angel hits you with an eudemon blade of holy wrath! You die...
- <ebarrett> chei wrath is probably less harmful than following chei
- cheipoke
- probably unnecessary now: a github webhook does this automatically
- http://s-z.org/cgi-bin/cheipoke
- chei rule
- No more chei.
- chei spell flags
- !sil: not prevented by silence; !AM: not affected by antimagic; breath: breath timer; emergency: only casts at low HP
- chei unreasons
- moving is good
- see cheibriados_unreasons
- chequers todo
- legendary destruction gives two messages. make the noise first and pass false to both mons_cast calls, otherwise you're getting the messages and noise of the fireball rather than legendary destruction
- cherub
- Boring holy monster, usually coming with ranged weaponry. In 0.15, will rouse nearby holy enemies, increasing their damage significantly.
- cherufe
- A combination of LO, Dj, and fire god ideas. Spells cost some HP instead of MP. Cherufes can transform into magma when they reach maturity.
- Only availible on smithgod experimental branch.
- chief of staff
- Level 27 staves title.
- chilling moan
- Something woke up, like a curse skull or an insubstantial wisp. If you didnt see it, brace for a shadow wraith or lorocyproca.
- chilliwack
- Extremely fun to spectate for his breezy playstyle. Fastest pillar-dancer in the universe. Dont believe his sweet, trusting eyes.
- chimera
- A terrifying 3-headed monster composed of three separate monsters. Uses the primary attacks of the second two monsters as its aux attacks and can use spells and special abilities from all three monsters. Removed in 0.17!
- chinchilla
- Likes: dungeon crawl, makeup, adventure time, nicolas cage. Dislikes: pornography, anime. Is secretly really good at dungeon crawl but just doesn't know it yet!!
- choko
- Chayote, a green vegetable of the gourd family. 600 nutrition.
- Steamed wedges served with a knob of butter and plenty of cracked black pepper is the only way to eat choko.
- chokowaru
- Okawaru's younger cousin, who is alleged to grant choko acquirement gifts. Disapproves of consuming either chokos or any other fruits, approves of wielding them as a weapon and firing them as explosive missiles or massive storms of chokos (that can miss any given square).
- Gives choko brand at max piety, which converts dropped corpses into chokos. Wrath creates swarms of speed 16 chokogolems and conversion of food into chokos as well as chokos into explosions or more chokogolems: see chokowaru wrath.
- Resides in Chokoban, guarding the ancient choko and turning all who oppose him into puny grid bugs.
- chokowaru wrath
- Giant glowing orb of hellchokos that smites, torments, and paralyses gr**nsn*rk.
- chris
- Monsters queries: https://github.com/ChrisOelmueller/Monsters#possible-queries --- Rotate text for vaults and stuff: http://rotate.herokuapp.com/ --- [outdated] tourney banner colour samples http://6g6.eu/sih0-mockup1.png http://6g6.eu/sih0-mock-veh-c.png --- ☡ሴ
- !lm chris uniq=cerebov 1 -tv:<8:x4 You close the door. Your life is in your own hands again!
- <elliott> tsohg: well sometimes the gen calc procs to produce a mob that your toon just can't tank <elliott> but if you're a wrecking ball <elliott> it's okay <elliott> you'll steamroll through it <elliott> and it will be trivialised
- <bh> I just do what the tavern tells me
- vanquished power structures in 4.1: skeletal warrior zombie, death cob zombie, skeletal dragon skeleton, ball lightning zombie (keeps the confused movement), giant spore zombie, program bug, goldfish zombie wandering around on floor, butterfly zombie
- <someone> You exude an air of negativity that, in my opinion, is harmful to this community.
- fuck phase shift
- chrisclouds
- ☡
- chris patches
- zot sauna http://bpaste.net/show/4uxda7scPp1hyzupzTf2/
- levdes todos: \ and 1-headed desRange and :luaOtherOther -- ideally make / an implicit line continuation in .des format instead
- felid level drain
- remove temple
- race/class messages at game start https://github.com/ChrisOelmueller/crawl-ref/compare/master...wanderer
- ruin vampires
- cap weapon enchantments at 12, then rescale to 6, also rescale slaying rings/artp
- remove all good wands and wand acquirement
- sort } screen somehow
- status light for repel stairs
- quickstart shop in temple
- remove !restab https://github.com/ChrisOelmueller/crawl-ref/compare/master...restab
- nessos & urug https://bpaste.net/show/4088055f5c7b
- hydra slayer rc (no worky, needs _show_mons_type fixed first)
- Bring back the Holy Armour of Zin {rN+++ rMut MR+ Str+3} https://bpaste.net/show/cc2f16a896b2
- language = mist
- s/tomahawk/dart
- remove dragon hides
- compact HUD and skill bar https://github.com/ChrisOelmueller/crawl-ref/compare/master...smallhud-r
- chuck
- A sprint-specific unique stone giant. Collects rocks, comes with a rock of returning.
- chunk
- A type of food left after using the butcher command on a corpse. Provides 1000 nutrition. Comes in clean, noxious, or mutagenic varieties, depending on the corpse they came from. Removed in 0.26, with the removal of food.
- cigotuvi
- Do you mean cigotuvi's fleshworks or cigotuvi's embrace? Or perhaps {cigotuvi’s dreadful rot}?
- cigotuvi's dreadful rot
- L2 Necro/Air/Poison. Rots the caster's flesh, draining them (27 points, similar to evoke draw out power or shadow form) and dropping a cloud of miasma on their tile. Gives one turn of miasma immunity. Better hustle! Replaces Corpse Rot in 0.30.
- Cigotuvi's Embrace
- Unrand +4 leather armour with rN, rMiasma, and (the exciting bit!) corpse harvesting: automatically turns nearby corpses into temporary AC via a slightly complicated formula.
- From 0.16 to 0.20, a L5 Necro spell that turned corpses into temporary AC/SH. Was very complicated and mostly just weaker than Animate Dead etc (esp because those spells were stronger back then!).
- !lg happylisk ac>400 -log
- cigotuvi's fleshworks
- Wizlab. Theme is transmutations and a dash of necromancy. Prepare to face shapeshifters, ugly things, abominations, eyes, and a flesh golem with corrupting pulse. The boss is a mutant beast called Cigotuvi's Monster.
- Loot can include a bunch of !mutation (averages ~16), transmutation and necromancy books, a staff of death, scrolls of summoning, randart jewelry or the hat of the alchemist, and a bunch of gold.
- You part the fleshy orifice. You are engulfed in noxious fumes!
- This fleshy orifice is marked as excluded!
- Probably a bad name for a porno.
- cigotuvi's monster
- A renamed tentacled monstrosity with more health. In 0.18+, a primal ox-sting-weird mutant beast.
- Cimanyd
- first ever online White Draconian Infernalist
- cinder acolyte
- Zealot background. Starts out worshipping Ignis, but will probably want to abandon once piety runs out. Gets a robe, a choice of -1 flaming weapons, and Scorch when they hit XL 2. New in 0.28.
- circlelos
- The type of los used before 0.17, so-named because it approximates a circle. With the player at position c, it's the set of points p with (p.x - c.x)^2 + (p.y - c.y)^2 <= R^2 + 1 where R is 8 under normal circumstances.
- the bastard star
- cjr
- Former crawl server hosted by Zibudo (admin@jorgrun.rocks) in Montreal, Canada at crawl.jorgrun.rocks. Went offline on 11/30/18.
- ckaux
- Canonicalised kaux, a cleaned up kaux value. Example: "club", "orb of energy", "dart", "an arrow"
- cko
- Former crawl server hosted by floraline in NY, USA at https://crawl.kelbi.org/. CKO was shut down on April 7 2024 with CDI taking its place. CKO morgues will be given a new long-term home soon, and Sequell and CAO scoring will have urls updated accordingly.
- clan firstname
- jeff (captain), grivan, heteroy, maddasher, mikee, rob
- clang
- do {.echo clang}
- The goal of the Clang project is to create a new C, C++, Objective C and Objective C++ front-end for the LLVM compiler.
- make FORCE_CC=clang FORCE_CXX=clang++
- clan names
- See http://crawl.akrasiac.org/tourney[Foo]/teams.html , replacing [Foo] with 11, 10, 09, or no characters.
- sonic yiuf
- I've got 99 problems but a lich ain't one
- The Artist Formerly Known as Prince Ribbit
- Geryon my Wayward Son
- Glowing Halberd Gnolls
- Jeremiah’s Witnesses
- clarity
- Prevents confusion, unintentional berserking, sleep, mesmerization, and fear. Gods can and will ignore it and confuse you anyway. Xom confusion will respect clarity so long as Xom is not feeling nasty. The amulet of clarity was removed in 0.18.
- claws
- +2 unarmed base damage per level and increases punch damage. Level 3 chops off hydra heads. The effects of claws are eliminated if you're wearing gloves, though at claws 3 you can't use the slot anyways.
- cleansing flame
- Piety cost 2-3; fires a radius-2 ball of holy energy which does significant damage to undead and demons but does not harm the player or friendly monsters.
- Power = 10 + 7 * Invocations / 6. Damage = 2d(power). Does 50% more damage to unholy monsters, 50% less to non-evil monsters. 0 damage to holies.
- The toadstool writhes in agony!
- clear messages
- clear_messages = true causes messages to be cleared.
- cleave
- Axes and hydra form cleave 8 spaces around you on attack. Secondary targets take 70% damage. Brands like disto and elec can trigger on any number of targets and have their full effect.
- cling
- !lg category ktyp=drowned 1 -tv:<0.2
- If you destroy the only wall next to a spider clinging over a zot trap, the spider will fall onto the trap and invoke the power of Zot against you (again).
- cloak
- A type of auxiliary armour that uses an equipment slot shared with scarves. Provides +1 base AC and can naturally generate with poison resistance, willpower, preservation, and stealth egos. Unrandart cloaks: cloak of the thief, cloak of starlight, ratskin cloak, and the dragonskin cloak.
- Prior to 0.25, could generate with an invisibility ego and couldn't generate with preservation or stealth.
- cloak of flash
- Unrandart +3 cloak {+Fly, EV+4}. Sorta merged with cloak of Starlight in 0.17. (But mostly just removed)
- cloak of invisibility
- Evocable invisibility (which causes a lot of magic contamination), but you need a lot of evo to get it workable.
- cloak of starlight
- The +1 cloak of Starlight {*Dazzle EV+4 Stlth-}. An unrandart cloak that sometimes dazzles monsters with the dazzling flash spell using 100 spellpower when you successfully dodge a melee attack.
- Prior to 0.26, it didn't have *Dazzle and had rElec and rC+ instead. Prior to 0.19, the enchant was +2. Prior to 0.17, the enchant was +0 and it had Stlth- instead of Stlth--.
- cloak of the thief
- The +0 cloak with {Quiet SInv Stlth+} Cloak of the Thief dampens all noise made in sight of the player regardless of its source by 50%. Does it let you steal things? No. But you can do whatever else you want as long as you do it quietly.
- Prior to 0.32, it had *Fog, creating fog clouds half of the times the player was hit for at least 10% of their max HP. Prior to 0.26, it had evokable +Fog instead of *Fog. The fog costed 2MP and was as difficult as berserk rage to evoke successfully.
- "Watch out, monsters! Oh no, they can't hear us, they have airpods in"
- cloud card
- Creates clouds surrounding monsters in LOS. Clouds created range from mephitic clouds to miasma and calcifying dust depending on power.
- cloud damage
- fire/forest fire/cold/holy flames/acid/negative energy: 10-32 dam if player, 6-21 dam if monster. ghostly flame: 4-18 dam. rain: 0-9 dam if 'fiery'. meph: 0-3 dam. poison: 0-10 dam. miasma: 0-12 dam. storm: 40-131 dam if player, 24-87 dam if monster. Average of 3 rolls (excp. poison/miasma/rain), Apply resistance, then apply AC, then multiply by auts/10 spent.
- !source cloud.cc:910
- cloud immunity
- Granted by Qazlal upon worship and, in 0.20, by the scarf ego.
- <mikee_> i think once you know what a cloud is you'll know what it does
- cloud mage
- A randomly named unique mage in their Cloud Mage wizlab, with the Robe of Clouds and Polar Vortex.
- see cloud mage wizlab
- do {.echo @??cloud mage}
- cloud mage wizlab
- Wizlab with crabs, death drakes, and blizzard demons (because clouds) plus shock serpents, spark wasps, and spriggan air mages (because air). Has a randomly named cloud mage and air-themed loot.
- Maybe don't use corruption here: !lg * map=wizlab_cloud -tv 105
- cloud of ink
- It's like fog, but only exists in water.
- clouds
- Flame, freezing vapour, mephitic (mephitic cloud; AKA noxious fumes or stinking), poison, black/grey/purple/blue smoke, steam, foul pestilence (miasma), mist (swamp water), and occasionally bugginess. Of these, the smokes and mist are harmless, and they plus steam can block LOS as per scroll of fog. Also, there's the {book of clouds}.
- see cloud_damage[1]
- Harmful clouds do damage proportional to how many auts you spent in them. So if you're a na of chei moving into shallow water, you get: !lg saintroka nawr god=cheibriados 1 x=dam
- see scroll of fog[2]
- Clouds out of LoS dissipate instantly (used to be 4x as fast). Before 0.19, fire over water or cold/rain over lava dissipated 4x as fast (which did stack).
- see scroll_of_fog[3]
- Fire/magma running into freezing cloud | cold running into flaming cloud deletes the cloud and decreases range by 5. Water/fountains create steam when fired over by fire/magma/hellfire, freezing cloud when fired over by sufficiently strong (xdy, x*y>35) cold. (Note cold excludes throw icicle.)
- club
- (maces & flails; +3 acc / 5 dam / 1.3 base delay / 0.6 min delay). A heavy piece of wood. Bad.
- Not a terrible weapon forged in the fires of hell -- just a terrible weapon.
- 'A club is also a funny weapon; you can't help but laugh when getting hit with a +12 club!' --gammafunk
- club stabbing
- sucks slightly less than unarmed stabbing.
- see dithmenos_reasons[2]
- clustering illusion
- https://google.com/search?q=clustering+illusion
- https://crawl.develz.org/tavern/viewtopic.php?f=17&t=10318&p=142458
- http://dilbert.com/strip/2001-10-25
- cnc
- A crawl server hosted by ASCIIPhilia in Gyeonggi, South Korea at https://crawl.nemelex.cards/ ; ssh port 1326, username 'nemelex' and password 'xobeh', or you can use the CAO key. Discord: https://discord.com/invite/mNcPSDendT
- coagulated blood
- In old versions of Crawl, what a potion of blood turns into after a while. Eventually rots and disappears. Provides less nutrition for vampires than the uncoagulated kind. Like the uncoagulated kind, can be wielded instead of a chunk when casting sublimation of blood.
- cocytus
- The frozen Hell. Beware of Ice Fiends. Ruled by Antaeus. Home of the icy rune. As of 0.28, potions are frozen solid and cannot be used here.
- Ice Fiends and shard shrikes are top threats. Wendigos can stun you and detonate simulacra on you. Narguns will shred your willpower and petrify you. Remember, your Cancellation potions are frozen!
- Flight helps while navigating the icy rivers and lakes.
- cocytus destruction
- see {unleash_destruction[2}
- coding conventions
- https://github.com/crawl/crawl/blob/master/crawl-ref/docs/develop/coding_conventions.txt
- coffee
- Far and away the most popular drink in ##crawl and ##crawl-offtopic, eclipsing even alcoholic beverages. You smell coffee!
- coglin
- A species of goblin tinkerers that can dual wield weapons and swap weapons slowly with magic exoskeletons. Coglin attacks are complicated, and Rev up over several turns to reach full strength- see ??coglin[2] for more dual-wielding details. They can't use rings or amulets, but at XL 14 choose and invent a permanent gizmo instead. New in 0.32.
- Coglin attacks start at 66% damage and take 4.0 aut of attacking to reach 100% damage, displayed as Rev, Rev+, and Rev*. When dual-wielding, attack delay is the averaged across both weapons, and weapon order is randomized each swing. You can't reach with non-polearms still, and can't both fire a launcher and swing other weapons simultaneously.
- Dual-wielding applies to all attacks for any reason (WJC abilities, manifold assault, etc.). You'll attack with both weapons, and gain rev if applicable. (enjoy your CoCK and ManAss)
- Not to be confused with Peglin.
- coglin reasons
- You're too lazy to resistance swap anyways
- e - the +8 autumn katana (weapon) manifold assault / n - the +11 Singing Sword (offhand) sonic wave
- cogmind
- An awesome game about killing robots and stealing their legs.
- cold blooded
- A flag which makes creatures get slowed by a few sources of cold damage. Includes snakes, lizards, draconians, and similar. Not to be confused with hot-blooded, which is a condition where you don't have to read my mind to know what I have in mind.
- Remember that some creatures that are cold-blooded in real life, like spiders and insects, don't have this flag.
- These effects cause slowing: Freeze-branded melee, Freeze, Ozo's Refrigeration, Metabolic Englaciation (extra), and Freezing Cloud.
- colours
- black (unexplored), blue (duvessa), green (frilled lizard), cyan (metal wall), red (lava), magenta (orc wizard), brown (rat), lightgrey (stone wall), darkgrey (out of los), lightblue (saint roka), lightgreen (river rat), lightcyan (terence), lightred (rupert), lightmagenta (psyche), yellow (sigmund), white (quokka)
- black, blue, green, cyan, red, magenta, brown, lightgrey, darkgrey, lightblue, lightgreen, lightcyan, lightred, lightmagenta, yellow, white
- see {!source init_element_colours}
- for y in {0..7}; do for b in 0 1; do for x in {0..7}; do printf '\e[%1d;4%1d;3%1dm%1d/%1d ' $b $y $x $((x+8*b)) $y; done; done; printf '\e[0m\n'; done
- combat system overhaul
- What happenened to 4.1. Everyone agrees this is necessary, but nobody wants to send DCSS to the same fate.
- combo
- race/class combination
- combo ratios
- If you'd like to know which combos are best, the latest win ratio data may help. You can see it by viewing combo_ratios[2].
- do {!lg * recent !nchoice xl>5 s=char/won o=% ?: N>50}
- You can view the source query of the Do by entering "!learn query combo_ratios[2]". Please note: The numerator filter is set to 50 for a reason. If you reduce it to, say, 25, then Sequell can easily return distorted results where half the wins were achieved by one excellent player.
- comborobin
- A project to win every char combo. The only rule is that you can't play something that has already been won on this account. To see how its doing, type: !lg comborobin won x=cdist(char)
- irc channel with comborobin announcements: ##crawl-comborobin
- https://docs.google.com/spreadsheets/d/1rwjNlE-YaHpvHcEvamPstnTV2-DAXyCsAM4ySKkFnZw/
- commit histogram
- git log --pretty=format:%ai | cut -d- -f 1-2 | sort | uniq -c | perl -lpe '$SCALE=25; s/^\s*(\d+)\s+//; $_ .= " " . ("#" x int($1/$SCALE))'
- Or add --author "Your Name" to the git log command, and change $SCALE=25 to 5 or so
- commits
- http://crawl.develz.org/trunk/changes.txt
- commit search
- %git :/text
- %git HEAD^{/target+ing}^^{/target+ing}^^{/target+ing}
- common demon
- A 3 or 4. Ranges from sixfirhy to soul eater.
- community management
- <|amethyst> I'd end up setting the repo on fire and salting tavern so nothing will grow there for a hundred years
- compile
- https://github.com/crawl/crawl/blob/master/crawl-ref/INSTALL.md
- For faster compiling, leverage the awesomeness of ccache. Also, be sure to use the -j flag if you have multiple processors available.
- concentrate venom
- A monster-only spell giving target's poison spit or venom-branded attacks curare effects.
- condemnation
- Unrand trishula that inflicts anguish on hit. New in 0.29. 🐸👼
- condensation shield
- Creates a shield that doesn't require a hand to wield (can be used with two-handed weapons, but not with a real shield). Melts when hit by fire. Stacks with the helm card and TSO's divine shield. SH granted is 4 + pow*3/40. Removed in 0.18.
- Condensation shield does not affect EV, spell success, encumbrance, or attack delay.
- condenser vane
- A single-charge xp evoker that places clouds on all targets in LOS. Cloud type scales with Evocations. Generates in games without tin of tremorstones
- Replaced the wand of clouds in 0.26.
- https://media.discordapp.net/attachments/205316046230388737/749113985734803486/unknown.png
- condescension shield
- Dude, seriously, what the heck do you think you're doing even *learning* this spell?
- conduit
- https://www.merriam-webster.com/dictionary/benign
- cone rule
- No more cones.
- *confuse
- A removed randart property that caused confusion with a stackable 1% chance when the player took a hit. Replaced with *slow in 0.19.
- confused
- A confused monster cannot cast spells and moves randomly, attacking other monsters it bumps into, and may even attack itself. A confused player moves randomly two-thirds of the time when attempting to move, and may fail to climb stairs. Confusion prevents the use of spells, scrolls, and most invocations. Potions of curing cure it; clarity prevents it outright.
- You can use Elyvilon's Purification invocation while confused.
- confusing touch
- A L3 Hexes spell that {confuse}s a monster when you successfully melee it and if doesn't resist with its willpower. Casting the spell gives you a duration for 10 + d(power) / 5 (max 20) turns, during which your attacks do no damage. The duration is removed upon successful confusion.
- Prior to 0.25, was L1, checked HD instead of MR, but didn't work on plant monsters. Upon hit, 1/5th of the time, nothing happened. Otherwise, if the monster's HD was greater than or equal to random2(24), nothing happened. Otherwise, it got confused. Prior to 0.23, it didn't work if you had a weapon wielded.
- conjuration
- Magic school that blows things up.
- See list_of_spells_by_school [2]
- See list_of_spells_by_school [3]
- conjuration challenge
- Win a pure conjurer: magic dart, searing ray, IMB, IOOD, no other spells, and no damaging or affecting any monsters with anything else.
- Won by: jle (3 runes, SpWz, 0.9), mopl (3 runes, TeCj, 0.20)
- conjuration miscast
- Prior to 0.25, 1: smoke / 6-12 dmg 2: 9-25 dmg / 3d12 explosion 3: 12-40 dmg / 3d20 explosion
- conjure flame
- A level 3 spell that creates a cloud of flame. The flame appears the next turn on the tile where you were standing, provided no one (you or monster) is on that tile then. Many weaker monsters will be unwilling to cross it, but some tougher or less intelligent ones will. Replaced with kindle blastsparks in 0.30.
- Prior to 0.25, the flame appeared instantly in a selected unoccupied space.
- conjurer
- A mage background that starts with the spells Magic Dart, Searing Ray, Fulminant Prism, and Iskenderun's Mystic Blast. Also starts with a +0 robe. Background abbreviation is Cj. Identify target. Blast target to tiny bits. Rinse and repeat.
- conjurer statue
- Hurls orbs of destruction at you. They hurt (up to 117 raw damage)!
- consecrated labrys
- A fragile +4 holy broad axe with +1 base damage, fly, sinv, and Valiant, gaining extra enchant while scary enemies are in sight. It gains +3 per ‘yellow’ enemy and +9 per ‘red’ up to a max of +16 total. Sort of the holy version of the obsidian axe. Added in 0.30.
- consensus
- 11:56:41 <@Grunt> ready for prime time??? 12:03:01 < Cheibriados> Grunt * 0.16-a0-2967-g3fb461f: Gell's Gravitas.
- conservation
- Gone along with item destruction.
- console
- http://crawl.develz.org/wordpress/howto
- Non tiles. The cool way to play.
- console reasons
- <caleba> i converted to console to throw my wife off the trail, now she knows it's a game :(
- <p0a> I like to play with long sword because it looks cool
- console unreasons
- <nikheizen> yeah it was just a big blue Z
- <aoei> apparently there was a pan lord on my orbrun, spicy <aoei> i dint even see it
- constriction
- Nagas, octopodes (both player and monster), ball pythons, anacondas, tentacles- both vanilla and eldritch flavours- and tentacled monstrosities get this as an extra attack. Holds the target in place.
- Players and monsters can only constrict things of the same size or smaller. Players have a 1/3 chance to not be constricted. Teleporting (including blink, etc) allows you to escape and break constriction. Constriction reduces player or monster EV by 10.
- The chance to escape for players is 45%, 75% and 100% (increasing with every escape attempt). Monster escape chance is escape_power/hold_power. escape_power is 5 * escape_attempts^2 + HD + 5. hold_power is [BVC: 80 + power/3] or [wand of roots: 50 + power/2] or [otherwise: 3 * attacker_XL_HD + 40]
- Using boomerangs of dispersal on the thing constricting you allows escape (for now). Also: polymorphing it; becoming larger than it; invoking sanctuary; moving it with tornado.
- Octopodes can constrict up to eight creatures, depending on what they are wielding; others can constrict only one.
- construct spike launcher
- L2 Forgecraft spell in Forgewright’s starting book. Constructs a spike launcher in a random adjacent rock wall. This spike launcher can’t be damaged or targeted by enemies, and will launch spikes at a random foe adjacent to it every turn.
- Positioning near only a few rock walls or in a straight corridor can control its random targeting. It doesn’t work with any other wall types- be cautious around dangerous enemies in early vaults made of stone.
- *contam
- An artefact property which contaminates you when you unequip the item in question.
- contam
- Powerful enchantments have cumulative side effects on the body, represented by a magic contamination stat. When you get enough contam, you start glowing, and you can get mutations. But it decays - unless you are hasted or invisible. The mutations are 1/5 random, otherwise bad with a 50% chance of overriding mutation resistance.
- The following effects cause magical contamination: haste, invisibility, extending haste, controlled blinking, mutagenic artifacts, Disjunction, Irradiate, some spell miscast effects (Charms, Hexes, Translocations and Transmutations), cancelling effects using stasis, (some) distortion unwields.
- The contam timer triggers every 200-600 auts. If you have 5000+ (yellow) contam, there is a contam/12000 chance of getting a mutation (80% bad 20% random). If this happens with 10000+ (half way to light red) contam, there is also a 50% chance of releasing a magical explosion (random element, 3d(contam/2000) damage, radius rand_round(contam/15000) (min 1 max 9))
- see *contam
- contemplative
- The opposite of wild magic mutation, now a badmut.
- controlled blink
- Level 8 Translocation spell that works like a blink scroll and gives contam. Removed in 0.28.
- <danharaj> cblink is like an undo button for being bad
- < Elynae> that's the chicken spell
- !lg araganzar hehu xl=27 1 -tv:<0.6:x5
- control teleport
- Spell which gives cTele for a brief period. L4 charms/tloc, found in Control and Spatial Translocations. Removed in 0.17
- control undead
- Attempts to temporarily enslave all nearby undead. Removed in 0.21.
- control winds
- Moves around clouds (such as those making up forest fires) so they usually end up off things allied to the caster (/ trees) and sometimes on things it's fighting.
- conversation
- Oh hi, it's been a while! What's that? Oh, I think you're looking for conservation. Yeah, good seeing you too.
- cool
- refrigeration
- see wensley
- see sakuyaizayoi[2]
- tab
- squarelos
- xom
- newveh
- coolplayers
- Players who have won at least one combo that makes a word online in 80x24 console using vikeys or arrows+numrow or an external numpad, or a non-qwerty keyboard layout.
- <Grunt> I am a coolplayer <gammafunk> so, how do we edit those?
- coolrobin
- a by-invite only roundrobin, if you don't know the password, you aren't invited. Heavy-armour spellcasting preferred. Started by xyblor when he got tired of his roundrobin characters dying.
- corona
- Outlines the target in light, making them easier to hit (roughly the same as +10 accuracy). Makes invisible things (temporarily) visible. Tastes less pissy with a wedge of lime. Don't leave it in direct sunlight. Removed as a player spell in 0.28.
- corpse
- Remains of a slain creature. Useful for certain necromantic spells, such as Animate Skeleton. Stationary - cannot be picked up or apported. In old versions, could be chopped up into varyingly edible meat, drained of blood by vampires, or (in really old versions) sacrificed to certain gods.
- corpse colour
- white=safe green=poison red=rotting purple=mutagenic
- corpse colour was removed in version 0.21
- corpse rot
- Since 0.29, L4 Necromancy/Poison/Air. When cast it produces miasma for each corpse-producing monster killed in sight, scaling with power. Replaced with cigotuvi's dreadful rot in 0.30.
- From 0.25 to 0.28, L2 Necromancy/Air. Rots all corpses in LOS (leaving skeletons) and places that many miasma clouds on random tiles adjacent to you.
- Prior to 0.25: level 2 necromancy. Produces a single square of miasma over any nearby corpses (range is something like 6 away from you), turning the corpses into skeletons. If there are multiple corpses on a square, only one of the corpses will be affected. The miasma lasts approximately 12 turns.
- see poisonous_vapours[2]
- corpse slap
- The act of Portal Projectiling a corpse just before an enemy, then Corpse Rotting it. Gone in 0.15.
- corpse violating
- Fedhas hates the spells: Animate Dead, Animate Skeleton, Twisted Resurrection, Sublimation of Blood, Necromutation, Cigotuvi's Embrace (0.16+), and Simulacrum (and Fulsome Distillation while it existed). Fedhas doesn't mind Corpse Rot, since magically accelerated decay is still decay.
- corrode
- A randart property that gives you a 3% chance to be corroded (see corrosion) upon taking damage.
- corrosion
- Acid among other effects may inflict the debuff "Corr". When something attempts to corrode you, it has a Corr_level/(Corr_level+7) chance to fail. Each level of Corr reduces your AC by 4 and gives -4 slaying. Goes away after enough time has passed. Corr(-4) means -4 slaying/-4 AC. Monsters get a non-stacking -8 ac, and have a 2/3 chance to be corroded when splashed.
- corrosive bolt
- Monster spell that fires a bolt of acid. Does about 3/4 as much damage as elemental bolts (fire, cold) but causes corrosion.
- corrupt body
- A hex from corrupters. With line-of-fire, afflicts a temporary mutation with the same resistance check as wretched stars, but has body themed mutations, and tries to place two levels of the mutation when possible. Also has rF-(--) and rC-(--) mutations in said list.
- corrupter
- Lugonu Ds enemy class. Has Plane Rend and Entropic Weave.
- corrupting presence
- Tier 3 Ds mutation. Rank 1 corrodes damaged enemies, Rank 2 adds chance to malmutate damaged enemies, Rank 3 adds Word of Chaos ability.
- corruption
- Makes a chunk of the current floor more Abyss-like, by shifting walls and summoning a lot of neutral creatures for 600+ turns. Useful to kill everything and to break into certain vaults. May convert altars to Lugonu altars. Usable once per floor, not usable in the Abyss. Cannot alter unnaturally hard walls.
- Don't overlook this ability. Can reliably take out the majority of uniques, including Mennas and most hellpanlords.
- council god
- You're probably looking for wu jian. During testing, it was an experimental playable on CBRO. Tavern thread: https://crawl.develz.org/tavern/viewtopic.php?f=8&t=21725 Github PR: https://github.com/crawl/crawl/pull/387
- coward
- alive
- cpo
- DCSS server in Sydney. Run by chequers aka alexjurkiewicz. https://crawl.project357.org/
- cporobin
- robin account for CPO players, password robin
- crab rule
- no more crabs.
- https://i.imgur.com/AjahzKe.png
- There is only one rule and it IS crab
- https://www.youtube.com/watch?v=WHjB9oOwlPI
- crace
- Canonical race.
- cracking sound
- "You hear a cracking sound!" is when a thrown large rock mulches to stone outside of LOS
- crap
- <Nexos> e - the cursed -1 leather armour "Crap" {Acc+2}
- the cursed +1 leather armour "Crap" {Dex+3 Dam+4}
- crash
- If you crash and the state does not seem recoverable, go to Advanced Options in dgl and then Backup Save File and let the developers know you've done so when you file a report in mantis: crawl.develz.org/mantis
- crate
- <crate> fyi i'm not a crate irl
- see craterc[1]
- <crate> how do i ever win crawl <crate> i cant type
- <crate> its ok i'm cheating
- !lg * !fo killer="prince ribbit" min=turn
- imo autofight is actually safer than not-autofight
- http://www.oldmanmurray.com/features/40.html
- Doesn't like translocations.
- crate crawl
- https://crawl.develz.org/tavern/viewtopic.php?f=12&t=8705 update for .14: get the silver rune then leave, no entering depths/crypt/elf, can only enter one lair rune branch
- https://gitorious.org/~nooodl/crawl/crate-crawl/commits/crate_crawl
- cratecrawlrobin
- robin account where you play as normal, except when you're finished with D:20, go back to D:1 and exit the dungeon. Password is robin.
- craterc
- http://crawl.akrasiac.org/rcfiles/crawl-git/crate.rc
- todo: new portal vault message colours, de-magentify monsters?, drop_filter and autopickup redo??, unberserk monsters, volcano removal??, borg message notes?, reverse item order?, fix elemental coloured monsters, salamander mystic colour, make grand avatar a nonliving glyph
- volcano: You feel an oppressive heat about you.
- crawl
- a wretched hive of scum and ascii
- <Noomx> its not nethack :(
- http://24.media.tumblr.com/tumblr_m4161i8U6k1qj4nfso1_400.jpg
- http://i.imgur.com/ixCsi.gif
- http://i.imgur.com/eRc6sBC.gif
- <kunwon1> crawl is not a game, it's a lifestyle
- <ontoclasm> (And then I almost died) is a pretty good synopsis of crawl
- <Zooty> The whole game is a sort of capture the flag with pan lords
- <PleasingFungus> crawl is beautiful, and perfect.
- <MarvinPA> #9705 looks like it's working as intended, in that friendly mirrored trj doesn't create any spawns, but if you turn your mirrored trj hostile then it can create spawns
- You will die of stupid move by careless or bored.
- <Kolbur> that's kinda stupid
- <flappity> fuck <flappity> fucking fuck
- a player ghost interrupted me eating fruits to make inventory space to pick up an ego blowgun in order to identify it which turned out to be a -1 cursed blowgun
- after all, a Rouge like
- ##crawl-admin
- Channel for server-operators. Feel free to join if you wish to set up a server (community or not).
- crawl.ahk
- tab using the scrollwheel
- crawl alternative
- A very old (pre-Stone-Soup) and apparently abandoned fork of Crawl: http://www.interq.or.jp/libra/oohara/crawl-alternative/ or https://github.com/crawl/crawl-ancient/tree/alternative
- Has a branch of unseen horrors (which have disease brand), mimics, and golems. The transparent rune in it is guarded by greater unseen horrors (that have antimagic!) and silence golems.
- * unseen horror, slime creature and skeletal dragon disease you || * ugly thing makes you forget the map; || * moth of wrath has a poison which makes you angry and confused || * the melee attack of tentacled monstrosity causes short paralysis (partially resistible by Traps & Doors skill)
- * Orb guardian is now invisible
- crawl-ancient
- https://github.com/crawl/crawl-ancient contains 2.72, 4.00b26, 4.1.2alpha, and crawl alternative
- crawl code
- You cannot create a species with an all-caps name.
- gammafunk: there are two dice classes and they use different conventions, I always forget which is which
- <gressup> load bearing edge cases
- crawlcode
- Come get some. ~ https://twitter.com/crawlcode
- send candidate submissions to |amethyst, wheals, or PleasingFungus
- crawl confessions
- I'll admit, after a couple games I went into the source code and made an overpowered griffon race for myself. Somewhat because it was hard, but mostly because griffons.
- For some reason I see Spriggans more like little children/toddlers. Similar to FFO TaruTaru with elven beauty and elf ears. Kind of like a toddler Link from Zelda fame. I wish I could draw so I'd draw my own little SpEn (formally SpSt) posing Dihonored style.
- Her Crawl iteration actually does use equipment since for some reason this is required for her survival, but her custom tile shows otherwise, as for her to be in character, she must be naked. My Demigoddess tile is specifically without underwear and has a specially long 'cape' for her very long godiva hair entirely for this purpose.
- That and my burning love for Jellies has nothing to do with my orientation. n_n It's hard to explain, but... the thought of their thick, gelatinous form melding to my shape to grip me firmly, combined with the burning heat from the acid... it just gets me so excited.
- no i want an elf to hold me down and fuck me to death, consensually
- Crawl Cosplay Challenge
- https://cosplay.kelbi.org/
- Crawl Cosplay Trunk Tournament
- https://cosplay.kelbi.org/tournament/about
- #crawl-dev
- The IRC channel for Crawl development and design. Many but not all devs frequent the channel. To join, "/join ##crawl-dev". Logs are at http://s-z.org/crawl-dev/ .
- crawl development
- <tenofswords> oh well, complaints first, design never
- 🚲🏠
- <amalloy> imagine your head is shaped like a wine glass
- crawl flowchart
- http://i.imgur.com/AQKC3NK.jpg
- crawlingbirds
- !lg crawlingbirds tehu 2 -tv:<T41900:>T42000
- crawl insults
- hey man, you suck. go to hell with no food. and maybe find an abyssal rune when you get cast there by a hell effect. and then find a scroll of acquirement and use it on food. and then go invisible and spook asmodeus good.
- You're so bad at crawl you read the wiki and got better
- You don't memorize swiftness.
- You get a higher score when you play on quitrobin.
- Yo momma so slow that slouch heals her
- yo momma so fat she shatters every step
- felids
- Talking to you is like talking to Zin.
- You're so stupid your int crashed Crawl
- your momma so ugly cigotuvi's degeneration has no effect
- <mikee_> your ho looks like an ogre
- GH
- Yo mamma so fat it took a death cob 50 hits to starve her
- crawl light
- A fork of Dungeon Crawl: Stone Soup. https://github.com/dtsund/crawl-light for source.
- features: no food, no identification, no curses, squarelos, hard mode, monsters (including allies) follow you across levels like brogue, bee castle
- crawl mysteries
- do {!bug 7738}
- crawl players
- <MarvinPA> <HangedMan> crawl attracts all kinds <Henzell> sexyelfdreams...
- <the_glow> im genuinely surprised that there are multiple variants of hitler boner
- <the_glow> lol PISS entered a sewer
- <minqmay> the_glow1: XxWeEdMaN420xX deserves a crawl_players entry dont you think <the_glow1> he deserves more than that
- <the_glow> !gamesby GayWeedDad
- see {%rc scarletj}
- <xFleury> &watch mnoleg69reagan42 <Sequell> No milestones for mnoleg69reagan42. <mnoleg69reagan42> dude i'm mnoleg69reagan420 <mnoleg69reagan42> irc cuts off the last character
- <talism> Nah, I play as donglord
- <Sizzell> Lasty (L13 HuCK) killed the ghost of BIGfuckingErectPENIS the Spear-Bearer, a powerful MfGl of Okawaru. (Lair:1)
- Penis the Stickfighter (L15 HOMo of Okawaru) reached level 5 of the Snake Pit on turn 38147. (Snake:5)
- 21705 | Abyss | mumbologist: whats he doin down here | Autumnvixen: I was sent here twice, didnt go willingly.. also im not a he | CursedNobleman: oh, that explains the name | mumbologist: i assumed furry | Autumnvixen: furry too yeah
- PanicAtNabisco (L19 DEFE) found a serpentine rune of Zot.
- crawl stories
- http://imgur.com/a/rJhHk
- crawl wiki
- An old and vain project to create a correct repository of all Crawl game mechanics and strategic analyses. If you need help, do not look here (yet?). If you are the sort with free time, do contribute, possibly after contacting fluffymormegil.
- craymondson
- <craymondson> i'll just equip this sword and activate berserk, then switch to my hydra killing flail
- crazy yiuf
- This unique has a quarterstaff of chaos with decent plusses, and lives in a cottage in early dungeon. He's not tainted by a shred of sanity -- unless confused! Always has a cloak. Random colour. Like an ogre, he can deal up to 35 or so damage in one shot. Or paralyse or banish you.
- Try listening to him when you worship Xom!
- He spends his time repairing his cottage with a random mace (or with dozens of random maces, lying through his forest).
- http://i.imgur.com/b23LM.png
- The maces were hammers back when hammers were a thing.
- c-r-d
- https://lists.sourceforge.net/lists/listinfo/crawl-ref-discuss
- creak
- "As you open the door, it creaks loudly!" happens one_chance_in Dex + Stealth.
- the chance of the door creaking increases exponentially with the number of dangerous foos at the other side of the door
- credits
- https://github.com/crawl/crawl/blob/master/crawl-ref/CREDITS.txt
- creeping inferno
- Stalks you like a lurking horror, detonates into a fire storm. New in 0.28!
- cribozai cards
- 5c 7s
- crimson imp
- An annoying bastard that hits you, blinks away, and regens fast enough that even when you do hit them they nearly heal it all back. Hit them hard and fast before they run away, or just take them with you to another level and ditch them once they blink away (imp parking).
- Look out if one picks up a bow. Also, take note that blinking plus archery works both ways.
- This is the common "imp". Was just called "imp" before 0.10. There are also shadow imps, iron imps and white imps.
- dedhed81 the Thaumaturge (L10 DEFE), worshipper of Vehumet, slain by a crimson imp (the +6,+0 lajatang "Concordance" vamp) on D:7, with 4362 points after 12173 turns and 0:58:04.
- http://www.doomworld.com/10years/doomcomic/comic.php?page=8
- crocodile
- Less HP than a yak but hits as hard and drags you backward with it. Amphibious, found mostly in sewers and ossuaries. Removed in 0.26 and returned in 0.31 with the dragging mechanic.
- cross training
- 40% of the skill points (not levels!) in any weapon skill is used to boost the cross-trained skill for free. Short <-> Long Blades, Maces <-> Axes, Axes <-> Polearms, Polearms <-> Staves, Maces <-> Staves
- Training the weapon skill you want is always 150% more efficient than training one that crosstrains with it, unless you have a manual for the other skill in which case it's STILL 25% more efficient. Aptitudes do not affect this at all.
- crown
- see crown of dyrovepreva or crown of eternal torment
- crown of dyrovepreva
- +3 unrandart hat {rElec Int+2 SInv}. A large crown of dull bronze, set with a dazzling array of gemstones.
- <Sequell> dorocyprova ~ lorocyproca[1/1]: Congratulations on typing that.
- crown of eternal torment
- +3 hat (sInv, rN+++, Curse, torment immunity). Gives -20% mhp while worn. Suggestion: don't. Existed during 0.17 development, but never made it into a release.
- crucible of flesh
- A portal you’re forcibly sent to after Vessel of Slaughter runs out, or randomly as the main part of Makhleb's wrath. A small automapped level, where exits spawn only by killing continuously-spawning paralyzed player-species monsters and xl-scaled demons (with the latter being worth half as much escape progress).
- The Crucible has four sections interweaving the four Hells, but aside from providing lava or doors, they have no connections to where the spawns one must kill or endure. Makh’s heal-on-kills works within the Crucible, even though no experience or items can be found in it.
- crusade card
- If power level >= 1 a check for every monster in range will be made, and if HD*35 < random2(power) you will enslave the monster. This only works on living monsters which are not uniques, not magic immune and will not be enraged by your god. This card will also give the effect of abjuration (even if the power level has not been met).
- crusader
- A background removed in 0.9. Started with a weapon and a spellbook containing berserker rage, regeneration and haste.
- cryp71c
- according to BirdoPrey, is an obsessive Ds player. (note, it doesn't mean he's actually GOOD at DS) :D
- has sacrificed more spen's to the careless-death god than you will ever win.
- <+Cryp71c> Not sure if this is a bug, I opened a door, then when I go to close it, I get "There's a thick-headed creature in the doorway" <+Cryp71c> oh, nvm..I was standing on one of the door squares.
- crypt
- Accessed from the Vaults somewhere on level 2 or 3. Three levels deep. DracoOmega gave it a revamp involving ancient champions, eidolons, lost souls, phantasmal warriors, and revenants, reducing zombie and skeletal warrior fatigue in the process. 1 in 3 chance to have a death talisman at the end!
- cryptofortress
- Widely regarded as the best Crypt:5 vault map.
- <Pacra> the best one
- crypt of the necrodancer
- The new thing you're playing right now.
- Do you have your DDR pad?
- crystal ball of energy
- Evoke for MP. Gives 5+(2d(2*Evo)-2)/2 MP. Minimum 5.86% chance to drain all your MP (with max Evo and >22% MP), 1:3*Evo chance to drain 1-3 INT and 5:6*Evo chance to confuse you for 11-20 turns. The closer you are to 0 MP, the higher your chance to drain MP. Must have 2+ Evo to use. Removed in 0.25.
- crystal echidna
- An omni-immune crystalline rodent that throws barbs and Crystallizing Shots that inflict Fragile!
- crystal glass
- exists but doesn't really act as crystal
- crystal golem
- Replaced by crystal guardians in 0.14.
- More like cake golem. Yum.
- Nothing like cake golem.
- crystal guardian
- High AC non-living monster with strong melee damage. Able to cast a crystallizing shot which makes the damagee as Fragile as glass!
- crystal plate armour
- 14AC, 23ER.
- The probability that a randart CPA is +23 (the max possible) is exactly 101/112500.
- crystal wall
- Reflects cold and flame the way lightning bounces off ordinary walls. Immune to digging and disint, but extremely easy to LRD. Appears very rarely naturally outside of abyss, and then constitute large parts of the level; most obtrusive uses of it signify a vault.
- Affects throw frost/flame, flame tongue, bolt of fire/cold, fireball, sticky flame(!), and breathe fire/frost/sticky flame
- csdc
- Crawl Sudden Death Challenges, starts 31st Jan 2020. 0.24 Homepage and Standings: http://csclub.uwaterloo.ca/~ebering/crawl/csdc/0.24/index.html Channel ##csdc. Commands: csdc commands
- Crawl Sudden Death Challenges. Season 4 announcement thread: https://crawl.develz.org/tavern/viewtopic.php?f=23&t=17860. Channel: ##csdc
- Season 3 is complete! Scoreboard: http://rob.pecknology.net/csdc/. Season 3 information: http://goo.gl/NfKqC3
- Season 2 Info: http://goo.gl/YirRKU. Season 2 Standings: http://goo.gl/HVlgPA.
- Season 1 Info:: https://crawl.develz.org/tavern/viewtopic.php?f=23&t=10503. Season 1 Results: http://goo.gl/ighMYL.
- 0.22 Season: http://csclub.uwaterloo.ca/~ebering/crawl/csdc/0.22/index.html
- 0.23 Season: http://csclub.uwaterloo.ca/~ebering/crawl/csdc/0.23/index.html
- csdc bonus
- A list of optional bonus challenges for Crawl Sudden Death Challenges. Unless specified, you do not need to win the game to complete the bonus.
- Week 1: Tier 1 - Kill Geryon. Tier II - Collect the icy rune.
- Week 2: Do not abandon Xom during the game. Tier I - Enter Abyss:5 at any time. Tier II - Collect abyssal rune as your first rune.
- Week 3: Tier I - Enter Depths before Lair. Tier II - Enter Depths:6 before Lair.
- Week 4: Tier I - Enter Lair:8 at level 12 or lower. Tier II - Collect a rune at level 14 or lower.
- Week 5: Tier I - Collect your first rune with Evocations as your highest skill. Tier II - Collect your third rune with Evocations less than 15 as your highest skill (Prestidigitator title).
- Week 6: Tier I - Enter a ziggurat. Tier II - Reach level 20 of your first ziggurat entered.
- Week 7: Tier I - Enter Tomb before Depths. Tier II - Collect the golden rune as your third rune or earlier.
- Week 8: Tier I - Enter Orc:4 before Lair. Tier II - Enter Elf:3 before Lair.
- Week 9: Tier I - Collect a rune before entering Lair. Tier II - Collect a rune before entering Temple, Lair, or Orc.
- Week 10: Tier I - Kill at least one unique while in bat-form. Tier II - All uniques killed must be killed while in bat-form (minimum 3 uniques).
- csdc combos
- A list of challenge combos for Crawl Sudden Death Challenges.
- Week 1: DgCj
- csdc commands
- !csdclive links to the latest action. .csdc brings up the latest unwatched sudden death on the tv.
- !csdc [wkn] an overview of the csdc week. !csdcgod [wkn] god choices from the week. !csdcwon [wkn] wins from the week. These take an optional week argument, and default to the current week.
- Keywords that drive the commands: csdc (points to the version), wks (points to the weeks), wkn (for each week), csdcwk (current week), and the csdc nick
- csdc info
- StartDates|20140127|20140202|20140210|20140215|20140222|20140301|20140308|20140315|20140322|20140329
- EndDates|20140210|20140217|20140224|20140301|20140308|20140319|20140322|20140329|20140405|20140412
- ChallengeChars|DgCj|DrCK|DsTm|GhHu|NaEn|MfFi|TeSk|DEVM|TrAM|VpAE
- csdc tactics
- Try on items at XL4. Quit if they are awful/cursed.
- csn
- Webtiles trunk server at crawlus.somatika.net (US). Very dead.
- csplat
- Crawl's analogue to SplatTV, telnet termcast.develz.org to watch.
- Source: http://github.com/greensnark/dcss_tv
- cszo
- Former crawl server. For some context on why, see https://www.reddit.com/r/dcss/comments/4eczzm/sz_offline/d1z1fpb
- ctags
- http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/docs/develop/ctags.txt;hb=master
- cTele
- Allows you to control the approximate destination of any teleport or blink while active. When this occurs, it causes contamination and delays your teleport. Granted by the ring of teleport control or the spell Control teleport, both of which were removed in 0.17. Prior to 0.13, was also granted by a mutation.
- ctrl+f
- Extremely flexible. Your best friend. Try these: 'armour && ego' 'dungeon' 'd:3' 'summon butterflies' 'art' 'MR' 'short blade'
- Some searches are treacherous: compare "rf", "protection from fire", "ring of fire". hdarc attempts to work around this problem, though, using autoinscriptions.
- cue
- European Crawl server, located in Amsterdam, Netherlands. https://underhound.eu:8080/ or underhound.eu, port 23, username: terminal, key: http://crawl.develz.org/cao_key http://crawl.develz.org/cao_key.ppk See putty for Windows users. Runs 0.10-trunk (DCSS, Zot, Sprint, Tut). Formely known as CLAN.
- Hosted and maintained by TZer0
- Rebuilds trunk at 00:00-GMT+1 and 0.15 at 20:00-GMT+1.
- Morgues can be found at http://underhound.eu:81/crawl/morgue/
- culicivora
- Heals other spiders, weak to poison.
- curare
- A type of poison that will slow you, poison you, and do large impact damage (called asphyxiation). To avoid it you can use eXamine to avoid being in any dart-equipped creature's line of fire for too long. Poison resistance prevents the poisoning and asphyxiation, as well as the slowing (being undead will too).
- According to ogaz, you should carry curare around with you so that you can forget to use it and then feel like an idiot when you die.
- cure poison
- Former L2 Poison spell. Removed in 0.19 (wow, that late?). Notable for being a Poison spell that TSO didn't mind. Cures a few levels of poison, about from deep red to yellow (and yellow to none). That's about it, so it isn't.
- curse
- Ashenzari will intermittently offer various types of curses to worshippers (see [2]). Cursing a piece of equipment provides skill bonuses scaling with piety, but prevent you from removing the item normally. Cursed items can only be destroyed by using {shatter the chains}, which will permanently destroy them.
- Melee: all melee weapon skills + UC. Range: All ranged skills + Throwing. Elem: All elemental spell schools. Alch: Poison and Transmutations. Comp: Summoning and Necromancy. Bglg: Conjurations, Hexes, and Translocations. Self: Fighting and Spellcasting. Fort: Armour and Shields. Cun: Dodging and Stealth. Evo: Evo.
- In 0.26-, some items were cursed (usually items with negative properties) and could only be removed with scrolls of remove curse. In much older versions, mummy enemies' death curses would curse your equipped items.
- curse card
- Card from deck of punishment. By card power, 0: Curses one or two items. 1: Curse at least one item and a random number more, the average being 4. 2: Curses every item you've got, but may stop after each item if 1:1000 is rolled.
- curse of agony
- Level 5 Necromancy spell, the latest version of Agony as of 0.31. Hexes a foe without rN in a range of 3 with boosted spellpower. If it succeeds, the foe will have their remaining health cut in half after the next two times the caster hits them with melee attacks.
- curse skull
- An undead skull that specialises in tormenting you and summoning undead that kill you. Not affected by silence. Was stationary, then became wandering mushroom-like for a while, then became stationary again, now is a mobile 15 speed!
- curse toe
- A rotting toe. Gross! Likes summoning lots of wandering mushrooms and deathcaps at you, then tormenting you. Zot-exclusive, outside of certain vaults and zig sets. Moves slower than its action speed.
- If you worship Fedhas, the summoned wandering mushrooms will be peaceful to you, but the deathcaps won't be.
- The curse toe gives a chilling moan.
- cursor
- If your cursor is invisible outside of LOS, set "use_fake_cursor = true" in your config.
- curvature
- WHY DO YOU KEEP TRYING TO PUT CONES IN CRAWL'S GEOMETRY, THEY DON'T AND CAN'T WORK ON A CHEBYSHEV GRID, AND WHAT ON EARTH IS THE POINT OF THE BLOCKS OF ICE
- < ebering> your geometric intuition from real life doesn't apply to crawl < ebering> 8 equilateral triangles meet around a point! < ebering> that's too many
- custom sounds
- CNC has a sound patch already, but you can install it locally to have sounds on any server!
- To enable sounds on non-CNC servers (1 of 3). Install a script manager for your browser: Violentmonkey, Tampermonkey, or Greasemonkey. (2 of 3). Install https://greasyfork.org/en/scripts/493267-dcss-webtiles-extension-module-loader script
- (3 of 3). Add these settings to your .rc file: https://github.com/refracta/dcss-webtiles-extension-module/tree/main/modules/sound-support#rc-example
- cwz
- Crawl server (webtiles-only) located in Korea; the server admin goes by hong on irc. http://webzook.net:8080/
- CWZ has javascript to extend chat functionality and add sound to WebTiles! To load this, spectate/play a game, open the chat window, and click [Enable Webtiles Additional Function Module]. The chat menu will change, and you can click FX to enable/disable sounds and S to change volume. Click ARc to autoreconnect the watched user and CT to set the chat window transparency.
- List of message strings and the sound files they trigger: http://webzook.net:8080/static/soundpatch/match_data/en.js ; To hear a file, add the .ogg filename to the base URL of http://webzook.net:8080/static/soundpatch/effect_data/common/ e.g. http://webzook.net:8080/static/soundpatch/effect_data/common/hellcast.ogg
- Gallery of cwz splash images: http://imgur.com/a/JNOiv
- brainstorm: stone is 돌 in Korea, it's pronunciation is dol, we call stonesoup 돌죽, dolzook | ASCIIPhilia: dol(돌)=[Stone] jook(죽)=[Soup]
- Has the best splash screens.
- ttyrecs are at https://webzook.net/soup/ttyrecs/ If you are looking for very new ones you need to change that url to soup/rcfiles/ttyrecs/
- cXc
- Server in France owned by melvinkitnick at CRAWL.XTAHUA.COM -- ssh port 22, username crawl, uses CAO key (available at http://CRAWL.XTAHUA.COM/crawl/keys/). Webtiles address: https://CRAWL.XTAHUA.COM Discord server https://discord.gg/SzXGZNS
- Announced by Eksell, which uses | as a prefix. Morgues, ttyrecs etc. are at http://CRAWL.XTAHUA.COM/crawl/
- cyan ugly thing
- An ugly thing resistant to electricity. Its electric attack ignores AC but deals less damage than other ugly things.
- cyborg
- A human robot hybrid. Either a human with a really advanced options file, or a bot that needs a lot of handholding, depending on how you look at it.
- cyc
- Crazy Yiuf's Corner, a Tavern forum for silly posts and ideas too silly even for GDD: https://crawl.develz.org/tavern/viewforum.php?f=17
- cyclops
- They throw large rocks. Slow.
- they love sheep. There are no cycsheep though.
- cyno
- an experimental species aka bultungin aka gnoll
- d
- d pulls up your current inventory to select items to (d)rop. D immediately (D)rops the last item you picked up without bringing up the menu. d (monster glyph) is a draconian-type monster (see d[2]). D (monster glyph) is a Dragon-type monster (see D[3]). Also refers to the Dungeon (see d[4]). For dice notation e.g. 3d5, see d[5].
- see draconian [3]
- see dragon
- see dungeon
- see xdy
- daeva
- Very rare monster summoned by TSO as pets or punishers. Can also be seen occasionally in the Abyss, holy pan, Zig holy levels and in a couple of vaults. Spells: Smiting, smiting, smiting.
- daftfad
- <daftfad> D - an uncursed runed spear of dragon slaying <-- too bad this is a useless brand <daftfad> aight time to test this spear on a steam dragon <Henzell> daftfad the Slasher (L8 HuGl), worshipper of Okawaru, blasted by a steam dragon (ball of steam) on D:5, with 854 points after 6804 turns and 0:48:03. <daftfad> ...
- Q: how do I kill X A: wand it
- dagger
- (short blades; +6 acc / 4 dam / 1.0 base delay / 0.5 min delay). A double-edged fighting knife with a sharp point. Notable for getting a larger stabbing bonus than any other weapon. Doesn't chop hydra heads.
- dagger of chilly death
- +9 dagger of Chilly Death {freeze, rPois rF- rC++ MR+}. Can apply flash freeze on hit.
- damage
- See weapon damage, unarmed combat
- damage formula
- base damage * str bonus * 1% per level of fighting * 2% per weapon skill
- damnation
- 3x3 explosion used by certain high level demons and priests. 3d20 damage, requires line of fire, not affected by rF or AC. Some monsters (notably hellions) get damnation burst which is smite targetted and 3d15. For the card, see exile_card.
- Comes in two flavors. Hellions, deep elf high priests, and draconian zealots use damnation bursts, which can explode anywhere in LOS and do 3d15 damage. Deep elf sorcerers, brimstone fiends, and draconian scorchers use vanilla damnation, which is 3d20 but requires a clear path.
- Player (demonspawn) Damnation does up to 3d42 damage, depending on level, and costs 15% of your max health to use. Ignores rF and AC just like monster damnation. Monsters with rdamnation are completely immune.
- List of monsters with damnation immunity: brimstone fiend, hellion, hell sentinel, orb of destruction, Azrael, Cerebov, Dispater, Asmodeus.
- Also an unrandart +6 arbalest which shoots damnation bolts (damnation elemental damage and exploding). The explosion deals 2d14 damage, and ignores AC.
- damnation xbow
- see {damnation[5}
- dance card
- Creates a friendly summoned dancing weapon.
- dancerobin
- You must use automatic training, and never turn off or focus skills.
- danceswithwargs
- metaphorically dances with wargs
- even worse than hyperelynae
- current plans: mipr (zin), kesu (sif), ogee (fedhas) speedruns
- see uncool[2]
- dancing weapon
- When randomly spawned, is one of battleaxe, broad axe, flail, glaive, great mace, halberd, hand axe, long sword, morningstar, scimitar, short sword, trident, war axe. Hall of Blades spawns will almost always have egos. %?? dancing weapon ; (weapon) to see the stats; nearly all have good speed, ac, ev, and omni-resistances.
- As of 0.27, the code now supports dancing ranged weapons. Check them out in a few blade entry-vaults, or in Tukima's Studio!
- danei
- Promised to write Louise/Margery erotic fan-fiction
- Danei is also a lich.
- An incredibly powerful emperor on the way to godhood.
- Danei the Covert (L6 SEAs), worshipper of Kikubaaqudgha, slain by a centaur (the +8,+10 sabre "Ozoty" freeze)
- see poetry[1]
- danharaj
- <Blade-> danharaj is the new demonblade
- <faze> you are amazing
- danr
- Has suggested: cooking skill, starting Be with amulet of rage instead of Trog, merging enchant weapon and enchant armour, two-headed ogre species that worships two gods but cannot cast spells.
- darby strats
- Borgnjor's your HP down to 3 to get immunity to torment and DDoor
- fight Cerebov with rF- to get immunity to their sword's rF-reducing effect
- as BaCj, hop in front of your own IOOD and shoot another IOOD in its direction to lure monsters with the 38-noise collision
- dark maul
- +10 great mace of crushing with altered stats: 52 dam / -2 acc / 3.0 base delay / 1.65 min delay (with 27 m&f)
- !lg Caricature kaux~~dark_maul -tv:<0.2
- darkness
- A level 6 Hexes spell that reduced LoS by 25% normally (stacked with nightstalker mutation, but with diminishing returns) and as the description implies, does not decrease your stealth as a penalty. Removed in 0.26, replaced with the scarf of shadows.
- darkrobin
- You can't see the floor or walls. Everything else is visible!
- DarkwingDuck
- <DarkwingDuck> i have a +8 demon blade but it is starting to feel weak. think i need to switch to triple blade. snake was taking too long to clear out.
- darmok
- <Sequell> No milestones for darmok (place=tenagra).
- dart
- A non-damaging throwable that inflicts a status with a chance based on monster HD and throwing skill. Atropa and datura branded darts also scale with your stealth skill. Comes in poisoned, curare, atropa, datura, and dispersal tipped varieties.
- Atropa and datura darts have a flat 3% chance of affecting monsters with HD14 or less. In all other cases, or if this 3% chance fails, they will only affect a monster if 2 + 1D(2 * (throwing + stealth) / 3 + 4) is greater than the monster's HD.
- dart slug
- slow 'w' with a 2d3 damage ranged spell that spawns on D:1. Added in 0.18. At the time, it was just one member of a community of slugs; the others have been tragically removed.
- dart trap
- 1d6 damage. Weary NetHack refugees: Never poisonous.
- dataification
- <fredbrooks> Show me your flowchart and conceal your tables, and I shall continue to be mystified. Show me your tables, and I won't usually need your flowchart; it'll be obvious.
- datura
- Causes temporary frenzy; found on some {darts}.
- david bowie
- https://cdn.discordapp.com/attachments/205316046230388737/703032693700689920/jesus.png
- Day1dlc
- A charming young man. Loved by all.
- dazed
- A status which makes a monster randomly skip 25% of its turns.
- dazzling flash
- Tries to temporarily blind creatures within 2-3 tiles (spellpower-dependent range). Doesn't work on the nonliving, undead, or plants. Chance to blind is 95 - monster HD * 4 in 150 - spellpower. Replaced dazzling spray in 0.25.
- dazzling spray
- Level 3 conjuration/hexes. Fires a spray of energy at up to 3 targets in the same general direction which deal some damage and can temporarly blind creatures which are neither nonliving nor undead with a (19-HD)/20 chance. To-hit: 9+power/7. Replaced by [dazzling flash] in 0.25.
- Player ghosts with Dazzling Spray were an absolute terror, because the dazzling spray confused you in addition to doing damage, allowing the ghost to confuse-lock you at the same time as it killed you. In recent versions, ghosts cannot have this spell.
- Against players, has an (85 - 3*XL)% chance to confuse you for 4+1d3 turns, no matter who the caster is. Won't confuse if you are undead, nonliving, or a plant.
- dbro
- The development wing of CBRO. ssh to dev.berotato.org user: dev same ssh keys as cbro (http://crawl.beRotato.org/crawl/keys). Currently serving mediocre crawl dev versions and used to have Dwarf Fortress (running in TEXT mode) Set your terminal size to 80x25 (!) and ensure you are using UTF-8 character set.
- Also available in webtiles form at http://dev.berotato.org:8081
- dchimera
- <DChimera> it is my duty <DChimera> to pres the butons
- <DChimera> HEY <DChimera> whos good at i-spy <Henzell> DChimera the Fencer (L25 HECr) found an abyssal rune of Zot <DChimera> wait nevermind
- likes exclamation points!
- dcss
- Dungeon Crawl Stone Soup. The currently developed version of Dungeon Crawl, branched from 4.0 beta 26.
- dcssca
- Fork of Crawl maintained by jeremygurr. Features include 9-lived felids, the return of djinni, and 104 inventory slots. Try it out at https://crawl.project357.org/
- https://github.com/jeremygurr/dcssca
- Changelog for 1.5+: https://github.com/jeremygurr/dcssca/blob/master/changelog-ca.md
- has an IRC channel. ##crawl-forks
- dcss dreams
- Last night I had a DCSS dream / I was playing an Octopode which had extra lives like felid and I was getting owned by what I can only describe as storm form octopodes with kraken style tentacles in lair
- 2 Once I had a dream where I was on the orbrun and my girlfriend (which I did not have) was trying to convince me to meet her parents but demons from pandemonium kept spawning and I had to take the bus to get away from them.
- see sexyelfdreams
- <rypofalem> I had a dream that there was another version of dcss with doom-like graphics (not first-person though, over-the-shoulder) and instead of Felid there was Phoenix which played mostly the same but it had talons instead of paws and blew up when it died
- dcssfamiliar
- www.dcssfamiliar.com will help you calculate weapon damage and spell failure chance from a copy & pasted morgue/dump file.
- dcss forks
- From (approximately) most to least recently updated: bcrawl bcadrencrawl gooncrawl quickcrawl {bloatcrawl2} stoat soup x-crawl hellcrawl bloatcrawl yiufcrawl gnollcrawl oofcrawl {dcss-ca} crawl light ehe
- ddbe
- Hit things with your axe. Use the wand of heal wounds and Trog's Hand to heal.
- dd guide
- Worship Makhleb. Use the wand of heal wounds to heal. If it runs low on charges, recharge it. In 0.20, use the self-heal ability to heal instead of the wand.
- ddhe guide
- <N78291> you can basically pacify your way to three runes outside of some swamp vaults and a few zot monsters as long as you can keep greater healing piety and not starve
- ddne
- god: makhleb | stats: int | skills: weapon skill, necro, charms, spellcasting, fighting, invo (to 10-12) | spells: charms, dispel, vamp draining, pain, agony, imb/other generic good spell, maybe some ice/earth if you find it | weapon: pain weapon, any other good weapon you find | mottled dragon armour
- dd unreasons
- Only +20% HP apt.
- You are too injured to fight recklessly!
- de
- see deep elf
- see delver
- dead monster
- DEAD MONSTER claws you but does no damage.
- You escape DEAD MONSTER's grasp.
- While you don't manage to break free from DEAD MONSTER, you feel that another attempt might be more successful.
- The ufetubus disappears in a puff of smoke! You hit DEAD MONSTER!
- The shaft crumbles and collapses. DEAD MONSTER vanishes!
- Crazy Yiuf falls through a shaft! DEAD MONSTER freezes your ball python.
- You cannot move away from DEAD MONSTER!
- Item staff of wizardry claims to be held by monster DEAD MONSTER, but it isn't in the monster's inventory.
- Unlinked item held by DEAD MONSTER: whip [...] x: -2; y: -2;
- punpun (L27 TeFE) ERROR in 'dbg-scan.cc' at line 554: mid cache bogosity: mid 17301 points to DEAD MONSTER mindex=69 mid=0 (Abyss:2)
- mgrd at (20,52) points at dead monster DEAD MONSTER
- You kill the deep elf mage! The earth elemental disappears in a puff of smoke! You bite DEAD MONSTER!!!
- Beogh will allow you to induct DEAD MONSTER into your service.
- deal four
- You draw four cards from an unmarked deck. It uses up the deck. If there weren't enough cards, you also get to deal a card from the deck of punishment. You get no piety gain from the cards. Costs 8 MP, and piety.
- see orb_card[3]
- death
- Doing this is a sure sign that you are playing like an idiot. Stop it.
- Your future!
- see {book_of_death}
- <@dpeg> Dying is awesome. Everytime a player dies, the devteam celebrates.
- do {!death $nick}
- _Efuodiuv says, "Kat, you are my only friend." "26970 | D:12 | Your ally Efuodiuv died"
- deathcap
- An undead wandering mushroom. Has the same confusing melee, but also has drain life. Summoned by curse toes.
- death channel
- Level 6 necromancy spell in the book of Unlife. Gives you the temporary status of "channeling the dead" (check it in @ or %), during which anything killed by you or in your LOS comes back as a temporary friendly spectral thing (and can still leave a corpse, too).
- death cob
- A dreadful undead cob of maize. Very fast and will slow you down when they hit you, so watch out if other dangerous monsters are around! Notably low Will, similar to draconians.
- You may have already fielded a guess, but it's insane hostile food. It might be corny, but if you put an ear to the ground deep down in Crawl's maize, you may find that you are being stalked; being buttered up for the kill, smooth as silk.
- For laughs, watch !tv * killer="death cob" 1
- Unfortunately don't turn into death popcorn when sticky flamed
- <jeanjacques> if only they were more than popcorn
- Your death cob smiles happily.
- In 0.17, its attacks decrease your satiation by 1/4.
- death curse
- Non-generic mummies do bad things when you or your pals kill them. Possibilities include torment, slowing, stat or hp drain, and flat damage (3 + 2d(HD)). (All non-torment effects scale on HD.)
- No, you can't use allies to avoid blame, but neutrals (Lugonu corruption, Discord, etc) do work.
- death drake
- A drake that breathes miasma. Appears rarely.
- Appears very, very frequently if you happen to have a draconian stormcaller in sight though!
- death form
- A fate worse than death. Has undead resists (rC, rPois+inf, rHoly-, etc), Will+, UC bonus dam, big debuffs on melee hits (incl. non-UC), and a new Siphon Essence ability. You can't drink.
- See siphon essence
- Replaced Necromutation (aka lich form) in 0.31.
- death knight
- A Yred-worshiping monster that has a decent melee weapon and armour, and casts ranged agony and pain mirror. Found in later Dungeon and in Crypt, usually accompanied by a band that can include any of wraith, freezing wraith, phantasmal warrior, and skeletal warrior, with one of these possibly being a ghoul or flayed ghost in Crypt.
- Prior to 0.16, Death Knight (DK) was a zealot player class that worshiped Yred, starting with 35 piety, a choice of a +1 weapon, and leather armor.
- deathless
- You won a felid game without dying. Congratulations.
- deathonastick
- Probably casmith789 in disguise
- except that casmith789 isn't greensnark
- better known for some insanity in that other game[1].
- death ooze
- Removed in 0.27. An acidic ooze with a rotting attack. It's faster than normal, and eats things like other Js. They are undead, and can be killed with Dispel Undead. TSO and Zin enjoy them dying, too.
- death rattle
- An ability used by ushabti that spits a line of miasma clouds with 2d4 impact damage.
- death scarab
- Undead Tomb pack monster seen throughout the branch. Fast, batty, and has a vampiric bite that also drains speed.
- death's door
- Level 9 Necromancy spell, found in the Necronomicon. Renders the caster invulnerable, but reduces you to power/10 + kiku piety/15 health (up to 20+13). Cannot be recast until 1d3 turns after expiry. You get an end warning. Healing effects other than Revivification (which will confuse+paralyse you+end ddoor if cast but work!) do not work. Duration is ~16-25 turns.
- Was L8 Necromancy/Charms prior to 0.26 and the removal of the Charms school.
- Caution! Does not render the user invulnerable to KILLED_BY_WINNING!
- death yak
- One of the toughest enemies you can find in the Lair outside of a vault. Melee is not recommended unless you can fight one-on-one or are very tough yourself! (Or have reasonable stabbing and invisibility...even if they wake up, invis stab will take them down quickly)
- They're death yaks! They come in packs! They have very strong attacks! Watch your backs, don't relax! Beware of the Death Yaks!
- <mikee_> remember death yaks? those death yaks are like death yaks but in the lair
- debugging
- http://plasmasturm.org/log/6debug/
- decentplayer
- at least 10 oneandwon chars
- deck
- Nemelex gifts the player with decks of escape, destruction, and summoning as they gain piety. They are e(V)okable miscellaneous items with a limited, but random number of cards (or charges). Their effects depend upon which card is drawn (see [2]), and their power depends upon Invocations skill. All Nemelex invocations interact with decks.
- For a list of cards in each deck, see deck_of_destruction, deck_of_summoning, or deck_of_escape.
- You might have meant Deep Elf Chaos Knight, but probably not.
- deck of destruction
- A deck of magical cards, most of which hurl death and destruction at one's foes (or, if unlucky, at oneself). It may contain the following cards: vitriol card, storm card, pain card, orb card, wild magic card and degeneration card.
- Its conjurations have full LOS range, even when the corresponding spell does not.
- deck of escape
- tomb card, exile card, elixir card, cloud card, velocity card
- deck of punishment
- Cards: wraith card, wrath card, famine card, swine card, torment card
- deck of summoning
- Cards: elements card, pentagram card, dance card, swarm card, rangers card, illusion card
- Do you like free red wasp swarms on your side? How about multitudes of fiends, bone dragons, very ugly things, and dancing executioner's axes?
- deenrobin
- Follow this: http://crawl.chaosforge.org/Berder%27s_Deep_Elf_Enchanter_of_Sif_Muna_guide Password: robin
- deep dwarf
- A species with damage shaving and great apts in armour, dodging, stealth, necromancy, and earth magic. They can only heal through an innate ability that costs max HP or by god powers, potions, vampiric weapons, and necromancy. They start with one level of passive mapping (and gain another level at xl 9 and xl 18), and gain rN+ at xl 14. Removed in 0.29.
- Damage shaved = 1d(1+1d(1+XL/3)). Damage shaving affects just about everything, including poison and torment, and even damnation!
- see regeneration[5]
- see dd guide
- <particleface> that weapon's real crappy but with dd you'll wield an old boot if it's got vamp
- deep dwarf berserker
- Can use brothers in arms at low HP. Otherwise, not scary. Axed in 0.14.
- deep dwarf death knight
- A pretty bad choice without rTedium, unless you want to learn about Yred wrath. Also, a rather rare monster bound to Abyss and vaults, which invites care/patience due to pain mirror.
- deep dwarf necromancer
- Tollymain the Skirmisher (L2 LOAK), worshipper of Lugonu, blasted by a deep dwarf necromancer (a deep dwarf necromancer) in the Abyss on 2011-05-08, with 64 points after 192 turns and 0:03:03.
- The vapour coalesces into an ice likeness of a deep dwarf necromancer deep dwarf necromancer.
- deep dwarf reasons
- You feel that resting is boring, unnecessary, and should be removed from the game.
- deep elf
- Best int, awesome aptitudes "!apt DE" to see those awesome apts. Relative to puny humans, has -20% HP and +2 MP. Gains +1 int every 4 levels.
- <particleface> yeah they're the trolls of casting
- deep elf annihilator
- Painful until they cast crystal spear or bankshot you with lightning, then they become deadly.
- deep elf archer
- The lesser version of deep elf master archers, though they can cast a couple of hexes and will happily blink away from you to get a few more shots in. New for 0.18.
- Prior to 0.19, avoided melee combat and fired its bow in melee.
- deep elf blademaster
- A deep elf with 27 Short Blades, and the ability to outrun non-hasted players. Has been known to dualwield quickblades. Like all elves, doesn't like curare. Unlike most elves, it has the EV to make curare application difficult. Regardless of anything, hits like a truck.
- <wheals> Here: a deep elf blademaster, wielding two elven quick blades, wearing the +9 armour of the Dragon King {rPois rF+ rC+ MR+} and wearing the amulet of Cekugob {Ward -Tele Hunger rElec rPois rN+ AC+1 EV+1}
- Here: a deep elf blademaster, wielding two cutlasses of distortion and wearing a leather armour. notcluie (L16 TeFE) is cast into the Abyss! (deep elf blademaster) (Elf:3)
- deep elf conjurer
- Pretty standard sort of elf. Merged into deep elf summoners to become deep elf mages in 0.18.
- deep elf death mage
- Spams a lot of bolt of draining and creates abominations when there are corpses around. Then calls a lost soul so when you kill him he can come back as a spectral elf and do it all over again.
- deep elf demonologist
- Summons a bunch of demons and then banishes you for the hell of it. Be afraid, be very afraid.
- Also chews gum and spits out the side of its mouth.
- deep elf elementalist
- A spellcaster primarily found in Elf with elemental-themed magic. Has hoarfrost cannonade, fireball, LRD, haste, and repel missiles.
- Formerly a vault enemy, later a regular enemy for 0.18. Prior to 0.31, they would happily dig you out of your Elf:3 killhole with awaken earth. Awaken Earth was replaced with LRD in 0.31.
- deep elf high priest
- A high priest of the deep elves' dark god. Blows you up with damnation and smiting, and buffs its allies with prayer of brilliance and malign offering.
- Prior to 0.27, had twisted resurrection. Prior to 0.18, had summon demon instead of aura of brilliance. Prior to 0.13, had minor healing instead of malign offering. Prior to 0.10, had animate dead instead of twisted resurrection.
- Before 0.16, it cast damnation but was not resistant to damnation.
- drag0n the Anemomancer (L19 HEWz), worshipper of Nemelex Xobeh, killed by an exploding deep elf high priest on Vaults:2 (nicolae_vaults_triangles), with 229338 points after 78846 turns and 7:47:08.
- deep elf mage
- Remarkably wizardy elf. Used to have six (!) different spellsets, themed around fire magic, ice magic, earth magic, nonelemental conjurations, summoning, or "miscellaneous wizardry". Split into deep elf zephyrmancers and deep elf pyromancers in 0.27.
- deep elf master archer
- Pretty dangerous, because they're like yaktaur captains that can shoot while standing next to you and have high EV. Moves normal speed but shoots at double speed. If it has dispersal arrows, you are probably going to die. Cannot see invisible.
- !tv Ivo killer="deep elf master archer" 1
- This guy looks like this: https://m.media-amazon.com/images/M/MV5BZGYyNmU2NmEtNGU1ZS00YjFkLWI0MWQtZjU2MmUxZDAyN2UxXkEyXkFqcGdeQXVyMTMxODk2OTU@._V1_.jpg
- !tv jeff place=elf:7 3
- deep elf pyromancer
- A deep elf that casts bolt of fire, summons fire elementals, and blinks like nobody's business. Replaced deep elf mages in 0.27, along with deep elf zephyrmancers.
- deep elf reasons
- You want great spellcasting aptitudes, even if your hp will take a hit.
- deep elf sorcerer
- A truly nasty elven caster. Hastes itself, casts corrosive bolt, throws damnation, and banishes you. Manage LOS carefully!
- Prior to 0.18, cast summon demon to clog up LOS and stop it from casting at you. Prior to 0.15, cast bolt of draining instead of corrosive bolt. Prior to 0.10, teleported away at low health.
- deep elf summoner
- Blinked around while summoning vermin. Could quickly flood you with annoying yet dangerous things. Merged into deep elf conjurers to become deep elf mages in 0.18.
- deep elf zephyrmancer
- A deep elf that casts lightning bolt at you and blinks all over the place. With deep elf pyromancers, takes over the roll of the (removed) deep elf mage in 0.27.
- deeperelves
- Players who have won every currently available to play deep elf. Lifetime membership once you get in!
- deep troll
- Slightly tougher than normal trolls, but weaker than iron trolls. It appears alone earlier in the dungeon, but later on you get packs of them including deep troll shamans and deep troll earth mages.
- deep troll earth mage
- Found as part of late dungeon deep troll packs; they will Dig the environment out around you to let the rest of the pack get at you and LRD you to death.
- <Goncyn> deep troll earth mages digging out the walls to get to me is like, the worst
- deep troll shaman
- Leaders of late dungeon deep troll packs; they haste and might the rest of the pack. Slightly squishier than a normal deep troll, but hits just as hard.
- deep water
- This most corrosive of solvents will dissolve almost anything that falls in, even artefacts. You can never drown. Also known as blue lava.
- Merfolk, octopodes and grey draconians can enter deep water and pick up items. Apportation and ice form cannot get items from deep water.
- default manual training
- true
- defe guide
- <Chapayev> defe guide is pretty much just blow shit up, isn't it?
- deflecting
- You want to know what this status meant? Hey, why don't you go check your own status first, pal?
- A monster with this enchant had permanent deflect missiles. Removed in 0.25; only monster repel missiles remains.
- deflect missiles
- A level 6 Charms/Air spell that helps you dodge enemy ranged attacks (by reducing their to-hit roll (for evasion purposes only) *TO* a random amount between: 0% and 66% for penetrating beams, 0% and 50% for single-target missiles). In the books of Enchantments and Sky. Overrides Repel Missiles (rMsl). Removed in 0.25.
- see repel missiles[2]
- < [Hanged_Man]> The storm dragon breathes lightning at you! You deflect the bolt of lightning! You deflect the bolt of lightning! You deflect the bolt of lightning! You deflect the bolt of lightning!
- deformed body
- This mutation reduces your AC by half of the body armour base AC. Centaurs, palentongas, armataurs, and naga start with this mutation. After 0.16, you can no longer get this mutation on races it won't affect.
- degeneration
- Drains each stat attribute by 1d3. Before 0.18, drained a random attribute by 1d4. If you're on an old version this can induce stat death if the chosen stat is low enough.
- degeneration card
- Attempts to polymorph all monsters in LOS to a type with less HD. Success is based on monster HD, with a higher chance of success at higher card power levels.
- You draw a card... It is Degeneration. The adder evaporates and reforms as a ball python! The helpless ball python fails to defend itself. You mangle the ball python!!
- http://i.imgur.com/hTvsvKE.png
- You draw a card... It is Degeneration. The faun falls off the wall.
- delatra's gloves
- +1 unrand gloves that apply !hw when you drink an unknown potion and !magic when you read an unknown scroll. More common early-game. New in 0.28.
- delay.cc
- <|amethyst> I think delay.cc is slightly less tricky than beam.cc, but only slightly
- <|amethyst> sincere FR: implement delays as coroutines [to simplify them]
- delayed fireball
- When cast, lets you release a fireball later on (as an 'a'bility) with no cost or delay. Great to have one prepared for emergencies. Only one fireball may be stored at a time. Is level 7, and to know the fireball spell at the same time only uses 7 spell levels total. Removed in 0.20, replaced by the Ignition spell.
- Can be released while silenced.
- delay message clear
- Best option ever, add it to your rcfile. If possible with the comment "# annoy greensnark". Makes it so that messages don't disappear between turns, instead scrolling (in a fashion that many find annoying). To turn it off in trunk, add clear_messages = yes to your rcfile.
- delver
- Background that starts the game on D:5, with a pre-identified potion of haste, scroll of magic mapping, scroll of fear, and wand of digging with 3 charges. Beware of centaurs and hounds!
- delver reasons
- grumposus: man I love when a delver gets temple and then a basically smooth run back to the surface | grumposus: welcome to D1, you're a level 3 sneaky kobold of yred
- demigod
- Demigods are like humans, except that their stats (including HP and MP) are better. To counterbalance this advantage, they are not allowed to worship a god. They also have worse than human aptitudes for everything.
- <mikee_> dg is like playing a living mummy
- 78291 the Acrobat (L27 DgJr), worshipper of Nemelex Xobeh, escaped with the Orb and 3 runes on 2013-04-02 03:39:12, with 1500404 points after 115713 turns and 8:01:52.
- see dgwn
- demigod reasons
- You finish putting on your amulet of faith. You feel a surge of self-confidence.
- God of Death.
- see dgwn
- demise
- Records crawl videos on https://www.youtube.com/demiseau
- demolished
- You had from -14 to -21 hit points when you died. See also mangled and annihilated.
- demon blade
- (long blades; -1 acc / 13 dam / 1.3 base delay / 0.6 min delay). A terrible weapon, forged in the fires of Hell. Can be blessed into a eudemon blade.
- demonic crawler
- No, it's not a result of playing crawl too much. Mainly notable for being one of the few things in Spider that sees invis. Also has high regen and counts as a demon.
- demonic guardian
- DS mutation, summons demons temporarily, based on tension. Dismisses demons when tension is low but will continue to summon demons until the tension is closer to equal. Demonspawn can shoot through their own demonic guardians.
- Level 1 demons: White Imp, Ufetubus, Iron Imp; Level 2 demons: Sixfirhy, Sun Demon, Ice Devil, Soul Eater, smoke demon; Level 3 demons: Executioner, Balrug, Reaper, Cacodemon
- Psyche the Insane Magess comes into view. She is wielding a dagger of chaos. Psyche shouts! Psyche is engulfed in flames!! Psyche dies!
- !lg minmay dswr 15 -tv:<T42200:>T42300
- In old versions of crawl: Mutation level 1 attempts to place itself in your first 33% of all demonspawn mutations. Level 2 attempts not to be placed in the first 17%. Level 3 attempts not to be placed in the first 50%, like tier 3 facets.
- demonic magic
- A demonspawn mutation that gives you a chance to paralyse monsters each time you cast a spell. The effect chance scales with spell level. Radius is equal to mutation level. At third level attempts to paralyse with wands as well!
- demonic rune
- Rune guarded by a generic pan lord. Generates randomly in pan levels not already the domain of a unique pan lord.
- Guaranteed on lemuel_hellion_island, lemuel_draining_boxes, lemuel_hall_of_pain, and grunt_pan_frozen_over. Other Pan lord vaults are a 1/9 chance.
- demonic touch
- Deals a small amount of bonus AC-ignoring damage, and makes it significantly easier to affect a target with hexes or other effects that check Will.
- demonic willpower
- Bonus Willpower, and monsters that try and fail to hex you are blasted with damnation. First level of a tier 3 facet that gives torment resistance and finally Hurl Damnation.
- demons
- Listed by tier in foo where "foo" is the tier (e.g. ??5 for tier 5 demons)
- demonspawn
- A race that is pretty average, but gets 5 semi-random good mutations. Has a 1/10 chance of being monstrous. Demonspawn mutations are irrevocable and unalterable, and drawn from a special list (see ds mutation rules).
- see ds mutation rules
- Demonspawn enemies live in Pan. There are five bases of mutation clumpings and god-based classes, akin to draconians. Monstrous Ds have auxes and high health, gelid Ds have rC++ and 10 ac until hit with fire once, infernal Ds have rF++ and af_fire, putrid Ds heal from any ally deaths in LOS, torturous Ds have spines, augmentation, PbP.
- Classes include warmonger, blood saint, chaos champion, black sun, and corrupter, on top of said bases (and all but blood saints are priests). Base demonspawn are fodder by pan time, bases and classes each have chances for themed/mixed bands, singular placements in pan lord vaults, and cut into neqoxec/smoke demon pan spawns.
- demonspawn reasons
- You think the early game is too easy but need more help playing level 20 characters.
- You enjoy adapting to semi-random mutations as you level and you think draconians are boring.
- Your demonic ancestry asserts itself... Your feet have mutated into hooves. Your +2 pair of boots of levitation falls away! You float gracefully downwards. You fall into the water! You drown... You die...
- demon trident
- (polearms; +1 acc / 12 dam / 1.3 base delay / 0.6 min delay). A terrible three-pronged weapon, moulded by fire and brimstone. Can be blessed into a trishula.
- demon weapons
- Demon Blades, Demon Tridents, Demon Whips.
- demon whip
- (maces & flails; +1 acc / 11 dam / 1.1 base delay / 0.5 min delay). A terrible weapon, woven in the depths of the inferno. Can be blessed into a sacred scourge.
- It's not that terrible!
- demorobin
- Show people how to start <combo>. Suicide when you reach Lair, but not on D:3. If you die frequently and leave enough flame elementalist ghosts sorear may spontaneously offer to demo a character for you. For no particular reason of course. See roundrobin for more.
- Ignore [1], is actually a robin intended exclusively for playing DEMo
- depths
- The liminal space between D and Zot. Guaranteed to hold at least one portal to each of a Ziggurat, Hell, Pandemonium, and the Abyss. Known for having lots of massive, floor-wide vaults.
- derived undead
- General term for monsters created by 'applying a template' (specific set of changes) to a base creature. See Spectral Thing Skeleton Zombie Simulacrum.
- des
- The syntax used to define a vault, see the level docs: https://github.com/crawl/crawl/tree/master/crawl-ref/docs/develop/levels
- https://crawl.develz.org/wiki/doku.php?id=dcss:help:maps/
- descent
- If you hate stairdancing and love debt, try descent mode! Upstairs vanish but you can peek down stairs. You choose your next branch when you reach the bottom of the current one. Dungeon exit in zot:5. No runes required. You can go into debt to buy items, but can't buy anything until you're out of debt. It's all downhill from here.
- Scoring http://crawl.akrasiac.org/scoring/descent/overview.html
- desolation
- A portal vault added in 0.19, featuring open areas with vision blocking clouds and non-living enemies.
- Made servers run like a drain until fixed in 0.24.
- desperate
- <TGW> potions of poison give you nutrition right?
- <casmith789> pillar dancing aizul using agnes as the pillar
- <N78291> if I enter an abyss portal will monsters get to swing at me
- <Ragdoll> do monsters follow you into ziggurats?
- You throw a dart of flame. The dart of flame misses the hellion.
- < rwbarton> if you can reduce your int by a lot you could cast some level 9 spells to get down to very full
- <minqmay> can i use imprison on a bush <minqmay> please dont ask why i need to
- <minqmay> will a throwing net work against an executioner
- <monqy> I can't believe I'm grinding orb run spawns for a disto reaper to banish me
- <valrus> just used a potion of resistance to eat a kobold
- <syraine> Kyrris, I used Famine as a Spriggan to stop myself starving.
- <rwbarton> once I looted cerebov's castle for a ring of fire resistance
- <ZRN> does throwing an arrow of dispersal disperse them if it damages them?
- <crate> do you get sif penance if you drop books in lava <crate> important question
- < elliott> does screaming sword damage get pain mirrored < elliott> extremely important question
- <raskol> can monsters resist wand of invisibility
- <Sabaki> if you are standing in a conjured flame, does sticky flame do more damage over time?
- <jiero> can felid drink the blood fountain to gain nutation?
- <djanatyn> do butterflies leave corpses that I can eat
- <mikee_> does it make sense to dig in a lab with stone of ee and then run from the ee's
- <G-Flex> eith: I found a way to survive <G-Flex> I miscast enough to accrue mutations <G-Flex> and got teleportitis
- <Sorbius> I went chei so I would not stat death
- <Mottie> I just had to quaff speed so I could safely eat a pear.
- <dck> can you convert to a religion while berserk
- <nonethousand> I am considering fleeing into hell
- <minqmay> and I ended up with my str drained to 2 <minqmay> with necromutation up <minqmay> and stat death was instant back then <minqmay> I survived by keeping necromutation up until I could reach my randart hand axe with +4 str <minqmay> and then wielded that so I could end necromutation and quaff restab
- mibe: i dont have enough food to use bend time enough to lose piety
- <DracoOmega> I am too confused to change religion
- <Oneirical> can you memorize spells while in death’s door
- destroy weapons
- Converts weapons and ammo at your feet into 0-1 piety with Elyvilon. Cannot be used to destroy throwing nets (yes, this is special-cased). Piety gain is more likely with more valuable items. Made into an effect of 'p' rather than a separate ability in 0.8, and removed in 0.16.
- detect creatures
- Determines the locations of nearby (radius is power-based) creatures, and places their generic genus glyph on your map. The positions may be shifted somewhat from reality, reduced by power. If the monster is a spellcaster of high intelligence (liches, deep elves, demons, draconians, nagas and so on) they will be awakened. Removed in 0.6.
- detect secret doors
- you can guess what this former spell did.
- devastator
- (maces & flails; +3 acc / 8 dam / 1.3 base delay / 0.6 min delay). It's like a +6 mace (bad!) which casts radius 1 shatter on whatever you hit (good!). Doesn't hit you or break walls. Was bugged to make noise 15 (fireball) on hit from 0.10 to 0.27, then bugged to be silent until 0.29; changed to the intended noise 7 (shout) in 0.29.
- Power of the 'shatter' effect (hence damage) scales with damage of the initial melee hit. For practical purposes, think of it as a more accurate, but extremely noisy Crushing Eveningstar.
- she-lay-lee
- http://youtu.be/-rXt8L1Vu8A?t=1m30s
- https://www.youtube.com/watch?v=fU14VqcPIDo
- devblog
- http://crawl.develz.org/wordpress/blog
- device surge
- Pakellas' 3* ability. Spend up to 9 MP to get up to 3 evocations enhancers on your next use of an evokable. Enhancers are determined by MP spent; maximum MP used is determined by piety.
- dev incentives
- <+|amethyst> I'ma blackmail 20 commits out of each dev each month, or your employer starts getting mysterious letters
- devolution
- Mutation that gives you two bad mutations, one for each ~quarter of an XL you get after getting the mutation. The bad mutations can be devolution again. Two levels. See also evolution_mutation.
- devsprint
- A sprint where every enemy is a current or former Crawl developer. Make them suffer for making you suffer!
- Kilobyte: a hydra with 1,000 bite attacks per round.
- MarvinPA: an iron golem who casts disaster area every turn, ruining everything.
- Linley: For every turn that he's in view, your game is set back a version. If you get below 0.1, you die. Final boss.
- Elliptic: a ghost generated from the randomly-chosen morgue file any of elliptic's winning allrune games.
- PleasingFungus: A neutral wandering mushroom of Ely who randomly heals either you or a monster every turn.
- Eronarn: a boggart who summons a screenful of vampire mosquitos and insubstantial wisps every turn. Neutral if you're an octopode.
- Bh: Avatar of Lugonu. Causes Perlin noise mutation of dungeon features.
- bwr: Dual-wields +8 large shields. Have fun.
- Grunt:
- dlb: doesn't attack you, just makes lots of comments about your play.
- gammafunk: High Elf summoner. If he doesn't kill you fast enough, he commits suicide in disgust
- |amethyst: staff mimic. Casts Debugging Ray, but becomes confused each time. When killed, grants 8x damage to your unarmed attack.
- dpeg: sits back, makes plans for others to kill you, occasionally summons oklobs.
- devteam
- Official list: https://github.com/crawl/crawl/blob/master/crawl-ref/CREDITS.txt | Dev Wiki page: https://crawl.develz.org/wiki/doku.php?id=dcss:admin:devteam
- <elliott> minqmay: who ruined it <minqmay> elliott: a dev
- <SomeonePA> sweet, the most recent three commits start with "Remove" <SomeonePA> today has been a good day
- <SwissStopwatch> did you seriously commit altar vaults just to kill people
- <kate> sadly that bug is literally impossible to fix <kate> by which i mean i tried like once and then gave up
- <+SamB> kilobyte I don't really follow how this is supposed to work :-( <+kilobyte> I don't remember the particular case, but it kept getting stale and causing misbuilds <+kilobyte> and yeah, it's a mess of unholy hacks :( <+SamB> I don't really follow how anything builds at all :-(
- http://i.imgur.com/2pgyK9f.gif
- <+elliptic> the first thing new players should do when they encounter sigmund is get confused by him and die
- <+mumra> it's ok, i cry when i look at my own commits from like a year ago <+mumra> or in some cases, last week
- <@dpeg> Wensley: players cursing == their way of complimenting the devteam
- A bunch of sadists.
- <wheals> all deaths are good
- see goodsequell[2]
- They rather get their substitute for intellectual satisfaction from not quite understanding what they are doing in their daring irresponsibility and from the subsequent excitement of chasing the bugs they should not have introduced in the first place. –E. Dijkstra
- doy | i guess players are a kind of distributed fsim
- <doy>: really, in general i just like things that are mean for no reason(:
- <titanjones> growing up i was told happily ever after stories...i understand the Dev Team must have had a "alternative" upbringing
- <PleasingFungus> magicpoints: that's either a feature, or a bug.
- <PleasingFungus> on the other hand, I have ruined WAY more things than you have.
- -!- dpeg was kicked from ##crawl-dev by dpeg [dpeg]
- <dpeg> I worry that, deep in your kind hearts, you're all tree-huggin', player-lovin' chaps.
- <MarvinPA> oh right <MarvinPA> i forgot players exist
- <Grunt> Lasty: what are you trying to do? <Lasty> Test out my acid bees idea
- <PleasingFungus> everything is broken and I don't even want to think about it anymore.
- <gammafunk> Grunt, are you in a chain gang or something? <wheals> yes, he's on the devteam
- <PleasingFungus> let me check our house style <PleasingFungus> hm, looks like we're wildly inconsistent
- "To torment others, one must first know what torment means."
- dev wiki
- https://github.com/crawl/crawl/wiki
- dex
- Increases accuracy slightly, chance of stabbing distracted mons and stealth as well. Plays a significant role in EV if you have dodging skill. Boosts ability to shield-block. In 0.29, increases damage for lbl, sbl, and launchers.
- dgbe
- 2. rob the Ducker (L2 DGBe), killed by the fiery rage of Trog on D:1 on 2008-10-05, with 96 points after 840 turns and 0:03:31.
- dgl
- https://github.com/crawl/dgamelaunch
- https://crawl.develz.org/wiki/doku.php?id=dcss:server:setting_up_dgamelaunch_and_webtiles
- ansible version in development by Mattias at https://github.com/mattias/ansible_playbook_webtiles
- <bh> driving to Kentucky to power cycle a router is easier than configuring the DGL
- geekosaur: everyone has problems with it, I think...
- dgl documentation
- <|amethyst> purge_stale_locks fgets ipfile fail
- dgwn
- when I first started playing I met some Japanese players who were remarkably better than anyone I've seen play, to this day, and they said that Demigod Wanderers were so easy to ascend with that they classified runs as DgWn runs and Non-DgWn runs
- 神々の末裔 放浪者
- dgwnrobin
- Demigod Wanderers only!
- see dgwn
- dgwz
- Not DgWn.
- diamond obelisk
- basically a petrified moon troll
- You can just step onto the edge of the tornado and wait for 3.0 aut (including the time taken for the step) and then step off onto the loot. Repeat to get out. Except not in 0.15, since the vault was removed!
- <Nomi> hey, a diamond obelisk <Nomi> do i have tornado inmunity if i cast my own tornado? <Nomi> i do!
- Diamond Sawblades
- L7 Forgecraft spell added in 0.33. Creates up to four stationary relatively frail sawblades in the four diagonal directions out from the caster, each two spaces away, if there are no walls in the way. (Casting this requires space for at least one sawblade.) Each turn, the sawblades cleave for decent irresistable damage.
- Monsters don't avoid walking by sawblades, though they will hit them if they're directly in their way. Diagonal corridors and door chokepoints can help guarantee monsters walk by the sawblades, as does filling up space will spells like Forge Monarch Bomb, Splinterfrost Shell, and Hellfire Mortar.
- Since they’re diamond (and thus crystal), {Lee’s Rapid Deconstruction} makes a 5x5 explosion, which could be useful if they’re already nearly dead. {Nadja’s Percussive Tempering} is more likely to be more productive, though.
- diesel
- 46 ac/ 31 ev
- Invented by mikee_, the fuel to power the generation of tomorrow.
- <mikee_> diesel means you are like a vehicle that runs on diesel fuel
- diesel shrike: A swift, nightmarish bird powered by the fuel of tomorrow. Its razor-sharp metallic feathers burn with a brilliant flame.
- dieselbonusideas
- Add your dieselrobin bonus mission ideas here. The bonus missions tiers roughly correspond to the equivalent tourney banner tier in difficulty. Some missions will be assigned before starting, and some will be open to any character.
- Fully explore Elf:3 before Mission 4 (first Lair rune).
- Win without ever having a god (cannot be assigned to Dg).
- Win with no skills above level 15 (or 10 or something whatever) and never worshipping Ashenzari.
- With one character, kill all of Antaeus, Asmodeus, Cerebov, Dispater, Ereshkigal, Gloorx Vloq, Lom Lobon, and Mnoleg.
- Get the slimy rune for mission 4.
- Win with less than 5 skill in both Fighting and Spellcasting, never worshipping Ashenzari.
- Win without switching gods (1)
- Win all N characters (Vizer) (Cumulative)
- Fight and kill all 4 Hell Lords at once* in the Vestibule. *not sure how we can ensure this
- dieselideas
- Add your ideas/suggestions for dieselrobin here.
- rather than a fixed play order it could just be 'one person can't do 2 missions in a row'.
- dieselrobin
- Teams playing roundrobin chars doing missions for great points. Kramin has run it in the past with a bot to do the scoring and may be willing to do it again.
- Previously used scoring spreadsheets: https://docs.google.com/spreadsheet/ccc?key=0AvVvVnv6CWSkdHJucW1WM3VGYTJWX25WTmY0RGlOU1E
- Github repo: https://github.com/chrishoney/dieselrobin
- <Zermako_> it was for something a long time ago
- dieselrobin results
- July 2012 https://docs.google.com/spreadsheet/ccc?key=0ArzjW3MStQCGdHBZYXdJcW9yb0FkVU00M0IzN2JxeGc#gid=1
- dieselstrats
- raise str
- drink all the curing potions
- scroll-id books
- convert to jiyva
- include += saverobin.rc
- choose FeHe and then disappear
- scroll ID every wand
- hatch into coc_islands
- place exclusions on books with iood in them
- use nemelex to make a lab at end of turn, then save in the lab
- Get a rough character and ninja the mission so the next gets to take the fall.
- saving one turn before piety decay will bring you down to ** (as AK)
- dieselteamideas
- Team Unpersons: NORBERT DUANE MICHAEL
- Team Scrolls: MUUTATATOTOTS MOMMYXOMUHU THEGIAGGOSTUONO
- Team Diety: LOGUNO JIVYA EVILYVON
- team minqmaydreams: DUVESSA SIFMUNA SAMANTHA
- Team Race/Class: MOWA METR OCWI
- Team No-Brainer: ARGA NECROMUTATION GDA
- Team Caster: BREADANDBUTTER POPGUN NUKE
- Team Snake: GREYSNAKE BLACKSNAKE YELLOWSNAKE
- Team Herbs: MOSSOFMAREILON STOMAFILLIA SPENSEWEED
- Team Bat: KILOBAT GIGABAT TERABAT
- team foul language: PROC TANK PUMP
- team fukdasac: FUKDASAC DICKOMIXTIO KISOASSEKOCK
- Team Goodchar: OGTH LOAM MDSK
- team shame: NEWTBANISH FISHMEPH LCSTHETOADSTOOL
- team fleeeeeing: FLEEING FLEEEING FLEEEEING
- Team Vault: ANTVAULT DOORVAULT RATVAULT
- team ideas: BADIDEAS XOMIDEAS DIESELTEAMIDEAS
- Team TROOG: TROOG TROOOG TROOOOOG
- Team Worm: ROCKWORM LOCKWORM SOCKWORM
- team tavern ranks: DUNGEONDIPPER CRYPTCRUISER ZOTZOOMER
- Team Hybrid: FALLBACK PANICBUTTON GETOUTOFJAILCARD
- Team Shopkeepers: SMUTT RIOT ZINEFAG
- Team Game: EARLYGAME LATEGAME ENDGAME
- Team Skills: DARTS DIVINATIONS TRAPSANDDOORS
- TEAM PURITYOFESSENCE: PRECIOUS BODILY FLUIDS
- team advice: RUN DONTDIE HITUNDERSCORE
- Team Neocons: DUBYA CHENEY SATAN
- Team Celebrity: RICHARDGERE, KATHERINEHEGL, SARAHJESSICAPARCERE
- team minqmaydreams ii: ASPARAGUSDUCK SLOTMACHINEROBOT IWASBEES
- team oblivion ii: IMB AXES MUMMIES
- team minqmay's meds: AMITRIPTYLINE FLUOXETINE ACETAMINOPHEN
- Team KoboldLord: CONJUROR AXIOMATICALLY SILO
- team randart weapon: LEVITICUS BUNG OX
- team randart book: HANDBOOKOFBREAD SMELLSINCUNABULUM CATALOGUEOFTHEASS
- team meat: CERB BRK PAND
- Team Angst: FEAKONALEASH, CRAWLINGINMYSKIN, EMOS
- Team DoomRL: SHOTTYMAN, GUNRUNNER, FIREANGEL
- Team Panlord: SEXI NOTGAY GAYPOD
- Team Singlemalt : GLENMORANGIE LAPHROIAG MACALLAN
- diesel teams
- team oldmen, team oblivion, team mnoleg, team battlemage
- team rebel tilescum, team thesaurus, team chaostalk, team boris, team dieselpanlords, team soh
- team diety, team epic bugs, team nethack, team cheibriados
- dieselteams
- Team NOOBCANOE: MEGAKILL HOLYSHIT KILLINGSPREE
- team bat: ACROBAT BATTLEBOOK UNARMEDCOMBAT
- random team poschenginscriptions SPINWISR-ST ACELFICODISONX DMFASILVLIWR
- Ignus: IGNITE, IGNITION, IMMOLATION
- dieseltodos
- Finish website, finish CREDITS.txt, pare down this query: !lg * name~~(?c)^[[:upper:]]+$ s=name ?:N<=20, add dieselrobin support to henzell's time command, come up with a better regular mission scoring formula
- dig
- Gets rid of a line of rock walls. Does not work on doors or trees, nor on stone, metal, crystal, or permarock walls. A formicid can dig one square at a time using its ability. Monster that have the dig spell: jorgrun, deep troll earth mage, cacodemon, and mnoleg.
- dilly
- 돌죽의 기초 공략: https://gall.dcinside.com/board/view/?id=rlike&no=384380 , written by ultraviolet4 and translated into Korean by dilly.
- I sometimes stream my dcss gameplay and talk about the recent changes or general subjects. Stream only on my youtube ( https://www.youtube.com/c/Dilly딜리12 ) and whenever I feel like it. Check the roguelike gallery. and ofc, learn Korean beforehand.
- dimensional anchor
- An effect that blocks you from teleporting, blinking, etc. during its duration. A Will-checking hex possessed by draconian shifters and the Enchantress, among others.
- dimensional bullseye
- Level 4 Hexes/Translocations spell. Cast it on a target. Whenever you fire a launcher or throw a projectile at another target, the projectile attempts to hit the aimed target and then teleports to the hexed target for another attack attempt. New in 0.31.
- A Bullseye'd target can only be hit once per shot, so it doesn't work twice with penetration, and the shot's translocated rather than duplicated, so it can't put bolts fired by Damnation[5] back together again. Boomerangs do return back to the caster, though.
- dimensional buslleye
- Level 4 Hexes/Translocations spell, new in 0.31. Irresistably applies a debuff on any target in sight. Launching or throwing missiles at another target (and not blank space) with the hexed target visible will have the missile first try to hit the aimed target, then teleport directly to the hexed target for another attack attempt.
- dinosaur rule
- No dinosaurs.
- dire elephant
- A much stronger elephant, this pachyderm hits harder than a death yak, but not as hard as a hellephant.
- They can't open doors. Use this to your advantage if you need some time to rest between fights
- dire flail
- (maces & flails; -3 acc / 13 dam / 1.3 base delay / 0.6 min delay; two handed). A flail with long spikes and a heavier head.
- dis
- The Iron City of Dis, a sub-branch of hell. Dispater guards the Iron Rune at the bottom. As of 0.28, players will suffer from persistent corrosion here (-8 AC and Slaying). Beware strong direct damage, barbs, and plentiful corrosion.
- Beware hell sentinels, iron giants, caustic shrikes, crystal echidnas, quicksilver elementals, and buffed iron golems.
- disarm
- A property of the captain's cutlass and Jiyva's tendrils mutation - knocks enemies' weapons to the ground when triggered. (This generally makes them do less damage.) Unrelatedly, in ancient times, you could disarm traps.
- disaster area
- 5* Qazlal invocation; blasts the entire area around you with lots of Upheavals. Costs 7 MP, and 9 Piety.
- !lg drag0n tomb:3 1 -tv:<0.3
- <Wensley> so what does Disaster Area actually do, besides insta-kill you on tomb:3 <Spatzist> insta-kills everything besides you when you aren't on tomb 3
- <Roarke> I was trying to ninja the orb on a LONe of Qazlal <Roarke> And I ended up getting caught and surrounded in the orb chamber <Roarke> I used Disaster Area and then I was alone <Roarke> So I ninja'd the orb <Roarke> Except by killing everything
- !lg evablue xl=27 place=pan 1 -tv
- <xv> the disaster is picking qaz
- disco
- See pan disco hall and kobold disco.
- disc of storms
- Evoke to shoot zaps, lightning bolts, and ball lightning in random directions. The chance of working, number of effects caused, and spell power all correlate to your evocations skill. Also makes rain. Removed in 0.20.
- Needs to pass 3 checks, each of which fails with probability (30 - Evocations) / 100. "Nothing happens", "The disc glows...", "Little bolts of electricity crackle..." are the messages for failing the three checks, in order.
- Evo:Success = 0:34%, 1:35%, 2:37%, 3:38%, 4:40%, 5:42%, 6:43%, 7:45%, 8:47%, 9:49%, 10:51%, 11:53%, 12:55%, 13:57%, 14:59%, 15:61%, 16:63%, 17:65%, 18:68%, 19:70%, 20:72%, 21:75%, 22:77%, 23:80%, 24:83%, 25:85%, 26:88%, 27:91%
- !lg turnerjer place=slime:1 1 -tv
- <crate_> it's kind of like a lamp of fire that recharges by taking your hp instead of with xp
- discord
- Level 8 Hexes spell. Has a chance to cause enemies in LOS to go into frenzy. Checks Will. Does not work on monsters with plant int. See roguelikes discord if you want the roguelikes discord chat server.
- !lm SGrunt feck br.end=vaults 2 -tv:<0
- "You feel a bit more experienced."
- discorobin
- Pass is "robin". Fun times to be had by all. Give it a shot! (Just don't remove the first part of the config!) If you are looking for whom to blame for this abomination, the answer is slinkies. See also AcidRobin.
- Avoid playing if you might need to use your eyes any time soon.
- DiscoRobin: It's better viewed than explained (unless you have epilepsy).
- Bonus points for dying in the pan disco vault
- dis destruction
- see {unleash_destruction[2}
- disjunction
- Level 8 translocation spell; for a few turns, blinks stuff that's near you to be less near you
- !lg SGrunt haas won 1 -tv:<T112500:>T112700
- dispater
- Lord of Dis (duh), and guardian of the iron rune. Has summon greater demon, crystal spear, iron shot, damnation, and lots of AC to back it up. Drops their orb of Dispater if killed.
- see orb of dispater
- dispater strategy
- !lm logicninja uniq=dispater 1 -tv:<2
- dispel undead
- L4 Necromancy. Deals high damage to undead (only). Touch range, but enemy version is range 4. Prior to 0.25 the player version was range 4 and the spell was level 5.
- Found in the {Book of Death}.
- <Trigramatic> I have dispel undead. <Trigramatic> Wight-out, as it were.
- dispersal
- Spell: All monsters that are adjacent to you will be instantly teleported away if they don't resist (via willpower). If a monster does resist, it will be blinked instead (even if it's immune!). Does not work on -TELE enemies such as statues.
- The ammo brand blinks enemies away from you if it hits and does damage. It will always mulch when thrown. Ignores Will but not -TELE.
- <mikee_> even if it hits, which it won't, it has to do damage, which it won't, to blink it somewhere good, which it won't
- dispersal trap
- A terrain trap that blinks you and all monsters in translocations-allowing LOS. The effect is prevented by -Tele.
- Added in 0.23.
- dissertation
- https://www.mathematik.hu-berlin.de/~ploog/PAPERS/Ploog_phd.pdf
- http://sites.krieger.jhu.edu/rawlins/wp-content/blogs.dir/28/files/2013/11/rawlins_dissertation.pdf
- http://uknowledge.uky.edu/cgi/viewcontent.cgi?article=1005&context=cs_etds
- http://math.mit.edu/~apixton/papers/tautological.pdf
- https://isotropic.org/papers/chicken.pdf
- https://indigo.uic.edu/articles/thesis/Compatible_Trees_and_Outer_Automorphisms_of_a_Free_Group/10821155
- dissolution
- A sentient, unique jelly who used to be human (a long time ago). Burrows like a boring beetle. If you hear a "sizzling sound", that's him digging through rock. Summons eyes, so treat with great care.
- Since 0.28, loses access to spells upon the death of Jiyva.
- Dissolution says, "There is a problem's solution. Dissolution..."
- A mixture of Hell Sentinels and water.
- dissolution chance
- 29% chance to show up per game
- 1- (1-(1/2*2/5*100/300))^5
- distant blaring wail
- A monster stumbled into an alarm trap! Oh no! Anyone in range (including you) is probably now awake.
- distant slurping noise
- A jelly has eaten an item. How rude! This act heals the jelly a bit, and may cause an additional squelching noise, as a second jelly splits off from the original. "You hear a slurping sound" (exactly) is a poison miscast though, not a jelly.
- distortion
- An evil weapon brand that inflicts a random option from "1-7 bonus damage" (35% chance), "3-26 bonus damage" (25%), blink (20%), or banish (5%). Effects are the same for both monsters and the player. When you unwield, you suffer wild translocation effects - 50% chance of teleport near monsters, 25% banishment, 25% severe contam.
- Lugonu prevents distortion unwield effects. You can also use a scroll of brand weapon to safely unwield a distortion weapon.
- If you banish the royal jelly, you can banish yourself, then hunt it down in the Abyss and kill it to unlock the Slime:5 vaults.
- <SeianVerian> Banish, tele, blink, blink, tele, blink, banish, destroy!
- Yes, Okawaru can gift distortion. Very fun in the days before equipment was auto-ID'd :)
- https://www.youtube.com/watch?v=2c4hnA8jXwo
- Evil as of 0.31.
- distoy
- <DrKe> distoy is a way of doing that
- distressingly furry
- Probably the best thing you can hope to find. Who cares about the stats? It'll keep you distressingly warm! (Not really, just a randart)
- disturbance
- An invisible monster is standing in shallow water, or occupying the same tile as a cloud of smoke or mist.
- dithmenos
- Now the patron god of actors and thieves and all else who work in shadow. Grants passive noise suppression at 1* (cutting it in half!), a passive shadow mimic at 2*, Shadowslip at 3*, Aphotic Marionette at 4*, and Primordial Nightfall at 5*. For pre-0.32, see olddith.
- dithmenos reasons
- You throw a large rock. Your shadow throws a large rock.
- You step into Josephine's shadow. The helpless Josephine fails to defend herself. You beat Josephine like a drum!!!!
- see shadow_form[2]
- see shadow_step[2]
- Dithmenos unreasons
- The porcupine looks slightly unstable. Your shadow mimicks your spell! The porcupine seems more stable.
- dithmenos wrath
- ABANDONMENT: 25 penance. RETRIBUTION: 25% summons 2+2d(XL/3+1) shadows, one can (if XL>10, scales with XL) be a tzitzimitl, up to 3 can (if xl>1, 50% chance each if xl>9) be shadow demons. 25% 1+4d(XL/4) individual shadow creatures summons, as if you were on D:(XL+5). 25% sleep for 30-49 turns, 25% mark.
- divination miscast
- 1: confuse/nothing 2: (1d3 int loss / 3-12 mp loss) and confuse 3: (5-24 mp loss / 3-5 int loss) and confuse
- divinations
- Old spell school that no longer exists. Many of the things you used to be able to do with this school are available by worshipping Ashenzari.
- divine balms
- Your orc probably got cured of poison or sickness.
- divine energy
- A Sif Muna ability added in 0.19 and removed in 0.24. Allowed the player to cast a spell without having the needed MP, but applied -Cast for a few (3 + random2avg(2 * cost, 2)) turns after.
- divine exegesis
- A 4* invocation of sif muna that lets the player cast any spell in their library without failure and with a bonus to spellpower from invocations. The invocations bonus is worth 150% of the spellpower conferred from equivalent levels of training in the spell's schools.
- divine protection
- While under divine protection, life saving is guaranteed if you are above 130 piety, but you will lose 20+1d20 piety each time it happens. If below 130 piety, then you get saved (with no piety loss) if 1d(piety) > 30. In the latter case, your effective piety is multiplied by 4/3 if wearing faith.
- Lasts for approximately 90+2d(piety)/2 auts. Reusing it doesn't add to the duration, it just resets it. If you kill a natural monster while under divine protection, penance is imposed. Minotaur headbutt is disabled during divine protection.
- divine shield
- The Shining One 1* ability that guarantees that you will block the next 3 + 0.4*(Invocations skill) blockable attacks (even if you don't have a shield). Ranged attacks blocked in this way will be reflected and melee attacks blocked in this way will have a 50% chance of blinding the attacker. (In versions <= 0.31, instead just gave a temporary SH boost.)
- divine smiting
- 4+d10+4dXL damage; when smitten by another god (and yours isn't Xom), piety/400 chance of no effect. -1 penance.
- divine vigour
- Divine Vigour temporarily increases max HP and MP by 5% plus another 5% per 3 levels of invocations skill (increasing current HP and MP proportionally in the process).
- djanatyn
- On a scale from zin to cheibriados, somewhere in the middle.
- Enter note: hey I'm starving
- djanatyn: since Sky has lichform should I get lichform maybe
- <djanatyn> can I banish a toadstool
- <sky___> he's going to be like me and crystal spear plants <djanatyn> I LCS'd a toadstool once
- <rwbarton> you should be updating your prior distribution according to bayesian statistics
- djinni
- Race that casts with HP instead of MP and learns spells randomly with XL instead of from books. Djinn have high magic apts but train all spell skills or none (similar to gnolls). They permanently fly, have rF++/rC-, poison immunity, 4 extra HP, and can't wear boots. New in 0.27.
- Anything costing MP costs HP instead, and anything granting MP grants nothing. Sif, Kiku, and Vehumet all refuse djinni worship, since they can't grant djinni spells, but Trog accepts them, still forbidding use of spells.
- Djinni gain spells at XL(possible spell levels): 3(1), 5(2), 7(2-3), 9(3-4), 11(4-5), 13(5), 15(6), 17(6-7), 19(6-7), 21(7-8), 23(7-8), 25(8-9), 27(9)
- In 0.13-0.14 trunk, was a race with a single EP pool instead of HP/MP. Had a lot of weird special cases (contamination from spell hunger!) and never made it into a release.
- https://media.vanityfair.com/photos/5cd17be88d58ba426c1f8ffb/5:3/w_1725,h_1035,c_limit/aladdin-will-smith-genie-preview.jpg
- dobrazupa
- Good soup! Hosts ttyrecs, morgues, etc. for crawl.s-z.org .
- Also, you can play games there now.
- docker
- https://bitbucket.org/TZer0/crawl-docker - functioning prototype with external storage settings (and thus import) working.
- https://bitbucket.org/mattiasjp/crawl-docker by Mattias
- dodging
- Dodging skill increases your evasion. You get 1 EV per 25 dex*dodging (little 20, small 22.5, large 27.5), subject to a proportional penalty based on body armour encumberance and strength (see [2]), and scaled by merfolk bonus. Prior to 0.27, dex over 24 and again EV over 30 were subject to stepdown.
- When your body armour has nonzero encumbrance, dodging skill gets you a fraction of ev it would get with zero encumbrance body armour. When your str is lower than ER-3, the fraction is str/(2*(ER-3)). Otherwise the fraction is 1-((ER-3)/(2*str)). For example, in ring mail (ER=7) the fraction is 25% when str is 2 and 75% when str is 8.
- Doesnt
- hey look i can put text here
- does regen stack
- yes
- doh
- see |amethyst
- <annoyed Grunt>
- <Discord|> <PleasingFungus> oops
- dolorous
- despite never being on IRC, has an uncanny tendancy to react to things people say in ##crawl-dev
- <Cheibriados> dolorous * 0.12-a0-665-g9211612: Add spelling fixes. (in the future, 3 files, 5+ 5-) https://gitorious.org/crawl/crawl/commit/921161296685
- donald
- A fellow adventurer, just like you, appearing in any non-Dungeon branch between Orc and Crypt / Slime. More dangerous than an orc warlord once he hastes and mights, and can swim to boot. Always comes with a shield, which has a chance of being reflection. Also comes with awesome speech. I hate that.
- Took Haste and Might from Wiglaf in 0.19 when Wiglaf was removed. Donald hated him too.
- His speech changes to match the level he's on. I hate that.
- dontgetcocky
- [01:10] <dontgetcocky> I'm gonna win this game for sure
- [01:13] <dontgetcocky> ??smite
- dont panic
- Single melee enemy: wait until it gets next to you, kill it
- Multiple melee enemies: retreat to a corridor, then kill them
- Ranged enemy: retreat around a corner and lure it into melee while avoiding being in its line of sight
- Unique: panic
- doom checklist
- https://github.com/crawl/crawl/commit/e473d029e917
- doome
- the lorde doome. addicted to sprint
- doom hound
- A demon that appears in Tartarus, has a smite-targeted hex that summons relatively nasty tar monsters. Lasts 12-18 turns. Has very low Will, so hexes can easilly be used to prevent it from howling. Added in 0.18.
- <gammafunk> alright, so the scene begins with Eresh smoking a cigarette, sitting at her kitchen table, which is made of bones and skulls. Her starcursed hair is twinkling, but frizzled and unkempt, and she's staring blankly out into space in between drags. A doom hound is heard howling in the distant background.
- <gammafunk> You hear roaring flames and creaking as Asmodeus comes lumbering down the stairs, dressed only in an old tshirt and briefs. He sees Ereshkigal and nods in the direction of the howling, "Eresh, I thought I told you to shut them damn hounds up!"
- doomrl
- The game you are playing right now.
- No, its not structured to play nicely with dgamelaunch. Sorry.
- <mikee_>monqy, i bet you're not giftdropping bellies
- <mong> i remember when people used to play crawl instead of doomrl
- <Ragdoll> these dots intrigue me
- doomrl guide
- <mikee_> ffffffffhffffffffhfffff <mikee_> cleared those imps out good
- doomrl reasons
- no eat command, no traps, no secret doors, no mimics
- no need to wait around to heal! free channeling! (just press r)
- door
- A thing you can close to break LOS/stop unintelligent monsters from getting past. Doors: Not just for opening!
- There's a thick-headed creature in the gateway!
- https://i.imgur.com/loSqHtq.jpg
- door dancing
- Who needs a pillar when you can close the same door over and over? It works until some other jerk shows up (or until the opening monster gets a double move, opens the door, and moves onto the door tile).
- For best results, position yourself so the other minion cannot see you when they open the door. They might forget about you and wander off.
- door mimic
- Removed in 0.15, sorry :(
- You open the door like a pillowcase!!!
- !lg sky 5348 -tv:<3
- door reasons
- You open the door._An orb of fire comes into view._You close the door.
- Don't be this guy! Close those doors relentlessly! !lg mandragora xl=27 vswn 1 -tv:<0.5
- door vault
- Run away. Some doors are meant to stay closed
- !tv daftfad char=trbe 1
- <honeybadger> wow opening that strange structure made of doors was a bad idea <honeybadger> it was made of doors...and there was death and mayhem inside
- <namelastname112> ooooh <namelastname112> why did i opened that thing made of doors
- dopey
- Mutation: Int -2. "You feel dopey." just means your Int fell by some means (stat rot, brain feed, removing a ring of int, etc.) Also one of the Seven Dwarfs in Disney's Snow White (1937); but that has nothing to do with Crawl.
- dopz
- You probably meant duhz or dupz
- dorgi
- These existed (along with guardian robots in Zot) in pre-3.40 versions of (non-Stone-Soup) Crawl. They had irresistable "zulzer" blasts.
- http://pastebin.com/GVjqaPkQ
- see psyche[2]
- https://imgur.com/a/Ld4Vjrk
- https://pastebin.com/Wxdf6uwy
- doroklohe
- For the wizlab, see doroklohe's tomb. For the spell, see tomb of doroklohe.
- see doroklohe's tomb
- doroklohe's tomb
- <N78291> if you wait long enough things happen
- The walls of each chamber are diggable, if you'd rather not wait. The closer to the center they are, the more dangerous the boxes are.
- Either there's six 2s and a 1 in the center or some mummy priests and a lich / royal mummy in the center. The demon and undead sets don't mix.
- <danharaj> d'aww it makes a heart shape when you look outside the initial chamber
- double sword
- (long blades; -1 acc / 15 dam / 1.5 base delay / 0.7 min delay).
- http://i.imgur.com/SjbRpzq.jpg
- doubtofbuddha
- Weird crawl player. Likes assassins. Hates felids. Doesn't know how to work this confangled learndb contraption. Gets gifted mad blong from Okawaru
- Favoured Son of Okawaru
- dreams of having 3 entries in learndb
- dowan
- Early deep elf unique caster. Casts throw frost, throw flame, haste, corona and minor healing. Shows up with his sister, Duvessa. Will find "hidden reserves of power" when Duvessa dies, be hasted (since 0.28, permanently), and replace his conjurations with throw icicle, stone arrow, corona with blink.
- Will not follow you up or downstairs unless you kill his twin or she can follow you as well
- download
- http://crawl.develz.org/wordpress/downloads Get your crawl here
- While develz is down, try http://sourceforge.net/projects/crawl-ref/ or http://games.softpedia.com/get/Freeware-Games/Dungeon-Crawl-Stone-Soup.shtml
- For trunk, see https://crawl.develz.org/trunk/
- dowsing card
- Gives 1 to 3 effects out of mapping, detect traps and items, telepathy (detects creatures for a duration). Randomly selects one of the three at power 0, another at power 1 (might be the same again), all three at power 2. Removed in 0.19.
- doxygen
- http://www.stack.nl/~dimitri/doxygen/manual/docblocks.html#cppblock
- doy
- Who stashes things? Seriously!
- Keeps Henzell clean with the power of Scrubbing Bubbles(tm)
- Lord High Cherry-picker!
- (:
- greaterplayer: OgAE^Qaz TrAr^Nem HuNe^Kiku NaAM^Fedhas DgEE FoCK^Xom TeGl^Jiyva OpMo^Chei MuAs^Dith CeHe^Ely SpSk^Zin DDTm^Makh
- dpeg
- If you can't be bothered to type it into the wiki, we cannot be bothered to flesh it out or code it. Use the wiki!
- I am not worried much about balance here.
- Glass is amazing. Glassglassglassglassoklobsglass.
- <@dpeg> no sex please
- see death[2]
- <mikee_> minmay complained recently about having to take a hatch into v:8 because there was a constrictor near the stairs <dpeg> mikee_: hm, that sounds good to me
- The Mark Rosewater of crawl.
- <@dpeg> it's not even clear anymore whether 0.14 will be a net nerf ... sad times
- <dpeg> Anyway, what do these players want? They *have* to croak one way or another. We're providing cool ways to snuff it, and they're still not happy :)
- [16:19] <dpeg_> bhaak: I hope someone takes up the nerfing hammer, it is the single most important tool.
- <dpeg> Grunt: no, everyone is happy with your black heart!
- <dpeg> the positive of kill is overkill
- * dpeg is a door knob.
- <dpeg> |amethyst: we could fart together!!!
- <Grunt> KILLED_BY_WINNING <dpeg> Grunt: not to be confused with KILLED_BY_WHINING
- <ontoclasm> players die dpeg laughs
- * dpeg secretly is a human
- "You are Guy Fieri, you are the Flavor Town Guy."
- draconian
- As a player draconian, you are given a random colour you didn't want upon reaching level 7, usually granting a breath attack and a resistance, and changing your aptitudes. See "??<colour> draconian" for details -- red, white, green, yellow, grey, black, purple, pale. Enemy draconians are bad news and found mostly in Zot.
- Draconians cannot wear body armour. In 0.10, even their ability to wear dragon armour was removed. Also, they cannot wear helmets. However, they have tough scales: +4 AC, +1 per 3 XL.
- Notable weaknesses of monster draconians: low willpower, don't see invisible, non-white are cold-blooded. Enemy draconians can be zealots, shifters, knights, annihilators, scorchers, callers, or monks, each with their own set of spells and abilities. Since 0.28, these are locked in by color (see [5).
- <Cimanyd> based on extensive testing (getting 3 to level 7), DrFEs have a 2/3 chance to become white
- Since 0.28, all draconian shifters are purple, knights black, annihilators yellow, scorchers red, stormcallers white, monks green. Zealots were removed in 0.20.
- draconian caller
- A draconian that summons drakes and dragons. In 0.20, merged with draconian zealots to become draconian stormcallers.
- draconian challenge
- Win a draconian without ever getting a colour, i.e., stay under level 7 the whole game.
- draconian knight
- An extremely muscular humanoid dragon with wings. Comes in a range of different colours and knows an impressive array of ice conjurations, charms, and necromancy spells.
- Before 0.27, casted ozocubu's armour, but had lower base AC.
- draconian reasons
- You want to cast dragon form.
- <SwissStopwatch> And if you die you even get to leave behind a complete jerk ghost with drain breath
- This trove needs a +2 gold dragon armour to function. Give it the item?
- draconian shifter
- Has two special spells: Dimensional Anchor (Stops Blinking, Teleporting, and Phase Shift) and Blink Allies Encircling (makes other monsters appear around you haunt-style).
- <Chris0elmueller> shifters are real fun and encourage exploration of zot a lot
- draconian stormcaller
- Smites, summons drakes, and casts Upheaval on the player.
- draconian zealot
- One of the higher priority nonbase draconians. Casts damnation, smite, summon demon, and minor healing. In 0.20, merged with draconian callers to become draconian stormcallers.
- dracoomega
- Inventor of a wondrous assortment of new things, such as wretched stars and starcursed masses. Nice guy. Is uncool.
- needs to ruin more things so we can hate him properly
- Pushed three pages of commits moments after the 0.12 tournament ended. Revamped Crypt and buffed 4s
- <bh> and on the sixth day, DracoOmega wrought crawl in his image. And it was good.
- <gammafunk> Just watch for a flood of like 20-30 commits <gammafunk> that's probably DracoOmega
- Dracunos
- With the seven
- <Dracunos> I haven't touched a naga since.. well, the incident
- dragon
- Types of dragons: acid dragon, bone dragon, fire dragon, golden dragon, ice dragon, iron dragon, pearl dragon, quicksilver dragon, shadow dragon, steam dragon, storm dragon, swamp dragon.
- see book_of_the_dragon
- dragon form
- You're a dragon now! RAAAAWR! Breathe fire! Be tough (+50% hp) and strong! Gives +10 str, flight, rPois+ rFire++ rCold-, scaling AC exactly, giant size (will nuke your EV). Base UC 18 to 27 + 8 (claws). Gives Claws 3 (works for offhand punch) and 2 additional auxiliary attacks, bite and tail-slap. Melds non-jewelry equipment.
- Draconians keep their existing scales AC bonus and resistances, but the AC boost is lowered to +10. They still get rPois and an improved breath weapon. Note: Dragons's Giant Size also makes them too big to be constricted by smaller monsters.
- dragon name reform
- mottled dragon->sticky dragon; quicksilver dragon->silverquick dragon; fire dragon->scorching dragon; ice dragon->shiver dragon; pearl dragon->sacred dragon; iron dragon->steel dragon; golden dragon->shiny dragon; bone dragon->skeletal dragon; Xtahua->Stahua
- dragon rule
- no more dragons.
- dragon scales
- Body armour sometimes dropped by dragon monsters. Types in order of ascending encumbrance rating: steam dragon scales, acid dragon scales, quicksilver dragon scales, swamp dragon scales, fire dragon scales, ice dragon scales, pearl dragon scales, storm dragon scales, shadow dragon scales, gold dragon scales
- Bone and iron dragons leave no scales.
- Prior to 0.20, mottled dragon scales existed.
- dragon's call
- Gives a status which temporarily summons dragons all around you, attacking random hostiles. Each dragon costs 2 or 3 MP, and the rate of summoning slows when you have a lot of dragons active. Has a 150-250 aut cooldown.
- The Dragoncall status will not be dispelled by quicksilver bolt nor potion of cancellation.
- <Pinkbeast> things in a 3-runer that can cope with being covered in dragons:
- dragonskin cloak
- The +4 cloak Tiamat was given after mean people took away her GDA. When worn, every hit has 50% chance to be affected as if you had 1 more pip in relevant resistances. Resistances affected: rF, rC, rElec, rPois, rCorr, rN.
- dragon slaying
- Increases damage by 75% against all dragons (by name, not "D"), all drakes, lindwurm and all draconians, excluding komodo dragons. Only exists on Wyrmbane.
- *drain
- A randart property which drains you (ignoring rN) when you unequip it.
- drain
- For players, reduces your max HP until you gain enough XP to restore it (no long-term effect). A potion of experience does not end the effect. Common sources are bolt of draining, monsters wielding a draining brand weapon, costs for Ru or Dith god abilities, evocable {+Invis}, and the *drain artefact property. For the monster debuff, see drain[2].
- For monsters, a stackable and refreshable debuff that reduces HD and lasts for 20-30 turns. The HD reduction will reduce melee/ranged accuracy, spellpower, and the additional damage from elemental attack flavors (but not weapon brands). Inflicted by the draining brand and from draining clouds made by the condenser vane.
- Prior to 0.26, the player debuff temporarily drained skills instead of max HP. Prior to 0.15, the monster debuff permanently lowered HD, killing the monster when HD 0 was reached. Prior to 0.13, the player debuff lowered your experience instead of skills, potentially lowering your XL, and it killed you if you reached 0 XP.
- The WD-40 of DCSS development.
- draining brand
- When used on monsters, has 1/2 chance of doing an additional (dam/4 + 3) damage (on average) and applying a debuff that reduces HD and is stackable, refreshable, and lasts 20-30 turns. Checks rN and only works against natural enemies. Disliked by good gods. For effect on players, see drain.
- This debuff lowers: spell damage, accuracy, spellpower, and many other things related to HD. This debuff does not lower: monster max hp, your exp gain, or your piety gain.
- drain life
- A Yredelemnul 4* ability; drains 1+1d7+1d(Invocations) HP from all non-drain-resistant hostiles in your LOS and heals you for the lesser of (Invocations*2) and half the total damage dealt. Costs 6 MP, 200 nutrition, and 2 piety.
- Also usable by monsters (soul eaters and deathcaps).
- drain speed
- Attacks that slow you are used by Death cob Eidolon Freezing wraith Shadow wraith and Wraith
- drake
- There are fire drakes, swamp drakes, death drakes, wind drakes, and probably some other kinds of drakes
- draw out power
- Restore a good chunk of health and mana in exchange for drain (reduces your maximum HP) and {exhaustion} (a short cooldown on Ru abilities). Also frees you from webs, nets, constriction, confuse and petrification. Ru's 3* ability.
- At minimum piety, restores (approx) 5d3+5 (avg ~15) hp and 3d2+1.5 (avg ~6) mp. At max piety, restores 5d8+10 hp (avg ~32.5) and 3d4+3 (avg ~10.5) mp
- Drazool
- <Drazool> is it just me, or is naga actually bad?
- drbonus
- Reach the end of Elf before entering Lair (during mission 3)
- T1B: Reach Lair 8 at XL12 or lower
- T1C: abandon a god and worship another before entering a lair sub-branch (any switch not resulting in god wrath doesn't coun't, e.g. good->good or Ru->any don't count)
- T2A: Polymorph and then kill the royal jelly without worshipping Jiyva at any point.
- T2B: Get all the pan runes without killing any of the special panlords (they follow you across levels in trunk)
- Complete mission 7 without using any potions or scrolls.
- T3A: Enter the depths zig before starting mission 8 and clear it
- T3B: Orbrun Tomb.
- T3C: Pacifist Zot. After entering Zot you may not kill any enemies until you pick up the orb.
- dread lich
- Added in 0.27 to make you fear ancient liches again. Took their high-level summoning spells but not the devastating conjurations.
- do {!lg * cikiller~~lich cikiller!=lich s=cikiller}
- dream
- did you mean book of dreams or dreamshard amulet?
- dreamshard necklace
- An unrand amulet of the acrobat that protects you from death once, leaving you at 1 HP and protecting you from other attacks for the rest of the turn while summoning 2-5 shadow creatures to fight for you.
- dream sheep
- Magical sheep that will put you to sleep when gathered in large herds. Once were sheep in 0.18 and earlier.
- Dream dust checks Clarity, but it does not check Will. The strength of the dust effect depends on how many dream sheep are visible to the player.
- Sleep power is min(150, random2(num_sheep * 25) + 1) and fails entirely if below 25. Sleep duration is 5+random2avg(floor(power/10),5).
- drke
- king of double damage
- Races: http://i.imgur.com/WOgxAUN.png Gods: http://i.imgur.com/tWji7gA.png (tiles) / http://pastebin.com/UxAwrsSb (text)
- 45836 | Spider:4 | Sapher: i am so stupid...i searched wiki for 10 minutes to find what is the new class Ke, that they added in 0.16
- TRJ summoning tutorial: !lm drke uniq=the_royal_jelly vpwz 1 -tv:<0.5:x0.5 - Note the specific positioning of TRJ adjacent to you and use summons (?summoning easiest to get and works well) to fill up all open spaces around you and TRJ prior to damaging TRJ. Be HasteMightAgi(+Resist if you need rCorr). Blink or tele afterwards if necessary.
- drop
- If you have a bunch of one item but only want to drop a few, go into the drop screen, then type in the number of items you want to drop, then press the letter of the item you want to drop as usual -- e.g., "d 15 a" drops 15 of whatever is in slot 'a'.
- drowned soul
- A ghost thing summoned by lonely sirens. Low health, kills itself on a single attack but does some heavy irresistable "drowning" damage in said attack
- drpraetor
- When you howl your despair into the deaf and uncaring cosmos, it is he who hears you.
- Is now an official perv.
- learndb miscreant
- < DrPraetor> Inverse victory dancing is where you avoid hitting a confused enemy in order to avoid wasting XP on stabbing.
- dr quality
- [15:54] <namelastname112> red>grey>pale>white>green>purp>black>yellow>mottled
- drugrobin
- Password: robin, do NOT play on this character unless you are intoxicated. Mild central stimulants such as caffeine do not count.
- "WINNERS DON'T USE DRUGS"
- William S. Sessions, Director, FBI
- drugs
- <pere_> do you guys take the risk of using magic balls? <pere_> is it worth it= <pere_> ?
- druid's call
- Recalls 2-3 beasts to just outside of your LOS, who will then path towards you. It also no longer gives Might status, and is not allowed to recall the Lernaean Hydra anymore. (rip mighted TLH)
- <ontoclasm> _The 27-headed Lernaean hydra answers the druid's call!
- drum
- Linley Henzell knows how to beat these.
- drunkrobin
- Holy Toledo Batman, I can't find my *hic* utility belt..
- dryad
- A tree spirit that will summon snaplasher vines to drag your enemies into trees, in combination with awaken forest. Since 0.14, spawns only from summon forest.
- dry fountain
- Decoration. It might flow again if you leave the level for a while. (But only in 0.11 and earlier.)
- ds mutation rules
- Assuming you aren't monstrous, you get five facets, each consisting of three mutations (which usually just stack together). You will get one scales-type facet, one body-slot facet, two tier 2 facets, and one tier 3 facet.
- The scales-type facets are icy blue, iridescent, molten, rough black, rugged brown, slimy green, thin metallic, or yellow scales, or alternatively thin skeletal structure, large bone plates, sanguine armour, sturdy frame, or repulsion field. Body-slot facets: claws, horns, antennae, hooves, talons.
- Tier 2 facets: powered by death, powered by pain, demonic guardian, spiny, rot (rRot, foul stench), fire (rF+, flame cloud immunity, ignite blood), ice (rC+, freezing cloud immunity, icemail), magic shield.
- Tier 3 facets: robust (+30% HP), damnation (demonic willpower, rTorment, hurl damnation), negative energy (rN+/rTorment/black mark), augmentation (+slay/spellpower scaling with HP), ice (rC+, freezing cloud immunity, passive freeze), fire (rF+, flame cloud immunity, hellfire). Ice/fire facets are incompatible, as are foul stench/ignite blood.
- If you are monstrous (1 in 10 chance), then you get 3 body-slot facets but you don't get scales. You still get 2 tier 2 facets and 1 tier 3 facet, for 6 facets total. Your first body slot mutation will come with the message, "You feel monstrous as your demonic heritage exerts itself."
- Which XL each mutation is placed at is random, but different mutations try to place themselves at different times. For example, you should usually get your body slot mutation(s) in the first 2/3 of your mutations, and you usually only start your tier 3 facet in the second half.
- ds unreasons
- Your demonic ancestry asserts itself... Your feet have mutated into hooves. _The +1 pair of boots of the Commoners {Regen+ Slay+4 SInv} falls away!_
- See monstrous
- dtsund
- <dtsund> elliott: Speaking as someone who is almost certainly a better player than you, I find that quaff-ID is usually an excellent idea
- duane
- An evil mercenary with unusually large ears. He has magic dart, slow, haste and blink. That is all. Gone in 0.8.
- Do not underestimate him. !lm sorear uniq=Duane place=Tomb:1 -tv
- http://achewood.com/index.php?date=10212005
- dude
- Something to kill.
- due
- Sigmund is his only true love.
- due != dpeg
- The ideal death from playing while stoned: bookofjude the Reanimator (L10 SENe), worshipper of Kikubaaqudgha, hit from afar by a cyclops (large rock) on D:11, with 6849 points after 15262 turns and 0:43:02.
- Thinks lichform spriggan should be 'l' instead of 'L'. Tiny lich!
- Suggested silencing Cerebov.
- Has the memory of an hellephant!
- Kicker of asses!
- [09:25] == mode/##crawl-dev [+q Gretell!*@*] by due
- duel
- 5* Okawaru ability which transports you and a single monster to an arena to fight it out alone. Smite-targeted. When you enter the arena you are healed for half of your missing health. If you survive to leave the arena, your HP and MP are reset to what they were before you were healed.
- due reasons
- Glass, fleshy orifices and black Lua magic aren't enough?
- A single scream of a player killed by an early unique: a thousand prayers of adoring followers.
- duhz
- Win a game by going through dungeon, depths, hell and zot, and nowhere else. You must get all 4 hell runes, kill all 4 hell lords, and kill the serpent of hell. You are allowed to enter temple and any portals, but not abyss (even by banishment).
- Use !duhzwin to check wins. Sequel to dupz, also known as DUPZ 2: Electric Boogaloo.
- DUHZ winners: ldf (VSBe^Trog), bsdbeard (MfBe^Trog), mibe (HOGl^TSO), koboldina (MuGl^Gozag), hellmonk (FoFi^Zin), ololoev(HoFi^TSO)
- also a DUHZ-lite, where you attempted DUHZ but got banished. DUHZ-lite winners: casual (DsTm^Chei)
- dull robe
- Once always the Robe of Folly, now just a randart like any other.
- dumb
- do {.echo $(ldb-entry dumb (rand 2 $(ldb-size dumb)))}
- <|amethyst> that's dumb
- <PleasingFungus> that's dumb
- <Grunt> that's dumb
- <gammafunk> that's dumb
- dumb robins
- squarerobi, diamondrob, aoeurobin, robinround, hunterobin, deadrobin, noobrobin, koborobin, hammerrobin, muckrobin, awbwrobin, buttrobin, alphabetskillrobin, alphabuttskillrobin
- dump
- Press # in-game to do a character dump. If online, then say !dump [your crawl nickname] in chat. If offline, then follow the displayed link to find your dump and post or pastebin it in chat. This will let people look at your character so they can answer your question.
- dungeon
- D is for Dungeon, which is where you start the game. 15 levels deep, with Depths below. Was twenty-seven levels deep in times of yore.
- http://explosm.net/comics/3486/
- dungeon master
- Level 27 Traps and Doors title.
- see syllogism
- see heteroy
- see reskilling
- Xom, duh.
- dungeon overview
- Ctrl-O, shows branches and altars you've seen/should see.
- dungeon sprint
- Sprint is a one-level, accelerated version of crawl. Originally coded by Chapayev. Now there are nine playable maps!
- No teleportation allowed from any source. (However, ersatz teleports like kitty deaths can work.)
- dupz
- Winning a game by going Dungeon -> Depths -> Pan -> Zot and nowhere else. (portals and temple also allowed) Bonus points for getting all 5 runes and/or killing all unique lords.
- to check wins see !dupzwin, challenge conceived by DrKe, command by miek the botlord
- DUPZ winners: jeanjacques (DEFi^TSO), Tartakower (HOBe^Trog), Doesnt (FoAs^Chei), koboldina (DsFi^Ru)
- durably summoned
- Permanent, unabjurable, can use stairs, no experience or items dropped or picked up.
- dutch oven
- !tv hedningen decj swamp 2
- duvessa
- Early unique elf fighter (no spells). Shows up with her brother, Dowan. Will go berserk if you kill Dowan in her sight, or the next time she sees you otherwise. Will not follow you across stairs without Dowan, unless you've killed him. Prior to 0.28, Duvessa will only berserk once; in more recent versions this is permanent.
- Duvessa hits you. Two slime creatures merge to form Duvessa. Duvessa screams in rage.
- I'm not saying Duvessa is out of her mind, but I would suggest there's a difference between someone who's played it only about fifty or a hundred times and someone who's played it somewhere around a million.
- dwarven items
- Dwarven items are more resistant to corrosion than non-dwarven items and give slightly better protection (especially for dwarves). Dwarven body armour has an increased spellcasting penalty (unless you are a dwarf). Dwarves wielding dwarven weapons do an extra random2(3) extra damage (randomly 0, 1, or 2) on each hit. Gone since 0.14.
- A randomly generated dwarven weapon will be +1 to hit, on a coinflip, and +1 to damage, on another coinflip. Dwarven armour gets +1 AC on a coinflip.
- Dwarven armour gets a bonus of (base AC for the item)/11 to their AC, doubled if the player is a dwarf.
- Dynast
- do {!streak Dynast}
- e
- e (e)ats chunks or other food-type items. E prints current status to the text readout. Ctrl-E toggles on and off the option to move at the speed of your slowest ally. e is an elf-type monster (see e[2]). E is an elemental-type monster (see e[3]).
- An elf-type monster. Found in Elven Halls, Vaults, Depths. All, except "elf" have Deep Elf in their name. Most use magic, can be silenced, have very high MR and no resistances. Includes: fighter, knight, mage, conjurer, summoner, (high) priest, blademaster, master archer, death mage, annihilator, demonologist, and sorcerer. Uniques Fannar, Dowan and Duvessa are elves
- An elemental-type monster. All are non-living constructs (immune to negative energy, torment and poison). As each represents a very different element, they have very little else in common. Each can be summoned by their corresponding elemental evoker and by Qazlal's elemental force. See fire elemental water elemental air elemental earth elemental
- early game
- when you play through the night, it eventually becomes this
- extremely dangerous, smart players avoid it
- early game guide
- do {.echo $(ldb-entry early_game_guide (rand 2 $(ldb-size early_game_guide)))}
- see luring
- see pillar_dancing
- see stair_dancing
- see Trog
- early unrand
- delatra's gloves, woodcutter's axe, throatcutter, hermit's pendant, devastator, ratskin cloak, kryia's mail coat, lear's hauberk, trident of the octopus king, robe of augmentation, staff of the meek, amulet of elemental vulnerability, robe of misfortune, force lance, victory
- earth elemental
- Slow but heavy-hitting monster created by (prior to 0.19) the stone of tremors and (since 0.18) {deep elf elementalists}. They also spawn naturally in the Elven Halls. Not all that tough, but immune to elemental magic and hexes.
- earth elementalist
- A mage background (abbreviated as EE) that starts with the spells Sandblast, Passwall, Stone Arrow, Petrify, and Brom's Barrelling Boulder. Also starts with a +0 robe.
- Prior to 0.27, had the {Book of Geomancy}, which also contained Lee's Rapid Deconstruction.
- earth miscast
- Prior to 0.25, 1: harmless 2: 10-22 AC-blockable dmg 3: 3d15 explosion or (1/5 times, 0.16+) petrify
- eatdudes
- Eat all mut-chunks you find, drink all mut-potions you find. You are allowed to quaff cure-mut and to use decks. You can use rMut amulet but not while eatdudes'ing and you're not allowed to worship Jiyva or Zin.
- ebcrawl
- remove food/hunger, fighting, spellcasting, haste, stairdancing, player shouting, non-formicid killholes, id minigame, berserker; turn all branches into portal vaults; abyss never gives exp or items; revert "damnation" to hellfire; nemelex rework; don't change curse skulls every two versions
- ebering
- Cool unicode glyph set http://csclub.uwaterloo.ca/~ebering/crawl/glyphs.txt
- Solarized iterm color profile for crawl http://csclub.uwaterloo.ca/~ebering/crawl/rl-solarized.itermcolors
- Solarized rgb values for roguelikes http://csclub.uwaterloo.ca/~ebering/crawl/rl-solarized.txt
- ecumenical altar
- Converts you to a random god, and gives you 20 bonus piety. Won't pick a god that you cannot worship. Gozag skips the entry fee while Ru immediately offers a sacrifice. In 0.30+ the god is randomly chosen from a list of 3 gods that you can preview!
- 25% chance of appearing on each of D:1-3, making a ~58% chance of seeing one and a 25% chance of seeing one on the first floor, before any identified altars are allowed.
- <Sequell> One milestone for kvaak (god.ecumenical): Cheibriados
- ecumenical temple
- Accessed from the main dungeon somewhere between levels 4 and 7. Is notable mainly for a complete lack of monster spawning as well as potentially containing an altar to almost every deity in the game.
- Also one vault places one of the down staircases and the Temple entrance in a sealed room, so you have to come up from the next level down.
- A temple built by early explorers of the dungeon, dedicated to religious unity (for their gods, at least). See: http://en.wikipedia.org/wiki/Ecumenical
- see temple_gods
- If your temple has a bunch of Lugonu or Jiyva altars, congratulations, you've gotten the corrupted version. That explains all the overflow altars.
- edge cases
- Are you sure you want to stumble around while confused and next to deep water while you are losing your buoyancy?
- edmund
- Sigmund's jealous, younger, and less magically talented brother. He has more money and wit, though, and a shiny flail!
- Edmund says, "People think my brother is the best. I think he's crazy."
- He's also quite good with sums.
- http://i.imgur.com/mB0lGPv.png
- eea
- !lm hyperbolic ddpr type=orb 1 -tv
- effo
- For his first win, he went into hells with no food, got abyssed, ignored a gate, found a rune while starving, drank 13 healing potions for nutrition, and then found a scroll for FOOD ACQUIREMENT. Then went invisible and spooked Asmodeus good.
- < effo> the only threat of any kind was fiends and starvation
- RIP Klelaut, who faithfully followed effo up six levels on the ascent before being murdered in cold blood.
- In a later game, did Cerebov's with rF-
- <mikee_> crystal ball of effo
- <Ragdoll> effo the seen horror
- efreet
- A demon bearing a flaming scimitar and capable of impressive pyrotechnics, most notably fireballs that it uses uncritically on friend and foe alike. Also trails joysome clouds of flame to menace passing pedestrians. In ancient times, was sometimes found in bottles for convenience (see bottled efreet).
- egglet
- worst name in ##crawl
- T_T
- pegleglett
- Actuall has won. Just offline. Promise it was legit.
- eggplant
- A rotten eggplant which you can throw at the Crawl developers. (It's a bug if you ever see this message in Crawl... unless ?random uselessness is involved.)
- ego
- Weapons and armours with the "+x foo of barring" nature. Term from Angband. E.g. boots of running, war axe of electrocution. Also refers to the 'of running' part, eg 'of running' is an armour ego.
- ehe
- DCSS 0.14 "Extra Hearty Edition" with extra branches, longer branches, dwarves, stalkers, evap+distillation, the stabbing skill, and many other unremovals. see https://github.com/tmhedberg/dcss-ehe
- eidolon
- It's like a wraith but more so. Also it's a mega super duper scary spook and gives you the howling fantods. (Has Cause Fear.) In 0.13+, they appear in the Crypt and drain your speed with their melee, and can also cast bolt of draining.
- eidolos
- Original author of Henzell. His clock speed is approximately 1.3 GHz.
- eino
- Crawler with a rather long history, made many vaults and maintains trunk binaries. Also known as evktalo and Keskitalo. Web site at http://crawl.develz.org/trunk
- Funny abreviations in Finnish: NaPa (belly button), NaSu (Piglet in Winnie the Pooh), HuPa (some jolly fun), KoHu (onomatopoetic reaction to a scandal), MiSu (a hot chick, except feline instead of poultry), KeHu (compliment)
- <+Keskitalo> Enchanted rods recharge at a really fast pace..
- Doubled GDR from body armour.
- <+Keskitalo> Hit elephant with the ankus, the elephant is instantly killed and the ankus is charged up. Charged up ankus can shoot elephants as projectiles.
- eithelonnen
- If you say something, eith will say it at the same time. :(
- is appearently exactly like sheldon from big bang theory
- Has a bigass name.
- <eith> necromut is my fav spell tbh
- <eith> i love pants!
- ekaterin
- TIAMAT AVOIDER
- ekim
- Dr Gh Ha Ke Ko Na Og SE Sp Tr Vp (11) | AE AK Ar As Cj Cr DK EE Hu St Su Tm VM Wn (14) | Chei Fed Jiy Kik Nem Yre Zin (7)
- Eksell
- The CXC announcement bot, which uses | as a prefix.
- eldritch tentacle
- Be very afraid! Extends out from its eldritch rift, melees with chaos attacks that can do almost anything (including paralyze). Immune to enchantments/elements except holy. If you're human speed it is faster than you.
- !lg n78291 id=855265 -tv
- Crazy Yiuf on steroids.
- If you see them placed by a vault, they're going to function as tentacle-statues, without the eventual effects of the spell as cast
- see malign gateway
- electric eel
- A troublesome fellow that likes to zap anyone who comes along, much to the chagrin of anyone lacking electricity resistance. Wands of flame boil the water, both damaging the eel and blocking line of sight. Or, since they cannot leave the water, just walk away.
- The lightning wakes up and attracts nearby mobs. Move towards them as soon as you see them, and you'll get adds.
- electric golem
- Golem that can shoot bolts of lightning. They can normally be found in Zot. They are resistant to fire, ice, draining, electricity and magic. They are as fast as killer bees, and they blink all the time. Feature af_elec melee damage.
- electrocution
- Weapon brand that causes your weapon to blast your target with an explosion of sparks on 1 out of every 4 hits, doing 7+1d13 additional damage (which ignores AC). Does not work on targets with rElec.
- eleionoma
- Swamp nymphs that can travel through trees. Cast splinterspray for 3d24 triple-AC-checking damage and woodweal to heal if adjacent to a tree. Can turn into a wand on death!
- Added in 0.26 with the rework of the Swamp monster set.
- elemental force
- Qazlal's 3* ability. Spawns friendly elementals from your clouds, hostile elementals from clouds created by monsters and neutral elementals from other clouds. Higher invo gives more elementals.
- elemental staff
- A magical staff with {rElec rF+ rC+ AC+3}. It independently enhances the elemental schools, applying twice for schools with two elements. On melee attacks, rolls two (evocations/27) checks, and if either succeeds, it does an extra 10-24 damage that randomly checks one of rF, rC, rElec, AC.
- Calculate your trigger chances http://anydice.com/program/52e7 here.
- Prior to 0.25, it didn't enhance elemental spells. Prior to 0.14, it was a +3, +1 quarterstaff that randomly applied one of flaming, freezing, electrocution, or vorpal brands. It also didn't provide rElec and had *Noise.
- <Patashu> that's like the ultimate sky weapon
- elemental statue
- Annoying statues in sprint 3 that spam elemental summons. The air statue has the least HP and the earth statue has the most. They do not see invisible.
- elemental wellspring
- Aquatic monster with a special primal wave spell which costs them hp but also summons water elementals. In 0.16 they're back, appearing in coc and zigs exclusively.
- elements
- Opposite elements (fire-ice, air-earth) antitrain, meaning that it takes twice as much xp to train one if the other is higher. Removed in 0.15.
- elements card
- Replaces the Herd card. Summons beasts with elemental ties.
- raiju, wind drake, shock serpent, basilisk, catoblepas, war gargoyle, fire bat, molten gargoyle, fire dragon, ice beast, polar bear, ice dragon.
- elephant
- Plain elephants are green and (relatively) peace-loving pachyderms. This is not the case for their bigger, scarier cousins: dire elephants and hellephants. Elephant skeletons lose their trunk slap attack.
- The elephant tramples itself!
- elephant shaped statue
- If you kill the anaconda guarding the treasure room, some of these will turn into dire elephants.
- elephant slug
- A slow, rather hard-hitting slug, often found in the Lair. As with all slugs, worms, and sheep, getting killed by one is hilarious to the audience in general and infuriating to the artiste. Probably the worst monster in the game to polymorph, except for Gastronok. Tragically removed in 0.15.
- elf:38
- <Sequell> 1. [2008-12-18] evktalo the Shatterer (L17 MiPa) killed Boris on turn 46521. (Elf:38)
- elf licker
- https://www.rockpapershotgun.com/images/17/mar/crawl5.jpg
- elfrobin
- A robin where you go to Elf:3 as soon as you find it and clear it. It's been done. After a successful elfrobin, you must do every branch when you find it.
- Successful elfrobin characters - HOPr x2, MDBe x2, VpMo, SEEE, DsPr, MfCr, LOBe, HOHu, DDBe, NaFE, NaVM, TrAK
- elf rule
- No more elves.
- eliteplayers
- Reddit thinks you are elite.
- elixir card
- Restores health and/or magic over time, at a rate of 10% maxHP/MP per turn. Power 0: 10-30% health or 30-70% magic. Power 1: 30-50% health if at <50% HP, 100% magic otherwise. Power 2: 100% HP and MP. Found in deck of escape.
- elliott
- <absolutego> disregard the elliott
- <elliott> im female and i didnt even notice
- 5 con, probably 4 dex, whatever else in str; apparently blocking/heavy armour/controlled retreat is good; sharpness around 650 ft; charge; sprinting; disguise; exchange places; lore-keeper; lore master... perhaps also flanking after sprinting, stun after lore-master (then swap to a heavy great sword apparently?), then controlled retreat after that
- <clouded_> I would go 3 into perception and the rest into melee/evasion leaving 500 for whichever melee skill you want to start with <clouded_> and then get keen senses a level or two after <clouded_> then go for melee/evasion to around 10 or so, then branch out into more perception or will or
- <elliott> i had a dream i typoed bug as buck and then corrected it i think
- [23:41] <elliott> kryft: you have a pretty bad jiyva winrate [23:41] <elliott> imo start not dying as feen of jiyva, can you manage it
- <Grunt> Stop making sense!!! <elliott> sorry I try not to <elliott> sometimes it gets the better of me <elliott> I understand I'll get better at it as I get older
- <elliott> if i ever meet MarvinPA i'm going to delete his learndb entry irl
- elliott patches
- X< G< for hell portals (not in D/lair)-also for sewers &c.? & G> pan; memorisation from afar; SPARKLING FOUNTAINS; jiyva jelly neutrality annoyance (wrt stealth etc.); make panlords not cast eyeballs if you worship jiyva or something? (what about shapeshifters?(!shift?)); traps; cloud nerf; grates; potentially new teleportation algorithm; ctele :(
- monsters open runed doors this entry dedicated to elliott
- VANQUISH SKELE/ZOMBIE POWER STRUCTURES INTO THE OBLIVION OF NONEXISTENCE this entry sponsored by Elynae Elynae and Elynae
- hand inscriptions
- prompt for casting spells your god doesn't like
- prompt for casting borg/ddoor/etc.? maybe just: spell inscriptions?????
- language = rot13 ~ this entry dedicated to MarvinPA ~ maybe just lua hook for translations instead????
- lehudbibcs crystlr sper FOR MIKEE-
- MAKE STONE OF EARTH ELEMENTALS WORK WITH SANDBLAST (THANX TO HANGEDMAN FOR THE XTREMELY AWSUM IDEA)
- do you really want to go berserk while finesse like an idiot [Y/N] (note: ruins tvs; maybe not a good idea?)
- burn spellbooks lets you BURN DOWN BOOKSHOPS (flavour problem: what about books in other shops?)
- SQUARELOS
- replace easy_open with an option to make autoexplore/autotravel not open doors
- ellipsis
- isn't elliptic
- …
- ...
- elliptic
- <ophanim> One day we'll discover elliptic is a millionaire recluse who made some technology we all use every day <ophanim> like shoe laces or something
- <ophanim> elliptic lives in the sea, that's why <HangedMan> his eccentric millionaire palacemansion is underwater
- https://pbs.twimg.com/media/DM8F3CJVQAAMbsr?format=jpg
- elliptic commits
- default_manual_training, melee_attack.cc bug killing, action_counts, allow snapping turtles to reach diagonally, spell_slot, autofight improvements, kiku randbooks, lajatang buff, pnoise removal, trove prices, slaying nerf
- ellipticrc
- $(&rc elliptic)
- Things you may want to change if you aren't elliptic: autoexclusions are off, artefacts/demon weapons/other stuff are on autopickup
- elliptic sac guide
- Great: arcana, essence, evocations, love, resistance, stealth | Good: armour/dodging (if primarily using the other one), experience, skill | Neutral: purity (screaming/dopey/clumsy/weak are fine but not worth much piety) | Bad: courage, drink, eye, hand, health, words
- ellitab
- always matches the one of (elliott|elliptic) you didn't mean.
- <elliott> elliptic: IMO go to hell
- <ellisim> MarvinPA: did you delete all the tvs <elliott> MarvinPA: did you delete all the tvs
- -!- elliptic is now known as elliot
- Elo
- https://crawl.develz.org/tavern/viewtopic.php?f=17&t=14701
- elona
- <Pacra> elona is an elaborate troll disguised as a roguelike
- Inspired by ADOM. That's how you know it's quality.
- elven halls
- Accessed from the Orcish Mines on either the third or fourth level. Three levels deep. There is no rune, but a good amount of loot lies at the bottom. Elf:2 contains the hall of blades.
- Especially deadly for low-level characters, but dangerous in general due to spellcasting elves and melee threats (dancing weapons, deep elf master archers, and deep elf blademasters. High Will can resist banishment, but characters ready for Vaults can generally escape the abyss without much trouble. It's also completely optional! You can just not go there.
- elven items
- Elven body armour impedes spellcasting less than other armour, especially if you are an elf. Elven cloaks and boots also boost stealth. Shields, gloves, robes and helmets merely weigh less. No longer in the game as of 0.14
- Elven weapons give a small to-hit bonus (equivalent to +1.5 weapon enchantment) to elves. A randomly generated elven weapon gets an extra +1d3-1 to its to-hit enchantment.
- elycrawl
- design goals: enforce standard rc, nuke all other crawl servers, remove liquids, no orbrun enforce scottish
- ely guide
- <hellmonk> ely guide: pacify every hydra, pacify every caustic shrike, spam greater healing, use divine protection if you might die before you can tele. you don't actually need to pacify every hydra but I do it anyway because fuck actually dealing with them
- <crate_> divine vigour is for end vaults
- <mibe> ??pacify[2 <mibe> basically solve this equation every time you see a monster <mibe> have fun
- elynae
- <elliott> nobody should race with elynae <elliott> it's like racing a space ship vs. light
- <ZChris13> Elynae: What the heck who are you and what did you do to the RNG
- <Blade-> NO NO NO <Blade-> this cannot be <Blade-> you are breaking Crawl
- see great near misses[5]
- <mikee_> elynae with tiamat colors might give me a seizure
- <everyonemines> wow he's playing really fast <everyonemines> in zot with low hp
- <Elynae> i just make self-indulgent ??elynae entries
- w - the ring "Elenay" {SustAb rF+ rN+}
- elynaeandxom
- Elynae and Xom, united in common interest and insanity on their quest for the Orb of Zot! Including 1000000-turn-D:1-scumming, and of course randomness! And no self-preservation instinct whatsoever! Fun with/for the Fun God!
- rTedium+++
- elyvilon
- The divinity of healing. Most reliable source of protection from being killed (see divine protection), but will impose penance (i.e. not answer your requests for help) if you kill living creatures while invoking said protection. Provides healing invocations; dislikes the use of necromancy, and allowing allies to die.
- Elyvilon grants piety for exploring the dungeon. This piety can be used for: self-healing, monster pacification, purification, divine vigour, divine protection.
- <crate_> no you fucking moccasin the stairs are right there dont walk away from them <crate_> no why <crate_> arghh
- do {!motto explore levels!! your violent inquisition leaves out nothing!!}
- elyvilon reasons
- You like healing. Elyvilon is a one-trick pony in that regard. If you are berserking frequently, Elyvilon's purification ability will remove the slowing (but not the fatigue). Also offers the most reliable source of protection from harm while praying.
- see amazing_games[5]
- An eight-headed hydra comes into view. The eight-headed hydra turns neutral.
- elyvilon wrath
- No effect unless you worship an evil god. Otherwise, for 2 XLs worth of XP gained, Ely will block 1/20 of your attacks (after ev/sh), and sometimes (around HD chances in 3*XL) will stop a monster you've just killed from dying, leaving it with 1d(it's MHP) health left.
- Pre-0.20: No effect unless you are worshipping evil. Otherwise, confusion, poison miscasts (0-1), and mass inventory weapon disenchantment. While in penance, Elyvilon will also occasionally block your attacks. This does not reduce your penance.
- <jeanjacques> not having ely is the wrath
- emacs
- Add this to your .emacs file to get C mode syntactic indentation to obey the rules used in the Crawl source: (setq c-default-style "linux" c-basic-offset 4)
- There's nethack-mode, why don't we have crawl-mode :(
- embarrassing deaths
- !tv * killer="death cob" 1
- !tv ogaz 1
- !tv xyblor ktyp=poison xl=27 1
- !tv eternal char=dsdk place=d:10 1
- !lg * char=napr place=lab 1 -tv
- !tv AuditDaFed HOPr xl=25 2
- !tv slickrick killer="yaktaur captain" 1
- !lg errol1 haas 18 -tv
- !lg BrockL MDFi xl=18 3 -tv
- !lg Eronarn splat xl=27 turn=150318 1 -tv
- !tv minmay char=DEFE 3
- !tv Elynae char=spar place=abyss 1
- !tv snow hive:2 1
- !lg ryak seee xl=27 1 -tv
- !tv gabriellk drvm 1
- !lg evilmike place=tomb:1 1 -tv
- !lg * trmo 1 xl=25 place=slime:5 -tv
- !lg ktgrey char=keae xl=24 ktyp=drowning -tv
- !lg * ktyp="wild magic" kaux="arcing electricity" 1 -tv
- !tv luckyned killer="elf zombie" 1
- !tv soul dgee 69
- !lg slitherrr race=te class=fe 2 -tv
- !lg mpa place=zig:12 1 -tv
- !tv * dswr place=pan 1
- !lg afd place=coc:7 1 -tv
- !lg broco1337 201 -tv
- !lg mess kobe xl=22 1 -tv
- !tv partyhat hemo pan 1
- !tv kryft vaults 3
- !tv adamaxis tomb 1
- !tv pac killer="orb of fire" 2
- !tv WalkerBoh fewz swamp:5 1
- !tv EvilEd vaults 1
- !tv Train ckiller=player_ghost place=Zot:3 1
- !lg zecrazy hufi 3 -tv:<0.3
- !tv waterpls pan 4
- !lg magicpoints place=zot:5 2 -tv:<3
- !lg herrn xl=20 1 -tv
- !lg himajinn xl=27 hefe 2 -tv:<1.5
- !lg thaddeus zot:5 1 -tv
- !lg vidiiot xl=21 grhu 1 -tv
- !lg modest xl=27 2 -tv:<2.0
- !tv stigmas zot:5 1
- !lg omil xl=27 3 -tv
- !lg laserion xl=27 spen 1 -tv
- !lg doubtofbuddha killer="orc" 6 -tv:<0.6
- !lg kramin xl=27 drtm 1 -tv
- !tv MgDark huie swamp:1 1
- !lg berder 428 -tv
- !tv cerealjynx coc:7 1
- !tv kroki ac=219 1
- !tv ascension zot 1
- !lg hannobal place=shoals 4 -tv:<0.5
- emergency evasive maneuvers
- Ouch! That really hurt! You are engulfed in roaring flames. * * * LOW HITPOINT WARNING * * * For a moment, your mind becomes perfectly clear! You break out of your daze!
- emoji rule
- no weird emojis.
- emperor scorpion
- Has decent HP, great defenses, does a somewhat serious amount of melee damage. Still only 10 speed and lowish Will.
- empowered spells
- A monster status that makes monsters with wizard or magical spells get a 5 HD boost ins pellpower and lets them cast spells more often (through rerolling non-spell actions once).
- empty arch
- May be left behind after timed portals close or the player goes through them. Can also be found as decoration in some floors or in the Abyss to raise, and subsequently crush, the hopes of those trying to escape.
- enchant armour
- This scroll will enchant body armour in steps of 1 until their base ac, bardings to +4, shields to +3/+5/+8, and hats, gloves, cloaks, and boots to +2.
- enchanted
- In 0.16+, a glowing but non-branded item.
- enchanter
- A warrior-mage background (abbreviated as En) that starts with the spells Ensorcelled Hibernation, Confusing Touch, Tukima's Dance, and Dazzling Flash. Also has a +1 dagger, two potions of invisibility, a +0 robe, and skill in Hexes, Short Blades, and Stealth.
- Enchanters like to incapacite monsters with Ensorcelled Hibernation, Confusing Touch, or Dazzling Flash, or other hexes, and then stab them.
- Prior to 0.27, one of their potions of invisibility was replaced with the Corona spell.
- enchantment
- Enchantment on armour adds that number to your AC. Enchantment on a shield adds that number to your SH. Don't enchant shields. Enchantment on a weapon adds a random number between 0 and the total enchantment to your accuracy and damage rolls.
- Old spell school. In 0.8, was split into charms and hexes.
- enchantment miscast
- Split into charms and hexes miscasts in 0.16, finally. To see the previous effects, see the second entry.
- 1: corona / random uselessness 2: curse / slowing / berserk 3: 3x curse / paralysis / confusion / 0-18 glow.
- enchant weapon
- Increases a weapon's enchantment by +1. You can't enchant artefacts.
- Generated items have different limits: base max is 8, +3 Oka hit/Trog dam, +4 no brand. Artefacts: +12 base, +3 Oka hit/Trog dam.
- enchant weapon i
- Adds to the wielded weapon's accuracy when read. Can go up to +9 (with less chance the more enchanted it is). Never destroys the weapon.
- see enchant weapon[2]
- enchant weapon ii
- Adds to the wielded weapon's damage when read. Can go up to +9 (with less chance the more enchanted it is). Never destroys the weapon. Has no effect on blowguns.
- see enchant weapon[2]
- encompass
- Makes a vault's layout be the whole level. Use after ORIENT: tag.
- encumbrance rating
- A number representing how much armour hampers your spellcasting, dodging, and launcher speed.
- see aevp
- endless lava
- The endless sea of lava is not a nice place.
- This is a wall.
- endoplasm
- In 0.27, replaced oozes and learned freeze. Still not a threat.
- end transformation
- <Darby> surely the angelic guardians of their own consecrated conquest will patiently wait while the invading lich notices them and stops to spontaneously grow flesh over their bones!
- energy randomisation
- Every time a monster makes a movement (i.e. not an attack/spell), the amount of time taken to do its turn has a 1/3 chance of being 0.1 turns slower, a 1/3 chance of being 0.1 turns quicker and a 1/3 chance of being the normal amount. Over time, these 0.1s add up or cancel out to cause 'double moves' or 'lost moves'. Replaced with attack of opportunity in 0.29.
- The purpose of this feature is to make pillar dancing more unpredictable. When a monster gains/loses a move is when it is most likely to lose/gain it again. The worst case for a 1.0 move delay monster and player is a double move every 10 turns.
- You can still dance nearly as easily with anything other than a pillar.
- enfeeble
- L7 Hex. Applies weak and antimagic without checking Will. Further dazes and blinds the victim if they fail a (penalized) Will check. Added in 0.28.
- engine
- https://i.imgur.com/nkuTWfi.png
- engorged
- You cannot eat any more food.
- engulf
- Status that deals damage, prevents using spells and scrolls, and can be 100% reliably escaped by moving. Has no effect on unbreathing creatures.
- As a Jiyva mutation, your melee attacks have a 50% chance to attempt to engulf enemies on hit. Just like constriction it may not work on larger enemies.
- enhancer
- Enhancers improve spell power. They are items such as rings of fire or ice; staves of conjuration, fire, etc; or robes of the archmagi. x1.5 spell power per item, stacked multiplicatively up to a maximum of 3 items. However, there is a diminishing returns effect at high spellpower.
- Normal enhancers are capped at 3 (getting 4 is hard anyway). Other effects such as wild magic or augmentation aren't counted for purposes of this cap.
- enhancer staff
- see staff damage
- Fire, Air, Cold, Death, Poison and Summoning all give resistances to their element when wielded (rF+, rElec, rC+, rN+, rPois, Warding).
- ennui
- elynae says pseudophilosophic neowildean shit while playing crawl.
- Rules: For every defeated monster you need to say one pseudo-philosophical Neo-Wildean sentence before doing anything else. Profound philosophy and philanthropy are forbidden. Password: matilda_
- If you aren't bored out of your mind, you're doing it wrong.
- Achievements so far: constructed a meta-artistic morality and guidelines for good art; proven that boredom is actually something we should be grateful for
- enormous slime creature
- When four slime creatures love each other very much...
- enscrolled hibernation
- <BOTBrad> I just learned that enscrolled hibernation is not called enscrolled hibernation
- see ensorcelled hibernation
- enslavement
- A L4 Hexes spell found in the {Book of Control}. Removed in 0.17. Also the name of a former wand that is now called wand of charming.
- ensnare
- Attack flavour (jumping spiders) or missile spell (Arachne) which puts you in a web and places a web on the floor if possible.
- ensorcelled hibernation
- Can hibernate various monsters, making them very good targets for stabbing them to your hearts content. Also, it can be resisted several times. After you successfully hibernate a critter, it will resist further hibernation for a long time (might be around 20 turns). Doesn't work against cold-res -- try confuse instead.
- Although it depends on Will, plenty of late game monsters (say, zot draconians and death cobs) can be easilly dispatched with the help of hibernation. Check it out!
- It doesn't work on plants.
- ensorcell hibernation
- Can hibernate various monsters, making them very good targets for stabbing them to your hearts content. It checks willpower, hence can be resisted. After you successfully hibernate a critter, it will resist further hibernation for a long time (might be around 20 turns). Doesn't work against cold-res -- try confusing touch instead.
- entarex
- No, there isn't really an Entarex.
- enter the abyss
- 5* Lugonu ability. Pretty much exactly what it says. Really expensive to do (9 MP, piety). Just because you can depart the Abyss nearly at will does not mean you should use this ability on a whim. But if the alternative is death, this is a pretty great escape.
- Also reduces current HP and MP, potentially all the way down to 1. Can kill you if you are poisoned!
- entitled player
- Won with 💯 different titles. Wow!
- entropic weave
- Smite-targetted corrosion
- entropy weaver
- Casts entropic word, which is smite targeted and applies corrosion. Has four melee attacks and comes with a small band of spiders in order to capitalize on your corrosion. Can be found in some Lair ant vaults, and spawns in Spider and Vaults.
- They can use weapons, and will use their melee weapon on all four of their melee attacks. Beware the entropy weaver with a draining or electrocution weapon!
- enygmata
- <enygmata> for some reason i always say "it's blork the fucking orc!" out loud when i see blork
- OgMo unarmed combat: https://imgur.com/a/7GqShsH
- mountain dwarf bard https://imgur.com/a/qiyzzQl
- eocrawl
- get rid of: (by priority) labs. (by alphabet) badforms beogh extended felids gold good wands meph profane halls sirens temple tso conducts.
- (already removed) badwiki blade chaos butterflies forest gloom Grunt hammers killer bee larvae nemelex deck selection pan racial items rogue gallery rotswamp secret doors supmoths tavern translucent green crystal warwick von hugsford.
- Available races: [Gr MD Og] [DE Dg Dr] [Te VS Ds] | Available classes: [Wn CK] [Gl-Sk Hu-AM As-En] [Cj Ne E]
- eos
- +10 unrandart morningstar with {elec, Halo rElec}
- Before 0.19 it was a +11 morningstar, {elec, -Tele rElec SInv}
- eotl
- telnet hack.eotl.org 2000. Crawl major versions 0.4 to 0.8.
- ephemeral infusion
- An allies-and-self support spell, from blood saints. Think of reversed flaying: it gives a temporary hd-based health boost to the caster and allies in LOS, which will revert in some turns non-lethally.
- Gives (hd + ( 2d(2 * HD) - 2) / 2) * 2 health, only cast if any nearby allies are at 66% health or if the caster is at 33% health. In 0.15 and earlier, also requires that the caster is injured and doesn't have the enchantment on them already (not that the spell stacks anyway).
- epic bugs
- if (you.religion = GOD_XOM)... (This bug was later re-implemented as "if (crawl_state.type = GAME_TYPE_CUSTOM_SEED)".)
- I think I may have just played one of these (like a gnoll castle, but with draconians). Is it supposed to have 200-300 draconians? Or is there an error with the monster generation? https://crawl.develz.org/mantis/view.php?id=4101
- see uber octopode
- Dash275 writes: There's a rather large security problem with the CSZO server. You don't actually need to enter a password to access an account.
- !lg * x=dam game_key=b0rsuk:cdo:20090401084515S
- DracoOmega * 0.13-a0-338-gd5b758e: Fix all monster attack flavours inflicting 0 damage
- MarvinPA * 0.13-a0-1343-gad4e203: Don't allow picking a draconian colour in init.txt
- !lg * min=hp -log
- <N78291> every withered plant on the forest crypt ending seems to have a vampiric weapon under it
- The orc calls on the powers of darkness! The orc convulses! The orc wizard convulses! The orc convulses! x2 Your body is wracked with pain!
- do {!lg * vp tso -log}
- !log PleasingFungus kobe won 1
- You reflect the bolt off your +0 shield of reflection! The bolt hits the centaur warrior!!!!!!!!!!!!!!!!!!!!!!!!!!!
- 15th september 2014: A change in trunk accidentally made walls multiply (instead of divide) the noise intensity. The bat hits you but does no damage. The hobgoblin shouts! You hear a shout! You hear a shout! You hear a shout! _You hear a shout! (3x)
- E - cursed ring "Diygosh" {Str+2 Int+3 Slay+150}
- <PleasingFungus> shit <PleasingFungus> I think there's no way to actually fix this bug <PleasingFungus> wheals accidentally converted all ego weapons into holy wrath weapons
- see meleebug[1]
- From 0.5 to 0.16, freeze and vampiric draining had smite targeting if you used ! or @.
- Sprint VI: "Fungusdome": http://i.imgur.com/5O3tSK8.jpg
- Pakellas's Supercharge power didn't force wand/rod selection, allowing you to supercharge any item to an absurd enchantment level. Symptoms include +72 clubs.
- edsrzf the Devastator (L23 DsCj of Okawaru), blasted by an ancient lich (crystal spear) on Depths:3 (lemuel_river_lethe) on 2016-03-20 21:39:50, with 1859332704 points after 61543 turns and 5:46:14.
- Dying and reincarnating as a felid while you had Wu Jian's Heaven on Earth ability active would leave the effect active forever, letting you accumulate infinite amounts of slaying bonus. This bug was implemented twice.
- https://imgur.com/wv6hWTg
- https://imgur.com/lqB1UvG
- Found two hundred twenty-four gateways leading out of the Abyss. https://imgur.com/a/uaLmuz6
- From 0.26 through 0.30-a, players could use Lua to memorize any spell, including those which they hadn't found and spells only available to monsters. Let it end in hellfire!
- For about an hour in trunk, all monsters except for shifters, toadstools, pillars of salt and blocks of ice were SLOWLY_DYING. Slowly meant in about 150-200 turns or so. See !lg :qwqw won xl=1
- https://www.reddit.com/r/dcss/comments/18hvndr/
- For a brief window after Draconian Breath rework, monster yellow draconians offered a new level of annihilation: Caustic Breath (3d195). See !lg * cv~~0.32 max(dam) x=dam
- For a brief window after Divine Shield rework, any character (even a mummy!) could become invulnerable to all blockable attacks for the rest of the game by getting a negative number of Divine Shield charges.
- For almost two months, the player had a 100% chance to block any blockable beam (think LCS, Iron Shot, Poison Arrow) (see commit 4495e38f).
- !git 75b3d6c - Players could use every aux they *didn't* have, instead of ones they did. Your peck misses the kobold! Your whirl of blades misses the kobold! Your grab misses the kobold! Your kick misses the kobold!
- !git e40546f (PR 4051) - Player could use off-level items and interact with off-level features with mapview. Allowed things such as picking up the Orb from d1 (as long as you'd seen it) and ordering things from shops to pick up on arrival.
- 29599 | D:60 | Entered Level 60 of the Dungeon http://crawl.develz.org/morgues/trunk/sorear/morgue-sorear-20081215-232935.txt
- equivochars
- vpee^dith mune^zag koak^lucy fefe^veh
- ereshkigal
- Queen of Tartarus, guardian of the bone rune. Spells: bolt of cold, summon greater demon, torment, paralyze, major healing, silence, abjuration. Has mad crazy amounts of evasion.
- erica
- A wild-tempered octopode. She constricts and casts Venom Bolt, Invisibility, and Slow. She always has a random ring and wields a scimitar of flaming. Useful for hydrae!
- Was a human adventuress who also cast Confuse and Force Lance, without the octopode constriction and ring, in 0.30 and prior.
- Several of her quotes, as an octopode, reference the the description of the octopus in Victor Hugo's Les Travailleurs de la mer.
- eringya
- For the wizlab, see [2. For the summoning spell, see [3. For the alchemy spell, see [4. For the removed transmutation spell, see [5.
- see eringya's_formal_garden
- see Eringya’s Surprising Crocodile
- see eringya's noxious bog
- see eringya's surprising bouquet
- eringya's formal garden
- Oklobs, plant-based swamp monsters, and many varieties of archer brought together by a mutual respect for Fedhas.
- Removed in 0.17. Unremoved and updated in 0.28
- Eringya's Noxious Bog
- L6 Alch. Creates toxic bog on all squares within range 4 that are adjacent to no more than 2 tiles of solid terrain. The bogs have movement and attack penalties like shallow water and rPois-checking, partly resistable damage. Doesn't affect flyers.
- eringya's surprising bouquet
- From a very old version of Crawl: "Eringya's Surprising Bouquet: This spell transmutes any wooden items in the caster's grasp into a bouquet of beautiful flowers."
- nobody is sure what this means or how it's useful, but it's theorized to be of use on cursed weapons
- New research into the dark annals of 4.1 sheds light on this spell's true function: SPELL_ERINGYAS_SURPRISING_BOUQUET, // turn sticks into herbivore food
- Eringya’s Surprising Crocodile
- L4 Summoning spell in the Su startbook, new in 0.33. Targets an adjacent monster if you have two or more spaces behind you with a sudden crocodile attack that drags everybody involved back a tile. Leaves behind temporary shallow water.
- Crocodiles are frail relative to other spells the school produces, but the attack on the spell cast deals extra damage and summoners need every body they can get to overcome individual spell summon caps.
- Alongside Summon Seismosaurus Egg, was added to replace Blazeheart Golem and Lightning Spire after those spells became Forgecraft in 0.33
- erisdiscordia
- Stone Soups developer-by-proxy, anything that Erik (erisdiscordia) has accomplished in Stone Soups design, he's done so by convincing someone else to do it. Except his vaults. Those are 110% his fault. People keep on obliquely comparing him to Sisyphos for some reason he cant comprehend.
- Current characters: EatEverythingOfYou and HorrorMuchShow. Plays on CDO. No point in !whereising "erisdiscordia"; @whereis a character name instead.
- <erisdiscordia> Xom > absolutely everything
- Dungeon > Play the map > Play the map > Play the map > Play the map > Play the map
- trolls casmith789
- His jokes are worse than fountain mimics
- tempddak
- 1xCeHe 1xDGWz 1xDSCK 1xHaCr 1xHuWn 1xKoBe 1xMiGl 1xSETm 1xSpEn 1xTrMo
- Shuffle is fun!
- erocrawl
- L) EroCrawl (unstable): Lava Orcs, Octopodes, Square LOS
- <MarvinPA> octopodes and lava orcs and squarelos are on cao <casmith789> ffffffffff
- <Elynae> erocrawl is like the best thing that happened to crawl since I started
- Tiles version spash screens: http://i.imgur.com/1yi21.png (minmay)
- <absolutego> oh that wasn't the expected type of ero
- erolcha
- Your one-stop-shop for abyssal visits. In older versions, had a random set of spells including LCS, para, and more!
- <Danei> erolcha is your "crawl can and will try to kill you" warning
- eronarn
- <Vandal> Eronarn you are probably the least mature of all the devs, just fyi
- < G-Flex> he's not a dev, he just plays one on IRC
- < Daekdroom> Eronarn is not a dev? O.o
- < tensorpudding> isn't eronarn a dev, or is that just the lavaorcsfork
- Likes to have gay sex with weird people from SA.
- < OG17> who would be stupid enough to implement silly hats
- a huge jerk
- came up with the idea for vampire mosquitos; is literally hitler
- <Eronarn> .9 will be squares, octopodes, and witches
- < ZChris13> Eronarn has some good ideas. But what it really needs is like some flowcharts or something. < ZChris13> Like an actual roundtable discussion with powerpoints
- made octopodes, the dumbest idea
- 1. Eronarn the Necromancer (L27 DSNe), worshipper of Sif Muna, collapsed under their own weight caused by gaining the bat transformation on Lair:2 on 2008-08-27, with 538692 points after 150318 turns and 17:21:18.
- < notthepope> there was something in learndb that got taken sort of serious by one guy
- < elliptic> eronarn is on tavern? I didn't think he was the type somehow
- Was Mitt Romney's web master http://www.flickr.com/photos/timotoole/8170410979/in/set-72157631970524352
- eruption
- Makes temporary lava near the target. Does some damage while it's at it.
- escape hatch
- One-way stairs that always take you to the same position on the next level. Yes, monsters can follow you through them as usual.
- escape spell
- When a monster is fleeing or pacified, it will only cast spells marked as escape spells. These are: teleport self, blink, blink other, blink range, blink away.
- ettin
- Buffed in 0.8 to do more melee damage in a round potentially than any monster short of Antaeus, the Lernaean hydra, and the like. Fortunately it has poor accuracy and still isn't particularly hard to kill.
- euclidean
- #define EUCLIDEAN 1
- eudemon blade
- (long blades; -2 acc / 14 dam / 1.2 base delay / 0.6 min delay). Created by having The Shining One bless a demon blade.
- This is another one of Crawl's bad puns: see https://en.wikipedia.org/wiki/Eudaimonia
- eustachio
- A summoner. His name is Eustachio. You killed his favourite bat. Prepare to die! Found from D:4 to D:6.
- Beware his glorious mustache! Not to be confused with pistachio.
- see multiplayer[2]
- ev
- Shorthand for evasion (the stat). It is improved by Dodging skill, equipment with evasion bonuses, and the repulsion field mutation; it is worsened by equipment with evasion penalties.
- Fun Player Melee EV Secret Knowledge: 1) Reduced by 3 if constricted 2) Reduced by 10 if the meleer is invisible to you 3) Reduced by 5 while using stairs (in 0.18 and earlier).
- see dodging
- You can use the !dodgebonus, !armourdodgepenalty and !aevp commands to calculate. your EV is 10 + size_factor + max(0, dodgebonus - armourdodgepenalty) - aevp
- http://imgur.com/0RSGG.png R code: http://pastebin.com/f6eec73ed
- evaporate
- Old spell in ancient versions of crawl, evaporated into thin air in 0.12.
- evasion brand
- Gives +5 EV. Only appears on launchers, except in 0.19+, where it doesn't appear at all.
- eveningstar
- (maces & flails; -1 acc / 15 dam / 1.5 base delay / 0.7 min delay). The opposite of a morningstar. The highest base damage weapon in the game that you can wield with a shield (unless you are playing Fo).
- eveningstar of brilliance
- The +1 eveningstar of Brilliance {holy, rN+ AC+5 Int+5}. Free halo on equip! Gone in 0.19. eos takes up its halo.
- evil
- See evil items or evil gods.
- evil gods
- Beogh, Kikubaaqudgha, Lugonu, Makhleb, Yredelemnul. From 0.22 to 0.31, Dithmenos.
- Nottrog, Notvehumet, Notxom, Notjiyva. Prior to 0.22 (and since 0.32), Notdithmenos
- evil items
- pain/draining/vamp/reaping weapons, wand of draining (inc. from random effects), scrolls of torment, potion of (coagulated) blood, necromantic books, staff of death, lantern of shadows, black knight barding, scythe of curses, sword of zonguldrok, sceptre of torment. See also unholy items.
- evilmike
- !lm evilmike noun=cerebov 2 -tv
- see evilmike_ambush[1]
- -- Just die already!
- <evilmike> i have a habit of telling people to make things explode
- evilmike ambush
- You go down through the gate. Welcome to the Realm of Zot! 3 dragons, 5 moths of wrath, an electric golem, 14 draconians, 4 tentacled monstrosities and 3 death cobs come into view.
- !lg olXor 1 natm place=zot:1 -tv:<0.2:>$
- Evilyon
- Elyvilon's evil twin.
- evocable
- A wand or xp evocable, can evoked (used) with the 'V' key. These items draw on your evocations skill for their power. A polearm can also be evoked with 'V' (or 'v') to reach attack. A {ziggurate figurine} can also be evoked to create a ziggurat.
- evocable acquirement
- Gives you a wand or miscellaneous evocable, e.g. a phial of floods. 50% chance for each.
- evocations
- This skill affects wands and abilities gained from items. Evocation skill adds to wand power (see wand power), though spell power caps are still respected.
- Prior to 0.26, evocations skill increased your max MP.
- You might want curse[2], for the Ashenzari curse. But it's literally just Evocations, so I'm not sure what else you're hoping to learn.
- evolution mutation
- Gives you two good mutations, one for each XL worth of experience you get after getting the mutation. The good mutation can be evolution again. Two levels. See also devolution.
- In older versions, gave you mutations as you gained experience. 40% random mutation, 40% random good mutation, 20% delete a mutation (strongly biased towards deleting a bad one). Every time evolution acted it had a 1/10 chance to delete itself as well. Failures die fast... (Mostly did very little in practice.)
- evp
- see encumbrance rating
- evp~er/3
- ew
- see enchant weapon
- ewwwww
- Generated items have different limits: base max is 8, +3 Oka hit/Trog dam, +4 no brand. Artefacts: +12 base, +3 Oka hit/Trog dam.
- exclusion
- Use x or X to target a square, then e to cycle through exclusion sizes (normal/single square/none). Exploration and travel will avoid excluded areas and you'll be prompted if you try to walk into one normally.
- excruciating wounds
- Bestows a temporary pain brand on a non-artefact weapon. The weapon cannot be unwielded for the duration, and the wielder gets a small spellcasting penalty. Level 5 Necromancy, in the {book of Death}.
- In 0.25-, was L5 Necro/Charms, didn't have the unwield or spcast penalty effects, but was "as loud as slamming a door when berserked". (15 noise.)
- executioner
- Completely unlike ogres for the end game - cannot be outrun without controlled magical translocations, hits for up to 150 damage per turn of yours, sees invisible, and resists elemental magic. Fortunately it's not too hard to kill and can't fly. And with 9 hits to spread damage over, high-AC chars are in little danger.
- It is particularly important to note that it is *naturally* twice as fast as "normal" speed. Furthermore, they generally haste themselves right away. They cannot fly, so will be thwarted by deep water or lava.
- executioner's axe
- (axes; -6 acc / 18 dam / 1.9 base delay / 0.7 min delay at 24 skill; two handed). You want axes? You want them big? You want to swing your axe into the guts of demons? Do the demons have HUGE GUTS you want to RIP AND TEAR? Then this axe is for you.
- <Mu_> big strong man need big strong axe, mighty axe
- exhausted
- Status obtained after using Serpent's Lash, casting Death's Door, or using Ru's abilities. You can't use any of them until it wears off. Isn't removed by a potion of cancellation.
- exile card
- The Exile card casts from 0 to 5 creatures in LOS into the Abyss. The number of creatures increases with power. You and orbs of destruction won't be thrown, but everything else is fair game. (Including stuff like plants, fulminant prisms, foxfires, and conjured ball lightnings.)
- The fungus is devoured by a tear in reality. x2
- !lm SGrunt uniq.ban=rupert lair 1 -tv
- expectations
- <Sombra> I was really disappointed that I didn't enter a level surrounded by pan lords
- expensive
- <debo> so is dying
- experience
- Crawl has two parallel experience systems. One, your character level. When your level goes up you get more spellcasting slots, health, magic, enchantment resistance, etc. Experience is automatically contributed to this upon each kill. You can see your progress to the next level in the status bar.
- The second system is dedicated to your skills and does not affect stats.
- experience card
- Acts similarly to a potion of experience, except the experience gained is not always enough to give you a level (based on card power; guaranteed at 2). Also gives you some exp to spend on skills, 20000 XP at card power 2.
- experience pool
- No longer exists. We will not miss it. But if you want to know what it was like, read [2-3].
- OK. Say you kill a creature worth 200XP. 200 XP goes towards increasing your level, and 200 XP goes into your XP pool. XP is used up from the pool when you practice skills. Skills that are highlighted in the skill list ('m') are being fully practiced. Other skills are being practiced 25% of the normal amount.
- Different skills are practiced different ways. Stealth, for example, is practiced just by moving -- something like Evocations is only practiced when you successfully evoke something.
- experimental
- Experimental branches sometimes created on CBRO or other servers to test new features. Games saved in these branches may become broken or get deleted. They are not tracked on CAO pages, but ask green.snark to add them to Sequell so they can be queried by lg/lm.
- experimental races
- Never made it into trunk: lava orc, plutonian, bearkin, lacertilian, salamander, imp, in no particular order.
- Prior to 0.27-a, djinn.
- exploding
- Explosion effect similar to LRD or Fireball on impact. Allegedly does 2d5 damage regardless of missile. Makes lots of noise (duh).
- explore mode
- Like normal crawl, but with the "really die" prompt from wizard mode. Activate with CMD_EXPLORE_MODE (default bound to + key). Not enabled on most online servers.
- explosive bolt
- Found in the rod of ignition. Fires a bolt that deals no damage but releases a fireball on everything it hits.
- Bolt power is (Evo*3+5). Bolt accuracy is (17 + power/25), and damage is 3d[9+power/6]. As such, accuracy is very slightly affected by Evo but damage increases greatly. For each 8.33 Evo you get +1 accuracy and for each 2 Evo you get one additional side on your damage dice, ranging from slightly less than d10 at 0 Evo to about d23.5 at 27 Evo.
- extra lives
- Felids get one every three levels. You can't have more than two at a time. If you didn't gain a life due to this, you can get it later by gaining a non-multiple of 3 level with fewer than two lives remaining. Regaining a lost level doesn't count, though they no longer lose levels!
- eyeballs
- 2 * mutation level + 1 accuracy in melee; level 3 grants SInv. When hit in melee, mutation level in 20 chance of attempting a mutation level * 30 power enchantment against the monster's Will. If successful, the monster is confused for 2 + d9 turns.
- eye of devastation
- A giant eye that shoots non-elemental 3d20 bolts of energy. But it's inaccurate and slow. Prior to 0.20, they also disintegrated walls like digging, causing a 'grinding sound'. Fun to use to open slime 5 vaults.
- eye of draining
- Drains your mana with its gaze, which then heals it. Immune to magic. Removed in 0.27.
- f
- f (f)ires your quivered item. F (F)ires any item after bringing up your inventory menu to select it. Ctrl-F (F)inds any item or feature spawned so far in your game [search feature]. f (monster glyph) is a fungus-type, or wandering-plant-type monster (see f[2]). F (monster glyph) is a frog-type monster (see F[3]).
- Originally fungus-type. Now used to refer to all mobile plants. All creatures in this category are immune to draining, but unlike other classes with drain immunity may be poisoned. Most common in the swamp. See Thorn Hunter Shambling Mangrove Wandering Mushroom Deathcap
- A frog-type monster. Most common in the lair. Faster than the average character, but relatively weak melee creatures. Don't underestimate spiny frog poison or the sheer numbers of {blink frogs}; however. {Giant frogs} are generally harmless, unless found very early (such as a Sewer). Class contains unique Prince Ribbit.
- Facebook
- An even bigger waste of time than playing crawl.
- facet
- A "family" of Demonspawn mutations that are related and are gained together over time. Added in version 0.7. Check ds mutation rules to see how they work.
- faerie dragon scales
- A randart acid dragon scales with fixed appearance, worn by the Enchantress. Has between 0 and +8 enchantment, can have some properties not allowed on other randarts.
- A good version of it: the +8 faerie dragon scales {rF+++ Str+2 Dex+2}
- failed reaver spells
- unstable shard, ray of exothermism, volcanic tap.
- fair
- No, this game isn't fair. But it was your fault, anyway.
- <nrook> that's what's so great about Crawl: every time, you don't even have rage at the chance of the heavens to sustain you; you know, with a cold certainty something like that of a priest who has lost his faith in God, that your death was caused by none other than yourself, and that a better man could have avoided it.
- (12:31:49 AM) eith: in general crawl is mostly unavoidable deaths, thats one of the design goals
- faith
- see amulet of faith
- Usually the best non-artefact amulet with Trog, Okawaru, Zin, Elyvilon, Lugonu, and often with most other gods too.
- falchion
- (long blades; +2 acc / 8 dam / 1.3 base delay / 0.6 min delay). A long single-edged sword with a slightly curved blade.
- falling
- If at the end of 'leaving phase' you are confused, not flying && the staircase is not hatch/enter abyss/abyssal stair/exit abyss, there is a 50% chance of taking 1 damage and ending up on the 'downstairs' side. (For portals: Exiting a hell into the vestible is upstairs, everything else is downstairs.)
- <Kramin> it's like a really small hellfire
- famine card
- Sets you to halfway between starving and dead. Found in {deck of oddities} and deck of punishment.
- famous last messages
- You are too berserk!
- You are too confused!
- You can't drink.
- Magic scrolls do not work when you're silenced!
- Careful! You are starting to lose your buoyancy.
- You are too injured to fight recklessly!
- You convulse!
- You feel a surge of unholy energy.
- You blink.
- Your surroundings suddenly seem different.
- You die...
- You have escaped!
- You quit...
- A magical barricade bars your way!
- DANG
- rip
- Helpless, you fail to dodge the iron shot.
- You cannot teleport right now.
- You feel threatened and lose the ability to drink potions!
- You cannot teleport because you are wearing the cursed +15 Maxwell's patent armour {rC+ rF+, -Cast -Tele MR+}.
- You fall through a shaft for 3 floors!
- An acid blob wanders up the stairs.
- Read scroll with blurry vision while enemies are nearby?
- You don't have enough health at the moment.
- The silver sears you!
- famous last words
- according to the wiki
- <meowfelid> Ah well. Unwielding Distortion on a Demon Whip shouldn't be too bad, right?
- <tensorpudding> well, rF+ is enough for zot:5 right?
- <TempMfCr> Phew. Survived Vaults1-7. <TempMfCr> Vaults8 should be not much harder
- <rwbarton> maybe I should do tomb for the xp
- <ZChris13> What is this ancient lich thing
- punpun: four orbs of fire says I should probably run, but I am kind of close to the orb
- <Ragdoll> surely i can kill antaeus 1v1
- <LordSloth> Oooh, rupert has a glowin exec axe
- <keszocze> hm, very large slime creatures are not that impressive
- < Brickman> But if I blow all my MP on it I'll get him eventually
- <N78291> hm, can you passwall through slime walls
- <snow_> im going to try to kill this cerebov person
- <Elynae> summon ice beast is so damn good <Elynae> i'll kill cerebov with it to prove that <Gretell> Elynae the Summoner (L11 HuSu), worshipper of Ashenzari, killed by miscasting Summon Ice Beast on Lair:1, with 7605 points after 18288 turns and 1:21:04.
- <Sorbius> fancy, orc with a distortion brand on D3... good thing I follow lugoni <Henzell> Sorbius the Skirmisher (L3 DsAK), worshipper of Lugonu, slain by an orc (a +1,+2 orcish spiked flail of distortion) on D:3
- i thought i was the other @
- shit i'm tied to it
- <monqy> i'm going to golubria onto hellion island
- 123794 | Zot:5 | This is working better than I expected...
- <Scherzo> If there's a wall N of you and you try to blink N, will, oh, wait, I've an amulet of Stasis on
- <Whales> haha wow, shatter on vaults:5 is handy
- <doubtofbuddha> I think I am going to wear it anyway
- <Nomi> i wanted to do elf for MR
- <Finerminer> it was only a few gnolls
- [17:58:52] <copt> boots of running are just ridiculously good wow | [18:00:09] <Henzell> copt the Bludgeoner (L14 GrFi), worshipper of Okawaru, demolished by Eamonn14's ghost on Orc:4, with 54541 points after 20326 turns and 1:14:38.
- <Cacophony> Elf:1 can't be that bad, can it?
- <jefus> 90% of my deaths start with me saying "wellll..."
- Akett: Alright, Slime may not be THAT bad if I just blitz the thing.
- <ManMan> This is a relatively tame Vaults:5.
- I could have mentioned the *Tele mutation I picked up in Abyss I suppose. But I have a lot of good mutations and it hasn't been much of an issue so far.
- <Akopolous>: Isn't Abyss much safer than Pan anyway? Going to check level 5, but for now I'm just tabbing here and everything dies.
- <kurufu> is there any way to survive fatal poison without cure potion?
- <yesno> ooh i know <yesno> i should read tele, immolation then corrupt
- They won't have time to kill me if I get into a corner of this ziglevel and put on my rCorr armour. https://imgur.com/a/dqfCW
- fanaticplayer
- Winning a god with every race and class. "!fanatic <godname> [<playername>]" to check. !fanaticclass and !fanaticrace are commands too.
- fanfiction
- "Celestial Star-Crossed Lovers Eternal", by Wensley: http://i.imgur.com/AlHocTv.png
- see macbeth
- see zeor[1]
- "Duvessa", by minmay (NSFW): http://www.cowmuffins.net/stuff/crawl/duvessa_erotic_on_bed_hires.jpg
- "The Township", by shackleton: https://crawl.develz.org/tavern/viewtopic.php?f=17&t=8813
- "Chronicles of Crawl", by sombrejester: http://chroniclesofcrawl.blogspot.com.au/
- Beyond Good and Evil, by Friedrich Nietzsche: https://crawl.develz.org/tavern/viewtopic.php?f=17&t=11449
- http://i.imgur.com/V3RhhDW.png
- "The Queen of the Nagas", by archaeo: https://crawl.develz.org/tavern/viewtopic.php?p=160605#p160605
- see doom hound[2]
- http://www.shamusyoung.com/twentysidedtale/?p=30636
- http://i.imgur.com/MMzsZPA.png
- https://pastebin.com/DRdzT1cX
- fan mail
- <dpeg> We get billions of letters starting with "I want a child from you guys!", I cannot take it anymore.
- fannar
- Ice magic elf with bolt of cold, refrigeration, and summon ice beast. Wears a robe of rC+ (pre-buffed with Ozo's Armour); has either a staff of cold or a ring of ice with quarterstaff of freezing.
- The reason why monsters can now wear jewellery. Send your regards to Grunt!
- < Ragdoll> the soldier ant next to me was more dangerous than fannar
- <bza> he's an elf popsicle
- The ice beast looks frightened! The blink frog looks frightened! Fannar brushes some snowflakes from his robe.
- fan of gales
- The air elemental evoker: causes a burst of wind which throws back nearby monsters and clouds. Before 0.21, did not affect clouds on your own square.
- faq
- Q: I have a question. A: ??topic
- Q: Why do orbs of fire have rDrown? A: <N78291> if you happen to enslave a merfolk aquamancer on zot:5, I think the orb of fire's rDrown will reduce the wave spell damage
- Q: <Red_Bucket> Can getting hit by an orb of destruction cause you to get str drained A: <N78291> Red_Bucket: under the highly specific situation in which you worship Jiyva with ****** piety, take more than a 1/4 of your max hp in the hit, spawn jellies and hit the very unlikely chance of draining some str, yes
- <JoshTriplett> "You feel a slight, muted jump rush through you." <JoshTriplett> Huhwhat? <N78291> apparently you put a ring of teleportation on in sprint
- <eb> also what happens if you use enslave soul on nergalle and then drowns her while ddoor is on
- <N78291> does leda's prevent tornado
- <Basil> What happens if you poly duvessa and dowan into slime creatures and poly them again when they merge <minqmay> Basil: when they merge, one of them will say the line for the other one dying
- <raskol> does penance prevent piety decay
- <Venter_> can fungi read?
- <gbeene> Is there a limit to zombie army size <minqmay> gbeene: you cant have more than 5599 zombies on one level <minqmay> actually maybe you can if some of them are submerged
- <wheals> does axe of woe kill monsters with ddoor
- <MiraclePrism> If you banish a ghost and then die on Abyss:1 does that ghost respawn on Abyss:1 in future games
- <N78291> does double halo cancel one umbra [No]
- Q: How do I get rot as Vs? A: Lichform and get mutated. Q: How do I cure rot as Vs? A: Get to max (rotted) HP and quaff curing (but not heal wounds).
- _The ice dragon tramples itself! <- How on earth is this accomplished, and more importantly in what direction would it go?
- Q: Can one unrand generate two times in a single game? A: if you leave it in abyss, it can be generated again in abyss after abyss destroys it
- <agentgt> do curse toes speak
- <johnny0> hmm... if i use cleansing flame in lich form will i burn myself?
- <ly^> when you get the level up message to choose attribute to raise <ly^> does choosing the attribute take up a turn?
- <Gurmil> is it good if i find pearl dragon hide on d:6?
- <giantbat> could a faded altar give you the god you already have?
- <Kolbur> can i throw stones while wielding a sling?
- <amalloy> |amethyst: you can pass out while eating a chunk?
- <phalm> should I try for a different brand on a lajatang of speed?
- <cang> did you know that when a boulder beetle rolls over a tele trap it doesn't activate
- <FIQ> does monsters get any xp for banishing stuff?
- <friendfixit> does a hydra inside Conjure Flame grow heads when chopped or no?
- farming
- "Farming" or "Farmer" is added to the titles of games lasting longer than 200,000 turns by Sequell.
- fast
- see haste
- see speed
- fast metabolism
- Mutation that makes you hunger faster by 1 per level of mutation (default rate is 3 for most races).
- fastplayers
- Win a game faster than the current 15-rune record (in real time) to be a fastplayer! No lifetime membership.
- do {!fastplayers}
- fast+slow
- You are both hasted and slowed, which makes you move at normal speed. You still get glow from being hasted.
- faun
- 0.14 Shoals monster. Ranged, with hexes: has some precision spellset weighting for confuse, slow and corona, and also always slings. 1/3 chance for a band of 2-3 more fauns, 1/3 chance for 1-2 fauns and a mermaid.
- faze
- Pivotal the King of Cash, legendary Demigod Miser
- The first cheater whom used crashscumming to get the tomb rune with chei ogfe, after orb run
- Now I imagine faze as a Hemingway-esque character, with a cigar hanging out of the corner of his mouth as he angrily pounds out a scathing missive on an old mechanical typewriter.
- see {!lg * playable title~~barricade$ s=crace / won @pivotal ?: N=0}
- <faze> 81 SH isn't enough
- <faze> i'm a zombie?
- You awkwardly throw an elf skeleton of Fannar.
- A wise man once said, 'In my mind a toon actually using a Large Shield should be a bastion of defense.'
- <faze> chei sounds like a good defi god
- https://www.youtube.com/watch?v=SEVJjH1I3s4
- <faze> minqmay: i cant find it, even if i search for lady palutena carrot sex
- fazisi
- <fazisi> i got my first potion of heal wounds on vault:4
- Ijyb zaps a wand. The bolt of acid hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You are splashed with acid! The acid burns! You die...
- fcrawl
- D:6 -> Lair:4 -> D:9 -> Orc -> Lair:5 -> D:10 -> Sn/Sh -> Vaults -> Zot
- <rwbarton> fcrawl is basically a cross between crawl and rfk
- fe
- You might be looking for Fire Elementalist, or perhaps Felid.
- fear
- Status that stops you from moving towards a monster or going berserk. Attempts to melee the monster have a 1/3 chance of failing. The opposite of mesmerise. For the spell or scroll see scroll of fear.
- feast card
- Makes you as engorged as you can possibly be.
- feature mimic
- Because being chased by a shop is hilarious.
- <rwbarton> wouldn't you rather have real features
- fedhas
- God of plants. 0*: All plants become friendly to you. You can walk through plants (at 50% speed), fire through plants, and any non-melee effect of yours that hits a plant won't harm it or cause penance. 2*: Wall of Briars. 3*: Grow Ballistomycete. 4*: Overgrow. 5*: Grow Oklob. Piety gained from kills.
- No longer uses fruit/rations. No longer cares if you're undead. No longer cares about necromancy spells / corpse violation.
- <minqmay> beware the fruit cost
- How not to do an oklob farm: !lg causative fedhas zot:5 1 -tv:<4.0
- Don't drown your oklob farm: http://i.imgur.com/Uezq4bc.png
- https://www.youtube.com/watch?v=Er5mHItWvxc
- fedhas evolution
- For some piety, you get a permanent wandering mushroom with a powerful confusing attack. It will follow you normally outside of combat (they are so friendly), but the moment you encounter a monster it stays still while it is in LOS. However, they eventually kill themselves since they lose HD per attack. Removed in 0.25.
- Plants turn into oklobs. The rate of fire of oklobs is increased by invocations. Oklobs that you encounter normally don't care about you and thus won't help you, they are jerks. Oklobs are permanent, do a lot of damage, and draw aggro, but Fedhas gets a bit unhappy if one you create dies.
- see hyperactive_ballistomycete
- fedhas guide
- <ystael> braised chicken thighs with shiitake mushrooms. soak some dried shiitakes in hot water for half an hour, chop them up. chop up some chicken, saute it with scallions and ginger for a bit, then braise it with the mushrooms in the mushroom soaking liquid plus enough chicken broth to cover.
- fedhas reasons
- <mikee_> it's like plant zin
- Wandering mushrooms are by far the most powerful *..... god ability in the game.
- Maurice stole your cool stuff and then drowned.
- The kraken flops around on dry land!
- You offer a prayer to Fedhas. The ghoul rots away and dies.
- Your wandering mushroom hits Rupert! Rupert is engulfed in a cloud of spores! Rupert says, "Why is everything spinning?" Rupert falls into the lava! Rupert is incinerated.
- allied thorn hunters and shambling mangroves
- You offer a prayer to Fedhas! The bog body rots away and dies! A toadstool grows at your feet! That felt like a moral victory!
- makes food shops in orc:2 less disappointing
- http://i.imgur.com/4dUiMv1.jpg The wolf spider appears confused. The wolf spider falls into the water!
- you want to play bomberman http://i.imgur.com/M8QvAlP.jpg
- fedhas wrath
- ABANDONMENT: 30 penance. RETRIBUTION: 33% Each corpse in LOS spawns a ballistomycete spore. 33% (corrosive bolt | primal wave | thorn volley) cast with HD equal to your XL. 33% summons plants around you. In the open, a full ring of plants and 3-8 Oklobs spread out over LOS. In tight spaces, 2-8 (wandering mushroom | oklob plant) nearby.
- If you still worship fedhas, you can't get the nasty oklobs, 50% each for the other two.
- Pre-0.25: ABANDONMENT: 30 penance. RETRIBUTION: Summons oklobs and wandering mushrooms in a circle around you. If there are corpses nearby, can turn them into spores. Also, fire/ice/air/earth miscasts.
- The oklobs can fire at you -through- the wandering mushrooms. Enjoy!
- !lg * killer=~oklob ikiller=~fedhas 1 -tv
- feet
- The game's best evocable
- fehe
- !tv zhangfei 5
- felid
- A cat race that can't use armour, weapons, or throw anything. They gain extra lives as they level up and start with one. They have claws (lvl 1: +2 dam), fangs, and fur (giving some AC and eventually rC+). They see invisible. Their claws also act like short blades for stabbing purposes.
- NyaaKitty is no longer allowed to play any race but this. Soon to be imposed (with a Dis-imported paw) on all Team Cat members. The punishment is to play a non-Felid.
- < elliptic> FR: walk on keyboard ability
- http://buttersafe.com/2011/05/19/even-more-robot-cat/
- bee: wait bee: are felids just cats
- !lm demonblade fewn br.enter=lair 2 -tv:>3:x2
- <\Echo> this game wants my felid dead <+Zannick> all games want your felid dead
- "Anchovies! Purrfect..."
- The species for players who like crawl but hate loot.
- https://en.wikipedia.org/wiki/Faster,_Pussycat!_Kill!_Kill!
- felid challenge
- enchant Wyrmbane to +18 on a felid.
- felid deaths
- !lm madreisz verb=death orc:3 1 -tv
- !lm madreisz fehe verb=death noun=~Boris 2 -tv
- !lg zhangfei 5 -tv
- !lm madreisz coc verb=death fefe 1 xl=27 -tv
- !lm kcgemini xl=14 fecj hp<=0 unique 1 -tv
- !lm funkyfelid verb=death 35 -tv
- felid ninja challenge
- Collect the orb and then die within 27 turns of entering Zot:5
- felid reasons
- Extra life! You're a member of team cat.
- You have trouble deciding on a weapon type.
- You like it when most items are irrelevant to you.
- You eviscerate the butterfly!
- Not only can you eat your own corpse, it tastes great! (Until eating was removed...)
- You want to maximize your deaths per character ratio
- felid unreasons
- !lg zhangfei x=dam,hp,mhp 5
- The giant gecko bites you. _Ouch! That really hurt!
- https://i.redd.it/d16o9wqnavo41.png
- fencer's gloves
- +0 gloves with Dex +3 that grant you the ability to riposte. Between 0.19 and 0.28 (when long blades could riposte), these chances stacked. Gave a variety of different bonuses in versions before 0.19.
- fenstrider witch
- A witch that walks on chicken legs! Found in Swamp since 0.26, where it casts paralyze, melee-range agony, and {hurle sludge}.
- fesu
- A ridiculously lengthy guide hosted on the badwiki that believes god swapping on a Felid is reasonable.
- fiend
- One of three tier 1 demons, all of which can cast torment along with assorted other things. See Brimstone Fiend, Ice Fiend, Tzitzimitl.
- !fight
- the best(/spammiest) invention since ever. telnet termcast.develz.org (FightClub channel) to watch. "!fight cancel" to end a fight that's stalled, or repeat the same command line with "cancel" at the end, e.g. !fight butterfly v butterfly cancel.
- Examples: "!fight 20-headed hydra v 10 kobold ; scimitar ego:flaming", "!fight 99 orc v the royal jelly", "!fight electric eel v 10 rat". Note the syntax for some monsters -- make sure you aren't pluralizing, and spell monster names correctly.
- PM varmin your !fight requests to reduce channel spam.
- https://github.com/crawl/crawl/blob/master/crawl-ref/docs/arena.txt
- fighter
- Starts with: choice of weapon, scale mail, shield and a potion of might.
- See fighter flag
- fighter flag
- A monster flag that increases the accuracy of attacks. Monsters with this flag add their HD to melee to-hit (25*hd/10 versus 15*hd/10 for most monsters).
- fighter reasons
- Play a fighter give you a shield, play a fighter is simple!
- fighting
- The Fighting skill gives you a bonus to accuracy and damage in melee and ranged, and improves your hit points by Fighting * (3/2 + XL/14) (see hp). Its effect on your damage is 0.83x the effect of weapon skill (not counting increases in attack speed), so if you want to hit hard then train it too.
- fighting bonus
- Fighting skill bonus to damage is (40 + 1d(fighting + 1))/40 for unarmed combat, or 2.5% per point, and (30 + 1d(fighting +1))/30 for armed, or 3.33% per point.
- fighting reasons
- So you don't die too often.
- http://crawl.akrasiac.org/rawdata/ragingrage/morgue-ragingrage-20130608-044249.txt
- figurine of a ziggurat
- Creates a ziggurat portal. One can always be found in one of the two treasure rooms in Tomb:3. You can also find one on floor 27 of any zig you enter.
- finisher
- The +5 scythe "Finisher" speed. Has a (50-HD)/200 chance of instagibbing the target monster, if damage is done. Doesn't instagib players. Before 0.23, was Str+3, no instagib.
- FIQ
- Is an evil killholer!!!
- Says he doesn't use wands. Is probably also an evil liar!!1!
- fire
- Did you mean Fire Magic, Book of Fire or Sticky Flame, which shows as "Fire" status in the HUD?
- fireball
- Level 5 Fire/Conjuration spell. Cannot be evaded. Makes noise. Hits a 3x3 area. Does 3d(3.33+power/6) fire damage.
- A wager that whatever is outside of your LoS is less dangerous than what's inside it
- A wager it kills whatever walks in from outside your LoS just fine, too.
- fire bat
- Like a bat on fire. Hits for 6+fire, moves like a bat, commonly found in lair and volcano vaults.
- fire brand
- This spell sets a weapon held by the caster ablaze. It will not affect weapons otherwise subject to special enchantments. Using this on a slicing weapon lets it chop off hydra heads instead of making more grow. If you are fighting something cold-blooded, you want freezing aura instead. Gone in 0.15+.
- firecaller
- Fire storms you for 8d8 after a delay of 3.5 turns, 45% of which is physical damage. Introduced in 0.17 trunk, but failed to make the release. Was instead renamed to salamander stormcaller, given 2 extra hd, and rF+++.
- fire crab
- A red t that breathes flame clouds everywhere. Can be seen as rare spawns in Lair.
- <archl> the other kind of fire crab is just donald trump
- fire dragon
- Viciously powerful red D which breathes fire for 3d24 damage. Avoid if you lack rF. It sometimes drops fire dragon scales when it dies. Was called "Dragon" in ancient versions of crawl.
- like an ice dragon, except with ice and fire switched!
- fire dragon scales
- 8AC, 11ER, rF++ rC-. Sometimes dropped by a fire dragon when it dies.
- fire drake
- Has fiery breath, deals a lot of damage, and is speed 12. Removed in .18
- fire elemental
- Fast elemental that trails clouds of fire. Doesn't hit very hard, but in versions prior to 0.15 can destroy your scrolls. Often indicates the presence of Azrael.
- fire elementalist
- A mage background (abbreviated as FE) that starts with Foxfire, Scorch, Volatile Blastmotes, Inner Flame, and Flame Wave. Also starts with a +0 robe and a potion of magic.
- Prior to 0.28, FE started with Sticky Flame and Fireball instead of Scorch and Flame Wave. Prior to 0.25, FEs started with Flame Tongue instead of Foxfire and also started with Throw Flame.
- fire elementalist reasons
- Sticky flame (expect not anymore! Removed from the startbook in 0.28)
- fire giant
- Will try to roast you from a distance, which can be very nasty if you don't have fire resistance. Always carries a red-hot great sword.
- !lm * uniq="the fire giant" -tv
- fire magic
- Fire magic focuses primarily on dealing damage at distance. See fire magic[2] for a list of spells in the school.
- see list of spells by school[5]
- fire miscast
- Between 0.25 and 0.16 1: 1-3 fire vortexes / burn scrolls (melt ice in 0.15) (2-14 damage if and only if vulnerable); 2: 5-33 fire damage / 3d14 fireball / sticky flame; 3: 9-41 fire damage and 15-25 turn fire vuln / 3d20 fireball. For earlier versions, see the next entry.
- Prior to 0.16, the fire vortexes effect was a random smoke cloud, sticky flame was a miscast level higher, and the level 3 fire miscast effect did not inflict fire vulnerability.
- firestarter
- +7 great mace of flaming; rF++, inner flames what it hits and provides immunity to fire clouds. Explosions will still hurt you.
- !lg zermako VSBe Lair:1 1 -tv
- fire storm
- L9 fire/conj spell. Deals 55% resistible fire damage in a large radius and leaves behind fire clouds and fire vortices. Like Shatter, it makes a godawful racket when cast. Smite targeted.
- Player fire storm has a limited range, but monsters can target fire storm on anything they can see. Standing at the edge of LOS will not make you safe from Cerebov.
- For a demonstration of how to use fire storm optimally, view this: !lm nfogravity br.end=dis 3 -tv:<-4.5:>6.2
- fire summon
- Summons 1-5 fiery monsters: brimstone fiend, hellion, balrug, sun demon, efreet.
- fire vortex
- A byproduct of casting Fire Storm. Also in some vaults for some reason.
- firewood
- No-XP stationary monsters other than tentacles and tentacle segments. Plants are the most common. A list: plant (including demonic and withered) bush briar patch pillar of salt block of ice toadstool fungus.
- see {!vault firewood_loft}
- fizybubbleh
- see {crawl confessions[9]}
- <fizybubbleh> wow the letters are dancing
- <Fizybubbleh> Am I the only one who raises his hand when he casts a spell? as if hes casting it. Or am i weird
- <Fizybubbleh> Id splat just thanks to 0 lag
- fizzle
- You just cast a spell with no valid target.
- flag day
- The day our push urls move from gitorious to github. http://www.catb.org/jargon/html/F/flag-day.html
- flail
- (maces & flails; +0 acc / 10 dam / 1.4 base delay / 0.7 min delay). A mace with a short chain connecting the head to the haft.
- flame card
- 50% fireball, else by power: throw flame, sticky flame, bolt of fire.
- flame tongue
- Spell which throws a low-power puff of flame two to five spaces. Note that the max range is spell power-dependent - don't expect your fledgling DEFE to fry anything significantly beyond melee. 1d14 at max power. To-hit: 11+power/6.
- <ProzacElf> i like flame tongue because it basically integrates the worst features of mdart, sandblast, and shock with none of the advantages
- flame wave
- L4 Fire/Conj. Deals fire damage (a bit more than Ignition) to everything around the caster. Can be channeled with '.' for 1 mp/turn; hits a wider radius each time. Caps out at range 3, 4 with Veh. Added in 0.28.
- flaming
- Increases damage by (on average) 25% against non-fire-resistant monsters, 37.5% on rF-, still 12.5% on rF+, 0 on rF+++. Slicing/chopping flaming weapons will cauterize hydra necks, preventing the heads from regrowing.
- flaming corpse
- Applies sticky flame on melee hit (except not anymore: Removed in 0.15). Fun!
- flaming death
- see scimitar of flaming death
- Can cause sticky flame on hit in 0.15
- flash freeze
- A conjuration on rime drakes, Antaeus, the Cocytus Serpent of Hell. Does partially irresistible cold damage, highly accurate later on. Inflicts a Frozen status, making movement take 50% longer (players) or 100% longer (monsters).
- flayed ghost
- Undead insubstantial monsters that cast flay, which deals smite-targeted, irresistable damage of 25% of your current HP, but that heals when the ghost is killed or you stay away away from it for a while. Undead, gargoyles, and players in statue form are immune.
- Prior to 0.27, flay damage was 6% of Max HP + 18% of Current HP; unless the amount of damage it would deal was more than (HP - (25 + random2(15))); in which case it dealt that amount of damage instead; unless (HP - (25 + random2(15))) < 0; in which case it did nothing. Sorry I can't say it any simpler than that.
- !lg ldf killer=flayed_ghost 1
- flight
- A status effect that allows you to move over deep water and lava. Removes the shallow water movement/attack/invisibility penalties, and reduces damage you take from Shatter. Appears in potion and ring form. Dj, Gr, Te, and Black Dr can fly as a racial mutation. Was a spell until 0.17.
- <elliott> kryft: think of flight like... <elliott> kryft: a treadmill <elliott> and the treadmill is hovering <elliott> and it goes forwards when you walk on it <elliott> also the treadmill lets you pick up things from the floor
- What percentage of gargoyles that died to shatter were flying? !lg * gr kaux=by_shatter / status~~flying
- flight card
- Card power 0: if you currently can, makes you transform into either spider form or bat form, with the ability to end transformation. 1&2: gives you flight and swiftness. 2: if on a shaft-appropriate level, generates a shaft beneath you (which you can then voluntarily dive down with >). May also make you invisible, 1 chance in (4 - card power).
- <johnny0> wooo flight carded my stash
- fling icicle
- What the hell were they thinking with that name?
- see throw_icicle
- floating eye
- While these never have and never will kill any adventurers by themselves, their presence increases the danger of the other monsters enormously due to paralysing anyone they stare at. Prior to 0.19, were called giant eyeballs and charged 33% slower.
- Great players who have been felled by giant eyeballs include Stabwound, Iaido, and Julius Caesar.
- !lg Siveran char=KoAr killer="acid blob" 1 -tv
- The giant eyeball evaporates and reforms as a gnoll! _The gnoll picks up a wand of paralysis.
- floor
- The biggest stash in the world.
- it means round down
- floor god
- The god of the floor and what lies upon it.
- Like Xom except nicer. Except when Nessos gets a draining weapon.
- This god likes it when you wield- or wear-id picked up weapons. This god dislikes it when you pay no attention to unided artefacts.
- floor mimic
- kinda like a trapdoor spider that appears in pan and makes you press x a lot
- flowchart
- see crawl flowchart
- did you find hat of pondering -> yes
- | |
- v v
- no -> don't wear hat of pondering
- fluffymormegil
- Regards "mormegil" as his canonical netname and uses the fluffy modifier for hysterical raisins.
- flux talisman
- Makes you glow in the dark, the Three Mile Island way. Hits contaminate foes: first one makes em glow (-dodge/invis), third melts down, doing big damage and malmutating. Melds weapons and body armor but gives +4 EV.
- flying skull
- Fast, swarming undead. Re-dead since 0.31, see laughing skull for their replacement.
- Like an alarm clock for Tomb.
- fmt
- Format s=foo queries, see https://github.com/crawl/sequell/blob/master/docs/listgame.md#recognised-keyed-options
- The default fmt:"${n_x}${.} $% [${n_ratio};$x]"
- focus
- IT DOES NOT INCREASE YOUR TOTAL XP
- Have you considered just turning off all your skills except the one you want the most? To train for instance skill b exclusively, press B in the skill menu.
- You can make this easier by adding "skill_focus = false" to your config file.
- <SaintGutFree> Focus is the default skill I use when I want some just training in the background
- focus card
- This card reduces your lowest stat by 1 and increases your highest stat by 1. Only looks at base stats.
- foo
- http://en.wikipedia.org/wiki/Foo
- food
- What existed prior to the zot clock in 0.26 as a way to encourage progress deeper into the dungeon and to limit usage of spells and some abilities. If you ran out of nutrition, you faced starvation. Rations are 3400 nutrition for normal, 1900 for herbivore/carnivore. Chunks are 1000 nutrition. For prior to 0.21, see food[2].
- Prior to 0.21: Without carnivore or herbivore: Meat is 5000 nutrition. Bread is 4400 nutrition. Royal jelly is 2000 nutrition. A chunk is 1000 nutrition. Fruit is 850. Beef jerky/pizza is 1500.
- Do not eat a ration right before teleporting, or this will happen to you. !lg jeremie opee zot:5 1 -tv:<0.5
- food acquirement
- If you worship Fedhas, you get fruit! Vampires receive potions of blood, Ghouls receive chunks, and everyone else gets rations or royal jellies.
- Do not underestimate it. See effo[1] for a feasible example.
- food clock
- Did you mean zot clock? See food clock[2] for the old food clock entry
- In roguelikes like Brogue, food is required to live and only generated upon loading a level, so the 'food clock' forces you to keep exploring the dungeon or starve. Crawl doesn't really have one, because permafood and corpses are plentiful.
- food NSA
- <evilmike> total nutrition consumed over the game, breakdown of what nurtition was spent on (spells, abilities, time, etc), rations found, rations consumed
- food vaults
- A series of vaults from which there is a guaranteed vault on D:7-14 which places some food.
- footprints
- The new show_travel_trail option is now the default, showing your footsteps as you go. Set show_travel_trail = false in your rcfile to turn it off.
- FooTV
- telnet termcast.shalott.org (and then select the letter for FooTV), or http://termcast.shalott.org. Do not use SSH. Shows games requested using !tv. Request games by adding -tv to !lg or !lm. Cancel games by adding -tv:cancel to the same command-line, clear playlist with !lg * -tv:nuke
- Use -tv:<N to start playback approx Nx before the default start (-tv:<3 to start 3x before normal start), and for milestones, -tv:>N to end playback Nx after normal end, -tv:>$ to end playback at end of ttyrec. You can combine both seek options as -tv:<2:>3
- For good fooTV, ??embarrassing deaths, ??hilarious deaths, ??amazing games, ??great near misses
- If playback looks weird to you in PuTTY, then try setting the translation to UTF-8 under Window->Translation->Received data assumed to be in which character set
- <Kyrris> It's how good players laugh at bad ones. <Kyrris> It masquerades as a learning tool for going in the other direction.
- forbidden combos
- DgAK DgBe DgCK FeAM FeAs FeGl FeHu GhTm MuTm
- forceful dismissal
- Level 6 summonings spell which violently unsummons all of your nearby summoned creatures, causing magical explosions around where each of them were. Explosion power dependant on your summons' HD. Not a spell anymore as of 0.17
- Only affects summons that are currently friendly, and that you summoned directly (not summons of allies, summons of summons, etc)
- force lance
- An early unrand heavy polearm with a chance to knockback when it does damage. Shares the lance base weapon type with wyrmbane. Introduced in 0.30. For the monster spell see force_lance[2]
- A monster spell that can knock targets up to 4 spaces back, dependent on spellpower. It's also more likely to push heavier targets at higher power. Flying targets are more impacted - they have nothing to brace themselves against. Targets that collide with a solid object such as a wall take extra damage.
- Prior to 0.25, was a L4 Conj/Tloc palyer spell. Prior to 0.16, was L5, and performed one or two (50% chance) knock-back attempts with failure based on monster/player weight, pushing back up to two spaces if both succeeded.
- The naga ritualist points at you and mumbles some strange words. The lance of force reflects off an invisible shield around you! The lance of force hits the naga ritualist. The naga ritualist is knocked back by the lance of force. The naga ritualist slams into the rock wall! The naga ritualist dies!
- forest
- Wood walls are unique to this branch. As the name tells, spriggans keep the verdant rune of Zot here. Don't try to get it unless you are _very_ careful, or you will die in 10 turns. Deprecated branch, no longer appears.
- forest drake
- tree wyrm
- forest fire
- When you set fire to trees, it becomes a forest fire! Isn't that nice? Can be set off by lightning bolt, bolt of magma, bolt of fire, starburst, fireball, ignition, or fire storm. Being in Swamp will suppress the duration of the forest fire
- Forge Blazeheart Golem
- L4 Forgecraft / Fire spell in Forgewright’s starting book in 0.33. Makes a golem that you need to be adjacent to in order for it to move, attack, or leave behind its core. Its attacks make it lose 1/4 health each hit, and when it dies, it leaves behind an indestructible core that will explode immediately after your next turn.
- Positioning the golem between yourself and your enemies will make them attack it and not you, though reaching enemies and groups of enemies both will end up hitting you anyway. The high explosion damage is quite offset by how much you need to risk yourself here.
- Was Summon Blazeheart Golem with higher damage and Summoning over Forgecraft in 0.31 and 0.32. Was Summon Guardian Golem as L3 Summ / Hexes (which Inner Flame'd randomly at low health instead of dropping a core + didn’t directly attack) in 0.30-. Added in 0.14 as L4 Summ/Hexes, replacing Summon Ice Beast in the summoner book.
- Forgecraft
- A new spellschool in 0.33, themed around manufacturing cannons and traps and robots and direct explosions, also collecting some mechanically-similar spells from other schools. Behaviour is in [2], new spells in 0.33 are in [3] and [4], and spells moved are in [5]. Miscasts are a flat single corrosion effect, resisted with rCorr.
- Forgecraft constructs in general don’t get mad or disappear on hit, and the good god trinity doesn’t care about damaging them ever. All of them are non-living constructs that get rPois rN+++ rMiasma and can’t be abjured (built and not summoned!); all besides Battlesphere, Rending Blade, and Awaken Armour can be LRD’d.
- New spells in 0.33, levels 1 through 5: Kinetic Grapnel (L1 FC), {Forge Spike Launcher} (L2 FC), Launch Clockwork Bee (L3 FC), Rending Blade (L4 FC/Conj), {Nadja’s Percussive Tempering} (L5 FC), Alistair's Walking Alembic (L5 FC / Alch).
- New spells in 0.33, levels 6 through 9: Fortress Blast (L6 FC), Forge Phalanx Beetle (L6 FC), Forge Monarch Bomb (L6 FC/Fire), Diamond Sawblades (L7 FC), Splinterfrost Shell (L7 FC/Ice), Platinum Paragon (L9 FC).
- Spells moved: Lightning Spire (Summ/Air → FC/Air), Blazeheart (Summ/Fire → FC/Fire), Animate Armour (now “Awaken”, Summ/Earth → FC/Earth), Battlesphere (L5 Conj → L4 FC/Conj), Hoarfrost Cannons (Alch/Ice → FC/Ice), Spellforged Servitor (now “Spellspark”, Summ/Conj → FC/Conj), Hellfire Mortar (Fire/Earth → FC/Fire/Earth).
- Compared to Summoning, nearly everything in the school has limits on attacking or movement or both, and low level spells provide far less blocking bodies overall. In exchange, they get nonliving resistances + deal large amounts of direct rarely-resisted damage, existing somewhere between Summoning & Conjurations.
- Forge Lightning Spire
- L4 Forgecraft / Air spell in Forgewright’s starting book in 0.33. Constructs an immobile lightning spire that fires electricity at the furthest-away targets it can reach (re-rolling if others are in the way). These bolts are relatively quiet, penetrate foes, and bounce off of walls to potentially hit targets twice.
- Was in Summoning as Summon Lightning Spire and didn’t target the furthest away enemy in 0.32-. Could be manually placed in 0.24-. Was added in 0.14, replacing player access to Summon Scorpions.
- Forge Monarch Bomb
- L6 Forgecraft/Fire spell added in 0.33. Creates a frail bomb that creates non-attacking bomblets with both its melee and with smite-targetted attacks. Recasting the spell with visible bombs makes all of them explode in 3x3 partially-irresistable fiery explosions of shrapnel, ignoring the player but not other allies.
- The monarch bomb's fragility later on may rely on corridors and / or tanking for it, but it does attack usefully from behind other allies. Bomblets linger on past the monarch bomb's own lifespan and don't count as your summons for {Nadja's Percussive Tempering} targeting.
- Forge Phalanx Beetle
- L6 Forgecraft spell added in 0.33. Summons a fast-moving non-living beetle that does low damage but provides a scaling AC bonus as long as it's next to you, which it will always try to be if possible.
- Forgewright
- A new background in 0.33. Starts with a +0 hammer (a reskinned mace), a potion of magic, and the following spells of the new Forgecraft school: Kinetic Grapnel, Construct Spike Launcher, Launch Clockwork Bee, Forge Lightning Spire, and Forge Blazeheart Golem. Doesn't get any Maces skill- the hammer's just flavour.
- Sorry Fw doesn't make any words. Co added a bunch and so will Po and Re.
- forgotten
- "You seem to have forgotten something": No, you didn't; just a harmless message.
- forlorn
- A mutation equivalent to a negative amulet of faith. This is bad. Removed in 0.17.
- formicid
- Ant-people species with permanent stasis, digging and self-shaft abilities, antennae, and +1 XP apt. Medium sized, but can use giant clubs two-handed and all other weapons one-handed.
- <rchandra> don't forget to use shafts to go back down after you go up to retrieve an item
- Alongside their immunity to teleportation, formicids also cannot be involuntarily shafted, covering 2/3 of exploration traps.
- formicid archaeologist
- Upon entering a new branch (including the dungeon) you have to shaft yourself to the last floor [D:$, L:$ etc.] and survive the climb back up.
- formicid reasons
- You want to use a 2h weapon, but don't want to give up your shield. You like digging. You are deathly afraid of slow or paralysis at any cost (see also: formicid unreasons).
- Ignis burns the ground from beneath your feet! Your tunneler's instincts keep you from falling into a shaft! The divine experience drains your vigour! Your stasis prevents you from being slowed. _Ignis, with one final cry of rage, burns out of existence.
- formicid unreasons
- _You sense a monster nearby! _You sense a monster nearby! _You sense a monster nearby! _You sense a monster nearby! _You sense a monster nearby! _You sense a monster nearby! _You sense a monster nearby!
- see haste
- see scroll of teleportation
- see scroll of blinking
- http://imgur.com/4ThdDED
- formless jellyfish
- It’s a jelly jellyfish! Blinks close, constricts, and stings for poison and one-turn para (2/3rds resisted by rPois). New in 0.31.
- fortitude card
- From 0.15 through 0.18, gave damage shaving and a Strength bonus. Replaced the hammer card.
- Fortress Blast
- L6 Forgecraft spell added in 0.33. Charges in place over five turns and prevents movement, but unlike other charge-in-place spells you can still do anything else. When it finishes, it hits a 5x5 radius around you with irresistable damage scaling entirely to your AC, from 6d4 damage with 0 AC and 6d39 damage at the cap of 70 AC.
- The four levels of one’s charge are directly indicated on one’s status listing as “Blast”, “Blast.”, “Blast..”, and “Blast...”. Timing this can be useful for opening up runed door vaults.
- Easily made strong with mountain dwarves, gargoyles, or granite talismans. (Other characters can skill to use mid-encumbrance dragon scales.) It checks the caster's AC only at the time of the explosion. Can be boosted by Ozocubu's Armour, protection-brand weapons, and phalanx beetles.
- forum
- https://tavern.dcss.io/
- The old tavern is at https://crawl.develz.org/tavern/ but registrations are no longer available, please use tavern 2.0
- <nyaakitty> It's worse than the wiki because it's actually active.
- <crate_> mikee_: what, you dont learn fire storm on your spens?
- <eeviac_> sometimes I wonder if these people even like crawl
- <ontoclasm> but if you only look at the OP and minmay's first note then it's almost like it's a good thread
- https://i.imgur.com/645p32Z.png
- What if you're mostly a heavy-armor brawler, but want lich form as a defensive buff?
- I think optimal DD at 3runes is DDNe^Chei. easier than makhleb, IMO
- Search found 166 matches: diety
- draconians dont get gdr which is the main benefit of heavy armour
- forumrobin
- Current plan: dive to elf:5 for a quarterstaff, preferably using one of 0.8's new quite powerful Mummies.
- foul flame
- Special brand dealing +75% damage to holy creatures, +25% damage to unholy creatures, and +50% to everyone else. Cannot be wielded by worshippers of the good gods.
- foul shadow
- Demonspawn mutation that gives the player an umbra, range equal to mutation level, and burns attackers in melee range with foul flame, frequency scaling with mutation level.
- foul stench
- Tier 2 Demonspawn facet. Level 1: rMiasma, Level 2: sicken monsters and sometimes emit miasma when damaged in melee. Level 3: emit miasma more often.
- fountain
- Dungeon decoration. Counts as watery terrain for things like producing steam when flame is fired over it.
- In old versions, quaffing from these had effects, such as removing -cTele on Elf:7.
- Aquatic life can survive in these. Cute, isn't it... that electric eel splashing around in the water.
- fountain mimic
- One of the main dangers faced on the orb run.
- fov
- Field of view. In simplest terms, what's blocking your sight.
- foxfire
- L1 Fire/Cj spell that conjures 2 foxfires adjacent to you that will seek and hit enemies. Roughly range 7, and each does slightly more than half flame tongue damage. The fire elementalist starting spell, found in the {book of flames}, and also cast by will-o-the-wisp.
- Prior to 0.25, flame tongue existed in its place.
- see foxfire card
- foxfire card
- Summons flying things. High power gives more powerful things, increases the number of things and and reduces the chances of things being hostile.
- Summon types are: butterfly, insubstantial wisp, bumblebee, vampire mosquito, vapour, yellow wasp, red wasp. Each monster has an individual chance of being hostile. You'll get a warning message if you manage to summon hostile vapours on yourself with no SInv.
- Summon ALL the flying things!
- fr
- Feature requests on ##crawl are usually pithy one-liners that are not meant to be taken seriously.
- Feature requests and feedback go on the dev wiki, which is set up for discussions. Mantis, the replacement for SourceForge, is for bug reports and patches.
- Commonly contains ideas of such well-thought-out nature as two-headed ogre PC races, cooking, and Natasha to go with Boris.
- Crawl-speak for Feature Request, a reference to the development page for Dungeon Crawl Stone Soup where players can add input as to what they want to see in the game. http://crawl.develz.org/wiki/ but please check the archives first, as there are a few ideas that have been posted and rejected many many times.
- https://gist.github.com/3914194
- phial of floods cools lava to temporary walkable rock terrain
- ophan monsters are super super scary and really fast. emphasis on fast. in memory of opahanim, greatest drunken crawler of all time
- see Frog
- fragile
- A status effect that causes victims to take 50% more damage from everything post-resists + post-AC, like Harm. Inflicted resistibly through the Vitrify hex by arcanists, great orbs of eyes, and cacodemons, and through the irresistible gaze of glass eyes. Unrelated to the artefact property ^Fragile, though you can't unequip yourself anyway.
- ^Fragile
- A randart property that causes it to be destroyed when it is unequipped. Unrelated to Fragile, though it was displayed without the ^ until 0.31.
- fragile peace
- a - the +10 great mace of Fragile Peace (weapon) {speed, rN+ Int+4}
- A - the +10 triple sword of Fragile Peace (weapon) {speed, *Noise MR+ Str+3}
- frail
- Bad mutation, -10% HP per level
- frances
- The plural form of France, bearing a deep facial scar. Buffed in 0.12 to have a meaner spell set: throw icicle, summon demon, haste, and iron shot. Now hasted, earlier, slightly weaker Frederick.
- francis
- A wandering demon-summoning Romeo, looking for Frances. Spells: pain, summon demon, smite, animate dead, abjuration, and healing. Gone since 0.8.
- frederick
- A svelte fighter-mage demigod, wearing a gold-rimmed monocle. Spells include: plasma beam, bombard, and spellforged servitor. Formerly known as Adolf (why?).
- <ktgrey> that was anticlimatic mr. casts spells at the same strength as cerebov
- Here he goes. One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production. Too weird to live, and too rare to die...
- freeze
- A level 1 spell found in the book of Frost that never misses its target, but only has a range of one. It ignores the target's AC, bypassing damage reduction. It also can slow cold-blooded enemies, making it useful all the way through Lair. Deals 1d11 damage at max power
- https://www.youtube.com/watch?v=rdhRf0OCx5c&feature=youtu.be&t=45
- freezing
- Increases damage by (on average) 25% against non-cold-resistant monsters, or 37.5% on vulnerable monsters. Also slows cold blooded monsters. Still increases damage by 12.5% against monsters with rC+.
- freezing aura
- Bestows a temporary freezing brand on a weapon. Works on the same weapons that fire brand does, and slows cold-blooded enemies like the freeze spell. If you are fighting a hydra with a chopping or slashing weapon, you want fire brand instead. Books: Ice, War Chants. Gone in 0.15+.
- freezing cloud
- Fills 8-10 squares (by flood fill from the target point -- this can be manipulated, as it won't fill a square that already has a cloud) with clouds doing cold damage. (Conjurations/Ice/Air 6). In 0.27, level 5 instead.
- kills things dead, but lasts for a long time after everything dies, so prepare to have a picnic waiting for it to clear.
- Sorbius: I imagine the dungeon is just hot as hell and the monsters are like, hell yeah AC! and then realise way to late what's really going on
- freezing wraith
- Hits you. Freezes you. Doesn't drain you. Slows you in melee.
- frenzy
- Temporarily forces an enemy to attack anything nearby (turning them neutral during the duration). If they are natural holiness, they also get might and haste. Caused by datura-tipped darts and discord. Does not work on monsters with plant int.
- frilled lizard
- The weakest monster in the game. If you're sufficiently challenged by its presence to consult the bot, you're doing it wrong. Called a giant newt in 0.18.
- Beware! It swims!
- Actually the devs considered whether the frilled lizard should have an ability which speeds up their movement, but it was deemed too overpowered.
- frostbite
- +8 executioner's axe {freezing cloud, *Noise +Fly rC+}, provides immunity to freezing clouds. Has freezing brand and leaves freezing clouds on successful attacks.
- frost card
- Added in 0.3, removed in 0.15. By power: throw frost, throw icicle, bolt of cold.
- frost covered statue
- A statue that throws frost at you. Guards certain out-of-Temple Vehumet altars.
- frost giant
- A giant that seems to emit a blue aura of winter frost. Channels frost into bolts and throws them at you, and is armed with a battleaxe with a similar blue glow.
- frozen
- Movement takes 50% longer (players) or 100% longer (monsters). Getting hit by fire damage will let it go (Sorry, I mean it will melt away). Inflicted by Flash Freeze, Hoarfrost Cannonade, or Makhleb's Cocytus Destruction if you roll cold.
- frozen ramparts
- L3 Ice spell in the book of frost. Temporarily covers all non-permarock walls in radius 2 of the player in ice that damages monsters who walk adjacent to the walls. Player movement ends the effect immediately. Spellpower increases duration and damage. The damage per 10 aut is a bit less than Freeze, but with a higher cap, and it does check AC.
- The player and allies can move safely next to icy walls. Player LOS of the monster is required for the walls to have an effect. Spellpower increases the duration of the walls as well as their damage. Being next to multiple icy walls does not increase damage to the victim.
- FRREMOVEFELIDS
- invisibility in book we're carrying, ring of flames in book for rF++, we have more int than is good for us... become a mage?
- fruit acquirement
- Gives ~14 fruit on average.
- fruits
- Almond, apple, apricot, banana, bilberry, blackberry, blueberry, breadfruit, cherry, choko, coconut, date, dragonfruit, durian, eggfruit, fig, gooseberry, grape, guava, huckleberry, lemon, lime, lychee, mango, mangosteen, orange, peach, pear, plum, rambutan, raspberry, snozzcumber, strawberry, sultana
- tangerine, tomato, watermelon.
- fsim
- A fight simulator in wizmode, accessible with &f and &F. See {!source fight_simulator.txt} for the fsim help.
- fsvo
- for some value of
- ftl
- Faster Than Light, a spaceship simulation real-time roguelike-like.
- !ftw
- Abbreviates a race/class combination. Example usage: !ftw Troll Berserker
- fugue of the fallen
- A level 3 Necromancy spell gives you a slaying bonus for each monster you or your allies kill while it is active, but makes noise. When the bonus caps at 7, each hit deals a 3x3 explosion of 2d3 to 2d7 pain damage, depending on spellpower, around the target. Replaced Wereblood in 0.31.
- fuk da sac
- http://bit.ly/1bHFx6X
- Miyamura the Plane Walker (L27 SpEn of Ashenzari), slain by Fagh the pandemonium lord on Zig:24 on 2014-12-20 15:38:24, with 880647 points after 118829 turns and 12:43:48.
- S - the +10 greatsling "Cialis" {freeze, Dex+5}
- <West1C> U - the +5 plate armour of Dong {rC+++ rN+ Dex+2 Slay-3}.
- One of the many lords of Pandemonium, Labia has a mantis body with sacs of gas hanging from its back and a horn in place of a head. It looks incredibly angry.
- i - [D:12] Fucku's Distillery
- the +8 chain mail "Idick" {rElec rF++ rCorr MP-9} (979 gold)
- the cursed +2 triple sword of Dicsag {drain, rElec Int+6 Dex-5}
- Faag. One of the many lords of Pandemonium, Faag has an emaciated body with large, powerful wings and the head of a mouse. It smells of rotting flesh. It seems utterly heartbroken.
- q - the ring "Qunt" (left claw) {rCorr rN+ Slay+5 SInv}
- 14551 | D:10 | Identified the +2 leather armour "Wank" (You found it on level 10 of the Dungeon)
- the amulet of Gaintits {Spirit Str+4}
- n - a scroll labeled SEX OCYMISOX
- _t - a scroll labeled BOYTIT ZIDEC
- 22794 | D:14 | Identified the +5 great mace of Cockul {protect, *Noise Int+4} (You acquired it on level 14 of the Dungeon)
- <johnny0> n - a scroll labeled APOFFEA BUTT
- [D:6] Fuck's Book Emporium
- L - ring of Vodka {rCorr rElec rPois MR+}
- _Thank you for shopping at Ocock's Magic Scroll Shoppe!
- Identified the ring of Cofap {EV+2 Int+3} (You found it on level 3 of the Elven Halls)
- a - +12 glaive "Fuck" {venom, rElec Str+3 Dex-5, good name devs} (curse)
- <gressup> h - a scroll labeled PENISOROET
- the +5 ring mail of Taint {rPois rC++ Int-1}
- the amulet "Maisext" {RegenMP rF+ rC+ Dex+3}
- <KittyTac> _f - a scroll labeled ANUS POMYULE
- _h - the ring "Butt" {rF+ rC+ Str+2 Dex+3}
- the ring "Meb Lath" {*Tele Str+2}
- fulminant prism
- Level 4 conjuration/alchemy. Conjures an explosive prism at a smite-targeted location which will detonate with a radius-2 explosion after 2 turns, dealing considerable non-elemental damage.
- The prisms are very fragile and if destroyed prematurely will result in either a smaller, weaker explosion, or no explosion at all (if they are killed immediately after being created).
- Check out this helpful guide! https://crawl.develz.org/tavern/viewtopic.php?f=5&t=18101
- fulsome distillation
- Old spell in ancient versions of crawl, distilled into oblivion in 0.12.
- Fulsome Fusillade
- A L8 Conj/Alchemy spell new in 0.32. Over five turns, the buff rains down 3x3 reagent explosions on up to 3 random non-adjacent foes, randomly hitting with Fire/Ice/Elec/Poison Arrows. If the explosions overlap, that overlap becomes irresistable and may malmutate/slow/weaken/confuse/ensnare/petrify. Drains 2 MP each turn past the first.
- The explosions happen at the end of each turn the caster has the status, so if there are adjacent enemies and one isn't completely surrounded, they can walk away from enemies and the explosions will hit those formerly-adjacent enemies before they get to walk towards the player.
- Ignition Tornado? Disaster Tornado? Chaos Ignition? Chaos's Call? Whatever it is, it's reasonably strong when there's more than one visible enemy and those enemies are clustered together.
- fuming
- You sometimes make clouds of smoke when you move.
- fun
- <bmfx> Your hands twist into claws. The +2 pair of gloves of Fun {+Blink +Inv Slay+1} falls away!
- <Azzkikr> YAY <Azzkikr> i died again
- see fun with your own corpse
- funeral dirge
- Monster ability of burial acolytes that grants very brief swiftness and might enchantments to nearby undead allies.
- fungee
- <fungee> octopodes in trunk?!!? <MarvinPA> octopodes <MarvinPA> in trunk <Henzell> Fungee the Summoner (L14 OPSu), worshipper of Nemelex Xobeh, quit the game on Lair:6, with 47902 points after 42277 turns and 3:16:12. <MarvinPA> haha i did just say they're not playable online yet <MarvinPA> that might have been a little premature :P
- Huge secondary Touhou fan. http://www.youtube.com/watch?v=unRPhNH-YWo
- fungus form
- A bad form. You become a wandering mushroom! Permanent confusing touch, can't move when monsters are looking at you (noticed you, can see you and are not confused or distracted), rPois, rN+++. Can't cast spells, eat, drink or wield weapons.
- FunkyBomb's Bad Jokes
- <FunkyBomb> if a centaur kills your gnoll earth elementalist does that mean you took an arrow to the GnEE?
- funny messages
- You have gained Spellcasting skill! You're starting to get the hang of this magic thing. The kobold looks frightened! _The kobold blubbers, "Mommeee!"
- I'm sorry, level 27 is as high as you can go. With the way you've been playing, I'm surprised you got this far.
- You dice the ogre like an onion!!!
- You spit the hog like the proverbial pig!!!
- Something frightening happens. Nothing appears to happen.
- The exploding dart explodes!
- You freeze the imp. The imp is frozen!
- An unseen horror comes into view.
- < Nomi> Your burning bush burns!
- f _ wandering mushroom (wandering)
- Your ice beast shivers with cold.
- <minqmay> _Death has come for you... <minqmay> _The reaper shouts, "I have come for you, minmay!"
- The komodo dragon bites the fungus! The fungus looks sick.
- You miscast Ozocubu's Armour. Frost covers your body.
- The vault guard hits you but does no damage. You writhe in agony.
- An electric eel bursts forth from the water. - electric eel (sleeping)
- The orc priest calls down the wrath of Beogh upon the orc warrior. The orc warrior is healed somewhat.
- You hear words spoken in a strange and terrible language... You hear the tinkle of a tiny bell.
- You open the door. 2 Hell Sentinels come into view. You close the door. You feel sick.
- <Piginabag> You are being weighed down by all of your possessions. F - Sif Muna's Almanac of Lethal Weightlessness
- You kill Eustachio! The orc cheers noisily.
- Something steals your book of Burglary!
- The rat is too close now for your liking.
- Some lava, covered with mold.
- The battlesphere stumbles backwards!
- Are you sure you want to win?
- _Your hungry ghost says, "It's nice to have friends." The jelly jiggles.
- fun with your own corpse
- 1. qwqw the Grave Robber (L4 FeNe), slain by a felid zombie (animated by the player character) on D:1 on 2010-10-17, with 99 points after 3994 turns and 0:08:48.
- You finish ripping the felid corpse of turnerjer into pieces. You enjoyed that. u - a chunk of felid flesh
- see heroic deaths[2]
- fur
- +1/+2/+3 AC, 0/0/+1 rC. Beware of furry conventions, though. Fortunately, tail is not included.
- fustibalus
- 10/12 base damage (with stones/sling bullets respectively), 1.4 base delay, 0.7 mindelay. One-handed. Called a greatsling in 0.18 and earlier. Removed in 0.29.
- In 0.29, greatsling exists only as a custom weapon type for Punk.
- <minmay> it looks like a jockstrap made of brambles
- https://web.archive.org/web/20210307111245/https://www.encasedinsteel.co.uk/2013/05/24/the-mighty-staff-sling/
- future of crawl
- <wheals> If you want a picture of crawl's future, imagine PleasingFungus shaking his head -- for ever.
- g
- g (g)rabs an item from the floor, or brings up the pickup menu. G (G)os a place of your choosing (autotravel menu). g (monster glyph) is a goblin or gnoll-type creature (see g[2]). G (monster glyph) is an eyeball-type monster (see G[3]).
- Goblin or gnoll. Both of these classes become fairly weak before lair, but gnolls are not to be underestimated in the early dungeon. Goblins are cannon fodder unless have well-branded weapon. Gnolls:gnollgnoll sergeantgnoll shaman. Also uniques:crazy yiufgrum Goblins:goblinhobgoblin also uniques:IjybRobin. Also dwarven uniques:WiglafJorgrun.
- An eyeball-type monster. All except Ophan are passive to followers of Jiyva. Eyeballs are weak on their own, but use effects that may disable you. Ophan are rare outside of holy-pan and use holy flame attacks. Most notably the Shining eye gives bad mutations. See Giant eyeball golden eye eye of draining {eye of destruction} great orb of eyes.
- Gadgeteer
- A property shared by the gloves of the gadgeteer and Coglin gizmos. It makes evokers recharge 30% faster and gives a 30% chance to not use up any wand charges when one zaps a wand.
- gambler's fallacy
- Given a long string of independent events, having lots of positive events in a row does not increase the chance that the next event(s) will be negative, and vice versa.
- To be clear, the fallacy is NOT believing gambler's_fallacy[1].
- game design
- < _Jeff> dpeg: This is why you have to run everything past the powergamers and let them break it first :P
- <+evilmike> Wensley: ideally, you should make levels that kill players, not levels that make players want to kill themselves
- <kryft> I'm inspired by recent developments in Finnish tobacco law
- gamefreak264
- <gamefreak264> I can get really icky if no one is watching
- IS AFRAID.
- Is popular!
- Is rivals with both monky and casmith789. At the same time!
- gammafunk
- Crawl dev, Twitch e-celeb: https://twitch.tv/gammafunk ; Youtube: https://www.youtube.com/@gammafunk9424 ; See gammafunkrc for rc code
- Upcoming streak chars: MuAr DrAE GhWr DgTm BaBr DEIE SpGl GrEe OgMo DDAK
- <Sequell> 813. [urune=15] gammafunk the Demonologist (L27 HEIE of Sif Muna), quit the game on D:1 on 2014-02-22 20:26:26, with 941018 points after 49424 turns and 12:08:34.
- god genders based on how they appear to me: sif: female (we're in a relationship), trog: male (best bro), mak: male, veh: male, oka: female, lucy: female, ely: female, kiku: afraid to ask, gozag: male, pak: male, qaz: female, chei: male, zin: no, xom: male, yred: male, tso: male fedhas: potted plant, nem: removed, ru: Lasty won't let me ask, dith: female, beogh: male
- god genders according to minqmay's dreams so far: sif: female (also in a relationship with minqmay), trog: N/A, mak: N/A, veh: female, oka: N/A, lucy: N/A, ely: N/A, kiku: N/A, gozag: N/A, pak: N/A, qaz: N/A, chei: N/A, zin: N/A, xom: N/A, yred: N/A, fedhas: N/A, nem: N/A, ru: N/A, dith: N/A, beogh: N/A
- gammafunk: yeah I think that death really is probably just the best approach.
- gammafunkrc
- To use on any official server, add include += gammafunk.rc to your RC. Has menu/glyph colors, force_mores with dynamic ones for nasty things based on your max HP, autopickup for empty slot/ego aux armour, target_skill for skill training limits, and spell/jewel letter mappings.
- Other lua code available from https://github.com/gammafunk/dcss-rc : RandomTiles, loading default skill settings/target, bread swinging, persistent messages on save
- gargoyle
- A race good with fighting, armour, stealth, and earth magic, and bad with air. They have {poison immunity}, rN+, rElec, rRot, halved torment damage (like statue form), shatter/LRD vulnerability, low hp, +2 AC, and gain 0.6AC per level and intrinsic flight at level 14, making them the tengu of AC and earth.
- Can spawn in mid D, and are buffed with weapons and 3d12 stone arrows as a breath weapon.
- In architecture, it's only a "gargoyle" if it channels rain. If it's just a creepy statue, it's a "grotesque".
- gargoyle reasons
- You can't win any other race.
- The juggernaut hits you but does no damage.
- gargoyle unreasons
- You like a challenge.
- gastronok
- A greedy elephant slug who ate a wizard for lunch and now casts spells! Casts airstrike, spammals, swiftness, slow, and 'slugform'-flavoured cantrip. You feel sluggish! He's even smart enough to open doors! HD 20 means he has a 95% chance of just ignoring your mephitic clouds. Has a hat, sometimes the hat of pondering.
- Gastronok has been unjustly deprived of his 150 damage. Please multiply any damage you take from his melee attacks by 3.75.
- see guru_wisdom[3]
- <mikee_> you can 'kill' gastronok by walking out of his los
- http://i.imgur.com/Vxi0h.png
- gauntlet
- A portal where you choose a path through combat arenas containing monsters and loot before fighting the minotaur for its hoard. Access to each arena is through a one-way transporter. Before entering your first arena, you can see all possible paths and have the option to exit the Gauntlet. After entering your first arena, you can't exit except through the minotaur.
- You can't teleport or use passage of golubria, but other translocations work normally. Walls are stone and can be broken with Lucy's {corrupt], Fedhas' overgrow, or shatter. All monsters in a gauntlet generate awake.
- Prior to 0.23, the Labyrinth portal existed in place of the Gauntlet.
- gauntlets of war
- An unrandart: +3 gloves with Slay+5
- gazebo
- You can't shoot at gazebos.
- It's too late. You have awakened the gazebo. It catches you and eats you.
- gd1
- Type Gd1 to win after you pick up the orb.
- gd0 is even better
- gdd
- Game Design and Discussion forum on Tavern: https://crawl.develz.org/tavern/viewforum.php?f=8
- gdr
- "Guaranteed damage reduction" conferred by AC that applies to melee attacks and ranged attacks from launchers (i.e. bow, crossbow, or sling) or thrown projectiles. Does not apply to attacks from spells, special abilities, or other items. Monsters do not have GDR, only players. If you're making equipment decisions based on this, please reconsider.
- GDR is [16 * AC^(1/4)]%. That includes base AC, enchantment, aux armour, you name it. When you roll 1dAC to subtract from attacks, if that roll is lower than GDR% of an attack's *max* damage, it's set to that % instead OR half your AC, whichever is less. There's a hard cap at 50%, which you won't hit.
- Why? To make combat a little bit less 'swingy' for high AC characters. Why only them? Can't answer that.
- gehenna
- The branch of damnation. Home to Asmodeus and the obsidian rune. Lots of lava, flames, and damnation. As of 0.28, scrolls are obscured by hellish smoke and cannot be used. High HP is recommended here.
- Beware Brimstone Fiends. Hellephants spray strong firebolts. Searing wretches will strip your fire resistance. Creeping infernos stalk you and explode into a fire storm.
- Geh:7 is a fortress with a moat of lava. If you can fly and destroy stone, there is translucent stone past the lava lake on either side of the moat providing a possible alternative entry in at least one floor layout.
- Pretty much everywhere, it's gonna be hot. You won't need a jacket!
- gehenna destruction
- see {Unleash Destruction[2}
- gehenna strategy
- !lm drke hodk geh:7 2 -tv:<0.7:>0.01
- gelatinous body
- It's like scales but not actually scales. Gives +1 AC and EV per level, up to 3. Octopodes have level 1. Jiyva can gift it.
- Strawberry flavour.
- Gell's Gavotte
- New L6 translocations spell in 0.32. Temporarily reorients gravity in the caster's choice of cardinal direction, moving (almost) everything (including the caster!) 4 tiles in that direction. Enemies only take collision damage if they move at least one space from this effect, the caster never takes damage.
- Gell's gravitambourine
- A new misc evoker in 0.32, in an {item set} with phial of floods. Affects a large targeted radius (that scales with Evo), pulling together every monster in that radius into as small an area as possible, dealing some damage and keeping them locked there (via -Move) for several turns.
- gell's gravitas
- L3 Translocations spell in the books of the Warp and Spatial Translocation. Pulls creatures (excluding the caster) towards a target square (including where you're standing!), smashing them into each other. Affects a larger area with more spellpower. Removed/reworked into Gell's Gravitambourine in 0.32.
- gem
- Gems are an optional challenge to show that you've completed a branch in a low amount of time (auts). Most branches contain these. If you spend too long in a branch then the power of Zot will shatter that branch's gem - even if you've already collected it!
- Gems are currently found in the final level of each of the following branches: D, Lair, Shoals, Snake, Spider, Swamp, Slime, Elf, Vaults, Crypt, Tomb, Depths, and Zot.
- If you want to collect these you probably want to set (always_show_gems = true) and (more_gem_info = true)
- see which_gem
- gender
- Male uniques: Amaemon, Antaeus, Asmodeus, Asterion, Azrael, Blork the Orc, Boris, Chuck, Crazy Yiuf, Donald, Dowan, Edmund, Eustachio, Frederick, Gastronok, Geryon, Grum, Grunn, Harold, Ignacio, Jorgrun, Jory, Joseph, Khufu, Lodul, Mara, Maurice, Menkaure, Mennas, Mlioglotl, Murray, Nikola, Norris, Parghit, Pargi, Pikel, Polyphemus, Prince Ribbit, Rupert, Sigmund, Terence
- Female uniques: Agnes, Aizul, Arachne, Bai Suzhen, Duvessa, Ereshkigal, Erica, Erolcha, Frances, Grinder, Ijyb, Ilsuiw, Jessica, Josephina, Josephine, Kirke, Louise, Maggie, Margery, Natasha, Nellie, Nergalle, Psyche, Roxanne, Snorg, Sojobo, Sonja, The Enchantress, Tiamat, Urug, Vashnia, Vv, Zenata
- Gender neutral uniques: Cerebov, Dispater, Dissolution, Fannar, Gloorx Vloq, Jeremiah, Lom Lobon, Mnoleg, Nessos, Robin, Saint Roka, Xtahua
- see lugonu[3]
- Generalist
- Unofficial challenge to ascend while only training Fighting and Spellcasting; rather than any specific weapon or spellschool. Recommended start: OgWz.
- genericpseudonym
- <genericpseudonym> don't draw from a deck of war with OTR active <genericpseudonym> I completely surrounded myself with hostile hornets
- <genericpseudonym> hey apparently commanding an enslaved ally to attack itself makes it hostile
- genie card
- 50% of the time, acts like a scroll of acquirement. The other 50% of the time acts like either a potion of decay or degeneration. Removed from the game in 0.15, but not from our hearts...
- genus
- Monsters are arranged into genera (plural of genus). Monsters in the same genus are represented by the same letter. The main game significance of this is that different monsters in the same genus won't be distinguished by Detect Monsters.
- Monsters of the same genus will also move aside to make room for one another, and will cast beneficial spells at one another.
- geryon
- Appears in the Vestibule of Hell every game. Summons beasts. Can be silenced. Drops horn of geryon. Does not need to be killed in order to enter the Hells.
- Even with reaching attacks and summoned tramplers, still acknowledged by most as a wimp.
- g-flex
- <G-Flex> Wensley: someone who complains as much as me can't be that resistant to change!
- Argues with himself.
- <G-Flex> I'm a transhuman so I dont have gender
- <G-Flex> Starting an FE can be a little annoying because all you can do is hurt things with fire.
- <G-Flex> google "density of water" on google
- see desperate[21]
- <G-Flex> like my ridiculous sex dice program I wrote while in a confused state of mind
- <G-Flex> if I fought an alich I'd just pummel it to death
- gg
- Common slang for good game. Not a race or background name in this game. Why did you look this up?
- gham guide
- THE ULTYMATE RESISTANCES OF THE GHOUL COMBINED WITH POWYRFUL CLAW ATTACKS + RANGED SUPERIORITY FROM OF THE ARKANE MARKSPERSON MAKES THE GHAM THE POWER CLASS OF 0.8, 0.10, AND 0.11. GO FOR SPLINT MAIL FOR MAXIMUM PROTECTION + FLEXIBILITY // - THIS GUIDE BY SLAUGHTRO POWER CRAWLMASTER X
- ghost
- Ghosts get damage, hitpoints, resistances, speed (not move delay), and spells very closely based on the former adventurer. All player ghosts are immune to poison, asphyxiation, torment, and negative energy.
- Since 0.22, ghosts only appear in special runed door or transporter ghost vaults. Ghosts can follow the player through stairs when released. Ghost vaults can only be found in Dungeon, Lair, Orc, Shoals/Snake/Spider/Swamp, Elf, Vaults, Crypt, Depths, and Zot. Prior to 0.22, they could not follow through stairs and could appear anywhere save D:1, D:2, or Temple.
- Prior to 0.21, ghosts retained the adventurer's movedelay, could generate with chaos melee, and could generate in portal branches. Removed after cbus held the devs ransom with hordes of brutal CeCK ghosts on D:3.
- Prior to 0.20, draconian ghosts got shadow breath to replace their ordinary colored breath.
- see ghost words
- see ghost_words [2]
- http://crawl.develz.org/morgues/0.8/banei/morgue-banei-20110619-030928.txt
- <Postquell> Xiongnu the Severer (L16 HOMo) worshipper of Cheibriados, blasted by harshax's ghost (stone arrow) on D:15, with 125651 points after 25373 turns and 01:54:42. [CAO 0.20.1] <Xiongnu> Motherfucker was not playing games. * Xiongnu has quit (Quit: Page closed)
- ghost crab
- A fire crab with ghostly flames instead of firey ones. Lives in Swamp.
- ghost damage
- Take the weapon *base* damage, call it D. Add 4 * weapon skill * D / 100, call it D'. Add D' * fighting / 30, call it D''. Final Damage: figure is D'' + str/4, with a maximum of 50. Note that enchantment is IGNORED.
- For unarmed combat, D' is Unarmed skill + 4 + (XL only with claws). For nonweapon, D' = 4.
- ghost-faced bat
- A spectral bat with a different name. Friends with ol' dirty bat, raekwon the bat, and the method bat.
- ghostly fireball
- Like a fireball, except resistable by rN.
- ghostly flames
- Makes clouds which deal negative energy damage and spawn spectral things.
- ghostly sacrifice
- A monster-only spell, sacrifices an ally to create a 3x3 explosion of negative energy.
- ghost moth
- Fast, invisible, poison-resistant moth which gazes at you to drain MP and attacks you to drain stats and inflict poison. Found in Zot and in spider zig levels. They can also appear in the Spider's Nest, especially the last level.
- Does not see invisible, so you can turn invisible to avoid the MP drain.
- You feel you are being watched by something.
- <sky__> i find it amazing that ghosts moths can't see invisibl <crate_> how do they mate
- ghostrobin
- Griefer account originally created by cbus to persecute the dungeon with powerful ghosts.
- ghost rule
- No more ghosts.
- ghost spells
- Slots1/2: LCS, FStorm, Glaciate, CLightning, BDraining, Agony, Disint, LBolt, Airstrike, Sticky Flame, MBlast, IOoD, BMagma, Icicle, BFire, BCold, Fireball, DFireball, VenomB, Iron Shot, LRD, Stone Arrow, Force Lance, Discharge, Dazzling Spray, TFlame, TFrost, Freeze, Pain, Sting, Shock, Sandblast, Magic Dart, Hibernation, Flame Tongue, Corona.
- Slot3: Torment, S.Greater Demon, Dragon Call, S.Horrible Things, S.Hydra, S.Demon, Haste, Silence, Battlesphere, S.Butterflies, S.Elemental, S.Swarm, Monstrous Menagerie, Swiftness, S.Ice Beast, Animate Dead, Twisted Resurrection, Invisibility, Call Imp, S.Small Mammal, Malign Gateway, Controlled Blink, Blink.
- Slots4/5: Shatter, Agony, Banishment, Freezing Cloud, Refridge, Toxic Radiance, Mass Confusion, Englaciation, Dispel Undead, CBL, Paralyse, Confuse, Meph, Slow, Petrify, Polymorph, Teleport Other, Dig, Corona. If still empty, grab more from slots1/2 list.
- Slot6: Teleport Self, Blink.
- ghost words
- ghost titles by XL: 1-3 weakling, 4-6 amateur, 7-10 novice, 11-15 journeyman, 16-21 adept, 22-25 veteran, 26 master, 27 legendary
- pre-0.17 ghost titles by XL: 1-3 weakling, 4-6 average, 7-10 experienced, 11-15 powerful, 16-21 mighty, 22-25 great, 26 awesomely powerful, 27 legendary
- ghoul
- Player ghouls heal from the kills of living monsters but do not regenerate with monsters in LOS. They also have claws 1 (see unarmed combat), rN+++ and torment immunity, poison immunity, rC+, and are unbreathing. Monster ghouls are melee-only monsters with good damage and HP, found rarely in Swamp and commonly in Crypt.
- Spells player ghouls can't use: revivification, death's door, any form-changing spell (including blade hands and necromutation), and spells that would have no useful effect.
- Prior to 0.27, monster ghouls weren't ood spawns in Swamp. Prior to 0.26 and the removal of food, ghouls rotted with 1/400 chance per action and with that chance x2 for every level of hunger below satiated. Eating chunks cured this rot and/or restored HP.
- You smell decay. Yum-yum.
- <tmass> can't be drained, can't be malmutated, can't be tormented <tmass> like a damn terminator
- ghoul reasons
- Strong unarmed melee, high HP, and undead resists. Also good at eating!
- Weapons are for cowards. Real men use their hands.
- You can eat shadow dragons!
- You can eat ghouls!
- <Lightli> Gh reasons are like Mu reasons except Gh isn’t garbage
- giant
- Also a strange "experimental" 4.1.2 species
- giant amoeba
- A midgame monster which leaves a poisonous corpse. Not very hard for when you meet it and no special abilities. Notable for being (if you're poison resistant) one of the few things to eat in the Slime Pits. Gone in 0.14.
- sorear prefers Polymorph Other. slime creature -> ice dragon is common and produces lots of clean chunks. Also, this way you don't have to fight pan lords.
- giant bat
- Renamed to megabat in 0.8, and in turn to bat in 0.9. What's in a name? That which we call a bat // By any other name would die as quick...
- giantbat
- i kept trying them with UC because i'm a roleplayer
- giant blowfly
- A big, fast nuisance. Unlike mosquitos, doesn't cause sickness with its attacks. Swat it. Died out when giant mosquitoes became vampire mosquitoes in 0.7.
- giant club
- (maces & flails; -6 acc / 20 dam / 1.6 base delay / 0.7 min delay; two handed). A giant lump of wood. The only playable races that can wield giant clubs are Ogres and Trolls.
- A REALLY heavy piece of wood. Good.
- giant cockroach
- It's large, it's disgusting, it moves fast, it doesn't hurt much. A good stomp should kill it. And it shields you from trog wrath.
- giant firefly
- like a killer bee but pathetic and with no poison. has high MR though! can use warning beacon
- giant mite
- A creature that's almost dangerous but not quite. Can poison you, though, and hey, 10+ exp!
- Mite be dangerous if you're careless.
- This creature won't kill you in one turn, but a hill Giant Mite.
- giant mosquito
- Can make you sick with its attack, only a threat if you're trying to wait out poison.
- giantrobin
- streak FeFi FoVM
- giant slug
- An alarmingly large slug. Bites for 23 damage, speed 6, utterly embarrassing to be killed by. Tragically removed in 0.15.
- giant spiked club
- (maces & flails; -7 acc / 22 dam / 1.8 base delay (1.9 before .20) / 0.7 min delay; two handed). A giant lump of wood with sharp spikes at one end. The only playable races that can wield giant spiked clubs are Ogres, Trolls, and Formicids.
- You crush Tiamat like a grape!!!
- a - the +3,+5 giant spiked club "Agagh" (weapon) {holy, Dex+4 Int+2} <wheals> "agagh" sounds like a noise someone makes when they get hit with a giant spiked club
- !log PleasingFungus kobe won 1
- gimli
- https://crawl.develz.org/wordpress/whisper-farewell-when-you-leave-gimli
- giomancer
- Proved beyond any reasonable doubt that he is oooold: Did the Pawlowian trigger of "push turtle" --> "Mario!"
- git
- Readonly: git clone https://github.com/crawl/crawl.git Web interface: https://github.com/crawl/crawl
- https://crawl.develz.org/wiki/doku.php?id=dcss:help:git
- git branch
- Hear about a a new source code "branch" you want to try out? If you can already compile Crawl, here is a git command to access it: 'git checkout -b FOO_BRANCH origin/FOO_BRANCH'
- You can also type %branch FOO_BRANCH in IRC, and Cheibriados will give a link to a log of the latest commits in that branch.
- git commits
- http://chris.beams.io/posts/git-commit/
- gitorious admins
- dpeg, jpeg, due, galehar, Keskitalo, kilobyte, Grunt
- gitstats
- http://s-z.org/crawl-stats/ — updated infrequently
- https://github.com/crawl/crawl/graphs
- http://www.openhub.net/p/stonesoup
- Sunday is not a day of rest, but August is: http://s-z.org/crawl-stats/activity.html
- gizmo
- Coglin gizmos are granted at XL 14 and are equipment that can't be removed or cursed. You get a choice of three, each having a random pair from rF+, rC+, rPois & rCorr, rElec, Wiz & MP+4, Slay+3, and an additional unique property- see the next entry for details.
- Unique coglin gizmo properties include: Regen + RegenMP, Rmsl + Clarity, Acrobat, Gadgeteer, RevParry, SpellMotor, and AutoDazzle.
- glacial chasm
- A harder version of the Ice Cave portal that places on Shoals/Snake/Spider/Swamp and Elf. It uses the same maps as Ice Cave, but places more difficult monsters, with top-end threats of blizzard demons, shard shrikes, and ice fiends. The loot quality is also upgraded to good item.
- glaciate
- L9 Ice/Conj spell found in the book of annihilations. Fires a cone of cold that does the same damage as ice storm in the first five squares, the damage falling off after that. Turns killed monsters into blocks of ice and slows down the survivors, also leaving freezing clouds. 55% of its damage is resisted with AC only. Replace with Absolute Zero in 0.25.
- Replaced the spell ice storm from 0.14 to 0.25.
- gladiator
- Starts with: choice of weapon(can pick quarterstaff), leather, helmet, nets.
- gladiator reasons
- Like fighters, but better.
- see quarterstaff
- glaive
- (polearms; -3 acc / 15 dam / 1.7 base delay / 0.7 min delay; two handed). A pole with a large, heavy blade on one end. Glaives chop hydra heads.
- glaive of prune
- +12 vorpal purple glaive. In 0.28+, freezing instead of vorpal and prunifies you when you're paralysed, petrified or put to sleep, making you take half damage for the duration.
- Zin still hates the weapon, though.
- glaive of the guard
- A +5 glaive with both electrocution and spectral brands.
- Prior to 0.26, was the +8 glaive of the Guard {elec +5 AC SInv +Rage}, and prior to 0.31, still had the +5 AC.
- glamour
- An ability grey elves received in old versions of crawl at xl 5. It tried to confuse, paralyze, charm, or scare nearby humanoids. It sucked.
- glasses
- chalk the Slicer (L10 KoBe), worshipper of Trog, forgot to breathe caused by an orange crystal statue on D:8, with 3097 points after 11144 turns and 0:34:15. <chalk> Without my glasses on I mistook it for an orc
- <minmay> man I need to get some glasses, I'm playing tiles and I just mistook a blue potion for a naga barding
- <bmh> shit. That was a crocodile and not a newt.
- <Kvaak> oh no wonder this hydra won't die, it's actually a plant
- <Sizzell> minmay the Slasher (L7 DsDK), worshipper of Yredelemnul, slain by Grinder on D:5, with 613 points after 6642 turns and 0:12:02. <minqmay> ok, so playing crawl without the ability to read the text is difficult
- glass eye
- Replacement for floating eyes in 0.31, spawns a little bit more often in Depths and Slime than that did. Has more defenses and health, but instead of charging an irresistable paralysis gaze, instead uses a vitrifying gaze that makes you Fragile. Stacks up 6-10 turns with each gaze, caps at 50 turns.
- gloorx vloq
- Guardian of the dark rune of Zot. Speed 20 with orb guardian-like melee and casts poison arrow, miasma, torments, summon executioners, Abjuration and dispel undead. Their level is full of executioners and diagonally tiled wall patterns. Resists all but fire.
- Between 0.18 and 0.19, had black mark. Prior to 0.18, did not summon executioner.
- gloves
- 1 base AC. Possible brands: strength, dexterity, hurling (aka archery in 0.27-), infusion (in 0.28+).
- gloves of archery
- Glove-slot armour providing +4 slaying for missiles; applies to all missiles including those simply thrown. Replaced by gloves of hurling in 0.28.
- gloves of hurling
- Glove-slot armour providing +4 slaying for thrown missiles (boomerangs, nets, darts, etc.) Replaced gloves of archery in 0.28.
- gloves of strength
- Gloves of strength add +3 to your strength. Good for you. There's not much else to know about them.
- gloves of the gadgeteer
- Fragile gloves that nevertheless grant efficient use of evocables. Wandboost boosts your power with wands by 30% and Gadgeteer gives a 30% chance to no consume wand charges and allows evocables to recharge 30% faster!
- glowing orange brain
- Summons shadow creatures, eats your brain, can cause fear, uses mass confusion, and passively gives brilliance to allies.
- http://i.imgur.com/Mc0mT.jpg
- glowing shapeshifter
- Like a shapeshifter, only even worse - it changes much more often.
- glowrobin
- Glow as much as possible all the time. pw: robin
- glyph reform
- Many monsters were re-glyphed for console players in 0.15. Employed draconians to q; Immobile plants/fungi all to P; Mobile plants/fungi all to f; Tengu to Q; All derived undead to Z; Drakes to k; Non-unique humans to p; Most flying insects to y; Slugs to w; Dwarves to g; ghosts to W.
- To continue using the old 0.14 glyphs, add this line to your config file: include += 0.14_monster_glyphs.txt
- Z giant gecko skeleton (wandering)
- <Red_Bucket> Why is this berserk killer bee breathing fire at me?
- glyphs
- http://s-z.org/neil/tmp/crawl-glyphs-narrow.html — Generated with the script http://s-z.org/neil/tmp/crawl-glyphs
- https://crawl.neocities.org/
- see glyph_reform
- gmork
- < Gmork> sandblast won't get me through 3 rune and zot?
- gmos challenge
- Successfully proc a gmos. Completed by: mikee, jeanjacques, elliptic, mopl.
- gmos guide
- <Nomi> go tso <Nomi> and get haste and statue form <Nomi> and stoneskin
- gnoll
- A dog-like race with +8 in most apts (+6 in magic schools, +9 invo) that trains every skill at once and cannot disable/focus individual skills. Has a strong nose mutation to detect nearby items, fangs 1, good stats (10/10/10 base; 7/7/7 in 0.27), SID/4, and baseline XP/HP/MP/Will values. Gnolls do not have skill cross training. For the monster, see gnoll[2].
- Also a notorious early-game monster that frequently murders players using a polearm. Later varieties include gnoll shaman, gnoll sergeant, crazy yiuf, and grum.
- Gnolls will have skills a bit higher than level 7 at XL13 and a bit higher than 16 at XL27.
- <elliptic> gammafunk: gnolls having an easy D:1 is consistent with monster gnolls anyway
- Present in packs, and predominantly packs punishing polearms of pugnacity. Possess prudence! Possibly provides pnets.
- What do you call a dog that walks on two legs?
- <Artagas> gnoll is a playable race? <koboldina> that depends on your definition of the word playable
- gnoll challenge
- gn--^chei. Ruined in 0.21-a
- Type !gnollchallenge to see winners.
- In late 0.20 trunk, gnolls had locked stats that couldn't be changed by any source. This included Chei bonus stats.
- gnollcrawl
- You are always level 1 and every enemy is a gnoll. In other words, it's exactly like regular crawl. Playable on cpo and on 45.33.37.245:8080/ Readme and downloads at https://github.com/Dracunos/gnollcrawl
- If you see any non-gnolls, please report them to Dracunos
- <Dracunos> I think it might have been a gnoll <mibe> yeah i probably died to a gnoll
- [23:02] <hellmonk> I will pay for a gnollcrawl shirt to the first person to win a sub-20k 11 rune naga chaos knight of xom in gnollcrawl
- <SakiT> i think ive had nightmares likethat
- gnoll reasons
- You want an Invocations title.
- You suck at skill decisions.
- gnoll sergeant
- Stronger version of a gnoll. Comes with a "good" spear, armour and shield or buckler. 1/3 of the time, spawns with a potion of hw/curing (coinflip), so you might want to inscribe potions dropped by this mob.
- <Qwertycoatl> Heh. "pulsating lump sergeant"
- gnoll shaman
- A gnoll that can haste others and heal. Also has petrify in 0.9-0.13.
- gnome
- Woohoo, earth aptitude of 60, but spellcasting of 156. Least played and won race as of 0.4.5. They were cut and replaced by Deep Dwarves.
- https://www.youtube.com/watch?v=6n3pFFPSlW4
- GnWn
- when I first started playing I met some Swedish players who were remarkably better than anyone I've seen play, to this day, and they said that Gnoll Wanderers were so easy to ascend with that they classified runs as GnWn runs and Non-GnWn runs
- hund man vandrare
- goat
- A wondrous creature; there exists a species of myotonic goat where members of the herd faint when a threat is perceived. Does not exist in DCSS (yet!)
- goblin
- One of the three main causes of early-game demonspawn death, though many PCs will practically laugh them to death. Generated occasionally with slings, which make for nasty surprises.
- Occasionally goblins have slings. These goblins can be fatal. Don't laugh until you have survived. !lg faze killer~~g ckaux~~ex 1 -tv:<0.2:x0.5
- https://media.discordapp.net/attachments/205316046230388737/925423300954423366/goblin_eyes.png
- god gift
- An item gifted by a god. Not all gods gift items!
- GodRobin
- Yet another roundrobin on CBRO. The rules for godrobin are simple. You have to be playing an experimental god.
- gods
- '?' '/' 'G' for a complete list (in game). Type "??<full god name> reasons" (in IRC) to get a list of reasons which might motivate you to worship that particular god.
- Ashenzari, Beogh, Cheibriados, Dithmenos, Elyvilon, Fedhas, Gozag, Hepliaklqana, Ignis, Jiyva, Kikubaaqudgha, Lugonu, Makhleb, Nemelex Xobeh, Okawaru, Pakellas*, Qazlal, Ru, Sif Muna, Trog, Uskayaw, Vehumet, Wu Jian Council, Xom, Yredelemnul, Zin, the Shining One.
- Pre-DCSS: Z1KYXVOMSTNE; added in DCSS (chronologically): LBJFCADG*QRPU=HWI * not quite right, ask Grunt for details = more or less simultaneous
- godsprint
- A sprint where the Crawl god figure as monsters.
- go kiku
- go casmith789
- gold
- Found on the floor, used in shops to buy stuff. Zin takes tithes, and Gozag lets you exchange gold for divine assistance. Doesn't count toward your score (but it used to.)
- gold acquirement
- 200-1400 gold, weighted towards the middle. (Mean=800, Std=245.26). Gold from acquirement gives less Zin piety than other gold; the relative reduction in piety is bigger the larger the gold pile is.
- (3:08:51 AM) m0ng: scroll of retirement
- <TGWi> I bought a scroll of acquirement for 364 gold <TGWi> and acquired 350 gold
- [21:34] <Zeor> p - a scroll labeled PILE CA SHE [21:35] <Zeor> ... pile cashe scroll was acquirement
- gold dragon hide
- 6 AC, 23ER, rF+, rC+, rPois. Can theoretically drop when you chop up a golden dragon. Try enchanting it.
- see gold dragon armour
- gold dragon scales
- 12AC, 23ER, rF+ rC+ rPois. Sometimes dropped by a golden dragon when it dies.
- The chance of any particular randomly generated armour on D:1 being GDS is about 0.00873%.
- golden chain mail
- Once upon a time it was always Lear's chain mail. Now just a standard randart.
- golden dragon
- A dragon that breathes bolts of fire and cold, and big clouds of poison. Less HP than a shadow dragon! Sometimes drops gold dragon scales when it dies.
- golden eye
- Come in packs! Confuse (checks Will)! Tiny! Fast! Also, they blink (getit).
- Prior to 0.24, cast Confusion Gaze with spellpower randomized, thankfully removed when the monster hex chance was put in the x-v screen.
- golem
- A magically animated servant. Often outlives its master, and can end up in the bottom of the sea, waiting for the proper time to finish its mission. During that time, ship anchors falling through the water are good entertainment and provide excitement.
- goliath beetle
- A very slow, yet reasonably dangerous creature. Do not stand and fight if you are not prepared for melee. You may want to instead take advantage of its slow speed by stepping back when it moves and striking when it cannot, or take advantage of its low MR with a confusion or paralysis wand. Removed in 0.17.
- goliath frog
- A fast (speed 12) frog found in Swamp that has a reaching acidic tongue attack.
- Added in 0.26, replacing cane toads in Swamp, when the monster set of that branch was reworked.
- golms
- <golms> I love escalators. But people should realize it's not so you can be lazy, it's so you can get there faster. You can still walk on them people. You don't need to stand still.
- gong sounds
- (GONNNNG|PTOANNNG|BONNNG|BOUMMMMG|PANG|SHROANNG)
- good4chan
- Anonymous 03/26/12(Mon)13:18 No.2506850 Dungeon Crawl Stone Soup is the only Roguelike worth a damn, fuck off and die.
- goodbugs
- Bogfrid charges forward with an electric crackle. Bogfrid falls into the lava! Bogfrid is incinerated. You swear to avenge Bogfrid's death!
- goodchar
- do not question goodchar
- <Henzell> The RNG chooses: OgTh.
- <Henzell> The RNG chooses: TeCr.
- <Wenzell> The RNG chooses: MuPr.
- <Nethris> wait, why is the only suggested Dj combo DjCK?
- goodcode
- beem.is_beam = false
- maybe_bloodify_square
- if (sanity >= max_sanity) break;
- grep -i //.*why.*? *.cc
- if (need_for_greed)
- bool is_any_item(const item_def& item) { return true; }
- http://en.wikipedia.org/wiki/Fast_inverse_square_root#Overview_of_the_code
- bool ensnare(actor *fly)
- // Don't generate randomly - should be rare and interesting. case POT_DECAY:
- extern CLua dlua;
- case SP_OCTOPODE: return "Wriggl";
- https://twitter.com/crawlcode
- <wheals> i also like how the code is necessary since you.alive() is true even if you.dead is true
- goodcrawl
- Autoexplore.
- Autotravel.
- Non-instant teleport.
- goodcrd
- In a very short time I will be stepping across the line of Conflict of Interest, and I need to know how to withdraw from this community with confidence.
- Request #2: With all due respect I had asked to be REMOVED from this discussion board due to conflict of interest. Could someone please do so or tell me how to do so???
- good excuses
- randomised energy
- circular los. But not anymore because that was removed!
- I got used to spriggan metabolism
- goodforum
- I should have known better, that strategy came from the wiki
- Has anyone else noticed ice beasts doing less damage than normal in the latest trunk? Seriously, they can hardly hurt high-AC enemies anymore. Summon Ice Beast is now near-useless as an anti-hydra and anti-bee weapon now, and it's easily outperformed by CCF.
- Normally hogehoge=13, but 13 is easy if you choose right circumstance, so I recommend hogehoge=10.
- good gods
- Elyvilon, the Shining One, Zin. Switching between them sets your piety to half of your old piety instead of the normal 15 (unless that would be below 15).
- They're false gods, as proven by the fact that those who went to the afterlife (ghosts) dump these three but not any other god.
- goodirc
- <ophanim> and the best unarmed god in the game tends to be kind of anti-ds :| <SwissStopwatch> makhleb is anti-ds!?!?!?!?
- <blackcustard> see when you play on the server you get to worship a second god called ##crawl, which is actually composed of several monkeys that know about crawl and will sometimes help you, but sometimes laugh. it's a little like xom but with fresh lines
- <ontoclasm> i'm drawing an elf princess statue
- good item
- In des syntax, an item of random type with MAKE_GOOD_ITEM quality, which is similar to acquirement but not based on the player's attributes.
- goodmantis
- 0006649: jorgrun replaced by a chaos butterfly
- Search for the reports of the user "Thrall". Example: https://crawl.develz.org/mantis/view.php?id=6767
- <Cheibriados> Forest unique "Pan" named after branch Pandemonium <https://crawl.develz.org/mantis/view.php?id=7168> by chris
- Gloorx Vloq spawned on D:9 (might have been a hobgoblin) <https://crawl.develz.org/mantis/view.php?id=7348> by Arrhythmia
- 0007156: Merge kobolds and halflings to Sludge Dwarves
- 0005611: Received +3 lightning scales {sslith, rElec} barding as NaSt.
- 0006122: Map in the form of a swastika
- 8392: Being unwillingly polymorphed into a bat as a vampire while full gets you permanently stuck in bat form
- 0001583: Inaccurate description for confused cyclops | I hit a cyclops with mephitic cloud and confused it. The flavor text for confusion said: "The cyclops covers its eyes."
- "The butterfly is stunned by your conviction and fails to attack."
- good names
- the +4,+3 great mace "Kilit" {slay orc, rN+ MR SInv}
- 134438 | D:8 | Noticed Fear the pandemonium lord
- Ponce the Spear-Bearer (L16 DGCr) entered The Chambers of Gutaxe the Cloud Mage on turn 50708. (Vault:6)
- <TGWi> - a scroll labeled MUUTATATOTOTS
- 166524 | Zig:25 | Noticed Ogremaet the pandemonium lord
- <nht> q - 2 scrolls labeled MOMMYXOMUHU
- <MarvinPA> & _ Chunky Nibue (sleeping) <MarvinPA> something about tentacles and it hungering for my soul
- You see here: Kill the pandemonium lord
- <minqmay> t - a scroll labeled UMUTO QUACK
- Hero shouts, "Quit, thou corroded moldwarp corpse eater!
- Found Riot's General Store. b - a cursed +0,-3 giant spiked club 1 gold c - a book of Control 1235 gold d - 6 +0 darts of dispersal 34 gold
- <instar> _You see here a scroll labeled THE GIAGGOSTUONO.
- the ring of Bling {SustAb rF++ MR Dam-4}
- Chef moans, "I shall feast on thy spirit!"
- Mama has a muscular body with huge, bat-like wings. It is surrounded by a sickening stench.
- 77257 | D:18 | Became a worshipper of Jiyva Jiyfa the Shapeless
- 79197 | Zot:3 | Killed Brain the pandemonium lord
- Noticed Astro Cats the pandemonium lord
- 56089 | Vaults:4 | Found Threat's Antique Weapon Boutique.
- a - [Bazaar] Weppon's Book Shoppe
- Welcome to Traash's Antique Armour Shop!
- <NilsBloodaxe> U - the +12,+8 sling "Urinal" {flame, rF++ Stlth--}
- the +8,+9 flail "Meth" {vamp, +Blink rElec rPois}
- <Grunt> Here: Zots the pandemonium lord
- Thor growls, "Return whence thou came, thou droning weeb-spouting hugger-mugger!"
- 33263 | Orc:4 | Found Gradius' Weapon Shoppe.
- g - 1680 gold the Incunabulum of the Blaze and Blows and Bruises
- <gressup> _j - a scroll labeled WONTU PASS
- good players
- <penciltax> im gonna eat and come back to this lol <eb_> the mark of a good player
- goodplayers
- 10 or more wins.
- goodreddit
- yeah i hear that, such as,for example, i havent actually ascended with hte orb, but ive had like 3-4 characters where i died in vaults but you know, i count them as wins because the character was (imho) capable of doing zot.
- So I've beaten Crawl three times now with three builds. I'm hoping to finally do a full 13-rune run.
- i too personally know in irl some real amazing dudes, at crawl, they are like 4-5x times better than elliptic at least. and they all say that minotaur enchanters are super easy, and that if you play a minotaur enchanter and lose, well, your a big noob. none of them play online though for reasons which i wont elaborate on right now
- i foind exploit for crawl ,i made a hill orc fighter and moved around the map hitting monsters with an axe until they died. i gained several expeirence levels in this fashion
- macro half the keys on your keyboard to aa and the other half to firestorm and hammer the keyboard wildly with your fists
- hey check it out im going play MiBe and wear a +0 leateher armor instead of this enchantable plate armor, its my Playstyle you see. whoa hold up what do you mean im a retard?? you cant say that im wrong in an absolute sense. n o dude actually there are a lot of different ways to play cralw, news flash. dude stop being dogmatic. your being really dogmantic right now dude
- Have you tried the walking away spell?
- I used Disaster Area (see the new god Qazlal) on the 3rd floor of The Tomb. I think I killed 37 mummies in one turn and they death cursed me to death. I had rN+++ but I'm not sure how (or if) that factors in.
- (Please note that, for real-life religious reasons, I was advised not to "worship" an in-game "god". I'd rather gain eternal reward in the afterlife, even if it lowers my chances of winning.)
- Holy God, Neil's hardcore. He's played most of the combinations over a dozen times.
- "I can't see how you remove hunger from DCSS and still call it DCSS"
- goodsequell
- <Sequell> magic resistance[5/6]: "WINNERS DON'T USE DRUGS"
- devteam[1/12]: <mikee_> i don't have a cat anymore or it might have a better name right now
- <Sequell> The RNG decrees that Basil shall win games next.
- <rchandra> s?? <Sequell> undefined method `size' for nil:NilClass in $(ldb ${after} 1) in $(if $(match [ ${after}) $(l... in $(ldb-find ${after}) <Sequell> Eww, a bug!
- <Sequell> work ~ worm[1/3]: A slow-moving monster easy to avoid and outrun. Being killed by it is the definition of ignominy.
- 4chan ~ dchan ~ death channel[1/1]:
- <Grunt> RIP AND TEAR <Sequell> rip
- <Sequell> ERR: [...] subprocess exploded
- <Sequell> ugh ~ gh ~ ghoul[1/4]:
- <bh> ??C++ <Sequell> cocytus[1/1]: The frozen Hell.
- <Sequell> unreasons ~ ru reasons[1/5]: You like jumping at enemies and exploding.
- <Sequell> Couldn't understand "good code"
- <Sequell> tabdudes ~ eatdudes[1/1]:
- <Sequell> 58189562219166398642620668370577029802773338458132977587902662644388018136832353519797107709786112629859124933026591855329728886368792513811887256487492545238263321716298851930334587638135615609896960
- < Sequell> fuck ~ muck[1/2]: <Blade-> this death involved confusion
- <Sequell> AAAAAAAAAAAURAURAURAAAURAURAURAAAURAURAURAAAAAURAURAURAAAURAURAURAAAURAURAURAAAAAURAURAURAAAURAURAURAAAURAURAURAAAAAAAURAURAURAAAURAURAURAAAURAURAURAAAAAURAURAURAAAURAURAURAAAURAURAURAAAAAURAURAURAAAURAURAURAAAURAURAURAAAAAAAURAURAURAAAURAURAURAAAURAURAURAAAAAURAURAURAAAURAURAURAAAURAURAURAAAAAURAURAURAAAURAURAURAAAURAURAURAAAAAAAAAURAURAURAAAURAURAURAAAURAURA...
- <Sequell> yes ~ des[1/2]:
- good spells
- apportation, blink, regeneration, swiftness, summon butterflies, spectral weapon, animate skeleton, passage of golubria (regen, butterflies, and spectral weapon removed, swiftness and skeleton nerfed)
- goodwiki
- nethackwiki.com/wiki/
- gooncrawl
- https://crawl.develz.org/tavern/viewtopic.php?f=17&t=25055 by Floodkiller / Something Awful
- goons
- SomethingAwful forum-goers. They play Crawl sometimes.
- gooserobin
- 78291 has 2 consecutive wins (FoIE, GrAs).
- elliptic has 33 consecutive wins...and has won their last 2 games (FoIE, GrAs).
- Ruined in 0.26.
- gorglomux
- Loves axes.
- gotm
- An offline monthly seed-based shared play series run by Ultraviolent4; see https://www.reddit.com/r/dcssgotm/
- gourmand
- Amulet of the gourmand let (prior to 0.25) you eat chunks at any satiation level. However, it takes an average of 400 turns after wearing to fully kick in. As it charges, the nutrition from chunks when not hungry scales from 1/21 to 100%.
- If you see 'tastes great' when eating a chunk, your amulet of the gourmand is fully charged. If you see 'is not very appetising', you only just put it on.
- Usually the worst amulet that isn't actively bad.
- gozag
- The greedy god of gold. Turns corpses into gold, which gives a distraction status that may cause enemies to lose turns. Lets you use potion petition, lets you call merchants, and lets you bribe branches. Does not have a normal piety system.
- Joining Gozag costs some gold, based on the amount of gold generated in the game so far. On conversion all abilities are available, as long as you have enough gold.
- https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:god:propose:gold
- <kroki> actually i wanted to try out the money god <kroki> its shit and boring af <kroki> some dev must really love the god
- <Karasu_> So I guess I have to abandon Gozag or else I'll starve
- <mibe> you should be able to cancel [potion petition] by abandoning your religion from that screen
- <Stendarr> b - [D:5] the cursed +0 robe of Gozag's Brutal Revenge {rC+} (163 gold) <Stendarr> so brutal
- bribe explainer post https://crawl.develz.org/tavern/viewtopic.php?p=345984#p345984
- gozag faq
- Q: Should I worship Gozag? A: Yes.
- gozag reasons
- No more corpse eating
- Lom Lobon is distracted by the nearby gold.
- Your orb of fire stares, then turns away, jangling a coin purse. x4
- gozag unreasons
- It becomes much harder to get dragon hides.
- !lg perunasaurus optm won 1 -tv:<T71100:>T71199
- <tealeaves> i ran out of food and then had the though that i must be doing it wrong :/
- You know that QB in E:2? You aren't getting it.
- gozag wrath
- All purchased shops close permanently. For your next 2 XLs (or equivalent), potions have a 1/3 chance to fail when quaffed (spending a turn but not the potion), and monsters have a chance (HD chance in 2*XL) to be permanently berserked when coming into view. If that would not help it (it can't, it casts spells, etc), it'll be hasted (or mighted).
- grammer
- You disappears!
- Vashnia silenced by your wave of power!
- grand avatar
- (A spell that summons a) magenta R as a combination battlesphere and reaching spectral weapon, from warmongers. Blinks close to the player. Triggers on ranged missiles and also any ally attacks/conjurations/ranged, but not often unless said hit does 15 hp. Removed and replaced with haste other in 0.17
- grand finale
- Uskayaw ***** power. Blink to a monster and explode it. Nearby monsters can be hit by flying bits for light damage. Base failure rate is 120 - (5*Invo) - (piety points over 5*) percent. Using Grand Finale sets your piety to *.
- grand grimoire
- Monstrous Menagerie, Malign Gateway, Summon Horrible Things.
- granite statue
- Indicates the existence of a vault, so beware. By themselves they are harmless.
- grape
- Linley Henzell knows how to crush these.
- Grave Claw
- A L2 Necromancy spell, new to 0.32, in the Necromancer starting book. Smite targets an enemy with physical damage and inflicts a few turns of Bind (-Move). Needs living enemy deaths to recharge it- you get 1 on memorization, 1 every four to six kills, and can hold a max of 3 at once (with charges visible when casting / quivered).
- Monster illusions and ghosts casting it don't care about the charge system- the former wouldn't be a good illusion if it wasn't completely enwreathed in death, and the latter is extremely close to fresh death. (Alternatively, monsters are horrible cheaters).
- greaterberserkers
- Players who have won every currently available to play berserker, without ever renouncing Trog, plus a DgWn. Lifetime memberships are for Sif-worshippers.
- greaterdemons
- Players who have won every currently available to play demonspawn. Lifetime membership once you get in!
- greaterdevs
- Devs who have ruined every race and class.
- greaterestplayers
- Players who have won every currently available to play combo as well as at least one combo that hasn't yet existed in a stable release.
- greater healing
- At 27 invocations, heals 17 + 2d19 HP.
- greatermummies
- Players who have won every currently available to play mummy. Lifetime membership once you get in!
- greatermummyoneshotters
- Means you did at least 188 damage in one hit of melee.
- !lg elliptic ogsk 2 -tv:<T78000:>T78100 | !lg Nomi opmo 1 -tv:<T141620:>T141634 | !lm loguno 88 -tv:<T134600:>T134656 | !lm mopl ogwn 169 -tv:<T100800:>T100900
- greaternagas
- Players who have won one of every currently available to play naga. Lifetime membership once you get in!
- greaterorbrunner
- have gotten 15 runes and won after picking up the orb with 3
- greaterorbrunners
- Players who have gotten 15 runes and won after picking up the orb with 3.
- It goes without saying that you can't enter the 4+ rune branches before picking up the orb (Unless banished to abyss or v1-4).
- To see greaterorbrun winners !nick greaterorbrunners
- greaterplayer
- Players who have won every currently available to play race and class. Lifetime membership once you get in!
- !greaterplayer yourname (plus !greatplayer yourname)
- greater servant
- Summons a temporary executioner, green death, blizzard demon, balrug, or cacodemon. Hostility chance reduced by invocations skill and piety, in the same way as ability failure chance works normally. 0% hostility only at max or near-max piety & invocations.
- greatesterplayers
- Players who have done all the combos in a streak.
- greatestestplayers
- Players who have won every combination of race, class, and god in one streak, 27 times. In a row.
- greatestmummies
- You have won more mummies than anyone else. There cannot be more than one greatestmummy.
- greatestplayer
- see greatestplayers
- comborobin
- greatestplayers
- Players who have won every currently available to play combo. Lifetime membership once you get in!
- great far misses
- !lm xenene 3952 -tv:<0.1:>0.11:x0.8
- !lm tartakower abyss.enter place=zig:27 -tv
- great ideas
- STOP PLAYING CRAWL
- greatlairer
- !greatlairer <name> shows you which species you haven't reached the Lair with yet. Good practice!
- great mace
- (maces & flails; -4 acc / 17 dam / 1.7 base delay / 0.7 min delay; two handed). An enormous metal war club, of great cumbrousness. The largest mace most playable races can wield. Ogres and Trolls can wield giant (spiked) clubs too.
- great near misses
- These idiots should have died.
- !lm casmith789 place=zig:13 char=HEWz -tv
- !lm elynae ddfi br.end=tomb 1 -tv:<0:>$
- !lm ragdoll place=zig:8 7 -tv:<2:>2
- !lm jeanjacques zig:27 2 -tv:<2
- !lm minmay br.end=elf 75 -tv:<-6:>11
- !lm hangedman seee rune=golden -tv:<4:>6
- !lm sky 13269 -tv:<0:>5.0
- !lm Gilihad br.exit=zot 3 -tv:<0:>$
- !lm erppo br.end=zot mibe 1 -tv:<-10:>$
- !lm scummos 223 place=d:4 -tv:<-9:>25
- !lg Snufkin 22 -tv:<T154050:>T154200:x3
- !lm SGrunt defe rune=serpentine 1 -tv:<0.5:>1.5
- !lm hyperkramin bazaar 1 -tv:<T38000:>T38100
- !lg drke hofi t0.13 5 -tv:<T66250:>T66430
- !lg eb cewn god=qazlal 1 -tv:<T15800:>T15850
- !lm morganleah febe orb 2 -tv:>3:x2.0
- !lg rchandra kohe 2 -tv:<T141700:>T141900
- !lm heteroy char=opmo xl=27 type=abyss.enter -tv
- !lm cribozai ghwr br.end=zot 1 -tv:<0.1:>4
- !lm fiftynine foam vaults:5 1 -tv:<0.25:>7:x2
- !lm SGrunt hofi 42 -tv:<2.5
- !lm magicpoints abyss.exit 15 -tv:<T98400:x2
- !lg piginabag opee ru 5 -tv:<T10300:>T10550
- !lg FiftyNine won trwr 1 -tv:<T64200:>T64400
- !lm Mandevil gid=Mandevil:cue:20180715191626S -tv:>T72600:<T72700
- great orb of eyes
- Spell casting eyeball that will vitrify, confuse, mindburst, polymorph, and possibly even bite you.
- Don't be this MDGl: !tv ionfrigate splat mdgl 2
- <GreatOrbOfEyes> some day I will be a greater orb of eyes.
- greatorbrunners
- have gotten runes after picking up the orb and won
- greatplayers
- Players who have won every currently available to play race. Lifetime membership once you get in!
- To see your unfinished races, check "!greatplayer yourname".
- greatrace
- Ce: rast | DD: WalkerBoh, rast, qw | DE: johnnyzero | Dg: bmfx, clouded, minmay, Lasty | Dj: causative | Dr: eeviac, bmfx, Sharkman1231, Lasty | Ds: Vizer, simm, bmfx, HDA, Sharkman1231, surr, minqmay, MorganLeah, Lasty, ManMan, WiseWolf, sosloow | Fe: madreisz, FelidMasterRace, causative | Fo: HDA
- Gh: Basil | Gr: bmfx, araganzar | Ha: Zooty | HE: bmfx, johnnyzero | HO: bmfx, Sharkman1231 | Hu: Wahaha, Lasty | Ko: bmfx, 9to | Mf: Sharkman1231 | Mi: Brannock, stickyfingers, ManMan | Mu: minmay, Basil, Lasty | Na: bmfx, Sar | Og: ophanim, Basil | Op: bmfx, Berder, Lasty, Vajrapani
- Sp: Yermak, riverfiend | Te: johnnyzero, Sharkman1231 | Tr: tcjsavannah | Vp: DrKe, stickyfingers, Berder | VS: perunasaurus
- greatrole
- AK: Pacra | AM: Sharkman1231 | Ar: jeanjacques, bmfx | As/Br: doubtofbuddha, Yermak, stickyfingers | Be: LexAckson, minmay, MorganLeah, Tedronai, tabstorm | CK: Tolias, Zooty, lessens, minmay | EE: Sharkman1231 | FE: DrKe | Fi: Brannock, DEFE
- Hu: doubtofbuddha | IE: bmfx | Mo: Sharkman1231, Hellmonk, Implojin | Ne: Roarke | Sk: stickyfingers | Tm: perunasaurus | VM: Croases | Wn: Tolias, simm, Blakmane | Wz: Sharkman1231, vale
- great sword
- (long blades; -3 acc / 17 dam / 1.7 base delay / 0.7 min delay; two handed). A sword with a very long, heavy blade and a long handle.
- the sword world continues to overlook in my opinion the efficiency and power and i even say majesty of this great sword
- green death
- Shows up as a 2. A bloated form covered in oozing sores and exhaling clouds of lethal poison. They can cast poison arrow, venom bolt, and poisonous cloud.
- < mikee_> it looked like a green death < monqy> meganewt
- green draconian
- Breathes mephitic clouds at XL 7 and mutates poison stinger at XL 14. +2 Poison Magic apt. Has innate rPois. The monster version cheats and gets poison cloud breath instead of meph.
- greensnark
- Doesn't wear pants.
- One of the few people who can spell those unpronounceable demons without a crib sheet.
- Thinks ogaz thinks slaying should be nerfed.
- Slapper of trouts.
- loves giant squid appreciation. and nethack. especially Elbereth, he's a big fan of Elbereth.
- greensnark maneuver
- A nigh-suicidal berserker-charge into the middle of a dangerous area of the game. Frequently ends badly: see !deathsin Tomb.
- gressup
- Crawl will give you items that are inappropriate for your character type; this is unremarkable.
- You gotta know when to tab em / know when to stab em / know when to walk away / know when to run
- Perceived pattern: it's just as likely that two of a rare item will drop in a game, as it is that one will drop at all
- let's play a game called "guess what kinds of characters I like to play based on the advice I give"
- <gressup> you can't want crawl to be what you want it to be, you have to let it destroy your expectations and remake you into the player it wants you to be
- the ideal attitude to have about dcss is to think you're bad at it but be able to easily recognize and call out when people are worse at it than you
- <Leo Littlebook> It's always difficult to say whether Gressup is less honest or intelligent. I am not concerned about being taken seriously by people who I do not consider capable of serious thought.
- here is how you assess armour: try it on, and ask two questions: 1) can I still cast the spells I need to cast? if so, then 2) is EV+AC while wearing this an improvement on EV+AC of what I was wearing previously? disclaimer: I don't care about resists on armour
- in my experience hoping for the best case in a random situation leads to a lot of disappointment when it doesnt materialize
- 'Getting hung up on flavour says more about your expectations than about the game itself.'
- I used to quiver blink scrolls then accidentally autothrow tab them at panlords
- Gretell
- The CDO announcement bot, which uses @ as a prefix. Also responds to @?? monster info queries.
- grey draconian
- A form of draconian which doesn't breathe (they can wade in deep water and are unaffected by mephitic clouds), except when it breathes mud (creates mud like leda's liquefaction and knocks targets back) Grey Draconians get stability in water (no fumbling or stealth penalty), 5 more AC, +2 Earth, and -2 Air.
- grey elf
- A race of elves very like deep elves with very good air magic and a glamour ability. Removed far back in the mists of time (also known as around 0.6).
- greyknight
- Splatter of minotaur berserkers and centaur paladins. Is becoming quite good at it (the splatting, that is).
- grey snake
- Pre-0.6 name for anaconda.
- griffon
- Hippogriff's big brother. Lots of attacks and fair HP. Removed in 0.19.
- grimm
- !lm grimm place=zig:22 2 -tv
- grinder
- A unique shadow imp who likes to paralyze you and spam pain. Can appear between D:3 and D:6. Has a friendly rivalry going on with Sigmund to see who can get more kills.
- !fight sigmund v grinder (spoilers: grinder wins)
- <jeanjacques> grinder is like a potion of exp that randomly kills you
- !lg ProvTheAverage killer=~grinder 4
- grinder? I hardly know her!
- grinding noise
- This noise means a monster is digging out of your LOS. If it's happening rapidly, it's in a vault designed solely to annoy you. Can come from formicids, cacodemons, deep troll earth mages, an eye of devastation's energy bolt, an IOOD, or any monster with a wand of digging.
- add the line "runrest_ignore_message = grinding noise" to your rc file if this is interrupting your resting or your running.
- grisha5
- do {&watch grisha5}
- favorite games I love these: Crawl, NetHack, RoTMG, Minecraft, Angband, Terraria
- grizzly bear
- Prior to 0.15, they roamed the lair of beasts. They were very very similar to polar bears, dealing more claw damage but less bite damage.
- :group:admin
- |amethyst greensnark elliptic Kramin wheals read gammafunk advil
- grow ballistomycete
- 3* Fedhas ability that summons a friendly ballistomycete to a location of your choosing within radius 2. Ballistomycetes frequently release a ballistomycete spore that targets hostile monsters; be careful to avoid the explosion. Invocations increases the duration and HP of the ballistomycetes, and the damage of their spores.
- Grow Oklob
- 5* Fedhas ability that lets you grow an oklob plant at the location of your choosing within radius 2. Invocations increases duration and HP of the oklob, as well as their rate of fire.
- grue
- SquashMonster's crazy idea for a new race. Great at melee due to having claws/talons/horns to start, but those also reduce potential armor. Has a shroud of darkness, which reduces vision range to half, but also reduces the range at which monsters can see it. But don't expect to use that to be stealthy, as they have nasty innate shoutitis.
- Aptitudes: 80 fighting, 180 short blades, 150 long blades, 160 axes, 160 maces and flails, 150 polearms, 130 staves, 100 unarmed, 150 stabbing, 60 slings, 60 bows, 60 crossbows, 60 darts, 60 throwing, 80 armor, 90 dodging, 90 stealth, 130 shields, 60 traps and doors,
- 100 spellcasting, 80 conjurations, 110 enchantments, 160 summonings, 120 transmutations, 180 divinations, 80 fire magic, 80 ice magic, 80 air magic, 80 earth magic, 80 poison magic. Invocations and evocations are normal. Experience rate is 130. Strength or Intelligence (randomly) every 4th level.
- Patch is available on sourceforge at http://sourceforge.net/tracker/?func=detail&aid=2807004&group_id=143991&atid=757515
- grum
- Unique gnoll, titled "Grum the Hunter." Comes with wolves. Same damage as an orc warrior. Aw!
- grunn
- "Grunn the Punished," an alt-timeline Grum the Hunter, who has ditched his wolves for a sick pack of doom hounds. Appears in the late game (crypt, depths, zot). New in 0.29
- grunt
- <Grunt> dang <Grunt> rip
- <PleasingFungus> is there some occasion on which you cannot blame grunt
- <Grunt> I'm really looking forward to the point in 0.15 where someone first comes across a tornado ghost.[...] <Grunt> OH <Grunt> \\\o///
- his puns are...*glasses*...bad
- <Grunt> I want it to be actively malicious :)
- <Grunt> I am not the gnomic archmage Zot, despite persistent rumours to the contrary.
- <Grunt> Your ogre had... *glasses* ...an axe to grind.
- The pun machine
- http://www.threewordphrase.com/plotzing.gif
- <bh> Grunt, no fun since... forever :)
- <dpeg> Grunt, the man of the interjections! <Grunt> dpeg: what.
- (╯°□°)╯︵ ʇunɹb
- <gammafunk> we need to encourage grunt's bad ideas as much as possible
- <PleasingFungus> also, boo @ grunt
- do {!glasses}
- 😎
- <PleasingFungus> grunt plays like he codes: optimized for speed and maximum character death
- <|amethyst> is there anything Grunt can't do? Apart from "refrain from puns"?
- <PleasingFungus> I'm not sure this is a good idea, grunt. <PleasingFungus> I think it might be extremely bad.
- see dpeg[11]
- <Grunt> HILARIOUSLY SPECIFIC SPECIAL CASES <Grunt> WHAT A WONDERFUL IDEA
- <Grunt> do not let design get in the way of more explosions!!!!!!!!!!!!
- <nicolae-> Grunt is basically a magician <nicolae-> sweet jesus you are a magician. the evil kind.
- <gammafunk> the hasted patch executioner
- <gammafunk> ok that's fair, but do consider that grunt is also insane. <gammafunk> so as odd as this sounds, this Grunt idea may not be insane! <Grunt> impossible.
- <theTower> you really try to be worse than grunt don't you <|amethyst> I try as hard as I can but it's never enough
- <Grunt> we can't have 28 entries :( <Lasty_> Grunt: then you need to learn to be less interesting
- grunthack
- nethack variant made by Grunt
- <Grunt> don't play GruntHack IMO <_<
- <Grunt> wheals: and this is why you don't play GruntHack <_<
- Grunt reasons
- The stone giant throws a large rock! The large rock hits you!!!!!!!!! 05DANG rip
- gsplat
- !lg * ((tiles || !@hugeterm)) cv>0.9 ntv=0 ckiller="player ghost" max=xl -tv
- guardian golem
- Ally with no attacks, but it passively absorbs damage dealt to other allies (not including the summoner). When below half health it can overheat, causing it to explode on death. In 0.31, this spell's functionality was split into 2 replacement spells: the exploding blazeheart golem and the protective martyr's knell.
- guardian mummy
- A mummy, like normal ones but bigger, beefier, and with necromancy miscasts for death curses. No spells! If you see one of these in Crypt, Khufu is probably on the level.
- guardian serpent
- A big snake, usually found in Snake or guarding a vault of treasure (or mimics). Most notably, have blink allies encircling to help their naga buddies catch up with you. Unlike nagas, they have no hands. Also, they're twice as fast.
- They were called guardian nagas in old versions.
- guardian spirit
- While wearing this amulet, non-poison damage you take is divided proportionally between MP and HP.
- guide
- http://www.ultraviolent4.com/Guide.html (website currently down, see https://web.archive.org/web/20240412051716/http://www.ultraviolent4.com/Guide.html )
- <Ragdoll> just hit dudes; <Ragdoll> and eat sometimes i guess
- guide guide
- To write a guide for a specific combo, follow these simple steps: 1) Win a game with that combo. 2) Write anything you want.
- guide guide guide
- To write a guide guide, either write a guide for a combo you have won and also write a guide for a combo you haven't won, or don't; then decide whether to write a guide or a guide guide and how you will write it or them or neither or won't write either (neither) it's it and them or not.
- guide to pandemonium lords
- Gloorx Vloq is the aggressive goth Pan lord. If you wear a Bauhaus t-shirt to school, Gloorx will run up to you and shove you against a locker and accuse you through his black lipstick of making Bauhaus mainstream by wearing a t-shirt advertising them.
- Cerebov is the goth of authority. He says little but speaks with confidence when he does speak, and all goths listen to Cerebov. If you want to be a goth at Pandemonium High School, ultimately you have to get the approval of Cerebov, or be endlessly hassled by Gloorx.
- Lom Lobon is the bookish goth. He owns every Poppy Z. Brite book and, when consoling a goth friend, compares their troubles to the plight of the narrator in Rimbaud's "Season in Hell." He doesn't use the word "sheeple" the way Gloorx does but he still loudly claims at every opportunity that religion is the opiate of the masses.
- Mnoleg is the genuinely loner goth. Mnoleg doesn't hang out with the other goths or, for that matter, anyone at all. He only takes off his cat-hair-covered trench coat for his job working the deep fryer at McDonald's, where he's saved up his paychecks for 2 years to buy a sampling keyboard.
- guru wisdom
- < Rend> crawl is hard
- <monky> imo hell is a bad place
- <monky> gastronok is like a titan but with less speed and lightning and more spammals
- <kats> anyone know what this means? "You hear a thunk." <TGW> kats: it sounds like your character heard something that makes a "thunk" noise
- (10:20:46 PM) N78291: having no hp is kind of annoying
- monqy: 2751 is a lot of runes
- <tensorpudding> sheep lose against tornadoes
- <casmith789> bread rations are a lot easier to avoid than executioners
- <casmith789> imo don't icestorm yourself
- <monqy> ideally you wouldn't be slowed at 19 hp
- <chalk> Note to self: Roxanne is not a goliath beetle.
- <OG17> one isn't bigger than twenty
- <minmay> you can't spell ogre without ogre
- <G-Flex> N78291: yeah but things without armor take more damage, don't they?
- < [Hanged_Man]> what is this vault guard doing in d:11? < MarvinPA> guarding a vault
- <ZRN> what's the best way to take advantage of DS hellfire? <Xiberia> use it on enemies
- <djanatyn> wtf is a two headed ogre <G-Flex> an ogre <G-Flex> with two heads
- <Ragdoll> plants dont evade much, so it seems
- <the_glow> i like to use healing wands when im about to die to increase my hit points
- <evilmike> plato doesn't have much to say on video games, sadly.
- <faze> technically your head is not a sword
- <G-Flex> in some ways having a higher level is actually better
- <Blazinghand> big kobolds are big <Blazinghand> for kobolds
- <crate> ac doesnt get worse if you have more of it
- <doubtofbuddha> I guess +9 scale mail is probably better than +6
- <ProzacElf> vamp dwhip isn't that bad
- see urug_wisdom
- gvdm
- <gvdm> i must mutate too often <gvdm> for a moment i wondered why i wasn't teleporting around
- gw
- http://crawl.berotato.org/crawl/rcfiles/crawl-0.17/gw.rc
- D:11 -> Lair -> D:12 -> Orc -> D:15 -> Swamp (if it exists) -> Snake (if it exists) -> Spider (if it exists) -> Vaults:4 -> Shoals (if it exists) -> Depths -> Vaults:5 -> Zot -> win???
- <bh> gw is clearly better at this than me
- An example of gw-tactics: !lg gw 1708 -tv:<T1200:>$:x2
- <Rotatell> gw the Traitor (L11 DDDK), worshipper of Yredelemnul, slain by a phantasmal warrior (created by the anger of Yredelemnul) on D:11, with 9546 points after 9002 turns and 0:13:06.
- More gw-tactics: !lg gw 2153 -tv:<T9800
- <Grunt> gw also has the negative AC record still <Spatzist> how are you not dead at -123 corr <Grunt> sheer determination
- Deemed a 'crazy bot' by other bot authors.
- !lg gw 9019 -tv
- <amalloy> bot writers are people too <wheals> amalloy: *allegedly* people <wheals> you never know with Grunt
- gw-keys
- <miek_> gwgwgwhat?
- gyre and gimble
- A pair of +8 protect quick blades. Essentially gives you a quadruple-attack every time you swing them. Takes both of your hands to wield, of course! +12 in 0.30 and prior.
- h
- h moves one square to the left. H moves in this direction until an encounter (monster or floor item). h (monster glyph) represents a hound-type or hog-type monster (see h[2]). H (monster glyph) represents a legendary-hybrid-type monster (see H[3]).
- A hog or hound-type monster. All hogs and hounds don't use equipment and are faster than the average character. Bears are also in this class, they are average speed, but berserk when threatened. See: Jackal Hound Wolf Warg Hell Hound Raiju and Hog Hell Hog Holy Swine and black bear polar bear.
- A legendary-hybrid-type monster. This class is grouped purely thematically. See harpy, minotaur, manticore, sphinx , fenstrider witch, and box of beasts. Arachne and Asterion also live here.
- "H" for haversack
- habe
- https://i.imgur.com/TBhpYV5.png
- hacj
- see {battlesphere[5}
- hailstorm
- L4 Ice/Conj. Does cold damage (partially bypassing resistance, can't miss) to all creatures that are 2-3 tiles from the caster. In 0.30+, instead L3 and (re)gains a miss chance. Replaced Throw Icicle in 0.25.
- hair stats
- extremely bad hair <10, awful hair <30, poor hair <60, choko hair <90, normal hair <120, quite good hair<160, very nice hair<220, extreme hair<300, extraordinary hair <400, incredible hair <520, uncanny hair <700, almost entirely hair >=700
- halazid warlock
- An undead spellcaster found in desolation. Enjoys summoning shadow creatures, then exploding them in your face.
- halberd
- (polearms; -3 acc / 13 dam / 1.5 base delay / 0.7 min delay; two handed). A polearm consisting of an axe blade topped with a spike, mounted on a long shaft. Halberds chop hydra heads.
- halfling
- A small race with a 66.6% chance to resist mutations. Halflings are good with short blades, throwing, and slings. Removed in 0.27.
- halfling reasons
- You like AC/EV/SH
- hall of blades
- A guaranteed vault behind runed doors in Elf:2. Contains lots of branded dancing weapons two of which are always rare (see hall_of_blades[3]), also has normal elf spawns and likely a blademaster. Expect lots of distortion. Invisibility works wonders. Loot includes the weapon drops, enchant weapon scrolls, and half chance of blade talisman.
- see dancing weapon
- Contains two dancing weapons drawn without replacement from types quickblade, executioner's axe, eveningstar, bardiche, lajatang, and rare long blade (1 chance in 2 to be a double sword, 1 in 2 to be a triple sword) with brands drawn without replacement from flaming, freezing, electrocution, venom, holy wrath, pain, vampiric, draining, antimagic, and distortion.
- <Gretell> Charos2 (L26 HONe) escaped from the Abyss! <Gretell> Charos2 (L26 HONe) is cast into the Abyss! (trident of distortion) (Blade)
- !lm Meow DEPa type=abyss.enter 1 -tv:<0.3:>0.1
- (1/1) rchandra said (17s ago): meet me in the Hall of Blades. nobody goes there, so we can have some privacy.
- <rwbarton> the real experience you gain is "don't do blade"
- <nonethousand> man why am I even doing blade
- hall of fame
- Fastest Win: $(!lg !bot won min=turn fmt:"${name}, $turn"). Fastest All-Rune Win: $(!lg !bot won min=turn urune=15 fmt:"${name}, $turn"). Fastest Win (real-time): $(!lg !bot won min=dur fmt:"${name}, ${dur}"). Fastest All-Rune Win (real-time): $(!lg !bot won min=dur urune=15 fmt:"${name}, ${dur}")
- Most wins: $(replace x $(nth 0 $(!lg * won s=name notitle join:'|' fmt:"${.} with ${n_x}wins.")))
- halloween
- On halloween, Crawl spawns more player ghosts and doesn't necessarily delete ghost files which appear in a game, in addition to some minor cosmetic changes.
- halls of mist
- That game heavily derived from angband that has no scumming, strong clocks and heavily tactical play. No, not Sil. http://www.roguebasin.com/index.php?title=Halls_of_Mist
- halo
- 1*+ TSO worshippers, users of Eos or orb of light, or some holy creatures light up their surroundings like the Olympic Stadium, centered on themselves. Within the halo's radius, every creature (excluding the source) is easier to hit, invisible creatures are revealed, and the player's stealth is halved. See corona.
- ham
- Linley Henzell knows how to carve these.
- hammer
- Returned in 0.29 from a long vacation (since 0.17). Placed only by vaults (notably, Yiuf's hut) and are exactly identical to maces in every way. For their pre-0.17 stats, see hammer[2].
- (maces & flails; +3 acc / 7 dam / 1.3 base delay / 0.6 min delay). A large hammer with a spiked head.
- The kind of thing you hit nails with, adapted for battle. This mace isn't a warhammer. The opposite side may have a ball shape, as in the ball-peen hammer and the cow hammer (sometimes used for livestock slaughter, but now disparaged for animal cruelty).
- !log logorrheac mifi won 1
- hammer card
- Added in 0.3, removed in 0.15 and immediately re-added, then removed for good (?) in 0.19. By card power 0: stone arrow; 1: iron shot; 2: crystal spear
- hand axe
- (axes; +3 acc / 7 dam / 1.3 base delay / 0.6 min delay). A small axe.
- hand cannon
- (ranged weapons; +3 acc / 16 dam / 1.9 base delay / 1.0 min delay). Top-tier one-handed range weapon, rethemed from hand crossbows in 0.31. Twice as noisy as other ranged weapons and often creates smoke when fired. Boom! (Not technically a gun.)
- hand crossbow
- It's a crossbow that you can hold in your hand - or it was! Hand crossbows existed before 0.6, returned in 0.15, and were rethemed into hand cannons in 0.31.
- hangedman
- http://www.youtube.com/watch?v=xJ0nrfYa0Ss
- "Creator of my own destruction / designer of my own defeat / the maker of my own unmaking / a greater threat to me I'll never meet."
- <absolutego> 1learn hangedman more zigs than wins
- see great_near_misses[8]
- see tragedy[2]
- the vaultmaking process: take some obtuse theme barely recognizable, put it into weird shape, talk about it forever while slowly whittling it down from the idea, try to get feedback from people who can't really give much, submit in batches barely making it into each version
- ac7c803 | Michael Gagno | 2012-03-22 00:13:50 -0700 || Aerie drop vault. (HangedMan) || Yes, let's combine Lemuel's two most ridiculous ideas into one. What could possibly go wrong?
- <HangedMan> vault guard perm_ench:shapeshifter fits really well, but the vault guard equipment is better then everything in the vault
- clearly
- <rwbarton> HangedMan: well i meant a vault that you would actually want to enter <HangedMan> oh hah
- http://i.imgur.com/QKTKT.gif
- <absolutego> you just say that because you're a sadist <absolutego> wait, actually a saint
- <MarvinPA> i am confused by this vault
- https://crawl.develz.org/wiki/doku.php?id=user:hangedman
- <tenofswords> I evidently don't murder enough people
- <MarvinPA> oh, what a weird vault
- <HangedMan> if I become vault dev crawl has probably been abandoned by literally everybody in the world or this is 0.25 and I don't suck as much
- <gammafunk> ..just look at those beautiful hangedman NSUBST
- <PleasingFungus> theTower: are you possessed by a demon *again*
- <evilmike> hangedman isnt from mars, but i think he might be from quebec, which is weirder than mars imo
- <|amethyst> and who knows what those substs do
- <Milski> That seems both boring and brutal
- hare
- An obscure term for the latest-starting win of a tournament.
- harm
- Increases damage done by the wearer by 30/45% and to the wearer by 20/30% (at one/two levels, respectively). Applied after AC. It applies to damage from melee, ranged, spells, abilities, evocations, clouds, falling down stairs, etc.
- It is not clear whether harm stacking is a kindness to players or a cruel jest. Perhaps a little bit of both.
- In 0.29-, harm did not stack. First added as a scarf ego in 0.25, and first added anywhere in 0.18 as the "amulet of pain".
- harold
- A human bounty hunter. Spells: harpoon shot, sentinel's mark. Also uses throwing nets. Prior to 0.22, had bolt of fire and blink instead of harpoon shot and sentinel's mark, and had less impressive melee damage and armor.
- Harold asks, "Do you mind if I name my boat the "$nick"? Your head will be paying for it, after all."
- harpoon shot
- A monster-only ranged attack that pulls the player in melee range of the firing monster if the projectile hits and does damage.
- harpy
- A quick, powerful melee threat that comes in packs. Does the bat AI thing, but slightly slower.
- Speed 25, hits for ~17, twice. Comes in packs of up to 8.
- Undead forms of harpy lose the bat AI. Beware of harpy simulacra!
- haskell
- <Tiltorax> is that a new bot?
- haste
- Reduces action delay by 1/3. Obtained by quaffing a potion of haste. Some monsters can cast it as a spell.
- haste other
- Monster spell that casts haste on an allied monster.
- hat
- A hat at +0 does not boost AC, but can be enchanted. Characters with horns or antennae below level 3 can wear hats. Egos: 1/2 nothing, 3/14 Will, 1/7 Int+3, 1/7 SInv.
- hatchrobin
- You may only use hatches and branch stairs.
- When there are no hatches, you may use staircases. Use new ones if you can.
- hate
- <}> i hate shrikes
- Sigmund
- hat of pondering
- +3 hat with ponderousness, Will+, +5 int and +10 MP. Sometimes Gastronok is wearing it!
- <crate_> if you have to ask if you should use ponderinghat the answer is no
- <Undo> well it IS a pretty good hat <Undo> except the pondering part
- Note: It only decreases your movement speed by one. If you're already faster than average it's pretty safe.
- hat of the alchemist
- -2 unrandart hat with rF+ rC+ Will+ rElec rPois rN+ rMut rCorr.
- <mikee_> don't wear it <mikee_> it's dirty
- hat of the bear spirit
- +2 hat with {Spirit *Rage Will++}. With this hat upon you, your rages will double your health, rather than giving you 50% bonus health.
- http://ecx.images-amazon.com/images/I/713ZNpTTy3L.jpg
- hat of the high council
- the +2 hat of the High Council {Archmagi, Wiz- Stlth-}. Think of it as a hat of wild magic - more spell power but less spell success. Removed in 0.20 for some reason.
- haunt
- (L7 summ/necr): Summons 2-6 wraiths and undead "ghost" type monsters around the target. Smite-targeted, but only castable on a monster. In 0.16 and earlier caused sickness when cast unless you worshipped Kikubaaqudgha and passed a piety-in-200 check.
- < crate_> anyway if you have haunt sickness doesnt matter anyway < crate_> because you have haunt
- hayenne
- Likes !mut potions and chunks!
- < daftfad> Hi N
- hcrawl
- the whole point of stone soup is to work together and resolve our differences in opinion you jerks
- planned unfeatures: unfeatures
- hd
- Hit Dice; essentially a monster's experience level. Affects a monster's: spell power, experience value, accuracy, forms it can polymorph into, and susceptibility to some spells such as mephitic cloud.
- Monster melee to hit is 18+HD*(1.5 or 2.5). The former for non-fighters, the latter for fighters. Beam to hit is 12*HD.
- Somewhat out-of-date list of effects: https://crawl.develz.org/tavern/viewtopic.php?p=181800#p181800
- List of monsters in descending HD https://github.com/ChrisOelmueller/Monsters/blob/master/hd
- see hill dwarf
- hda
- see shadow_dragon_armour
- https://github.com/HilariousDeathArtist/DCSSConfigFile
- hdarc
- A set of options and functions. It can automatically chop up corpses, exclude uniques, and more. For questions or comments, contact HDA. <http://github.com/HilariousDeathArtist/DCSSConfigFile>. To use on CSZO or CAO: include += HilariousDeathArtist.rc then macro ===HDAtravel to the 'o' key.
- he
- See: high elf or healer.
- headroom
- http://nethack4.org/blog/strategy-headroom.html
- healer
- This background starts with some healing potions and a decent standing with Elyvilon. Demonspawn and undead races are prohibited from playing as this background, as they cannot worship a good god. Removed in 0.16.
- healer guide
- play 0.15
- play a gnome, dive to minetown, pay the priest for divine protection, get gear from your pet killing the minetown watch, wait wrong game
- healer reasons
- 102309 | Zig:26 | flyingpants: i started as a healer for the optimum stat distribution
- Heavenly Storm
- Summons a storm of golden clouds. Provides a hefty Slaying bonus and constantly triggers a powerful opaque fog. The storm is very short lived, but each time you launch a martial attack, the duration is refreshed, and the slaying bonus is increased for each enemy so attacked.
- heavily drained
- Monsters that are 'heavily drained' are at less than half of their starting hd. (See drain[2].)
- heavy
- Weapon brand that multiplies delay by 1.5 and base damage by 1.8. Replaces vorpal in 0.30.
- A heavy weapon with base mindelay 0.7 will have mindelay 1.05. That means it’ll swing at 1.0 delay half the time and 1.1 the other half.
- hedge wizard
- A mage background (abbrev. HW) that starts with Magic Dart, Call Imp, Blink, Grave Claw, and Mephitic Cloud, plus a dagger, hat, robe, and potion of magic. Known for summoning hordes of imps and then mephing them.
- Prior to 0.26, the background was simply called Wizard, did not start with a dagger, and had more of its starting stat points shifted to int; it had the highest starting int of all classes.
- <ldf_> m - the +0 pair of gloves of Hedge Wizardry {-Cast Str+8 SInv} <Doesnt> hedge wizardry == punch dudes <gressup> I just imagine a homeless dude in a shrub HEDGE WIZARD!
- held
- Common sources are nets/webs and certain monsters (e.g. mimics). On monsters, like constriction but without the damage. In both cases, move to trigger an escape attempt.
- see constriction
- helix card
- Card power 0 adds random mutation, removes random mutation, or both. Card power 1 adds either a random or good mutation on a coinflip. Card power 2 removes either a bad or a random mutation on a coinflip, and then either deletes a bad mutation and adds a random one, or deletes a random mutation and adds a good one.
- Expected utility: Card power 0, [no net change]. Card power 1, [(0.5) good mutations]. Card power 2, [(-0.75) bad mutations, (0.5) good mutations]. In other words, they will tend to remove bad mutations and give you good ones, but no guarantees -- you could still get teleportitis and lose regeneration from a power 2 helix card.
- hell
- A branch with four subbranches; see vestibule and hells.
- hell beast
- see {sin_beast[2}
- hellbinder
- Custom wizard in the demon wizlab. Calls common and greater common and greater demons, throws around flames and damnation, blinks. Has a randomly generated name.
- Has a nicely decorated wizlab full of 2s and some demonspawn. Drops majin-bo if it hasn't spawned elsewhere yet.
- hellcrawl
- A meme fork developed by hellmonk. Features: less experience. Unfeatures: everything tavern hates. Playable on cpo, cbro, and cgt. Readme and downloads at https://github.com/Hellmonk/hellcrawl
- Unfeatures: Food, Curses, Identification, Traps, Player ghosts, Stairdancing, The out of depth clock, Poison magic, Energy randomization.
- https://crawl.develz.org/tavern/viewtopic.php?f=17&t=21527
- Dong's Collected Works on Captivating Darkness. : a - Confusing Touch b - Pain
- Branch order: D->orc->sbranch->V->slime->U->pan->Z->hell. There is only one s branch, randomly selected. No Lair!
- hell effects
- As of 0.28, Hell effects are divided into stair effects and branch-specific persistent effects. The stair effects are the same for all hells, and consist of temporary mutation, stat drain, hp drain, and noise.
- Persistent effects! Dis: 8 Corrosion (-8 AC and Slaying), Coc: -Potion, Geh: -Scroll, Tar: Will/2
- Prior to 0.28, every ~40 turns in Hell proper, something scary happens. 1-5 random monsters are created. 15/27 chance of a random miscast effect (like Zot traps); else 4/27 chance of an appropriate greater demon.
- hellephant
- A pachyderm born in the fires of Hell; it blinks, breathes fire, and hits really, really hard.
- Xtahua with blink, mostly.
- < N78291> 78291's illusion evaporates and reforms as a hellephant!
- hellfire burst
- <monqy> hellfire burst is smitey hellfire <raskol> those are two words you don't want to hear describe the same ability
- hellfire mortar
- A L7 Fire/Earth spell added in 0.32. Creates an aimed temporary river of lava (and can dig through rock), then creates a mortar ally that floats across the lava one tile each turn while firing two {bolts of magma} at random targets. The mortar is sturdy, but must remain in sight to fire and will die if an enemy blocks its movement path.
- Terrain Hellfire Mortar can dig include rock walls, granite statues, grates, and all variants of trees. Lava can cover deep water, altars, traps, and stairs, much like Eringya's Noxious Bog. After the Mortar's full duration, each individual square will slowly fill back up, turn by turn, with the original terrains' type.
- hellfire resistance
- Are you a monster? No? Then you don't have this.
- Having an enemy next to you that isn't rHellfire and is not mindless/high enough HD to be respected/the caster itself
- hell hog
- Roughly twice the strength of a hell hound, breathes fireballs, fire-resistant, and comes in packs, found most often in Gehenna
- Profane pig.
- Blasphemous boar.
- Swine of sin.
- hell hound
- woof woof, bark! Oh, and fire breath also, swoosh! If you see them in the midgame, it's probably a sign of Azrael.
- hellion
- A very dangerous greater demon. Hellfire, hellfire, and more hellfire, and speed 12 so it often hellfirehellfires. Vulnerable to cold, holy and elec works too. Low hp, dies to a stiff breeze.
- Worth noting that it doesn't like hurting its non-hellfire-proof allies, which means that standing adjacent to a minor demon that isn't rHellfire (like a blue devil) will make it (probabilistically) not hellfire you sometimes.
- Prior to 0.19, it did not resist fire and was not vulnerable to cold.
- The triple hellfire: !lg p0werm0de xl=27 -tv:<0.2
- Late game Orc Priest
- hellion island
- A very dangerous pan vault, but it always contains a demonic rune. And hellions.
- !lg inspector071 pan 1 -tv:<2
- 1970s television show featuring Ricardo Montalbán.
- see {zin reasons[3}
- !tv monkeybuisness pan 1
- hell knight
- Often signifies the presence of Margery. Tends to be outrageously well equipped (often has a demon weapon). When it's not hitting you with a ridiculous weapon, is either casting a) pain and haste, or b) bolt of fire and (in emergencies) blink.
- 44.4% no brand, 28.9% flaming, 8.89% draining, 8.89% vorpal, 4.44% pain, 4.44% distortion.
- hell layouts
- https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/branches/hells.des
- hell lord
- There are four: Ereshkigal, Antaeus, Asmodeus, and Dispater, inhabiting the lowest levels of Tartarus, Cocytus, Gehenna and Dis respectively
- hellmonk
- The Whataburger patty melt is the greatest fast food hamburger ever created by mortal hands
- https://en.wikipedia.org/wiki/Kuk_(mythology)
- literally cannot stop shitting blood
- Hellmonk's Bat
- A bat lured from d1 used for tediously optimal tricks that require an enemy. Not typically found in boxes with radioactive isotopes.
- hellmonk strats
- *corrode is good because it lets monster hit you harder to proc dreamshard
- if you have an ally that can torment then let yourself get petrified so they can torment without hurting you
- hell-pan roulette
- A 0.19 proposal to place only one of Pandemonium and the Hells per game, with demonic rune changes and a short holy branch to help make this work. See https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:dungeon:hell-pan_roulette .
- The demonic rune will be announced in a serial vault with two upgraded previous guaranteed rune vaults, Pan rune floor chances increase with slain Pan lords and runes, the holy branch refurbishes the current holy monster set and barely requires more monsters (see https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:dungeon:branch:propose:purgatory ).
- hell rat
- It drains, it bites, it's fast, and it will kill you quick from up close. Unless you find a rat vault, though, they usually only show up when you're plenty buff enough to take them. Roars on awakening and moves faster than normal.
- http://www.dapper.com.au/whatrat.htm#argente
- hells
- Four analogous branches, gehenna, cocytus, dis, and tartarus. 7 levels each. Each branch contains appropriate major demons (see fiend); resting is risky due to hell effects (think zot trap); instead of stairs up there are exit portals to the Vestibule; a demon prince, loot, and a Rune at the end.
- As of 0.28, floors 1-6 of each hell have been drastically reduced in size, and only contain one downstair. Floor 7 is still large.
- hell sentinel
- A rank 1 demon. Lots of AC, omniresistant, speed 10, casts hurl damnation and iron shot (but not torment). Most commonly found in the Iron City of Dis.
- hellsuccess
- how many times you've survived entering each hell branch (including vestibule). Must die in that respective branch to be considered a failure there.
- hellwing
- A flying 4. Swoops at you, which can be a literal pain in the behind.
- Between 0.19 and 0.16, came with the (since removed) Cigotuvi's Embrace spell. Prior to 0.18, did not swoop. Prior to 0.17, had teleport other. Prior to 0.15, could cast animate dead. Prior to 0.6, was a 3 (just like the equally-threatening Hellion).
- But note that teleport other can be dangerous in a few places, such as Elf:3.
- helm card
- Power 0: 50% chance of agility, 50% armour; power 1: 75% agility, 75% armour, 50% shield; power 2: 87.5% agility, 87.5% armour, 75% shield, 100% potion of resistance. You'll always get either agility or armour, and at power 0 only one of the two.
- helmet
- 1 base AC. Possible brands: see invisible, intelligence (+3).
- help
- !help (I need somebody) !help (not just anybody) Try https://github.com/crawl/sequell/blob/master/docs/listgame.md or https://github.com/crawl/sequell/blob/master/docs/learndb.md
- see manual[3]
- see faq
- Don't type help into crawl.
- Do type ?? into Crawl.
- !help:!abyssratio
- For each time you were banished checks whether you died in Abyss in that game or not. Shows ratio.
- !help:!abyssturns
- Could be incorrect if you have crashes in abyss, play multiple games simultaneously, or are a dev. Try adding 'recent' if it is timing out/crashing/giving incorrect results. e.g. !abyssturns . recent
- !help:!ac
- Usage: !ac <base AC>, tells you how much armour skill per AC
- !help:!acbonus
- Usage: !acbonus <base AC> <armour skill>
- !help:!aclevels
- Given the total of your *base* armour, gives the armour skill breakpoints to get another point of AC. Breakpoints are approximate so train a little extra to be sure. Try: !aclevels 7
- !help:!aevp
- Usage: !aevp <ER> <str> <armour skill>. Returns the aevp (armour EV penalty)
- !help:!aptstrength
- Give it an aptitude and it will tell you how much that skill costs to train relative to an apt0 skill. Try !aptstrength 3
- !help:!armourdodgepenalty
- Usage: !armourdodgepenalty <species abbrev> <ER> <strength>. Calculates the penalty from armour to the EV bonus from dodging skill. e.g. !armourdodgepenalty Mi 20 18
- !help:!beem
- Type !beem for beem help.
- !help:!browse
- Link a learn database entry for easy reading in a web browser. Try !browse coffin
- !help:!cerebot
- Type `!help` or `!cerebot` for help with Cerebot. For help with Sequell, type `!sequellhelp`.
- !help:!cmdhelp
- An alias to !help to work around Cerebot's overriding of !help. It gives you information about a command. Try: !cmdhelp !crystalball
- !help:!combowinrates
- Winrates for "active" combos - combos in recentishish versions in the past 365 days with at least 15 winning accounts. Try !combowinrates or !combowinrates naga !t-all
- !help:!commit
- Thanks to innovative new AI, Sequell can parse your request and code up a commit to make any desired change to Crawl! Isn't it great?
- !help:!crystalball
- A command that uses the cursed vision of Ashenzari to peer into the future and foretell your certain doom!
- !help:!csdc
- Give an overview of the current csdc week.
- !help:.csdc
- Watch the latest un-watched csdc death.
- !help:!csdcgod
- Give the gods used for the current csdc week.
- !help:!csdclive
- Gives the latest csdc milestone with a watch link.
- !help:!currentwins
- This command lists players sorted by wins for a chosen religion, species or profession in the most current version of Crawl. For Example: '!currentwins ely' or '!currentwins ee'
- !help:!dam
- Calculates damage for a supplied hit message. Syntax: !dam Message_ending_in_exclamation_marks!!!
- !help:!dcss-stats
- Links to your https://dcss-stats.com/ stats page.
- !help:!deathbranchgraph
- This command plots a graph of the branch locations of the deaths of a player (or all players, with "*" option)
- !help:!decentchar
- Randomly picks a char you have never played, weighted by recent wins
- !help:!dodgebonus
- Usage: !dodgebonus <species abbrev> <dex> <dodging>. Calculates the EV bonus from dodging skill. e.g. !dodgebonus Mi 29 10
- !help:!dream
- Queues up a recording of a milestone where the player broke the dreamshard. Try !dream * recent oktv -random
- !help:!dreamsaved
- Percentage of times the dreamshard shattered but the player survived at least 100 more turns. Excludes felids for cheating. Try !dreamsaved * recent s=br
- !help:&dump
- Find a player's in-progress game dump based on their last milestone (by default) or by server (argument two) and game version (argument three). For example, to find your last 0.20 game on cbro use: &dump . cbro 0.20
- !help:!dursummary
- Shows the order and duration of various important milestones for a single game. Usage: !dursummary <lg args for the game>. Try !dursummary !bot t won min(dur) or !dursummary !bot recent urune=15 min(dur) -2
- !help:!ev
- Usage: !ev <species abbrev> <str> <dex> <ER> <dodging> <armour>. e.g. !ev Mi 20 20 18 15 15
- !help:!fight
- http://crawl.akrasiac.org/docs/arena.txt
- !help:!firstgameafter
- Shows how many people started playing online on a specified or newer version of Crawl. Syntax: !firstgameafter version
- !help:!gemmed
- Lists players that obtained all gems without shattering any.
- !help:!gemratio
- Ratio of unshattered gems to br.end milestones for the given branch. Syntax: !gemratio <branch name> [player selector] [lm filters]. Try: !gemratio vaults or !gemratio snake * t
- !help:!generate-nchoice
- Approximated, more automated way of choosing initial nchoice combos. It picks at least 140 combos with the fewest wins + all combos with the same number of wins as the 140th.
- !help:!goodchar
- Will randomly pick a char weighted by number of recent wins
- !help:!greatchar
- Will randomly pick a char with a race and class you have not won yet, weighted by number of recent wins
- !help:!greateroneandwon
- Show remaining classes to win through a oneandwon containing that class.
- !help:!greatoneandwon
- Show remaining species to win through a oneandwon containing that species.
- !help:!greatprogress
- Shows how many combos you have to win to get !greatrace/!greatrole for each species/background respectively.
- !help:!greattodo
- Chooses at random one of unwon species for a specified nickname.
- !help:!grunttv
- Shows tv of some poor soul who died in a vault or on a map designed by Grunt.
- !help:!heretic
- checks if a player has played an octopode
- !help:!hilarious
- Shows a random entry from ??hilarious_deaths.
- !help:!hoursperwin
- Hours played divided by number of wins. How long it takes you to get a win on average. Try !hoursperwin . recent
- !help:!hp
- Usage: !hp [species] [XL] [Fighting]. Calculate the maximum HP for a character with a given species, experience level, and Fighting skill.
- !help:!intactgems
- Lists intact gems obtained during winning games for the selected player(s). Only includes games that have some gems ("0" means all their gems shattered).
- !help:!isonline
- Shows time since the last milestone satisfying a supplied condition. Syntax: !isonline <!lm_condition> | Examples: !isonline <servername> | !isonline @nickname
- !help:!karmicbalance
- This command displays the win rates of violent religions vs. nonviolent religions for the Crawl player base as a whole
- !help:karmicbalance
- This command displays the "winning-ness" of violent relgions vs. nonviolent religions for the Crawl player base as a whole
- !help:!killratio
- Displays the number of player deaths/number of unique deaths. Only works for uniques!
- !help:!kramin
- needs help
- !help:!last
- Usage: !last <number> <player> <other args>, shows wins in the last x games played. e.g. !last 50 . Be
- !help:!last10
- This command shows the last 10 games won on any public server(s)
- !help:!lastgames
- Shows information about the last 10 games you played (or played by the person in the command argument)
- helpless
- Paralyzed or petrified (not asleep!) for player, paralyzed/petrified/petrifying/asleep for monsters. For monsters, melee EV set to 0, even phase shift ignored, ranged EV remains same (might be bugs). For players, EV is set to 2-(size categories smaller than medium) + phase shift/distortion field EV bonuses, minimum 1.
- !help:!lgm
- Like !lg, but only looks at games played this month.
- !help:!lgt
- Like !lg, but only looks at games played today.
- !help:!listmax
- Usage: !listmax <nick> <X> <Y> <Z> <other opts>. Lists games for <nick> by Y, maximising X and showing Z. e.g. !listmax mfc xl name place HuWn
- !help:!lowhptv
- Uniques and ghosts killed/pacified/banished, abysses/ziggurats/branches exited and entered, runes and orbs grabbed, all when the person viewed has less than 20 hp and is xl 16 or higher. Examples: !lowhptv, !lowhptv recent, !lowhptv recent -random
- !help:!me
- Haha
- !help:me
- Haha
- !help:!mediandur
- The median game duration of the median player. A reasonable indicator of how long a game typically lasts. Try !mediandur * recent won urune=3
- !help:!moralvictory
- This command outputs a player's winning tendencies when following "good" religions vs. "evil" religions
- !help:!nevertried
- lists char + god combos which have never been tried before in the history of crawl!
- !help:!neverwon
- lists char + god combos which have never been won, along with the number of times they have been attempted.
- !help:!next
- Gives you a combo that you haven't won yet. Will remember your current combo and only change when you win it; only available for players who have already won. See !help !next-pref and !help !next-cheat for other options.
- !help:!next-cheat
- Rerolls your current !next combo. Cheating!
- !help:!next-pref
- Sets restrictions on what combos !next will give you, e.g. "!next-pref --en !mu--" to receive a random non-mummy enchanter you haven't won yet. Use !next-pref-append to add new restrictions on at the end of your current prefs.
- !help:!nonaut
- Find out how much real-life time the average aut is for the selected games. Try !nonaut . recent
- !help:!nowin
- <nickname> [options ...]
- !help:!oneandwon
- Show combos won on the first attempt of that combo.
- !help:!orbruntombtv
- Plays the last successful orbruntomb by a player on its own channel. Currently there isn't a way to play previous orb run tombs using this command. Example: !orbruntombtv lainiw
- !help:!orbsplat
- Plays splats that happened after the orb was picked up. Examples: !orbsplat, !orbsplat recent, !orbsplat recent unwatched max=sc
- !help:!order
- Shows the order of milestones from a certain game. Syntax: !order <milestone_condition> !lm <game> Example: !order rune !lm * won
- !help:!ouchtv
- Plays splats that really hurt. Examples: !ouchtv, !ouchtv cv=0.13-a
- !help:!owned
- Games in which the player lost all of their hp in a single turn. The damage must be greater than 70 and low level AKs in abyss don't count. Try: !owned or !owned * recent
- !help:!panname
- A random panlord name. Chosen from panlords that killed a player and have thus immortalized themselves in this command. Try !panname
- !help:!polymorphtv
- Various kills of polymorphed TRJ or Lenny
- !help:!popularchar
- Selects a random character combo from the top third of the most won playable combos in "recent" versions, excluding nemelex choice wins during tournaments. Try "!popularchar" or "!popularchar gn"
- !help:!pyrrhic
- Plays splats that occured close to an important milestone. Examples: !pyrrhic, !pyrrhic recent unwatched max=sc
- !help:!qwstats
- percentages for start -> enter Lair -> exit Lair -> first rune -> enter Depths -> exit Depths -> enter Zot -> Zot:5 -> orb -> win.
- !help:!randnevertried
- picks a random char + god combo which has never been tried before!
- !help:!randneverwon
- picks a random char + god combo which has never been won before, along with the number of times it has been attempted. Will probably time out unless you specify race or class. See also: !help !randnevertried
- !help:&rc
- Gets the rc file of the specified player, version, and server. Syntax: &rc [player selector] [canonical version] [source]. Try "&rc" for your own rc, or "&rc qw 0.20 cao" for a specific rc.
- !help:!recent
- This command lists players sorted by most recent wins for a chosen religion, species or profession. For Example: '!recent ely' '!recent ee' or '!recent gr'
- !help:!recentwinrates
- Top winrates in the last year on modern versions (up to 3 versions behind stable). Listed players need 12+ wins under those conditions to be eligible!
- !help:!recentwins
- This command lists players sorted by most recent wins for a chosen religion, species or profession. For Example: '!recentwins ely' '!recentwins ee' or '!recentwins gr'
- !help:!RELAY
- Run a command on behalf of another user. Not a real command, so can't be used in custom commands etc.; must be all-caps. Usage: !RELAY -nick NICK -channel ORIGINAL_CHANNEL -prefix uniquePrefix: [command or learndb query]
- !help:!rg
- Like !lg, but picks a random game fuifilling the given criteria.
- !help:!rm
- Like !lm, but picks a random milestone fuifilling the given criteria.
- !help:!ryposchoice
- A suggested nchoice combo generation method that measures only recentishish wins and picks at least 140 combos + all combos with the same number of recentishish wins. Hopefully it biases recently added species/backgrounds less.
- !help:.s
- plays an unwatched splat. You can add keywords and fields to filter which splat is played. Examples: .s, .s xl>=20, .s cv=0.13-a fe--
- !help:!score
- Usage: !score <runes> <turns>
- !help:!selfown
- Like !lg but filtering for player deaths caused by the player (mostly miscasts, ally kills, teleporting in front of your OoD and projectile reflections). Try !selfown * week s=ckaux
- !help:!send
- Usage: !send <person> <thing>. Sends <thing> to <person> (this is a campaign promise).
- !help:!skillperac
- <base AC>
- !help:!speedcoc
- Returns shortest number of turns from entering Coc to picking up the Icy rune. Usage: !speedcoc <name> <other options>
- !help:!speeddis
- Returns shortest number of turns from entering Dis to picking up the Iron rune. Usage: !speeddis <name> <other options>
- !help:!speedgeh
- Returns shortest number of turns from entering Geh to picking up the Obsidian rune. Usage: !speedgeh <name> <other options>
- !help:!speedorb
- Returns shortest number of turns from entering Zot to picking up the Orb. Usage: !speedorb <name> <other options> e.g. !speedorb .
- !help:!speedrune
- Returns shortest number of turns from entering a branch to finding it's rune. Usage: !speedrune <name> <branch> <other options> e.g. !speedrune . tomb recent
- !help:!speedtar
- Returns shortest number of turns from entering Tar to picking up the Bone rune. Usage: !speedtar <name> <other options>
- !help:!speedzot5
- Returns shortest number of turns from entering Zot:5 to picking up the Orb. Usage: !speedzot5 <name> <other options>
- !help:!speedzot6
- The long awaited sequell to speedzot5. Gives min, max, median and average turns from entering Z:5 to picking up the orb. Try !speedzot6 * recent or !speedzot6 .
- !help:&splat
- Plays a death to an &. Examples: &splat, &splat recent
- !help:!stats
- Provides starting stats for the given starting character, such as !stats GhBe.
- !help:!statspread
- Displays the str/dex/int in all games as a percentage of the total of all stats. Takes !lg arguments. Try !statspread or !statspread * recent won urune=3
- !help:!stepdown
- Calculates stepdown_value(int base_value, int stepping, int first_step). Here first_step = stepping by default. Example: "!stepdown n 50" for the spellpower stepdown. Doesn't apply a ceiling_value.
- !help:!streak
- Shows your current or longest streak, or the closest you've been to one if you've never had one.
- !help:.suspensetv
- Randomly plays either a death or a near-death milestone. The options for lg and lm respectively can be edited in the functions =suspensetv.lgopt and =suspensetv.lmopt
- !help:suspensetv
- Randomly plays either a death or a near-death milestone. The options for lg and lm respectively can be edited in the functions =suspensetv.lgopt and =suspensetv.lmopt
- !help:.suspensetvreplay
- Replays the last .suspensetv
- !help:!timeline
- Groups and orders milestones for a specific game. Usage: !timeline lg_arguments ; lm_arguments Examples: !timeline madreisz won ; rune|orb s=turn,noun. !timeline madreisz won ; unique s=turn,noun,ev
- !help:!titleprogress
- Lets you know how many titles a player has won with, compared to all titles seen so far. Try !titleprogress . or !titleprogress Ge0ff
- !help:!topuniquewins
- Like !uniquewins but only shows the total number instead of listing each combo.
- !help:!tourneychar
- Returns a random char from the top 10 races and roles by score which you have not yet won. Best used with a team nick, e.g. !tourneychar ruthlessrubes
- !help:!tstats
- !tstats <days> <tournament selector> for information on games/runes/wins. Example: !tstats 15 t0.14
- !help:!turnsummary
- Shows the order and turns of various important milestones for a single game. Usage: !turnsummary <lg args for the game>. Try !turnsummary * won min(turns) or !turnsummary . recent max(sc) -2
- !help:!uniquewins
- rank of all players by the number of unique char + god combos they have won.
- !help:!uniquewinslookup
- lookup the number of unique char + god combos a player has won
- !help:!watchrandom
- Gives a link to spectate a random game that was active in the last half hour.
- !help:!whichgod
- Usage: !whichgod [race and/or role]
- !help:!whichrace
- Usage: !whichrace [role or god]
- !help:!whichrole
- Usage: !whichrole [race or god]
- !help:!winpercentiles
- Lists the wins of players at 4th-99th percentiles. Syntax: !winpercentiles [minimum games] [minimum wins] [lg args].
- !help:!winratepercentiles
- Lists the winrate of players at 4th-99th percentiles. Syntax: !winratepercentiles [minimum games] [minimum wins] [lg args].
- !help:!wintimes
- Show the times at which you've won in your time zone. e.g. !wintimes . 2 for in the UTC+2 time zone
- !help:!xldeathrate
- Shows the rate of deaths (quits/deaths/etc) at each XL, for characters that made it to that XL. Basically, it shows something approximating the game's difficulty curve. Graphs: https://docs.google.com/spreadsheets/d/1m_aGyxgq97BKp2rZi2pksZyFaYeE58YAHAedZo2vlXo/edit Breakdown: https://gist.github.com/RypoFalem/10845d564efbf4d55f108278aa01d201
- !help:!xxx
- Cast Summon Horrible Things on some puny mortal.
- !help:!zigdeathgraph
- This command graphs a player's (or, with "*" ALL players') number of deaths per Zig level, assuming no Zigs yet completed this game.
- henzell
- Linley Henzell is the original creator of Crawl. "Henzell" is also the CAO announcement bot. Based on Sizzell, which is based on Gretell. Uses ! as its command prefix. Note: non-announce functions now in Sequell.
- hepliaklqana
- God of ancestral memory. Grants a powerful, customizable permanent ancestor, which will be automatically revived if slain (after a few dozen turns). Likes exploration. 0*: ally & recall, 2*: Remember Life, 3*: Transference, 4*: Idealise, 5*: Transference-drain
- https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:god:propose:ally_god
- <wheals> new plan: don't let Grunt name any more gods <Grunt> ftr it's "hep lee ack ull can ah" <Grunt> I look forward to people being confused about it
- How many cats did it take to name this one?
- hepliaklqana wrath
- Prevent all XP gain (Level experience AND Skill Experience). Lasts until enough XP has been penalized. Total cost equal to the XL required to gain 2 levels. You keep frail 1 (from worshipping Hep) until the wrath ends.
- herbivore
- You can't eat meat. Spriggans have this.
- hermit's pendant
- Unrand early-game faith amulet that sets Invocations to 14 and Evocations to 0 (and gives +5MP). New in 0.30.
- heroic deaths
- N78291 the Necromancer (L17 DEDK), worshipper of Sif Muna, slain by a shiny mottled dragon hide on D:17 on 2009-12-26, with 179242 points after 48690 turns and 3:12:57.
- autorobin the Gouger (L13 FeBe), worshipper of Trog, slain by autorobin the felid zombie (animated by an orc high priest) on Orc:4 (st orc pillars) on 2011-03-31, with 46034 points after 29477 turns and 0:14:57.
- subochre the Stinger (L1 FeVM), slain by a helpless rat on D:1 on 2010-12-03, with 22 points after 481 turns and 0:01:07.
- Lexicon the Thaumaturge (L9 SpWz), worshipper of Vehumet, fell down a flight of stairs on Orc:1 on 2011-04-30, with 2666 points after 13475 turns and 1:16:23.
- Tenebrys the Skirmisher (L5 DsCK), worshipper of Xom, succumbed to poop's ghost's sting on D:3 on 2011-01-31 18:22:48, with 330 points after 3629 turns and 0:16:44.
- see resist_poison [2]
- herself
- Not a female.
- Broken dump handling for tournament games on CDO solution: http://crawl.develz.org/morgues/0.7/herself/herself.txt Obviously you should replace herself with your nick.
- heteroy
- The cause of greensnarks complaints about the scoreboard.
- see stone of earth elementals
- <heteroy> h - the Grimoire of Supportive Black Arts 666 gold
- Only person to manage to die to an orb of fire on D:1
- <heteroy> G - the +4 pair of gloves of the Cast Vote {rPois MR++ Int-2 Slay+2} ...why i have to be ogre? :/ <Bcadren> heteroy why would you waste a scroll to identify gear you can't use? <heteroy> so i can complain
- <shmeteroy> The ogre is caught off-guard! You puncture the ogre! You blow up the ogre! ...Is it a balloon?
- hexcrawl
- A variant of Crawl on a hexagonal grid, dreamed up by a deranged mind known only as 'zugz'. (except when he's known as 'martin bays')
- http://s-z.org/neil/git/?p=crawl.git;a=log;h=refs/heads/hexcrawl
- http://www.giantitp.com/comics/oots0175.html
- hexes
- A spell school for hostile enchantments that disable or debuff a monster in some way. The focus school of the Enchanter class. Also refers to any hostile enchantment effect that checks Will. For Hexes spells, see hexes[2].
- see list of spells by school[6]
- The durations in AUTs of these hexes are reduced by monster HD: Slow, fear, paralysis, petrify, confuse, charming. The duration is divided by (HD+mod), where mod depends on the enchantment.
- hexes miscast
- Slows the victim for a duration increasing with miscast "badness" and spell level.
- Between 0.25 and 0.29, removed all debuffs (equivalent to quaffing !cancellation, except added contam instead of removing it) before slowing you
- From 0.25 to 0.16, by severity: 1: corona / random uselessness 2: curse / slowing / (1/7 chance) silence 3: 3-9 turn sleep / confusion / MR vuln / 0-18 glow. Reroll if the sleep is from a hells miscast or target can't sleep. If earlier than 0.16, check enchantment_miscast[2]
- hex messages
- These tell you how likely any given attempt is to succeed to within a band of %s: resists with almost no effort. < 25%; easily resists. < 36%; resists. < 50%; resists with significant effort. < 64%; struggles to resist. < 75%; barely resists.
- hexslinger
- A warrior-mage background (abbreviated as Hs) that starts with a sling, a robe, a scroll of poison, and the spells Jinxbite, Sigil of Binding, Inner Flame, Cause Fear, and Dimensional Bullseye.
- Before 0.31, their spellset was Slow, Inner Flame, Portal Projectile, and Cause Fear.
- Before 0.30, it was known as Arcane Marksman instead (abbreviated as AM). Before 0.28, it also had Corona. Before 0.27, it started with a {Book of Debilitation}, which also had Leda's Liquefaction.
- hideous screaming
- An orcish idol was destroyed.
- hide rule
- No more hides.
- high elf
- Tolkien elves. That is, they are better than you are. For apts, "!apt HE". 4MR/XL. Removed in 0.20.
- http://www.katu.com/news/local/Womans-car-attacked-by-self-identified-high-elf-battling-evil-259598811.html
- <crate_> if you play HE and dont expect it to be bad it will be strangely bad
- high elf reasons
- You want to have all of the good characteristics in the game; good casting apts; good fighting apts; the best hybrid race.
- You want to look strong on paper without being strong in the actual game
- high scores
- http://crawl.akrasiac.org/scoring/overview.html
- hilarious bot deaths
- !tv phybot ckaux=~"arrow trap" 1
- !lg phybot killer=~eldritch 1 -tv
- !tv autorobin place=snake:5 1
- !tv autorobin turn=29722 1
- !lg notqw xl=27 -tv
- !lg qw xl=27 place=zot:5 4 -tv
- !lg gw min=ac -tv
- hilarious cdo deaths
- For entries in hilarious deaths that have since lost their ttyrec due to being on cdo before the server moved. You can look at the log to try and figure out what happened.
- !lg zeddicus killer=merfolk place=Shoals:5 1 -tv
- !lg sealer place=pan 1 -tv
- !tv tartakower killer=angel char=mube
- !tv monqy mube ckiller="killer bee" 1
- !lg puddinbane char=vpcr killer="prince ribbit" -tv:<0.5
- !lg Surr vpen xl=26 1 -tv
- !tv ragdoll char=hopr 57
- !tv qui 365
- !lg Elynae sprint ktyp=stupidity 2 -tv
- !lg n78291 drae place=d:15 1 -tv
- !lg Ragdoll killer=~ball 1 -tv
- !lg kantan place=zot:5 1 -tv
- !lg kumiokru place=d:19 1 -tv
- !lg elynae d:1 killer="pit fiend" -tv
- !tv soul muar xl=23 1
- !tv kumiokru place=bailey 1
- !lg antiskillrobin trmo 1 -tv:<0.3
- !lg leafsnail drtm 20 -tv
- !lg magistern mist killer=~freezing 1 -tv
- !lg elynae trwn xl=26 place=d:6 -tv:<2.5
- !tv topbillin place=hell 2
- !tv * na place=geh:5 1
- !tv * mifi god=jiyva place=dis:7 1
- !lg sosloow haar place=bailey xl=27 -tv
- !tv dustman mifi 2
- !lg dartonias dewz xl=18 1 -tv
- !lg theprince dsmo 3 -tv
- !lg araganzar defe place=tomb 1 -tv:<0.1
- !tv synoecium ktyp=stupidity 1
- !lg slaying 1 -tv:<5
- !lg robotron1971 nawr xl=27 1 -tv:<0.7
- !lg nokkonen vpen xl=19 1 -tv
- !tv nht 2970
- !tv nooodl 461
- !tv carbonbasedlifeform drvm hell xl=27
- !lg vidiiot xl=23 4 -tv
- !lg jspanek dewz xl=21 2 -tv
- !lg ereinion drwz place=snake:4 1 -tv
- !lg rjrrt mibe xl=15 1 -tv
- !lg afd place=coc:7 1 -tv
- !lg splash 200 -tv
- !lg scummos 1879 -tv
- !tv brocolee place=slime 1
- !lg partyhat ophu 1 -tv
- !tv sapz dsbe 4
- !lg * place=zig killer=catoblepas 1 -tv:<1.8
- !lg BAZAAROFNANIWA 1 -tv
- !lg magistern heae chei vmsg=~"blew themself" 1 -tv
- !tv autopi cemo abyss 1
- !tv nyaakitty drne 14
- !lg ponderinghat killer=mennas 1 -tv
- !tv tvsian dsak 5
- !tv sanka drmo geh 1
- !lg ragdoll muie zot 1 -tv
- !lg jhed xl=25 mifi god=cheibriados 1 -tv
- !lg nht ktyp=quitting xl=26 1 -tv
- !tv elynae mdfe quit place=pan 1
- !tv nht zot:5 ktyp=quitting 1
- hilarious deaths
- For funny deaths that don't belong in embarrassing_deaths. Xom thinks this is hilarious! <greensnark> Also, anyone adding bigterm games to hilarious_deaths should be shot. If a lot of entries look missing, see hilarious_cdo_deaths.
- see lich_pack[1]
- !tv mafalda 290
- !lg by char=ddbe kaux="set off by themselves" -tv
- !tv jeff place=elf:7 char=HOBe
- see door_vault[2]
- !tv jovan place=hell 1
- !tv mong 325
- !lg pointless killer=~minotaur place=lair:2 -tv
- !lg sorear dggl xl=27 1 -tv
- !lg daindwarf char=mdfi place=zot:5 1 -tv
- !lg tcircuits DGWz Swamp:5 1 -tv
- !lg Lemuel DGHu killer=orc_wizard 4 -tv
- !lg Stabwound killer=~scroll 1 -tv
- !lg syban 11322 -tv
- !tv ronf 863
- !lg boxx max=sc !won -tv
- !lg dtsund char=dewz xl=27 turn=167301 -tv
- !lg sly hoas turn=45221 1 -tv:<0.5
- !lg nht killer=angel 2 -tv
- !tv qui killer=~aizul 1
- !lg birdoprey fepa 6 -tv:<0.5
- !lg ret mdfi place=d:2 2 -tv
- !tv predelnik place=elf:7 2
- !lg arafel char=hane place=coc:7 1 -tv:<0.5
- see orc_sorcerer[2]
- !tv Butch killer="orc priest" min=turns
- !tv crawlie temo 6
- !lg ophanim killer="zot trap" 1 -tv
- !tv lawman0 dsbe xl=27 1
- !tv ishanyx map=~lemuel 1
- !tv jordan7hm shoals:5 1
- !lg lemuel ktyp=starvation place=dis:7 1 -tv
- !lg adamzap hofi xl=21 1 -tv
- !tv johnasti tmsg=~annihilations 1
- !tv eronarn xl=27 god="sif muna" place=lair:2 1
- !tv kaibigan mu ikiller=boggart 1
- !lg moocowpong1 598 -tv
- !lg lawman0 HOAr d:4 1 -tv
- !tv Mong place=bailey 2
- !lg turnerjer place=slime:1 1 -tv
- !tv rkd muck 11
- !tv casmith789 killer="shadow dragon" 3
- !lg minmay muee 1 -tv:<T18200
- !lg sky place=pan 3 -tv
- !tv ruthinator deae 4
- !tv tenaya ktyp=starvation 5
- !tv crawlie koen 12
- !lg * killer=~garbold 2 -tv
- !lg brittlesworth tomb:1 1 -tv
- !tv demonblade ddak 1
- !lg albinofish xl=27 heae place=tomb:3 1 -tv:<0.2
- !lg nomi decj xl>=17 !won 1 -tv
- !lm mikee_ type=death 6 -tv
- !tv sgrunt 107
- !lg TRANSMUTILATOR 1 -tv:<2
- !tv sgrunt 147
- !tv archibald mufi ktyp=stupidity 1
- !lg walkerboh 86 -tv:<1.6
- !lg crate nafe xl=13 1 -tv
- !lg stathol spen xl=18 3 -tv
- !lg ret zot:5 1 -tv:<0.11
- !lg johnnyzero dear xl=3 place=d:3 2 -tv
- !tv joy1999 place=zig:3 1
- !lg zigrobin ddee 1 -tv
- !lg fizz 371 -tv:<0.5
- !tv izverg hofi place=d:22 1
- !tv N78291 killer="iron dragon skeleton" 1
- !lg temoid zig:6 1 -tv:x2
- !tv ProvTheAverage ckiller=grinder 4
- !lg Thorbinator place=elf 1 -tv:<2
- see epic_bugs[12]
- !lg blazinghand ddbe xl=19 place=vaults:4 1 -tv
- !tv falaina grak 4
- !lg makhleb 1 -tv
- !lg guido coc:7 1 -tv
- !lg runemage chei 1 -tv
- !lg WalkerBoh 862 -tv
- !tv drag0n trmo zot 1
- !lg zkyp mufi abyss 1 -tv
- !tv zkyp vault:5 mi xom 1
- !lg bolas 1511 -tv
- !tv pivotal lab 7
- !lg demonblade ddak 2 -tv
- !tv doctordoom pan 1
- !tv emeraldemon 181
- !lg 78291 place=geh 11 -tv
- !lg domo decj tomb:1 -tv:<0.2
- !lg drke zot:5 1 -tv:<2
- !lg denudes GrMo Pan 1 -tv
- !lg subtrckt decj snake 1 -tv
- !lg micaeked defe lair 2 -tv
- !tv rjrrt mfie 21
- !tv joy1999 defe sprint 1
- !tv silentsnack killer=~lioppon 1
- !lg krave mifi 2 -tv:<0.3
- !tv ciphernetic killer=ancient_bear 1
- !lg drahbeg 37 -tv
- !tv wheals 2030
- !lg blazinghand dgfe 7 -tv
- !tv elbog hecj 45
- !tv sayami zig 1
- !tv * fo d:1 ckiller=anaconda
- !tv fishi trfi vaults:8 1
- see oklob_plant[5]
- !tv stormdelay pan 1
- !tv rubinko dswz 3
- !tv shard1697 nostalgia xl=27 place=abyss 1
- !lg gammafunk optm br=snake 2 -tv
- !lg galomier crypt op 2 -tv
- !lg mandevil depths dr 1 -tv
- !lg 4tharraofdagon xl=26 defe tomb 1 -tv
- !lg lapajee mibe 5 -tv
- !lg drag0n place=tomb:3 1 -tv
- !lg megakyle ckiller=wolf ac=-50 -tv
- !lg irum xl=27 mimo 1 -tv
- !lg annazzing xl=27 mibe 1 -tv
- !lg spectrina fohe place=slime 1 -tv
- !lg kazl vsar pan 1 -tv
- !lg annazzing xl=27 grfi pan 2 -tv
- !lg argons xl=27 spdk pan -tv:<0.5
- !lg irum xl=27 ddfi 1 -tv
- !lg roshnak xl=27 mitm place=coc -tv
- see recite[4]
- see autoinscribe_reasons
- !lg eys16 xl=27 ogbe place=slime -tv
- !lg guyde xl=27 spfe place=tomb -tv
- see {pearl_dragon[3]}
- !lg sovek title=chief_of_staff 1 -tv:<3
- !lg alphaq xl=20 grfi killer=~slime 1 -tv:<0.5
- !lg l0ser140 xl=27 koen place=slime 1 -tv
- !lg enigmoo xl=27 natm 4 -tv
- see tree_form[3]
- !lg zubeida xl=27 spas place=zot:5 1 -tv
- !lg lukarsbuttslave xl=27 !won 9 -tv:<1.1
- !lg kazak xl=27 gree 1 -tv
- !lg johnstein xl=27 grbe place=slime 1 -tv:<0.5
- !lg theclanless xl=27 nafi 1 -tv:<0.2
- see snow[7]
- !lg trelanon xl=27 fofi place=slime:6 1 -tv
- !lg murphyslaw killer=electric_eel xl=25 -tv
- !lg mutationaddict xl=27 vpen 1 -tv
- !tv johnny dgfe 23
- !lg hilariousdeathartist xl=27 !won 4 -tv:<0.5
- !lg haldagan 1350 -tv:<2
- !lg sky spen xl=27 place=dis:1 1 -tv
- !lg turgon xl=27 dshu place=tomb:3 1 -tv
- !tv sharkman1231 elf 16
- !tv awbwrurobin spwr 1
- !lg koboldina xl=25 dsas 1 -tv
- !lg uv4 opbe swamp 1 -tv
- !lg jboons spbe cikiller~~Trog 1 -tv:<2 -tv:x0.5
- hilarious hugeterm deaths
- !tv iratsu place=lab 1
- !tv rast cehe 7
- !tv sanka killer=statue 1
- !tv seigurt killer=gastronok_the_golden_dragon 1
- hilarious logs
- http://crawl.berotato.org/crawl/morgue/dolemite99/morgue-dolemite99-20160921-033559.txt
- hilarious quits
- !lg tempmfcr quit 3 -tv
- !tv julia quit place=dis:7 1
- !lg slickrick ktyp=quitting xl=27 1 -tv
- exhausted_quits: !lg greepish ktyp=quitting xl=27 1 -tv
- !lg 4tharraofdagon OgHu 68 -tv:<T330:>>
- hillbilly sting
- The former practice of throwing poisoned needles at things.
- hill dwarf
- An extinct race of dwarves, much lamented by Cyrus.
- See the removal commit (https://github.com/crawl/crawl/commit/67ff47f25420) for a for-the-time comparison of hill dwarves and mountain dwarves.
- hill giant
- Big orange C with big orange clubs that hit for big orange damage and can be big orange trouble in melee. Sometimes carries a big orange throwing net. Big orange removed in 0.20.
- hill orc
- Like a mountain dwarf but better and exists, and the only species that can worship Beogh. Unless you're on .32, in which case they're more boring and don't exist.
- The Keanu Reeves of orcs
- hill orc reasons
- Very good apts for being heavy armour melee fighters. Only race that can worship every god. Saprovore Pride!! (But not anymore!)
- You want to complete some arcane challenge involving worshipping every god.
- You want to base your character around the invocations skill and you hate deep dwarves and demonspawn.
- You like automating half the game then winning in 0:32.
- hints mode
- ##crawl
- hippogriff
- An unremarkable monster with three low-damage attacks found in mid-dungeon and Lair prior to 0.26, when they were removed. Delightfully pluralized by the game as "hippogrives" prior to 0.6; no longer, alas. :(
- hippyrobin
- No kills. No shoes.
- historical power combos
- Most-won combo on CAO, by version, as of June 2017: 0.1-0.2: DEFE. 0.3-0.5: MDFi. 0.6-0.8: SpEn. 0.9: MDFi. 0.10-0.12: MiFi. 0.13-0.14: GrFi. 0.15-0.18: MiFi. 0.19-0.20: MiBe.
- history
- http://crawl.develz.org/wordpress/the-dawn-of-stone-soup
- history of crawl
- http://crawl.develz.org/wordpress/the-dawn-of-stone-soup
- see hive[1]
- hitdabricks
- https://twitter.com/dasharez0ne/status/979810839749210112
- hive
- Very fun branch that was removed in 0.9. Contained a lot of fun bees and fun honeycombs and fun royal jellies.
- hjklyubn
- The one true movement system, allowing much comfier keyboard use. Frequently referred to as "vi-keys", whether or not this is correct, as well as "Rogue" keys. If unfamiliar, start up a game and press ?? to see a diagram of how they correspond to directions. These keys facilitate crawl play even without a numeric keypad, or via a faulty terminal.
- To disable vi-keys without side-effects, look at https://www.reddit.com/r/dcss/comments/4884je/easy_vikey_removal_for_rc_files/
- hoarfrost cannonade
- A L5 Ice / Alchemy spell, new in 0.32. Constructs two cannons near the caster, which lose HP as they fire partially-irresistable long-range shots that also inflict Frozen. If they survive to shoot five times, they sacrifice themselves to power up the fifth shot, making it explode in an ally-ignoring 3x3 explosion for more damage.
- hobgoblin
- Murderous, club-wielding, ruffianly, blackguardly, raffish, and in all other respects untrustworthy killer. Most lethal enemy in the game (other than the legendary quitmonster).
- hog
- Yeeehaw! This tasty pork roast got lost in the dungeon lookin for them dang Duke Boys. No special attacks to speak of, but it's a pretty rare beast, so be careful that it's not a shapeshifter. Often a sign that kirke may be in the vicinity.
- You spit the hog like a pig!!
- holiness
- Every Crawl monster has a holiness stat, from (holy, plant, natural, undead, nonliving, demonic). This stat reflects the monster's general nature, and many effects only occur to some types; polymorph only affects natural creatures and demons, and torment holy/natural, DU undead, etc. Nonliving monsters are immune to confusion. (not in 0.17+)
- holy crap
- the quarterstaff "Crapp" {holy, rF+ rC+}
- holy flames
- Surrounds you with a ring of holy fire clouds.
- holy pan
- A Pan encompass vault containing lots of holy monsters. Expect lots of angels and daevas (and a pearl dragon!), among others. Contains a temple to each of TSO, Zin and Ely. TSO's temple always has a demonic rune if you don't already have it, or an exit from Pan if you do. Zin's temple always has a few potions of cancellation.
- HOLYSHIT
- KoAs
- chequers: Kramin things are looking up! I cleared to d:12 then entered orc. you have a full inventory of crap and lots of piety, one thing I wasn't sure about was armour so maybe change that asap
- Kramin: got a antimagic qblade, good for elf. Also found FDA to enchant up and wear (the +4 ring is better for now). I've started training M&F now that we have a qblade so trog will gift a demon whip or eveningstar, which will be a lot better later. Don't forget to go to elf:3 before entering lair!
- Now using a buckler or reflection and using m&f weapons (demon whip). Have a +5 slay ring but switching to rC ring when needed. Have good AC/EV and rPois bodyarmour can be found if needed. All items are at waypoint 1 (stash) that I found to be useful. Get a rune from lair now. Should be semi easy as char is tank/strong fighter. Trained a
- done snake, you do swamp. nothing new to report. you're training evo because you have a nice set of evocables now (remember you can only use one evocable per-type now, you can still stack them but it's pointless so try not to for clarity)
- Kramin: grabbed the second lair rune (swamp). Maybe do depths next and switch to TSO for extended before crypt in mission 7
- Cleared V1-4 and ran down to crypt 3, you can clear those crypt levels if you wish before doing the depths. Char is close to diesel (need 31 ev). Dump some of the stuff into a stash of sorts. GL & HF
- I didn't finish depths:5 so you should. nothing to report, the only inderesting decision is when to stop training armour. we are >lear's ER now, and it's low base AC means it's probably not too useful to continue
- Kramin: did the poly TRJ mission and got the slime rune, you can do V:5 and abyss ;) our skills are pretty good but some more fighting wouldn't hurt.
- TROG WRATH STILL HAPPENING! We changed to this TSO dude and I cleared out crypt 1-3. Complete the next mission, ask Kramin and/or check missions for details. God speed!
- <chequers> we lost ~30 hp to rot <chequers> and all our heal wounds potions :)
- -30hp to rot :( no more heal wounds either. time to learn spells though! and we have a loooot of money, find some shops
- Started Pan, got demonic, fiery, and glowing (cerebov & mnoleg) runes. Got a few more low level spells and am getting phase shift online. GLHF
- panrunes taken, now up next is hell. We should get some resists for some of the hell branches tho. I leave it to you sir (-_-)7
- feel free to convert to Zin for Hells if you want to, chequers (TSO and Zin are both good there)
- the serpent of hell is dead, dis/tar are done (eresh not dead), more skills maxed out, i tried qda + other items instead of lears but we have no art gloves/boots so it's still a bad idea, go find some of those. also i used too many consumables :(
- Kramin: Did Coc & Geh, will do pacifist zot next (still my turn but I could hand over to cribozai if he really wants to do it). I'll wait til you're both watching anyway :)
- holy swine
- The holy swine salutes you.
- its a pig thats holy
- Sacred sow.
- Blessed boar.
- Pious pig.
- Pietistic pork.
- Saintly shoat.
- Hallowed hog.
- http://res.cloudinary.com/ratebeer/image/upload/w_250,c_limit/beer_232726.jpg
- holy weapon
- Rare one-handed weapons that have better base stats than other types. Available from TSO bless or holy monsters. Holy weapons are permanently branded with holy wrath and cannot be rebranded. See eudemon blade, trishula, sacred scourge.
- holy word
- see scroll of holy word
- holy wrath
- Increases damage by 75% on average against undead and demons. These folks also cannot wield it. Does not hate evil creatures which are not undead or demons. This means that holy wrath is ineffective against hell knights, and some worshippers of evil gods can wield it.
- homorobin
- All hill orc monks, all the time. Well, unless some guy fancies a MfBe.
- honeycomb
- 2000 nutrition, light (4 aum), quick to eat (2 turns). Can be eaten by everyone, pure carnivores and herbivores included. Renamed royal jelly in 0.15.
- hong
- nice guy
- hood of the assassin
- +2 hat which boosts stealth by two pips, grants monster detection, and lets you stab with any weapon (or your fists) as if it were a short blade.
- <|amethyst> Really attack while wielding your bread ration? <|amethyst> The helpless kobold fails to defend itself. <|amethyst> You hit the kobold!!!!!
- hooves
- Horse feet. Having them allows you to kick in melee, at the cost of footwear. Slot loss happens at hooves 3, but boots block the effects of hooves 1 and 2 in 0.15+.
- hornet
- A flying monster that hits for 18 and briefly paralyzes you. Faster than you, unless you're hasted (in which case you'll still get AOOp'd to death). rPois grants 2/3 chance to resist the paralysis.
- horn of geryon
- It's an xp-charged evoker (like an elemental evoker) that summons 1-4 hell beasts that are usually friendly. The number of beasts and the chance of each being hostile depends on evocations skill.
- Used to be worth points, but not very many.
- http://i.imgur.com/Dtfj5HQ.png
- http://i.imgur.com/hF6Lv1g.jpg
- horns
- Could you headbutt before? No. But now you can. Lv 1 allows hats only, Lv 3 blocks all headgear. Also makes your headbutts hurt more. Bigger horns, bigger pain.
- Wearing hats doesn’t stop these from doing damage. (They poke through.)
- horror
- A status caused by Ru's Sacrifice Courage. The status applies a variable penalty to slaying and spellpower depending on how many MTHRT_TOUGH (yellow) and MTHRT_NASTY (red) monsters are visible. The status is yellow for 1-2 penalty, light red for 3-4 and red for 5+.
- hot take rule
- your hot take is actually bad and you should feel bad
- hound
- A somewhat nasty critter that's surprisingly fast, even if the damage isn't massive. An upgraded jackal that comes alone. Generally an easy 50 exp.
- Gets released.
- how
- bladders
- <temp_n> how would you go about getting a spriggan nude and still long enough to draw a picture?
- carefully
- howler monkey
- As fast as an adder, but pretty weak in melee. Most notable feature is a "spell" that acts like a scroll of noise on a breath timer. Added in 0.18.
- how loud
- Alarm trap/shield of the gong: 40. Singing sword: up to 35. Shatter: 30. Lightning (storm clouds, chain lightning), scroll of noise: 25. Qazlal: piety/10 up to 16. Shout, maximum melee attack: 12.
- how many runes
- Some particularly cocky adventurers brag about having retrieved ten or even fifteen runes through their strength and cunning, but most scholars on the subject of Zot agree that such a thing is probably impossible in the first place, and secondly would be a meaningless achievement in any regard.
- how much armour skill
- 45
- see aevp
- how much m&f skill
- 46
- see dark_maul
- how much shields skill
- 27
- how much str
- 72
- how not to use the learndb
- <Silenzio> ??topic
- how to destroy a tree
- conjure flame, lightning bolt, bolt of fire, orb of destruction, bolt of magma, disintegration, monsters with b.energy (eyes of devastation and cacodemons), the lernaean hydra
- how to play online
- http://crawl.develz.org/wordpress/howto
- hp
- Your max hp is Floor[(8 + Floor[(1+3*Fighting)/2]+Floor[11*XL/2]+Floor[Fighting*XL/14])*(1+Aptitude/10)]. See !apt hp for the aptitudes, or use "!hp [species] [XL] [Fighting]" to calculate.
- hu
- Human or hunter.
- hubris
- No games for * (killer=hubris).
- <HangedMan> it's an ikiller
- huckleberryfinn
- 1) make the missisippi river from D:1 to D:27 with fedhas
- fedhas zig
- the most pointless account ever
- hugedmg
- http://crawl.develz.org/configs/trunk/hugedmg.rc
- include += hugedmg.rc
- Huge Dmg: 1 dmg
- Arrhythmia: are you seeing this? | VengefulNutsack: no | Arrhythmia: well it stopped | Arrhythmia: but if he gets hit | Arrhythmia: it's like | Arrhythmia: "Huge dmg:"
- <eb_> huge dmg is the worst thing ever
- hugerobin
- HUGETERM ONLY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
- THE SECOND RULE OF HUGEROBIN IS NO TINYTERM!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
- THE FIFTH RULE OF HUGEROBIN IS NO LOWERCASE LETTERS!!!!!!!!!!! ALL YOUR NOTES MUST BE UPPERCASE
- KILOBYTE WELCOME!!!!!!!!!!! BEST DEV!!!!!!!!!!!!!!!!!!
- ¡
- hugeterm
- Any terminal size greater than 80x24 makes your games mostly impossible to watch for people using the standard size, which also means that all future viewings of your recorded games will be mostly impossible to watch.
- Don't be that guy.
- <mikee_> crushed to death by gigantic terminal
- In order to watch hugeterm ttyrecs, maximize your own TDO terminal. It'll usually fix itself the first time the screen is totally redrawn
- <Blazinghand> this is the footv version of being abyssed
- see terminal size
- human
- The average race. Their strength, dexterity and intelligence bases are all 8. Their natural willpower is three times their character level, which is the species default. HP gain is normal, gains +1 random stat per four levels, and apts are average across the board. Humans are natural explorers, so gain HP and MP when revealing new tiles.
- humanoid
- All egmnoqutACEKLMORTV12345&8@, draconians, p other than centaur ghosts, naga ghosts, felid ghosts, octopode ghosts, and W other than spectral things
- human reasons
- <evilmike> human reasons: you haven't won one yet
- Awesome slots, apts, and can choose any style of play.
- hunger
- Prior to 0.26, when food was replaced with the Zot clock, satiation levels were: Dead: 0. Fainting: 1-400. Starving: 401-900. Near Starving: 901-1433. Very Hungry: 1434-1966. Hungry: 1967-2500. Satiated: 2501-6900. Full: 6901-8900. Very Full: 8901-10900. Engorged: 10901-11900.
- See also: hunger rate and spell hunger
- see hunger_cost
- hunger cost
- <WalkerBoh> if you ever are making a decision based on hunger, and you are not currently starving, then you're doing it wrong
- hunger rate
- Base hunger rate is 3, always at least 1. Fast metabolism increases hunger by 1 per level of the mutation, slow metabolism 1 or 2 decreases by 1, slow metabolism 3 decreases by 2. Trolls have hunger rate increased by 3 in addition for a base hunger of 9. For comparison, a chunk gives 1000 nutrition.
- Other effects: haste +5, invisibility +5, regen spell +4, regen ring +3, troll leather armour +1.5. Regeneration effects and items only increase hunger rate while you are injured. If worshipping Cheibriados, multiply result by (3/4).
- hunger strike
- !lg pivotal dsie ktyp=starvation 1 -tv:<T0
- hungry
- You can eat raw meat, and probably should. You're not in immediate danger, but no reason not to - and meat spoils, so hurry up! See hunger.
- hungry ghost
- A ghost whose primary attack is to decrease your satiation level, by a quarter of your current satiation - it will rapidly reduce you to very hungry or near starving if its attacks connect. If you don't have ranged attacks and can't hit hard and fast, beware. Removed in 0.26 with the removal of food.
- hunter
- A class whose starting gear and skills focus upon a missile weapon of your choice! You also get a scroll of butterflies.
- hurl sludge
- A focused blast that does partially resistable poison damage and leaves a toxic bog under the target. Can be cast by a fenstrider witch.
- hybrid
- You bash things AND cast spells! Wow!
- <odjn> hold on, how am i supposed to cast AND level up melee skills
- http://crawl.akrasiac.org/rawdata/Hybrid/morgue-Hybrid-20101230-055333.txt
- see battlemage
- (9:00:48 PM) casmith789: which is why hybrids are so good (9:01:04 PM) Eronarn: casmith789 is environmentally conscious :) (9:01:20 PM) casmith789: I try to do my bit
- mediumstrongdude
- hydra
- Regenerating monster that attacks once for every head. Slicing or chopping (see [2]) attacks will cut off a head, causing two to grow in its place and healing the hydra for 7+d8 HP. Head count doesn't affect experience gained. Flaming edged weapons remove heads for good. A headless hydra dies instantly. Monsters chop hydra heads only about 1/4 of the time.
- Weapons that chop off hydra heads are: all long blades, all axes, all two-handed polearms, lajatang, and UC if you have Claws 3. Hydras are amphibious and swim as fast as merfolk. Polymorph is not a good idea (it is likely to turn into a dragon or something).
- Undead hydrae will not regenerate their heads when cut, so slice away. You cannot chop off the heads of spectral hydras, however. Note that hydra simulacra have horrifying damage output if you're lacking rC.
- The maximum number of heads is 20. Chopping a 20-headed hydra's head off will reduce it to 19 heads, but it'll grow back to 20 again after you chop another off.
- <flamot> no <flamot> it got bigger
- Fun hydra fact: Hydras don't stop attacking if their target dies, they move onto the next target with their remaining heads. !fight the lernaean hydra vs 50 adder perm_ench:haste
- hydra form
- Level 6 form that gives you {spellpower}/10 heads (randomly rounded) and cleaving (when heads >= 2). Your heads can be chopped off, grown, and cauterized just like the monster! Edible foes smaller than you are devoured when killed, healing you based on HD. rPois+, +30% HP. Beware the AC cost... except felids/octopodes. Has swift movement in water.
- Base damage is 2 + 3*min(heads, 10) + (3/2)*max(0, heads-10). Which means 2 +[3 for every head before the 11th], and +[1.5 for every head past the 10th]. Did I mention that it cleaves?
- Unlike with monsters, if you lose your last head, the form simply ends; you don't (necessarily) die. (Also unlike monster hydras, you don't heal when heads are chopped off.)
- DEVOUR THY FOES
- hydrairc
- <mikee_> eith, it's the worst irc client i have used i think
- hydrataur
- One of four possible unique guardians at lvl 3 of the abyssal stair. Each of his nine necks ends in a javelin throwing humanoid torso, and he also buffs, heals and sprays hellfire. Carries the madness rune.
- hydrataur rule
- no hydrataurs or hydrotaurs.
- hyper
- Prepended to the names of accounts which are only allowed to play combos chosen at random, and which must play the first random combo given each time. The practice of naming accounts hyper to indicate this only began in early 2011, so older accounts with names beginning with hyper are not part of this; see !nick hyperimposters.
- hyperactive ballistomycete
- What you get when you upgrade a ballistomycete with Fedhas evolution. It explodes.
- hyperbolic
- My 0.20 SpEn guide: SKILLS: Approximate goals are as follows: 1) 5 Short Blades, 8 Stealth. 2) 4 Spellcasting, 8 Hexes. 3) 3 Fighting, 8 Dodging. 4) 8 Short Blades, 12 Stealth. 5) 6 Fighting/Spellcasting, 10 Short Blades/Hexes, 15 Dodging/Stealth. 6) 10 Fighting, 27 Stealth, and whatever spell skills you want.
- SPELLS: Use Ensorcelled Hibernation when possible. Use Confuse against rC+ monsters or if you want a higher success chance. Other starting spells are decent but unnecessary. Invisibility is the best spell in the game if you find it. Other good spells include Deflect Missiles, Dispel Undead, Apportation, Blink, Passage of Golubria, Controlled Blink.
- GODS: Ideally you want a god who helps with hard-to-stab monsters. Some good choices: Kiku (pain melee, zombies), Dith (shadow step, shadow form), Jiyva (slimify), Lugonu (corruption, disto melee), Makhleb (greater demons), Ashenzari/Vehumet (conjurations).
- WEAPONS: Use short blades, stab high-HP monsters with a dagger. For regular melee, early on look for elec, draining, or venom weapons. Later look for a quick blade and/or pain brand a weapon with Kiku. Distortion is nice also. If you can't find a quick blade and want better melee, demon whips are reasonable. Oh, and get a buckler. STATS: Raise Int or Dex.
- hyperbolic fi
- My 0.32 fighter guide (with Oka and axes), valid for many species: At, Ba, Co (drop shield and use two axes), Ds, Fo (aim for an exec axe), Gr, Hu, MD, Mi, Mu, Na, On (don't raise armour skill much until you find dragon scales), Te, Vp. STARTING WEAPON: war axe. STATS: Raise Strength. SPELLS: Don't use these.
- SKILLS: At start, aim for skill costs (Cost column in skill screen) roughly in the ratio Axes:Fighting:Armour:Dodging:Shields = 2:1:1/2:1/4:1. (So train only Axes at start until the cost is twice that of Fighting/Shields.) Once you find plate armour, raise Armour from 1/2 to 1. If you are at min delay, lower Axes from 2 to 1/4.
- GODS: Worship Okawaru. Once you hit * piety, train at least 4 Invo skill. Once you hit **** piety, go up to at least 6-8 Invo, then go up to 10-12 Invo by the end of Lair or thereabouts. You can train Invo higher later in the game for extra Heroism/Finesse duration once it is cheap compared to your main skills (e.g. 1/3 the skill cost of Fighting)
- WEAPONS: You want a highly enchanted broad axe, ideally vampiric (or a good artefact like Arga). You can enchant up the first broad axe you find (often an Oka gift) and use brand weapon scrolls on it. If you find a vampiric battleaxe or exec axe then you can consider dropping your shield and using it, but otherwise stick with your shield.
- OTHER GEAR: Upgrade to a tower shield once you have 10-15 shield skill (unless you find a really good kite shield). Wear whatever body armour gives you the most AC (usually plate), and eventually enchant up gold dragon scales or crystal plate. You want rings of strength (protection/slaying are a bit worse) and an amulet of regen (reflection/faith are a bit worse).
- TACTICS: Use Finesse in dangerous fights. Use Heroism if you aren't at min delay yet or don't have Finesse or just want a boost to defenses, but Finesse is generally a stronger use of piety. Use potions of might in Zot:5. Haste doesn't stack with Finesse, so potions of haste should be used to run away, not to attack faster.
- hyperbolic id guide
- Scrolls: If you have 2+ of a scroll, read it (standing on either upstairs or downstairs depending on whether you care more about revelation or noise). If you've already found teleportation and haven't found acquirement yet (and/or brand/enchant scrolls if you care about those), also read stacks of 1.
- Potions: Use ID scrolls on these, starting with the largest stacks. If you have 3ish extra ID scrolls, use them on scrolls as well.
- hyperbolic mutation guide
- If you have a mutation you really don't like (e.g. -scroll, -potion, teleportitis, etc), drink. Otherwise, if your mutations are currently positive or you are about to do slime or zot or pan or you have less than 3 potions, don't drink. Otherwise, drink.
- hyperelliptic
- D:11 -> Lair -> D:12 -> Orc -> D:15 -> S:3 -> maybe other S:3 -> get both S runes -> Elf (but probably wait on the Elf:3 vault) -> Vaults:4 -> maybe Crypt -> Depths -> maybe Slime -> Vaults:5 -> maybe Slime -> Zot ("S" means Shoals/Snake/Spider/Swamp)
- <Vall> ok, back to winning then <Vall> ??hyperelliptical
- hyperelynae
- <mikee_> is your strategy just get the character killed off until you roll ddne or spen or something =P
- <absolutego> do your hyper strats include leaving slow ghosts then scumming a centaur
- Hypothetically Optimal Man
- The Man, The Myth, The Legend https://www.youtube.com/watch?v=b8uoQHedFV0
- i
- i brings up the (i)nventory. I shows your spell (I)ndex without attempting to cast anything. i (monster glyph) is a spriggan-type monster (see i[2]). I (monster glyph) is a beast-type monster (see I[3]).
- A Spriggan-Type monster. Spriggans move -much- faster than the average player. They have very high EV and Will, but low HP. All spriggans have the word Spriggan in their name. Classes: Druid, Air Mage, Rider, Berserker, Defender. Class also includes uniques: Enchantress Agnes.
- A beast-type creature. Beasts are natural holiness and found in the early dungeon. They have little else in common with other natural creatures or each other. See: Ice Beast Sky Beast.
- iafm
- <iafm> : i'm going to eat all mutagenic meat <iafm> : why the fuck did i eat that mutagenic meat
- ibm
- http://www.yohng.com/software/terminalvector.html fixes IBM breakage on servers
- ice beast
- They claw you, and they freeze you when they do. Can be dangerous to low-level characters, and can also destroy your potions (not anymore in 0.15+!).
- ice cave
- An ice-themed portal that places on D:11-13, Lair, or Orc. Expect freezing clouds, ice-themed monsters (e.g. ice statues) and loot (e.g. ring of ice or manual of ice magic). Prominent top-end threats include ironbound frosthearts, bog bodies, a frost giant, or an ice dragon. The glacial chasm is a harder version of this portal.
- ice devil
- Like a sun demon, except for cold instead of fire. And it's slower. And it does less damage.
- Prior to 0.18, they were a rather weak 3 instead of a rather strong 4, since blue devils still roamed the dungeon as icy 4s.
- ice dragon
- Viciously powerful white D which breathes cold for 3d24 damage. Avoid if you lack rC. It sometimes drops ice dragon scales when it dies.
- like a fire dragon, except with fire and ice switched!
- ice dragon scales
- 9AC, 11ER, rC++ rF-. Sometimes dropped by an ice dragon when it dies.
- ice elementalist
- A Mage background (abbreviated as IE) that starts with the spells Freeze, Frozen Ramparts, Ozocubu's Armour, and Summon Ice Beast. Also starts with a +0 robe. Before 0.30, had Hailstorm instead of Summon Ice Beast.
- Prior to 0.27, it started with the Book of Frost, which also had Summon Ice Beast.
- ice fiend
- A member of the lovable and suave family of Fiends, Ice Fiends share with their winsome relatives the ability to cast torment. They can also sling bolts of cold.
- Ice fiend melee attack does up to 106 bonus cold damage which ignores AC. But you don't care because you're an evasion character, right?
- ice form
- +20% HP, rF-, rC+++, rPois. Makes you large, which will reduce EV (for human size and smaller races). Melds all armour, but gives 5-12 AC. 12+UC base damage with freezing brand. Players in ice form can float through water, but get no aquatic bonuses and can't reach submerged items. Found in Books of Changes and Ice, L4 ice/tmut.
- In 0.15, gives 5 + pow * 7/100 AC.
- ice magic
- Ice magic contains a range of direct damage spells, as well as some defensive effects such as spells to craft temporary shields and armour. See ice magic[2] for a list of spells in the school.
- see list of spells by school[7]
- ice miscast
- Prior to 0.25: Severity 1: nothing. Severity 2: 5-16 ice dmg + 10-20 turns of -Potion. Severity 3: 9-31 ice dmg + 6-16 turns of frozen / large freezing cloud.
- ice statue
- A frigid statue. It has a nasty spell set but is easily neutralised with rC. Don't get caught in freezing clouds trying to retreat!
- Won't cast any spells if you are invisible.
- icy envelope
- The 3rd level mutation for the demonspawn tier 2 ice facet. You get +10 AC, but it goes away when you are hit by fire and then comes back ~30 turns later.
- Idealise
- Hepliaklqana 4* ability. Heal your ancestor, remove debilitating status effects, and provide a short-duration AC, damage & spellpower buff. Healing & buff duration scale with Invocations.
- Doubles (!) damage and spellpower, adds 4 + HD/3 AC.
- identifying weapons
- Wielding a weapon will reveal whether it's cursed or not, what pluses/brand it has and (for artifact weapons) its other properties.
- idiot
- $nick
- idle
- Crawl counts the amount of time you have wasted on a game, except when you have been idle for over 30 seconds.
- ignacio
- Unique executioner found in Pandemonium. Comes with executioner's axe of pain and casts haste and agony. If you don't kill him, he might show up again in a later Pan level.
- igni
- An abandoned experimental god, described in https://github.com/crawl/crawl/commit/c07910ae6d3b
- ignis
- A fire god who's nearly gone out. Followers start with 150 piety (more with monk bonus) and no piety decay, but can never gain more. Grants fiery armour, foxfire swarm, rising flame, and passive rF.
- Fiery Armour: a defensive buff, adding +7 AC and dealing 2d4 AC-resisted fire damage to melee attackers. Lasts about 110-140 turns (!). Costs about 8-12 piety.
- Foxfire Swarm: Creates foxfire in every unoccupied space in radius of the user. (Best case is 24x1d6 damage.) Wipes out almost anything early game, but near-useless against AC. Costs about 12-18 piety.
- Rising Flame: after 2-4 turns, blasts the player through the ceiling and into the floor above. Very funny to use in Zot:5. One use only!
- see ignis_wrath
- https://github.com/crawl/crawl/pull/2069
- Sea of Fire: Cast conjure flame on every unoccupied space in sight, filling the area with flame after everyone (you and monsters) get one more turn. Tragically removed.
- ignis wrath
- ABANDONMENT: 15 penance. RETRIBUTION: 33%: Shaft you or reroll if there's nowhere to go. 33%: Make the highest HD enemy in sight move 50% faster and give it af_fire, or (if there's no monster with a plain attack) keep going. 33%: 2-3 fire elementals. For the duration of the wrath, you are not allowed to have any rF.
- If you have the Mountain Boots unrandart, you resist the shaft. Good for you, enjoy 33% less Ignis wrath.
- ignite blood
- Passively causes all blood spilled in your LOS to burst into flames (and have a flame cloud placed on top of it), makes more blood get spilled in the first place, and also provides immunity to flame clouds.
- ignite poison
- Damages poisoned (but not merely poisonous) creatures (excluding you) and turns meph/poison clouds into flame. L4 Fire/Alchemy.
- In 0.16 and earlier, was a L5 Fire/Tmut spell that damages all (excluding you) in LOS that leave poisonous corpses or are poisoned (+cures it). Turns poison/str.poison/degen potions and poisoned ammo/corpses (excluding your inventory) to flame clouds.
- As of 0.19, damage is (2*severity of monster's poisoning)d(12 + (spellpower*6/100)).
- ignition
- Level 8 Fire spell that drops a fireball-like explosion on every hostile monster in LOS (except firewood and tentacle segments). The explosions can't hurt the player or allies. Replaces Delayed Fireball in 0.20. Damage per explosion is 3d(3.33+power/9).
- ignorant
- You haven't memorized a spell.
- iguana
- Just because it's an early game 'l' does not mean you shouldn't take it seriously. Hits harder than a worm but moves and acts at normal speed.
- ijyb
- Unique goblin. Level is hers! All hers! She chop your head off! Especially since she's guaranteed (as of 0.20) a wand and armour. She's special-cased to be allowed a high-tier wand like acid (et al), iceblast (et al), or paralysis (et al).
- Prior to 0.20, spawned on D:2-3.
- ikeadelic
- < ikeadelic> holy cow, I did not know about the tab key
- Plays REALLY slow.
- ikiller
- Sequell keyword meaning "indirect killer". The thing that created whatever killed you, generally.
- illusion card
- Found in the deck of summonings. Prompts you to wield a weapon, and summons an illusion of you (like Mara's) that wields your weapon and has a limited spell list based on yours.
- ilsuiw
- A cunning merfolk water-witch. Summons water elementals. Can only appear in Shoals.
- possible pronunciations: "ILL-soo-yew", "ill-SOOY-ew"
- immolation reasons
- http://youtu.be/chCrrDLriAE
- immortality
- 0.16-a0-3963-gf3423b3
- imp
- Did you mean crimson imp, white imp, shadow imp, iron imp or imp species?
- imperial myrmidon
- A fast monster found in Desolation that has a variety of hexes to use along with its Will-halving melee attack.
- implementables
- https://crawl.develz.org/mantis/search.php?project_id=1&category=Implementables&status_id%5B%5D=10&status_id%5B%5D=20&status_id%5B%5D=30&status_id%5B%5D=40&sticky_issues=on&sortby=last_updated&dir=DESC&highlight_changed=12&hide_status_id=-2
- implemented badforum
- 128. What about changing the disposition of the loot in the labyrinth so that, instead of having it all in a pile by the exit with the Minotaur sitting on top, it's scattered at random around the labyrinth?
- 181. Personally, I wouldn't mind if immolation would destroy scrolls, for crawl it would be ok.
- 65. I changed my mind now about the optimal class for Mummies. Scratch Necromancer. Again, it's Stalker. Actually Stalker may be a bit overpowered, and I really dread the next version of Crawl because I strongly suspect the developers are going to clip the wings of Stalkers.
- implemented bad ideas
- 714. When you hit an ogre with a long blade, instead of opening it like a pillowcase, you dice the ogre like an onion!!!
- A cat race that gets nine lives!
- 10. A graphical tile interface, so players don't need to read to play Crawl!
- 509. LCS of returning [the unrandart]. Subsequently removed!
- portal/shop/kitchen sink mimics
- Octopodes.
- Scroll of Silence.
- gigabats
- 2057. Ability to surrender to orc priest as orc and be converted to Beogh
- <wheals> fr wielding the sword of jihad while under beogh causes your orcs to go berserk occasionally, just like you
- 1035. Player draconians can be slowed by freezing attacks.
- 886. Monsters should be able to pick up and use jewellery-- e.g., amulet of rage.
- 3418. +Fog property
- 3. Nymphs!
- 3313. <valrus> fr: give olgreb a duration
- 3325. Chaos knights start with weapons of chaos
- 2991. Jester class, who starts with a book of Party Tricks and a number of bad wands.
- <Sequell> fr[3/5]: Commonly contains ideas of such well-thought-out nature as [...] Natasha to go with Boris.
- 20. You should get a combo multiplier for subsequent kills.
- 1332. Xtahua "crashes" through doors destroying them rather than opening them.
- 1400. Custom spriggan necromancer title: La petite mort
- 42. When at full "hearts" your melee attack will shoot out across the screen.
- 2788. Quicksilver dragon armour.
- 2819. We need dual wielding!
- 2306. zig sprint. Start with a L1 char and reach as far as possible. Orb on Zig:27.
- 838. Limb removal.
- 2938 armour should not effect spell learning, only spell casting
- implemented wont do
- Dual wielding.
- Commands for individual monsters. (“give”, “take”, or assigning tasks like “follow me”, “attack” to single allies). This is only relevant for permanent (or very longterm) allies, and if needed, we will rather get rid of those than implementing this kind of micromanagement.
- Beneficial effects from chunks.
- Give full xp for summons/ally kills.
- imp parking
- Get an imp next to you while standing on up-stairs, go up the stairs, wait for the imp to blink away, go back down the stairs, leaving the imp on the level above you. Good for early-game fire elementalists and others who have trouble with early imps.
- Works with phantoms too!
- imprison
- Zin ability. Puts a tomb of silver walls around a targeted creature. Duration is increased with invocations skill.
- imp species
- Player species Imp. Main feature is permanent teleportitis and a blink intrinsic, also little, demonic, assorted resistances/immunities, regen 1, shoutitis. Used to be playable as an experimental branch on CBRO!
- see tavern thread: https://crawl.develz.org/tavern/viewtopic.php?f=8&t=15362
- Available in yiufcrawl, a dcss fork.
- inception
- the project name for a 0.12 abyss revamp. features multiple less-morphing abyss layouts layered over each other with less liquids, and abyssal stairs; increasing your abyss depth is required to get the rune and increases rune chance and number of monsters.
- wretched star, tentacled starspawn, ancient zyme, lurking horror, starcursed mass, thrashing horror, apocalypse crab, spatial maelstrom
- incursion
- Interesting roguelike that has D&D-style character feats.
- Exhaustive guide by Pacra: http://lpix.org/sslptest/index.php?id=145942
- <faze> that seems like the simplest way to manage an inventory
- inert
- Your miscellanous evocable needs XP to charge.
- Infernal Mark
- A gift choice from 3 of 9 random mutations one gets at 6* of piety with Makhleb in 0.32: Mark of Annihilation, Mark of Atrocity, Mark of Carnage, Mark of the Celebrant, Mark of Execution, Mark of the Fanatic, Mark of Haemoclasm, Mark of the Legion, Mark of the Tyrant. Much like Kiku’s Pain gift, this hurts a ton.
- None of these mark gifts still work if you abandon Makhleb. New choices are not offered up if you leave and rejoin Makhleb.
- Fun development trivia: marks that didn’t make it include Mark of The Butcher, which would have dismembered enemies to debuff them or gather up a blood / flesh shield, and Mark of the Hecatomb, which would have tried out a killstreak tracking mechanic.
- Infernal Servant
- The combination of Lesser Servant and Greater Servant after Makhleb's revamp in 0.32, obtained at 3*. Summons a demon whose type is based on your Invocations skill. There is a 1 in 6 chance of durably summoning a hostile demon appearing alongside the friendly one (but the quality of the friendly one is improved in this case).
- HP and piety cost is between the two old abilities. Demon choices range across one's level of invocations, with more tier-3 demons added between the two sets. Without the Mark of the Tyrant, this caps at accessing Executioners at about 17-18 Invo.
- The full list of demons, from least to most invocations needed: ice devil, orange demon, rust devil, red devil, ynoxinul, soul eater, sun demon, sixfirhy, blizzard demon, green death, cacodemon, balrug, Executioner.
- infestation
- L8 Necromancy spell in the Necronomicon. Applies the "infested" enchantment to monsters in a smite-targeted radius 2 AoE, for a duration depending on power. Infested creatures leave a temporary, but long-lived friendly death scarab when they die. Affects anything that gives XP. Enemies can be infested out of LOS.
- http://i.imgur.com/le8OMPq.jpg
- infiniplex
- Wrote like half of the layouts used in Crawl; a sorceror.
- See layouts[3]
- infusion
- Glove-slot ego adding 0-4 damage to melee hits in exchange for 1 MP each. Added in 0.28.
- Formerly, a skald spell that buffs your melee attacks with 2+(spellpower/25) extra damage (which is then reduced by monster AC), with a power cap of 25. Drains a point of MP whenever it deals extra damage. Removed in 0.26.
- inhibited regeneration
- You don't regenerate when monsters are visible, not even from equipment with the Regen property. God abilities are an exception however.
- init
- If you're playing locally on Windows, your rcfile is called init.txt
- >+>+++>>+>++>+>+++>>+>++>>>+>+>+>++>+>>>>+++>+>>++>+>+++>>++>++>>+>>+
- It's a computer program written in the Brainfuck esoteric programming language. See http://wikipedia.org/wiki/Brainfuck
- injury mirror
- Currently only cast by {death knights}, formerly cast by yredelemnul worshipping players. Causes anyone that hits you to suffer the damage they deal. Piety cost used to be the square root of damage done per hit.
- ink cloud
- Used by krakens in emergency.
- inner flame
- Level 3 Fire/Hex. If it's not resisted, there is a chance a cloud of flame spawns under the target when they take damage, and the target explodes upon death dealing fire damage and leaving flame clouds behind.
- Tiny monsters deal 3d15, giant monsters deal 3d25 and have a radius 2 explosion, others deal 3d20. The explosion is 15 noise, as loud as a mephitic cloud or fireball.
- The chance to spawn a cloud on the victim taking damage was added in 0.25.
- The sheep bleats in terror. The sheep explodes!
- Poisoning monsters and walking away until they die can prevent the explosion from hitting you.
- Used correctly, a useful strategic fireball. Used incorrectly, a terrible idea.
- <laularukyrumo> inner flame is not the strongest spell in the game, but it IS the best spell
- innuendo
- <PsiRedEye22> thats a hell of a shaft
- < Pigvomit> st_ lemme see that club of yours
- see itsmu[4]
- <Ragdoll> i jellied him up <Ragdoll> the results were anything but satisfying
- <raskol> Calico: it's up to you what is "too big"
- Be warned: It is a longer shaft than you may be accustomed to.
- <Evablue> so use protection? | <Evablue> i do stab a lot
- The lich touches itself!
- <DrKe> its a big sac no matter what your character is pretty much
- <Nyvrem> also more heads = more reason to use protection
- inscription
- !w to prompt before 'w'ielding/unwielding. Same format for 'a'ttacking, 'd'ropping, 'e'ating, 'q'uaffing, 'r'eading, 'f'iring, 'W'earing/'T'aking off armour, 'P'utting on/'R'emoving jewellery, e'v'oking, 'Q'uivering, 'D'estroying, '*'all.
- !p / =p prompts before sacrificing stack / item. =g enables autopickup. =k ignores item on ground. =s creates stack. =f removes item from quiver cycling; \+f includes it.
- Shortcut inscriptions look like @w1, with a letter for the command type as in inscription[1] and a number 1-9.
- try ?5 ingame.
- inspector071
- wishes octopodes were in 0.9 so he didn't have to worry with the silly food system and silly traps and other silliness in trunk
- is in fact hungry enough to eat another honeycomb
- thinks dragon armour should be dragon armour, imps should be imps, fiends should be fiends, and crawl should be crawl without silliness
- install
- See the following for installation and compilation: https://github.com/crawl/crawl/blob/master/crawl-ref/INSTALL.md
- insubstantial
- On monsters: prevents becoming barbed, freezing into a block of ice, revealing position when invisible in a cloud, stoneskin/ozo's, grasping roots, slimification, leda's, sticky flame, petrification, constriction, drinking, webbing/netting, shatter/shillelagh damage
- On players (wisp form): prevents grasping roots, leda's effect, constriction, and shatter damage
- insubstantial wisp
- <greensnark> Insubstantial wisps are like a screaming monkey on your windshield, It's unlikely to kill you directly But all you can see is the monkey
- insulation
- Removed spell (0.11) which gave rElec for its duration.
- int
- Affects your spell casting success and your spell power. When it reaches 0, you become brainless.
- see monster intelligence
- in touch with death
- Necromancy enhancer, like the staff of death. If you are a vampire or mummy below XL 13 and see this on %, you don't actually have it.
- invisibility
- If you are invisible, monsters won't shoot ranged attacks at you unless they can see you, or can guess where you are. Monsters get a random fuzz to their aiming point, which might be inaccurate in the first place.
- Monsters can guess your position when you are invisible if they knew your position before and you are still within two spaces, if you are in water, or if they are adjacent to you and make a roll based on their intelligence (usually 1 chance in 3). The chance is higher if they are smarter.
- Beams shot at you by monsters who can't see you (even if they can sense you) have their accuracy cut in half. Monsters trying to melee you without see invisible and who have correctly guessed your location have their accuracy reduced by 35%.
- If you are invisible, and don't have see invisible, you receive -5 to hit (same as amulet of inaccuracy). If you are attacking a monster you cannot see, you receive -6 to hit. (These stack, of course). Your accuracy is no longer reduced when invisible with no SInv in 0.18+.
- Fleeing monsters always know which way is away from you whether they can sense you or not.
- invocations
- Used by TSO, Beogh, Cheibriados, Dithmenos, Elyvilon, Fedhas, Hepliaklqana, Lugonu, Makhleb, Nemelex Xobeh, Okawaru, Qazlal, Sif Muna, Uskayaw, Yredelemnul, Zin. Not used by Ashenzari, Gozag, Ignis, Jiyva, Kikubaaqudgha, Ru, Trog, Vehumet, Wu Jian, Xom.
- Ashenzari, Jiyva, Ru, Trog, and Vehumet base invoked powers on your piety, Gozag on your gold, Kikubaaqudgha on your Necromancy, Xom is Xom. Ignis' powers do not scale.
- <minmay> its confusing, because irl god lets you train invocations skill but it doesn't do anything
- Of the gods that use Invocations, some scale better at high skill levels and use it more often than others, namely: Beogh, Elyvilon, Fedhas, Lugonu, Makhleb, Nemelex, Qazlal, Uskayaw, Yredelemnul, Zin, and the Shining One.
- ionfrigate
- is a pretty cool dude who deserves his own entry
- Can play DDBe for about a half hour before suiciding out of disgust.
- ipbt
- A great program for playing ttyrecs. https://www.chiark.greenend.org.uk/~sgtatham/ipbt/
- irc
- https://web.libera.chat/#crawl
- the i and r stand for infrared
- the c stands for class
- IRC reasons
- <PleasingFungus> pinkbeast: if only you could see all the discord emote response you're getting right now...
- ironband
- Like Angband but you can't go upstairs and it's simplified (no shops, town, classes). http://angband.oook.cz/ironband/
- <elliott> i feel <elliott> much more slow <elliott> no <elliott> no <elliott> i am worshipping ironband chei
- You are surrounded by a black gas! You are blind! It nips you. It nips you! You missed it. It bites you! You die.
- You feel the Rounded Pebbles (n) in your pack are average...
- ironbound beastmaster
- 0.27-exclusive Vaults human that can whip it real good to give nearby beasts an extra move. They also wear their animals' skins, which seems pretty cruel to me.
- ironbound frostheart
- Vaults human that freezes the walls, hurting any enemy (i.e. you) adjacent to a wall. Ice cold! New in 0.27
- https://i.kym-cdn.com/entries/icons/original/000/027/490/ice.jpg
- ironbound preserver
- Durable melee fighters (though not especially dangerous on their own). Casts injury bond, which makes it take half of the damage inflicted upon nearby allies in place of that ally, and generally accompanies bands of other creatures.
- Called ironheart preserver in 0.26-.
- ironbound thunderhulk
- Vaults ogre (!) that calls down smitey lightning bolts on targets 3+ tiles away. Can miss. Might get retconned into being human again at some point, sort of like Shrek.
- ironbrand convoker
- Casts 'might other' and also recites word of recall, which teleports in a random group of creatures of human intelligence from elsewhere on the level after a 3 turn delay. Confusing, silencing, fearing, killing or otherwise incapacitating the convoker will prevent the spell from being completed (but simply moving away will not!)
- They are more likely to use word of recall when there are fewer HD of monsters are near them
- !tv rexpert vaults 1
- The ironbrand convoker is recalled. Lom Lobon is recalled.
- iron devil
- Lots of resistances, but slow and doesn't hit as hard as you would expect. Almost completely ignorable 4. Not even worth killing in the Hells, but be careful if it shows up on D:7 or something (and isn't across lava). Upgraded to rust devils in 0.16.
- iron dragon
- Multi-resistant metallic monster that likes to perforate your abdomen. Note that its breath weapon pierces monsters like a bolt spell: !lg snogardenin xl=27 1 -tv:<0.1
- iron dragon armour
- doesn't exist
- iron elemental
- Sprint-only enemy. Has good AC and damage, and can slow the player before hitting them with iron shots or metal splinters.
- If you're average speed, you're still faster than it even when you're slowed.
- iron giant
- A stone giant on steroids, that traded large rocks for iron shot and the ability to throw allies. All its attacks can hit for 90+, and the throw ignores EV. Beefy HP, beefy AC, beefy resists. As of 0.22, has harpoon shot for extra positioning pain.
- Added in 0.18, and could throw YOU prior to 0.19!
- <n1> it throws you then throws stuff at you. I guess it's like a lich with force lance
- iron golem
- Omni-immune but slow-moving melee monster. Buffed in 0.28! More HP, more AC, attacks at normal speed. Will get in your way.
- Big big big ruk.
- iron grate
- Blocks travel, fire, but not line of sight. Can blink and smite-target through it. Can be removed with anything that can destroy a rock wall.
- iron imp
- A twisted little minor demon. Lots of resists, and slow. Named manes before 0.7.
- ironman
- In the Ironman challenge you must take downstairs as soon as possible until you reach U:5, and then leave the dungeon alive.
- The account IronRobin is for ironman games (password IronRobin)
- Jeff holds the current record: D21 on the *ascent*. http://crawl.akrasiac.org/rawdata/IronRobin/morgue-IronRobin-20080404-084316.txt (OUT OF DATE)
- The ironman challenge was apparently completed by nexos: http://crawl.akrasiac.org/rawdata/IronRobin/morgue-IronRobin-20090308-224908.txt
- Completed by mikee in 0.8: !log tartakower char=febe place=d:$ 1
- iron shot
- A level 6 conj/earth single target attack spell, formerly known as Bolt of Iron. Has poor accuracy and range, but does a decent amount of non-elemental damage. It's found in the book of Earth and book of Power. 9d18 at full power. To-hit: 7+power/15.
- see sky[8]
- iron troll
- Like a super rock troll with bonus resistances and AC. Not resistant to poison, but don't be fooled; it will still take a couple poison arrows to bring down. Moves slowly.
- ironwasp
- jarpiains preferred handle for games where he controls characters on both cao and cdo with one set of keystrokes for both.
- irony
- <TGWi> we shouldn't have an irony entry
- Ijyb screams, "Level is mine! All mine!" Ijyb falls through a shaft! The shaft crumbles and collapses.
- <kilobyte> why did you rewrite the whole of pre-commit and checkwhite? <mumra> because the pre-commit hook failed to tell me that i was screwing up the pre-commit hook :( and apparently, checkwhite doesn't check itself...
- <Gandhi_> can I use 2 rings of slaying?
- <Kvaak> stepping on an alarm trap while fleeing from a vault sentinel
- irradiate
- L5 Tm/Cj. Does 3d(40/3 + Power / 6) damage to all adjacent enemies and malmutates them, at the cost of significant contam (zero to yellow in 3-4 casts). Contamination from one cast is 1000+1d500.
- see wretched
- irssi
- see softignore[3]
- irssi: http://voyager.lupomesky.cz/crawl/irssi-colorizer/
- is cao down
- do {!isonline cao}
- is cbro down
- do {!isonline cbro}
- is cdo down
- $(!isonline cdo)
- is cko down
- do {!isonline cko}
- is clan down
- do {!isonline clan}
- is clan lagging
- do {!islagging clan}
- is cpo down
- do {!isonline cpo}
- is cxc down
- do {!isonline cxc}
- iskenderun
- The first swimming cat in Britain (http://en.wikipedia.org/wiki/Turkish_Van). Claimed to be the inventor of Mystic Blast, Battlesphere, and Orb of Destruction.
- Iskenderun's mystic blast
- L4 Cj/TLoc. Damages and knocks back each enemy within 2 tiles of the player. Can't miss. Knocks back monsters at least 2 tiles, scaling up with power.
- Prior to 0.25: range 7, does a maximum of 2d22 damage but explodes with a 3/(2 + 2*distance) chance. The explosion is directed away from the caster, so don't worry about hurting yourself with it. Explosions are as loud as shouting. To-hit: 10+power/7.
- "The following name [Iskenderun's Mystic Blast] was found in the hack.exe file of an early version of PCHACK - credit goes to its creator (whoever that may be):"
- iskenderun's mystic tower
- A wizlab with a lot of {conjurer statues}, tengu conjurers, and base + classed purple draconians. Contains several books and possibly a robe of the archmagi as a loot.
- Purple.
- issues
- To report bugs, you can use the github issue tracker: https://github.com/crawl/crawl/issues/new?assignees=&labels=&template=bug-report-for-dcss.md&title=
- The obligatory link: http://www.chiark.greenend.org.uk/~sgtatham/bugs.html -- a guide to clearly and effectively reporting bugs to maximize the chance they'll be fixed.
- see devteam[5]
- i stephen
- ##crawl's very own blind guy! some day he'll probably be better at crawl than you, too.
- is this a bug
- Probably. You should report it on http://crawl.develz.org/mantis .
- <MarvinPA> pfft, it's not a bug unless we admit it by fixing it
- it
- It fall off the wall.
- A nearby it withers and dies.
- < Henzell> snow the Brawler (L17 TrBe) is cast into the Abyss! (it) (D:20)
- Napkin the Spry (L19 SpFi), worshipper of Makhleb, slain by an Executioner (summoned by the player character (woven by it)) on Vault:6 on 2011-01-20, with 210498 points after 86779 turns and 13:51:43.
- murphyslaw the Protected (L12 MDFi), succumbed to its poison gas in Abyss, with 14674 points after 18550 turns and 1:26:51.
- It vanishes!
- The portal to somewhere protects it from harm.
- Monster it failed to pathfind!
- Hit by a dart thrown by it (4 damage) ...summoned by Xom
- 30938 | Snake:4 | Paralysed by it for 6 turns
- <Gretell> ZChris13 the Earth Mage (L9 SEEE), worshipper of Sif Muna, succumbed to its dark miasma in D (Sprint), with 3282 points after 1053 turns and 0:04:59.
- An aura of fear fills the air! You are terrified of it!
- The queen bee calls on it to defend her!
- It constricts it!
- 1. heteroy the Skirmisher (L5 OpCK), worshipper of Xom, killed by an exploding it (buggy) set off by their pet on D:5 on 2011-09-12, with 467 points after 4092 turns and 0:09:29.
- It loses its grip on you. You lose your grip on it.
- It is struck by it (buggy) spines.
- Its shudder.
- It appears!
- It crumbles away.
- Donald reflects your orb of destruction with its glowing shield!
- It evokes its ring.
- It materialises.
- Killed from afar by a vampire (9 damage) ... with an it
- As it dies, the sound returns.
- The tentacle segment, the tentacles, and its are blown away by the wind.
- The lost soul sacrifices itself to reknit it!
- Nothing appears to happen. It falls into the water!
- Zin releases it from its prison.
- Warning: monster 'it' is not yet fully coded.
- The Sword of Cerebov burns away its fire resistance.
- It draws it back to her home.
- It disappears in a puff of smoke!
- it takes 1 damage from cloud: a cloud of scalding steam.
- 27908 | Lair:8 | HP: 1/78 [it/blast of calcifying dust (2)]
- it happened
- The it's blast of flame hits you!
- it was stabbed in a vulnerable spot!
- 8574891: Replace it with something.
- see something
- The settles down.
- The 11 potions of mutation turns to gold as you touch it.
- Dummy Monster throws chaos at NONEXISTENT FOE.
- A triple sword of distortion comes into view. It is a triple sword of distortion.
- Your hands briefly pass through it before you manage to get a grip on it.
- It is .
- item destruction
- In versions before 0.15, potions can be shattered when you are hit by freezing attacks, and scrolls can be burned when you are hit by fiery attacks. The chance of destruction is per item, so carrying useless items won't shield your valuables.
- item sets
- Games generate only 1 of each of the following sets: Hex wand(paralysis, charming); Beam wand(acid, light, quicksilver); Blast wand(iceblast, roots, warping); Ally scroll(summoning, butterflies); Area evoker(tremorstones, condenser vane); Ally evoker(box of beasts, sack of spiders); Control evoker(gell's gravitambourine, phial of floods)
- itsmu
- You tickle the shadow dragon! You relax the shadow dragon!! You caress the shadow dragon like a lover!!!
- "[Mu is] the Grand Moff of Zot Defense." - greensnark
- <+Mu_> making fleshy orifices squelch loudly when you shut them during berserk, however, is appropriate behaviour and shouldn't be looked down upon
- (3:29:00 PM) Mu_: what's wrong with my coc (3:29:07 PM) elliptic: it is too large :P
- Malign gateway was his idea
- <Mu_> i wish i were gloorx vloq irl
- <HangedMan> 12345 abkdePh monster definition, or 8 for statues, or using three seperate KMONS and a shuffle instead of a : in a single KMONS
- it wiggles slightly
- Something just wielded a weapon of returning.
- ivan
- Features detachable body parts - you can beat monsters to death with your severed arm!
- <monqy> help my left arm died for no reason
- <monqy> if your groin dies, you die
- <Thyme> Melt your legs so that you can pray for diamond legs
- 539 Zeor, killed by Destructohooters the mistress's dirty attack below the belt in underwater tunnel level 3
- iwbni
- it would be nice if
- j
- j moves you down one square. J moves you down until you encounter a monster or floor item. j (monster glyph) doesn't exist. J (monster glyph) represents Jellies (see J[3]).
- Formerly slug-type monster. Retired. All slugs merged with worms. (see w[2]).
- A Jelly-type monster. Most common source of corrosion damage. Most nastier jellies are very rare outside of the Slime Pits. All jellies are passive to Jiyva followers. See: ooze jelly slime creature azure jelly acid blob death ooze. And Uniques Dissolution the royal jelly.
- jackal
- Leading cause of early magedeath, as it is too fast to flee from and tends to swarm. Think of this as an excuse to learn travel exclusions, if you see it sleeping. The average fighter will have few problems surviving to a choke point, after which they are trivial.
- jade caves
- This branch consists of green crystal walls. You see, or can't see, many unseen horrors here. You will also find many true mimics and some mimic-level excellent items. Statues guard the transparent rune of Zot at the bottom.
- see crawl alternative[2]
- jager
- Hyu kill de kentaur!
- language = jager
- Japanese
- Servers http://lazy-life.ddo.jp:8080/#lobby
- jargon
- popgun
- jarpiain
- !lm wasp spwr rune=fiery 2 -tv:>$
- javelin
- (throwing; 10 dam / 1.5 base delay / 0.7 min delay). This lightweight spear is designed for throwing and can cause serious injury.
- jeanjacques
- <jeanjacques> i always train slings as much as I can with an amulet of faith
- A +13/+14 purple glaive. It missiles the wielder.
- a - +7,+9 demon blade (chaos) - Xom swap ruined my VpFi.
- <slartie> It was fun to watch :) Moreso than Jeanjacques. I don't know what that dude is doing
- <gammafunk> he's done really everything you can do in crawl <Lasty_> a bedtime story to inspire children
- jefus
- <Sequell> jefus's fastest Zot:5 enter to Orb retrieval: 4 turns
- jelly
- This monster has laid many an adventurer to an early rest with its ability to corrode weapons and armour. Try using missiles or wands if you don't want to get too close.
- Jellies can only eat doors now. They heal when they eat things. If you worship Jiyva they can eat everything except artifacts.
- If you hear a distant slurping sound then a jelly is eating a door somewhere.
- jelly absorbing missiles
- When hit by an edible item projectile, 50% chance to heal up to half the damage taken.
- jelly drop
- An enclosed vault with awake jellies and a teleport trap they'll wander onto randomly. You hear a distant slurping noise.
- jelly growth
- You have a jelly attached to you. Gives radius 6 item detection, but has a chance of being knocked off by hard melee attacks.
- jelly missile
- You have a jelly attached to you. It has a 50% chance of eating (jelly-edible) projectiles after they hit you, healing you for random2(hurted / 2).
- jelly sensing items
- You sense items up to 5 tiles away. Like strong nose but smaller.
- jelly vault
- A vault full of jellies. Found in D:18-. Contains depth-dependent Js (ooze, jelly, brown ooze, death ooze, azure jelly, acid blob) and maybe a Jiyva altar.
- Brown ooze, Acid blobs, Death ooze, Azure Jelly, Jelly, and Ooze are known to spawn here.
- jeremiah
- A barachian unique who continuously spews butterflies, hits you with an evil glaive, blinks away and then smites you, all in D:6-9. Fun! New in 0.31.
- jessica
- Early unique human wizard who is very easy to kill, but between haste, slow, pain, blink, and possibly a wand you might not get a chance. Either a pushover or worse than Sigmund, depending on the will of RNG.
- jester
- A background added to trunk on April 1st, 2013. Started worshipping Nemelex with a Quarterstaff of Chaos, Book of Party Tricks, permanent Xom wrath and throwable pies. Removed a short while after.
- see demigod[3]
- jettyplay
- jettyplay is a good Java-based ttyrec player that's part of the nethack4 project. Can run on Unix/Linux, Windows, OS X. http://nethack4.org/projects/jettyplay/ For a version with better terminal rendering, try jettyplayNG: https://github.com/UnNetHack/jettyplayNG/releases
- jewellery
- You'll want to check rings or amulets, depending on the type you want to know about
- jewellery acquirement
- Grabs a jewellery base type; this has a 1 in [ring slots+1] chance of being an amulet, and is a ring otherwise. If you've already identified that base type it will try again. It will continue this until it hits a type you have not yet identified or until it has tried 10 times.
- Rings of hunger/noise and amulets of inaccuracy have a 92.09% chance of being randarts. Other jewellery has a 28.85% chance of being a randart. This is independent from the base type calculation, otherwise.
- jfcaron
- <jfcaron> Goddamn. This game needs an easy mode. <jfcaron> It's freaking discouraging to see days of careful progress down the drain.
- jiangshi
- Crypt monster, has sixfirhy-like movement, but slower (still faster than unboosted players). Hits like a vampiric deep elf blademaster.
- Accounting for the turns they skip, they have an effective movement speed of a little under 16 and an action speed around 9.5.
- jinxbite
- Level 2 Hex spell. With reachable enemies, buff yourself to cause your attacks to deal extra will-checking damage. The duration decreases rapidly when there are no enemies in LoS. Also debuffs the caster with a long duration will/2. New in 0.31.
- jivya wrath
- Prior to 0.19, ABANDONMENT: 30 penance, all slimes abandon you RETRIBUTION: 1/7 1-3 bad mutations, 3/7 slimify a hostile monster in view if possible, 2/7 glow with 50% chance of uncancelable bat, spider or statue form, 1/7 create 1 + xl / 10 + random2(3) J or G
- jiyva
- God of slimes. Benefits include increased HP/MP regen, rCorr, mutations as you gain piety, oozemancy and slimify abilities, and spawning friendly jellies when taking large damage. Turns all jelly/eye genus monsters neutral. Spawn jellies throughout the level and consumes non-artefact level items over time. Piety is gained by exploring outside of Slime Pits.
- Jiyva altars do not usually spawn in Temple, but can sometimes (66%) be found near the Slime entrance in levels 4 or 5 of Lair. A Jiyva altar can always be found on Slime:5 near the center of the vault.
- see jiyva's grace
- jiyva or pan lord
- Jaboynyj Jaciub Jaehoal Jaiminte Jaodauj Jemaer Jeschy Jesun Jetheco Jewane Jewymuur Jibuid Jiostrey Joet Jomuciw Joxush Joycheeg Juewn Juotiac Jypninou
- jiyva reasons
- see slimify
- http://i.imgur.com/ChBvevI.jpg
- You want to use abilities that make you glow all the time (Haste, Controlled Blink, Irradiate). Without having to worry about the bad mutations you are giving yourself; or you just don't want to deal with the ones you naturally get (doing extended with no source of rMut). Zin is better for the latter purpose; however.
- jiyvarobin
- Find a Jiyva altar, pray at it. Stay with Jiyva for the rest of the game. Scumming for the Slime entrance with a Jiyva altar encouraged. Password: robin
- jiyva's grace
- In addition to normal good mutations, Jiyva can gift near-exclusive good mutations including: gelatinous body, eyeballs, translucent skin, pseudopods, acidic bite, tendrils, jelly sensing items, jelly absorbing missiles, engulf[2]
- jiyva wrath
- ABANDONMENT: 30 penance. RETRIBUTION: 14% 1-3 bad mutations (if you can't mutate, reroll). 42%: Bad form (duration between 0 and 2*penance, uncancellable). If you can't polymorph, reroll. 28% contaminate (for between 0 and penance points of glow). Otherwise (14%) summon XL/10 + 1d3 slimes (randomly, independent of XL)
- If you abandon Jiyva and kill the royal jelly, all of Jiyva's altars will vanish once your penance is over.
- <notcluie> the real jiyva wrath is disabling your autotravel
- Jm2c
- Did you know you can just put whatever you want here?
- !lg Jm2c won min=dur
- johnny0
- < johnny0> i'm like that guy from south park that got frozen for 3 years or something
- owner of a distinctive rcfile
- You awkwardly throw the merfolk corpse of Zoyn.
- <johnny0> I actually rescued a merc from the abyss
- johnstein
- acquire Vault Maker Merit Badge Level 1
- https://github.com/gammafunk/objstat
- todo: non-enc crypt see church_of_pain_bobbens due_elkab. non-distr shoals. wizlab. hold off on elf.
- fix forest layout for crypt. 1) lakes=graveyard. 2) fix floor 3) tree boundary 4) fixup tree clumps (add mausoleums)
- <johnstein> I'm already bugging grunt a bunch. I'll continue to do so.
- add cao key
- tornado4.2 jesse-back ports maybe via pip
- <3 wyrmbane
- Medar:johnstein: CXC has "AddDefaultCharset utf-8" in apache config
- "I don't always run kill -9 -1, but when I do, I do it as root"
- joke
- <casmith789> why was six scared of seven? <mikee_> because seven ate 291
- How many Ogre-Mages does it take to change a light bulb?
- None, there are no more ogre mages as of 0.5.
- Three--one to cast Haste, one to cast Apportation on the old light bulb, and one to nghrun urhguhn rguhgrugn please stop forcing my face and head into the toilet bowl
- thanks i'll be here all week, try the chunk of young calf flesh
- [Mu_] Q: What is a centaur's favourite version? A: Stable.
- Q: Why do the developers prefer Fedhas? A: He helps them control their branches.
- A yak and a giant frog come into view. A yak, a giant cockroach and a hill giant come into view. 3 yaks and an orc warrior come into view. An orc and a big fish come into view. An orc and a big fish come into view.
- Q: WHAT DO YOU CALL A SLOW-MOVING PERSON WHO OPPOSES GOVERNMENT
- <evilmike> new learndb rule: from now on entries have to make the learndb better rather than worse
- <Blade-> um...I just saw a mimic on top of another mimic <mikee_> were they door mimics? <mikee_> they could have been engaging in doorplay
- < Cerebov> THIS ONE TIME LOM LOBON CASTED ALISTAIR'S INTOXICATION AT APARTY AND GLOORX GOT SO CONFUSED HE DROPPED HIS RUNE IN SHALLOW WATER
- < Cerebov> IT'S THE DARK RUNE SO NOBODY COULD SEE IT SO WE HAD TO LOOK FOR IT BY THE LIGHT OF LOM'S CELL PHONE
- see spriggan baker joke
- <mikee_> did you hear that the pope has bird flu <mikee_> he caught it from a cardinal
- <crate> you should put a metr on your mowa so you know when it is running out of gas
- A: AN ANARCHEIST!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
- <raskol> what's with troll of ashenzari anyway <raskol> surely it's Trash
- How do you know you aren't digging at a downward angle? Crawl is top-down.
- <mikee_> Q: why are scrolls in the volcano? <mikee_> A: because they are read
- $nick
- <mikee_> an underaged mummy walks into a bar <mikee_> the bartender says, you can't drink
- <rwbarton> how does zin not accept mimic kills btw <rwbarton> surely those are abominations against crawl
- <n1000> how many spriggans does it take to screw in a lightbulb <n1000> two, but don't ask me how they got in there
- <Leafsnail> rain sounds like a weird thing for a rod to produce <N78291> dousing rod, of course
- <n1000> can someone help me <n1000> I am in zot and a bit nervous <mikee_> first time? <n1000> no, I've been nervous many times before
- This is a placeholder joke until someone comes up with a funnier 27th joke.
- jorgrun
- A dwarven earth mage, with iron shot, LRD, petrify, grasping roots, and dig. Places in D:12-15, O:1, E:1-2, S/P/A/N:1-3. Prior to 0.23, did not have grasping roots or place in swamp.
- Prior to 0.22, had shatter instead of iron shot, and placed later, appearing additionally in Vaults, Crypt, Depths, and Tomb.
- If he petrifies you and you stay in LOS, you are dead, as his spells do extra damage to petrified targets!
- Yredelemnul-worshipers should avoid enslaving him, as his spells can be damaging to allies.
- <joosa> I'll start a new game when Jorgrun is removed
- <mikee_> jorgrun is just a high ev hobgoblin to me
- See autoexplore deaths[4] and the sequel, autoexplore deaths [14]
- see goodmantis[1]
- <PleasingFungus> jorgrun will always be a chaos butterfly in my heart.
- Jorgrun casts a spell at you. You shatter! The blast of rock fragments hits Jorgrun!! Jorgrun dies!
- jormungandr
- do {.echo %git cf7d85a}
- Jorogumo
- High-end threat in Spider that casts ensnare & bolt of draining, plus melees for hornet poison (i.e. paralysis). From Japanese mythology. New in 0.28.
- Has hands, can open doors!
- jory
- Unique vampire with crystal spear. And mesmerise. And crystal spear. No longer restricted to vaults! (And his tower isn't silent any more.)
- got his first kill 27 months after being added
- joseph
- Looks like a mercenary. He is generated with a quarterstaff, a sling, and sling bullets of pure pain.
- http://i.imgur.com/Jiay0Wo.png
- Josephina
- An alt-timeline version of Josephine. Hangs out with simulacrae and does the wendigo seracfall trick to toss em at you for big ice damage. Probably has a randart ice ring. New in 0.29.
- josephine
- Spell set: Ghostly Fireball, Vampiric Draining, Animate Dead, Dispel Undead. Also has rN+++. A bit like a weaker revenant, but spawning much earlier in the game.
- jozef
- In 0.10 and older, he was a bounty hunter until Joseph collected his bounty. Spells: teleport other, heal, venom bolt and slow.
- jpeg
- Image format or crawl developer? You be the judge.
- juggernaut
- They hit extremely hard (120 max damage!) and have very high AC and HP. They also move fast. However, they swing very slowly. Make the most of the time you get after a swing.
- jump attack
- Removed in 0.16. Was gained from boots of jumping or the innate Felid mutation. Attacks a target at range, after choosing a random, safe landing site adjacent to the monster. Causes exhaustion, can't be used while exhausted, ensnared, or in water. The boots have range 4, the mutation has range 3,4,5 by level. You can't stab with jump-attack.
- Cannot jump over flying monsters. This will prevent you from choosing certain targets as well as limit the possible landing squares for targets you can reach.
- jumping spider
- One of Spiders' Nest's many spiders, with blink close, blink away, and ensnaring melee that places what it hits into a web.
- just one more hit
- just one more hit against your 13 remaining hp, you drug addict.
- k
- k moves up one square. K moves in this direction constantly until an encounter (monster or floor item). k (monster glyph) is a drake. K (monster glyph) is a kobold-type monster (see K[3]).
- A drake-type monster. Generally more fragile than a dragon, though some have more powerful breath abilities. See: Fire Drake Swamp Drake Death Drake Lindwurm Wind Drake.
- A kobold-type monster. Frequently harmless, but a good chance of spawning with nasty blowguns and needles. See: kobold big kobold kobold demonologist and Uniques Pikel Sonja
- kaduria
- A game being developed by a gentleman named Krice (aka Paul Pekkarinen) on r.g.r.d. According to Krice, it is written in C++, the only language a sane man would use, is way better than NetHack and all the other roguelikes in existence, and will be personally advertised by the Riders of the Apocalypse.
- However, all other roguelikes have one critical advantage over Kaduria: They are available.
- Krice/Pinkbeast OTP!! http://groups.google.com/group/rec.games.roguelike.development/msg/cc9d2972d920bde1
- Kajoja
- When RNG affects my runs this much, I have to ask myself: is it me who plays the game? Or does the game just plays itself, using me as a biological o-tabbing engine?
- karmicbalance
- Himsa vs. Ahimsa for all Crawl players (violent vs. nonviolent religions)
- Kat
- A gender.
- Also a race.
- Also a language.
- Is not a cat.
- kats
- Plural of kat.
- Bowdlerkats
- < ksta> One does not simply autoexplore for 90 minutes into Mordor.
- Disapproves of defining oneself.
- Plays offline, plays poorly, also plays kazoo
- kaux
- The thing used by 'killer' to cause the player's demise. Usually a description of the weapon or the ranged attack used to kill the player, or the trap that was triggered that killed the player.
- kcrawl
- no labs, queen bees do not cause killer bees to berserk, nerfed shadow creatures, nerfed fireball, no enemy sticky flame; removal of fire crabs, monsters do not zap poly other wand; tengu renamed to kenku; no submerged creatures
- antaeus valid target for enslave soul
- keenerd
- http://kmkeen.com/fastest-crawl/
- ketziah
- http://crawl.akrasiac.org/rawdata/Ketziah/morgue-Ketziah-20170930-035012.txt
- https://i.imgur.com/BvZ7dGy.png
- !lg Ketziah xl=27 ckiller="death cob" -tv
- !lg ketziah 4170 -tv
- !lm ketziah fogl place=orc:2 23 -tv:new:>t18700:x1
- kevm
- streakbreaker combo
- khufu
- A terrifying, mummified Emperor. Summons demons, undead, smites, torments, and when low on HP, blinks away and casts tomb of doroklohe. When healed, removes the tomb and comes after you.
- Use silence, it works wonders.
- kickflip
- As sick as possible.
- kikiorie
- May one day become great. Doubling is their first goal!
- kikubaaqudgha
- God of necromantic awesomeness. Grants necromancy kiku randbooks at 1 and 3 stars, and at 6 stars, will either pain-brand a weapon or grant you the Necronomicon (only one of the two). Provides corpse fodder, Sign of Ruin, torment protection, and blocks most necromancy miscast effects.
- see Unearth Wretches
- From 2*, protects from necromancy miscasts and mummy death curses. This helps in Tomb and the branches of Hell. From 4*, grants torment resistance that blocks 60% of torment damage on average at 200 piety. At 5*, can invoke torment by sacrificing a corpse for 8-12 piety.
- If **** piety or higher, Kiku has a piety/600 chance of completely preventing torment damage, and a piety/250 chance of reducing it by 1d(damage-1)-1.
- see kiku randbook
- kikubaaqudgha wrath
- ABANDONMENT: 30 penance. RETRIBUTION: First, XL-in-27 chance of torment (if you're rTorment, 3 death curses, as if a mummy had HD=XL). Otherwise, if 1dXL>4, 1 death curse + 25% chance at another (at HD=XL). While in penance, 1/20 necro spells guarantee a miscast effect (even if you succeed at casting).
- 0.25-0.28: Abandonment: 30 penance. Penance: If 1dXL>3, summons corpses. Then, 50% chance of corpse rot. On top of that, XL/27 chance of torment (or 3 death curses at your XL if you resist); otherwise 1.25 (on average) death curse at your XL. In any case, animate dead is cast. 1/20 chance of a miscast if you cast a necro spell.
- Pre-0.25: Abandonment: 30 penance. Penance: random2(your xl) > 4 summons corpses with 50% of corpse rot and 50% chance of necro miscast with 20% of another or 10% of torment or 3 necro miscasts if you are undead. no matter what happened, animate dead is cast. 1/20 chance of a necro miscast if you cast a necromancy spell under penance.
- <N78291> oh no, he summoned a killer bee larva zombie and a quokka zombie
- kiku randbook
- First gift: Up to four spells that you do not know and can cast from the following list: {Necrotize} (guaranteed if unknown and castable), Kiss of Death, Sublimation of Blood, Cigotuvi's Dreadful Rot, Vampiric Draining, Animate Dead.
- Second gift: Four unknown castable spells from the following list: Anguish, Martyr's Knell, Dispel Undead, Curse of Agony, BVC, Death Channel, Rimeblight.
- First book: One of (Pain, Animate Skeleton); Corpse Rot; Sublimation of Blood (replaced by the other level 1 if you cannot use it); one of (Regeneration, Vampiric Draining).
- Second book: One of (Animate Dead, Simulacrum); one of (Borgnjor's Vile Clutch, Excruciating Wounds); one of (Bold of Draining, Agony, Death Channel); Dispel Undead; and then one more of these possible spells that you didn't get already.
- Both books have special casing to not give you useless spells. No Regeneration if you can't regenerate, no Sublimation if you can't use it, and Felids don't get Excruciating Wounds.
- kiku ratio
- Your kiku:other gods win ratio. The higher this is, the more casmith789 likes you. Only counts people with >5 wins to stop outliers.
- kiku reasons
- Gifts the first book earlier than any other god, which is good if you want to take up casting. Pain-brands your weapon, which is awesome but especially so for fast weapons. Gives corpses on demand, which is good for zombies and some other things. Makes Tomb easier by giving rTorment and curse protection.
- see casmith789[3]
- kiku unreasons
- How do you even pronounce it?
- kiku zombie armour
- !lm hjklyubn deas type=orb 1 -tv
- killdudes
- <GameKnut> killdudes is the zot strategy where you kill dudes
- <snow_> i have to kill everything tho
- see zermako[5]
- Exodus 12:29: At midnight the LORD struck down all the firstborn in Egypt, from the firstborn of Pharaoh, who sat on the throne, to the firstborn of the prisoner, who was in the dungeon, and the firstborn of all the livestock as well.
- <mikee_> you kill all the dudes and leave a mighty hero
- killer bee
- If you have poison resistance and decent AC, a nuisance. If only one of those, a real bugger once they start swarming you. If neither, be careful as soon as you spot one, or else you might die.
- <myuzinn> in roguelikes, they actively hunt for adventurer flesh and can sting infinitely
- BEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEES
- https://crawl.develz.org/mantis/view.php?id=3931 BEES
- http://i.imgur.com/DsXYT.jpg
- !lg m1nced 3022 -tv:<T10800:>T10850
- http://youtu.be/-1GadTfGFvU
- http://i.imgur.com/fnWMTLM.jpg
- killer klown
- Zot monster with a lot of HP and klown melee. In 0.23, they have a throw klown pie ability and no longer have klown melee, getting a well enchanted and probably branded club instead.
- Can do 148 damage in a hit if you have rC-. Otherwise, not all that dangerous. See: !lg doy DDBe place=zot:5 1 -tv, !lg Tenaya DDBe place=zot:5 1 -tv, !lg coyo7e HuWz place=zot:4 1 -tv
- http://en.wikipedia.org/wiki/Killer_Klowns_from_Outer_Space
- !lg jfunk killer=killer_klown max=sdam -tv
- You die... The Killer Klown says, "Trust me, I'm a doctor." You are now level 23! You rejoin the land of the living...
- killhole
- Dig two or more squares diagonally into a wall, make a 90 degree turn, dig at least one more tile, sit in that tile. Comes from Angband, where it is used to prevent more than one thing from having LoS on you. Formicids can make the best possible killhole by digging exactly one tile in the second step. Diagram: http://crawl.develz.org/tavern/viewtopic.php?t=11488#p160454
- <cribozai> Ok _miek imagine. You are born and raised an orc. Your whole life you have lived in some shitty cave you and your thousand homies call home. A dickwad douche comes in and starts slashing your friends brains on the walls. He digs into a wall and you can't see him. Follow into hole? (Y/N)
- KILLINGSPREE
- HEWn
- Entered Lair, no more Xom wrath either. There are many shops in early dungeon D:6 etc with rings of SInv and rPois etc. Okawaru gives mindelay on scimitar if using hero, blowgun as backup, do whatever you like. :) P.S. Throwing wins games.
- finished lair, finished killdudes training (for now), so working on haste spell. your inventory is full and there's a stash at lair:1 you should drop stuff off at. also random crap littered throughout lair. have fun!
- Kramin: done Orc and D. We've got a nice double sword and shield so when haste is online we want some shields.
- Bought rPois ring, took spider rune (cleared spider), found +7 str chain (consider?), Got haste online, also found regen, get some necro maybe?. Shoals may be tricky with no clarity/flight and I kept the falchion because of MR+
- mara is on shoals:4 if you feel like dying. we have two elemental evokers now but it'd be nice to have enough armour for chain and then more spellpower to keep casting in it
- got dmsl/spectral weapon/blink now, body armour isn't the best but defenses are decent, there's an +0 FDA we could enchant if we find more rC
- Cleared depths, there are a few items lying on the ground. Try to get rid of some junk we are carrying..
- vaults had some nice loot, check amulet, and consider if you want the slay of dragon mask or armour of a +2 helm, also the -3str/regen cloak might be non-preferred once we get heavier armour. Anyway, v:5 was ezy mode, also we got rmut mutation :)
- Kramin: So I switched to Dith :) partly because I'd like to attempt orbrun tomb, and Dith is pretty good in extended. Oka is already mollified. Got phase shift. enchanted up and IDA, we still have rF+ in it but switch in the rF ring for Cerebov etc. Get cblink if you find it. Pump earth for shatter when you run out of things to train
- Killed took 3 pan runes, killed cerebov and mnoleg. Gloorx vloq still hunting us tho but took his rune. Training throwing/earth.. you can switch to 100% earth so we get shatter online.
- some pan lords are still alive but we have their runes. need earth magic for shatter and get the last ac/ev we can, I think? and find some damn enchant weap scrolls!!
- Kramin: Did Coc & Geh, TARDIS left Did some of a zig and got a HW wand and our sword is +9 now.
- now all that is really left is orbrunning tomb. Shatter is castable with brilliance atleast
- killstealing
- !lg shiori tevm 1 -tv:<0.5
- !lg nexos killer=michael 1 -tv
- !lg * ckiller="bumblebee skeleton" 1 -tv
- !lg Mong killer=sheep 1 -tv
- !tv hyperelynae mdfi killer="giant newt" 1
- !lg * killer=bat max=xl -tv:<3
- !lg * killer=jellyfish ktyp!=poison -2 -tv
- !lg SGrunt mfie 5 -tv:<4.0
- !lg SGrunt natm 8 -tv:<0.5
- kilobyte
- <KiloByte> death to useless lines!
- Plays tile Crawl running on his phone using X forwarding.
- <|amethyst> anachronistically obsessed with memory efficiency
- kimchi crawl
- Fork developed by Korean players. Two-Headed Ogres, Hydrae, Pakellas, and many more! Available on github ( https://github.com/kimjoy2002/crawl ) or cwz ( http://webzook.net:8080/ )
- kinetic grapnel
- L1 Forgecraft spell in Forgewright’s starting book. Fires a range-4 weak physical projectile at an enemy. If it hits and deals damage, the next melee attack of the caster’s against that enemy always hits and gets a small amount of bonus damage.
- kirke
- A unique who can make you pink and rooting for truffles. Comes with a pack of hogs and can cast monstrous menagerie and porkalator.
- <Fusha> help I am a hog
- < Chapayev`> captain kirke like to make you an entry in her captain's hog
- kiss of death
- Level 1 Cj/Necro spell. Applies heavy draining damage to an adjacent target, plus drains the caster for about as much as an evocation of +Invis. New in 0.30.
- kite shield
- A shield. SH 8, EV-3.
- kiting
- The act of walking away from an enemy, letting it follow you as though it were a kite.
- kjoery
- Chuck Norris's crawl nickname. Tests the way unknown items work on ice fiends.Made an impressive debut on CAO, winning an all-runer DGTm by killing almost everything in dragon form, thus getting the demigod high score, then getting the gnome high score on the next game.
- Also doesn't wear pants. You may be starting to notice a theme.
- < Kjoery5> Elyvilon is actually a pretty cool god
- klelaut haters
- effo, reaverb
- kmap
- The name of the map (vault) in which the monster that killed the player was placed, if the monster was placed in a vault.
- kmod
- In cases where the killer is a zombie or some other derived undead, or a shapeshifter, kmod specifies the kind of undead. Example: "zombie", "simulacrum", "shapeshifter"
- knife of accuracy
- +27,-1 thin dagger. Note that weapon to-hit enchantments don't affect stabbing. No longer generated as of 0.13.
- Possibly useful if you have +0,+30 slaying.
- Note that everything is useful if you have +0, +30 slaying.
- If you imported a game all the way from before 0.13's release to 0.15, you'd find the weapon had been transformed into the +27 Knife of Accuracy. A bonus for very slow players!
- knight ancestor
- see {ancestor[3}
- kobold
- A monster found in early dungeon. Also comes in kobold brigand and kobold demonologist varieties. The player species is small, like halfling and spriggan, and has 3 levels of nightstalker (LOS reduction and stealth bonus). Good at shortblades, crossbows, and evocations. Also good at stealth and dodging, and has a high XP aptitude like human, but has -20% HP.
- One of the three main causes of early-game mage death, thanks to spawning fairly often with stones or poison darts.
- Prior to 0.26, did not have the nightstalker mutation.
- While the true nature of the Kobold remains a mystery, some ancient texts have described it as "a sort of brown moth".
- kobold blastminer
- New kobold ranged monsters for Orc in 0.31. They've got a high chance to blast you with Bombard via their exclusive cannons if you actually approach them, and will hit as hard as orc sorcerers when they do. If you can, try to kill them from outside that range of 4 tiles.
- kobold brigand
- Added in 0.27 to replace kobold brigands, but are now guaranteed darts. Usually poison, but beware the chance of curare!
- kobold demonologist
- A kobold (haha) that - wait for this, summons demons! HAHAHA! (Their only non-cantrip spells are to summon common demons [3, 4] and to call imps. If they get lucky, they could get a sixfirhy or sun demon.)
- kobold disco
- A disco for kobolds. Has an altar to Lugonu or Xom in the back room.
- koboldina
- https://www.etsy.com/shop/KoboldinaBeads
- http://i.imgur.com/Uezq4bc.png ; !tv koboldina 692
- <+CanOfWorms> we can say one thing for sure: koboldina is definitely not playing the game correctly
- koboldlord
- Has 56% of all posts on Tavern that contain "conjuror".
- "i hate slaying, kobolds, lords, there are only 13 runes in the game, centaur is a bad race and the holocaust never happened" "tavern players #1-4: yes koboldlord you are the best!!"
- kobold reasons
- Kobold Chaos Knight
- The goblin hits you with a dagger. Ouch! That really hurt!
- <eb> it's not like things can hit you
- koborobin
- Kobold! Can it get any better?
- komodo dragon
- Does a ton of damage in melee. Treat with caution. Cold-blooded. Before 0.15, caused sickness with its bite.
- kozaczu
- Banished The Royal Jelly, as a felid, with Jiyva, out of LOS, with a Zot trap.
- koze
- <Sequell> 1. Koze the Skirmisher (L3 DsCK), worshipper of Xom, on D:2 on 2012-07-01 12:48:12, with 110 points after 1062 turns and 0:02:57.
- kraken
- A powerful sea monster found in the Shoals. It keeps its main body out of reach and uses powerful tentacles (represented as separate monsters with special AI) to attack you. The tentacles will advance when you are inside the main body's LoS, and retreat when you are outside it. Killing its tentacles hurts the kraken.
- <+evilmike> the kraken acts like a multi-tile monster
- http://photos.secretgardenparty.com/2013/9dc65c5e-f610-11e2-95f5-fa3410ec1e25?image_keywords=stage:The+Lake+Stage
- https://www.youtube.com/watch?v=vXKoWLSyxz4
- kramell
- Allows you to get announcements for your clan in a private channel. It will also allow you to query Sequell or Cheibriados from your private channel.
- In ##kramell, 1) Say '$channel #yourchannelname' 2) Say '$name #yourchannelname nick' for each player in your clan
- $filter <chan> <regex> lets you use regexes to filter what is cross-posted, if there are multiple filters they are ANDed
- $colour lets you colour announcements using regexes (type $help in ##kramell to see exact usage)
- If it is not online or not working, send a !tell to Kramin
- Source: https://github.com/Kramin42/Kramell/blob/master/server.js
- kramin
- arch wizard of lisp or whatever sequell is programmed in. often seen dabbling in black magic
- !lg . won s=${int(nhour(end)+13)%24} o=-. -graph
- team Habits: STASH ALMOSTDEAD LETSDOELF
- KoWr does CAC, HEEn does ACB, and FoEn does BBA
- !lm Kramin drcj br.end=slime 1 -tv:<T71662:>2:x4
- kramin to do
- dieselrobin: Allow early abyss to count toward mission 9
- kryft
- < bmfx> kryft: btw, why are you quivering your ring mail?
- <kryft> Two shalt be the number thou shalt count, and the number of the counting shall be three <kryft> Er, two
- see game design[3]
- <@absolutego> i finally respect you now, after all this time
- kryia's mail coat
- The +7 Kryia's mail coat {PotionHeal*2 rC+}. Base type is scale mail. PotionHeal*2 means that potions will heal you for twice as much as they would otherwise. That means VS gets no benefit. Did not apply to deep dwarves' innate healing ability.
- kumelbut
- <Henzell> (1/1) nht said (16s ago): /msg Henzell ??foo <Kumelbut> ??foo
- kung food
- <CanOfWorms> _You continue eating. The death cob is too stunned by your will to attack!
- kvaak
- Ye miss Sexi
- kyrris
- 23:14 < Kyrris> OHMYGODDRUNK || 23:18 < Kyrris> something's wrong with my shift key. 23:19 < Kyrris> Why can't I aim shock?
- Aims shock with shift key as of 0.6.
- Accidentally turned the +3,+11 quarterstaff of Jeunonim {crush, rC+ Dex+4} into a snake on D:7.
- 19:50 < Kyrris> "Kyrris: Cheers, Kyrris,"
- Suggested play order: Lair 1-6 > get bored and clear Orc 1-4 > D to Vaults > Vaults until Roka shows up > Shoals 1-5 > Snake 1-3 > get Abyssed in the least likely way possible > Pan > Abyss for the rune > Hive > accidental suicide, preferably in Crypt
- Cleared Tomb with ORefrig and Icicle.
- Doesn't like humor
- Kyrris (L1 MiFE) became a worshipper of Cheibriados.
- Kyrris the Grave Robber (L2 SpNe), starved to death on D:2, with 119 points after 18315 turns and 0:28:57
- Has killed Louise thrice and Frances, Francis, and Rupert twice in the same game. Later abyssed by a deck of escape. Escaped... into Pan. Escaped Pan. Killed by a rat.
- <Kyrris> This has been a GREAT discussion to read while stoned.
- Note to self: Rewatch Arachne.
- l
- l moves one space to the right. L moves to the right until you encounter an enemy or new floor item. l represents a lizard-type monster (see l[2]). L represents a Lich-type monster (see L[3]).
- Found primarily in the Lair and earlier. All except Basilisk are melee only; beware Basilisk's petrifying gaze. Don't confuse the other types with each other; each kind is significantly harder hitting than the last. See: giant newt giant gecko iguana komodo dragon.
- A Lich-Type creature. All powerful undead spellcasters. See: Lich Ancient Lich Revenant and Uniques: Antique Lich Boris.
- labyrinth
- Look for a cyan \ (or ∩ depending on your character set) on a level where you hear an "ancient clock" or "distant snort". (1-in-15 chance per level, once per game). Hurry, it times out more quickly than other portals (you get urgent-sounding messages). Note that magic mapping will show where the lab entrance is. Replaced with the Gauntlet portal in 0.23.
- "You enter a dark and foreboding labyrinth." You are now in a maze of twisty little passages, all alike. The labyrinth shifts and deforms out of sight. From rock, head for stone, and then metal to find the exit vault (a minotaur, loot, and escape hatch). The labyrinth is mapped, but rots at a swift rate.
- There is a minotaur. Since 0.11 there also can be Donald who is more dangerous than the minotaur. He hates that. There can be multiple metal-walled areas in a labyrinth, so if you find one that's not the exit, keep looking elsewhere.
- http://oglaf.com/skein/ (SFW)
- !lm blazinghand gh -tv:<T11278:>T17422:x50 43
- <NekoRex> minqmay: that sounds tedious without autoexplore
- <syndicus_> i guess i shouldn't have went into the abyss from the lab
- <mikee_> it's like abyss except you fight a minotaur at the end
- lacertilian
- Experimental race with perma-faith and no wrath for changing gods. Once again nonplayable on CBRO!
- lagus
- Actually a person, no matter what Henzell tries to tell you. He loves deep elves. In leather armour. With elven whips. And high boots. We're not sure if these elves are male or female. Doesn't ever joke. Nevermind. Will have a 350-character learndb entry soon.
- Is only killing the wussy ones.
- lainiwrobin
- robin that uses lainiw.rc. only orb run tomb felid streaks allowed!
- [21:01] <G-Flex> why am I a & [21:02] <G-Flex> walls are R??? [21:02] <G-Flex> oh my god what is happening [21:04] <G-Flex> I refuse to play this any longer
- <Basil> 3 minutes and I already feel like ^qyes
- lair
- Accessed from the main dungeon somewhere between levels 8 and 11. Five levels deep. The lair is full of "natural" critters such as rats, snakes, and yaks. One of Swamp/Shoals and one of Snake/Spider appears there, as well as Slime, and there is a relatively hard vault on Lair:5. The petting zoo of Crawl, if petting zoos had hydras.
- <sorear> you don't need resists in lair, people. it's just 6 levels of xp and items.
- lajatang
- (staves; -3 acc / 16 dam / 1.4 base delay / 0.7 min delay; two handed). A very rare and extremely effective weapon, featuring a pole with half-moon blades at both ends. Lajatangs chop hydra heads.
- lajatang of order
- +7 lajatang of Order {silver, rMut}. Does silver damage to susceptible targets and provides rMut like the amulet (used to).
- lamia
- [Crawl development] will clip an Angel's Wings, / Conquer all mysteries by rule and line, / Empty the haunted air, and gnomed mine-- / Unweave a rainbow as it erewhile made / The tender-person'd Lamia melt into a shade.
- <DracoOmega> !lg * cv=0.12 place=~Snake s=ikiller <Sequell> 222 games for * (cv=0.12 place=~Snake): 64x Lamia, 48x a naga warrior, 37x a greater naga, 10x an anaco....
- lamp of fire
- The fire elemental evoker. Evoke to aim the lamp at a square, creating a trail of flame clouds that may or may not end up at the target square, and can curl back towards the square you are on!
- Made fire elementals in older versions
- language
- Any derogatory language including but not restricted to gender, sexuality, race, religion, mental disorders, or anything that one might consider part of their personal identity is forbidden. Any deliberate attempts to make a server member feel uncomfortable, unwelcome, or inferior is strictly forbidden. Please avoid said language even when referring to e.g. game characters.
- see one_true_language[1]
- lantell
- IRC bot for cue, uses $ as its command prefix. Like Sizzell and Gretell, except that TZer0 is using speech-to-text in realtime to form the messages which are shown on IRC.
- lantern of shadows
- While wielded, summons friendly shadows at a rate depending on Evo (counts as necromancy to the good gods), reduces LOS by 25%, sets stealth to 0 and acts as two negative spell enhancers. Drains 1MP per turn, and all summoned shadows poof when no MP remains or when unwielded. Removed in 0.18.
- Trivia: In 0.12 and earlier, liches and mummies get more shadows from the lantern than do others.
- In 0.15 and earlier, it did not deplete MP
- http://i.imgur.com/IhhdCD2.png
- large abomination
- Pretty basic melee monster. Hits relatively hard, but doesn't have much HP or resists except the demonic ones. It has terrible defenses.
- Like a small abomination, only larger!
- Prior to 0.10, some abominations were undead and some were demonic, which had a ton of bizarre effects that are not worth summarizing. Prior to 0.14, abominations regenerated.
- large race
- If you're large, that means several things, from dodging penalties to stealth penalties to tons of other stuff.
- see shield[2]
- see size factor[1]
- see giant club, giant spiked club, and large rock.
- see epic bugs[17]
- large rock
- (throwing; 20 dam / base delay 2.0 / 0.7 min delay). A very large and very heavy stone. Only large creatures are capable of throwing it.
- The deadliest ammo available in Crawl. Ogre and troll hunters start with them, and some giants throw them. Low mulch rate (1 in 25), but also very rare. Base damage is 20. Weight is 60 aum prior to the abolition of weight in 0.15.
- large slime creature
- When two slime creatures love each other very much...
- lasher statue
- do {.echo @??lasher statue}
- last10
- Show the last 10 wins on public servers
- lastplaneout
- http://crawl.develz.org/morgues/0.9/lastplaneout/morgue-lastplaneout-20110901-215140.txt
- Lasty
- <Lasty> Ru trivia: most of Ru code was written with one hand, thanks to a cat sitting on the other.
- <Lasty> I did all my sucking offline
- Lasty_> cribozai: I can do you one better. Are there any changes you'd like to see in crawl? Maybe changes that only happen for players named cribozai?
- <Lasty> People love it when I try to kill them.
- <WorkSight> whatever dude is adding/changing the amulets has a hardon for amulets having some kind of on-removal bad effect which is mostly yellow contamination because he's not creative and thinks that amulet switching is somehow ABUSEABLE
- <ophanim> who the hell is lasty <ophanim> and why did he win 125 games and code shit
- <Lasty> If it's not full of beans, I don't even want to hear about it!
- lasty to do
- Make Qaz clouds not hurt allies (or at least Elemental Force elementals) [everyone]
- Corpse Rot spell level
- digging->destruction; xp-gated haste
- Block line-pass while stationary
- look into offhand punch, consider moving some of UC's damage to offhand punch
- maybe dismiss demonic guardians that you injure
- summoned allies shouldn't open doors, and maybe all allies shouldn't
- You feel you are being watched by something. @player_only@.
- dont show gods that your character can't worship in the same color as all the other gods in the ctrl O menu
- move always-open-ability-menu to a config option
- ... turns out if you kill dowan and you're invis when duvessa comes into view and she doesn't see you, she still goes berserk.
- Move Fedhas wandering mushroom death penalty to mushroom creation? Also, swap sunlight and mushrooms for balance? Also, show AOE on sunlight targeter.
- rchandra: lasty: if a phantom is going to be unaffected by petrify, it shouldn't let me cast it and fail a few times before telling me
- remove evil from "harm
- note wanderer starting items
- remove gourmand, remove staff of energy active, merge hungerless casting with amulet of mp regen.
- late game
- <ebarrett> late game is when you should be sleeping but you're playing crawl instead
- late game guide
- Why are you reading this?! Go for the Orb!
- laughing skull
- Frail casters of bolt of draining that spawn in bands. Uniquely, their bolt of draining deals more damage with every laughing skull nearby, potentially dealing more than shadow dragons, each, at 5 laughing skulls, so kill them quickly!
- launch clockwork bee
- L3 Forgecraft spell in Forgewright’s starting book in 0.33. Targets an enemy in LOS to spend several turns charging up + winding up a clockwork bee. When the bee arrives, it will attack the original target first before any other enemies. It has a unique rewinding system to last longer- see [2] for more details.
- When there are no visible enemies, the active bee dies, or the bee attacks enough times, it will wind down and leave a solid, destructible, and inert body. Walking into it with visible enemies will wind it back up for additional attacks, though it will get back up with decreasing amounts of health each time.
- lava
- Why would you want to do that?
- lava fish
- A fish that lives in lava.
- Driven to extinction by the lava worm in .14
- lava orc
- A race concept that turned out to be too hot for the devs to handle, and never made it into stable before removal.
- You can try them out in the dcssca or yiufcrawl forks of DCSS.
- lava orc names
- Ignatius
- Grant
- Cliff
- Flint
- Rock
- Jasper
- Jem
- lava snake
- A snake that lives in lava and breathes gobs of lava at you. Bolts of cold will usually miss them, so go for a wand of para or something.
- lava worm
- Like normal worms, but in lava. About as threatening, too. Removed in 0.15.
- lawful gods
- Zin. And bless his heart.
- lawman
- TABSPAM
- <lawman> how babby are formed :(
- MOAR TABSPAM
- !tv lawman0 dsbe xl=27 1
- oh I killed a ghost lol
- < Lawman> I have a boner < Lawman> a crawl boner
- <Lawman> punch snakes in the face everyday
- pasta eating apt +5
- drunk[2/2]: crawl something lawman likes to do
- layouts
- There's a lot of different patterns for crawl levels, from standard rooms and corridors to a level being a giant cross. Comments and potential depths are in dat/des/builder/layout[_foo].des, and &P[layout] to put names to layouts.
- https://docs.google.com/spreadsheet/ccc?key=0AjXhStQL2U2fdEdXSkxMSGFPZVI5Z296MFNUSUM0V1E#gid=3 contains a list of D's layouts by depth and weight, and a full map-to-name chart.
- wiki: https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:dungeon:layout_types
- lcrawl
- planned features: trog rewards tabspam, doom monsters and doomguy + cyberdemon uniques, being awesome
- ldr
- In old versions, Projected Noise let you have long distance relationships with many monsters at once.
- Leafsnail
- <Leafsnail> the only issue is I still haven't found my god <gressup> WHERE IS YOUR GOD
- learndb
- Go to https://loom.shalott.org/learndb.html to see all the topics on one page.
- The main commands for the learndb are add, query, edit, swap, and delete. See [3] for add and insert, [4] and [5] for edit, [6] for query, [7] for swap and move. You can read entries in private queries to Sequell. You cannot change it in private, however.
- "!learn add article_name article text" adds an article to the learndb. !learn insert article_name[index] text adds an entry with a specific index.
- "!learn edit name[index] s/REGEX/REPLACE/opts" allows you to edit entries in the learndb. Regex refers to the portion of text you are editing, and replace refers to the text you are replacing the edited material with. Continued in learndb[5].
- Some characters are considered special when in the REGEX, and must be "escaped" with a backslash (eg. \ ( and ].) An escaped backslash would be \\. Sequell uses the forward slash also as a delimiter. To use the forward slash in REGEX, use the underscore as the delimiter (eg. !learn edit math[1] s_divide by_/.) For description of REGEX syntax visit https://code.google.com/p/re2/wiki/Syntax
- "!learn query term" is approximately equivalent to ??term. Both forms support [$] for the last entry, or [-3] for the third from the end.
- !learn swap entry1 entry2 swaps two entries' order numbers. !learn mv foo bar moves an entry.
- https://github.com/crawl/sequell/blob/master/docs/learndb.md
- woefully out of date
- The database can only be changed from the #crawl channel on Libera IRC or the roguelikes discord server. See https://libera.chat and the webclient at https://web.libera.chat/#crawl
- learndb todo
- All of hellmonk's new and changed demonspawn mutations
- Shield skill used to affect attack accuracy, now it affects attack speed, this info is out of date in several different places
- lear's hauberk
- +18 (+27 in 0.27-) chain mail that prevents you from wearing any other armour except cloaks and shields. Slots it takes are considered covered for the purposes of Ashenzari.
- "Lear's is a kind of large boot." -PleasingFungus
- leather armour
- 3AC, 4ER.
- leda's liquefaction
- Level 4 earth/alchemy spell, found in the Book of Earth and Book of Debilitation. Generates a halo of "liquefied" ground around the caster. Moving on liquefied ground has a -3 player movement malus. Applies slow movement effect to monsters. Doesn't affect flying or insubstantials; cannot be cast by these.
- https://www.reddit.com/r/facepalm/comments/10cfs82/german_riot_police_defeated_and_humiliated_by/
- leda's unmaking
- Shoots a guy. Pew! If they die, they turn into temporary mud on their tile & some nearby tiles, slowing movement and makes melee attacks sometimes fumble and fail. (This works exactly as Leda's Liquefication). Replaced Iron Shot in 0.31 trunk, before it was replaced with Bombard in turn.
- lee
- You probably meant lrd or staff of the meek.
- leech
- The +8 demon blade "Leech" {vamp, Harm Drain rN+}. Has a guaranteed on-hit vampiric effect!
- Prior to 0.28, was {vamp, *Rage +Rage rN+}. Prior to 0.25, when it was merged with the unrand bloodbane, didn't have *Rage nor +Rage, having AC-3 and EV-3 instead.
- legendary deck
- A deck that can get cards of any power level. See card power for more details.
- 19:32:06 < Kyrris> What sort of world has legends about decks of cards? 19:32:18 < TGWi> have you ever watched yu-gi-oh
- XL27 Deep Elf Chaos Knight
- legendary destruction
- A deck type and tier, and a conjuration from blood saints. The conjuration is random but very dangerous, and costs the caster some health: it can be fireball, LCS, orb of electrocution, flash freeze, orb of destruction (with tiny weight), or ghostly fireball (with halved weight).
- lehudib's crystal spear
- AKA: Crystal spear or the acronym LCS. Level 8 Conjurations/Earth spell, found only in Book of Annihilations, randart Sif gifts, and Vehumet offerings. 10d22.3 at max power, theoretically, and unresistable. The strongest single target conjuration, but its range is one square less than that of Iron Shot. To-hit: 10+power/15.
- lehudib's moon base
- A wizlab featuring a moon troll and earth, crystal, and "space" (some eyes and abyss) monsters. Good random loot, an acquirement-level item guarded by a lunar statue, and a Lehudib randbook.
- lemuel
- Lemuel Vaults, Inc, supplying your evil vault needs for over 200 years. When it's time for you to stop playing and go to bed, Lemuel Vaults, Inc. is there to end your game "The Lemuel Way"(TM).
- Inventor of the greedy-explore concept.
- "My mission is to annoy."
- Agrees that Iron Trolls don't belong in the Troll Bridge vault.
- <G-Flex> I can understand the vault more with divinations in place
- <Drahbeg> not gonna play trunk again. <Drahbeg> ever.
- Jazzimus: tell lemuel i said he's a jackass
- <kvaak> does lemuel have a single vault that isn't terrible in at least one regard
- lemure
- A weak demon (a 5). Shows up in Pikel's band, and in one or two shop vaults. Returned to the game in 0.26 after a protracted absence (since 0.14).
- Prior to 0.7, hit for 12 rather than for 5+3+3. How things change, how they stay the same.
- leopard gecko
- Faster than average and can twoshot a level one mage without troubles. An underappreciated threat, especially when low or out of mana. Called a giant gecko in 0.18 and earlier. Removed in 0.27.
- Surprisingly strong in 4.1 - I'm not joking.
- Since it has clinging, it gains suction while adjacent to walls
- leotrogsky
- scum a lot of zigs, then dig out d:1-d:27, then write the names of 27 communists on these levels using scythes and hammers
- lernaean hydra
- A 27-headed yellow hydra, placed in many of the Swamp endings (and only there). If you don't have very high AC/HP, don't use autoexplore around its Swamp:4 vault: !tv minmay killer=~lernaean 1. Was introduced in 0.6 but was in the code before that.
- Simulacra do five thousand damage with rC-.
- <Sizzell> araganzar (L18 DrMo) killed the pulsating lump shaped Lernaean hydra. (Swamp:5)
- lernaean hydra guide
- !lm jeanjacques trfi uniq=~lernaean 1 -tv
- lesser beckoning
- L2 Translocation spell that attempts to move the target creature towards a spot adjacent to the caster. Starts at range 3 and maxes at range 5 with 50 spellpower.
- The lich hurls suddenly forward! The orb of destruction hits the lich! ! ! ! The lich is blown up!
- lesser demon
- A '5'. Ta-da!
- lesser servant
- Summons a temporary orange demon, ynoxinul, neqoxec, hellwing, or smoke demon. Hostility chance reduced by invocations skill and piety, in the same way as ability failure chance works normally. Guaranteed 0 hostility at 7.2 invocations, less with piety.
- lethal infusion
- Places the draining brand on a weapon temporarily. (Necromancy/Charms 2) Removed in 0.15.
- level annotation
- press ! to leave a note you can view later with ctrl-o. Also, if you leave a ! in the annotation, it will prompt you when entering that floor.
- If you press ! while standing on a staircase, you will be prompted to annotate the level on the other end.
- level scumming
- After more than 3,000 turns on a given level, the number of monsters that spawn will gradually decrease, until monsters stop spawning altogether after 15,000 turns. This is total turns on a level: you can't reset the counter by leaving and reentering a level.
- Meanwhile, the probability of spawned monsters being out-of-depth will rise steadily with time spent on a level. These monsters can be from virtually any level below your current one, with a bias toward the current level + 13. Think cyclops on D:1
- lexackson
- <Sequell> 4/4 games for lexackson (ddbe): N=4/4 (100.00%)
- Crawl's most obsessive berserker
- Also makes vaults that involve young halflings and flame clouds.
- Also implemented cleaving. This should be obvious in retrospect.
- library of many secrets
- A vault found at D11 and below. Houses many powerful spellcasters (vampire mages, naga mages, orc sorcerers, etc) and magical loot.
- libunix.c
- You might need to play with your Makefile and NC_PREFIX if you can't get libunix.c to compile.
- licence
- https://github.com/crawl/crawl/blob/master/LICENSE
- lich
- A powerful late game undead magic user with high spell power greater demon, paralyze, crystal spears, banishment and ioods (to name a few). While a lich may be dangerous, an ancient lich is much more so.
- Potential spells: summon greater demon, IOOD, LCS, corrosive bolt, malign gateway, spellforged servitor, simulacrum, poison arrow, haunt, summon horrible things, IMB, battlesphere, b.draining, agony, b.fire, fireball, b.cold, throw icicle, iron shot, LRD, petrify, b.lightning, shadow creatures, paralyse, confuse, slow, sleep, haste, invisibility, banishment.
- lichcrawl
- You are always level 27 and every enemy is an ancient lich. In other words, it's exactly like OOFcrawl. Play at http://www.gnollcrawl.tk/ and complain to Dracunos in ##crawl-forks on IRC.
- lich pack
- !tv * place=D:7 killer=lich 1
- lies
- Eustachio says, "Summoning is fun!"
- <ktgrey> a rod of striking isnt made out of shit
- < monqy> item destruction is fun and it makes crawl a better game
- <smeej[droid]> tiles rule
- <Pacra> it's fun! which is what crawl is supposed to be
- <MarvinPA> killdudesing: not the answer
- (1:52:52 AM) jeremie: stepdowns make sense
- <rast> crate: im having fun!
- <Lost_Number> Tiles is just too good
- <eeviac_> tomb is one of the most interesting parts of crawl
- <mikee_> i think 552 is more than i have played
- <Lightli> Chei > Zin
- <Nomi> i hate slaying
- < atomicthumbs> the RNG is broken
- Aizul says, "I wasn't actually sleeping!"
- <@galehar> players are always happy to have some item destruction :)
- <elliott> crawl is not solely for masochists :P
- <the_glow> im never p[laying again i told you
- <Blade-> mu are secretly really good
- <tcjsavannah> spiny worms are fun
- <PolkaDot> I like swamp
- No exploration algorithm can help you here.
- <mibe> in fact if i could choose i would do shoals everytime
- <Walker> it's actually amazing how much more fun Fe are as casters
- <radial> this definitely taught me to play more carefully
- -- Melee is better than throwing.
- You climb downwards. Welcome to the Ecumenical Temple! _Beware, you cannot shaft yourself on this level.
- life
- Your past!
- The original roguelike.
- <rwbarton> welcome to crawl where living is not the opposite of nonliving
- That thing that gets in the way of playing crawl
- life protection
- Resistance to draining attacks, shown on artifact inscriptions as rN+. Three levels makes you completely immune. As in, it turns shadow dragons into mostly harmless kittens. Also gives partial resistance to torment (5% per level, so at rN+++, torment will make you lose 35% hp, instead of 50%).
- life saving
- The good and priestly gods will occasionally negate any single occurance of HP loss that would otherwise be fatal. In extremely old (<= 0.2) versions, Oka would also. Odds are pretty good, but without healing they don't matter much. For devotees of Elyvilon, requesting divine protection will significantly increase the chances, possibly guarantee.
- Xom does this too but randomly and rarely.
- lightli
- is very bad at this game
- is very bad at talking to anybody
- Thinks Fio from Metal Slug is cute.
- is boring
- <Lightli> My god, I keep on embarassing myself
- [23:53:44] <Lightli> I just cleared Orc before Lair [23:56:06] <Sizzell> Lightli (L12 DDBe) is cast into the Abyss! (orc) (Orc:4) [23:56:08] <Lightli> FU
- likes heavy armour, melee, blasters, and to some degree summoning. favourite gods are Trog and Vehumet, with a soft spot for Lugonu..
- dislikes dodging as a sole line of defense, unarmed combat, and hexes. And felids. Least favourite gods are Chei, Nemelex (for being too tedious even for ME), and Okawaru.
- 17:34:29 <evilmike> we should remove lightli
- likes his hill orc berserkers
- < Lightli> relax I was just abusing the divine vigor bug for a good acquirement weapon
- First person to win a djinn online!
- What does a scanner see? Into the head? Down into the heart? Does it see into me, into us? Lightli or darkli?
- <Lightli> holy god EE takes forever to kill anything
- <Lightli> What's the point of being a bat? <ProzacElf> running <Lightli> oh
- * Lightli is embarassed and bad at making vaults
- <Lightli> what's next on the chopping block-I mean what do you plan on adding next? <mumra> well for a while we've been trying to work on a way to remove people who ask vague and leading questions in irc channels
- <Lightli> Has crate_ stopped being insane yet <lainiw> have you stopped playing hobe
- <Lightli> I was so busy holding tab down I forgot I could die
- first person to win a Barachian!
- first player to win a delver, and first player to win a naga delver!
- one of only two players to win CeDe
- The only person insane enough to win with every single species using xomscumming tactics. This is not a compliment.
- First person to win a Meteoran in trunk (with Chaos Knight somehow???)
- [2023-05-24 23:40:38] Lightli the Sneak (L5 VSEn) found the Orb of Zot! (Zot:5)
- lightning bolt
- Level 5 conjurations/air spell. Extremely loud -- only a little quieter than Shatter -- but follows the same bolt bouncing rules as Shock. To-hit:7+power/40.
- You hear a shout! You hear an angry hiss. You hear a shout! You hear a shout!_You hear a shout! x2
- <hittemvvvhard> scroll of noise = lightning bolt for 0 mana
- lightning rod
- A four charge xp evoker that fires a thunderbolt like a regular beam, then when evoked again fires lightning in the space between the first and second beams. Does not multizap. Does more damage the less spread there is. Accuracy on all but the first shot is absurdly high.
- Prior to 0.20, was merely one rod among many.
- lightning round
- If it is a lightning round, you only need to survive!
- lightning scales
- +6 barding of running with rElec.
- see goodmantis[6]
- lightning spire
- electric eel statues
- !lg xnavy mimo 5 -tv:<0.5
- lilli
- <Henzell> Lilli the Gusty (L4 KeAE) killed Grinder on turn 3108. (D:3) <Henzell> Lilli the Gusty (L6 KeAE), killed themselves with a bounced bolt of lightning on D:3, with 404 points after 3108 turns and 0:07:39.
- lindwurm
- Nasty little wurm that breathes fire for 3d18 damage. Avoid if you can (and don't have fire resistance).
- Note these do not resist fire.
- line of fire
- Line of fire (LOF): The path followed by a projectile or beam to its target. LOF is blocked by intervening monsters, plants, or solid features on this path. Some projectiles like javelins and beam effects (e.g. lightning bolt) pierce monsters and plants blocking LOF. Fedhas will let you shoot through any plant allies blocking LOF.
- line of sight
- Line of Sight (LOS): the visible area seven steps in every direction, if unobstructed. Radius reduced by 1 by the scarf of shadows, 2 by the robe of night, and 3 by the kobold nightstalker mutation. These sources partially stack, but the radius can't be less than 2.
- Prior to 0.17, LOS was circle-shaped, and had radius five to eight depending on the direction. See circlelos.
- line pass
- Uskayaw ** power. Allows you to instantly move through any series of adjacent monsters, briefly but irresistibly confusing them in the process. The strength of the confusion scales well with Invocations skill.
- linesprint
- |||||||||||||||||||||||||||
- Would you like to play a game of Dungeon Crawl: Stone Soup - Now Exclusively Made of Corridors?
- linley henzell
- Linley Henzell is the original creator of Crawl and numerous shoot 'em ups.
- Only won his version of the game 3 times, once on a grossly imbalanced non-public debug build.
- https://web.archive.org/web/20111108050111/http://audreyapple.blogspot.com/2007/02/legend-gamer.html
- http://quote-un-quote.tumblr.com/post/2178789666/interview-with-shmup-legend-linley-henzell
- Henzell discussing his programming ability: "You see, I gave up on Borland's [C++] manual (which is very good, I'm just lazy) when it started talking about pointers [....] After pointers came structs, enums, pragmas, classes, macros, and a whole lot of other stuff which still means nothing to me."
- https://linleyh.itch.io/liberation-circuit
- listgame
- !lg command displays info about past games. The manual is available here: https://github.com/crawl/sequell/blob/master/docs/listgame.md
- * lists all players. usually !lg uses the first argument as a player name or the nick requesting it as the name, if there is no player name as the first. Can sort with max=<field> or min=<field> (eg: max=sc). Can summarise with s=<field> (ex: s=name)
- listgame will expand some common searches: !lg place=XX => !lg place=~XX:* (apart from branches with depth 1), killer=uniq => killer!= killer!~~^an_?|^the_ killer!~ghost (kills by uniques), race=Ke => race=Kenku, cls=Gl => cls=Gladiator, killer=hobgoblin => killer=a hobgoblin. Try `!kw <expr>` (eg. `!kw place=Orc`) to see how expansion works
- Fields: src (cao/cdo), v (game version), sc, name, race, cls, char, xl, sk (skill), sklev, title, ktyp, killer, kaux, place, br, lvl (br depth), ltyp (D, Abyss, ...), hp, mhp, mmhp, dam, str, int, dex, god, piety, pen (penance), start, end, dur (game time), turn, urune, nrune, tmsg, vmsg, alpha, splat. See listgame examples.
- case-sensitive regex by greensnark: !lg * name~~(?c)^[[:upper:]]+$ s=name
- listgame examples
- Your last completed game: "!lg". foo's last complete game: "!lg foo". Most recent game by anyone: "!lg *". Your second-last game: "!lg . -2". First game online: "!lg * 1". Game with highest score: "!lg * max=sc". Fastest turncount win: "!lg * won min=turn". Your last Xom game: "!lg . god=Xom". Last game with strength > 40: "!lg * str>40".
- Last death on Lair:5: "!lg * place=Lair:5". Last death in 2007 on Tomb:3: "!lg * place=Tomb:3 end<2008". Fastest tengu win: "!lg * race=te min=turn". Summarise places of death for 78291: "!lg 78291 s=place". Summarise causes of death for all: "!lg * s=ckiller". Summarise gods of players who died in Zot: "!lg * place=Zot s=god".
- If you use no sort (max or min), the last game will be shown (default is "max=end"). You can use indices with any sort (third fastest win: "!lg * ktyp=winning min=turn -3"). The default index is -1. With the default index, the number to the left is the number of matching games (!lg * => "209949. foo the bar ..." => 209949 games).
- Whose ghosts did I kill? "!lm . s=ghost". Whose ghosts killed me? "!lg . ckiller=player_ghost s=killer". Who killed my ghosts? "!lm * ghost=$nick s=name". Who did my ghosts kill? "!gkills" or "!lg * killer=~$nick'*ghost s=name".
- A measure of successfulness per race/class might be found in a query like the following (replace xl>10 with your general sense of what lvl you start to not die so often): "!lg . !boring s=char / xl>10 o=N,% ?:N>0"
- list of spells by level
- 1: Apportation, Beastly Appendage, Slow, Foxfire, Freeze, Kiss of Death, Magic Dart, Necrotise, Sandblast, Shock, Sting, Summon Small Mammal
- Blink, Cigotuvi's Dreadful Rot, Ensorcelled Hibernation, Lesser Beckoning, Momentum Strike, Passwall, Poisonous Vapours, Scorch, Searing Ray, Static Discharge, Sublimation of Blood, Summon Imp, Wereblood
- Call Canine Familiar, Confusing Touch, Dazzling Flash, Frozen Ramparts, Gell's Gravitas, Hailstorm, Ignite Poison, Inner Flame, Mephitic Cloud, Ozocubu's Armour, Portal Projectile, Spider Form, Stone Arrow, Summon Guardian Golum, Swiftness, Teleport Other, Tukima's Dance, Vampiric Draining, Vhi's Electric Charge, Volatile Blastmote
- Anguish, Airstrike, Animate Armour, Cause Fear, Dispel Undead, Flame Wave, Fulminant Prism, Ice Form, Iskenderun's Mystic Blast, Leda's Liquefaction, Manifold Assault, Olgreb's Toxic Radiance, Passage of Golubria, Petrify, Sticky Flame, Summon Ice Beast, Summon Lightning Spire
- Agony, Alistair's Intoxication, Arcjolt, Blade Hands, Borgnjor's Vile Clutch, Dispel Undead, Fireball, Freezing Cloud, Irradiate, Iskenderun's Battlesphere, Lee's Rapid Deconstruction, Metabolic Englaciation, Silence, Summon Forest, Summon Mana Viper, Yara's Violent Unraveling
- Conjure Ball Lightning, Death Channel, Dispersal, Eringya's Noxious Bog, Bombard, Plasma Beam, Starburst, Summon Cactus Giant
- Dragon Form, Enfeeble, Haunt, Malign Gateway, Monstrous Menagerie, Orb of Destruction, Ozocubu's Refrigeration, Storm Form, Spellforged Servitor, Summon Hydra
- Borgnjor's Revivification, Discord, Disjunction, Maxwell's Capacitative Coupling, Ignition, Infestation, Lehudib's Crystal Spear, Necromutation, Summon Horrible Things
- Chain Lightning, Death's Door, Dragon's Call, Fire Storm, Polar Vortex, Shatter
- list of spells by school
- Air: shock, swiftness, mephitic cloud, static discharge, airstrike, summon lightning spire, plasma beam, silence, freezing cloud, conjure ball lightning, chain lightning, tornado
- Conjurations (1/2): magic dart, shock, searing ray, conjure flame, dazzling flash, mephitic cloud, static discharge, stone arrow, sticky flame, fulminant prism, hailstorm, iskenderun's battlesphere, iskenderun's mystic blast, fireball, irradiate, yara's violent unraveling ...
- Conjurations (2/2): starburst, freezing cloud, conjure ball lightning, leda’s unmaking, spellforged servitor, orb of destruction, lehudib’s crystal spear, chain lightning, fire storm
- Earth: sandblast, passwall, stone arrow, leda's liquefaction, petrify, lrd, leda's unmaking, statue form, lcs, shatter
- Fire: foxfire, scorch, volatile blastmotes, inner flame, sticky flame, flame wave, fireball, ignite poison, starburst, plasma beam, ignition, fire storm
- Hexes: corona, confusing touch, ensorcelled hibernation, slow, gell's gravitas, tukima's dance, dazzling flash, inner flame, cause fear, leda's liquefaction, fulminant prism, metabolic englaciation, yara's violent unravelling, silence, invisibility, discord, enfeeble
- Ice: freeze, ensorcelled hibernation, ozocubu's armour, hailstorm, summon ice beast, metabolic englaciation, freezing cloud, ozocubu's refrigeration, simulacrum, polar vortex
- Necromancy: animate skeleton, pain, corpse rot, sublimation of blood, vampiric draining, animate dead, agony, dispel undead, excruciating wounds, borgnjor's vile clutch, death channel, simulacrum, haunt, borgnjor's revivification, death's door, infestation, necromutation
- Alchemy: Sting, Cigotuvi's Dreadful Rot, Mercury Vapours, Mephitic Cloud, Olgreb's Toxic Radiance, Fulminant Prism, Ignite Poison, Sticky Flame, Petrify, Leda's Liquefaction, Alistair's Intoxication, Irradiate, Yara's Violent Unravelling, Eringya's Noxious Bog, Sculpt Simulacrum. 0.32 Trunk: Hoarfrost Cannonade, Fulsome Fusillade
- Summoning: Small Mammal, Call Imp, Call Canine Familiar, Summon Guardian Golem, Summon Ice Beast, Summon Lightning Spire, Summon Forest, Summon Mana Viper, Shadow Creatures Monstrous Menagerie, Haunt, Malign Gateway, Spellforged Servitor, Summon Hydra, Summon Horrible Things, Dragon's Call
- Translocations: Apportation, Blink, Gell's Gravitas, Portal Projectile, Lesser Beckoning, Volatile Blastmotes, Vhi's Electric Charge, Teleport Other, Passage of Golubria, Manifold Assault, Dispersal, Malign Gateway, Disjunction
- literally
- (7:12:27 PM) Wensley: guys we have literally filled three fifths of my irc log with bacon
- He nuked me pretty hard, by the time I decided I wasn't going to kill him, I was literally toast.
- Cocytus was first and it was quite literally a piece of cake
- <Blade-> the non-end vault elves are literally popcorn
- see devteam[5]
- literarily
- <mikee_> oliver twist was literarily an orphan
- live
- Watch games lives here http://crawl.develz.org/watch.htm
- lld
- Located in Japan. http://lazy-life.ddo.jp:8080/#lobby - Admin is https://twitter.com/dplusplus/
- repository with webtiles patches from dplusplus: https://github.com/dplusplus/patched-dcss-webtile/commits/master
- "\!lm
- rafellus"
- local global
- A level 8 Tloc spell in crawl alternative, swaps a LOS-sized circle around you with that around a chosen location: features, monsters, clouds, anything but you.
- lochaber axe
- Unrand +5 bardiche with reach-cleave (cleave-attacks all foes within reach range, including adjacent foes). Uses the better of your Axes and Polearms skills. New in 0.29.
- In 0.3 and earlier, this is what a bardiche was called.
- lodul
- An ironbound thunderhulk who's on a mission to keep intruders from reaching the Vaults. Has a big pack of ogre friends that he bribed with a big stack of cash, which you'll get if you kill him. His lightning weapon doesn't work if you're adjacent or 1 tile away from him! New in 0.29.
- logic
- jiyva chooses the option with minimum felicity
- logicninja
- !lg logicninja slime 1 -tv !lg logicninja slime 2 -tv
- Want more? !lg logicninja opfe xl=27 1 -tv
- <DrKe> why are there two fire storm ghosts in slime 6
- see dispater strategy
- !lg logicninja xl=27 decj place=zig 4 -tv
- !lg logicninja heck xl=27 zot 1 -tv
- lolcheatin
- Used the infinite experience bug to ascend a mummy of sif in 1:56:33.
- lom lobon
- Guardian of the magical rune of Zot. Has some dangerous spells: glaciate, conjure ball lightning, major healing, polar vortex, blink range. But is not particularly robust, normal speed and is rather easy to steal from. Also, their melee is anti-magic.
- Made the mistake of building their lair out of garish green crystal walls. Do them a favor and rapidly deconstruct them.
- Consider drinking a potion of enlightenment before facing them if you're fighting near deep water. Their polar vortex can throw you into the water, inflicting heavy draining.
- lomlobot
- A Twitch chat bot that relays commands to the DCSS IRC knowledge bots. If you stream games of DCSS and would like to use it in your channel, see https://twitch.tv/lomlobot/about
- Source code for current LomLobot has been taken offline due to proliferation of spam and ban evasion bots, but contact gammafunk if you have a legitimate question about the source!
- long blades
- long blades[1/3]: falchion (+2/8/1.3/0.6), long sword (+1/10/1.4/0.7), scimitar (0/12/1.4/0.7), demon blade (-1/13/1.3/0.6), eudemon blade (-2/14/1.2/0.6), double sword (-1/15/1.5/0.7), great sword (-3/17/1.7/0.7) [2], triple sword (-4/19/1.9/0.7) [2]
- Before 0.19, no long blades riposte, but had increased base damage - 1h blades by 1, 2h blades by 2
- In 0.28, they went back to the same as 0.18. (no riposte) and had their stats boosted, and now they work on Dex instead of Str.
- longbow
- Like a shortbow, but longer. 14 base damage, 1.7 base delay, 0.7 mindelay. Fires arrows. Small species (e.g. kobolds) can't wield these. Try taking one from harmless monsters like centaur warriors, deep elf master archers, or Nessos!
- long commit messages
- git log --pretty=$'>>>>%an %h\n%s\n%b' | perl -ne 'BEGIN { $b = "" }; if(/>>>>(.*) ([^ ]+)\n$/) { if (defined $h) { push @all, [ length($b), $h, $a ] }; ($a,$h) = ($1,$2); $b = ""; } else { $b .= $_ } END { push @all, [ length($b), $h, $a ]; print map { join(" ", @$_) . "\n" } sort { $b->[0] <=> $a->[0] } @all }' | head -n 20
- longest monster
- Aim: a minotaur, wielding a +3 heavy broad axe, wearing a +3 plate armour of willpower, wearing a +2 kite shield of reflection and quivering javelins (lightly wounded, very poisoned, slow, reflecting blocked projectiles, 81% to hit)
- longest randart
- F - the ring of Serendipity (on tentacle) {Hunger +Blink +Rage +Lev rElec rF+ rC+ Str+2 Dex-2 Stlth++}
- long sword
- (long blades; +1 acc / 10 dam / 1.4 base delay / 0.7 min delay). A sword with a long, slashing blade.
- loopy
- stands for General Purpose Looping Variable {dlb}
- lordsloth
- Thinks elves taste like chicken!
- Climbs ogres.
- <nrook> LordSloth: in fairness, you are easily the best player who loses all the time I've ever seen
- lorem ipsum
- lorem ipsum is passages of latin/faux latin that they use for typesetting <ProzacElf> it's also used as a randart name periodically
- _E - the +1 rapier "Lorem Ipsum" {freeze, rElec Str+3 Int-3 Dex+4}
- lorimer
- That SporkHack guy, incarnate
- The Prince of Pants
- lorocyproca
- Congratulations on typing that. It's invisible and has antimagic melee. Good at making players self-ice storm. Except not any more, since ice storm was removed… and lorocyprocas were too!
- Replaced with sin beasts in 0.32, presumably as a homage to the 1998 classic.
- lost soul
- A crypt monster which tries to stay away from you. If a non-zombie undead dies in its LOS, the lost soul will die instead (fully healing the undead). If a living creature dies, it will become a undead (unrevivable) version of that creature. If other enemies are around, will sometimes ignore the death of low HD creatures.
- !lg nimitz grfi crypt:2 1 -tv
- louise
- She banishes regularly, stings, blinks, stone arrows, lightning bolts and heals herself. She comes equipped with heavy armour and usually a shield.
- love
- You miss Sonja. You feel sick. You die...
- !lg Elynae sprint ktyp=stupidity 2 -tv
- Your fire vortex dissipates. Ereshkigal misses your fire vortex.
- lrd
- Lee's Rapid Deconstruction: Turns walls, doors, and arches into explosions. Causes lots of undodgeable damage to anything foolish enough to be near the wall (but AC is applied thrice). Prior to 0.22, could break walls and doors like shatter.
- LRD also works on enemies with varying effectiveness. Regular enemies are untargetable, but statues, most golems, and anything petrified or made of metal, rock, ice or bone will be damaged and spray fragments of varying range/damage.
- lst
- When a character dump (#, !dump) or a !log is generated, it has an accompanying lst file that contains all known info about items and shops you've seen. Change the txt in the address to lst to view it. When you die, the lst file is fully identified, revealing e.g. the slimy gold dragon armour you couldn't afford, or the potions you left in temple.
- lua
- http://www.lua.org/manual/5.1/manual.html
- Documentation of crawl's lua API: http://doc.dcss.io/
- lua bindings
- Poorly formatted, incomplete, unoffical documentation is here: https://github.com/paulcdejean/crawl-lua-docs/blob/master/README.md
- lugonu
- Lugonu grants the ability to leave the abyss, banish monsters to the abyss and invoke corruption. You can banish yourself instantly at a significant hp+mp cost, and permanently distortion-brand a weapon once. Lugonu provides limited protection from god wrath by banishing nearby enemies.
- Lugonu prevents distortion unwield effects
- Lugonu was originally named Lucy, so it is traditional to consider this god female. The gods intentionally have no gender mentioned in-game though, and it would be considered a bug if they were to.
- Lugonu worshipers with at least 5 stars of piety enjoy a significant boost to rune placement chance - they are treated as though they are exploring one floor deeper than normal.
- lugonu reasons
- The ability to save yourself by immediately exiting the abyss and the ability to save yourself by immediately entering the abyss. Permanent distortion brand. Corruption can kill Antaeus. On-demand banishment for troublesome monsters.
- Erolcha is devoured by a tear in reality. / Lugonu claims a new guest. / Erolcha screams, "Wait! Erolcha supposed to do that!"
- lucy give you no worries / lucy got million stories / about these rappers that i came after when they was boring / lucy gon' fill your pockets / lucy gon' move your mama out of Compton inside the gigantic mansion like i promised
- https://i.imgur.com/J6kdSzb.jpg
- lugonu wrath
- ABANDONMENT: 50 penance. RETRIBUTION: First, a translocation: 50% instant teleport, 25% banishment, 25% nothing. Then, minions: Up to 1 'major' minion (0% at XL1, up to 80% at XL15) from (tentacled starspawn | wretched star | starcursed mass), then more (up to 1+xl/7 more) lesser minions: abominations, thrashing horrors, or ancient zymes.
- Pre-0.25, ABANDONMENT: 50 penance. RETRIBUTION: 50% tloc miscast (and keep going), else 16% teleport, 8% blink. Even if a preceding effect occurred, continue to: create some abominations, thrashing horrors and ancient zymes, maybe a single tentacled starspawn, wretched star or starcursed mass.
- luring
- Getting the attention of one monster, then backtracking to a safe location (usually the upstairs) to kill it.
- lurking horror
- An abyssal giant spore that torments (full LOS) when it explodes. Follows you with wandering mushroom AI while at a distance, but becomes increasingly likely to chase you (with speed 12) instead of standing still, the closer it gets.
- You can avoid the torment with freezing clouds or explosions hitting the horror just out of LOS, if you can lock down their movement.
- lychee
- The lychee (Litchi chinensis, and commonly called litchi, laichi, lichu) is the sole member of the genus Litchi in the soapberry family, Sapindaceae. It is a tropical and subtropical fruit tree native to China, and now cultivated in many parts of the world.
- lying
- <elliott> did you have to wield the orb to win <mikee_> it has powers in 4.1 <mikee_> does 1d100 damage in melee <Elynae> mikee_: haha, seriously? anything else? <mikee_> i made it up
- <elliott> i like ??faq <minqmay> so do i <mikee_> i strongly dislike it <HangedMan> why? <mikee_> i was lying again <mikee_> can we add it to my entry of lies <elliott> yes
- <mikee_> he won't shoot with the imp in the way <crate> looks like he will zap through the imp
- <elliott> mikee_: there's no bad mutations in light <mikee_> lol <Patashu> really? <elliott> no <Patashu> ok <Patashu> good <elliott> im lying <elliott> can we put it in my entry of lies <mikee_> yes <mikee_> would you like it to go in my entry of lies <elliott> yes <mikee_> we can share it
- <elliott> i'm lying again <mikee_> nice try! <mikee_> not getting another entry
- <mikee_> secret tech: if you ascend on D:1 with the orb, you win the game <Grunt> mikee_: WHAT!? REALLY!? <mikee_> no <mikee_> i lied
- <mikee_> if you hit with a weapon with bad enough enchantment it actually heals monsters <mikee_> so a good trick is to give a goblin that -8 dagger okawaru gifted you and let it heal you up <elliott> mikee_: really? <mikee_> another famous mikee_ lie <elliott> mikee_: joke's on you, I was lying when I pretended to believe you
- <Lightli> Wait, what happens if you use bolt of inaccuracy with an amulet of inaccuracy on? <mikee_> it does twice as much damage <Lightli> ...wat <Lightli> It DOUBLE damages? <mikee_> sorry i lied
- m
- m brings up your skill allocation menu. M is for spell (M)emorization. m (glyph) represents a merfolk-type monster (see m[2]). M (glyph) represents a mummy-type monster (see M[3]).
- see merfolk [2]
- A Mummy-type creature. All except the basic mummy give a necromancy miscast as a "death curse" when killed. Most are very powerful spellcasters, but they can be silenced. See Guardian Mummy Mummy Priest Greater Mummy and Uniques Menkaure and Khufu.
- m1nced
- !lm m1nced zig.exit place=zig:20 1 -tv
- mac
- Install iTerm 2, do not use Terminal.app. If you like X, any sane X terminal emulator will work (xterm, urxvt).
- There's a magic .terminal file in this ticket: https://crawl.develz.org/mantis/view.php?id=2070
- macabre finger necklace
- An evil unrand amulet that gives rN+ and an extra ring slot. Also gave warding in 0.17 and earlier. Not evil in 0.30 and prior.
- do {.echo @??macabre finger necklace}
- macbeth
- $(!log whog kohe quit 1)
- mace
- (maces & flails; +3 acc / 8 dam / 1.4 base delay / 0.7 min delay). A short club with a metal head.
- mace of variability
- A +7 great mace with the chaos brand that has a 1/5 chance to create arcs of chaos beams that don't affect the wielder.
- Prior to 0.22, had variable enchantment and didn't create chains of chaos. While wielded, its plus had a 40% chance per turn to shift either +1 or -1. If this would make the plus go under -4 or over +16, it was ignored (causing it to often linger near the extremes).
- whoever said it lingers around the edges is bad at math
- maces & flails
- club (+3/5/1.3/0.6), whip (+2/6/1.1/0.5), hammer (+3/7/1.3/0.6), mace (+3/8/1.4/0.7), flail (+0/10/1.4/0.7), demon whip (+1/11/1.1/0.5), sacred scourge (+0/12/1.1/0.5), morningstar (-2/13/1.5/0.7), eveningstar (-1/15/1.5/0.7), dire flail (-3/13/1.3/0.6) [2], great mace (-4/17/1.7/0.7) [2], giant club (-6/20/1.7/0.7) [2], giant spiked club (-7/22/1.8/0.7) [2]
- Weapons which thump or lash. They don't cut hydra heads off. The only playable races that can wield giant (spiked) clubs are Ogres and Trolls.
- macro
- https://github.com/crawl/crawl/blob/master/crawl-ref/docs/macros_guide.txt
- <Ragdoll> anyway i used macros on the F keys <Ragdoll> instead of summoning more dragons it made me walk into hellion island
- mad acolyte of lugonu
- A renamed wizard with a guaranteed distortion weapon. Shows up in an Abyss rune vault.
- mad mage's maulers
- +3 gloves with -Cast, VampMP, and Infusion∞. Whenever the wearer hits in melee, they do 0-(their MP * 4) extra damage, spending all their MP in the process - then they get some MP back depending on how much they dealt total. Whammo!
- Prior to 0.30, had Int-3 instead of -Cast, RegenMP instead of VampMP, and only did 0-(MP * 2) damage. Added in 0.28.
- madreisz
- Loves playing felids. Insane.
- Is contagious, do not talk to him about felids or you will catch the crazy. See {madreiz[1]}.
- this is how your crawl is supposed to look http://i.imgur.com/pe9ragA.png http://i.imgur.com/wlYIOIk.png http://imgur.com/a/8JjBs
- <Lantell> fluffyball (L14 FeSt) entered a bailey. (Orc:4) <ProzacElf> FeSt?!? is that you notlainiw? <notlainiw> nope <notlainiw> my fest is on cao
- -mag
- Unused status: chance to fail to cast spells, losing the turn and MP, but with no miscast effect.
- mage
- The group of the spell-focused backgrounds: Hedge Wizard (Wz), Conjurer (Cj), Summoner (Su), Necromancer (Ne), Fire Elementalist (FE), Ice Elementalist (IE), Air Elementalist (AE), Earth Elementalist (EE), Venom Mage (VM). All start with multiple spells and a +0 robe. Hedge Wizard also gets a +0 hat and a dagger.
- maggie
- An alt-timeline version of Margery, added in 0.25. Decent melee, casts 3d13 Bolt of Fire, and mesmerises you. Comes with low-grade (steam, acid, swamp) dragon scales, and usually a branded weapon (which can be Wyrmbane). Spawns D:6-10, L:1-2.
- magical staff
- (staves; +5 acc / 5 dam / 1.2 base delay / 0.6 min delay). A one-handed staff that enhances the spellpower of spells in its respective school by 50% and has a chance of doing extra elemental damage {see magical staff[2]}. All but earth and conjurations also confer resistance of the appropriate type. Types: air, cold, conjurations, death, earth, fire, poison.
- Magical staves have a (2*evoc + magic skill)/30 chance of getting random2(1.25*(magic skill + evoc/2)) extra elemental damage (for earth this is increased by 1/3). Will not trigger at all if you have 0 evoc. This damage ignores AC, checking the appropriate resistance instead, except for conjurations. Earth checks AC and does 1/3 damage to flye
- <ProzacElf> i almost never use enhancer staves <ProzacElf> unless i'm using them to enhance my casting
- magic dart
- Level 1 conjuration spell that always hits if successfully cast. Does 1d8 damage at max power.
- magic dart reasons
- You're a masochist.
- magic number
- It's always 3^n. No exceptions.
- Except when it's n^3.
- Sometimes n is 72^(1/3) or (log 72)/(log 3).
- magicpoints
- casts tornado, falls into lava
- !hs * op
- magic regeneration mutation
- Increases MP regeneration by 100% of base MP regeneration.
- magic shield
- Tier 2 Ds mutation. Level 1 doubles base mana regeneration rate. Level 2 acts as guardian spirit. Level 3 directs a ratio of (maxmp - mp) / (maxmp) of your health regeneration to MP regeneration (i.e. greater proportion at lower MP).
- magistern
- ne, tm
- doesn't understand ranged combat
- magnavolt
- A L7 Air / Earth spell new in 0.32. Smite-targets a magnetizing debuff that both reduces the target's EV to 0 and makes them leave a short-lived magnetic dust cloud on death, then automatically fires penetrating electric bolts from the caster towards every reachable magnetized foe or dust cloud. Ramps up dramatically against groups with each cast.
- mailmap
- http://s-z.org/crawl-dev/.mailmap
- majin-bo
- The +6 Majin-Bo {vamp, MP+6 Int+6} is a staff that costs the player HP for every spell cast, but heals player HP when the spell damages a monster. Heals 1dDAMAGE HP, adjusted by any rN the monster may have. The HP cost is 1 per MP spent. (This will never kill you directly.)
- Prior to 0.26, had archmagi instead of spell vampirism.
- Formerly known as the Quarterstaff of the Hellbinder, formerly known as the Black Staff, not formerly known as the Black Bikeshed but it could've been. Final name decided by !rng.
- Also a dangerous pink alien.
- major destruction
- Power is based on invocations. Randomly fires one of: bolt of fire|lightning|draining|iron, fireball, ranged sticky flame, or an orb of electricity that will explode with radius 2 and make you wish you hadn't fired at something so close to you.
- Costs 0-1 piety, with power equal to [ (Invo * 3) + 2d(1 + Invo) ], or more simply put, between 3x and 5x your Invocation skill, tending toward 4x.
- major healing
- The monster spell heals for 50 + random2avg(hd * 10, 2).
- make altar
- Makes a random altar.
- make debug
- <|amethyst> some (small) fraction of that spew is likely to be relevant to your problems
- make grenades
- An ability in Zot Defense, awarded when you reach level 6. Creates friendly giant spores to explode on your enemies. Costs 2 zot points.
- makhbat
- Common batrobin strategy of using Makhleb for the Invocations, since the cheapest invocation is free (piety wise) and can be used as a primary damage dealer.
- makhleb
- Minor Destruction and Major Destruction are now combined into Unleash Destruction, and Lesser and Greater Servant have become Infernal Servant. At 4*, your destruction gets flavored with one of the Hells (see unleash destruction[2]; at 6*, one gets a choice of infernal mark. For 0.31 and older, see oldmakh.
- Compared to Makhleb in 0.31-, Destruction costs more HP and is more varied, Servant takes a fair bit of invocations to access stronger demons and costs more piety than Lesser Servant did, and heals on kills are more noticeable at lower piety ranks. Marks can give great power, though you’ll also always be silver vulnerable.
- Used to be mostly infamous for giving heal on kill and enabling speedrun strategies and degeneracy with deep dwarfs. Heal on kill was nerfed well before they were overhauled with 0.32, leaving them in a sad limbo as worse Qaz for a while. Now very fun again!
- makhleb reasons
- You like percentile HP costs. You have Ignite Blood. You like Invocations 27. You like time-sharing your soul with various demons. You think heavy metal is a good soundtrack to play DCSS to.
- Blood and souls for Makhleb!
- Ouch! That really hurt! / Murder takes root in your soul.
- You would like instant invocable death form, outgoing-only Harm++, infinite will, 33% damage reduction, and then being forcibly transported to a game of meatsprint. (credits to nicolae)
- Out of all the gods who will kill you by smiting you as a non-penanced worshipper, as a somewhat regular occurence, they're the only one for whom it seems entirely flavor appropriate. (!lg * place=crucible ckaux="by divine providence")
- makhleb wrath
- ABANDONMENT: 25 penance. RETRIBUTION: 50% servants: Greater servants up to 1+1d(XL/5 - 2), pad that up to 1+2d(XL/10) with lesser servants, as the invocation. 50% destruction: Severity randomly distributed between XL/14 and XL/9, severity 0 uses minor destruction, 1 major, 2 legendary; as the invocation. At any rate, these are cast with HD = XL
- Before (about) 0.15, 25 penance. RETRIBUTION: (4/5) * ((XL-7)/XL) chance of a greater servant (hostile, no abjuration timeout); otherwise 1 + XL/7 lesser servants.
- malarious mermaid
- Renamed mermaid with less health.
- malevolent force
- see {trap]
- malign gateway
- Summons a portal through which an eldritch tentacle emerges. Depending on spell power, it will be friendly for a number of turns, before turning hostile or the portal closes and it is severed and starts thrashing (turns neutral attacking whatever is near it but not seeking to attack anything), whichever happens first. Level 7 Summ/Tloc in the Grand Grimoire.
- Entering the malign gateway portal hurts you a bit and blinks you. In 0.16 and earlier has a 1/5 chance of draining 1-3 points of int on cast.
- !lg minmay char=muwn turn=236662 1 -tv
- !lm comborobin fewr uniq=cerebov 1 -tv
- Your eldritch tentacle claws Cerebov!! Cerebov is devoured by a tear in reality.
- http://i.imgur.com/oKrIW4x.jpg
- http://i.imgur.com/Ls29jee.png
- malign gateway reasons
- Here: Tiamat the iron giant
- malign offering
- A spell cast by deep elf high priests which hurts you and heals their allies. Resisted by rN.
- malmutate
- Enemy spell that gives you a usually bad mutation. 80% chance of a bad mutation, else random mutation. For the effect on monsters, see wretched.
- see misshapen and mutated
- mamgar
- Not actually called magmar
- mana viper
- 0.14 Snake monster. Speed 14, only a little stronger than black mambas, but has an af_antimagic bite. Magic immune.
- Mandevil
- <Mandevil> Troll wrecked me like a roach.
- mangled
- You had less than -5 hp when you died. See also demolished and annihilated.
- Means corpse can't leave a hide if butchered. Guaranteed on Kiku corpses; also used in some vault placements.
- mangrove
- A tree you can't see through, too wet to make forest fires and just burns the square instead, is always hanging over water. Forms nearly all walls in Swamp.
- manifold assault
- L7 Translocations spell that attacks 4-12 (2-6 with UC) random hostile monsters in LOS using your current melee attack and cannot miss. In 0.31- only hit 2-4, could miss, and was L4. In 0.29- it was a L5 spell and didn't have the UC nerf.
- The delay of the action is the same as your weapon delay. Spellpower increases the number of attacks. Certain unrands with AOE that require prompting don't work with this spell. Added in 0.27.
- manticore
- Late-D and Shoals threat. Good melee, can fling barbs, which deal damage with every movement when embedded into a target. Moving enough or standing still for bit will remove the status.
- Barbs last for 3-6 turns (plus 2-4 if they hit you again, up to 12), but this duration only decreases when you wait or (33% chance) move. Damage for moving with barbs is 2d(4+times hit by spikes) up to 2d6.
- <minmay> it occurs to me that manticores are basically just low-level iron dragons
- https://www.youtube.com/watch?v=rU8Wc6a1r7o
- mantis
- see bugs
- If you have an account, you can also report bugs on the legacy mantis tracker: http://crawl.develz.org/mantis/main_page.php (account creation is closed)
- mantis admins
- Keskitalo dpeg Grunt Nap_kin
- manual
- Manuals let you train a skill more efficiently. Until you use up the manual you train that skill at double speed - half the 'skill points' coming from the manual. It was generated with 2000-3000 'skill points' and you cannot 'waste' it, you always get the full amount.
- To view the manual online: https://github.com/crawl/crawl/blob/master/crawl-ref/docs/crawl_manual.rst
- To see the manual for this bot: https://github.com/crawl/sequell/blob/master/docs/listgame.md
- manual training
- default_manual_training = true
- map card
- Magic mapping! If the map was blank, the mapping didn't do anything for whatever reason.
- maprot
- A term for the behaviour of Labyrinths and the Abyss where you forget bits of the map as they go out of LOS. Used to be a mutation, divination miscast effect, and trap effect.
- mapstat
- Run with "crawl -mapstat" in a full debug console build of crawl ("make debug") to generate map statistics by level/branch; see crawl -help for details
- mara
- Lord of Illusions! Mara creates two identical (stats, spells, weapon, armour) clones of himself, summons a hostile illusion (based on you), casts bolt of fire, blinks, and casts Mislead in 0.13 and older.
- The player illusion is based on the player ghost code - same melee, spells, defenses, etc. In addition to that, if you have an enchantment such as haste or berserk active when Mara makes the illusion, the illusion will have it too. Zerking may not be a good choice!
- Mara can also decide to make an illusion of an ally if he thinks it's stronger than you. Spellforged servitors, angels and daevas are common choices for Mara.
- _Mara seems to draw the phantom out of itself!
- Your oklob plant seems to step out of itself!
- margarita
- Tequila, cointreau, lime, kosher salt.
- margery
- A lithe spellcaster escorted by hell knights. Usually wearing fire, acid, or swamp dragon scales. Spells: bolt of fire, fireball.
- see hell_knight[2]
- mark
- You may be looking for Sentinel's Mark or Infernal Marks.
- Mark of Annihilation
- Infernal Servant is replaced with an exploding Globe of Annihilation that matches your signature 4* Unleash Destruction flavour. It moves slower than Orbs of Destruction, gains a larger explosion radius as it travels, and can’t hit allies. Unlike Unleash Destruction, it costs piety. For the book, see annihilations.
- <DracoOmega> Sometimes it's better to aim for a wall than it is to aim for a monster <DracoOmega> The explosion grows quite large, so sometimes aiming at a wall near monsters can guarantee you hit them, while aiming straight at them might miss
- Mark of Atrocity
- A Makhleb infernal mark. Unleash Destruction costs more HP with each consecutive use but deals more damage the more one pays for it. After 3 casts, the fourth will cost even more and fire four extra beams at random sight. Afterwards, the cost resets. In total, it will likely cost between 2/3 and 1/3 of your max hp.
- If you have very low max hp, the cost of 4 consecutive casts can be very dangerous! At 46 max hp or less, the costs eclipse your enitre health pool. At around 90+ mhp the costs fall below 2/3s of your mhp.
- Mark of Carnage
- A Makhleb infernal mark. Infernal Servants are summoned next to monsters on ability activation, and arrive with a 5x5 explosion matching the element of the per-character-signature-4* Unleash Destruction. This explosion can't hurt allies and scales its damage with Invocations.
- Mark of Execution
- Whenever you kill an enemy with melee in sight of other enemies, you have a 1 in 8 chance to become possessed by an Executioner and get a shredding scythe aux, a retaliatory attack on dodging hits, and passively gives Rampage. This status only runs out after around 5 turns of not attacking. For the tier 1 demon, see executioner.
- This does not count as a form transformation, despite the player tile change- one is just so filled with murderous intent they become indistinguishable from an Executioner, hidden under the whirling cloud of blades.
- Mark of Haemoclasm
- A Makhleb infernal mark. Hostile monsters have a tiny chance to explode on death in a 3x3 irresistable shower of gore that can't hurt the player. This explosion chance is guaranteed if a monster dies via a gore explosion. Damage scales solely with the max hp of the exploding monster, and can hit monsters outside LoS.
- Mark of the Celebrant
- A Makhleb infernal mark. Whenever one is brought down to half max health, they automatically fire blood arrows at each foe in range (and extras elsewhere). These blood arrows deal irresistable damage, ignore allies in the way, and scale with Invocations. The firing sets a cooldown that only leaves once getting back to full health.
- To make up for only triggering at half health, the arrows do quite high damage, and will usually reasonably help solve one's immediate problems. Of course, this still requires one being notably injured, and it can't fire at any incoming offscreen reinforcements- don't push your luck if you know anything else may follow up.
- Mark of the Fanatic
- A Makhleb infernal mark. This grants one the Vessel of Slaughter ability, which grants great power but sends you to the Crucible of Flesh when the form ends. (If you're looking for the challenge checked by !fanatic, see fanaticplayer.)
- Mark of the Legion
- A Makhleb infernal mark. Infernal Servant is replaced with Infernal Legion: this costs more piety, and summoned demon choices are weaker. However, you get 3 demons immediately plus one more each turn over a Invo-scaling duration, with no summon cap and a very brief duration. Also, Unleash Destruction no longer hurts allies.
- Compared to Demonic Horde in the days of yore, this has passable capabilities early on for killing enemies, but is still stronger later on for escaping behind than it is for killing more than one given target, since the summoning is automatic. Also, none of the summoned demons can be hostile.
- Mark of the Tyrant
- A Makhleb infernal mark. Infernal Servants last longer, and get randomly one of haste, might, brilliance (if applicable), or regeneration whenever you kill foes. Also, the other tier-1 demons (Brimstone Fiend, Ice Fiend, Tzitzimimeh, and Hell Sentinels) are rare available choices past 20 invocations.
- marrowcuda
- Fast ghostly skeleton fish in early D and ossuaries, new to 0.32. Whenever a marrowcuda bites a foe, it summons a copy of itself, with a total summon cap of 9; the copies can also summon copies, quickly swarming in the open. As with all summoners, killing the original summoner will make all of the summons vanish.
- marshlight
- A spell cast by will-o-the-wisp that conjures two foxfires, with seeking their foe at speed 50 and doing 3d14 damage.
- marsupial
- A member of a family distinguished from rodents by its snobbishness.
- martyr's knell
- A L4 Summon / Necromancy spell added in 0.31. Summons a shade that starts absorbing damage taken by other allies besides the player. When it dies, it remembers its death, revives into a flayed ghost with a reset duration, and instantly flays a few random enemies. Summon cap of 1 shade and indefinite flayed ghosts.
- marvinpa
- Isn't marvin from NetHack. Also not from Pennsylvania.
- Dungeon (27/27) Temple (0/1) D:5 Orc (0/4) D:11 Lair (0/8) D:9 Hive (0/2) D:11 Vault (0/8) D:18 Zot (5/5) D:27
- !lm MarvinPA won drtm god=nemelex orb 1 -tv:<4
- On his way to an all-ruin win of Crawl. (The thing he is ruining is fun).
- On his way to an all-ruin win of ##crawl. (The thing he is ruining is the learndb).
- marvinpa rc
- http://crawl.develz.org/configs/trunk/MarvinPA.rc
- marvinpaws
- Ask NyaaKitty.
- mask of the dragon
- +0 hat with SInv Will+ Slay+3.
- mass confusion
- A monster spell that tries to confuse the player and all allies in LOS, checking Will. Cast by orange crystal statues, glowing orange brains, and Mennas.
- Prior to 0.18, was a level 6 Hexes player spell. Tried to confuse all monsters in LOS and checked MR.
- massive damage
- $nick has died from $(!lg $nick max=sdam x=sdam fmt:"${x[0]}") damage!
- master archer
- Monsters with this flag (deep elf master archers, satyrs, merfolk javelineers, naga sharpshooters, statues, and Vashnia) shoot point-blank, shoot more often, and add on average half their attack's base damage to their ranged to-hit and damage.
- https://www.youtube.com/watch?v=zo8UZneuggE
- master blaster
- Arenasprint's final boss. Have fun.
- master elementalist
- A wizard type creature that commonly spawns with some form of elemental-resistant robe. Spells: iron shot, summon air elemental, sticky flame, summon water elemental, haste, blink.
- math
- <Blade-> there are not 300 hours in a week <kats> there are 240, you're splitting hairs <Blade-> there are 160
- <Sequell> 78291 has played 5991 games ... total time 275d+22:46:45 <scummos> ok *that* is frightening <scummos> it's like two years
- <Torax_> Medar: rolling 10 10 and 40 is 12
- mathematicians
- https://github.com/crawl/crawl/blob/673bdae75/trunk/source/spl-util.cc#l360
- // A line in two-dimensional space as the preimage of a number under a linear form. L = form^{-1}(val).
- https://crawl.develz.org/tavern/viewtopic.php?f=17&t=20320
- matters
- winrate.
- maud
- No spells. The two most notable things about Maud are that she looks inexplicably like a rodent and that she (like hell knights, frederick, and margery) has a chance of coming with a kick-ass weapon. Associated with forgetfulness in NetHack, reference from Alfred Tennyson's poem, Maud. Removed in 0.19, with some aspects going to Urug.
- see entarex
- see hell_knight[2]
- Never forget.
- maurice
- A unique vine stalker thief! He steals from your inventory and drains MP with his antimagic bite. Has a cloak and wand. Was human in 0.30 and before.
- Don't mess around with him too much. He'll eventually steal a wand, turn invisible, then zap you a lot, or quaff all your precious potions.
- Some people call him maurice.
- See mauricescumming
- _Something steals your book of Burglary!!!
- _Maurice steals your +0 rod of inaccuracy (12/12)! Maurice wields a +0 rod of inaccuracy (12/12).
- mauricescumming
- maurice's cumming
- http://crawl.develz.org/morgues/0.9/xomscumming/morgue-xomscumming-20110905-165025.txt
- 3 Maurice comes into view.
- Maurice blinks!
- some people call it mauricescumming
- <Ragdoll> pretty much every maurice is worth 395055 points
- worst part: acquiring all that gold.
- <mikee_> it's like being john malkovich but with maurice
- Maurice isn't scum, he's actually a nice guy once you get to know him
- mauris
- see nooodl
- do {.echo $(!greatlairer) | $(!greaterlairer)}
- maw form
- Gives you an enormous extra mouth in your stomach! (All the better to eat you with, my dear.) Melds body armour, adds a 'maw' aux with a 75% trigger chance per-attack and up to 20 base damage. On any melee kill (with aux or otherwise), has a 2/3 chance to heal you. Healing scales with shapeshifting skill and victim HD.
- Sort of retroactively inspired by the Brazilian mapinguari - after coming up with the basic concept, we went looking for something existing that was similar. New in 0.31.
- max hp
- The maximum possible HP, glitches not withstanding, is 1392 HP achieved on a Troll/Ogre with a combination of Robust 3, Brown Scales 3, Berserk, Dragon Form, Amulet of Vitality and divine vigour.
- maxrunes
- 78291 the Farming Infernalist (L27 NaFE), worshipper of Zin, escaped with the Orb and 267 runes on 2010-05-18, with 6222453 points after 841428 turns and 79:07:56.
- maxwell
- See maxwell's patent armour, maxwell's etheric cage, {maxwell's capacitative coupling}, or maxwell's thermic engine.
- maxwell's
- Either Maxwell's patent armour or Maxwell's thermic engine.
- maxwell's capacitive coupling
- Level 8 Air spell. Replacement for absolute zero in 0.27. Requires the caster to channel (hit '.' to wait in place) for a random number of turns after being cast, decreasing with spellpower. Then the nearest monster is blown into its constituent magical atoms.
- <Monkooky> mcc is absolutely busted, it's by far and away the best spell in the game for fighting a stream of antaeuses coming in from offscreen one at a time
- maxwell's etheric cage
- +0 rElec helmet that greatly increases MP regen but also multiplies contam gained by 2. Miscasts and invisibility combined with this artifact are very likely to mutate you. Removed in 0.25.
- maxwell's patent armour
- +15 plate armour with -Cast, -Tele, Will+, rCorr, and rElec.
- maxwell's portable piledriver
- Level 3 Translocations spell, new in 0.32, in the Warper starting book. Grabs an adjacent enemy and slams them against the nearest solid feature or enemy in a straight line, dealing damage proportional to distance. Range 5, and requires moving the enemy at least one tile forward.
- maxwell's silver hammer
- Removed spell that temporarily vorpalized a crushing weapon. Crushing weapons are quarterstaves, clubs, hammers, maces, flails, great maces, and giant clubs. Also a Beatles song. About as lethal. You could be casting Blade Hands instead of reading this entry. Get to it.
- Maxwell's thermic engine
- A double sword with double the usual number of brands, applying freezing and flaming brands to its unfortunate victims. The engine revs up with each swing taken, intensifying from +2 to +14.
- maxwell's workshop
- The engineer is away but his dangerous creations still guard his slightly less dangerous loot. Expect constructed monsters including thunderhulks, crystal golems, lightning spires and an electric golem as well as a few other surprises. (especially if you're vulnerable to holy or fire)
- mayflytaur
- April Fools 2022 species. Dawdle at your peril...
- Was reworked shortly (2 months) later and implemented: see meteoran.
- mcrawl
- planned unfeatures: randomized energy, ranged AI, monster fleeing, water, aquatic creatures, lava, lava creatures, sickness, piles of throwing weapons for orcs, traps, secret doors, t&d skill, nightstalker, mephitic cloud, evaporate,ID mini-game, butterflies, mimics, ignacio, vorpal weapon brand, butchering
- planned unfeatures: teleport other, labyrinths, noisy attribute, CONTAM attribute, slay dragon, slay orc, steam, sultanas, memorization failure, vault monsters, stat drain, vampire summon, rot, monster polymorph wand use/badforms
- planned features: squarelos, dooroklohe, game ends upon picking up the orb, ALLY BANK, xom overhaul, venom cocktail, quasi-militaristic band leader speech, slime knights, interruptible rests, autojuggle, zombie hands, vacuum
- Planned mcrawl feature, autojuggle: attempting to melee with a weapon inscribed with !a automatically swaps weapons and performs a melee attack.
- planned features: desert branch, land of chocolate (with chocolate cerebov), 4.1 imps, harold rework, blinkstorm, 'momentum', killer klown rework, extended zig, terpsichore, tukima's dance party, allied ground, bees form, playable spark wasp
- mdfi
- see hyperbolic fi
- see tartakower
- mdfi guide
- play mibe
- meatsprint
- include += meatsprint.rc
- <elliott> meatsprint is like my favourite roguelike
- secret tech: go formicid for the defiler's +12 large shield
- !lg * sprint max=dam x=dam
- <st_> the unspeakable is a titanic slime creature so it actually has 50000 hp, also the turn in spawns it creates a million starcursed masses because of weird AI behavior <DrKe> doesnt that make it hard to kill him
- meatstabbing
- !lm elynae kown uniq=frederick 1 -tv
- meaty
- do {!kw meaty}
- mechanical trap
- List of mechanical traps - dart, arrow, bolt, needle, axe, spear, blade
- medar autopickup
- http://pastebin.com/gsjW9BNd
- megabat
- A vault-defined bat with twice as much health. It is as big as a bat. Prior to 0.9, all bats were called megabats, prior to 0.8 megabats were called giant bats.
- http://twitter.com/flappitybat
- do {!gamesby megabat}
- MEGAKILL
- DEFi
- Kramin: I went with Veh and started getting some spells aiming to do early zig with firestorm (so train fire rather than ice). I got a wand of hasting so don't forget to use it! Try to get to lair:8 at XL12 for the bonus but don't suicide over it :)
- This character is at a dead end point, the skills are too diluted and there are no items to carry it. Lair has a hydra on most levels and even the entrance is blocked by enemies. Only option is to go deeper in D and go orc... good luck chequers. (Won't blame you for a RIP) :/
- RIP
- megazig
- Every ziggurat you complete (from floor 27) will make all future ziggurats have more and harder monsters - effectively capping after 13 completed zigs. Are you up to the challenge? Eventually most floors of the zig will have every square filled with monsters.
- A guide to megazigging by canine (outdated): https://docs.google.com/document/d/18uT72l1L5tP8UO6N6N-2NH2GGEvQj8zlJswNinEQsOU/edit?usp=sharing
- meld
- Caused by changing forms. Melded equipment temporarily goes away and you lose the bonuses from it, but it will still be equipped once the transformation ends.
- melee
- "[N]ow completely useless." -- Grunt
- meleebug
- The git commit e0bdd66 roughly doubled player melee damage. This was not fixed until around halfway through the 0.16 tournament. http://s-z.org/neil/images/logicbug.jpg
- The git commit 2733cf4 made all monsters wielding weapons take 5 aut longer to attack for about 2 weeks (in 0.18-a).
- melee character
- <Zeon_> how do i get past stone walls if im a melee character
- <volteccer> the whole point of a melee character is to run towards enemies
- melee combat
- Nobody understands melee combat.
- melee damage
- If you still want to peek at the horrors, go ahead: http://anydice.com/program/5480 (does not include the effect of brands on the damage, nor enemy AC or a couple of other things) - Make sure to read the instructions, although it's mostly just setting the BASEDAM/STR/etc. variables. Output is chance of a specific amount of damage occuring. Accuracy not included.
- see weapon_damage
- meliai
- Bee priestesses that come in trios in late D (and beehive vaults, including some very large ones in Lair:5- and D:13-), with one-handed axes, Smiting, and Heal Other. Kind of scary, especially when a queen bee berserks them.
- In my dreams I am a tree and the bees cannot harm me, but then the green bees descend. Their flowing locks shimmer as their wrathful bee goddess smites me down...
- meme combo
- Gr-- DEFE Na^Chei OpTm NaWn
- meme meme
- https://i.imgur.com/4iHkANq.png
- meme rule
- No more memes.
- menkaure
- A unique, early mummy, also found in Ossuary. Knows pain, torment, and haste. Orc-wizard magenta! Before 0.17 gave normal mummy death curses.
- Don't leave him for the endgame: !lm ionfrigate hofi uniq=menkaure 1 -tv
- mennas
- A unique angel who casts silence. Has a holy wrath weapon, hits really hard, is fast, has huge EV and a large shield. Have fun!
- The size of his field of silence is not particularly large, but he's fast enough to keep you in it if you aren't hasted.
- <m0ng> so the secret to killing him is to reduce his health
- Here: Mennas, wielding a glowing eudemon blade and wearing a dull large shield
- !lm chloroauric noun=mennas 2 -tv:<0.5:x0.5
- mennasoneshotters
- !lm roarke uniq=mennas dith 1 -tv
- mennas strategy
- !lm xomscumming uniq=mennas 1 -tv:<3
- !lm swinepaste uniq=mennas char=deee place=spider:5 1 -tv
- meow
- Legendary startscummer. Has been known to quit 24 int deep elf wizards without making a move.
- meowfelid
- Is most assuredly not related to nyaakitty in any capacity.
- mephitic cloud
- Fills the target square and some of the adjacent squares with clouds of noxious fumes. Any creature breathing these fumes may become confused unless resistant to poison and/or confusion. Conjurations/Poison/Air 3. Loud.
- You will only be confused on a given turn if a random number from 1 to 27 is greater than or equal to your experience level. The formula for determining whether a monster will resist the effect of a mephitic cloud is HD/21, with a flat 98% chance to resist at or above HD 21.
- Will not expand diagonally if the vertical and horizontal are blocked by walls.
- As loud as Fireball, which means loud enough to wake up off-screen monsters.
- "augh so mephitic"
- IT REACTS WITH THE AMBIENT RADIATION FROM THE ORB OF ZOT TO CREATE A UNEARTHLY CACOPHONY RESULTING IN NAUSEA AND HALLUCINATIONS.
- see simmarine[3]
- meph reasons
- no
- You want to "trivialize" your opponents.
- You like it when confusion "proc"s.
- You need a good "bread and butter" spell.
- You want to send early orc wizards "to oblivion".
- It's a "no brainer".
- You're "running" a "caster".
- You're "rolling" a "hybrid".
- You need more to-hit for your "nuke".
- You want to be a "gatling gun" later on.
- You want a form of "crowd control".
- You want to turn extremely dangerous monsters into "popcorn".
- You are having trouble dealing with "mobs".
- You can't "tank" for very long.
- You lack a good "panic button".
- You need a good spell for "nasties".
- You are going to "pump" Air Magic anyway.
- HELPs you "into" the game.
- It's "imba".
- You want to "gank" monsters.
- It's a spell you want to "get online".
- It turns a fight into a "crapshoot".
- It's a real "game-ender" for your enemies.
- It might help you make a "meatshield".
- It pretty much "dominates" the early game.
- You want to give monsters a "death sentence".
- It's "worth learning".
- meph unreasons
- An explanation for the hatred in the meph cloud and meph reasons entries: The people who hate it hold it as a boring, unreliable, annoying crutch, with very few uses that don't fall under this.
- mercenary card
- Summons a mercenary who demands money (between 85% and 115% of its XP value in gold). If you pay, you get a permanent friendly ally. If you don't or can't, you get a permanent enemy (and no XP or items from it). Found in decks of changes and wonders.
- Possible mercenaries are: big kobold, merfolk, naga, tengu, orc knight, centaur warrior, spriggan rider (demonspawn in 0.15), ogre mage, minotaur, random coloured (classless) draconian, deep elf blademaster. Higher card power level makes more of them available, and starts you higher up the list.
- In 0.14 and earlier, you could give your mercs items. Some had equipment restrictions for being large (naga, centaur warrior, and ogre mage) or small (spriggan rider).
- mercury vapours
- Level 2 Alchemy spell replacing Poisonous Vapours in 0.31. A smite-targeted, range 3 spell that inflicts poison, it also inflicts weakness in a 3x3 area, which checks HD but ignores rPois.
- merfolk
- Player merfolk in water get spriggan speed, +50 stealth, a 25% EV bonus (min +2), a tailslap attack, and (cursed) boots are melded.
- Plain merfolk enemies are mostly unnotable, although they sometimes generate with nets. On the other hand merfolk with classes, such as merfolk impalers, are extremely dangerous. Thankfully they're rare outside of Shoals. Other classes: Aquamancer, Javelineer, Avatar. {Water Nymphs} also belong to the class. Unique Ilsuiw is a merfolk.
- merfolk aquamancer
- Creates water, knocks you back and murders you with primal wave. Also throws icicles. And steam balls so you'd regret wearing that ring of ice for rC+. Also, unlike almost everything else in shoals, sees invis!
- merfolk reasons
- Excellent melee/caster hybrids: amazing polearms and dodging, good at enchantments and ice. Alternatively, good transmuters. Swimming makes Swamp and Coc:7 less painful!
- The only race with 4 melee weapon apt
- Extremely high EV in water
- http://i.imgur.com/ND6qbg4.jpg
- mermaid
- For the monster as it appeared from 0.6 to 0.16, see mermaid[2]. Mermaids were renamed to sirens in 0.16, and the monster formerly known as siren was renamed to merfolk avatars.
- Inhabits the shoals and sewers. Sings a song that can mesmerise you.
- see mesmerise
- merry
- 27 Bows skill title.
- mesmerise
- Being mesmerised means you can't move away from the siren/avatar and cannot go berserk. You can still cast spells. Mesmerisation can be broken by breaking LOS with the siren/avatar; killing or confusing it; or using silence. Clarity prevents it and Will resists it.
- While mesmerised, you cannot blink away - you can only make uncontrolled teleports. Neither you nor the mesmeriser going invisible will break mesmerisation.
- Some ways to break LOS: moving behind a corner, closing a door, wielding a lantern of shadows, creating a cloud of fog or steam with a scroll of fog (unreliable), evaporation or shooting fire or flame over water.
- If you are mesmerised by the obsidian axe, you cannot cure it except by breaking LOS, but you can go berserk.
- Prior to 0.19, loud enough sources of noise would break mesmerisation. Sources included scroll of noise and {bolt of lightning}.
- message
- Press 'm' to send a message to a player you're watching. To reply to a player watching you, press ':'.
- message ordering
- ):
- Your +1 greatsling of flaming unmelds from your body. Your +0 cloak unmelds from your body. Your +1 helmet unmelds from your body. Your +0 leather armour unmelds from your body. It bursts into flame!
- metabolic englaciation
- Level 5 Ice/Hex. Attempts to slow all non-rC+ monsters in sight. The duration of the slowing is based on power and reduced by monster HD (and unaffected by Will). Slows each target for 3d(pow)/6 - random2(HD) turns. Cold-blooded monsters are slowed for twice as long.
- metal wall
- A wall of metal, presumably conductive, and immune to most magical effects. It absorbs lightning (including Shock), preventing bounces. In addition, lrding a metal wall does increased damage.
- metamorphosis card
- Transforms you based on card power. Power 0 gives spider form, ice form, or bat form. Power 1 gives statue form or blade hands. Power 2 gives lichform or dragon form. Note that lichform from this source will not anger the good gods, but you must still watch out for the unarmed brands of spider (poison) and lich (draining).
- metarobin
- Metarobin can't be played unless another robin account is being played. Metarobin must follow the rules of all active robin accounts.
- meteoran
- A truly stellar species that has excellent apts and attributes and restores HP and MP as they explore. Their downside is they only get 600 turns on the Zot clock for each new level instead of the usual 6000! They also glow, making them easier to hit, reducing stealth, and preventing invisibility. New in 0.29. Burnt out in 0.31.
- <hellmonk> I know what healing and mpreg are I just don't know what desktop dungeons is
- mf guide
- Pick up a polearm, hit things with it.
- mfsk
- Not as good as MfIE.
- miasma
- Poisons, slows and gives a 50% chance of rotting per turn. The poison is resistible by rPois but the slow and rot are only resistible (for players) by being undead, being a demonspawn with the miasma mutation, nonliving (statue form & gargoyles), having rRot (like VS do) or using Zin's vitalisation.
- miasma resistance
- Protects you from the effects of miasma. The gargoyle, mummy, and ghoul species have this, as do demonspawn who get the foul stench mutation. Can be gained temporarily by being a bloodless vampire or casting statue form or necromutation.
- mibe
- [15:17] <mibe> but im getting and firestorm because of i can
- <mibe> why is one of them was and one of them is
- 18<29mibe18> im never playing felid ever again and i mean it this time
- <mibe> : pillar dance around the paralyzed pan lord
- <mibe> well, maybe some day i can get some
- <mibe> plays crawl? crawl develops crawl?
- mibert
- mibe's long lost brother.
- michael
- <Sequell> 34 games for * (ckiller=~michael): 12x 0.4, 10x 0.2, 9x 0.5, 0.3, 0.5-a, 0.4-a
- microbat
- Bigger than a nanobat
- Not to be confused with an acrobat.
- midn8
- My caster armor (str =< 10) tier list: Archmagi >> Swamp scales = Acid Scales > Steam > TLA > ego robes = ego leather. Standard disclaimers apply, armor you have is always better than armor you don't, etc.
- see advice[6]
- miek
- Runs the casual league, botlord, and sometimes even plays the game
- < DrKe> i dub thee sir miek, lord of volcanoes
- http://pastebin.com/j5uP3rzG
- Nemelex deck idea: http://pastebin.com/juLwtn0G
- CeEn guide: http://pastebin.com/BTaL6gYC
- chars to play: stabber (Vp,Ko,Sp,VS, ash, dith, kiku), hybrid (Hu, Te, Dg, IE, Ne, Ash, Oka, Kiku), transmuter (Op, Na, Dg, Dith, Fedhas, Oka), Summoner (Hu, Te, Ash, TSO). Add % to wonnovaults/elf/abyss.
- background adding black magic: .echo $(map (fn (x) (.echo !kw $(combo_to_race $x)he char=$(combo_to_race $x)he)) (split "|" (!lg * playable s=crace x=max(char) fmt:"$x" join:"|")))
- mifi challenge
- Streak every MiFi. See "!streak elynae mifi" for the current champion.
- might
- For the player, +1d10 melee damage. Monsters under this effect are "unusually strong" and deal 50% more damage.
- Prior to 0.26, might also granted +5 strength.
- might other
- Mights someone else. Deep troll shamans use it to might trolls; convokers use it to might everything. Have fun dealing with a hasted/mighted troll pack!
- see might
- mikee
- Used to be a good player, nerfed in 0.6. Now is a greatplayer!
- pretty diesel
- everyone has to do the same as him, sorry guys
- (1:48:00 AM) mikee_: You finish putting on the +3 shield "Struimostri" {rElec rF+ rC+} (1:48:02 AM) mikee_: sigh
- he will play your account in exchange for playing any of vaults:1-7 on his own
- <mikee_> i like to think of myself as a fist of iron inside a velvet glove
- is a meanie
- Is officially awesome. (mikee the Conjurer (L16 MuVM) killed Xtahua on turn 104484. (Snake:4) without rF or haste)
- <casmith789> I hate mikee
- <mikee_> i want to turn the whole world black and green.
- lair -> orc -> hive (not anymore) -> lair branches: 1-4 -> elf -> get bored and stop playing
- <mikee_> it is hard to have nicknames in irc
- <mikee_> spiders have lots of time
- slayer of quokkas
- mikee_: i am the winston churchill of crawl
- Is right.
- <mikee_> one hour is about the time it takes me to get past char selection
- <monqy> mikee_'s account is kind of like coolrobin, but with a different password
- <mikee_> i am a vietnamese fuckshop
- wins
- <Codrus> I killed Louise and they dropped _A - a large shield mikee. What the heck is Mikee?
- [mikee_] i've never been sick and on fire
- <mikee_> i dont even have "rules"!
- <mikee_> i don't play crawl so i don't know anything about it
- ruins everything. EVERYTHING
- !lg tempopwn won 9 -tv:<2
- !lm mikee mu usk 1 br.enter=lair -tv:<11
- mikee avoid
- killing what you want to avoid real fast
- mikee guide
- It's 1996 and you drop your magic cards deck while trying to ollie off the railing next to the football field, scuffing your vans and dropping your discman and scratching your copy of "Portrait of an American Family."
- Your friend Tyler comes up to you and helps you dust the dirt off your NOFX hoodie. "Hey we're doing a MI tonight." An MI ("Mission Impossible") is when you and Tyler shoplift wine from the grocery store by putting bottles of it in the deep side pockets of your trench coats. "You want to come?"
- "Yeah I got a bag," you whine, fishing a film canister out of your hoodie pocket and showing Tyler the crumbs of pot stowed inside it. "Alright!!" Tyler exclaims, already digging around in the junk at the bottom of his Jansport for an apple or an empty soda can to make a makeshift pipe with.
- also pogs
- mikee ninja
- mikee teleport + mikee avoid
- mikeerc
- char_set = ascii
- mikee reasons
- You enjoy being amazing at everything (and very slow) ((better take chei))
- < mikee_> if you play as mikee you find 25% more slaying and do 30% more damage to greater mummies
- <mikee_> i am too buff
- mikee speedrun
- do lots of risky things you would never normally do
- mikee teleport
- running to where you want to teleport real fast
- Level 0 Translocations spell. Gradually teleports you to any spot on the map over a path not obstructed by walls. The time it takes to cast is (100 / player move delay * distance) turns.
- Do not mikee teleport without taking the appropriate precautions: !lg gohok xl=27 place=zot:5 1 -tv
- milestone
- Milestone fields: v, cv, name, race, cls, char, xl, sk, sklev, title, place, br, lvl, ltyp, hp, mhp, mmhp, str, int, dex, god, dur, turn, nrune, urune, time, type, noun, milestone, game_id. game_id points at the game owning the milestone, to see the corresponding game use !lg * id=<1245>
- type = type of milestone (see !lm * s=type for all types), noun = the thing that the milestone refers to. noun may be Sigmund if type=uniq, for instance.
- As an alternative to saying !lm type=X noun=Y, you can use !lm X=Y, for instance !lm uniq=Sigmund. As an alternative to !lm type=X s=noun, you can say !lm s=X, for instance !lm s=ghost.
- Examples: !lm * (most recent milestone of any player), !lm . s=ghost (summarise ghosts killed by you), !lm * s=uniq (summarise uniques killed by anybody), !lm . s=abyss.enter (summarise causes of banishment).
- milestone-types
- abyss.enter, abyss.exit, begin, br.end, br.enter, br.exit, br.mid, crash, death, ghost, ghost.ban, ghost.pac, god.maxpiety, god.mollify, god.renounce, god.worship, monstrous, orb, orb.destroy, rune, sacrifice, shaft, uniq, uniq.ban, uniq.ens, uniq.pac, zig, zig.enter, zig.exit
- millikate
- 24.153 lines of code removed (as of 2021-03-11)
- millisnark
- <|amethyst> a millisnark is 191 lines of code added
- mimic
- They imitate items and features, then cackle and vanish in puffs of smoke when you get close.
- Since 0.17, are now vault-exclusive and not placed by normal generation.
- Prior to 0.16, mimics were monsters that attacked you when discovered! Had attributes that scaled with depth (in old versions, continuously, more recently in discrete steps).
- Between 0.8 and 0.15, could take the form of various features (portals, stairs, doors, the like). Only portal mimics remain, until their ultimate removal in 0.28.
- You feel somewhat more hungry. The centaur goes up the stairs. The centaur goes up the stairs. The staircase is a mimic!
- min delay
- Two levels of weapon skill lower the time it takes to swing by 0.1 turns until you reach the weapon's minimum. Mindelay for each weapon is the lower of 0.7 or (base delay / 2) rounded down, or 0.5 for rapiers. It's also listed on the weapon's description.
- For a dagger at 1.0 base delay with a 0.5 min delay you would need (1 - 0.5)/0.1 * 2 = 5*2 = 10 short blades skill to reach the min delay.
- mind elayer
- <ontoclasm> mind elayer <puke> theyre sorta like mind flayers but instead of causing psychosis they just hit you with stuff until their skills are up to par
- mindless
- A tag on slimes, some undead, and some bugs that causes them to step into various clouds when they cannot step around them, without regard for their HP. They also cannot be pacified with Elyvilon, and they cannot pathfind as far.
- minefield card
- Makes lots of traps near you. Radius is based on card power. Makes deep water/lava instead in the Abyss.
- minmay
- <mikee_> minqmay: yeah i assumed you weren't 90 years old
- http://i.imgur.com/F9rnGzB.png | http://i.imgur.com/yX1NdZD.png
- <minmay> MuIE seems better than SpEn
- resistances are a spook
- 43178 | Shoals:3 | zephy: wait is this the guy in learndb who dreamed about duvessa?
- http://i.imgur.com/lMKXl0D.png http://i.imgur.com/mSoffbF.png
- photo proof duvessa is real http://likaloony.deviantart.com/art/15-10-14-11-569486745
- minmay is a girl. minmay's deleted Tavern posts can be found in full at https://crawl.develz.org/tavern/search.php?author_id=62&sr=posts&sf=all&ch=-1 . If you're looking for the Sif Muna dream, search the results for "sister".
- <minqmay> i like to lick elves
- <minqmay> but then i remembered that dick enlargement pills dont actually work
- https://cdn.discordapp.com/attachments/205316046230388737/302229642717167617/unknown.png
- minor destruction
- Power is based on invocations. Randomly fires one of: puff of flame, pain, stone arrow, shock (zap), acid. There is no piety cost. Costs 1hp.
- minor healing
- A monster-only spell, usually used as a 'last resort' or 'escape' spell.
- minotaur
- Horns, all that sort of thing. Nasty things that gore you, and are chosen to be guardians for Gauntlets.
- Also a bashy player race.
- http://www.gunnerkrigg.com/comics/00000030.jpg
- http://cs416320.vk.me/v416320592/5452/2RmMEqZNzAk.jpg
- https://i.imgur.com/73mBTPL.jpg
- minotaur reasons
- You want to hit things.
- you can kill things without hitting them
- Mintice
- Mintice's Ultimate ??order for 0.26 Melee Chars: D:10 -> Lair -> Orc -> D:15 -> Snake or Spider -> Vaults:4 -> Swamp or Shoals -> (Optional Elf) -> Depths -> Slime -> Vaults:5 -> Zot:4 -> Ditch Oka or Trog and go TSO -> Crypt -> Hell Entrance -> Hells according to resists -> Pan -> Abyss -> Tomb -> Z:5 -> D:0
- MiraclePrism
- Doesn't even get mantis report titles right!!1!
- misc acquirement
- Non-felids have a 50% chance to acquire either a random rod or a miscellaneous evocable (weights: https://github.com/crawl/crawl/blob/stone_soup-0.19/crawl-ref/source/acquire.cc#L664). Felids always get a misc. evocable. Misc acquirement merged with wands into evocable acquirement in 0.20.
- miscast
- You are contaminated by 2(spell level^2)(badness)+500 and then damaged by 1d (spell level d (spell level + fail badness)/9) if you're contaminated by at least 800. For Air/Ice/Fire/Poison/Necro, the damage checks the corresponding resistance. Conj damag does not check AC, Earth checks AC 3 times. For Hex/Tloc/Tmut/Summ miscasts, see [2].
- These miscasts deal no damage. Hex miscast slows you for (damage) turns. Tloc applies -Move for (damage) turns. Tmut doubles current contam plus extra miscast contam. Summ creates a durable nameless horror with strength increasing with miscast severity.
- In 0.24-, failure to cast spells causes various generally nasty things to occur, becoming nastier with spell level and spell failure. Miscasts come in severity 0,1,2,3; 0 is always harmless. See {<school> miscast}.
- For actual miscast severity distribution as of the 0.25 miscast rework, see https://anydice.com/program/1b8a3. Follow the instructions in the comments there.
- miscast protection
- Protects the player from miscast effects with chance piety/160, meaning 100% at 6*. Replaced with the divine exegesis active ability in 0.24.
- misery
- Clouds of excruciating misery, in the line of effect names like "pain," "torment," "agony," and "anguish." Deals damage equal to 10% of player max HP and 15% of monster max HP each hit. Replaced negative energy clouds in 0.31.
- misinformation
- Base damage is king. (Early game it is basically the same as weapon enchantment, and it only becomes twice as good as weapon enchantment with maxed skills.)
- mislead
- While affected by this status, monsters will appear to be other monsters in glyph, name and tile. It is temporary and purely cosmetic. It is blocked by clarity. Removed in 0.14.
- <Patashu> sphinx golden dragon ice devil deep elf conjurer <Patashu> THEY WERE JUST BUTTERFLIES
- #1590: "The mottled dragon twitches its whiskers."
- The pulsating lump chants a haunting song. You are mesmerised by the pulsating lump!
- 'I mean, we don't have illusion magic in RL, but I guess quite a few druggies had a situation like "WTF? A yellow elephant wants to arrest me???".'
- fire vortex (berserk)
- The silent spectre roars!
- The orc high priest shudders and withdraws toward its neighbour. x2
- <crate> turns out, it wasnt actually a basket of titans
- misshapen and mutated
- Examined monster is malmutated; -8 AC, -25% HD (for spellpower, accuracy, etc). In 0.16, stacked for -4 AC & -10% HD a hit; in 0.15 and earlier, stacked & gave speed, armour, evasion & damage penalties. Also, it was permanent (unless cured by Beogh).
- missing gods
- PW
- mission
- Find the entrances to Lair and Orc. If you die, you may try again up to twenty times, though at the cost of the point for this mission. New locations: D:1-13, Temple.
- Find the three branch entrances in Lair. New locations: Lair.
- Enter the shops in the Orc:4 shop vault and find the entrance to Vault. New locations: Orc, Elf, D:14-20.
- Get a Lair rune. New locations: one Lair subbranch.
- Find the entrance to Tomb and enter the end of Crypt. New locations: Vault:1-4, Blade, Crypt. (Missions 5, 6, and 7 can be done in any order.)
- Get a second Lair rune. New locations: a second Lair subbranch. (Missions 5, 6, and 7 can be done in any order.)
- Find at least one entrance to each of: Pan, Hell, and Zot. New locations: D:21-27, Vestibule. (Missions 5, 6, and 7 can be done in any order.)
- Get the silver or golden rune. New locations: either Vault:5 or Tomb, along with Zot (since you have 3 runes now).
- Get a third Lair rune. New locations: the third Lair subbranch. (Missions 9-14 can be done in any order.)
- Get the silver or golden rune. New locations: either Vault:5 or Tomb. (Missions 9-14 can be done in any order.)
- Get three Pan runes. New locations: Pan. (Missions 9-14 can be done in any order.)
- Get the remaining two Pan runes and return to D. (Missions 9-14 can be done in any order.)
- Get two Hell runes. New locations: all four hell branches. (Missions 9-14 can be done in any order.)
- Get the remaining two Hell runes. (Missions 9-14 can be done in any order.)
- mkaibigan
- <M-Kaibigan> Cast sticky flame on yourself.
- you could make this spell blow the balls wherever.
- Now you can Golubria the balls wherever!
- I FUCKING LOVE AIR ELEMENTALISTS
- !lm vicht rstart=20100709110637S uniq=~royal -tv
- Nikola says, "Vicht, I like you."
- !lm Vicht rstart=20100728220719S uniq=~"royal jelly" -tv:<3
- (Arguably) Most crazily creative player.
- !lm vicht turn=265790 -tv:<5
- Perma-dragon, raised from birth: !lm Vicht vptm place=shoals rstart=20100731235236S type=br.enter -tv
- < M-Kaibigan> I like sphinxes
- mlioglotl
- An abyssal-themed unique than can use its Corruption to temporarily summon hostile abyss monsters and transform the surrounding area. It's fast (speed 14) and also casts Cause Fear. New in 0.28.
- https://i.imgur.com/cuP5bQy.png
- mnoleg
- Guardian of the glowing rune of Zot. Comes with hordes of mutators and other chaos. If you died to them in hive, you got a prize! They have three melee hits, two of which have brands, chaos and blink self. Spells: summon eyeballs, malign gateway, summon horrible things, call of chaos, dig, abjuration.
- Prior to 0.31, had af_mutate instead of af_chaos. From 0.27 to 0.18, had random bolt. Prior to 0.18, did not have dig. Prior to 0.17, its plain attacks had brands af_klown and af_vuln. Prior to 0.16, could smite, and had only blink and mutate attacks. Prior to 0.10, did not have Malign Gateway.
- Prior to 0.9, had Blink Range. Prior to 0.8, had Summon Greater Demon and Invisibility instead of Blink Range and Summon Eyeballs, and had plain attacks instead of attacks to blink and mutate. Prior to 0.5, had Polymorph Other and Shadow Creatures instead of XXX.
- Sort of telefragged by syllogism once! See !lm syllogism place=pan type=br.enter 3 -tv
- For a brief period in 0.18 trunk, had chain chaos and chaos breath, which were not great for its summons.
- For a brief period in 0.16 trunk, had two kraken-esque tentacles each of which had two af_klown attacks.
- mnolegrobin
- Multi-purpose robin! Play as mnoleg and die to everything, or dive to and kill mnoleg as early as possible! Dying to mnoleg accepted and encouraged! Name: Mnoleg; Pass: robin
- Mnoleg the Imperceptible (L14 SpEn), worshipper of Ashenzari, slain by Mnoleg in Pandemonium (mnoleg), with 89421 points after 16802 turns and 1:14:26.
- Mnoleg the Jinx (L13 SpEn), worshipper of Zin, mangled by Mnoleg in Pandemonium, with 52535 points after 17560 turns and 1:31:07.
- Mnoleg the Bringer of Life (L13 DDHe), worshipper of Elyvilon, slain by Mnoleg in Pandemonium (evilmike mnoleg eyes) on 2012-11-24 12:39:18, with 46866 points after 17010 turns and 1:44:55.
- mnolegsprint
- if you are testing this proof-of-concept alpha, please test for hangedman's sake the following strategies for mnoleg: TSO, sanctuary, distortion, rain, water card, antimagic
- mob
- Mobile OBject: A term used to refer to Creatures and NPCs, stems from the MUD days of yore.
- modified stealth
- /3 when confused, +80 shadow card effect, +50 for every ring/boots of stealth/artefact +, -50 for every ring of loudness/artefact -, -(2/3 * ER^2), +50 in water if you are Op or Mf, /2 if you are size<=normal and can't swim, -10/15/20 for hooves 1/2/3, -50 silence.
- mojibake
- is normal when Sequell is telling you about the result of a learndb change
- mold
- Giant spores trail this behind them. In 0.16 and earlier, Fedhasites could use {evolution[2]} to turn it into wandering mushrooms. When active ballistomycetes die, the mold trails flash to indicate where other ballistomycetes are. Otherwise, decorative.
- mollified
- see mollify
- see mollify
- mollify
- Said god is not angry with you anymore.
- molotove
- <molotove> ??molotove <Sequell> I don't have a page labeled molotove in my learndb. <molotove> yeah i expected that
- MolotoveVGC
- [01:39] <Sequell> MolotoveVGC has not won in 165 games. [01:39] <MolotoveVGC> clearly i just need to play faster
- molten gargoyle
- A flying monster similar to gargoyle, with less stone and more fire. Can breathe bolts of magma.
- momentarily disoriented
- You just used a scroll of magic mapping on a level you already explored. Great work!
- momentum strike
- L2 Conj/Tloc. Baps a smite-targeted fella in range 4. (This can miss!) Also gives the caster -Move for 5-8 turns, and can't be recast until that ends. Damage & accuracy similar to Stone Arrow.
- mong
- !lg * kaux=~orb_of_zot
- <minmay> do deep dwarf ghosts get damage shaving? <m0ng> only if they nick themselves with the razor, minmay
- <mong> in my defense, i am drunk
- monk
- A badass melee fighter who couldn't afford armour. Starts with a robe, orb of light, potion of ambrosia and choice of weapon, weapon skill, stealth and dodging. Also gets ** piety upon first following a god.
- monk reasons
- When you're satisfied with punching your enemies in the face until they die
- mon-pick-data
- Raw floor probability data (0.19-a-21c7ecd8) at https://docs.google.com/spreadsheets/d/1-R6UTDqfvG2FbaNzBM46-rq23lO3ocISTGp7RNCZdRw/.
- monqy
- hi
- killed good players, is a horrible person
- this space for rent
- <monqy> abuse every bug/major design flaw, don't scum [in a way i don't like], don't cast meph
- <monqy> Your giant spiked club {WASHINGTON} is devoured by a tear in reality.
- sucks
- see {salamander[3]}
- squarelos, orb run hells, buff mnoleg
- Note to self: outrun wolf spiders
- key contributions to society: revealed existence of executioner bands; added this entry
- roguelikes suck
- <monqy> volcanoes <monqy> take a peek
- <monqy> i forgot mennas could silence ok
- <monqy> i have no goals in life so im just going to drink from this toilet
- don't let him enter dieselrobin. everyone (especially monqy) will regret it
- alt ideas: chebylos, qyes
- "A wise man"
- loves the art of door dancing, will teach you it
- want to get back into crawl? try ogtm of chei
- killed goodplayers. locked the general god mechanics page then unlocked it. rather likes white butterfly
- the artist formally know as squarelos
- <mnoqy> murder is "pretty cool"
- monqyclouds
- cset = cloud : xa4
- cset = cloud : x263a
- monqy guide
- what
- monqy patches
- banishment hell effect
- monqyscrawl
- work in progress
- work in progress
- monqy scrawl
- <Nomi> thanks a lot <Nomi> it was awesome
- see 41qyscrawl
- monster
- The code for @?? can be found at https://github.com/crawl/crawl/tree/master/crawl-ref/source/util/monster/ and is up to date with current trunk.
- The code for %?? can be found at https://github.com/crawl/monster/ : 'dcss016' for 0.16, and likewise back to 'dcss09'.
- Usage is @?MONS or %?MONS. @? queries Gretell. %? queries Cheibriados. Cheibriados has data for monsters going back to version 0.9. Query them with %0.xx?MONS. MONS uses the same syntax as for vault placements: https://github.com/crawl/crawl/blob/master/crawl-ref/docs/develop/levels/syntax.txt
- monster damage
- 1d(monster damage rating) + [random2(weapon base damage) + random2(weapon damage ench) - 1d3 if the monster has a weapon]. Multiply by 3/2 for might and 5/2 for stab.
- Damage reduction is max(random2(AC), gdr_percent*[monster damage + weapon base damage]). For example, a player with 50% gdr always gets at least 15 damage reduction against an anaconda and 22 against a stone giant.
- weapon brands work the same as for the player. Elemental attacks are different, however. See af_cold, af_elec.
- monster generation
- Every five turns, monsters are spawned. Everywhere but the abyss, pan, and the orbrun, this does nothing. In pan, one monster (plus maybe a band) attempts to be placed. In the abyss, this happens 5 chances in 5, (10 if you are ^chei). On the orbrun, this happens 13 chances in 18 (or 36 if you are ^chei). In pan, this happens 45 chances in 50.
- In each pan level, draws from a random (per-level) suite of ten demons, weighted heavily in favor of making around 7 of them weak and around 3 of them strong. In the abyss, spawns abyss monsters. On the orbrun, spawns pan monsters, panlords, and (rarely) holies.
- Prior to 0.29, the following was true: In the abyss, generation happens every 5 turns. In hell, the rate starts at 240 and goes up (less spawning) after 500 turns. If you're running home with the orb, the rate is set to always be 8.
- monster hostility
- Hostile, neutral, friendly, allied. Hostile monsters try to kill you, neutral wander around and hit whatever's in their way, friendly hit hostile monsters but not you, allied follow your commands.
- monster intelligence
- From worst to best: Brainless, Animal, Human. This has many effects on monster behaviour, most notably pursuing you longer, pathfinding better, being more wary of traps/clouds and moving in ways that inconviences you more.
- Stealth: As intelligence increases: *Forgets about you slower if you leave the level. *Remembers you longer if you leave LoS *Passes in-LoS stealth checks better. Also, Human are better at guessing the location of an invisible player, and Animal- relaxes their guard faster when wandering with you as their target.
- Helping out friends: Human/Animal-intelligence monsters move out of the way if further along the same 8-way line from the player there is a same-genus monster with a ranged attack, or a same-genus monster immediately behind them with a melee attack.
- The following entries are out-of-date; please correct them if you have the energy.
- Pathfinding: Smarter monsters have longer pathfinding range - 2 for plant, 4 for insect/reptile, 5 for animal, 8 for normal, infinite for high. (+= 4 for cling, += 3 for native to branch, +1 for blood scent, *5 for ash penance, *5 for mark.) Animal- doesn't pathfind around shallow water it would flounder in. Animal+ if it can't pathfind to you and
- Ranged AI: Normal+ that has ranged attack (and that isn't 'fighter' tagged except for centaur warriors and yaktaur captains), when you leave their LoS, will 9/10 (19/20 for High) move to the position that maximizes their distance from you instead of directly towards you.
- Traps: High or (Insect+ and native to branch) or (allied and you know location) cannot fall through a shaft. Native to branch or (high and 1/3 chance) knows the existence of a trap. Mindless creatures are not afraid of traps.
- Hazards: Animal+ avoids clouds they are extra-weak to (+tornado/calcifying dust). Plant is not afraid of clouds. High won't move while confused if they might drown/melt in lava. Reptile- is not afraid of slime walls.
- Misc stuff: Animal- can be distracted by noise (ME_DISTURB) even when alert. Animal- berserk enemies just attack whatever's closest instead of preferring you. Normal+ monsters guess your MR and abort casting a hex if it seems pointless (High estimates better). Normal+ monsters dip themselves into water to extinguish sticky flame.
- Misc stuff: Animal- can't be recalled by other monsters. Animal- except spectral weapons is considered to have 0 skills. Plant can't frenzy or jump. Animal- is immune to intoxication. Insect- is immune to starcursed mass screams. Dumb monsters are worse at 'patrolling'.
- God stuff: Animal- can't be yred enslave souled. Zin hates butchering normal+. Insect- can't be pacified under elyvilon.
- < kvaak> does the monster behave in a dumb way, extremely dumb way, or ridiculously dumb way
- monster patches
- http://sprunge.us/eFeW http://sprunge.us/OFDa
- monster ranged combat
- The arrow hits you! The bolt hits you!
- monster regeneration
- If it's regenerating or withdrawn, 50 HP per 100 AUT. Otherwise, the percentage chance of 1 HP being gained a turn is HD (25 * ((15 - HD) / 4), divided by 2 for Enslaved Souls, 4 for Undead, 5 for Constructs. This is floored at 0.1. Monsters heal off-level by 1/50 of this value.
- monsters
- The most up-to-date code for @?? can be found at https://github.com/crawl/monster/ : branch 'master' for trunk, 'dcss016' for 0.16, and likewise back to 'dcss09'.
- See objstat[2]
- dirty cheaters
- see 4.1[3]
- monster slots
- Weapon, alt. weapon, missile, alt. missile, armour, shield (or gloves or hat), wand, jewellery, misc, potion, scroll, gold. The last three slots are invisible to the player.
- monster speed
- A number from 3 (goliath beetle zombie) to 30 (unseen horror, megabat) representing the movement and attack rate of a monster. speed = 100/delay.
- If your delay is X, and the monster has speed Y, then in 10 moves of yours the monster will make floor(X * Y / 10) moves.
- monstrous
- Pseudo-predefined mutation set guaranteeing 3 body slot facets instead of 1, but no scales-type facet. 1 / 10 chance; gives "You feel monstrous as your demonic heritage exerts itself." message when you gain your first body slot facet.
- see ds mutation rules[5]
- You jump-attack the hill giant! You claw the hill giant! The hill giant begins to bleed from its wounds! You kick the hill giant. You headbutt the hill giant.
- monstrous menagerie
- A L7 summoning spell that summons one of: a manticore, a lindwurm, or, at high spellpower, a sphinx. Supports up to two summons, and spellpower increases the hit dice of the summon.
- Prior to 0.28, it could support up to four summons. Prior to 0.27, it could summon a band of 1-3 harpies, which counted as one summon overall. Prior to 0.18, it was level 6. Prior to 0.16, it supported up to five summons.
- moonopoly
- <gammafunk> entertain your 'moon orc' fantasies as long as you wish, fools, it will be your undoing
- moon troll
- A monster found only in lehudib's moon base. Speed 12 iron troll with more hd and corrosive bolt. Always wears moon troll leather armour unless this has generated, otherwise artefact troll leather armour.
- moon troll leather armour
- +4 troll leather armour {Spirit, Regen++ MP+5}. Increases regen twice as much as normal TLA. If it hasn't otherwise generated, this armour is always worn by the moon troll of the Lehudib's moon base wizlab.
- mooon
- "Ultimate Sacrifice" challenge: Play Felid of Ru, get at least one of each kind of sacrifice except Arcana, ascend with 15 runes.
- https://crawl.develz.org/tavern/viewtopic.php?f=12&t=21933
- mooon: i`m not weird man
- mopl
- <mopl> Crawl is all about Op, Tm and titles
- https://docs.google.com/spreadsheets/d/1khLSUM1isGYgGLXtkFkZRqDXrNTotq8-RtMWXOlu7-4/edit?usp=sharing
- is the Octopus King http://dobrazupa.org/morgue/mopl/morgue-mopl-20160306-170408.txt
- moralvictory
- Good vs. Evil. Where do your wins come from?
- morg
- An unrand +4 dagger of {pain, Will+, Int+5}. Many years ago it was the property of a powerful mage called Boris. He got lost in the Dungeon while seeking the Orb.
- morgue
- Use the !log command to get the morgue for your last game on any server. (It will be autodetected.)
- moriasc
- Oh wow, I haven't looked at those little guys in a long time. How powerfully can they shoot that stuff?
- Behold, greatest spectacle in all the land, it's Morri the teleporting headless freak! part 1: [!lg Morri char=NaSt place=Zot:5 -tv] part 2: [!lm Morri char=DEFE place=Wizlab -tv:<-2:>7]
- mormegil
- a nonexistent trueart that adds rSleep
- Sindarin for Blacksword
- morningstar
- (maces & flails; -2 acc / 13 dam / 1.5 base delay / 0.7 min delay). A mace with a head covered in short spikes.
- mossforestblossombat
- http://en.wikipedia.org/wiki/List_of_bats
- must... 5... streak...
- most won
- The combo with the most wins for each playable species (updated automatically): $(join ' ' (sort (map (fn (x) (sub 0 4 $x)) (split | $(!lg * playable:sp won s=crace,char pfmt:"${child}|" join:"")))))
- The combo with the most wins for each playable background (updated automatically): $(join ' ' (map (fn (y) (concat (sub 2 4 $y) (sub 0 2 $y))) (sort (map (fn (x) (concat (sub 2 4 $x) (sub 0 2 $x))) (split | $(!lg * playable:cls won s=cls,char pfmt:"${child}|" join:""))))))
- moth of suppression
- Think silent spectre, but with an aura of suppression rather than silence. Suppressed out of existence in .14.
- <elliott> oh <elliott> there's a ghost moth <elliott> shit <elliott> my sinv ring is suppressed
- rwbarton: moths of suppression aren't that bad when you don't have any good equipment
- moth of wrath
- Monster which has a surgically implanted larynx to scare off adventurers. They send other monsters (and you!) berserk. Seen only in Spider, Zot, Ziggurats and in a Trog altar vault, so if you see it anywhere else it's a shapeshifter. When a moth of wrath's melee attack hits, the victim has a 1/3 chance of going berserk.
- mottled
- Perhaps you're looking for the removed mottled draconian colour or the removed mottled dragon?
- mottled draconian
- A form of draconian that can spit sticky flame (range 1, can splash onto adjacent monsters). Player character gets +1 aptitude in Fire Magic. Also has sticky flame resistance at xl 7. Removed in 0.20.
- mottled dragon
- Replaced with acid dragons in 0.20. A dragon that breathes sticky flame, but is otherwise unremarkable. Its hide, when enchanted into armour (6AC, -5ER), provides immunity to all sources of sticky flame.
- mottled dragon scales
- Has 6AC, 5ER, rNapalm, and is dropped by a mottled dragon. Both the scales and the dragon were removed in 0.20.
- mountain bat
- http://i.imgur.com/b23R8.jpg
- mountain boots
- Unrand +3 boots of rC+ that prevent unwilling physical movement. This includes trampling, harpooning, shafting, sirening, and some other stuff. New in 0.29.
- mountain dwarf
- Much like Hill Orc, which was much like the old Mountain Dwarf. Currently spellcasting only checks half Encumbrance Rating of body armour and knows how to enchant randart gear! For the old mountain dwarf playable species see mountain_dwarf[2].
- Player species removed in 0.10 in favour of keeping minotaurs and hill orcs in the game. Good at axes, heavy armour, fighting, earth/fire magic and whatever else you'd expect dwarves to be good at.
- see hill orc
- see Formicid
- mourning wail
- Fires misery clouds in a line, which deal 10% of the player's max HP in damage, reduced by rN. The line skips over creatures that would be affected, but can restrict movement and cut off escape routes.
- move delay
- Movement delays are: naga 14, barachi 12, human 10, flying tengu or running 9, felid 8, centaur 7, spriggan or bat 6. Chei ******: add 10 to non-naga, 14 to naga. Slow or Statue form: multiply by 3/2. Haste or Berserk: multiply by 2/3. Swiftness: multiply by 3/4 or 3/2.
- mp
- Cast spells with this. MP = floor(min(23, XL) + skill + min(4, min(XL, skill) / 2)), where skill = max(Spellcasting, Invo/2). Basically, MP = XL + skill, except that the last 4 XL's mp points effectively get distributed over the first 8 XL, but only if you have matching quantities of skill.
- Mp aptitude gives a flat +aptitude mp to your base mp -- e.g. +1 aptitude = +1 total mp. +Mp mutations and racial mutations are added after XL and skill are calculated. +mp items are added last.
- You gain maxmp + 14 mp every 200 turns. Put another way, you gain 7/100ths of an mp plus 1/100th of an mp per 2 maxmp per turn. You reach 0.5 mp regenerated per turn at 86 maxmp.
- mp-powered wands
- Mutation. Gives you 17%/34%/50% more powered wands, consuming 3/6/9 MP per zap. If you don't have the MP, you don't get the power boost.
- mprcrawl
- Perpetual lab with wizlabs that are also normal labs. The anti-kcrawl.
- mrmyers
- Oh no! A ghost moth? Whatever will I do? Oh wait, firestorm.
- mrplanck
- The first player to die on D:1 while carrying the Orb of Zot.
- msysgit
- To build crawl 0.16+ with the Git for Windows SDK, Following the instructions in INSTALL.txt under the heading "Building on Windows": https://github.com/crawl/crawl/blob/master/crawl-ref/INSTALL.txt
- mtf
- Thinks 15-rune >>> 3-rune.
- mube
- Start a Mummy Berserker. You may not read scrolls while worshipping Trog. You must enter the ecumenical temple as soon as you find it. You must convert to Sif as soon as you find her altar.
- muck
- <Blade-> this death involved confusion
- <nonethousand> it is about as fun as drunk sudoku
- muck guide
- 1. Find a sabre of speed (preferably the captain's cutlass). 2. Find a book with sticky flame and bolt of fire. 3. Avoid dying to Xom confusion. 4. Win!
- This guide has a 100% success rate.
- muckrobin
- Pass: robin. You must not leave D:1 until you have been banished at least once. No restrictions after that!
- !tv muckrobin 2
- mudo
- see {!lm * gid=mudo:cdo:20120316143317S s=zig.exit}
- start watching about turn 1.35 million
- muen guide
- <N78291> go upstairs -> hit 5 until they fall asleep -> stab
- <heteroy> did you know that MuEn is not a very good combo?
- muen reasons
- Natasha looks drowsy... The helpless Natasha fails to defend herself. You puncture Natasha! Natasha is almost dead.
- mulching
- Since 0.29's ammo rework, you no longer need to worry about bullets, arrows, or bolts mulching! In addition, stones now mulch 100% of the time. The mulch rate for curare darts is still 1/6, regular darts 1/12, javelins and boomerangs 1/20, and large rocks 1/25. Throwing nets do not mulch when thrown, but have a chance to be destroyed when their target breaks free.
- Prior to the removal of non-thrown ammunition in 0.29, the chance of breaking was: 1/6 for curare; 1/8 for sling bullets, stones, arrows, and bolts; 1/12 for non-curare darts; 1/20 for javelins and boomerangs; and 1/25 for large rocks. Throwing nets have a chance to be destroyed when struggled against.
- In truly ancient versions of crawl (pre-0.11), mulch chance for all missiles depended on the enchantment of the missile.
- mule
- Unrand hand cannon with 'backblast', which, when fired, knocks the firer backwards half the time. Like other hand cannons, it belches smoke and is twice as noisy as other ranged weapons. New in 0.31.
- multiplayer
- "guys i have another question...its been bugging at me for a while now but i've fought 2 named characters by now that look like other players and they had names. One was named jlyq or something and one was named Jessica. I managed to kill them both and loot them but they didnt drop anything except their weapon and armor."
- "those pkers are dam annoying, i died again as a vampire assassin because i couldnt kill this guy who kept spamming low level summons since i was stuck with a -2,-2 cursed dagger."
- multirobin
- Like other *robin accounts, you share it with other players. Unlike other *robin accounts, they're logged in at the same time you are. In fact, all keypresses are shared! See multirobin[2] for setup/login details. See multirobin[3] for something awesome.
- Holy shit, you can play multirobin in your browser! http://eronarn.info/multirobin/ ha ha ha just kidding you can't
- If you get display errors, try hitting ctrl+r to force redraw the screen. If you get latency issues, not much that can be done about that. Sorry!
- http://www.youtube.com/watch?v=u8qgehH3kEQ
- multizap
- Hitting a single foe several times with the rebound of a lightning spell, like Shock or Lightning Bolt
- In modern versions you can only hit a given monster twice with a single lightning bolt.
- see trizap
- quintizap: !lg ionfrigate killer="deep elf annihilator" 2 -tv
- mummy
- An undead player species with -2 aptitudes in most skills that can't drink and is vulnerable to fire. On the bright side, they're immune to negative energy and poison, resistant to cold, get necromancy enhancers at XLs 1 and 13, have +2 in spellcasting, and have innate Faith.
- Also a slow-moving monster commonly seen in an ossuary. Later comes in guardian mummy, mummy priest, and royal mummy varieties found in Tomb. These stronger mummies all give you a death curse when killed.
- Take your gear off, drop it all, including your weapon, and challenge a mummy to a good old fashioned round of fisticuffs. This no longer avoids a death curse, but it is extremely gentlemanly.
- Zetwiuwo moans, "Get thee gone, thou cockered inflammable dustbag!"
- <Ragdoll> man, look at these apts <Ragdoll> with a + before them
- All mummies other than 'mummy' and Menkaure inflict a {{death curse}} when killed.
- mummy challenge
- Win a mummy who stays at rF- all game. Alternatively, streak every mummy. Bonus points for combining the two challenges! (rF- challenge completed by: nago)
- mummy priest
- Like a curse skull on legs. And it smites. And it curses you with necro miscasts when it dies. And it melees.
- mummy reasons
- You want to die quickly. Or, slowly and in a way that you can't prevent.
- You draw a card... It is Famine. You feel rather smug.
- You love golden eyes and want to hang around them a lot.
- This trove needs 20 potions of curing to function. Give it the items?
- rF-- is the same degree of vulnerability as rF-, so you can indulge in all those rF- randarts that you crave!
- You don't want to clutter your inventory with useless junk like potions and food.
- low stats means the game never feels too easy. slow levelling allows you to experience the great early game for longer
- You want to be properly prepared for your journey to the afterlife.
- mummyrobin
- In this robin challenge you have to wait for monster generation to stop (takes 15k turns) on every level before you can move on to the next. Backtracking to earlier levels is only allowed if you have stopped monster generation in the entire branch. If you are shafted, use your conscience as a guide for what to do. Password: robin
- One game took so long that it actually tripped over the save compatibility break and couldn't be played further due to crashes. Heed this warning: play incredibly long and annoying things quickly.
- Used to be 20k turns, but was changed at some point.
- mummy tips
- Go Ash.
- mumo
- https://i.imgur.com/41SOjoA.png
- https://www.youtube.com/playlist?list=PLNIfsyqyPncx77q8ZYlMIcLOcixAWgFo3
- MuMo, no body armour, no weapons, no gods nor magics, no amulets, evocables, running, bucklers, slaying, or regen, and no throwing anything unless it's funny
- mumo challenge
- see {mumo[1}
- mumra
- <Grunt> mumra: go to sleep; isn't it like 7AM where you are? :b <mumra> go to sleep? i got MSVC all fixed up so i could start coding :P
- mumra patches
- make pan/abyss/hell portals not overwrite doors
- mundane
- You have no mutations. Humans, High Elves, Deep Elves and Demigods are mundane. Demonspawn start mundane, but gain racial mutations.
- mune
- so they say, it's the root of all evil today
- murderers
- !lm * noun=~helpless s=name
- murphy slaw
- figured out how to kill 30 ice beasts on d:1
- thesaurus trickster
- synonym sleuth
- thesaurus technician
- < murphy_slaw> you see here a +3 condom of penetration
- <effo> like cole slaw's brother
- see {the shining one [10]}
- murray
- A mighty demonic skull rolling along the dungeon floor. Summons undead and torments. Only found in 1 in 4 Vestibules. In 0.16+ has black mark.
- See the curse of Monkey Island for more info.
- How appropriate. You fight like a CAO.
- <raskol> oh? why don't I remember that
- murrayrobin
- <Sequell> No games for * (ckiller=murray).
- mushroom circle
- spawns a ring of fungus around the target square for 10ZP
- musk
- <Sequell> * (char=musk) has won once in 1 games (100.00%): 1xMuSk
- musk reasons
- You're getting tired of your 23-game streak.
- you want to seem more exotic and mysterious
- musu reasons
- You hate your spectators, and probably yourself.
- mutagenic corpse
- Attempts to give a single random mutation per chunk. Gives no nutrition.
- mutagenic fog
- Shimmering purple, deliciously mutagenic! Will malmutate monsters and contaminate you.
- mutagenic fog abyss
- Blame evilmike.
- mutant beast
- A combination of two facets ([2]) and a tier ([3]). Found in a box of beasts. Fun for the whole family!
- Six possible facets. Bat: flying, fast, batty. Sting: reach/poison, rPois. Fire: fire breath, rF. Weird: constrict, sInv. Shock: rElec, blinkbolt. Ox: trample, rC, +5 AC.
- Five tiers, corresponding to HD and attack damage. Larval (HD 3), juvenile (HD 9), mature (HD 15), elder (HD 21), primal (HD 27).
- HD of mutant beasts from the box of beasts is roughly (your evo skill + 1d7 - 1d7), rounded up to the nearest tier & capped at 27.
- mutarobin
- Quaff all mutation potions, eat all mutagenic corpses, throw all cure mutation potions and amulets of resist mutation into lava. Worshipping Xom or Jiyva is encouraged. Password is robin.
- You awkwardly throw the amulet "Qyul" {rMut +Blink rF+ rC+ Dam+6}. _You hear a sizzling splash.
- mutated
- Examined monster has been wretchedly malmutated. -8 AC, -25% HD (which reduces accuracy, damage, spellpower, etc). Unlike for players, this is temporary.
- mutating enemies
- Mutations are caused by the following enemies: shining eye, cacodemon, neqoxec, orb of fire, wretched star (temporary), Mnoleg.
- mutation
- When being mutated (not by a god or potion of beneficial mutation), you have a (current mutations)/15 chance of: (2/3 of the time): cancel the mutation, (1/3 of the time): remove a random mutation. This means your weirdness list is limited to about 20-24 lines; sorry, you can't have every non-exclusive mutation in the game.
- see resist mutation
- mutation list
- tough skin, strong, clever, agile, poison resistance, fire resistance, cold resistance, heat vulnerability, cold vulnerability, demonic guardian, electricity resistance, electricity vulnerability, regeneration, slow healing,
- weak, dopey, clumsy, teleportitis, strong willed, speed, slowness, see invisible, deformed body, spit poison, breathe flames, blink, screaming, clarity, berserk, deterioration, blurry vision, mutation resistance, evolution, frail, robust, unbreathing, torment resistance, life protection, hurl hellfire
- horns, beak, claws, fangs, hooves, antennae, talons, tentacle spike, breathe poison, stinger, large and strong wings, rot immunity, gourmand, shaggy fur, high mp, low mp, wild magic, placid magic, forlorn, stochastic torment resistance, sense surroundings, icemail, passive freeze, nightstalker
- spiny, powered by death, powered by pain, augmentation, magic shield, magic link, magic regeneration, gelatinous body, eyeballs, translucent skin, pseudopods, acidic bite, antimagic bite, no potion heal, repulsion field, icy blue scales, iridescent scales, large bone plates, molten scales, rough black scales, rugged brown scales
- slimy green scales, thin metallic scales, thin skeletal structure, yellow scales, camouflage, ignite blood, foul stench, tendrils, jelly growth, jelly missile, petrification resistance, black mark, cold-blooded, flame cloud immunity, freezing cloud immunity
- mutation roulette
- a dumb name for a dumb practice
- muwn
- when I first started playing I met some Serbian players who were remarkably better than anyone I've seen play, to this day, and they said that Mummy Wanderers were so easy to ascend with that they classified runs as MuWn runs and Non-MuWn runs
- myothehedgefox
- A flooder somewhere from Russia. Loves stalking Webtiles games and asking weird questions.
- Is occasionally useful, might provide a bonus to Attention. When evoked, might give a hint. Don't use him with any demon weapon
- Plays as Hedgefox in Webtiles.
- <MyO> How does one make a "hard redirect"
- Mystic Sailboat
- Update Challenge: Start on any version number. Update the game every time you level up. If you can't, wait until the next version releases to continue playing.
- I swear / I think DCSS is fucking with my dreams / I keep having these dreams about death-game-battle-royales in my school and I'm almost certain it's because I play too much DCSS
- why the fuck did they make new brainworm art???? like the old one was good but they didnt have to make it better????? wtf artists????
- n
- n moves your character one square diagonally down/right. N moves this direction until you encounter a monster or a new floor item. n is a ghoul-type monster (see n[2]). N is a naga-type monster (see N[3]).
- Ghoul-class monster. Small class; Necrophage and ghoul both are melee-only and have rotting melee; while bog body uses basic magic, including b.cold and corpse rot.
- see naga [2]
- n1000
- 77291 more to go
- TODO: heavy armour dgvm, necromutation challenge, UC Ash guy, not ADOM, more Sil. spells: discord, tele other, summon forest
- do {.echo $(let (entries (ldb-search-entries "\. +\w")) $(map (fn (t) (ldbent-term $t)"["(ldbent-index $t)"]") $entries))}
- <nonethousand> HEGl is other people
- !lg ironrobin 1447
- greatoneandwon: Ce Dg Dr Hu Ko Mu Og Tr VS
- look into silence (make spellpower not bad)
- Makhleb Jr. is Veh + spirit shield
- nadja
- Her name's Nazja.
- naga
- The player race has sInv, rPois, a poisonous spit attack, +5 stealth apt and natural stealth boosts, plus xl/3 natural AC. In return, they have a penalty to movement speed, receive halved base AC for body armours, and cannot wear boots (though bardings have 4 base AC). Nagas gain constriction at xl13.
- Universally slow-moving (but normal attack speed); Naga mages and Nagaraja use haste and conjurations to deal with this. All naga also have constriction. Basic naga are weak, while {Naga Warriors} are bulky and hit hard. A Salamander is essentially fire-themed Naga. Also see: Naga Ritualist Salamander Firebrand Salamander Stormcaller Naga Sharpshooter
- naga mage
- They cast venom bolt, concentrate venom, and haste. Take them out before warriors and regular nagas.
- nagaraja
- These are the guys that are guarding the serpentine rune. They're not to be taken lightly, they can seriously poison you despite your poison resistance, blast you with orbs of energy and in melee they deal very significant damage. And they can haste themselves. Be careful: They can cast dimensional anchor to stop your escape attempts!.
- They also have very good MR, so don't bother trying to disintegrate them. All elemental attacks work OK, though.
- Prior to 0.18, they were called greater naga. Prior to 0.27, cast teleport other.
- naga reasons
- Poison resistance, spitting venom, automatic AC gain through leveling up, decent weapon skills, nifty message for kneeling at altars
- You get lots of tail.
- You're one of those players that wants kiting removed from crawl.
- http://i.imgur.com/DYKRSw1.jpg
- naga ritualist
- An enemy naga with a no-friendly-fire Olgreb's and virulence; a hex that irresistably multiplies current poison status and then checks Will to try and give -rPois status. Quaff your curing.
- naga sharpshooter
- A naga enemy which has a crossbow or bow, and spams smite-targeted, extra accurate portal projectile shots even in melee. They accompany naga mage and warriors bands, or themselves spawn with a band on a coinflip for some plain naga and other sharpshooters.
- naga warrior
- A tough naga who spent a lot of free time at the gym. Comes armoured and armed. Buffed with increased damage in 0.27, but not with increased speed.
- named wizards
- conj: iskenderun | hex: tukima, yara | charm: NONE | summ: NONE | necro: borgnjor, zonguldruk | tloc: gell, golubria | tmut: cigotuvi, eringya | fire: NONE | ice: ozocubu | air: maxwell (since 0.27) | earth: doroklohe, leda, lee, lehudib, maxwell (before 0.10) | pois: alistair, olgreb | div: wucad mu
- namelastname112
- <namelastname112> what is this krkaen head with exec axe doing
- nameless horror
- A monster generated by summoning miscasts since 0.25. It has an antimagic attack and abjuration. HD scales with severity of miscast.
- See miscast[2]
- nao
- nethack.alt.org, go and visit #nethack
- nargun
- Ancient creature of frozen stone. Melee attacks hit hard and shred your willpower. Casts Petrify. Remember, your Cancellation potions are frozen! New in 0.28.
- Naruni
- Modernizes crawl.
- natasha
- A felid unique. Casts magic dart, slow, and call imp. Comes back to life after she dies, losing 1 HD and 5 max hp each time.
- Prior to 0.18, cast conjure flame. Prior to 0.16, had mephitic cloud instead of conjure flame.
- <Apparatus_CAO> Weird, I just had Natasha show up twice in the same game. Is that normal?
- Secret lore: Natasha is Boris' cat. FR: Something heartwarming happens when you reunite Natasha and Boris.
- If you want to kill her (permanently) without a hassle, get her to follow you into the Ecumenical Temple.
- natasha challenge
- Prevent Natasha from respawning by denying her any free tiles on the floor to respawn on.
- Nattefrost
- <Nattefrost> how does somebody get into learndb!?
- with tiles the thing is things mostly look like things
- nausea
- <minqmay> iirc, sartre suggested it was a feeling that something is and isn't there at the same time <minqmay> but it turns out this was a symptom of existential angst, the need to define a meaning for one's own life
- <nonethousand> HEGl is other people
- navm
- actually one of the worst naga combos
- nawn
- when I first started playing I met some Brazilian players who were remarkably better than anyone I've seen play, to this day, and they said that Naga Wanderers were so easy to ascend with that they classified runs as NaWn runs and Non-NaWn runs
- pessoa serpente vagabunde
- Nazja's Percussive Tempering
- L5 Forgecraft spell added in 0.33. Smite-targets a Forgecraft ally in LOS you made by hitting it with a magic hammer, making a 3x3 explosion of irresistable damage that avoids allies. This heals it for 3d10 HP, buffs it with +4 HD for spells & +25% melee damage, and prevents tempering it again until the buff wears off.
- Forge Monarch Bomb bomblets don’t count as summons the caster made, since the monarch bomb made them. Dithmenos shadow mimic shadow turrents do count- your shadow is “you”.
- ncrawl
- features: poison storm, choko storm, firestorm storm, mephitic storm, iood storm, dispel storm, oklob storm, bug storm, inaccuracy storm, chaos storm, mutagenic storm, drain storm, blink storm, apport storm, hydra storm, thunder storm, porkalator storm, wall storm, xom storm, door storm, enslavement storm, deconstruction storm
- You see here 644 chokos.
- vvvvvv 125 fire vortices
- The orbs collide in a blinding explosion! x14
- The storm dragon bites your program bug! Your program bug dies!
- Mangled by a 3084792-headed hydra (16 damage)
- planned features: modern weapons, pirates, anime
- necklace of bloodlust
- An amulet with *Rage, Will++, Int-3, and +6 Slay. Its *Rage triggers berserk on 50% of melee attacks, and on 50% of kills it extends the berserk duration by 1-2 turns.
- Prior to 0.28, bloodlust had +Rage and its *Rage only triggered on 5% of melee attacks. Prior to 0.27, it had {*Curse}, since amulets didn't have a swap penalty of 5 turns.
- necro challenge
- Win a pure necromancer with no allies: pain, corpse rot, sublimation of blood, vampiric draining, dispel undead, agony, borgnjor's revivification, no other spells, and no damaging or affecting any monsters with anything else.
- Completed by Rapigel in 0.10.2.
- Made much more difficult in 0.29 with the merging of animate skeleton and pain into {necrotize}.
- necromancer
- A mage background (abbreviated as Ne) that starts with the spells Soul Splinter, Grave Claw, Vampiric Draining, Animate Dead, and Curse of Agony. Also starts with a +0 robe and a potion of magic. For the monster, see [3.
- Prior to 0.29, started with Pain and Animate Skeleton instead of Necrotize.
- A monster found in late Dungeon, Vaults, Crypt, and Depths that casts Bolt of Draining, Agony Range, Invisibility, and (since 0.19) Bind Souls.
- necromancy
- Governs spells that make undead things, or suck life force out of your enemies. Casting them pisses "good" gods off. Has a number of excellent combo spells. Many necromantic spells require corpses, which are not available in all parts of the dungeon. Also see the {book of necromancy}.
- see list of spells by school[8]
- Really high necromancy improves death's door and borgnjor's revivification, and also raises the power of a few great spells like dispel undead. It also increases damage dealt by the pain brand.
- necromancy miscast
- Prior to 0.25, by severity: 1: Slowing, (living) 5-19 dmg, rotting. 2: 1-3 shadows, (living) draining, 15-37 damage. 3: Reaper, soul eater, 1-7 statloss, draining, (living) severe rot, or torment.
- necromancy reasons
- Turning enemies into friends <3
- necromutation
- L8 Necro/Tmut that induces lichform: draining-brand UC (+5 base damage), +6 AC, Will+, rC+, necromancy enhancer, and undead for all game purposes (NO POTIONS, rN+++, rPois, mutation immunity, torment immunity, no transformations, no berserk, dispel undead vulnerability, no ddoor or borg or bloodsub)
- Contrary to popular belief, not required (or necessarily even advisable) for a "caster" even if you are planning to all-rune.
- necronomicon
- Borgnjor's Revivification, Haunt, Death's Door, Infestation, Necromutation - In 0.16 and earlier, you were required to have 6 spellcasting and 10 necromancy to memorize spells out of this book.
- necrophage
- This undead can cause rotting (or, since the drain rework of 0.26, draining) with its melee attack. An earlygame ghoul, basically.
- necrophilia
- Psyche says, "Once you're dead we can play together!"
- necrotise
- L1 Necromancy. Combines pain and animate skeleton: does Will and rN-checking damage to the target and, if they die within 10aut, raises them as a short-lived skeleton. Added in 0.29.
- necrusader
- Boost charms and necro, get a weapon of pain, and before you know it you'll be xl27 and on Zot:5
- The best thing.
- ned
- do {!lg buffalo66 dis:7 1 -tv}
- needle of frenzy
- Fired from a blowgun; causes frenzy, as the name suggests. In 0.24 is replaced by datura-tipped {darts}.
- <mikee_> needles of frenzy are like <mikee_> meth
- needle of paralysis
- You can paralyse anything live or demonic with this given enough throwing skill and blowgun enchantment, even Cerebov. In 0.24, replaced with atropa-tipped {darts}.
- needle of sickness
- Like poisoned needles (now poison darts), except useless. Mercifully removed in 0.13.
- needles
- Needles came in a variety of flavours, each with an individual status effect. They did not cause direct damage (except for curare). Needle effects worked on living, demonic, and holy monsters, but not on undead or non-living ones. Replaced in 0.24 by {darts}.
- Needle brands are: poison, curare, paralysis, sleep, confusion, slow, and frenzy. Currently only poison and curare do not use the checks described at blowgun.
- needlestab
- stabbing with a needle shot from a blowgun will make the duration of the needle extra long, poison and curare also become extra strength. How much longer depends on how much damage it would do if it was a stab. Removed in 0.18.
- Step 1) Worship Trog. Step 2) Get 27 Throwing. Step 3) Needles of Paralysis/Sleeping/Confusion, in order of preference. Step 4) Fire at Cerebov. Step 5) Kill anything . Step 6) Get it nerfed.
- Step 6 has been accomplished! (needles no longer work on non-living and undead)
- Needles still work on demons, though!
- needle trap
- No damage, but seriously poisonous.
- negative energy
- Name for the bolts fired by wands of draining, the Bolt of Draining spell, and certain extremely pesky monsters. Can arise from wands of random effects. Also used to mean draining generally, as in tartarus[1].
- neil
- do {!lg neil 3512 -tv}
- <minmay> the +3 robe "Neil" {Str+4 Int-3}
- see nfm
- neil clans
- Ynoxinulstellensatz; In the Court of the Crimson Imp; Miranda That Player Ghost Just Isnt Holy Anymore; One Flew Over the Khufus Nest; Godspeed You Emperor Scorpion; Young TrCKs; HuAr You HuHu HuHu; Who Killed Mr Moon Troll; Actual Cannibal Shia LaBeogh
- neilrobin
- Play for as long as you want, then kite as many enemies at once and die surrounded by them. Password 'robin'. See neil for an example game
- nekomata
- A new Pan demon in 0.33 that asks the crucial question, "What if deep elf master archers didn't fire as fast, but instead also fired copies of themselves across the screen that could indefinitely make more copies of themselves".
- nellie
- A sprint-unique hellephant who escaped from a circus to terrorize the denizens of sprint III. Has fixed HP equal to the highest possible HD roll for a hellephant, but otherwise identical.
- http://crawl.develz.org/info/tile.php?q=nellie
- http://www.youtube.com/watch?v=eti21PVHXrg
- nemelex' choice
- A tournament banner awarded to those who win randomly selected combos during the tournament. Points are also awarded for each choice to the first 9 players and clans to win. Do `!nchoice' to see active games for the current pick or `!nchoice CHAR` to see that for a previous pick with combo name CHAR. Do `!nchoiceleft' to see choices with less than 9 wins.
- Eligible combos are those that weren't nemelex choices in the last tournament and that have fewer than 53 online wins. When making a choice, eligible combos are downweighted by how often their species/class has been in a previous nemelex choice this tournament. A combo won't be picked if it's already been won in the current tournament.
- Do `!kw nem-eligible' to see the full set of potential combos and `!nem-chances` to see chances associated with each combo.
- nemelex guide
- Press ?/c
- nemelex xobeh
- The gambling god. In return for exploring, you get decks of cards, as well as abilities that let you manipulate the decks in your favor. Nemelex abilities use evocations instead of invocations in 0.18 and earlier
- Nemelex Xobeh gifts decks of summoning, destruction, and escape.
- Abilities: Triple Draw draws three cards and gives you the choice of which to take. Deal Four draws four cards at once and uses up the deck. Stack Five chooses 5 cards for you to reorder, discarding the rest.
- Information for most cards can be found in the learndb, under ??<card name> card. Card descriptions can be looked up in-game with ?/C.
- nemelex xobeh reasons
- Reasons to worship Nemelex: Nemelex is very useful for all characters; a collection of decks of summoning, good Evo skill pre 0.19, and Nemelex's abilities are enough to win the game with.
- An old dream, successfully realized by syllogism in 0.3.3, is to play a Troll, let its strength grow to a huge number (as Trolls' strength does), and then draw a Shuffle card to get huge Int, so you can (later, after training Necromancy) cast Necromutation. (This isn't easy.)
- <Nomi> Ye deal a card... Ye haf dealt Damnation. <Nomi> Cerebov be devoured by a tear in reality.
- https://i.imgur.com/IJgbgPx.png
- Monkooky: but you can absolutely have your plan be 'kinda suck but can throw out a god power to win any hard fight'
- nemelex xobeh unreasons
- Miclyan[Your friendly nem-summoned panlord] gestures at the demonic crawler. The great blast of fire engulfs the demonic crawler!!!! The great blast of fire engulfs Miclyan!!!! The great blast of fire engulfs you!!!! Ouch! That really hurt! You die...
- nemelex xobeh wrath
- ABANDONMENT: 50 penance. RETRIBUTION: Draw a card from the deck of punishment!
- neqoxec
- Probably the fourth most dangerous of the common demons, neqoxecs summon imps, mutate you, drain Int, and generally make your life miserable. These mutations are overwhelmingly bad and cannot be resisted with willpower (teleportitis anyone?), and that INT smashing does not require LOF.
- rMut helps, but even with resist mutation try to kill them as soon as possible.
- The name "neqoxec" was created using a highly advanced, finely tuned cryptonomenclaturic Demon Name Generator involving the use of physical force applied to a keyboard.
- nerd
- You.
- nerf
- The crystal ball / Says trunk will bring / A nerf to all / Your favourite things / Burma-Shave
- nergalle
- Summons spectral orcs (like haunt but with orcs), then casts haste other on them and bolts of draining through them. Prior to 0.19, had Death's Door.
- https://i.img.ie/0GR.md.png
- nessos
- A unique centaur, generated with a longbow of flame, poisoned arrows, a centaur barding, haste and blink. Also blinks away from you. Fires poisoned arrows of flame (no, you can't). Their willpower is considerably low, so they're susceptible to slowness, paralyzing, etc.
- Nessos, the merfolk. Nessos shouts, "I'm half man! Half horse! And all stone-cold KILLER!"
- < Pacra> Nessos evaporates an' reforms as a death drake! Nessos casts a spell. < Pacra> _Nessos seems ta speed up.
- nethack
- That other game.
- Used as a semi-epithet by some ##crawl members, as in "that sounds nethackish", since said Crawl players got tired of Nethack before trying and liking Crawl.
- Design principle 1: If in doubt, do it unlike Nethack and D&D.
- the bash.org of roguelike code bases
- nethack4
- Self-claimed successor to NetHack. Shares channel with AceHack, #acehack
- nethack reasons
- 29-win streaks
- netsplit
- Half of the Libera network lost connection to the other half. To each person in each half, each person in the other half will quit with reason "*.net *.split". This usually fixes itself soon enough.
- see {!lg * tmsg="blown up themselves" s=xl} - < pigvomit> this whole place blown up themself
- net trap
- You or a monster stepping in one traps you in a net that always mulches when you escape. This does no damage, but holds you immobile for a few turns. You can still cast spells, but no melee or movement.
- Be warned! While it sounds harmless, getting stuck in one of these while atttempting to run away from an enemy (take your pick from: Sigmund, an Ogre, a gnoll pack, or perhaps a jelly) will most likely kill you very quickly.
- new abyss
- Abyss from 0.9-0.11 where the layout was an infinite plane that shifts terrain around the player over time. Still was indefinite and tedious, so inception occured to improve conditions further.
- new beogh
- The orc god, revamped in 0.32. Any species can convert and become orcish when godless and at <=66% HP in front of an orc priest, reliably pacifying visible orcs. Powers include pacifying other orcs, 2* Smiting([2]), 3* apostle([3]) recruiting ([4]) + reviving([5]), and 5* walking on water + Blood For Blood ([6]). For 0.31- Beogh see ??old_beogh.
- see smite[2]
- Regular orcs can't be recruited; instead, Beogh sends randunique apostles at the player. Their (non-recruitable) band, strength, and spell options scale with the number of apostles seen, capped by XL. Leaving the floor cancels the challenge and gives penance (which just dismisses one's recruited apostles for a short time).
- When you defeat an apostle, you have 30-45 turns to recruit them in the Abilities menu. You have a party limit of 3 apostles, and new ones will keep challenging you. Replacing apostles requires dismissing one first through the Abilities menu. A quick summary of your party + the new member is in the ^ menu's Extra tab.
- Dealing direct damage to enemies sometimes heals apostles. Dead apostles are revived by gaining piety (by killing monsters). Each additional dead apostle pushes the queue back further until they revive all at once. All monsters visible on an apostle's death are marked for Vengeance; killing all those marked will reduce needed piety gain by 66%.
- See blood for blood
- <DracoOmega> Orcs can swear vengeance against lots of things, including the intrinsic concept of the world letting bad things happen to each other
- newbie
- do {!won newbie}
- new gnoll challenge
- new gnoll challenge: win with a magic school skill title
- someone insert the !lg query here
- new nemelex
- Major changes: Old scummy Nem piety like decks use or item sacrifice is gone, instead Nemelex gives piety for Exploration. Plenty of new cards have been created (Have you ever wanted a player illusion on your side? What about Damage Shaving on a non-DD?) and old lame ones have been removed.
- Nemelex only gifts two deck types, War and Escape. War is now a mostly offense-based deck, while Escape picks up most of the defense cards.
- Also Peek at Two has been changed. You see the top cards of the deck (So you'll know what the top card is afterward) but you can't use it with other Nemelex abilities.
- newskald
- An evilmike proposal to rework the skald background. Ended up implemented in 0.13. For evilmike's original, proposal, see https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:background:crusader
- new testament
- <+kilobyte> abuse item-cloning bugs (like that one with two breads and five fishes), log in simultaenously on your player and admin accounts, etc
- nexos
- seems to have completed the ironman challenge.
- nfm
- <+gammafunk> |amethyst: I've a patch for the webtiles-changes branch on dgamelaunch-config: http://sprunge.us/HONd?diff
- short-term server TODO: dgl-config setting for webtiles server branch; update stable and trunk scripts to match; switch to webtiles-changes; Chei -> dobrazupa; autobuild glyphs+monster; clean up explbr, add charms-reform faithful salamander no_backtracking_god
- server TODO: save-fixing guide; CAO tutorial mode; finish inventory of server-side software; finish and send infrastructure team proposal to CRD; take list of stable and exp. branches from a file; script to deploy new version; inotify for new inprogress dirs too; upload/copy rcfile
- more server TODO: admin dgl command to back up others' saves?; webtiles flag in dgl watch menu; save backup in webtiles?; %tag command in Chei; stupid [n] in save-backup prompt
- crawl TODO: write implementable for in-game options UI (with togglable persistance: session (crawl.setopt)/game (chk_lua_save)/player (c_persist))
- Remove Felids
- https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:god:nemelex#give_nemelexites_a_hand
- nht
- leaves terrifying speedrun ghosts everywhere. watch out or it might apport you!
- nice things
- You can't have nice things.
- nicholas982
- why did i say ice for a color
- i want to help but if i do i'll fuck it up more
- !nick
- !nick <ircname> <crawlname> to add; remember to include !nick <ircname> <ircname> as this isn't included by default! !nick <ircname> -rm to remove all nick mappings. !nick <ircname> -rm <name> to remove <name> from the <ircname> nick mapping.
- If a nick mapping is too long to fit in a single entry (e.g. !nick greatplayers), you can do .echo \$(nick-aliases greatplayers) in PM to see the full list.
- You may add additional listgame conditions to nick mappings: !nick gerbils-cao-games (cao) gerbil
- https://loom.shalott.org/nickmap.txt
- nick
- https://github.com/crawl/sequell/blob/master/docs/listgame.md#nick-aliases
- nicolae
- <nicolae-> i'm glad they're just simple decor vaults because if somebody actually had to edit them, that would be terrible
- <amalloy> it's no coincidence nicolae rhymes with e coli
- nietzsche
- <elliott> the_glow: gaze long into an abyss, the abyss gazes also into you <eb> abyss romance
- see fanfiction[7]
- nightstalker
- +50/100/150 stealth -1/-2/-3 LOS. Remember, LOS is reciprocal, so when your LOS is reduced, so is the LOS of everything else in the dungeon. The Kobold species has 3 levels of this mutation.
- Prior to 0.26, demonspawn could get nightstalker as a tier 2 mutation, and kobolds didn't have nightstalker.
- nikola
- If you don't have rElec, go away. If you do have rElec, go away. In either case, just use curare. Kill him for his cloak and gloves and rapier of elec!
- Nikola yells, "Danger! Danger! High voltage!"
- Not a great ally. !tv lips 45
- nimbler
- Increases EV
- ninja
- The act of grabbing a rune or orb without killing its guardian or guardians. Most common in Zot, Hell and Pandemonium.
- <danharaj> I remember your last one it looked like you were walking into your house and picking up your car keys.
- <gammafunk> !hs * Sp-- <Yermak> I did this! <Sequell> 154525. Yermak the Ninja (L22 SpAs), worshipper of Dithmengos, escaped with the Orb and 15 runes
- nisse
- https://crawl.develz.org/mantis/file_download.php?file_id=1066&type=bug
- nitrohack
- Nethack variant with an improved interface and other good stuff.
- nivim
- DrArMuCKMiEn**.
- nodiff
- do {!kw nodiff}
- noise
- see scroll of noise
- Splashing in water: 8; Door creaks: 10; Maximum melee attack noise, Shout: 12; Slamming a door: 15; Qazlal rumble: piety/10 up to 16 at 5*; Dragon shout: 18; Scroll of noise, storm cloud arcs lightning, Chain lightning: 25; Shatter: 30; Singing Sword: 15-35; Shield of the Gong blocks, Alarm trap: 40
- see noise meter
- *Noise
- Whenever you attack with this weapon, it has a 1 in 20 chance to make 20 noise.
- noise meter
- Indicates noise that you hear, made by you or others. Yellow is loud (likely audible out of los), red is very loud (can be audible very far away) and magenta is really, really loud.
- Noise falls off with distance, so distant loud noises will be attenuated on the meter.
- nomi
- Nomi the Sorcerer (L12 FeBe)
- <Henzell> Nomi the Grappler (L15 TrBe), worshipper of Trog, demolished by an anaconda skeleton (animated by a shadow imp (summoned by a neqoxec (summoned by a deep elf summoner))) on D:1 (zotvault4), with 79863 points after 8176 turns and 2:55:37.
- Thinks bolt of inaccuracy is the best spell in the game
- <[Hanged_Man]> 0.9 statue form gsc of holy wrath > dragon form > troll uc > op uc > enhancer staff > uc > quickblade of pain > everything else
- !fight 3 stone giant;large rock ego:steel, 3 stone giant;large rock ego:returning, 3 stone giant;large rock ego:chaos, 3 stone giant;large rock ego:exploding, 3 stone giant;large rock ego:penetration v 2 chuck, 2 chuck;large rock ego:penetration, 3 the iron giant;large rock ego:steel spells:cantrip
- K - tha +16 plate armour "Cauwn" {+Inv Dam+4}
- <Nomi> i almost never cast charms
- <Nomi> Q - the +0,+3 mace of Nomi's Painful Death {drain, rF+ rN+}
- not nooodl
- <Nomi> !learn add bad_ideas shattering sprint III's crypt <Nomi> this looks like i'm screwed <Nomi> or i could shatter again
- !tv Nomi 1089 -tv:<T60541:>T60621:x3
- !lg Nomi opmo 1 -tv:<T141620:>T141634
- Second GMOS: !lg Nomi ogwn 9 -tv:<T62130:>T62155
- <heteroy> it's pretty good, but even though i was planning to use dragon form, statue form seems way better
- non weapon
- Attacking with a non-weapon does no damage and has delay 15. Don't do it.
- noob
- do {!won noob}
- noobrobin
- A roundrobin for anyone who's pretty sure they'll screw up and die in the next 10 turns. noobrobin gets as far as he does, and no one cares when he dies, so have at it. MiBe is recommended, but not required. Login: noobrobin Password: robin
- nooodl
- Dungeon -> Catacombs -> Laboratory -> Drowned City -> Underpass -> Cave -> Communications Hub -> Vault -> Lair -> Chapel
- The "Almost Good"
- splatted as a MiBe with maxwell's once
- died to a shop in a bazaar once
- in TOMB, of all places, i can't stress this enough
- (the first thing not the second)
- < nooodl> holy shit makhleb takes offers? i'm an idiot (EDIT: who's an idiot NOW???)
- never has more than 14 runes
- < nooodl> heal wounds is pretty bad
- not noooodl
- not nooodle
- (well technically it's "the second thing not the third" now)
- my defe guide: blow shit up
- not Nomi
- see elliott[3]
- hey
- <Lantell> nooodl (L1 FoFi) reached level 3 of the Elven Halls. (Elf:3)
- ppp 3 nooodl's ghosts
- <Red_Bucket> nooodl is spamming up the ticker
- <Patashu_> what is nooodl doing
- <Sequell> 32798. [2014-04-27 01:36:23] nooodl the Charlatan (L3 FoAr) reached level 5 of the Swamp on turn 668. (Swamp:5)
- <wheals> ok what is nooodl_ doing on termcast
- no-overlap
- Spell school combinations that don't exist as of 0.32: Earth / Hexes, Earth / Translocations, Fire / Ice, Fire / Necromancy, Ice / Translocations, Alchemy / Translocations, Alchemy / Summoning.
- Spell school combinations that only exist as three-school spells as of 0.32: Air / Ice, Necromancy / Alchemy.
- no potion heal
- Level 1 halves potion healing (from !curing, !hw, !ambrosia); level 2 drops it to 0. Does not affect other sources of healing. VS start with level 2.
- In 0.19-, this was a 3-level mutation that also affected wands of heal wounds and random effects. But those are removed!
- noppa354
- Master of Bcadren's Bullshit!
- norbert
- Removed in 0.8, Norbert was a skilled warrior with no spells and not much skill.
- normal commit titles
- evilmike * raa65f5f49256 /crawl-ref/source/dat/des/branches/lair.des: Stonehenge is not made of wax.
- PleasingFungus * 0.32-a0-96-g15321cb0d2: Remove elf weddings (kate, dolorous)
- DracoOmega * 0.32-a0-115-g1a93b60f7d: Revert "Revert "Enter the mirror dimension"" with a fix
- DracoOmega * 0.32-a0-2056-g700f80e4b4: Fix a test suite error (unhappily)
- norris
- A relaxed water cultist with a healthy tan and a soothing voice. Knows Draining Gaze and Primal Wave. Like most surfers he comes with a band of Sky Sharks, he's resistant to drowning, he can see invisible, and his attacks cause confusion. He is surrounded by shallow water, like water nymphs
- Before 0.19: A tan, fit and thoroughly evil ex-surfer. Feeds on your intelligence, smites, paralyzes, confuses, turns invisible, and smokes Cuban cigars.
- < petato> I see Norris lost his board. poor guy :( <+sorear> anachro police got it < petato> timecops go home
- On why Norris should be able to swim: Norris is almost dead. Norris splashes around in the water. You slash Norris! You kill Norris!
- removed june 2016 - july 2023
- philo-surfer
- nostalgia
- This is the basis for 0.15, a new direction for DCSS that will bring back Fun. See https://github.com/crawl/crawl/blob/nostalgia/crawl-ref/docs/changelog.txt
- <dpeg> You guys are sick :)
- <dpeg> Nostalgia is a feeling that one should shake off, not wallow in.
- If nostalgia isn't nostalgic enough for you, you are probably looking for DCSS (Extra Hearty Edition) https://github.com/tmhedberg/dcss-ehe
- notcluie
- <MgDark> i knew it was a bad idea, damn you notcluie
- not desperate enough
- <valrus_> how am I supposed to train charms with brands when I have three different elec weapons
- [21:20] <Ragdoll> darn wand of healing #5
- <mikee_> damn, i'm having trouble training melee skills <mikee_> because i kill everything in 1-2 hits
- <minqmay> identifying weapon enchantment is such a pain when you one-shot all the plants
- <scummos> hmm, Lair:8 is difficult if you firestorm everything <scummos> because it's loud
- <magistern> ugh another acquirement
- < tensorpudding> i can't get electric golems and orbs of fire to notice me
- < simmarine> i wish i didnt have to choose between stone arrow and shatter for killing
- < valrus> who needs 20% hp
- <elliptic> this char is the weakest 57/23/32 char ever <elliptic> I should just go win
- <elliott> Blade-: nice tele wand <Blade-> I have a billion already
- <doome>do i stop training shields and use this vampiric triple sword i acquired <doome> is it worth it it probably is
- <N78291> fr: you aren't forced to train some dumb skill when you run out of others
- <crate_> this game really does have too much good stuff <crate_> i cant handle all these good options crawl <crate_> well i only need all the xp and about 10k gold before i can do everything i want
- <Kvaak> oo, elementall staff <Kvaak> too bad I'm already rF+++ rC+++
- <notcluie> gah i would have really liked ada <notcluie> but no enchantress in depths
- <Sovek> well orc:4 is a bust other than the PDA
- < odjn> oneeyedjack: well the problem is i have a lot of slaying
- <Svendre> wow, third artefact crystal plate this game
- <rchandra> hmm. I think all I need is "better CPA", acq probably useless
- < Sharkman1231> ah shoot, lightning scales, or +8 naga barding w/ rC+
- <Fiveotanaka> hmm, im not getting the luck i really want <Fiveotanaka> although i found a +6 SwDA with rF++ rCorr and +3 slay..
- <flappity> hrm.. i am finding absolutely no worthwhille weapons <flappity> i mean heres a demon whip of flaming but i've been working on axes
- < fazisi> i don't know if i should get these +5 boots str+4 slay+4 or the +2 boots of running :/
- <shrinkshooter> only problem is that this +14 triple sword seems like it would be bad against hydras
- <West1C> no robe of resist, either, instead I have archmagi
- <Undo> too bad I imagine I've probably mostly run out of dragons on this floor <Undo> guess I'll settle with Condemnation until I find more :P
- noteye
- Graphical frontend to various roguelikes. http://www.roguetemple.com/z/noteye.php . Challenge: win crawl in first person perspective.
- not gay
- 216675 | Pan | Noticed Not Gay the pandemonium lord 216680 | Pan | Defeated Not Gay the pandemonium lord
- !lm ebarrett defe place=pan 6 -tv:<2:>-1
- nothing
- There’s nothing here!
- nothing appears to happen
- You didn't see anything. I was never here. You will not speak of this to anyone.
- NotKat
- Also known as Kat_.
- likes to create learndb entries
- still likes to create learndb entries
- Is actually a Kat.
- also likes to make cmd commands
- Creating the command .xom with the help of }, zxc, and namelastname112 and maintaining the nick Xom. Replace from ! to . to differentiate between useful and for fun commands. I think.
- Archmage challenge. DgWz => Spellcasting to maximum => Train other magic school at the same time to max=> Don't learn or change other skills until max => Win. Bonus cookie for doing this and duhz at the same time.
- Goes splat.
- all the time...
- notthepope
- Likes to streak wins on AcidRobin.
- Likes to vandalise the learndb.
- <notthepope> when i grow up i'm going to be a fireman <notthepope> on the space shuttle
- no vaults
- If you started your game before the dungeon split and Vaults didn't generate, transfer your game to -844 or later and/or ask for a server rebuild
- noxious bog
- see Eringya's Noxious Bog
- ntv
- Number of plays on footv since ntv was last reset.
- nuderobin
- Wear nothing but your socks. Dance. Fight. Die.
- (ingame.)
- Dying is optional.
- numbers
- https://www.youtube.com/watch?v=z5_1AO4zVBM
- numlock
- You need a num to go deeper.
- numpad reasons
- There are no letter keys on your keyboard.
- nwon
- see {!nwon}
- The Sequell command "!nwon n k" lists combos that have been won at most n times, with those in progress at XL >= k annotated as such. Defaults are n=3, k=12. The command "!randnwon n k" picks a random not-in-progress combo from this list.
- nyaakitty
- Likes cats. A lot. Preferably the Dis versions.
- Holder of the Book of Nekomancy. Create Hairball (L1), Summon Dead Rodent (L2), Cat Missile (L4), Meow Kapow (L6), Catastrophe (L9). Me-OW!
- Shamelessly will play your games for you to desired points like a cat walking over your keyboard. Discreet with passwords and has a splat rate of 0% with other people's accounts right now!
- zotwaltzes and doesn't afraid of anything
- Pre-nyaakitty greatplayers win percentage: 5.58%. Post-nyaakitty greatplayers win percentage: 4.75%. Effective April 24th, Sunday, 2011.
- knows what is what
- <meowfelid>N-Nemelex-chan, don't leave me like it's some cheap eroge, stay with me forever like it's an expensive eroge that I want to have dirty sex with pleasseesee
- o
- o is auto-explore; which attempts to map your current floor with a basic AI that covers land as fast as possible. This is the second-best button in Crawl. See tab for the best one. Ctrl-O shows a basic dungeon (O)verview. o is an orc-type monster (see o[2]). O is an Ogre-type monster (see O[3]).
- see orc [1]
- see ogre[1]
- Saint Roka is the best o in Crawl.
- <}> o is a nasty hack that disguises the fact that 90% of crawl is boring
- objstat
- Spreadsheets for all released versions and trunk: https://drive.google.com/drive/folders/0B7VXhHzhWWb7S282VWhLVWRXbG8?resourcekey=0-USiftCbTwRlT9M7Uz5Fskg&usp=sharing/ ; See the README for details: https://docs.google.com/document/d/1D5mFqVi8ghz_nzvVmDUc3unx8VanVBWfgvZ8xCHaiJo/edit?usp=sharing
- Run with "crawl -objstat" in a build of crawl with EXTERNAL_FLAGS_L=-DDEBUG_STATISTICS in your make command (or full debug with "make debug") to generate item/monsters statistics. See crawl -help for the argument details.
- oblivion
- The fifth branch of hell, where all of your abilities are as overpowered as they have been in any version of Crawl.
- oblivionrobin
- only uses features that are in oblivion (a place where nerfed things go)
- obsidian axe
- A +16 drain broad axe that mesmerises you whenever a monster is in sight. SInv, +Fly, *Drain, sometimes summons a usually-friendly demon (3 or 4) when you kill stuff. Also cures confusion when you're mesmerised. Cannot be unwielded while you are mesmerised, in prior versions always recursed itself whenever wielded.
- Its mesmerisation ignores clarity.
- Visions of slaying the oklob plant flood into your mind. You cannot move away from the oklob plant!
- obsidian bat
- Non-living demons-summoning bats new in 0.32, appearing in Orc plus rarely in Volcanoes or the Abyss. Whenever they deal damage, they have a 66% chance to summon a hell hound or hell rat (with a summon cap of 4).
- obsidian statue
- Summons the weaker demons (5, 4, and 3). Can see invisible and mesmerises you. Enjoy your sixfirhies. Previously known as a silver statue.
- Prior to 0.19, could not mesmerise you and did not see invisible.
- occultist
- Purple 'p' that casts Fireball, Banishment, Blink and Invisibility. Pre 0.31, was called 'wizard' and had lower HD. Prior to 0.27, had three spellbooks (see [2]). Prior to 0.19, had five spellbooks, mostly shared with Ogre Mages (see [3]).
- Book 1: Stone arrow, Lightning Bolt, Banishment, Invisibility. Book 2: Force Lance, Fireball, Paralyse, Blink. Book 3: Bolt of Cold, LCS, Slow, Haste Self.
- Book 1: M.Dart, L.Bolt, Confuse, Paralyze, Haste. Book 2: V.Bolt, IMB, Confuse, Slow, Invisibility. Book 3: B.Fire, B.Cold, LCS, Blink. Book 4: Sting, Stone Arrow, L.Bolt, Banishment, Blink. Book 5: Throw Flame, Fireball, Paralyze, Invisibility.
- An invisible occultist may cast fireball on you in melee range, killing themselves. This is because they lack see invisible and therefor can't see that they will be hit by the fireball.
- ocd
- <tollymain> i quit games all the time <tollymain> because if i overshoot x.0 on a skill and it will take a while to reach the next exact level on it <tollymain> i get really argh about it
- !log Amnesiac 3004
- https://pastebin.com/0DfSpdHw
- octagon level
- Has orthogonal and diagonal sides, a ring of pillars or stone arches around the center, and probably a bunch of stairs grouped together. It's designed to make you die.
- octane
- You're an efficient racing machine, precise like a swiss stop watch
- do {!kw oldoctane}
- october
- Month named after octopodes. Try to win 8 of them during it.
- octoplayers
- Players who have done a streak of 8 or more octopodes.
- see october
- octopode
- Player species which can equip 8 rings, amulet, a shield, and a hat (no helmets), but no other armour. Wields items normally, and also has constricting tentacle attacks. Has camouflage for added stealth.
- For four days in 2012, octopodes had eight times the normal squeeze damage (96 instead of 12), allowing them to one-shot greater mummies (among others) with ease. Introduced, and then ruined, by |amethyst; rest in peace.
- < vede> Why does the octopode have 0 aptitude on so many skills < BlackrayJack> Because he has a good grasp on everything
- http://31.media.tumblr.com/tumblr_mejvybpuS51r64zduo1_500.jpg
- https://i.imgur.com/MRHjmeQ.png
- <Alexor> I don't think that octopodes will ever really be successful in crawl. I don't think that ASCII and tile graphics can ever really capture the true essence of having a giant octopus, covered in bling, latched onto your head and beating you to death with its tentacles, like some sort of malevolent dreadlock wig.
- octopode crusher
- An octopode monster that can "throw" you while you're being constricted for 1d60 AC-checking, unavoidable damage. It prefers to throw you to a location near nasty monsters or open space. Also casts iron shot. Replaced by iron giants in 0.18.
- octopode reasons
- You like being killed by bats.
- Octopodes are good at stealth.
- Octopodes are amphibious, functioning equally well on land or at sea. https://www.youtube.com/watch?v=FjQr3lRACPI
- Finding a hat becomes a milestone.
- You want to wear eight rings at once.
- octopus king
- see trident of the octopus king or ring of the octopus king
- offhand punch
- Does 5 + (unarmed skill / 2) damage. Got +6 bonus for blade hands prior to 0.16. Gets a +(claws level)d3 bonus for claws. Disabled in forms other than lich, shadow, statue and tree prior to 0.17.
- While eligible you get an offhand punch if you pass all these checks: 1: (str+dex) in 50. 2: 1 in 3, or 1 in 2 for Op. 3: UC*10 in 200. Str+dex above 50 and UC above 20 have no effect on the chance so at best you'll punch 1/3 or 1/2 of the time.
- offline
- do {.echo offline[1/2]: $(if (> (rand 2) 0) "counts" "doesn't count")}
- (but we love you all, gamer friends!)
- offline reasons
-
- og17
- HERE LIES ARDUOS THE GUSTY OF LOROSIA, THE SECOND LEVEL DRACONIAN. DEATH BY QUOKKA.
- lacks fantasy
- Is terrible, doesn't charm shit.
- can't spell extroidinare
- ogae
- The original last unwon combo.
- ogaz
- <Henzell>Unemployed Ogre
- Master of dumping ghouls into lava while hunting for the Abyssal rune.
- If you don't ask a question, his answer is always "go kiku".
- Also known as 'Captain Obvious'
- Said to be personally responsible for the death of rupert.
- Thinks greensnark thinks ogaz thinks slaying should be nerfed.
- ogaz: also what is disarmer a title for
- ogre
- Monster ogres have low accuracy and health, but can deal a lot of damage when they hit. It is a good idea to pick them off from a distance, using poisoned projectiles. Are notable for their slow attacks with giant (spiked) clubs. If you step away after it swings, you might create a gap.
- Also a player race. Excellent HP, and great aptitudes in fighting (+3) and spellcasting (+1), excellent Str and good starting Int. Reasonable aptitudes for any melee weapons or spell school. Unfitting armour like Spriggans and Trolls, tough skin 1 (AC+1). In 0.31, they got thirsty and grew horns, becoming oni.
- <еlliptic> well ogres are strong <syraine> Ogres are strong <mikee_> ogres are strong <madreisz> are ogres strong
- <ogaz> in shocking news ogres are bad at things
- < crate> actually my real defenses are a +5 gsc of freezing with 5 slaying and halo
- <G-Flex> I have a +2 hammer of protection and a giant spiked club <G-Flex> I'm still tempted to use the hammer because otherwise I have half the AC
- see heteroy[6]
- ogre challenge
- Streak every ogre. clouded is the current leader with a streak of seven (OgCj, OgPr, OgMo, OgVM, OgAE, OgGl, OgHu).
- Streak one ogre.
- ogre mage
- A blue O that casts Bolt of Magma, Haste Other, Paralyse, and Invisibility. Prior to 0.27, had three spellbooks (see [2]), prior to 0.19 had five spellbooks (see [3]). For the long-removed player species, see [4.
- Book 1: Lightning Bolt, Haste Other, Slow, Paralyse, Haste. Book 2: Venom Bolt, Haste Other, Confuse, Slow, Invisibility. Book 3: Bolt of Fire, Bolt of Cold, LCS, Haste Other, Blink.
- All: Haste Other. In addition, Book 1: L.Bolt, Confuse, Paralyse, Haste. Book 2: IMB, Confuse, Slow, Invis. Book 3: B.Fire, B.Cold, LCS, Blink, Minor Healing. Book 4: Sting, L.Bolt, Banishment, Blink, Minor Healing. Book 5: Th.Flame, Fireball, Tele. Other, Invis.
- ogre reasons
- You want to play a troll, but don't like regeneration or good unarmed damage.
- <N78291> ogen has deceptively high hp that might make you think it can melee an unarmed gnoll
- ogrerobin
- Another roundrobin, the goal is to play an...you guessed it - an Ogre. Ogaz the OgAs is the key to victory.
- ogtm guide
- "I think worship Vehumet the demon is good, you need his MP on killing and reduced failure rate on getting summon, if you need them."
- okarobin
- Use every Oka gift you find and ascend with 52 gifts in your inventory. Password: robin
- okawaru
- Heroism (1*) temporarily gives +5 to all non-magic skills except Invocations and Evocations, although Fighting skill from it gives no extra HP. Finesse (4*) halves attack delay but does not stack with haste or berserk. At 5*, periodically gifts throwing weapons. At 6*, Oka will offer 4 acquirement-level weapons and armours. You get to pick one each!
- Gives almost no piety for easy fights, none at all for trivial ones.
- Heroism: 2 MP and 1 Piety, Finesse: Costs 5 MP and 3 Piety. Duration of both: 10 + 3*(1dInv + 1dInv); 100 turns cap.
- You finish putting on the -5 robe of Misfortune {god gift, -Cast Contam+ *Tele EV-4 Str-2 Dex-2 Int-2 Stlth-- Curse}.
- <G-Flex> I picture oka as this old guy going through his attic and just discarding old junk as gifts
- < valrus> I AM OKAWARU, GOD OF COMBAT AND FIVE DOLLARS FOR THE OSCILLATING FAN IS MY FINAL OFFER
- okawaru unreasons
- Lici the Crawler: meanwhile oka gifted me -5 slay cloak as the best choice
- They will offer you the sword of Zonguldrok as one of your weapon gifts. You, briefly forgetting you're worshipping them, will accept it.
- okawaru wrath
- ABANDONMENT: 25 penance. RETRIBUTION: 1+XL/5 (exactly) servants (with bands) from the list in {okawaru_wrath[2}.
- From weakest to strongest: Orc, Gnoll, Ogre, Gnoll Sergeant, Two-Headed Ogre, Orc Warrior, Orc Knight, Cyclopes, Centaur Warrior, Naga Warrior, Tengu Warrior, Merfolk Impaler, Merfolk Javelineer, Minotaur, Stone Giant, Deep Elf Knight, Deep Elf Archer, Orc Warlord, Fire Giant, Frost Giant, Deep Elf Blademaster, (colored) Draconian, Titan.
- Prior to the removal of hill giants, they were in the place of cyclops on the list.
- Anagram for: Whoa! Kraut War!
- oklob plan
- Run.
- oklob plant
- An immobile plant that spits acid. Can be affected by hexes and doesn't sInv. Generated as hostile monsters by some Lair and Dungeon vaults, or created as allies by Fedhas' grow oklob ability.
- see obsidian_axe[3]
- "Your oklob plant has already reached the pinnacle of evolution." (see Fedhas Evolution)
- !lg pacra 829 -tv
- see oklob_temple
- <Zermako> oklob plant... i'm gonna run up to it and whack it <Sizzell> Zermako the Cudgeler (L6 HOFi), splashed by an oklob plant's acid <Zermako> COME ON
- oklob sapling
- A weaker version of an oklob plant with lower HD, health and Will.
- oklob sapling temple
- blame marvinpa
- oklob temple
- Blame minmay.
- see oklob_sapling_temple[1]
- old beogh
- The Orc god. Only Orcs can worship Beogh, although they can do so as soon as they find an orc priest to convert them. Powers include smiting, orcish allies, and water walking. Likes killing things, especially hostile priests (even of Beogh). In 0.32, Beogh is completely reworked; see new beogh for details.
- Beogh gives you virtual armour skill levels based on your piety (+.5 to +2.5).
- At 5* grants the ability to give named followers ONE item each. At 6* grants the ability to resurrect, revive and convert dead orcs.
- The green rat evaporates and reforms as an orc! B - a wand of polymorph other {zapped: 1} The orc falls on its knees before you. It asks, "Are you our saviour?"
- !lg * beogh ktyp=water 2 -tv
- You swap places. Oreg drops 526 arrows. Oreg picks up a poisoned arrow.
- oldcrawl unreasons
- <implojin> you are playing oldcrawl
- <particleface> yeah i didn't open any ghost vault dude just appeared and weird red tornados shot at me
- Splashed by acid (277 damage)
- <Lightli> Use a wand of fire to burn away the wax hiding the secret door, then wait to discover the secret door with your traps & doors skill. Open the door, immediately get rushed by wasps that paralyze you. Levitation wears off and you fall into the water and drown
- olddith
- God of shadows. Grants the player an umbra at 1* increasing with each rank of piety, shadow step at 2*, bleed smoke at 3*, a passive shadow mimicking your actions at 4* piety, and shadow form at 5*. To see the Dithmenos entries for the 0.32 experimental branch, see {newDith}.
- Prior to 0.22, hates fire and fire-related stuff like enslaving fire giants.
- <mikee_> i don't have a cat anymore or it might have a better name right now
- old dk
- <wreck> so what's playing a DK like..I have no idea <N78291> walk along, miscast your 1 pain spell, die to a hobgoblin
- oldmakh
- Makhleb wants kills and provides hp-for-kills, two conjuration invocations, and two summoning invocations. Note that Minor Destruction has no piety cost, so you can use it freely; servants are not 100% friendly; and greater demons are effective against essentially everything.
- See minor destruction, lesser servant, major destruction, or greater servant for details on the invocations.
- The hp gain is (1+HD)/2 + random2(HD/2) (about 50-100% of monster HD) and the chance of being healed is (piety-30)/piety.
- minor destruction: Costs 1 HP and 20-40 Food, lesser servant: Costs 4 HP, 50-100 Food, and 1-2 Piety, major destruction: Costs 6 HP, 100-200 Food, and 0-1 Piety, greater servant: Costs 10 HP, 100-200 Food, and 5-8 Piety
- old nemelex guide
- Have you ever used a vacuum cleaner?
- old score
- [your gold + ((your experience * 7) / 10) + value of inventory, only if you won + (number of different runes^2 * 1000, only if you won)] or 99,999,999, whatever is less (THIS ONLY APPLIES <= 0.3.4)
- old shadow mimic
- 4* passive power in 0.31-. Your shadow mimicks your attacks with increasing chances depending on piety, 10% chance at 4* and 50% at 200 piety. Melee / ranged weapons use an unbranded +0 weapon of your wielded type. Targeted conjurations use non-elemental shadow shards and shadow bolts. Hexes make a second hex attempt.
- Was wrecked by positional magic removing targetted spells from most conjurations outside of Earth.
- The porcupine looks slightly unstable. Your shadow mimicks your spell! The porcupine seems more stable.
- oldswamp
- The swamp worm uses the watery terrain to its advantage. The swamp worm bites you! * * * LOW HITPOINT WARNING * * *
- old wizlabs
- %git 9c11f61
- %git f9ff493
- Old wizlab planning ideas: %git 092858d
- oldwon
- see {!nwon}
- All playable combos have been won in v>=0.11! Oldwon will likely resume after the 0.12 tourney.
- olgreb
- see staff_of_olgreb
- see olgreb's_toxic_radiance
- olgreb's toxic radiance
- L4 Poison spell. Poisons non-rPois creatures in LOS multiple times over several turns. Casting it multiple times in a row will increase the duration!
- Before 0.19, it would also poison the caster, ignoring rPois unless the caster was fully immune to poison, and damage decreased with distance from the caster.
- see genericpseudonym [1]
- one
- won (won) has won once in 1 games (100.00%): 1xMDFi
- oneandwon
- win a race/class combo the first time you play it
- one handed
- One handed weapons behave how you'd expect a weapon to behave. No penalty for using these with a shield. If you use a one handed weapon without a shield you get an off hand punch.
- one true language
- fake_lang = sgrunt
- fake_lang = dwarven
- http://sco.wikipedia.org/wiki/Main_Page
- oni
- Like the old ogre playable species, they are large and have incredible hp but limited equipment slots. Unlike ogres, they have horns, gain double health and magic from potions and attack all adjacent enemies after drinking a potion that restores these! Can wield the infamous giant spiked club. (now with +0 m&f aptitude)
- onia
- not a square
- onion
- Linley Henzell doesn't know how to dice these
- online
- Instructions and server list for playing online: http://crawl.develz.org/wordpress/howto
- see servers
- onlydeepdwarves
- <Henzell> onlydeepdwarves the Gusty (L5 CeAE), succumbed to an adder's poison in D:4, with 275 points after 3643 turns and 0:08:49.
- ontoclasm
- <ontoclasm> one day i'm going to say something stupid enough to get my own learndb entry <ontoclasm> but it is not this day
- <ontoclasm27> !learn edit ontoclasm[2] s|.*|<ontoclasm2> learn add ontoclasm <ontoclasmell> ontoclasm[2/2]: _ontoclasm_: The ontoclasms merge to form a Titanic Ontoclasm!
- <Sequell> 238. Laeklar the Firebug (L1 DEFE), collapsed under their own weight caused by ontoclasm the ring of strength on D:1 on 2012-10-31, with 27 points after 270 turns and 0:02:03.
- < Sequell> 12. Poncheis the Demonologist (L19 MuWz), worshipper of Sif Muna, slain by ontoclasm fish in Hell (vestibule of hell mu) on 2012-03-17 21:56:35, with 288913 points after 32158 turns and 6:36:23.
- <ontoclasm> dear whoever invented the entry vault where kobolds across a river throw darts at you: <ontoclasm> fuck you to death
- see goodirc[3]
- <ontoclasm> i hate players and want them to die
- <ontoclasm> we'll wait till it kills someone <ontoclasm> in a hilarious manner
- <ontoclasm> i'm a goodplayer???
- <ontoclasm> i play like a crazy person
- <Zifmia> What are you considering distorting? <ontoclasm> the truth :C
- <+ontoclasm> fucking mammals all look the goddamn same
- <ontoclasm> tiles is the root of all evil
- <Kvaak> I'm not sure if that even counts as stripping anymore <Kvaak> oh wait that's a leg
- 03ontoclasm00 * 0.15-a0-1176-gf00dcafe:00 Break Windows. 11(forever, ∞ files, 0+ 32768-) 13http://s-z.org/neil/images/DieselRobin.jpg
- <ontoclasm> ah fucksauce <ontoclasm> i suck forever
- <ontoclasm> i have a thing for monochrome, it's probably bad for me
- !lg ontoclasm place=d:1 xl=27 1 -tv
- Donald says, "At least there aren't any ducks around. I hate ducks." Donald zaps a wand. Your ice beast evaporates and reforms as a ghost crab! The ghost crab is enraged by your holy aura!
- <gammafunk> ontoclasm is full of magic and beauty
- <ontoclasm> ugh, art is hard
- <omnirizon> workplace blocks IRC ports, so I have to use webchat connections. these have captchas. <omnirizon> my captcha was, literally: better asspic
- Sequell: reserved clan names[17/17]: "Sexy [ontoclasm]"
- ontocrawl
- 1/2 level area; ~2x cost of skills over 10, ~4x cost over 20; 1/2 item gen in every branch but D, zero item gen in extended, don't gen "popcorn" monsters anywhere ever
- ood interesting
- This option is set to 8 by default. This makes Crawl automatically note monsters which are eight or more levels out-of-depth which you meet in the Dungeon branch. To check if the game noted of the monster you're fighting as ood_interesting, press the '?' key then the ':' key to see your game's notes.
- OOFcrawl
- You are always level 27 and every enemy is an orb of fire. In other words, it's exactly like gnollcrawl. Play at http://www.gnollcrawl.tk/ and you can complain to Dracunos in ##crawl-forks on IRC.
- Just like in gnollcrawl, you don't need any runes to win.
- oom
- Out of mana
- ooze
- It can do FIVE damage with a single blow.
- oozemancy
- Jiyva 3* ability that temporarily turns walls within radius 4 into slime-covered walls, which deal damage to adjacent creatures. (Doesn't work outside LOS.) Added in 0.28.
- open guide
- !lm bazaarofnaniwa br.enter=slime 1 -tv:>$:x10
- operator overloading reasons
- http://rsdn.ru/forum/humour/3686634.flat
- ophan
- Casts bolt of fire and creates holy flame clouds around you (but not under you). Surrounded by bright Halo, it irresistibly marks players that it notices!
- http://en.wikipedia.org/wiki/Ophan
- http://i.imgur.com/0NoXYTy.jpg
- ophanim
- !lm ophanim dsbe uniq=duvessa place=orc 1 -tv
- !lg ophanim 1000 -tv
- tea is pansy coffee
- https://www.youtube.com/watch?v=SEVJjH1I3s4
- Confused by modern Crawl
- ophe
- http://www.paranatural.net/index.php?id=100
- opportunity cost
- If you wear the shield of the gong, then you can't wear the Orb of Wrath!
- ops
- ##crawl-dev ops: elly dpeg enne kilobyte rax violetj greensnark sorear due Zaba galehar MarvinPA Nap_kin Grunt
- ##crawl ops: Iainuki paxed rax Nap_kin violetj elly due Grunt |amethyst MarvinPA
- optimal
- what do you even mean, turn optimal? time optimal? resource optimal? safety optimal? sanity optimal? opportunity costs easily make this term mean nothing.
- http://i.imgur.com/W21bVe8.jpg
- http://i.imgur.com/q6HaDoE.png
- http://i.imgur.com/7ejaCjQ.jpg
- <danharaj> let mikee do it for you, optimally.
- http://i.imgur.com/qTE0YqY.gifv
- http://i.imgur.com/5JA6zp1.jpg
- https://gfycat.com/AfraidEasyArgali
- https://gfycat.com/NeatSandyFirebelliedtoad
- optimism
- <Wensley> elynae: eventually they will run out of arrows
- <nht> ideally one would just go xom, drop on 3 pan runes and get rotated to an exit <nht> then fall down shafts to zot:5 and get rotated to the < stairs on the way up
- <Ragdoll> im planning all mummy classes streaking with xom
- <rwbarton> maybe the other ogre will banish this one
- orange crystal plate armour
- An unrandart +8 crystal plate armour {Archmagi, Int+3 Clar}.
- <Sequell> Unperson Paladin*
- orange crystal statue
- A big orange I that drains your big orange MP and gives you big orange confusion. Immune to disintegration, unlike granite statues. Also can feed on your big orange brain.
- Prior to 0.19, did not see invisible.
- orange demon
- 4 with reaching poison attack that gives the weakness status. Vaguely notable for being one of the few demons with no rPois. It's orange.
- orb
- A magical item that goes in your shield slot, conferring some passive effect. The types are orb of energy, orb of guile, orb of light, orb of mayhem, and orb of wrath. Orbs couldn't be artefacts before 0.30. Added in 0.28.
- orb100
- Collect the Orb within 100 turns of entering Zot:5.
- orb card
- Fire an IOOD, or at high power, multiple IOODs in a burst around you. Found in decks of destruction.
- !lm crate hoar bazaar 1 -tv
- !lg Yermak ktyp=disintegration 4 -tv
- orb glow
- Since 0.10, while carrying the orb, you have reduced stealth and reduced dissipation of magical contamination. This does not cause contamination on its own, stop you from going invisible, or make you easier for monsters to hit. In addition, teleports have an additional extra-long delay before being activated.
- In addition, the orb disrupts Passages of Golubria, making them dissipate more quickly.
- Between 0.20 and 0.26, the power of the ORB disrupted controlled blinks anywhere in the Realm of Zot. Between 0.17 and 0.20, this restriction applied only to the controlled blink spell but not to the scroll of blinking. Before 0.19, this was only in effect during the orbrun. Before 0.13, teleport delay was only lengthened on half of all teleports.
- Since 0.9, the orb blocks controlled teleports (from the ring).
- Between 0.6 and 0.14, you could not take the orb through portals (no orbrunhell, orbrunpan, orbrunabyss). For a brief time (between 0.6 and 0.6.1) you could not take the orb into the Vestibule of Hell.
- orb guardian
- Beasts that guard the Orb, only found in the Zot:5 vault and during the orb run. Hits like a stone giant and moves faster than you. Becomes more dangerous when berserked by one of the moths of wrath that invariably spawns in the vault.
- Zot elephants.
- orbit of destruction
- http://i.imgur.com/0poexSU.gif
- http://i.gyazo.com/23aec445330b7562cd92852023fc50d9.gif
- orb ninja
- Grab the orb of zot as a ninja. Use teleportation until you're roughly close, then walk/apport/?blink to grab it and random teleport away.
- orb of destruction
- Iskenderun's Orb of Destruction - level 7 pure conjuration homing missile spell. Moves at speed 30 with inertia - if something casts this at you, sidestep, but watch out behind you! It does less damage at short range; at melee range it only does about half damage. Only in the book of Spheres and randart books.
- Monsters with shields might block the orbs. If two orbs collide they will explode with radius 1 and Gong-level noise (40). Orbs that haven't travelled more than one square dissipate instead of exploding.
- Does 9d(pow / 4) damage, but power gets an extra stepdown and will never exceed 87. Power is further reduced by 50/30/10 percent if the orb has only traveled 1/2/3 spaces.
- OODs are not quantized! A new OOD is generated on the caster's position, aimed at the exact trajectory toward its destination, then perturbed in both position (0.25 of a tile left or right perpendicular to its direction) and angle. Finally it is advanced one move and then loses energy (1, 1.5 or 2 moves' worth). OODs made in bulk spread further.
- The maximum angle perturbation decreases with spell power. 50: +/-46.3 deg 75: +/-31.8 deg 100: +/-24.1 deg 150: +/-16.2 deg 200: +/-12.2 deg (if the caster is wearing amulet of inaccuracy, halve spell power first)
- Enemy OODs obey movement energy randomization, which is a large effect compared to the low energy required to move, so they will feel 'swingy'.
- Homing: If the OOD's target is dead or submerged or it is the first move of a bulk OOD spawn, keep trajectory. Otherwise, if you're more than 17 degrees left or right compared to its (float) trajectory and (float) position, it will adjust its angle by 33.4 degrees.
- En passant: If an OOD is one tile away and you diagonally step past to dodge, it hits anyway! Or at least sometimes it will. Besides being tile-adjacent before and after, the angle between OOD real position-target position and OOD trajectory has to be within 97 degrees, and you can't see exact values, so sometimes it doesn't kick in.
- https://imgur.com/JHLmUyW.png
- orb of dispater
- An orb dropped by Dispater who, one assumes, was named after the orb. Wielding it gives the player an evocations-scaling ability to Evoke Damnation in exchange for HP and MP.
- orb of electricity
- Epic electrical storm. Was Annihilations-exclusive in pre-SS versions of Crawl; now Makhleb exclusive. Very deadly to anyone within 2 squares.
- orb of energy
- It has a flat 1/5 chance of refunding MP, but gives ongoing -Wiz (equivalent to 2.5 levels of wild magic). Always refunds miscasts. Would stack with wucad mu to give a 3/5 refund chance (and even more -Wiz) but sadly no species knows how to juggle orbs. Does nothing for Djinni.
- (Before 0.30) Whenever you successfully cast a spell, gives an evo/54 chance of doing something. There's a 1/(evo - cost) chance of backfiring (confuse or int drain), but your spent MP are fully refunded otherwise. Does stack with wucad mu. Does nothing for djinn, of course.
- For about a month in 0.30-a, gave -Cast instead of confusing when it backfired.
- orb of fire
- Lots of health, immune to elemental (except for cold, which it only resists) and necromantic attacks, insane damage fire spells (fireball maxes at 129) and a mutating spell. Never underestimate their power, lest you snatch defeat from the jaws of victory. Fast!
- The orb of fire glows yellow. Strange energies course through your body. A pair of horns grows on your head! _The +2 helmet of Saih {+Rage rF++} falls away!
- http://www.theonion.com/audio/fire-hot-14061
- http://i.imgur.com/419SMXm.png
- orb of guile
- You lose 2 will pips, anything you try to hex (with spells, wands, ?fear) loses 3 pips. It's like harm, but not really.
- orb of light
- Surrounds the wielder with a radius-3 halo, like eos.
- orb of mayhem
- Whenever you kill something while wearing this, there's a 50% chance that one monster that can see both you & your victim will frenzy. They go neutral, attacking whatever's nearest them, and get haste+might. Ally kills, reflection etc work too. Allies can be frenzied.
- orb of wrath
- Gives a 20% chance of berserking on attack.
- orb of zot
- Goal of the game; get it and return to the surface. Found on level 5 of the Realm of Zot. Causes all monster generation to become extremely rapid and to consist solely of abyss- and pan-type nasties, including pandemonium lords and angels and daevas and Boris (yay). See orb glow for its effects on translocations.
- The Orb of Zot comes from the BASIC text adventure Wizard's Castle. (Source: the manual for Linley's Dungeon Crawl 2.72.)
- <st_> well apparently the orb of zot is created by the wizard zot and actually lies in the realm of bydl
- see the wizards castle
- orb run tomb
- A tournament challenge that involves getting the golden rune after entering Tomb for the first time on the orb run.
- elliott's favourite spectator sport.
- orbs
- An magical item that goes in your shield slot, conferring some passive effect. The types are orb of energy, orb of guile, orb of light, orb of mayhem, and orb of wrath. Orbs can't be artefacts. Added in 0.28.
- orb spider
- Moderately uncommon spider, mostly found in the Spider's Nest. Tries to maintain its range, and shoots orbs of destruction to try and make you side-step into webs. Continues the long, proud tradition of pun monsters.
- Occasionally more dangerous to the player than to its allies, but not very often.
- <|amethyst> Orb spiders are inherently superior to players, and you have done the world a great service by letting evolution take its course.
- orc
- Basic orc is tissue paper, with 1d6 + 4 hp. But beware orc priest smiting and orc wizard conjurations early. Orc Warrior, Orc Knight and Orc Warlord are increasingly powerful melee/ranged variants. Orc High Priest and Orc Sorcerer are truely deadly magical threats. See also Uniques: Saint Roka Blork Nergalle Urug
- see orcish mines[1]
- orcbow
- Intermediate weapon between shortbows and arbalests. New in 0.31. -3 acc, 11 base damage, 1.5 base delay, 0.7 min delay.
- https://media.discordapp.net/attachments/476482642246762499/1113197465215189062/orcishbowmasters.jpg
- orc high priest
- Like orc priests, but with more HP and summon demon. Try to kill them as fast as you can, if you can't, then run.
- orcish idol
- Silly statue that indicates the presence of orcs usually. Destroying one could result in beogh retribution in versions before 0.19.
- orcish mines
- Found in the main dungeon, between D:9 and D:12. Two levels deep since 0.18, shortened from four.
- The only loot you will find (besides the occasional shop or three) is a substantial amount of gold. You will need to be able to handle multiple orc warrior packs simultaneously; watch out for knights, warlords, sorcerers, high priests, Saint Roka, and elves.
- The stairs in the bottom level are guaranteed to be connected, so the risk of being stuck in a pocket is low.
- Don't not go to Lair not second. Seriously.
- !lg hyperelliptic dghu 1 -tv:<T23000:>T23100
- http://i.imgur.com/kYRkxSa.png
- orcish rune
- You can see these on robes and short swords that orcs are using.
- Donald says, "I asked for directions to the rune, but they belched at me."
- Donald says, "These orcs are so stupid, they must've eaten the rune."
- orc knight
- Their warcries will wake and strengthen nearby orcs.
- orc priest
- Generally the nastiest of the orc family in the early game, and a delightful green colour. Can smite with Beogh's power, and also melees. Regularly comes in a pack of normal orcs, generally with a orc wizard, and maybe even a orc warrior.
- Luckily, orc priests do not always try to cast a spell, and smite is watered down with cantrips, so even if they do, it might not be a smite. Also, if they are in melee range, they are rather more likely to swing than cast (which STILL might not be smite). Most dangerous when far away and closing/behind orcs.
- Early game Hellion
- <thedukeofpudding> tired of this Bagel guy smiting me all the time :|
- orc sorcerer
- Probably the greatest purely magical threat in the Orcish Mines, they can drain your life, paralyze you, and summon a lot of demons (which will also fight you, drain your stats and mutate you.) You'll probably want to kill them fast, or failing this possibility get out of their sight as fast as you can.
- !tv ponce killer=hellion 3
- orc warlord
- A big tough orc that hits like a truck and unless you're absolutely sure you can take the beating, you should probably follow the best survival strategy: don't engage, run! If they have a crossbow, run sooner! Like orc knights, their warcries strengthen lesser orcs.
- Crossbows make exceptional weapons for your warlords as a Beoghite, though. As do funny things like Wrath of Trog
- orc warrior
- Very much more of a melee threat than a regular orc, especially when first encountered. Tends to spawn with a good weapon and good armour and a good ability to use both, potentially beyond one's own when first met.
- orc wizard
- The true threat of the early 'o's, can slow and confuse you while peppering you with frightening damage from afar, all while hasting themselves so you can't even run away. As if that wasn't enough they also frequently get venom-branded daggers.
- Spells: { 2x magic dart, 2x blink, slow, haste } OR { magic dart, throw flame, invisibility, 2x confuse } OR { magic dart, throw frost, throw flame, invisibility, haste, cantrip }.
- If slow has the potential to kill you, step carefully around these guys until you're very resistant to magic.
- ornate deck
- A Deck with power level 1 or 0 cards. See card power for more details.
- orthorobin
- No diagonal movement! Password robin.
- Except when autoexploring. Because CTS is for other roguelikes.
- ossuary
- An early game portal to a miniature tomb, stuffed with mummies and zombies and traps and things. The portal is timed and will eventually close on its own.
- If you get the vault with guardian mummy, just run around in circles and get out of Mummys LOS. Then you can get into the vault for all the loot.
- oubliette
- Potential new early & timed portal vault, featuring an ally. Never made it into trunk, let alone a stable version.
- ouch
- Ouch! That really hurt! This message means something just blasted you for half (or more) of your hit points.
- out of depth
- Crawl sometimes generates unusually hard monsters to keep you on your toes. The chance for a non-vault monster to be OOD is approximately 5.2% (3.9% on D:2 and 0% on D:1). OOD monsters come from between 1 (38%) and 5 (2.2%) levels deeper. Other times when something seems overly powerful, it's just a vault -- e.g. death yak guarding the lair.
- do {!source _apply_ood}
- overconfidence
- Avoid, or meet your future.
- !tv stossel hefe place=D:6 1
- !tv SGrunt defe place=zot:5 1
- do {!lg * cikiller=crazy_yiuf}
- Overgrow
- A 4* Fedhas ability that destroys up to 6 wall-like features adjacent to the target point, summoning plant monsters in place. Works on all non-permarock wall (including stone, crystal, and metal), grates, doors, and statues.
- Wall-replacing summons are oklob sapling (4/14 chance), burning bush (4/14), wandering mushroom (4/14), ballistomycete (1/14), oklob plant (1/14).
- Overkill
- Doesn't exist
- overloaded
- worse than encumbered. cannot move up stairs. +3 movement delay and hunger. 1/3 stealth.
- ozocubu
- Probably some ice mage who came up with some badass spells.
- A magical serial murderer infamous for stuffing the corpses into his fridge.
- ozocubu's armour
- L3 Ice spell that temporarily gives you more AC. The armour "breaks" if you move or otherwise change location. The AC bonus is 5 + spellpower * 8, for a max of 13 at 100 spellpower, with encumbrance reducing the bonus by ER / 2.
- Prior to 0.26, the spell was Ice/Charms. Instead of reducing the AC bonus based on ER, it wasn't useable while wearing armour of ER >= 5. The AC bonus wasn't removed when changing location by translocations. Prior to 0.22, it slowed your movement instead requiring no movement. Prior to 0.18, it didn't even have a movement penalty!
- ozocubu's refrigeration
- A fun and powerful L7 Ice spell that hits everything in LOS. Reduced damage for creatures adjacent to each other. Checks AC. 50% chance to slow cold-blooded monsters. In 0.15-0.28, it prevents potion quaffing for 7-15 turns but didn't reduce damage for adjacent monsters and didn't check AC.
- Does not pass through trees.
- will turn skeletons hostile
- ozo's
- see ozocubu's armour
- see ozocubu's refrigeration
- ozymandias
- The guy who died to a death cob.
- The guy who control-teleported into a closed box without anything to get out. Got stomped by crystal golems.
- p
- p (p)elts enemies with your quivered spell or projectile, P (P)uts on jewelry. p is a human (see p[2]). P is an immobile Plant-type monster (see P[3]).
- A human-type monster. Great variety to this class. All sorts of varied and unique knights and spellcasters. Resistances tend to run average and all are natural. Nothing else in common. See Necromancer Hell Knight Wizard Entropy Weaver Human Slave Vault Guard Vault Sentinel Vault Warden Ironheart Preserver Killer Klown
- A Plant-Type Monster. All plants are immobile and have immunity to torment and draining. Most (plant fungus) are harmless. Briar Patches hurt if you melee them. Burning Bush, Oklob Plant and Oklob Sapling have powerful ranged attacks.
- pacification
- Followers of Elyvilon can use a (smite-targeted) ability to attempt to pacify a monster. Success rate depends on invocation skill, the monster's mhp, and the monster's holiness (see [2]). Pacifying a monster gives full xp. The monster will attempt to leave the level via the nearest level exit, attacking anything (including the player) in its path.
- Monster's maxhp is multiplied by 2 (holy), 3 (other), 4 (undead), 5 (demonic), and then divided by 3 for animal or lower intelligence. The check is whether 1d((invo+1)*power) > modified_maxhp. Power is randomized and depends on your invocations skill, with average 19+2*invo/3.
- The god power has about 25% chance of pacifying a hydra with 5 invo. With 10 invo, 69%.
- pacifist
- http://imgur.com/a/dow49
- see hippyrobin
- qwqw, XL1 KoBr, T:54754: https://crawl.kelbi.org/crawl/morgue/qwqw/morgue-qwqw-20230524-235225.txt
- pacifydudes
- The strategy where you pacify everything. Except when you are hungry.
- packrat
- If you're getting encumbered or running out of slots, drop your excess stuff! Use d#. Start a dedicated stash, or just drop it wherever on levels you've cleared. Identify your stuff! Use show_inventory_weights. Don't carry valuable enchants/cure mutation. Ctrl-f is great for finding things you dropped, so you don't need to carry it with you.
- You don't need to carry every weapon you find. One of each wand you're *going to use* is fine. When was the last time you needed to eat 10 rations at once? If you actually need more than like 2-5 of any given scroll or potion all at once, you're doing something very wrong. Go back and get that spellbook in 5 levels when you'll actually use it.
- I will give you 5 dollars if you actually ever wear that amulet of clarity. If you're never going to drink the potions of invisibility, why carry them? I bet you really need all those remove curses too, as well as the 5 you'll find on the next level. You're not going to swap armours for resistances, don't even pretend you are.
- Note: the above is the opinion of slinkies/Mayhem, and his opinions do not reflect those of the channel as a whole.
- http://upload.wikimedia.org/wikipedia/en/a/a3/Torneko_no_Daib%C5%8Dken_Fushigi_no_Dungeon_Cover.jpg
- pacra
- Likes: Ogre Wanderers, Lugonu, Mnoleg, Footv. Hates: Dragonform.
- Mnoleg the Jinx (L13 SpEn), worshipper of Zin, mangled by Mnoleg in Pandemonium, with 52535 points after 17560 turns and 1:31:07.
- doesn't borg at 4hp because he doesn't need to
- !lm pac uniq="the royal jelly" 24 -tv
- <Pacra> one of my favorite current things to do is make my enemies surrender, then tie them up with rope and drag them around the dungeon <Pacra> then levitate and drag them into lava <Pacra> because im a psychopath
- pain
- L1 necro spell, exclusive to the Book of Necromancy. Inflicts 1hp non-fatal damage on the caster. Does 1d(4 + pow/5) damage, with a limit of 25 power, and bypasses AC - but checks Will and only affects monsters without rN, or players without torment immunity. You might've been looking for pain brand. In 0.29, merged with animate skeleton to become {necrotize}.
- see pain brand
- Linley Henzell knows how to cause great amounts of this.
- pain bond
- Monsters affected with pain bond broadcast their damage to nearby pain-bonded monsters. Amount of damage shared is damage*(4-distance)/5. Maximum range is 3 tiles. Damage from pain bond is also shared, allowing for massive feedback loops against large groups. Mindless creatures are immune.
- pain brand
- Brand which inflicts 1d(necromancy skill) extra damage on necro out of necro+1 successful hits. Does not affect those with rN (demons, undead, unliving, shadow dragons, holies). (For the record, a monster's necromancy skill is HD/2, HD if undead or demonic, 0 if mindless/animal). Begins to edge out elec brand at 8 skill (10 before 0.28).
- Available as a temp brand (Excruciating Wounds - L5 charms/necro; Unlife); cannot be got from brand weapon, but can be got as a one-time gift from Kiku. The magic-hating Trog disables this brand for their worshipers.
- pain card
- By card power, 0: agony 1: bolt of draining 2: Summons a flayed ghost and flays all natural monsters in LOS, which lowers their HP by 40% until the flay duration expires.
- pakellas
- Pakellas the Inventive, god of devices; added in 0.18, disabled in 0.19 pending rework or removal. Blocks MP regeneration and hates channeling; instead you get access to MP on kills, quick charge, device surge, and gifts of evokables. At 6*, you also get a one-off supercharge of a wand or rod.
- Q - 43 potions of magic
- Rods out for Pakellas :(
- pakellas reasons
- You look like this: http://i.imgur.com/iL7ef.jpg
- You feel a huge surge of power! The burst of metal fragments hits the greater mummy. x13 You destroy the greater mummy!
- x - a supercharged wand of heal wounds (13)
- Pakellas grants you a gift! You see here a rod of shadows.
- A friendly spark wasp (summoned)
- Your juggernaut hits the vault warden!!!! The vault warden dies!
- Your weirdsting beast hits the orb of fire!! The orb of fire dies!
- pakellas wrath
- If abandoned, Pakellas blocks MP regen and the use of evocable devices for the entire wrath duration. Lasts until you've gained 2 XL (or an equivalent amount).
- The one exception to the no-evo rule is the zig figurine. Feel free to do a zig without MPRegen or evocations, Pakellas would like to see you try.
- paladin
- A zealot class that started the game worshiping the Shining One. They started with a +0 falchion, +0 ring mail, +0 shield, potion of curing, and a bread ration, before racial variation. Removed in 0.8.
- pale draconian
- A form of draconian that is able to breathe steam. Player character gets +1 aptitude in Air and Fire magic, +1 aptitude in evocations, and steam resistance.
- palentonga
- A species that can charge nearby enemies for up to DOUBLE DAMAGE (see palentonga[2]). They also have a tail aux attack, rugged brown scales (AC+3, +7% HP), and SInv. At XL 7 they curl defensively after being hit, temporarily getting a 7 AC bonus. Large with a medium torso, having deformed body but can wear barding, like naga.
- Their rolling charge does +33% damage for each square rolled, up to double damage. It avoids effects from terrain like shallow water, clouds, and traps except at the destination. Is as loud as the loudest melee attack (noise 12), so you might wake some things up!
- Added in 0.26, where it replaced the centaur species; see centaur[2].
- Etymology: variant of *balintong* (lit. "one who rolls over"), the Philippine pangolin.
- pan
- An infinite dungeon branch, Pandemonium consists of an infinite number of dungeon-type levels. Pan levels are populated with demons instead of dungeon monsters. An entrance is guaranteed on Depths:2.
- Almost all Pan levels contain a vault, containing a demon lord (&), maybe some loot, and maybe a rune. There are four unique demon lords each with a unique rune (Mnoleg, Lom Lobon, Cerebov and Gloorx Vloq); other demon lords are randomly generated and may guard a demonic rune.
- There are a few random Pan lord vaults (draining_boxes, hellion_island, hall_of_smite, pan_frozen_over) with a guaranteed demonic rune. Other random Pan vaults have a chance of containing either a rune (1/9) or an exit (2/9).
- <evilmike> minqmay: pan is like when you go on a long road trip, you always forget something
- pan disco hall
- One-occurrence-only vault in pan containing a disco ball, colour-changing walls and floor, a rune, and three distortion weapons (demon blade, demon trident, lajatang).
- This is the best vault.
- pan lord
- There are four fixed ones, see pan[2]. Others are random: HD 12-30, hp 103-250, speed 10-19, melee damage 20+2d20+(10 if spell-less), random resistances, random melee brand (possibly distortion), random spells (including damnation).
- Possible spells include fire storm (at HD 30 with 1.5x damage of Cerebov's!), glaciate, summon eyes, torment, greater demon, haste, and most others.
- Since 0.26, melee panlords can spawn with rings of exciting clouds!
- In 0.21, their pandemonium landlords kindly instructed them to stop Shattering because it was waking up the neighbors.
- panrobin
- A doomed attempt to teach certain devs the joys of Extended. Get the first three runes yourself, then hand over the keys to your dev of choice for the remaining ten! CSZO, password "hailsatan666".
- pansmokers
- Kramin, cribozai, miek, mopl, tasonir, sphara
- parabolic
- Lua bot that autoplays HOBe, returning control to a human pilot when it is scared of something. Written by elliptic and elliott. Piloted to a 32-minute win by elliptic. Not updated since 0.12-a. URL: http://dobrazupa.org/rcfiles/crawl-git/parabolic.rc
- paralyse
- A monster spell, wand effect, and needle brand that deprives the victim of action for a few turns. Performed by wizard, floating eye, great orb of eyes, sphinx, lich, ancient lich, ogre-mage, vampire knight, deep elf mage, orc sorcerer, Grinder, Rupert, Ereshkigal, Norris, Erolcha, air elementals (since 0.27), and anyone who picks up the wand.
- Can be blocked by stasis, and all sources except floating eyes, air elementals, zot traps, and chaos can be resisted by Will. Air elemental stunning burst can be resisted by rElec.
- pararobin
- Play with the parabolic bot! Slightly modified to work on 0.13. Password:robin.
- parghit
- An alt-timeline version of Pargi. Hits like a wrecking ball, throws large rocks, and regenerates 27 (!!) hp/turn. Comes with some great gold dragon scales, maybe even the Dragon King's. Don't mess with this troll! New in 0.29.
- pargi
- An unusually thin and nervous troll. Sad, really. :(
- True professionals who play trolls will religiously kill and wear Pargi to prove they are the mightiest troll bully of them all. What a bunch of trolls. :(
- Do it. Be the troll troll. :(
- Pargi wins 10.34% of battles against sewer.
- parking
- Specifically with imps: have one follow you up the stairs, wait until it blinks away, and then go back down the stairs.
- "I've never sat in a parked car with an imp before..."
- passage of golubria
- A spell that lets you set up controlled teleport traps on the floor. Acts like the portal gun in Portal, but without the fancy physics. Something walks in one end and appears out the other, player and monsters included. Level 4 Tloc, in books of Spatial Translocations (Warper book), Warp and Burglary. Not affected by -Tele or stasis.
- There is no limit on how many passages may be open at one time (but if more than two are open, a random exit will be chosen for you). After 40-50 turns, the passage will disappear (making a snapping noise in the process) so be careful if you were relying on it for escape.
- <Zermako> sounds cool <Zermako> i don't know how you would use it
- If you are already standing on a passage, you can step into it with > or <
- passive freeze
- The 3rd level mutation for the tier 3 version of the Demonspawn ice facet. You freeze things that attack you, with the same effects as the spell (slowing cold-blooded creatures).
- passthebuckrobin
- Kramin: new robin style tourney idea: have X players play X chars in rotation, getting points individually for the missions you complete.
- idea is to get a mission point and then try to sabotage the next player, need a way to limit that (too easy to leave them in impossible conditions, like wrath all gods at once in temple). also what happens when splat
- missions could be do one level, with no backtracking until you reach the end of a branch, and then you start a new one depth first search style
- wager system: when you pick up a char, you can wager it impossible, in which case the previous player must play it again (possibly gaining a point). If the previous players loses they are eliminated and the next player starts a char of their choice.
- completing a level always gets you a point, dying means you are eliminated. if you die the next player starts with the char of their choice
- If you die you are eliminated, when everyone is eliminated the person with the most points wins
- passwall
- Allows passing through diggable wall/statues with a free turn (useful for guaranteed stabbing) on the other side. Delay before passing is 2+distance turns and is not stopped if attacked. Can pass through up to 3 wall tiles and you gain AC based on spellpower!
- You begin to meditate on the wall. You continue meditating on the rock. (x3) You finish merging with the rock. You fall into the water! You drown... Your meditation is interrupted.
- Passwall fails if you would end up in lava or deep water (unless you can survive in these enviroments).
- You begin to meditate on the wall. You continue meditating on the rock. You continue meditating on the rock. You finish merging with the rock. You die... Fedhas appreciates your contribution to the ecosystem.
- password
- If you need your password reset you'll have to contact the admin of the server.
- past tournaments
- The 0.31 tournament ran from 20:00 UTC Friday 19 January 2023 through 20:00 UTC Sunday 4 February. Tournament page: https://crawl.develz.org/tournament/0.31/
- The 0.30 tournament ran from 20:00 UTC Friday 5 May 2023 through 20:00 UTC Sunday 21 May. Tournament page: https://crawl.develz.org/tournament/0.30/.
- The 0.29 tournament ran from 20:00 UTC Friday 26 August 2022 through 20:00 UTC Sunday 11 September. Tournament page: https://crawl.develz.org/tournament/0.29/
- The 0.28 tournament ran from 20:00 UTC Friday 4 February 2022 through 20:00 UTC Sunday 20 February. Tournament page: https://crawl.develz.org/tournament/0.28/
- The 0.27 tournament ran from 20:00 UTC Friday 30 July 2021 through 20:00 UTC Sunday 15 August. Tournament page: https://crawl.develz.org/tournament/0.27/
- The 0.26 tournament ran from 20:00 UTC Friday 8 Jan 2021 through 20:00 UTC Sunday 24 Jan. Tournament page: https://crawl.develz.org/tournament/0.26/
- The 0.25 tournament ran from 20:00 UTC Friday 12 June through 20:00 UTC Sunday 28 June. Tournament page: https://crawl.develz.org/tournament/0.25/
- The 0.24 tournament ran from 20:00 UTC Friday 25 October through 20:00 UTC Sunday 10 November. Tournament page: https://crawl.develz.org/tournament/0.24/
- The 0.23 tournament ran from 20:00 UTC Friday 8 February 2019 to 20:00 UTC Sunday 24 February 2019. Tournament home page: https://crawl.develz.org/tournament/0.23/ Tournament results: https://crawl.develz.org/wordpress/0-23-winter-tournament-results
- The 0.22 tournament ran from 20:00 UTC Friday 10 August 2018 to 20:00 UTC Sunday 26 August 2018. Tournament home page: http://dobrazupa.org/tournament/0.22/ Tournament results: https://crawl.develz.org/wordpress/0-22-summer-tournament-results
- The 0.21 tournament ran from 20:00 UTC Friday 5 January 2018 to 20:00 UTC Sunday 21 January 2017. Tournament home page: http://dobrazupa.org/tournament/0.21/ Tournament results: http://crawl.develz.org/wordpress/0-21-tournament-results
- The 0.19 tournament ran from 20:00 UTC Friday 4 Nov 2016 to 20:00 UTC Sunday 20 Nov 2016. Tournament home page: http://dobrazupa.org/tournament/0.19/
- The 0.18 tournament ran from 20:00 UTC Friday 6 May to 20:00 UTC Sunday 22 May. Rules: http://dobrazupa.org/tournament/0.18/ Leaderboard: http://dobrazupa.org/tournament/0.18/overview.html
- The 0.16 tournament ran from 20:00 UTC Mar 13 to 20:00 UTC Mar 29. Rules: http://dobrazupa.org/tournament/0.16/ Leaderboard: http://dobrazupa.org/tournament/0.16/overview.html
- The 0.15 tournament ran from 20:00 UTC Aug 29 to 20:00 UTC Sep 14. Rules: http://dobrazupa.org/tournament/0.15/ Final standings: http://dobrazupa.org/tournament/0.15/overview.html
- Results from earlier tournaments: http://crawl.akrasiac.org/tournaments.html
- patacrawl
- planned features: pack/kiting monster AI, eliminate D:1/start at xl3, shiren style traps, double brands/double egos, more quad damage, better misc evocables, nightmare difficulty, maybe crawl light's neostairs
- patashu
- http://www.ultraviolent4.com/patashutactics.html (see {Patashu_guide[3} for a wayback machine link)
- https://crawl.develz.org/tavern/viewtopic.php?f=5&t=12062&p=168952&hilit=friend#p168952
- patashu advice
- Rule -1: Crawl is the hardest game in the universe if you're tired/irritated/apathetic/low energy/drunk, so stop playing and do something less dangerous. Rule 0: You want to move away from monsters (and unexplored territory where monsters could be) as often as you can get away with it, to minimize how much you fight at once.
- https://crawl.develz.org/tavern/viewtopic.php?f=5&t=12062&p=168975
- outdated but still heuristically sound mibe guide https://crawl.develz.org/tavern/viewtopic.php?f=12&t=7699
- Patashu guide
- http://www.ultraviolent4.com/patashutactics.html (old version: https://crawl.develz.org/tavern/viewtopic.php?f=5&t=12062&p=168952&hilit=friend#p168952 ). See [3 for replacement links while UV4's website is down
- You probably also want Berder's Guide to Safe Crawling: https://crawl.develz.org/tavern/viewtopic.php?f=5&t=16109 And Ultraviolent4's guide: http://www.ultraviolent4.com/Guide.html
- https://web.archive.org/web/20240223230319/http://ultraviolent4.com/patashutactics.html
- patashurobin
- retired as there is no need for patashurobin in the absence of patashu
- Patashu claims ignorance
- Two patashurobins?!?
- patashu's rules
- https://crawl.develz.org/tavern/viewtopic.php?f=5&t=12062&p=168952&hilit=friend#p168952
- patch
- For details about how to discuss and submit a patch or pull request, see: https://github.com/crawl/crawl/blob/master/crawl-ref/docs/develop/contribution-process.md
- Somewhat out of date patch guide: https://github.com/crawl/crawl/blob/master/crawl-ref/docs/develop/patch_guide.txt
- patrolling
- A behaviour for monsters in vaults to make them go back to their point of origin when not chasing you down and killing you.
- paw claws
- Claws level 1. +2 damage.
- paxed
- Hacks NetHack, hosts a site that includes "bilious" in its name, is the Emperor of Peru, and operates solely on electricity. Pick any two.
- Also demonstrates some of the behavioural anomalies of electric golems.
- Is awesome. <3
- pcrawl
- fix default ^x behavior, look at traveling on magic mapped floors, inscribe dig wands zapped by unseen monsters with {tried}, toggle to view excluded squares in-game, lua function to detect sprint map, fix unique names in terse item inscriptions, fix experience potion bug on mac
- learn lua by doing this for hangedman: non-constant, depth-adjustable stuff for the aut in the lua timer in the pastie see gauntlet[2], figure out how to make walls appear instead of disappear on a timer
- damage dealt/received table for morgues
- pcre
- "perl" "compatible" "regular" expressions
- pdpol
- <pdpol> oh hello!
- peacekeeper
- A fast, armored manticore found in desolation.
- <nlavsky> https://cdn.arstechnica.net/wp-content/uploads/2015/02/boston-dynamics-robot-lineup-640x320.jpg Left to right: a salt sheep, salt yak, peacekeeper (current), peacekeeper (large)
- pear dragon
- http://en.wikipedia.org/wiki/Pitaya
- pearl dragon
- A holy monster! It breathes holy flames (3d36) that cause extra damage to evil beings. Its claws are holy-wrath branded. Sometimes drops pearl dragon scales when it dies.
- Using lichform in holypan should sound like a bad idea to begin with, but if you weren't convinced: !lg amilir xl=27 7 -tv
- pearl dragon hide
- Enchant it to get pearl dragon armour.
- pearl dragon scales
- 10AC, 11ER, rN+. Sometimes dropped by a pearl dragon when it dies.
- pedjt
- http://www.youtube.com/view_play_list?p=9163D30ECE5BA2F9 http://www.youtube.com/view_play_list?p=09913DB36548A7D6
- https://crawl.develz.org/wiki/doku.php?id=user:pedjt
- peek at two
- Discards a card from your deck, draws two other cards and shows you their names. Deck is re-shuffled with two shown cards and inscribed for future reference.
- Peglin
- Not to be confused with Coglin
- peltast
- http://en.wikipedia.org/wiki/Peltast
- penance
- With every god (not just yours), you have a penance number, which can be increased for long-term punishment. For every 1% of an XL you gain, there's a 10% chance of any particular god angry at you attempting divine retribution in the next 200 aut (on average); you then lose 1d3 points of penance for that god.
- There is a chance that divine retribution from BCDIJKLNOQSVWYZ1 will confuse or slow you in addition to the normal effects, which can be found in ??<full god name> wrath.
- Penance also denies the use of most (active or passive) abilities.
- penetration
- Missiles fired from a launcher of penetration, as well as thrown javelins, act like bolt spells and can hit several targets. The brand appears on crossbows and the storm bow (0.24+; Piercer from 0.14 to 0.23).
- pentagram card
- Summons a pair of friendly demons, with duration increasing with power level. Demons summoned (by power level): 4 plus hell hound; 3 plus rakshasa; 2 plus random pan lord. Summoned demons may be hostile.
- permafood
- Unlike chunks, permafood does not rot away. Types of permafood include bread and meat rations, royal jellies, fruit, etc. The only rotting food are chunks and blood potions.
- see food[3]
- permafrost eruption
- L6 Ice/Earth. Radius 1 AC-ignoring cold explosion, plus extra AC-checking (earth) damage to the target. Auto-targets the foe with the most other foes adjacent. Will never target a foe adjacent to the player. New in 0.32.
- perryman
- <Sequell> Perryman has 13 consecutive wins (DEFE, DEFE, DEFE, DEFE, DEFE, DEFE, DEFE, DEFE, DEFE, DEFE, DEFE, DEFE, DEFE).
- persistent drain
- Negative mutation. HP drain takes double XP to cure!
- petato
- Big fan of reading the changelog and Surfing Norris. Last seen on irc December 2009. :(
- petrify
- L4 Alchemy/Earth. Attempts to turn the target and 2 nearby monsters to stone after a brief period of slowness. Checks willpower. While it's petrified it takes a lot less damage but can't do anything.
- Player: Immune: gargoyles, Zin's Vitalisation, statue form or wisp form. Both: LRDable. Petrifying: 2x shatter dam b4.AC, 2/3 damage af.AC, half EV and 1.5x slow for 30 auts or until re-applied. Petrified: 4x shatter dam b4.AC, helpless(2-size) EV, 1/2 damage af.AC, nonliving, rTorment, rPois, rN+++, rRot+++ for 60+1d40 auts unextendable.
- Monster: Immune: insubstantial/catoblepas/earth elemental/lightning spire/statue. Both: LRDable, no frenzy/jump, 0 EV. Petrifying: 2x shatter dam b4.AC, 2/3 damage af.AC and 1.5x slow for ~50 auts or until reapplied. Petrified: 4x shatter dama b4.AC, 1/2 damage af.AC and helpless-0EV for 150 / (1 + ((HD+5)*10/speed)) monster moves (minimum of 8).
- see helpless
- !lg ae xl=27 teae place=zig 1 -tv
- Phalanx Beetle
- {see Forge Phalanx Beetle}
- phantasmal warrior
- Crypt monsters that can temporarily harm your Will with their melee (like a scroll of vulnerability), and can use Blink Close.
- phantom
- A ghost that can attack to blink both you and itself around in LOS. Prior to 0.27, only blinked itself (just like a crimson imp) but was both stronger and a right pain in the behind to stairdance.
- phantom mirror
- A single-charge xp evoker that creates a friendly illusory duplicate of a target monster. Duration increases with Evocations and decreases with target's Will (minimum duration is 6). For the rakshasa ability, see rakshasa[2].
- !lm simm uniq 5764 -tv:<0.2
- !lm seraphtheol 3392 -tv
- Kirke points at Kirke und mumbles zum schtrange vords. Kirke evaporates und reforms as a hog! De hog bites hyu.
- see crawl[11]
- pharaoh ant
- Undead monster in Spider that casts bind soul on your enemies in LOS when it dies, causing them to come back as simulacrae after their own demise. New in 0.28.
- phase bat
- A glowing incorporeal bat with the blink ability.
- phase shift
- A L5 Translocations spell that gives you +8 EV while active. Phased out of existence in 0.18.
- Was cut along with stoneskin and condesation shield for being a generic, non-situational buff that was wise, but not particularly fun, to keep running at all times.
- phial of floods
- An XP evoker that hits a monster with a beam of water (damage and knockback), leaving multiple pools of shallow water, and inflicting waterlogged (single-target silence) on any monsters ending up in those pools that aren't rDrown.
- philosophers
- friedrich nietzchei, ludwig wittgenchein, georg wilhelm friedrich HEGl, soren kikugaard and nicolo macheivelli, arthur chepinhauer, SpEnoza
- philosophical objections
- <theTower> kinda insulted abstraction is used for such ends >_>
- philosophy
- Use the command "?N" in-game for some insight to design decisions. Also online: https://github.com/crawl/crawl/blob/master/crawl-ref/docs/crawl_manual.rst#n-philosophy-pas-de-faq
- phoenix
- Holy bird. Dead as of 0.14
- phyphor
- <Sequell> phyphor has won once in 7001 games (0.01%): 1xMiBe
- physiology
- <regret-index> what kind of medicine works for both a nearly-dead body wrapped up in a giant plant and a statue <Monkooky> duct tape <Monkooky> that's why long tongues are so useful for getting it all out
- pick up
- Press g or , to pick up thing from the floor. Corpses can't be picked up.
- pie
- A custard pie. Use it to blind enemies, or as a snack. For the Killer Klown ability, see klown pie.
- see jester
- You throw a tomahawk. The tomahawk blinds the orb of fire.
- piece from xom's chessboard
- An XP-charged evocable that applies random effects (corona/slow/malmut/petr/para/conf/zzz/haste/invis/might) on a random enemy in sight. Replaced /random-effects in 0.27 before being removed in 0.31.
- Evoke to rearrange the pieces, maybe. Has a chance (depending on evocations skill) of incurring Xom's wrath or disappearing. Added and removed in 0.18.
- Usage Notes: Confusion ignores MR (can confuse greater mummies, etc.) Teleport ignores -Tele (can teleport and confuse Oklobs, Roxanne, etc.)
- https://imgur.com/rmHOuiA
- piercer
- a +7 longbow of penetration with -2 EV.
- piety
- With your current god, you have a piety number nominally from 1-200. If your piety reaches 0, you are excommunicated. piety[2] describes piety and penance. piety[3] describes piety growth in general. piety[4] describes piety growth for each god. piety[5] describes uses of piety.
- When you gain piety, first try to deduct as many points of penance. Failing that, deduct that many points from the gift timeout. Failing that, or 1/4 chance if gift timeout was reduced, you either get a god gift or piety, depending on randomness, your god, and your current piety.
- Piety growth slows at high levels; 0% at 200, 44% at >=160, 66% at >=100. Ru has no tapering (and stops at 160). Gift timeout is still decremented 100% of the time, so gifts effectively cost less piety once you are at >=100 piety and even less once you are at >=160 piety.
- Piety for most gods decays over time: 1/17 every 20 turns for BDJKLMOQSTVWZ, 1/35 for CEFHN1. AIRX do not have piety decay (X piety changes randomly). G does not have piety. U piety decays very quickly when not doing damage. Y piety is zombies.
- Piety controls what abilities you can use, chance of miraculous salvation by good gods, and ability power with Trog; gaining it is the way to get divine gifts.
- ...... = 1-29 piety; *..... 30-49; **.... 50-74; ***... 75-99; ****.. 100-119; *****. 120-159; ****** 160-200
- pig
- Linley Henzell knows how to spit these.
- pigah
- <Sequell> pigah has played 24008 games, between 2011-06-03 17:39:43 and 2017-04-11 13:47:02, won 2 (0.0%)
- piginabag
- https://goo.gl/Pj5BNj
- https://crawl.develz.org/tavern/viewtopic.php?f=17&t=19202
- pikel
- A kobold bold enough to trade with Hell itself. Bought a band of 4 lemures, which vanish when you kill or charm Pikel. Has a fancy whip (20% elec, otherwise flaming/freezing).
- Prior to 0.26, Pikel's slaves were humans that would become {peaceful} after their former master died.
- pillar dancing
- Common tactic for regenerating health while running from an enemy. Find a pillar and keep making circles.
- Kills Gastronok.
- Pay attention when you're doing this: !lg roundrobin ghsk 1 -tv:<0.3
- pillar of salt
- The most powerful possible effect of Zin's Recite invocation, killing the target instantly. The pillar is easily destroyed in a single attack and will crumble on its own if not. Not a valid LRD target.
- pillowcase
- Linley Henzell knows how to open these.
- pin
- Whirlwind now pins enemies in place. Indefinite enchantment that prevents the first monster move (only motion, not actions) and disappears.
- pit fiend
- not hell sentinels
- Speed 8 brimstone_fiends, very exciting & dangerous. So exciting & dangerous that they were replaced by the genuinely exciting & actually dangerous hell_sentinels in 0.11.
- pitsprint
- Sprint VII.
- pivotal
- <pivotal> I am the undisputed King of Cash and utterly free.
- faze
- pivotalrc
- http://crawl.akrasiac.org/rcfiles/crawl-git/pivotal.rc this is just ellipticrc with pickup_mode = multi, mostly.
- pivotal teleport
- getting abyssed
- pizza tornado
- https://crawl.develz.org/tavern/viewtopic.php?t=9255
- placid magic card
- It drains magic, applies antimagic to spellcasters, removes magical effects. Removed in 0.17.
- plague shambler
- Replacement for rotting hulks in 0.13. Speed 10, stronger, more hp, inflict a Retching status that blocks food/potions, and on death spawns a cloud of miasma that spreads one tile per 10 aut. Gone in 0.15.
- If the miasma has to move through a corridor, it will be "compressed" and travel farther than in an open area.
- as naga, you should position yourself in a way permitting moving in diagonal direction upon shambler's death. that way you can escape erupting miasma despite naga's slow movement
- plain deck
- a deck with only power level 0 cards. See card power for more details.
- plan
- https://github.com/crawl/crawl/wiki/0.28-Development-and-Release-Plan
- https://crawl.develz.org/wiki/doku.php?id=dcss:planning:release_plans
- plane rend
- A summoning spell from corrupters. Minimum duration, 1 to 3 of unique representatives from a chosen branch of nearly anywhere besides hellpan and D/Depths. Potentially extremely dangerous, summoning multiple ghost moths, flayed ghosts, sphinxes, deep elf master archers, or starcursed masses.
- plan plan guide
- <mikee_> to write a dev plan plan, first plan a dev plan or a plan or both or neither
- plant
- A harmless firewood monster that dies 3-5 turns after it's damaged. Also comes in fungus, demonic plant and withered plant varieties, but these are identical save for appearance. It blocks LOF, except your LOF if you worship Fedhas. You can hide behind plants to avoid monsters and many ranged attacks, but chasing monsters will try to kill the plant to get to you.
- How do they get the light to grow in the dungeon? It is a mystery.
- Kobolds love sneaking up on people killing plants.
- <twelwe> the tried and true strategy of 'running away from the plants' worked out
- plasma beam
- L6 spell that fires two beams at the farthest enemy, one doing fire damage and another doing electricity (ignoring half AC as usual). Per-beam damage slightly lower than Lightning Bolt, accuracy matches. New in 0.30.
- plate armour
- 10AC, 18ER.
- platinum paragon
- L9 Forgecraft spell. Requires using the Imprint weapon ability (giving it an artefact weapon to copy and attack with) to cast it. Aim its arrival for a 3x3 explosion. It gets extra attacks every time you attack, has a flat 1/3 chance to block melee and projectile attacks aimed at you if you're within two tiles of it, and more (see [2]).
- The paragon charges up in two levels whenever it attacks enemies. At either level of charge, recasting the spell destroys the paragon to target an aoe where it instantly attacks every enemy for extra damage ignoring EV. One charge gets a 5x5 burst of +125% damage, and two charges gets a 7x7 tempest of +200% damage.
- Axes and quickblades have somewhat reduced base damage and ranged weapons are forbidden, but it's still viable to use other weapons. Cleaving doesn’t work with the charge attack, but quickblades do. GSCs and unrands all work fine: try out Gyre and Gimble, or the autumn katana, or Rift!
- Giving the paragon Firestarter, Devastator, or the Sceptre of Torment means you better have appropriate resistances if you want to stand in the middle of its tempests. You'll only have yourself to blame otherwise.
- The charge-up recast attack visually moves the paragon but destroys them as part of the attack, so a paragon can be sent over liquids or onto traps without ill effects.
- player status
- http://crawl.develz.org/wordpress/player-status
- players who actually truly really gemmed it
- 1x Oneirical
- players who did it
- bmfx (2020-08-17), Yermak (2021-06-30), dilly (2023-03-12), elliptic (2023-12-16), ge0ff (2024-06-28), particleface (2024-10-22)
- Players who have reached 100% progress by winning all available combos.
- players who didn't do it
- You.
- players who gemmed it
- catclaw, Oneirical
- players who really gemmed it
- oneirical
- playtesters
- People who are willing to playtest your vaults and patches. !nick playtesters for the list.
- pleasingfungus
- <PleasingFungus> a misleading learndb dev entry ?????
- Players often ask whether something is/was "too strong" or "too weak". This is rarely the right question. Making something stronger or weaker is usually very easy. Instead, ask: does this make the game more interesting?
- <gammafunk> did you just link a commit history as a png?
- <Sequell> PleasingFungus is not a species, sorry.
- <PleasingFungus> however, if everything Goes Wrong, i refuse to take responsibility
- http://i.imgur.com/57SCeMN.png
- <PleasingFungus> ugh
- <PleasingFungus> that is a pretty bad idea <PleasingFungus> I like it
- <PleasingFungus> if someone removed gastronok... <PleasingFungus> I would remove them.
- <PleasingFungus> technically, rabbits aren't frogs
- Your line of fire to the torpor snail is blocked by a fungus. Continue anyway?
- <PleasingFungus> I understand nothing
- <wheals> the refactoring brigadier general
- <gammafunk> lame and nerdy, but cool
- <wheals> PleasingFungus: i assume you're hallucinogenic <PleasingFungus> wheals: well, probably
- <PleasingFungus> I should add more bugs
- <PleasingFungus> torment is extremely pleasing.
- <PleasingFungus> anyway, now that I've pushed that, I guess I should test it
- Hi crawlers! This week, I’ll write up the latest changes to trunk, plus one fact about world geography.
- <PleasingFungus> players don't think. <PleasingFungus> that's a basic fallacy.
- <PleasingFungus> I live to spite
- <PleasingFungus> I did mention this was a bad idea
- <PleasingFungus> I don't think it'd even be that much work <PleasingFungus> unless you wanted to refactor it to be good code
- https://i.imgur.com/aF2eIG7.png
- <PleasingFungus> a man, a plan, torpor snails: dcss
- Flavorbane
- secretly MaRo http://i.imgur.com/zc80rnw.png
- plinker
- Cryptic <3s it.
- plog
- When Crawl's name generator generates a name too short, it returns "Plog" instead of rerolling. That's why this name appears relatively often.
- No relation to Trog, apparently.
- Not a misspelling of Ploog.
- plutonian
- Ancient experimental species. Gets contam instead of hunger but loses contam on killing things. Their MP and HP regeneration are faster the higher their contam is.
- Instead of mutating at high contam, they get an extra large explosion.
- plutonium sword
- The +11 plutonium sword {*Contam Stlth-}. A triple sword. Sometimes causes transmutation miscasts (damage, weakness, malmutate, polymorph) on things it hits.
- !lm sar uniq=~lernaean 6 -tv
- poetry
- <Danei> My character's skills run the gamut / but not Traps and Doors; I just spam it / Now on hive level 4 / I shall search for the door / search, search, search, search, search, search, search, splash, damn it.
- <punpun> what is grum? baby don't hurt me.
- An elf corpse falls through the shaft / Damn centaur drowns with all his arrows / ITEM: nothing, nothing, nothing
- GDA! / DAMN! / mimic
- < CatEater> is this the nature of crawl? a pack of yaktaurs, about to kill a player, forever?
- Ignite it and kite it. Sticky flame for the fame.
- see trizap
- Grum is engulfed in a mutagenic fog! Grum evaporates and reforms as a warg!
- <[Hanged_Man]> this dgsk's ghost tile has a spear and a knife <[Hanged_Man]> for some reason I don't think that was what he had in life
- <mong> five oklobs stand guard / over the entrance to slime / one ice storm is cast
- <kats> People try to put us down (javelins of penetration) Just cause we're too heavy to carry around (javelins of penetration) Without throwing skill I'm badly missed (javelins of penetration) Hope I die before I get abyssed (javelins of penetration)
- <archl> HP 200 spbe... <archl> I want tobe...
- <Kyrris> So many Jiyva altars. <Kyrris> And me with bad mutations. <Kyrris> But oh, to fire storm.
- https://crawl.develz.org/tavern/viewtopic.php?p=107965#p107965
- <|amethyst> stuff: here it is, this poop---all the things in our beautiful world
- {see spider_form[2]}
- < hellmonk> trog is boring / vehumet is trash / for your next game / go with fedhas madash
- see zin[3]
- See slaying_heuristic[2]
- A.*toadstool withers and dies / toadstools? grow / You walk carefully through the / chunks of flesh in your inventory. / *rotted away
- enter the labyrinth / starvation awaits / you start butchering / you continue butchering / this raw flesh tastes terrible
- poison
- A condition which reduces HP each turn. The HP bar is colored to show how much HP you will lose total. Press @ to see how much hp you will have left.
- Monster's level of poisonedness = P. [If 50% chance: dam = 1d(P+1)]. [If P>=4: dam += 1]. [If vuln poison: dam += 2dP -1]. So on average: Dam = (P+1)/4 + 1 for max poison. If vuln: (P+1)/4 + P-1.
- poison arrow
- Level 6 conj/poison spell dealing 70% resistable damage and poisoning even poison-resistant natural creatures. Removed as a player spell in 0.25.
- poison bolt
- You probably meant one of venom bolt and poison arrow but we can't tell which one.
- Poison Magic
- Spell school, which primarily poisons living and demonic creatures.
- see list_of_spells_by_school [10]
- poison mechanics
- https://docs.google.com/document/d/13RLmJ4adg_GqIKB1AJjhGewcbkFL1QbUNsa4dHGq2Ps/edit
- poison miscast
- Prior to 0.25, 1: 2-4 poison / meph cloud self 2: 3-11 poison / large meph cloud / (0.15 and earlier) 1 stat loss if not PR (0.16+) 20-30 turns of poison vuln 3: 10-28 poison / poisonous cloud / 1-5 statloss
- Poisonous
- Vapours Level 2 Poison/Air spell new in 0.20. Creates a single smite-targeted cloud of poison gas. Spellpower affects the duration of the cloud, though it is also subject to randomness and will rarely last more than one turn. Replaces Poisonous Cloud in 0.20.
- poisonous cloud
- Level 6 poison/air/conjurations. Very strong if you get it castable early. Smite targeted. Destroys Elf and other places. Does not actually make ignite poison good. Removed as a player spell in 0.20.
- poisonous vapours
- Level 2 Poison/Air spell new in 0.20. Creates a single smite-targeted cloud of poison gas. Spellpower affects the duration of the cloud, though it is also subject to randomness and will rarely last more than one turn. Found in the Young Poisoner's Handbook. Replaces Poisonous Cloud in 0.20. Itself replaced by {mercury vapors} in 0.31.
- Monsters that are in a harmful cloud don't mind walking into additional harmful clouds - so combine with Conjure Flame to encourage that ogre to walk into fire.
- poison resistance
- Reduces poison direct damage (e.g. venom bolt) by 66%, prevents poisoning and curare 66% of the time, prevents hornets from slowing or paralysing you 66% of the time. Also lets you walk safely through poison / meph clouds.
- In 0.14 protected against being poisoned 90%, curare 80%, poison direct damage only 50% and half of 'strong poison melee' like redbacks pierced it. It also completely negated red/yellow wasp status effects.
- poison weapon
- This spell will temporarily bestow the venom brand. Gone in 0.15+.
- Pokemon mystery dungeon
- It's a Pokemon roguelike! without permadeath! Wait...
- poker
- First each player has to !buyin, then !shuffle the deck and do !deal <list> <of> <players>. Use !hitme to get the table cards. use !cards in pm to the bot to see your cards.
- use !money to check your money, !pot to check the pot, !bet to bet, and !givepot to give the pot to the winner (can't be issued yourself)
- polar bear
- Resistant to cold, as you would expect. As, er, you may or may not expect, they are amphibious as well. Bears go berserk when afraid (due to Fear or low HP).
- polar vortex
- Level 9 Ice spell. Creates a vortex that follows the caster, dealing damage 50% resistible by rC. The radius starts at 1 and increases each turn until hitting 6, when it stops. Also it makes everyone fly and spin counterclockwise, sometimes through walls.
- see tornado
- polearms
- (acc,dam,delay,mindelay) [hands]: spear (+4/6/1.1/0.5), trident (+1/9/1.3/0.6), demon trident (+1/12/1.3/0.6), trishula (+0/13/1.3/0.6), halberd (-3/13/1.5/0.7) [2], scythe (-4/14/2.0/0.7) [2], glaive (-3/15/1.7/0.7) [2], bardiche (-6/18/2.0/0.7) [2]. All polearms have reaching.
- PollenGolem
- <PollenGolem > put a fire in a fridge, it's still gonna burn
- polterguardian
- A Vaults vortex-geist, new in 0.32. While they have meager melee and Force Lance for offense, they rarely move towards hostile foes and have a passive Repel Missiles aura for all of their allies (but _not_ themselves).
- polymorph
- Gives you a random form, usually bad, and changes monsters into other monsters, likely to be harder but without equipment.
- Monsters turn into monsters of the same holiness and with similar HD, but undead and nonliving monsters cannot be polymorphed.
- Good targets for polymorph wand: killer bees, boggarts, harpies, electric eels, wasps, (very) ugly things, and well-equipped monsters (e.g. orc knights and hell knights).
- 3173 | D:4 | Grinder changed into Grinder the Executioner
- see shapeshifter[5]
- polyphemus
- A cyclops. Throws large rocks. Comes with death yaks and the like. Same ranged damage as a stone giant, but better melee, more HP, and worse Will. Normal speed, unlike other cyclopes.
- Polyphemus says, "@Foe_genus@ for dinner? Sounds delicious!"
- polytheist
- A player who has won every available god. Type !polytheist to check your (or somebody else's) progress.
- poncheis
- 6 games for * (musu sc>20000000): 6x Poncheis
- <Poncheis> nooooooooo
- <Poncheis> come on me bro
- <Poncheis> but a thing i like of eyeballs <Poncheis> is that it makes a nice burger
- <Poncheis> think on yourself as a famous commander <Poncheis> think on yourself as a diesel eustachio
- ponderinghat
- todo: mumo of chei, mibe of chei, optm of chei, 4-game chei streak, sp of chei, na high-socre, spell-less naga maybe 15-runes, chei min-turns
- long term goals: join greaterbarricades
- ponderousness
- Bad armour ego that adds 1 aut (0.1 turns) to movement delay. Bad.
- <phyphor> +8 platemail! <phyphor> of ... <phyphor> oh, suck
- <Fizybubbleh> it looked amazing until i checked that effect
- poop
- A player shrouded in mystery who does not have the goal of placing a player ghost on every possible level of the dungeon, even though it may appear that way. A hero to all.
- Tremble, mortals, and despair - poop has come to this world!
- <Pooooop> When I play priests of Beogh, all the orcs are like "Beogh is great, and so is poop!" It confused me at first.
- popcorn
- trivial enemies
- pop quiz
- Closed-git, closed-notes. 1. (10 pts.) Explain the difference between LOS_SOLID_SEE and LOS_NO_TRANS. Give an example situation that illustrates the difference. 2. (3 pts.) What are the names of the functor classes that implement LOS_SOLID_SEE and LOS_NO_TRANS? What is the name of their base class?
- popular combos
- see {!lg * won playable recent s=char x=cdist(name) o=-char join:" " title:"Popular combos" fmt:"${.}" ?:cdist(name)>=10}
- porcupine
- Polearms 27 title. Also (from 0.8 to 0.26) a monster that was slightly faster than you, really hard to hit, and spiny.
- porcupine form
- Small, spiny, fast-moving form. Can't cast spells or use wands. Removed in 0.20.
- !lg yangabriel xl=27 grfi 1 -tv:<0.3
- porkalator
- A unique spell of Kirke that transforms you (or anything else she sees) into a hog. You get faster movement (unless you're already moving quickly), but no equipment. Just run away and wait it out.
- <minmay> (pig form is basically paralysis except you can move)
- Was the reason demon polymorphing was added. No, really.
- <|amethyst> I guess porkalator probably doesn't work that well in reality <gammafunk> you mean turning people into pigs in real life?
- porn games
- <siepu> I think being almost-naked in the dungeon full of angry things that don't like you <siepu> is dangerous <NotKat> Except in some porn games.
- portal
- You may be looking for portal vault or portal card. Also used to be a spell that teleported you across levels in the main Dungeon.
- portal card
- Teleports you. power_level/2 chance each of being controlled and of randomly blinking you. The teleport control lasts for several turns.
- portal distance
- Portal distance by adjective: very distant, >30; distant, >15; nearby, >7.
- portal mimic
- It is as big as a portal.
- They can reproduce the portal messages, so if you get one stop looking for the portal.
- portal projectile
- A level 3 Hexes / Translocation spell replaced by Dimensional Bullseye in 0.31. Naga sharpshooters will still cast it, which teleports fired or thrown missiles directly at its target (i.e. you) with increased accuracy. Does not pass transparent walls.
- Projectiles of returning do not return when Portal'd.
- portal to somewhere
- Beware eldritch tentacles, may be summoned by a zot trap.
- portal vault
- A vault on its own separate map/maps, entered through a portal (same symbol as e.g. the Hell entrance). Portal vaults include gauntlets, bazaars, treasure troves, ziggurats, sewers, ossuaries, baileys, ice caves, volcanoes, and wizlabs. Each vault type has its own entry in the learndb; see it for details.
- see portal_distance[1]
- Words indicating the time left until the portal closes, from most to least: slow, no adjective, brisk, quick, rapid
- poschengband
- The only roguelike where you can be a Death Blade, a Possessor (well ok tome too), a Ring (yes really), a Jelly...
- A kill of this sanity-blasting natural evil good undead dragon demon giant troll orc human is worth about 990000.00 points for a 1st level character.
- positional magic
- Trunk change in 0.25, aiming to diversify elements and increase the number of spells that don't require targeting, but rather require careful positioning to get maximum value. See entry 2 for the spell removals, 3 for a list of changed and added spells, and 4 for additional changes to backgrounds.
- Removes: Throw Flame, Throw Frost, Throw Icicle, Bolt of Fire, Bolt of Cold, Bolt of Draining, Flame Tongue. Venom Bolt, Poison Arrow, Force Lance (merged into IMB).
- Spells: changed Airstrike, Conjure Flame, Inner Flame, Searing Ray, Dazzling Spray (rebranded as Dazzling Flash), Mystic Blast, Agony, Dispel Undead, and Sting. Added Foxfire, Starburst, Hailstorm, Frozen Ramparts, and Eringya's Noxious Bog. See individual spell entries for details.
- Venom mages now start with Tmut instead of Cj skill, and start with Ignite Poison instead of venom bolt.
- positioning
- <hal7767> not positioning yourself in melee means your enemies get to do it for you, and they're big fans of positioning all of your limbs two feet to the left of the rest of you.
- Postquell
- crawl universal milestone announcer bot, managed by Kramin.
- See https://github.com/Kramin42/Crawl-Announcer for the bot documentation and https://github.com/Kramin42/Crawl-Log-Api for the underlying API
- postquell todo
- you should add .*cuck.* and .*1488.* to the equivalent of kramell's .badusers file
- potion card
- Power 0: Give yourself and all friendly monsters in line of sight one of the following effects: Curing, Agility, Brilliance, Might, Berserk, Invisibility, Resistance, Haste, Heal Wounds, Magic. Power 1: 50% chance of Resistance/Haste. Power 2: 50% chance of Heal Wounds/Magic, 25% chance of Resistance/Haste.
- potion chances
- Approximate chances for finding a potion in 0.29: Curing: 18%, Heal_Wounds: 10%, Flight/Haste/Lignification/Attraction/Degeneration/Might/Brilliance/Mutation: 6.4%, Invisibility/Resistance/Magic/Berserk/Cancellation/Ambrosia: 3.4%, Experience: 0.2%
- Potions of experience are significantly more common than noted due to special placement in vaults
- In an unknown very old version, approximate chances for finding a potion are as follows: curing 18%, heal wounds 9.9%, lignification/flight/haste 6.9%, might/agility/brilliance 6.2%, degeneration 5%, mutation 4.3%, invisibility/resistance/magic/berserk rage/cancellation/ambrosia 3.3%, cure mutation 2.7%, beneficial mutation 1%, experience 0.2%.
- potion of ambrosia
- Gives 3-10 turns of confusion and an HP/MP recovery effect (3-5 of each per turn). The recovery depends on the confusion; clarity no longer blocks either in 0.18. Works for deep dwarves! New in 0.16, replacing !confusion.
- potion of attraction
- Quaffing this will cause monsters in LOS to be pulled adjacent to you while the duration lasts. Monsters can't drink these.
- potion of blood
- Vampire food (in 0.23-). Decays, but quicker to eat than sucking a corpse. And weighs less. Since 0.14, all races get the same amount of nutrition as vampires do, slightly more than 1 chunk's worth. However, players lacking gourmand or carnivore might get sick.
- Blood decays 10 time slower in the bottle than in the body, so extract them fast if you want them to last.
- potion of brilliance
- Gives a universal spellpower enhancer (like Archmagi) and halves spell mp costs. It does count toward the three enhancer cap.
- Before 0.25: temporarily gives the maximum wizardry bonus, a power boost equivalent to three spell school levels, and Int+5.
- potion of cancellation
- Removes all magic effects + a few points of contam. Removes slow (including post-berserk slow but not -Berserk), conf, tele, petrifying, mark, flay, mesm, fear, Dmsl, and any other effect with a duration.
- There are a few effects it doesn't work on, such as constrict
- do {!source debuff_player}
- How not to use potion of cancellation: !lg velsharoon xl=27 cewz 1 -tv
- potion of cure mutation
- Removed 1-7 mutation at random. Removed in 0.20 and merged into the potion of mutation. You can still get sort of this effect by following Zin!
- potion of curing
- Common potion that restores 5-11 health and cures poison and confusion. Compare with potion of heal wounds.
- potion of decay
- Immediately rots 3-5 MHP. Don't drink.
- potion of enlightenment
- Gives temp flight and Will+. It’s a pun! Replaces potions of flight in 0.31.
- potion of experience
- Gives you a bunch of experience. The amount of XP you get is enough to take you the same proportion of the way between the next two levels as you currently are between your level and the next one. You gain 750 * (your new XL) experience to spend on skills.
- Q: Should I quaff it right away? A: <minqmay> the only time [not quaffing right away] helps is if you are *extremely* close to the next experience level (like, 99%), in which case quaffing it right after leveling up might give slightly more xp
- potion of gain dexterity
- You gain a point of dexterity. Replaced with {potion of beneficial mutation in 0.13}.
- potion of gain intelligence
- You gain a point of intelligence. Replaced with potion of beneficial mutation in 0.13.
- potion of gain strength
- You gain a point of strength. Replaced with {potion of beneficial mutation in 0.13}.
- potion of heal wounds
- Heals 10-37 HP, usually near the middle of the range (10+random2avg(28,3)). Will not cure poisoning or confusion, use potion of curing for that instead.
- potion of lignification
- Causes temporary uncancellable (but cancellationable!) tree form.
- see tree form
- potion of magic
- Restores 10 + 3d28/3 MP.
- potion of mutation
- Removes 2-3 non-species mutations (regardless of whether good or bad), then adds 1-3 random mutations, and then has a 50% chance to add a good mutation. You lose piety with Zin if you quaff mutation (although not recieve actual pennace), until you reach 6*, at which time they only function to remove mutations.
- Prior to 0.27, it removed 2-4 mutations and had 100% chance to add a good mutation. Prior to 0.21, it removed 2-6 mutations instead of 2-4. Prior to 0.20, when potions of cure mutation and beneficial mutation existed, its only effect was to give you three random mutations.
- potion of paralysis
- Bad potion that paralysed you for a few turns. Yup. Replaced in 0.15 by potion of cancellation
- potion of poison
- Don't drink this; it's not good for you. REMOVED IN 0.18
- potion of porridge
- A special treat for Oliver Twist! 6040 nutrition. Gluggy white or gluggy brown potion. Gone in 0.16.
- potion of resistance
- Gives temporary resistance to fire, cold, electricity, acid, and poison. Duration is between 10 and 29 turns. Nice against Nikola, in Slime:5 and on Zot:5.
- potion of stabbing
- Gives a 50% chance of upgrading stabs to sleep stabs, which always succeed and do massive damage. Replaced with potion of attraction in 0.26. Replaced potion of agility in 0.25.
- potion of water
- Remember to stay hydrated!
- potion petition
- Lets you buy one of three random lists of potion effects, with price depending on the number and type of potions offered (approximately 200 - 1000 gold). Possible potions: heal wounds, curing, magic, resistance, berserk, might, brilliance, agility, flight, invisibility.
- Prior to 0.26, potion petition was free the first time it was used.
- potions
- ambrosia, attraction, berserk rage, brilliance, cancellation, curing, degeneration, experience, flight, haste, heal wounds, invisibility, lignification, magic, might, mutation, resistance
- See quaff id for advice on when to identify potions by quaffing them (as opposed to using scroll of identify).
- see potion chances
- power
- Did you mean Spell_Power, Wand_Power or {Book_of_Power}?
- powered by death
- Demonspawn mutation, appears as 'Regen (N)', where N is the amount of HP regenerated each turn. Each kill, whether or not the victim leaves a corpse, increases the regen counter depending on mutation level, decreasing over time.
- powered by pain
- Taking damage sometimes restores MP (50%), or gives agility (25%) or might (25%). Tier 2 Ds mutation.
- Requires random2(damage) > 4 + XL/4 or damage >= maxhp/2 to trigger. You regain 3d(2 + 3*mutlevel) MP, might/agility effects last 35 + random2(20*mutlevel) turns.
- powergamer
- POWERGAMER
- see dpeg
- <N78291> will anything bad happen if I run out of bazaar maps
- <Heteroy> i starved a kobold of nemelex. i had some decks of dungeons stored and i kept getting bazaars but none of them had any food
- <Sky__> Too many items on level, removing some. Too many items on this level, not dropping the item. <Sky__> what <Sky__> what do you mean too many items D:
- power leap
- Ru's 4* ability. Cblinks you up to 3 tiles and deals damage to everything surrounding the landing site. Damage ranges from ~3d12 at min piety to ~3d19 at max piety, but is scaled also by level: you deal 2/3rds damage at XL1, and 100% damage at XL 27. Loud.
- power spiral
- When game features reward already-strong characters with more strength, causing them to get even stronger relative to weak characters. https://crawl.develz.org/tavern/viewtopic.php?t=25943
- praise
- Cloud wizlab is cool :)
- thanks for the message on entering labs with teleportitis
- <3 new uniques except menkaure
- Through all the complaining, we're still here. <3
- <sluggo> Hey everyone.. I just wanna say profs off to all the devs.. I am really digging v7+ . I just had my first good game and had a blast.
- greensnark is awesome, see listgame[1]
- Thanks for improving sequell to count sprint trunk! <3
- tornado looks amazing in shoals
- Praise be to dpeg!
- zonguldrok is awesome
- You are under the weather. You are standing in the rain.
- whoever added the description for normal spiders: I like it
- Crawl inspires great passions in its players. Forgive us.
- <vimpulse> Also, thank you, all, for making Crawl what it is. <vimpulse> (Probably the most-fun game I've ever played.)
- prayer
- Removed in 0.19, 'p'ray was a command for converting to a god, sacrificing corpses, and activating certain god abilities. The player can now worship at an altar with '<' or '>'.
- <escu> it's a stairway to heaven <KamiKatze> or a highway to hell
- Prayer of Brilliance
- A spell that gives monsters with in sight of the caster empowered spells, the monster equivalent to potions of brilliance. Used to be an "Aura of Brilliance" before 0.32, but was replaced with a one-time buff to smoothen out previous jankier parts of its implementation + auras being heavily refactored.
- preservation
- Since being re-added in 0.25, is just rCorr. When item destruction was in the game, had other effects (See preservation[2).
- Prior to 0.15 (when it was removed), it was rCorr that (partially) protects equipment from acid damage, so an amulet of resist corrosion is at least as good as a cloak of preservation in Slime.
- press s
- !lg djanatyn place=pan 1 -tv
- pressure plate
- A mystery trap whose function is defined in lua. Fly over them.
- Cloud traps given specific names (though are still vault-defined); remember the results can be huge but is usually short-lived, and the traps can be disarmed. Varieties, leaning further down the list by depth: mephitic, poisonous, calcifying, flame, freezing, chaos, and miasma.
- priest
- In 0.12 and older, a class that started out with a quarterstaff, a robe, some Invocations skill, and piety with a god. Priests of most non-evil races started with Zin (they get some healing potions), and Hill Orcs started with Beogh (they got a hand axe instead of a quarterstaff). Evil races could not become priests.
- primal wave
- A merfolk aquamancer and elemental wellspring spell that does a lot of damage, creates water, and knocks you back. No longer able to hurl the PC into deep water, or destroy staircases. :( To-hit: 10+power/25.
- Primordial Nightfall
- 5* Dithmenos ability. Reduces your LOS range to 0, gradually returning your LOS over a duration scaling slightly with Invo and heavily with max LOS size. You can swing weapons and can be swung at while at LOS 0, with penalties as if you’re invisible to one another, but can’t target or be targeted otherwise.
- Useful when you're in noticeable danger and planning to teleport away or go up stairs, since the inability to target both ways at LOS 0 means monsters outright can't cast spells at you even if next to you.
- prince ribbit
- Blink frog unique. Found in the main dungeon. Nearly the same as a regular blink frog, except that he's light blue, has a human corpse, talks, doesn't come with 3 more blink frogs (except in Lair), and knows teleport self for when in trouble. Found as early as D:4. Can't be polymorphed into a human.
- Don't forget that he can't open doors, same as any old blink frog!
- He's a prince who got turned into a frog, in case your parents never read you fairy tales when you were a kid.
- pristine statue
- A silver archer statue, armed with a crossbow and silver bolts. Watch out, as their damage is relatively high. Found only in Sprint III.
- private message
- If you need to read all of a topic or make a lot of bot queries, please private message the bot so you don't choke up discussion on the channel. On IRC, do '/msg Sequell ??foo', or '/msg Sequell !readall foo'. On Discord, send a direct message to Cerebot. Another benefit is that bot output in private message isn't truncated.
- probability
- The chances of something with 0.01% probability occuring are certain given how much Crawl you play.
- see availability heuristic
- see gambler's fallacy[1]
- <elliott> ZRN: that's not meant to happen by virtue of it being really improbable
- It seems that the chance to hit numbers in both directions are either misleading or flat out wrong. This manifests itself usually when I have ~50%+ chance to hit, yet miss eight or more times in a row. The odds of this happening are around 100:1, yet it happens many times a run, mostly in the lower depths of the dungeon.
- proc
- When the thingy does its thingy thing.
- procodile
- <mikee_> i just wanted to play a dsmo with a dumb name
- profane halls
- blame Grunt
- profane servitor
- A terrible angel, with both vampiric and draining attacks, and sometimes a demon whip. Resistant to holy attacks because of its blasphemous nature! Surrounded by an unholy umbra, which cancels out halos and causes accuracy penalties (but ***+ Yred and *+ Dith worshipers are immune)
- projected noise
- Trivialized zigs, Tomb:3, and probably other places too. Projected to oblivion in 0.11. Will live on in our hearts.
- protean progenitor
- Alchemy giants in Zot, the really old parents of all shapeshifters. Fast Irradiate casters with fast regen. When they die, they explode into two or three piles of aspiring flesh, which will transform after a few turns into haste + might HD 12-ish monsters. Sometimes come in duos. New in 0.31.
- Their death message warns of what their remains will turn into afterwards. Always check what will be coming out- you might just get boulder beetles or weaponless satyrs, but hasted mighted bunyips hit even harder than juggernauts.
- protection
- Bonus AC. On rings, either +4 or -4. On weapons, gives +7 AC for up to 5 turns when you successfully hit a monster that isn't firewood. In 0.18 and earlier gave +5 AC always when wielded. On shields, +3 AC. You could also have learned any of this by viewing the in-game item description.
- protip
- <elliptic> it seems like projected noise could be potentially useful on late zig levels
- (5:57:02 PM) casmith789: I attack orbs of fire with sbl all the time
- <elliptic> should have worn the gloves <elliptic> unless you did, in which case you shouldn't have
- <elliptic> hatm is nearly as good as spen
- For the record, Sure Blade is far from useless both early and late in the game. If anything, the spell is closer to being overpowered than underpowered. --rwbarton
- <N78291> 3d30 really means "tickles a bit" if you have any AC at all
- <rwbarton> yeah, attacking with exec axe is a good way to rest faster
- < TGWi> ice cave strategy: teleport to the end, put on all the rC gear, then clear it backwards
- <ebarrett> just don't land in sight of hellion island but with it out of tornado range with your back to a wall and forget to dig
- Your two-headed ogre shouts, "Beware of monsters!"
- <rwbarton> xom is possibly more useful than TSO for much of the game
- <minqmay> paralysis is not very harmful in the early game
- <monqy> HangedMan: keep a moth around so it will zerk the priests/sorcs so they won't summon neqoxecs
- <elliptic> invis > haste
- <Chapayev> on a stabber with no disint and no ability to do enough damage to get through 20 AC, apport the staff and go in invisible and use the staff to hit the statue
- <Patashu> if you cheimove everywhere your turncount is lower <Patashu> if your moves are three times as slow <Patashu> they still only take one turn <Patashu> and other stuff is happening 3 times as fast
- <crate> disc of storms might actually be kind of OP now in zigs
- <crate> xom is much better than godless for trolls
- <elliptic> zin is much better than yred
- <mikee_> there's not a lot of brilliance because i drink brilliance for food
- <notcluie_> curemut is basically useless
- <notcluie_> meph on elf:3 is actually good because it attracts the elves
- <PleasingFungus> I left instead of dying <PleasingFungus> that is my pro strat <PleasingFungus> to zig survival
- <n1000> fedhas->jiyva is what people want oka->tso to be
- <manman> Makhleb with sublimation and regeneration is much better for MP recovery than Sif Muna or Vehumet
- <gammafunk> yeah so gdr is more effective if you're corroded
- <+|amethyst> so, if you have a deck with five cards, top one identified, and then you abandon Nemelex and it gets shuffled <+|amethyst> the card that was previously on top is now most likely (24% of the time) to be second from the top
- ProzacElf
- <ProzacElf> prince ribbit you dick
- Ye redirect tha 27-headed Lernaean hydra's attack! Tha 27-headed Lernaean hydra bites itself! x3 Tha 27-headed Lernaean hydra bites itself!! Tha 27-headed Lernaean hydra barely misses itself. Tha 27-headed Lernaean hydra bites itself! (x22). Tha Lernaean hydra dies!
- <ProzacElf> anyway, i could probably carry six housecats <ProzacElf> if they weren't actively fighting me
- pseudonut
- Plays a lotta unwons.
- favourite achievement: Pseudonut the Merry Mummy (L27 MuBe), worshipper of Trog, escaped with the Orb and 3 runes
- psyche
- A purple unique magess that is generally unremarkable in both dungeon spawn location and ability, but can still be quite dangerous when she hastes herself and unloads a wand or chaos dagger on you. Or in the 25% of the time that her dagger is distortion.
- YOU ARE VIOLATING AREA SECURITY!!!
- see hilarious_hugeterm_deaths[4]
- psychorobin
- Seek out every god in the game as soon as possible. Worship and renounce them all. Proceed to win as an atheist or die trying.
- puberty
- "Strange energies run through your body." This message, by itself, is meaningless.
- <Rebthor> what does You have a feeling of ineptitude. mean?
- "You feel odd for a moment."
- pulsating lump
- Has a mutating melee attack, but if you let it catch up to you then you deserve it.
- pump and cut
- Berserking in order to get away from a monster - depending on execution, this is either terrible or occasionally useful. Works best when stairs are involved.
- pump and roll
- Berserking to close the distance on a monster - depending on execution, this is either terrible or occasionally useful.
- punk
- An unrand +3 greatsling (10 base damage, 0.7 mindelay) with an acid ego (same as acidic bite) that grants rCorr.
- Prior to 0.19, it was a +7 greatsling with the freezing ego and rC+. Prior to 0.15, it was a +9, +12 sling.
- Pun Law
- No More Puns
- punpun
- <punpun> guys, tell me not to do zot vaults >_>
- puppet
- "pre-pre-preeeeee-alpha" puppet repo: https://github.com/alexjurkiewicz/dcss-webserver-puppet
- pure caster
- !tv elynae killer=eidolon 1
- !lg tossi xl=27 opie 1 -tv
- purification
- Removes negative conditions (Drain, Poison, Slow, Sick, Petr, and Conf) and restores all stats.
- In older versions, worked on hp rot but did not affect skill drain.
- purple draconian
- A form of draconian that has an affinity for spellcasting. Player character gets +1 aptitude in Spellcasting/Hexes/Evocations, and higher willpower than other draconians. Breath weapon is a large square (circular) cloud that dispels buffs.
- putrid demonspawn
- putrid Ds heal from any ally deaths in LOS (see: ??demonspawn[3/4]). Removed in 0.19.
- putrid mouth
- A screaming wraith with miasma breath, and melee attacks that drain stats and vigorously poison. New in 0.28's Tar rework!
- putty
- Can be found at: https://www.putty.org/ A fuller-featured variant is http://www.9bis.net/kitty/
- see how to play online
- If the numpad does not work correctly, try checking the Terminal -> Features -> "Disable application keypad mode" box. This will cause +-/*enter on the keypad to behave as expected, and possibly other things. Der slinkmeister knows no fix for making shift-keypad5 do a long rest as per local mode.
- If you are tired of right-clicks entering everything in your clipboard as input, you can disable this feature in Window->Selection->Control uses of mouse. Set action of mouse buttons to Windows. You can also Ctrl-right-click to bring up the normal context menu if you don't want to disable this feature.
- Lost darkgrey and want it back? In your PuTTY session, make sure 'Window->Colours->Allow terminal to use xterm 256-colour mode' is checked and set 'Connection->Data->Terminal-type' to putty-256color. In your crawl rc, add 'allow_extended_colours=true' (no quotes).
- pyroclastic surge
- Deals damage to enemies standing next to (or in/above) lava.
- q
- q (q)uaffs potions. Q (Q)uivers items for firing. ^Q (Q)uits the game. q is a classed draconian monster, and Q is a tengu-type monster.
- Formerly deep dwarves. Retired along with the monster type. Now classy draconians!
- Tengu-type monster. {Tengu Reavers} are very-well armoured for conjurers. Basic tengu are trash, like all base classes. {Tengu Conjurers} are more normal conjurers, great EV, low AC/HP. Tengu warriors are fast melee monsters frequently spawning with crossbows. Also Unique Sojobo with great conjurations and permanent Deflect Missiles.
- qazlal
- The violent god of natural disasters. Gives SH, temporary resists, RMsl, and clouds surrounding you in a small radius (and immunity to all clouds). See also upheaval, disaster area, and elemental force.
- While worshipping Qazlal at least one * of piety, the storm surrounding you makes noise every turn. The amount of noise grows as you gain piety, reaching the same volume as fireball at max.
- Remember that you can press | to show only terrain if the visual of the clouds bothers you.
- http://i.imgur.com/9SGuOAk.png http://i.imgur.com/AidD6ni.png (paranatural.net)
- <crate_> he makes every floor into zotdef, but you are the orb
- Aka easymode for sprints.
- <G-Flex> two pages of imps just shouted at me <G-Flex> thanks qazlal
- qazlal reasons
- You like AOE smiting (see upheaval).
- !lg FiftyNine fogl won 1 -tv:<T90150:>T90200
- Sentinel's Mark doesn't really make a difference.
- qazlal unreasons
- you don't like zot defence
- http://i.imgur.com/PoSt07L.jpg
- pastebin.com/raw/HphhDnqe
- qazlal wrath
- 50% chance of making a loud noise (same as lightning bolt), then an independent 50% choice of either giving a random mutation of {rF-, rC-, rElec-} or summoning 1+XL/7 (randomly rounded) XL-appropriate elemental-themed monsters from the list in {qazlal_wrath[2}.
- Air Elemental, Wind Drake, Spark Wasp, Storm Dragon, Fire Elemental, Fire Crab, Lindwurm, Fire Dragon, Water Elemental, Rime Drake, Ice Dragon, Shard Shrike, Earth Elemental, Basilisk, Boulder Beetle, Iron Dragon
- qed
- $(!source apply_random_around_square)
- qsplat
- !lg * ((tiles || !@hugeterm)) cv>0.9 ntv=0 ktyp=quitting|leaving max=xl -tv:<2
- see hilarious_quits[1]
- QUAD DAMAGE
- QUAD DAMAGE! (as in proper Quakes, i.e., any but Q3 and QLive)
- !lm syllogism sprint uniq=antaeus turn=30902 -tv
- THE RAT TWITCHES ITS WHISKERS.
- Due to reckless vandalism by last year's graduating class, the quad will remain closed until further notice.
- < Chapayev> quad damage (lowercase) divides your damage by 4 instead of multiplying it by 4
- !lm HangedMan sprint 155 -tv:<3.5:>0.5:x2
- quaff id
- Don't. Unless you know what you're doing, in which case why are you reading this entry?
- !tv blazinghand map=~ant 1
- quarterstaff
- (staves; +3 acc / 10 dam / 1.3 base delay / 0.6 min delay; two handed). A sturdy wooden pole, meant for fighting.
- quasit
- A weakish demon which moves very quickly, has high evasion, and resists all elements except lightning. Drains dexterity in melee, but does little damage and can be killed easily enough despite the resists. Also rather low Will. Doesn't fly.
- queen ant
- An ant that berserks other ants. Removed (with the other ants) in 0.27.
- queen bee
- Will berserk killer bees!
- quelles
- This is elliptic's Sequell clone. He usually only runs it when Sequell is down. It currently doesn't have most older games in its database, but it should be up to date with newer games. Currently it doesn't do FooTV, sorry. It also doesn't know about existing !nicks.
- The name was suggested by valrus.
- questionablecontent
- http://questionablecontent.net/view.php?comic=1895
- quick blade
- (short blades; +6 acc / 4 dam / 1.2 base delay / 0.5 min delay). Ultra-fast short blade - swings twice per attack. Doesn't chop hydra heads. Quick blades cannot have the speed brand.
- Before 0.31, swung once per attack and had base delay 0.7, mindelay 0.3. Before 0.29 or so, had base damage 5.
- Because of insanely fast attack speed, you may add pain and electrocution brands to your wishlist.
- quick charge
- Pakellas' 1* ability. Channels two thirds of your current MP into an evocable, restoring a number of charges proportional to the device's maximum charge, your MP/MMP ratio, and your Evocations skill.
- quickcrawl
- https://github.com/aegolden/crawl/tree/quick_crawl by aegolden
- quicksilver bolt
- Quicksilver dragon and purple draconian breath. Dispels all non-god effects, including bad ones such as petrification!
- quicksilver dragon
- Dangerous speed 15 dragon that breathes non-elemental 3d20 status-dispelling energy bolts. This is a good target for that curare you've been forgetting to use. Sometimes drops quicksilver dragon scales when it does.
- This is a good time to die and then look silly because you had a ton of curare in your inventory.
- !lg TRANSMUTILATOR 1 -tv:<2
- quicksilver dragon scales
- 9AC, 7ER, Will+, cannot be enchanted. Sometimes drops from quicksilver dragons. Quicksilver dragon scales are always +0, even as an artifact.
- quicksilver elemental
- Quicksilver Bolt! Antimagic melee attacks, evasive, omni-immune, batty movement. Dis-exclusive. New in 0.28.
- Quicksilver bolt will remove some corrosion, but do you really want to keep one as a pet?
- quicksilver ooze
- Fast, high EV, hits to engulf and apply antimagic. Obviously works completely differently from quicksilver dragons.
- quiet
- Targeted silence in 4.1.
- QuinnR
- <QuinnR> Been playing so many Berserkers I forgot to pick a god when I found the Temple :(
- quit
- Quitters never win or escape or die.
- , thou bumbling whey-faced bounder!
- quite powerful
- 0.8 mummy
- <evilmike> net stabbing is theoretically quite powerful
- < minmay> this spear of reaching is actually quite powerful
- Stashing items under bushes
- Using maurice as a stash
- < evilmike> the | command is quite powerful
- <[Hanged_Man]> throwing skill is quite powerful in 0.10 with the javelin gifting
- https://crawl.develz.org/tavern/viewtopic.php?f=8&t=2543
- <rwbarton> well if imprison worked here it would be quite powerful
- I've got to learning the values of Banishment, and noticed that it is quite powerful...
- No, most of the people who insist Chei is horrible are good players. Because for those people, Chei's power curve is completely backward, he's weak early game and makes you quite powerful further on.
- quitrobin
- Incorrect example: http://crawl.akrasiac.org/rawdata/QuitRobin/morgue-QuitRobin-20080514-063933.txt
- quokka
- Some Australian cat or something?
- http://quokkagirl.files.wordpress.com/2010/02/beach-quokka1.jpg
- http://i.imgur.com/UvFTC.jpg http://i.imgur.com/NJDsz.jpg
- the noise pac-man makes
- https://www.theatlantic.com/photo/2019/12/photos-week-wayward-tee-pollution-pod-windy-wall/603298/#img25
- qw
- A fully automated lua bot written by elliptic, with some code borrowed from parabolic and xw, now maintained by The DCSS devteam at https://github.com/crawl/qw The first DCSS bot to ever achieve an uninterrupted and unassisted win (see '!lg qw won 2'). The current version is often running on CDI at https://crawl.dcss.io/
- See https://crawl.dcss.io/crawl/morgue/qw/qw.txt for the dump of qw's current game on CDI. See https://github.com/crawl/qw/blob/master/accomplishments.md for a list of current and past results.
- On the online servers, qw plays with an extra added delay so that it doesn't use too much server CPU. Playing locally without this delay, qw is much faster.
- Seeds to debug: (0.29.0) https://crawl.dcss.io/crawl/morgue/qw/morgue-qw-20220828-132146.txt
- Original repository: https://github.com/elliptic/qw
- !lg qw 1596 -tv:<T68700:>T68900
- <elliptic> it was trying to read a vampiric battleaxe
- <Sequell> qw has 2 consecutive wins (GrBe, DDFi).
- do {!lg qw won urune=15 1}
- https://cdn.discordapp.com/attachments/747497714874450092/1013961686488723649/unknown.png
- qwarf
- < Pseudonut> because they drink a lot
- qw guide
- broad axe, large shield, good skill training and equipment selection, medium tactics
- qwqw
- The one true movement system, allowing much comfier keyboard use. Frequently referred to as "qw-keys", whether or not this is correct.
- r
- r (r)eads scrolls and spellbooks. R (R)emoves jewelry. r (glyph) is a rat-type monster (see r[2]). R (glyph) is a mythological-demon-type monster (see R[3]).
- A rat-type monster. All rat-types are generally popcorn by the time they spawn, but do not underestimate the power of larger groups of rats, especially on a fragile caster or EV character. All are melee-only, with low defenses. See rat river rat hell rat.
- A mythological-demon-type monster. Only two monsters in this class with very little in common, except being demonic. See rakshasa efreet.
- R4NRobin
- a robin account created by elmdor for "exploring the design space" of powerful ghosts. password = robin
- race list
- 0.32: Armataur (At), Barachi (Ba), Coglin (Co), Deep Elf (DE), Demigod (Dg), Djinni (Dj), Draconian (Dr), Felid (Fe), Formicid (Fo), Ghoul (Gh), Gnoll (Gn), Gargoyle (Gr), Human (Hu), Kobold (Ko), Merfolk (Mf), Mountain Dwarf (MD), Minotaur (Mi), Mummy (Mu), Naga (Na), Oni (On), Octopode (Op), Spriggan (Sp), Tengu (Te), Troll (Tr), Vampire (Vp), Vine Stalker (VS)
- 0.31: Armataur (At), Barachi (Ba), Deep Elf (DE), Demigod (Dg), Djinni (Dj), Draconian (Dr), Felid (Fe), Formicid (Fo), Ghoul (Gh), Gnoll (Gn), Gargoyle (Gr), Hill Orc (HO), Human (Hu), Kobold (Ko), Merfolk (Mf), Minotaur (Mi), Mummy (Mu), Naga (Na), Oni (On), Octopode (Op), Spriggan (Sp), Tengu (Te), Troll (Tr), Vampire (Vp), Vine Stalker (VS)
- 0.30: Armataur (At), Barachi (Ba), Deep Elf (DE), Demigod (Dg), Djinni (Dj), Draconian (Dr), Felid (Fe), Formicid (Fo), Ghoul (Gh), Gnoll (Gn), Gargoyle (Gr), Hill Orc (HO), Human (Hu), Kobold (Ko), Merfolk (Mf), Meteoran (Me), Minotaur (Mi), Mummy (Mu), Naga (Na), Ogre (Og), Octopode (Op), Spriggan (Sp), Tengu (Te), Troll (Tr), Vampire (Vp), Vine Stalker (VS)
- 0.29: Barachi (Ba), Demigod (Dg), Djinni (Dj), Draconian (Dr), Felid (Fe), Formicid (Fo), Ghoul (Gh), Gnoll (Gn), Gargoyle (Gr), Hill Orc (HO), Human (Hu), Kobold (Ko), Merfolk (Mf), Meteoran (Me), Minotaur (Mi), Mummy (Mu), Naga (Na), Ogre (Og), Octopode (Op), Spriggan (Sp), Tengu (Te), Troll (Tr), Vampire (Vp), Vine Stalker (VS)
- 0.28-0.27: Barachi (Ba), Deep Dwarf (DD), Demigod (Dg), Djinni (Dj), Draconian (Dr), Felid (Fe), Formicid (Fo), Ghoul (Gh), Gnoll (Gn), Gargoyle (Gr), Hill Orc (HO), Human (Hu), Kobold (Ko), Merfolk (Mf), Minotaur (Mi), Mummy (Mu), Naga (Na), Ogre (Og), Octopode (Op), Palentonga (Pa), Spriggan (Sp), Tengu (Te), Troll (Tr), Vampire (Vp), Vine Stalker (VS)
- 0.26: Barachi (Ba), Deep Dwarf (DD), Demigod (Dg), Draconian (Dr), Felid (Fe), Formicid (Fo), Ghoul (Gh), Gnoll (Gn), Gargoyle (Gr), Halfling (Ha), Hill Orc (HO), Human (Hu), Kobold (Ko), Merfolk (Mf), Minotaur (Mi), Mummy (Mu), Naga (Na), Ogre (Og), Octopode (Op), Palentonga (Pa), Spriggan (Sp), Tengu (Te), Troll (Tr), Vampire (Vp), Vine Stalker (VS)
- 0.25-0.21: Barachi (Ba), Centaur (Ce), Deep Dwarf (DD), Demigod (Dg), Draconian (Dr), Felid (Fe), Formicid (Fo), Ghoul (Gh), Gnoll (Gn), Gargoyle (Gr), Halfling (Ha), Hill Orc (HO), Human (Hu), Kobold (Ko), Merfolk (Mf), Minotaur (Mi), Mummy (Mu), Naga (Na), Ogre (Og), Octopode (Op), Spriggan (Sp), Tengu (Te), Troll (Tr), Vampire (Vp), Vine Stalker (VS)
- 0.20: Barachi (Ba), Centaur (Ce), Deep Dwarf (DD), Demigod (Dg), Draconian (Dr), Felid (Fe), Formicid (Fo), Ghoul (Gh), Gargoyle (Gr), Halfling (Ha), Hill Orc (HO), Human (Hu), Kobold (Ko), Merfolk (Mf), Minotaur (Mi), Mummy (Mu), Naga (Na), Ogre (Og), Octopode (Op), Spriggan (Sp), Tengu (Te), Troll (Tr), Vampire (Vp), Vine Stalker (VS)
- 0.19-0.14: Centaur (Ce), Deep Dwarf (DD), Demigod (Dg), Draconian (Dr), Felid (Fe), Formicid (Fo), Ghoul (Gh), Gargoyle (Gr), High Elf (HE), Halfling (Ha), Hill Orc (HO), Human (Hu), Kobold (Ko), Merfolk (Mf), Minotaur (Mi), Mummy (Mu), Naga (Na), Ogre (Og), Octopode (Op), Spriggan (Sp), Tengu (Te), Troll (Tr), Vampire (Vp), Vine Stalker (VS)
- 0.13: Centaur (Ce), Deep Dwarf (DD), Demigod (Dg), Draconian (Dr), Felid (Fe), Ghoul (Gh), Gargoyle (Gr), High Elf (HE), Halfling (Ha), Hill Orc (HO), Human (Hu), Kobold (Ko), Merfolk (Mf), Minotaur (Mi), Mummy (Mu), Naga (Na), Ogre (Og), Octopode (Op), Spriggan (Sp), Tengu (Te), Troll (Tr), Vampire (Vp)
- 0.12-0.10: Centaur (Ce), Deep Dwarf (DD), Demigod (Dg), Draconian (Dr), Felid (Fe), Ghoul (Gh), High Elf (HE), Halfling (Ha), Hill Orc (HO), Human (Hu), Kobold (Ko), Merfolk (Mf), Minotaur (Mi), Mummy (Mu), Naga (Na), Ogre (Og), Octopode (Op), Sludge Elf (SE), Spriggan (Sp), Tengu (Te), Troll (Tr), Vampire (Vp)
- 0.9: Centaur (Ce), Deep Dwarf (DD), Demigod (Dg), Draconian (Dr), Felid (Fe), Ghoul (Gh), High Elf (HE), Halfling (Ha), Hill Orc (HO), Human (Hu), Kenku (Ke), Kobold (Ko), Merfolk (Mf), Minotaur (Mi), Mummy (Mu), Naga (Na), Ogre (Og), Sludge Elf (SE), Spriggan (Sp), Troll (Tr), Vampire (Vp)
- 0.8: Centaur (Ce), Deep Dwarf (DD), Demigod (Dg), Draconian (Dr), Felid (Fe), Ghoul (Gh), High Elf (HE), Halfling (Ha), Hill Orc (HO), Human (Hu), Kenku (Ke), Kobold (Ko), Merfolk (Mf), Minotaur (Mi), Mountain Dwarf (MD), Mummy (Mu), Naga (Na), Ogre (Og), Sludge Elf (SE), Spriggan (Sp), Troll (Tr), Vampire (Vp)
- 0.7-0.5: Centaur (Ce), Deep Dwarf (DD), Demigod (Dg), Draconian (Dr), Ghoul (Gh), High Elf (HE), Halfling (Ha), Hill Orc (HO), Human (Hu), Kenku (Ke), Kobold (Ko), Merfolk (Mf), Minotaur (Mi), Mountain Dwarf (MD), Mummy (Mu), Naga (Na), Ogre (Og), Sludge Elf (SE), Spriggan (Sp), Troll (Tr), Vampire (Vp)
- 0.4: Centaur (Ce), Demigod (Dg), Draconian (Dr), Ghoul (Gh), Gnome (Gm), Grey Elf (GE), High Elf (HE), Halfling (Ha), Hill Orc (HO), Human (Hu), Kenku (Ke), Kobold (Ko), Merfolk (Mf), Minotaur (Mi), Mountain Dwarf (MD), Mummy (Mu), Naga (Na), Ogre (Og), Ogre-Mage (OM), Sludge Elf (SE), Spriggan (Sp), Troll (Tr), Vampire (Vp)
- 0.3: Centaur (Ce), Demigod (Dg), Draconian (Dr), Ghoul (Gh), Gnome (Gm), Grey Elf (GE), High Elf (HE), Halfling (Ha), Hill Orc (HO), Human (Hu), Kenku (Ke), Kobold (Ko), Merfolk (Mf), Minotaur (Mi), Mountain Dwarf (MD), Mummy (Mu), Naga (Na), Ogre (Og), Ogre-Mage (OM), Sludge Elf (SE), Spriggan (Sp), Troll (Tr)
- 0.2-: Centaur (Ce), Demigod (Dg), Draconian (Dr), Elf, (El), Ghoul (Gh), Gnome (Gm), Grey Elf (GE), High Elf (HE), Halfling (Ha), Hill Dwarf (HD), Hill Orc (HO), Human (Hu), Kenku (Ke), Kobold (Ko), Merfolk (Mf), Minotaur (Mi), Mountain Dwarf (MD), Mummy (Mu), Naga (Na), Ogre (Og), Ogre-Mage (OM), Sludge Elf (SE), Spriggan (Sp), Troll (Tr)
- racial items
- Racial items can be elven, dwarven, or {orcish}. Additionally, if you are a demonspawn, you get racial-weapon-style bonuses for using demon weapons (note that demon weapons are distinct base items, whereas elven/dwarven/orcish are modifiers to a base item). Gone in 0.14!
- racism
- <tensorpudding> god i hate wights
- <mikee_> the orc jeers, as orcs often do
- <Stathol> The grey draconian zealot mumbles some strange prayers to its god against the black draconian.
- You cannot memorise any of the available spells because you are a mummy.
- Jessica shouts, "I don't like beings like you!"
- // trolls are stupid and don't care.
- radroach
- Hideously mutated cockroaches. Cast irradiate, doing high melee damage and causing magical contamination. New in 0.28.
- ragdoll
- see xomscumming
- shields
- *rage
- Attacking with this weapon will make you go berserk sometimes. Chance is 5% for randarts, fixedarts may have higher.
- rage
- Are you interested in the amulet of rage or just being berserk in general? +Rage is evocable. *Rage activates randomly on melee attack.
- ragged hierophant
- A bedraggled priest, once-fine robes now lined with salt and dust. Forsaken by their gods, they rely on constructs to protect themselves. Casts injury bond and resonance strike.
- raiju
- Abyss hounds in bands of 2 or 3 with AF_ELEC and the ability to transform into a lightning bolt (which makes them re-appear at the end of the lightning bolt).
- if you fight them with your back to a wall, they will double zap you.
- rain cloud
- makes temporary water
- rakshasa
- These demonic spellcasters cast IMB, phantom mirror (see [2]), and clone themselves at low health.
- Their phantom mirror spell (not to be confused with the phantom mirror item) clones a selected allied creature, randomly swapping the clone and original to disguise which is real and which is fake.
- You could see 5 the Enchantress, a rakshasa and a friendly fire elemental. !log gorice hucj depths 1
- Rakshasas can no longer mirror uniques, as of 0.15 (https://github.com/crawl/crawl/commit/8c2e7e4ca9e8)
- You kill the rakshasa! Boris says, "You can't fire me, I quit!" Boris shimmers and vanishes!
- rambo
- https://github.com/crawl/crawl/blob/0.16.2/crawl-ref/source/rltiles/mon/naga_sharpshooter.png
- rampaging
- Boot ego that causes the user to automatically take an extra step (with no time cost) when they walk towards an enemy. Can also appear on randart armour in other slots. Added in 0.26.
- randart
- A randomly generated artefact; its appearance and name have no special significance. Keep in mind that artefact status by itself does not dictate worthiness. A +8 randart hand axe (with +3 str) is still not a battleaxe, and a +5 ring mail (with +rage) is still not a plate mail.
- Randarts can be generated as early as D:3 but are not generated on D:1 or D:2 except possibly in vaults.
- http://xkcd.com/1114/
- It sticks to your hand!
- <eb> like if you could dual wield it'd be a good offhand weapon, sometimes
- randart spellbook
- May be either a theme book (29/30 chance), with spells chosen from one or two schools; or a level book (1/30 chance), with a number of spells of the same level.
- Prior to 0.27, randbooks could not contain rare spells unless gifted by Sif Muna.
- randbook
- First gift: Up to four spells that you do not know and can cast from the following list: Animate Dead or Fugue of the Fallen (one of the two guaranteed if unknown and castable), Necrotise, Kiss of Death, Sublimation of Blood, Cigotuvi's Dreadful Rot, Vampiric Draining.
- random2
- 1dN - 1, hence the value ranges from 0 to N - 1
- random2avg
- "random2avg() returns same mean value as random2() but with a lower variance" [decreasing with increasing second argument].
- random2avg(x,n) literally means 'check random2(x) n times and average the results'
- random band single
- Rakshasas and glass eyes both spawn with any random other floor spawn that doesn't have its own band.
- RandomTiles
- Set your player tile to any crawl monster tile at random or on-demand by name lookup: https://github.com/gammafunk/dcss-rc#randomtiles
- ranged combat
- Attackes that use a ranged weapon. The damage and delay calculations work essentially the same way as melee weapons; see melee damage. Armour Encumbrance adds delay to ranged attacks.
- Prior to 0.15, ranged combat used its own damage formulas. Nobody understood ranged combat.
- ranged weapon
- A weapon that fires a projectile and uses the Ranged Weapon skills. The two-handed types are {short bow}, orcbow, longbow, arbalest, and triple crossbow. The one-handed types are sling and hand cannon.
- rangers card
- Summons archer allies choosing from four tiers ranging from Centaurs and Yaktaurs all the way to Satyrs, Merfolk Javelineers and Deep Elf Master Archers.
- Tier 1: Centaurs, Yaktaurs. Tier 2: Centaur Warriors, Fauns. Tier 3: Yaktaur Captains, Naga Sharpshooters. Tier 4: Satyrs, Merfolk Javelineers, Deep Elf Master Archers.
- rapier
- (short blades; +4 acc / 8 dam / 1.2 base delay / 0.5 min delay). A slender, sharply pointed sword, with an uncommonly elegant design. Doesn't chop hydra heads.
- rare messages
- You're already berserk!
- Your small zombie zombie hits Vizer's illusion but does no damage.
- The orb of fire sizzles in the rain.
- You wake up in a daze, and can't recall much.
- Something reaches out from thin air...
- You're already wearing 8 cursed rings! Isn't that enough for you?
- The gateway to Hell settles down.
- The ravenous rune mimic is pushed out of the abyssal rune of Zot.
- You are pushed out of the long sword.
- You cannot pay life while functionally dead.
- The demon of the infinite void smiles upon you.
- A death cob appears in a burst of microwaves!
- You curl into a sanctuary of spikes before the altar of Lugonu.
- Outside, the world ends.
- You feel omnipotent.
- You are shocked senseless!
- You fade completely from view now that you are no longer glowing from magical contamination.
- Something loses its grip on you.
- The 27-headed Lernaean hydra shaped Lernaean hydra returns to its original shape as it dies.
- You feel something staring at you.
- The lance glows as it skewers you.
- Fannar shakes off his lethargy.
- The ground quivers slightly.
- You feel like a king!
- The spellbook fails to ignite!
- The bloodstain on the floor disappears!
- The door mysteriously vanishes.
- rare spell
- Spells which occur only in the four {highlevel book}s cannot appear in ordinary randbooks, but only those gifted by Sif. This special treatment was removed in 0.27.
- rat
- Normal speed monster found in the early dungeon. Can't do much damage and is killable in one hit, but makes a great pet!
- These also come in river rat and hell rat flavors. The first does three times the damage of a normal rat, and the second does 20 damage, drains you and has several times the HP.
- +rats
- Summons 1-2 rats, each with 50% chance of being a River or Hell Rat. Evocations only affects success chance.
- *Rats
- Summons 1-2 rats, each with 50% chance of being a River or Hell Rat. Chance for summon is damage / max_hp, with damage capped at 50% of max_hp / 2. So the chance scales linearly with damage done up to 50% when damage is 50% of max HP or more.
- ratskin cloak
- +2 unrandart cloak with *Rats rPois rN+ Str-1 Int-1 Dex+1. *Rats summons rats when the wearer is hit!
- see *Rats
- Prior to 0.26, it had evocable +Rats instead of *Rats.
- rat vault
- RAT VAULT. Contains CHEESE (Except not any more! RIP)
- raven
- "Never more."
- http://www.youtube.com/watch?v=LrxZblVUkMU
- ravenous mimic
- The top tier of mimic. Has constriction, but still not very dangerous.
- raven skeleton
- If you see one of these, then you got a badass crypt vault
- raw failure
- An internal value the game uses to determine whether or not a spell is successfully cast. If (1d101 + 1d101 + 1d100 - 3)/3 < this value, the spell fails. The failure rate displayed in-game is the actual chance to fail.
- rax
- Barracks, cmon, do I have to tell you guys everything?
- don't !tell; just email rachel at akrasiac dot org
- <Sequell> r.a.x: You have 47 messages. Use !messages to read them. <r.a.x> oh sequell. my friend. my compatriot. you try every time, and yet
- raxohol
- Intoxicated ponies!
- all the cat sluts in the club lappin' up raxohol
- raxvulpine
- Hosts CAO!
- Is as awesome today as the day they were born!
- Ponies!
- is the recognized expert on doing Zot with teleportitis.
- ray.cc
- <|amethyst> Grunt: I feel like I understand beam.cc better than ray.cc
- ray of exothermism
- Experimental spell - L2 cj/fire. Fired a ray that caused explosions *around* those struck, hurting adjacent creatures but not the creature hit. Encouraged wormcalling. Never made it into trunk.
- RBrandon
- Vow of Courage III: !lm RBrandon tomb:3 21 -tv:<1.5:>1.5
- !lm RBrandon dsgl won zig:27 13 -tv:<0.5:>2.5
- rc
- Resist cold (see resistance), scroll of remove curse, or crawl.rc rcfile, the configuration file.
- rcfile
- https://github.com/crawl/crawl/blob/master/crawl-ref/docs/options_guide.txt
- Examples: http://crawl.develz.org/configs/trunk/MarvinPA.rc | $(&rc elliptic)
- Another glorious example: http://crawl.akrasiac.org/rcfiles/crawl-git/Kat.rc
- For location, see &rc <nick> for online and the main menu of crawl offline.
- rcfiles
- Accessible via www: CAO: http://crawl.akrasiac.org/rcfiles/ CDO: http://crawl.develz.org/configs/
- rchandra
- <uberrath> you crazy bastard
- http://s-z.org/neil/tmp/crawl-glyphs-narrow.html
- %git hell-effect-end (also f0307c9)
- TODO: learn codebase, hugedmg !berserk/forms, atinlay (see f723869)
- !lm hyperrchandra dsie abyss.enter 1 -tv:>T17500:x2.5
- lg * t ckiller=pandemonium_lord s=${regexp_replace(killer," the pandemonium lord","")}
- rcrobin
- Paste your rcfile into it and see if it works. If your game is in limbo, but you can't stop improving your rcfile, this account is for you.
- rDrown
- Prevents damage from the inability to breath (Curare's initial "Asphyxiation" damage, Primal Wave, Water Elemental's Engulf, etc.)
- reaching
- Polearms can be acti(v)ated (or use TAB) to attack something up to two squares away. If there is a statue or monster in the way, it prevents your attack 50% of the time. If blocked by a hostile monster, you attempt to attack it instead. Monsters cheat and always hit their target.
- read
- Press r to read scrolls. Press M to memorize from your spell library (or, prior to 0.22, from a spellbook).
- read id
- Do. Unless it's an uncleared floor and you haven't found teleportation. And maybe some other edge cases. See if you can figure them all out!
- !lg fearitself vssu xl=11 1 -tv:<0.2
- realism of crawl
- whacking KILLER FUCKING BEES with a halberd and throwing javelins at them
- Fruit that lasts forever.
- Resting to recover from a venomous snakebite.
- can't fire arrows over a rat at an elephant
- <Anticipation> The thing I love about Crawl is the potential for ridiculousness. How would you feel if a flying octopus with spikes on its testicles attacked you?
- inscribing grapes
- Raw flesh tastes terrible
- <instar> how can swamp have shafts. all the water would drain out
- case OBJ_GOLD: unit_mass = 0;
- <PleasingFungus> if a merfolk player drops an item in water, the item won't create a splashing noise, since the assumption is that you dropped it from below water level.
- Bloodthirsty carnivorous quokkas
- reaper
- A type 2 demon with no spells, but has high damage and HP and comes with a branded scythe. If the RNG hates you this will be distortion or pain. On hit, drags foes backwards (in 0.31+).
- !lg Iaido killer=reaper -tv
- reaping
- A weapon brand that turns everything you kill into friendly zombies if a corpse is generated. Appears only on the unrandart Zonguldrok. Considered evil by the good gods.
- rearrange the pieces
- Xom effect: shuffles positions of you and monsters in LOS randomly. Chance of confusion on any or all of the victims.
- reasons
- Because.
- reaver
- A hybrid background with a choice of weapon and some situational conjurations - Kiss of Death, Momentum Strike and Hailstorm. Added in 0.30.
- Ex-background, removed in 0.8. A conjurer with a weapon but with no MP or int. Also a dev for Crawl, see reaverb
- reaverb
- <reaverb> I like listening to the complaints. It's funny.
- do {.echo $nick : Note the Gretell database is outdated.}
- <reaverb> I only bring up things I want to remove.
- <reaverb> I should add a Jetpack unique
- ?/
- rebel tilescum
- The legendary webtiles dieselrobin team. Accounts: LaughItUpFuzzCrawl CrawlbaTheHutt LukeTilewalker PrincessTileah. Turn order: rootoo -> topbillin -> R18 -> Daydreamer -> rootoo -> ...
- spreadsheet: https://docs.google.com/spreadsheet/ccc?key=0AsDUl9FTpJmLdEh2ZnYtUlp3a3BESWJlUERqYklCdUE#gid=7
- Considering the combos assigned, they really should have renamed it Team Eating Disorder...
- rebuild
- Devs can trigger rebuilds for these servers: https://crawl.akrasiac.org/rebuild https://cbro.berotato.org/rebuild https://crawl.dcss.io/rebuild https://archive.nemelex.cards/rebuild Bug gammafunk, advil, or Nap.Kin for CDO. Use your powers wisely.
- Trunk update start times in UTC (second number during summer time): CAO: 1700; CDO: 0600/0500; CUE: 2300/2200; CXC: 0600; CPO: every 15 minutes; CDI: trunk and experimentals every 15 minutes, others 0800/0700.
- recall
- Hep, Beogh, and Yred grant abilities to gather your divine allies. For the former spell, see recall[2.
- Prior to 0.26, L3 Summ/Tloc spell in the books of summonings and unlife. Warped all friendly creatures on the current level next to you. Very useful.
- receive corpses
- 1* Kiku ability; gives you corpses of level-appropriate monsters -- freshness, power, number of corpses depending on necromancy skill. Gives 1-4 branch-appropriate corpses. Replaced by unearth wretches in 0.29.
- Use which ability? (? or * to list) _Kikubaaqudgha delivers you corpses! _You see here a shapeshifter corpse. _You see here a shapeshifter corpse. _You see here a shapeshifter corpse.
- Costs 3 Mp, 50-100 food, and 2-3 piety.
- recite
- Causes various effects to chaotic, unclean, evil or heretical creatures in view. Four-turn action, with strength depending on piety and invocations. Effects scale from things like confusion and fear on humanoids, to smiting and instakilling chaotic creatures, to permanently blinding or paralysing heretic priests.
- Abominations (chaotic, differently insane): damage, Ablutions (impure): damage, Apostates (intelligent): fear/confusion, god worshippers: blind/anti-caster, Anathema (unholy): fear/confusion/damage
- You can do anything during the recitation that doesn't require your voice. Things that stop recite: spit poison, breathe * abilities, zin's abilities (including donate gold), t command, eating, drinking a potion, reading a scroll, casting a spell, or being silenced, paralysed, confused, slept, petrified (completely) or berserked.
- !lg goetter xl=21 hupr 1 -tv:<0.5
- https://crawl.develz.org/tavern/viewtopic.php?f=17&t=11449
- https://www.youtube.com/watch?v=He02Z5YdZbg
- recommendation
- For each species/background, only a few backgrounds/species (usually 5) are hand-picked as recommendations. It is not a comprehensive list of everything workable, they are just suggestions that would be strong.
- recommended combos
- Recommended species and backgrounds are intended to provide a grab-bag of interesting starts, not to enumerate all strong options.
- recuperating
- This is what you are doing when you simultaneously have the Sick and Regen statuses. Your HP won't regenerate, but the disease goes away more quickly.
- recurse
- Property on some artifacts. The item will sometimes recurse itself upon equipping. Denoted *Curse in description. Removed in 0.27, replaced with *Drain on the Scythe of Curses and Obsidian Axe, removed outright on the Necklace of Bloodlust.
- redback
- The main feature of this deep arachnid is its ability to take an otherwise healthy player to dark red poison in one hit.
- red bucket
- The replacement for bad_ideas.
- <Red_Bucket> Minefield is kinda good for deploying a tele trap to make a stash
- <Red_Bucket> Is haste good for a DECj
- red devil
- Red, polearm-toting demons that tend to reside in Gehenna and Pan. A source of demon tridents (20% of the time). Will poke you with barbs.
- Prior to 0.28, would endlessly hop away from you as you flail in frustration trying to catch them.
- reddit
- www.reddit.com/r/dcss
- Axe + Shield is the most powerful combo in the game by far, provided you can find a broad axe of speed and 30 or so slaying. Cleaving basically means you do 2-8 times the dpt of any other weapon. If you can't find Arga and the Shield of the Gong then it's better to stick with an EA, but no other weapon even comes close to competing with axes for a melee build.
- https://imgur.com/a/hByBJ3w
- Laughs in “when they removed Hill Dwarf” tones
- reddit run
- A weekly Crawl contest on the /roguelikes/ group at the news aggregator Reddit. See http://www.reddit.com/r/roguelikes/.
- a way a lone a last a loved a long the / redditrun, past Eve and Adam's, from swerve of shore to bend of bay, brings us by a commodius vicus of recirculation back to Howth Castle and Environs.
- red draconian
- A form of draconian with a fiery breath. Player character gets +2! aptitude in Fire magic, -2 in Ice magic and fire resistance at xl 7. In dragon form they get rF++, rC-. Player breath passes through enemies in a line, creating a 3x3 explosion on each enemy. Monster breath shoots a fiery bolt that turns into a flame cloud where it hits.
- red sonja
- Sprint I.
- reduced essence
- permanent -10% HP while worshipping Hepliaklqana. Will persist after abandonment until Hepliaklqana is mollified.
- reeces
- Ru <:plogchamp:823530252075794433>
- Have you considered our lord and savior ru?
- reflection
- A shield of reflection will reflect blocked missiles back the way they came from. Does not improve the chance of blocking the missiles in the first place, and kills with reflected projectiles do not award piety.
- The spriggan defender reflects the flood of elemental water off its shiny buckler! The flood of elemental water misses you. Splash! You fall into the shallow water.
- !lm qw zig:15 31 -tv:<T64200:>T64400
- reflection reasons
- Your +4 shield of reflection reflects the crystal spear! The crystal spear hits the deep elf annihilator. You kill the deep elf annihilator!
- You hear a mighty clap of thunder! The lightning arc hits you! You resist. The lightning arc hits Nikola. Your +3 warlock's mirror reflect reflects the lightning arc! The lightning arc hits Nikola. x2; The lightning arc hits you! You resist. The lightning arc grounds out.
- regeneration
- To calculate the rate at which you regain hp, see [2. For the artifact property, see [3. For the mutation, see [4. For god abilities, see [5. For the removed spell, see [6.
- The base regeneration rate is 20+mhp/6. This is added to any bonuses (from equipment, mutations, etc). This total accumulates every turn, and every 100 points of "regeneration rate" gives you 1 hp. Prior to 0.30, base regen rate was mhp/3 for mhp up to 60, after which it was 10+mhp/6.
- One regen pip is worth 80 regen rate, or 0.8 hp/turn (on average). This is a tremendous amount of HP: To match this naturally, your mhp must be 420. Equipment granting regen+ must be attuned to you and will not grant hp until you have had it equipped at full health.
- Each level of the mutation is worth one pip (80 regen rate or 0.8 hp/turn). The demonspawn Powered By Death mutation grants 100 regen rate (1 hp/turn) for each activation of the mutation.
- Trog's Hand grants 100 regeneration rate (1 hp/turn). Jiyva's regeneration is worth 1 pip (80 rr, 0.8 hp/turn) at 1* piety, and 2 pips at 6*, scaling linearly.
- Prior to 0.25, was a L3 Charms/Necro spell that granted the same regeneration as trog's hand (100 rr, or 1 hp/turn) for a power-dependent duration. Removed for being a no-brainer decision for every character to memorize, cast, and have up all the time.
- If a character cannot regenerate passively (this means DD or bloodless Vp or any character with slow healing 3), items or spells that increase regeneration rate won't help. Trog's Hand and potions of ambrosia will, though!
- Prior to the removal of food, all sources of regeneration (Other than Jiyva, whose regeneration was different at that time anyway) increased the rate at which your hunger increased.
- Prior to 0.28, one pip of regen was worth 0.4 hp/turn rather than 0.8 hp/turn, and Trog's hand and Powered by Death were 2 pips rather than a flat 1 hp/turn.
- <crate_> regen is a spell you cast if you are not at full hp
- Arrhythmia: 1) every character needs HP to live - Arrhythmia: 2) regen gives HP - Arrhythmia: 3) therefor, regen is good for every character
- regex
- Regexes aren't magic, they're just syntax. Learn how regexes work with these helpful sites: http://regex101.com/ www.regular-expressions.info
- Sequell uses this implementation: https://code.google.com/p/re2/wiki/Syntax
- https://xkcd.com/208/
- regretindex
- <https://docs.google.com/document/d/1WsCobgOXUIif3hq_fpD0-Crx-VQbnVkrGvl2wXAt3rg/edit>
- https://crawl.develz.org/wiki/doku.php?id=user:regret-index
- https://64.media.tumblr.com/feda1583a3c682fd17bb096f6d14a310/2c20c3067e988127-b5/s1280x1920/31f9870f2241585b7debdb3ae2cea58058c541ea.jpg
- reject sacrifices
- This ability declines all sacrifices Ru offers, triggering a countdown to the next sacrifice offer. Using this option makes the countdown about 40% longer than it would be if you accepted a sacrifice, and each time you choose this option sequentially, the longer the countdown will become. Making a sacrifice resets the countdown to normal.
- relec
- Reduces electrical damage to 1/3, 1/6, 0 by level (but players can only get level 1). Available from potions of resistance, staff of air, storm dragon armour, statue form, mutations and artefacts.
- Remember Life
- Hepliaklqana 2* ability. Choose one of three classes for your ancestor: Knight (tough melee, eventually gets cleaving), Battlemage (conjurations), Hexer (various hexes, eventually gets an antimagic qblade). Choice is permanent, even after abandoning and rejoining.
- remove curse
- A scroll which uncurses every cursed item you are wielding or wearing (weapon, armour, jewellery, wielded misc. items.) If you worship Ashenzari, you will be able to select the items you want to uncurse.
- removedness
- Means you have a wand that was recently removed. Just pops an error to the screen that this item was removed if you try to evoke.
- Rending Blade
- L4 Conjurations / Forgecraft spell, in Reaver's starting book in 0.33. Consumes all of one's MP to create a short-duration blade ally that dashes and pierces through enemies after the caster attacks with melee weapons. The MP amount it’s given makes it deal slightly more damage, and is returned when it’s destroyed or times out.
- The caster’s attacks give it charges, capped at 3 at three stored at once. The blade wanders a little around the caster, and will spend all of its charges to attack if there’s both a line of fire and space behind enemies. Targeting focuses on hitting the most monsters at once.
- Multiple blade attack charges can rack up in one turn with axes cleaving and quick blade double-attacks. If there’s not enough space for a charged-up blade, it may be worth backing up to let it fly around.
- renounce religion
- Voluntarily cease your worship of a god, usually resulting in horrible things. See wrath. If you don't know what you're doing, don't try this unless you are a follower of Xom or a "good" god like Elyvilon or The Shining One. Or switching from Fedhas to Jiyva.
- repel missiles
- Equivalent to +15 EV vs ranged attacks (spells, bows, etc)
- In 0.19-, was a level 2 Charms/Air spell that lasted indefinitely, with a power-based chance of ending every time it repelled a missile. In even older versions, was a simple duration.
- repel stairs
- Xom effect. Good chance of moving stairs around when you really need to use them. Lasts for a while. Portals count as stairs.
- reproduction
- Creates giant spores anywhere there's a corpse and no monster. Hilarious if you can kill one monster in a pack and use that corpse as a bomb. Gives full XP!
- repulsed
- You just tried to enslave a monster, but your god disapproved (e.g. you're trog and you tried to enslave an orc wizard)
- All ways to get 'is repulsed': 1) good god, monster is unholy/evil 2) fedhas, monster is corporal undead 3) evil god, monster is holy 4) zin, monster is unclean or chaotic 5) trog, monster is a spellcaster
- repulsion
- A scarf ego that grants the effect of repel missiles.
- repulsion field
- Gives (2/3/4) extra EV. Gives permanent rMsl at level 3!
- repulsiveness card
- summons ugly things or very ugly things, dependent on power
- reserved clan names
- Chaos Triplesword Zerked The Emperor Scorpion [PleasingFungus]
- Ectoplasmic Revolution [PleasingFungus]
- Five Oh Tab Rhythm [PleasingFungus]
- Purple Drain by Prince Ribbit and The Evolution [gammafunk (WIP)]
- Fish for Cheap Surges [gammafunk]
- Category 1 Lore Failure [chequers]
- Illegal Hep Cockfight [maymay]
- Conceptual Millimarvins
- BaBe got BaCK [gammafunk]
- Sexy Margery 2.0 [ontoclasm]
- As Slimes Are To Horses [PleasingFungus]
- Nigel Pepper Cocytus
- Revenge of the -cTele from the Black Lagoon [minmay i guess]
- Nil And The Abyss [espais]
- Beat Your Unavoidable Deaths Drum [gammafunk]
- Flavor Drones From The Thirst Hive [gammafunk]
- Tedious Snake Juggling (pf)
- Odious Stank Juggalos
- O Sif Muna [minqmay]
- barach obama (minqmay)
- slight executioner problem (rumflump)
- The GnSu Force [hellmonk]
- resistance
- Percentage of normal damage taken with each resistance for player: r{F,C,Elec,Pois}-: 150%; r{F,C}+: 50%; r{F,C}++: 33%; r{F,C}+++: 20%; rN+: 50%; rN++: 25%; rN+++: 0%; rCorr: 50%; rPois+: 33%; rElec: 33%
- Percentage of normal damage taken with each resistance for monsters: rF-,rC-: 150%; rF+,rC+: 50%; rF++,rC++: 20%; rF+++,rC+++,rDamnation: 0%; rElec+,rPois+: 33%; rElec++,rPois++: 17%, rElec+++,rPois+++: 0%. Note that no monsters actually have rElec++ or rPois++.
- <elliptic> you don't need more than one + in anything except rF <elliptic> and that's only for zot:5 <elliptic> resists after the first + are generally overvalued
- resistance ego
- rF+, rC+. Found on robes, all types of shields and on scarves.
- resist corrosion
- Provides a 50% save against corrosion from acid (including from randarts with the corrode property), and halves damage (which itself makes the corrosion less likely). Available as a ring, on some randarts, or when quaffing potion of resistance. You will still get corroded, but significantly less.
- resist mutation
- Comes from an amulet of resist mutation (removed in 0.18), the hat of the Alchemist, the lajatang of order, a mutation itself (3 levels), and Zin. The amulet and lajatang provide a 67% chance to prevent mutations, but mutations from contam have a 50% chance of bypassing rMut. If you are undead, rMut can block mutation-induced rotting with the same chances.
- Unlike other sources, the rMut mutation can block both adding and removing mutations. By level: 1 is 66% adding, 0% removing. 2 is 66% adding, 50% removing. 3 is 100% for both. Zin protects you at a rate of (piety/2)%. At 200 piety this reaches 100%, but staying at 200 piety at all times is impossible because of piety_decay. Zin can stop Xom/Jiyva, other rMut can't.
- Multiple sources (item, rMut mutation, divine protection) of rMut stack multiplicatively. Wearing multiple items with rMut does not stack!
- resist poison
- Level 4 poison/enchantment, formerly found in the {book of Envenomations}. Grants poison resistance for a few turns, then expires without warning. Removed in 0.9.
- schuay the Frost Mage (L10 MfIE), worshipper of Sif Muna, succumbed to miscasting Resist Poison's residual poison on D:9, with 4346 points after 7920 turns and 1:15:37.
- reskilling
- Prior to 0.27, Ashenzari's 5* ability. Pick a source and destination skill and exp will move from one to the other as you earn exp, at the cost of 21-31 piety and 10% of the exp being transferred. Most characters won't need this in practice.
- resonance strike
- Ranged attack from a ragged hierophant (or unique Zenata) that does more damage the more constructs are near the target.
- respectable streak
- A streak of five consecutive wins.
- restore abilities
- Does what it says on the tin! Restores abilities to their correct state: drained stats (INT, DEX, and STR) which show yellow are restored. Also resets breath timer! Also it was removed in 0.17!
- restore body
- You can restore your body by infusing magical energy. Gives an ability Self-Restoration.
- retaliation
- minotaurs get a (str+dex)/100 chance at a free headbutt whenever an enemy misses them in melee.
- retch
- You can't eat food or quaff potions. Inflicted by plague shambler melee.
- return alive
- A pretty interesting wordless, numberless puzzle roguelike made in a month, heavily inspired by Cave Noire. http://l.j-factor.com/gmhtml5/Return_Alive/
- returning
- A brand that made the weapon return to its owner's hand when thrown. It wasn't guaranteed to work, and required some Throwing skill to work at all; 3 levels gave a failure chance of 14%, while 27 gave 3%. When thrown by an enemy, failed to return something like 1 time in (HD+3). Portaled Projectiles did not return. Removed in 0.24, when tomahawks became boomerangs.
- Please refrain from throwing your weapons of returning at enemies in deep water or lava. You'll regret it.
- revelation
- Reveals the current floor's layout, plus all item and enemies (including invisible enemies and stuff behind walls/doors) within LOS radius. Good for branch ends, finding portals, and finding staircases when you get shafted. Replaces magic mapping in 0.31.
- In 0.30-, didn't reveal any monsters or items (and was called magic mapping, instead). In 0.15-, the revealed map had holes in it, like passive mapping. (This was surprisingly unimpactful.)
- revenant
- A Crypt monster with ghostly fireball, ghostly flames, dispel undead, and blink away. Spectrals from ghostly flames can push past it, so try not to get pinned by them in corridors.
- revenge
- 1. Zicher the Severer (L16 FoBe of Trog), slain by posthumous revenge on Snake:3 on 2014-03-13 09:06:14, with 106647 points after 33732 turns and 2:41:31.
- reverse ddpr challenge
- Like reverse fepr challenge, but with a Deep Dwarf instead of a Felid.
- reverse fepr challenge
- Play FeBe. Abandon Trog on turn 0. Go Zin; stay with Zin for the rest of the game. (completed by: lainiw)
- Good luck.
- revert
- Revert "Revert "Allow monsters to cast Leda's while flying and remove dead code""
- Revert "Revert "Revert "Don't give Gargoyles innate rElec"""
- Revert "Revert "Hopefully solve issues with overriden door tiles.""
- Revert "Revert "s/CE_ROT/CE_NOXIOUS/..."
- Revert accidential revertion of some contrib/sqlite changes.
- revparry
- A unique Coglin gizmo property that grants +2/3/5 AC based on Rev level and a small chance to disarm at full Rev (scaling upwards with your XL and downwards with the monster's HD).
- rfarmrobin
- round robin for rupert farming
- rgrm
- rec.games.roguelike.misc, Usenet newsgroup with occasional mention of how much Crawl sucks. Can be viewed using Goo Groups at http://groups.google.com/group/rec.games.roguelike.misc
- rhf
- Used to be a Finnish server. Isn't anymore, but used to not be, too. ssh rl@rl.heh.fi , or visit http://rl.heh.fi:8080/ for webtiles.
- Administered by joosa
- ribbon worm
- Slow-moving early D monster that spits bits of its own intestines at you to ensnare you. Replaced worms in 0.31.
- richardgamingo
- https://crawl.develz.org/tavern/viewtopic.php?p=185752#p185752
- rift
- An unrand +8 demon trident of distortion with range 3 reach. Its attacks are smite targeted; monsters and translocations-allowing features between player and target don't affect success or ability to hit. Added in 0.23.
- rimeblight
- L7 Ice/Necro spell. Applies Rimeblight status effect that deals AC-ignoring cold damage (fully resistable by rC) over time and occasionally causes a radius-1 burst of ice shards (partially resistable by rC) around the target that have a 2/3 chance to apply Rimeblight as well.
- Instakills anything taken below 20% hp by the DoT, turning them into oddly pretty stationary pillars. The explosions don't happen outside your LoS, but the DoT *does*.
- rime drake
- A re-skinned fire drake. It breathes frost instead of flame. Will flash freeze you, reducing your travel speed. It can't do so if you've still got the frozen status from last time.
- Added in 0.18.
- <mibe> who gave the devs a thesaurus
- ring
- Two pieces of this jewellery can be worn on ring slot (8 for octopode). Types: dexterity, evasion, fire, ice, intelligence, flight, positive energy, magical power, poison resistance, protection, protection from cold, protection from fire, see invisible, slaying, stealth, strength, willpower, wizardry.
- Prior to 0.27, the ring of attention existed. Prior to 0.20, the ring of invisibility existed. Prior to 0.15, rings of sustenance/hunger existed in place of rings of loudness/stealth.
- $(!bug 4503)
- ring mail
- 5AC, 7ER.
- ring of attention
- A bad ring that adds a -50 stealth penalty for each one you wear. In 0.22, it's renamed to ring of attention. Removed in 0.27.
- ring of charms
- Prior to being removed in 0.8, made things with your race friendly. Decent things to charm included vampire knights, mummy priests, merfolk javelineers, deep elf demonologists, deep elf sorcerers, and ogre mages.
- Was terrible, didn't charm shit.
- ring of control teleport
- Prior to 0.17, they existed and gave evocable cTele. Prior to 0.13, they gave cTele without any need to be evoked.
- ring of dexterity
- Gives +6 dex. Prior to 0.25 and 0.27's ring reform, gave anywhere from -6 to +6 dex, with negative enchantments generally being cursed. Some shops can generate differently valued rings.
- ring of evasion
- Gives +4 EV. Prior to 0.25 and 0.27's ring reform, gave anywhere from -6 to +6 EV, with negative enchantments generally being cursed. Some shops can generate differently valued rings.
- ring of fire
- A ring of fire (jewellery) acts as a positive fire enhancer and gives rF+ rC-. Not to be confused with ring of flames, a spell. In 0.18 and earlier also give a negative ice enhancer.
- ring of flames
- Level 7 charms/fire. A third ring of fire, because two rings of fire aren't enough for some people. Gives a fire enhancer, surrounds each square around you with a cloud of flame and leaves clouds of flame in your wake. Confers rF++, rC--, and makes you immune to clouds of flame. Removed along with the Charms school in 0.26.
- Does not prevent clouds from appearing under you. You make more flames if you're hasted or moving quickly!
- ring of flight
- Gives you the ability to fly! Since 0.27, this is permanent (until the ring is removed), since there is no longer any particular reason to land. Previously, needed to be evoked (see [2).
- A ring that grants flight using the Evocations skill. However, it does not allow you to extend your flight while you're airborne. To determine your power level, visit http://gitorious.org/crawl/crawl/source/crawl-ref/source/ability.cc and see the fly_player call. To see how your duration is calculated and randomized, visit player.cc and see the fly_player source code.
- ring of ice
- A ring of ice acts as a positive ice enhancer and gives rC+ rF-. In 0.18 and earlier also give a negative fire enhancer.
- Wear one and pain mirror against Orbs of Fire!
- ring of intelligence
- Gives +6 int. Prior to 0.25 and 0.27's ring reform, gave anywhere from -6 to +6 int, with negative enchantments generally being cursed. Some shops can generate differently valued rings.
- ring of invisibility
- Evoking this (or any other Evoke Invisibility) is one of the biggest single-turn sources of magic contamination available, although not enough to be a threat by itself. Removed in 0.18.
- Need about 10 Evocations to activate it reliably. Failure costs nothing though, so just stand round a corner and evoke it until it works, regardless of skill.
- ring of magical power
- +9 max mp. Remember that mana regen is proportional to max mp, so if your max mana is 3, this ring quadruples the gains! If you would end up with over 50 mp, you get diminishing returns (in 0.16 or earlier).
- Since 0.29, drains a portion of your MP when removed.
- ring of protection
- Gives +4 AC. Prior to 0.25 and 0.27's ring reform, gave anywhere from -6 to +6 AC, with negative enchantments generally being cursed. Some shops can generate differently valued rings.
- ring of regeneration
- Regenerate 0.4 HP per turn. Stacks with other sources of regeneration (including more rings). In 0.16, died and regenerated as the amulet of regeneration. Used to cause 3 hunger per turn when actually restoring HP.
- ring of shadows
- Unrandart ring with {Umbra +Inv Stlth+}. Surrounds you in a 3-square radius umbra, increasing your stealth and reducing the accuracy of everyone (excluding yourself) attacking in or out of the umbra. Roughly the same as +3-5 EV. Yred/Dith followers, including profane servitors, are immune to the accuracy penalty. Halo and umbra cancel each other on overlapping squares.
- ring of slaying
- Gives +4 {slay}. Prior to 0.25 and 0.27's ring reform, gave anywhere from -6 to +6 slay, with negative enchantments generally being cursed. Some shops can generate differently valued rings.
- ring of strength
- Gives +6 str. Prior to 0.25 and 0.27's ring reform, gave anywhere from -6 to +6 str, with negative enchantments generally being cursed. Some shops can generate differently valued rings.
- ring of teleportation
- A (generally cursed) ring that randomly teleports you near to enemies. Removed in 0.27 with the ring reform. Prior to 0.18, gave evocable teleport and worked in the abyss.
- A speedrunner's best friend.
- ring of the Hare
- Unrand ring of +10 EV, counterpart to the ring of the Tortoise.
- Prior to 0.26, was called the ring of Phasing. Prior to 0.20, was called the ring of Shaolin.
- ring of the mage
- A nice little unrandart, it gives nice wizardry and a nice power enhancer for all your nice spells. In old versions, had Will++ and Int+3 instead of the enhancer.
- ring of the octopus king
- Crawl's first set item. Each ring gives +1 to AC, EV, Str, Int, and Dex. There are eight of them - and eight can spawn per game - with each providing an additional power unique to that ring (one property out of SInv, rF+, rC+, rCorr, Stealth+, Wizardry, MP+, rN+)
- ring of the Tortoise
- Unrand ring of +8 AC, counterpart to the ring of the Hare.
- Prior to 0.26, was called the ring of Robustness.
- ring of wizardry
- Makes spellcasting less likely to fail. Comes in ring form that stack, but not very well. Vehumet grants a similar boost to destructive spells, which stacks well with the ring.
- There is a cap on spell failure reduction from rings of wizardry and Vehumet. It is reached with: 5 rings of wizardry OR Vehumet and one ring of wizardry.
- ring reform
- In 0.25, stat rings were standardized to always be +6 or -4, slay/ac/ev rings were standardized to be always +/-4. In 0.27, with the removal of curses, the negative variants of all of these (along with rings of attention, stealth, teleportation) were removed.
- rings
- dexterity, evasion, fire, ice, intelligence, invisibility (removed in 0.18), flight, positive energy, loudness, magical power, poison resistance, protection, protection from cold, protection from fire, protection from magic, see invisible, slaying, stealth, strength, sustain attributes, teleportation, wizardry.
- Rings of invisibility, regeneration, teleport control, and slaying are rarer than the others; approximately 2/3 of them are replaced by one of the other ring types.
- Alternately, ?/i=
- <minqmay> the actual reason crawl characters can't wear more than one ring per hand is that it would make them look really douchey
- rip
- tear
- do {!rip}
- riposte
- In the game between 0.19 and 0.28. Long blades & the fencer's gloves give a 33% chance to retaliate when enemies miss you, giving you an automatic free attack. Monsters aren't cool enough to riposte.
- If you're using the fencer's gloves with a long blade, the riposte chance stacks and becomes 66%.
- https://s7.postimg.org/dxoi802y3/1468364693.png
- riverfiend
- splats spriggans
- <riverfiend> aight it's pan time <riverfiend> hell yes <riverfiend> this is a mistake I want out <riverfiend> oh no
- do {!lg riverfiend !sp cv>0.12}
- "This opinion might just be because I only play spriggans..."
- riverfiend todo
- LearnDB oldcrawl monsters
- LearnDB Book Lists
- RangedQW
- Brand lookup in ?/
- Make monster spawning sane (remove env.spawn_random_rate, make it easier to understand)
- Figure out when makhleb_wrath[2 was correct, update accordingly
- revert hall of Fame 3, add a directory to 1 B4 commands
- high score (et al) timeline
- river lethe
- Depths encompass vault, with water, 2 orange crystal statues "placed for maximum pain", Maud (before 0.19), and probably an ancient lich or shadow fiend in the back. As usual, blame lemuel and hangedman.
- river rat
- A significantly tougher rat that appears in bands. Their corpses are poisonous, but their attacks are not.
- beware: it now swims!!
- river trove
- Trove with 4 2x2 rooms and a river, 16 items total of random types. This is bad.
- <Sequell> 3 games for * (place=trove map=trove_garden): 2x quitting, starvation
- rlgrobin
- 4chan's /vg/'s Roguelike General's account.
- rltiles
- Current repository of crawl tile artwork licensed under CC0: https://github.com/crawl/tiles ; The original rltiles public domain tileset: http://rltiles.sourceforge.net/
- rng
- More properly a *pseudo*-random number generator. Unlike true random numbers, pseudo-random numbers are generated out of spite, in order to make you cry.
- Xom is an avatar of the RNG. !rng dont choose xom you stupid rng dice rolling machine -> The RNG chooses: xom.
- However, try this: !rng xom cang
- The RNG has it out for you. Really.
- Technically speaking, it's the Mersenne Twister God. Except not anymore, because the Mersenne Twister generator was removed! Now it's the Modified Marsaglia's KISS with an Alternating Step Generator to Thwart In-Game Cryptanalysis God. But not that anymore either, *now* it's Melissa O'Neill's Permuted Congruential God.
- <Schwern> The RNG giveth, the RNG chokes you with it.
- !rng @badchar -> The RNG chooses: MfIE
- As Monster Hunter veterans will tell you, all RNGs have a desire sensor that explicitly lowers the drop rate of anything you'd actually want or need, and the only way to improve one's chances is to not actually want or need it. No, reverse psychology won't help.
- For a period of almost nine months, Sif Muna and Ashenzari were very rarely found in Temple. Really.
- !rng:!rng !rng::1
- https://crawl.develz.org/tavern/viewtopic.php?f=9&t=6871&p=96209#p96085
- I returned, and saw under the sun, that the race is not to the swift, nor the battle to the strong, neither yet bread to the wise, nor yet riches to men of understanding, nor yet favour to men of skill; but time and chance happeneth to them all.
- <Ahrin> did a single enemy killer bee just kill my friendly water moccasin and killer bee
- https://i.imgur.com/BshKlPl.jpg
- !rng @char <Sequell>The RNG chooses: MuCK.
- rnz
- http://nethackwiki.com/wiki/Rnz
- rob
- A player who got the high score on CAO by a large margin by escaping with all 15 runes in 43k turns. Also has the win with the lowest turncount since {Atomjack}.
- robe
- 2AC, 0ER. Robes have unique archmagi and resistance body armour egos.
- See http://bash.org/?104383 for more details about its uses.
- robe of augmentation
- +4 robe that gives +4 to all stats. Pretty good.
- robe of clouds
- A +3 robe which grants rElec and cloud resistance. Occasionally plops storm clouds on nearby foes.
- Once upon a time, could be evoked to fill a radius-2 square with storm clouds at the cost of 5 MP. Before 0.23, granted evocable flight and trailed thin mist (which could accumulate into shallow water, and upgrade shallow water to deep water).
- robe of folly
- An unrandart +4 robe {Brilliance Will-∞ Int+8}. Grants permanent brilliance while worn (halved spell MP costs and a spellpower enhancer), but sets willpower to zero.
- Prior to 0.27, was +3, granted +5 int and archmagi, and in exchange reduced MR by two pips rather than setting it to zero.
- Prior to 0.12, was a strictly bad unrand, spawning cursed, giving -1 AC, -5 int, and -Cast.
- robe of misfortune
- The +5 robe of Misfortune {Harm *Corrode *Slow EV+5}. A splendid flowing robe of fur and silk whose lucky colour has faded.
- Prior to 0.28, it also had *Contam and *Drain. Prior to 0.23, it was -5 and {-Cast *Contam *Tele *Drain EV-5 Stlth-- *Curse} and was initially unided and had a randomized appearance, so it looked like any other randart robe you might find.
- see okawaru[4]
- robe of night
- The +5 robe of Night {Dark Will+ SInv}. Reduces LOS by 2, partially stacking with kobold's nightstalker and scarf of shadows.
- robe of vines
- The +1 robe of vines {NoPotionHeal Regen++++}. Gives +3.2 hp/turn regen but removes potion healing.
- <jefus> robe of vines made me fall in love with vs
- robin
- A unique hobgoblin who comes with a pack of hobgoblins who they can both buff with their warcry (see orc knight) and throw to surround you. Beware.
- Account for round-robin games (one player plays the character, then another, etc.). Login: roundrobin, comborobin, demorobin, ghostrobin, quitrobin, noobrobin, zigrobin, mnolegrobin, ironrobin, mutarobin, elfrobin, slimerobin, hippyrobin, acidrobin, drugrobin, blindrobin, discorobin, blinkrobin, skillrobin, mummyrobin, dgwnrobin, pararobin; Password: robin
- robotfindskitten
- For when Crawl has got you down.
- After abyss scumming, the second most popular source of useless ttyrecs.
- <myuzinn> robotfindskitten is a tale of love, tragedy, and the question of human existance
- robust
- 10% more max HP per level of this mutation. (Tier3 DS Mutation)
- rockets
- ∙∙∙∙∙·▫▫ᵒᴼᵒ▫ₒₒ▫ᵒᴼᵒ▫ₒₒ▫ᵒᴼᵒ☼)===> ∙∙∙∙∙·▫▫ᵒᴼᵒ▫ₒₒ▫ᵒᴼᵒ▫ₒₒ▫ᵒᴼᵒ☼)===> ∙∙∙∙∙·▫▫ᵒᴼᵒ▫ₒₒ▫ᵒᴼᵒ▫ₒₒ▫ᵒᴼᵒ☼)===>
- rockets rule
- No rockets.
- rockslime
- Look out, it's a rockslime! Tramples, has high AC, and resists fire. Can be LRD’d and takes extra shatter damage, not reduced like other jellies. New in 0.27.
- Rock troll
- A stronger, tougher troll with a speed of 8 - axed in 0.12 due to its mundanity.
- rock wall
- Most common wall type in the dungeon. Unlike stone, {metal}, or {crystal} walls, it can be dug with a wand of digging and formicid dig. Can also be destroyed by Fedhas' overgrow or the Shatter spell, and moved by Lucy's Corruption. Monsters that can dig through this are Jorgrun, deep troll earth mage, cacodemon, and Dissolution.
- The weird stuff that makes up the walls in Pandemonium are identical to rock wall.
- rock worm
- A worm that burrows into walls (does not dig, just enters them), and is there protected from harm. Rock worm zombies retain this ability. Disintegration (only when in rock), freeze, vampiric draining, smiting, torment/agony, and shatter are the only ways to hurt them when in walls. Burrowed out of the game in 0.14.
- Was a good test of lua bot AI: http://i.imgur.com/yfU188U.gif
- roctavian
- <Grunt> never mind Ru; roctavian *is* the great annihilating truth
- rod
- Contains a spell. Wield and Evoke to cast it. Uses an internal mana pool which recharges gradually over time, even if not wielded. A scroll of recharging increases a rod's limit and enchantment by 1d2 (up to a max of 17 and +9 respectively), and (always) recharges its mp to full. See rods for a list of types. Rods are removed in 0.20, see rods[2].
- Evoking rods causes hunger in the same way casting spells does; see spell hunger for specific numbers.
- Evocations skill and rod enchantment increases its recharge rate. A +0 rod with no skill gets 1 mana per 25 typical turns. Taking that same rod to +4 will double the recharge rate, 8 triple. Evo skill increases recharge rate by 1/turn for every 1000 skill.
- see rod power
- rodney
- That other game's IRC bot.
- rod of clouds
- Creates clouds in a cone-shaped area. Low power: rain, mist, mephitic clouds; medium power: fire, ice, poison clouds; high power: acid, negative energy, storm clouds. Became the wand of clouds in 0.20.
- 15 evo puts you outside the range for low-power clouds and is the minimum power to have a chance at acid clouds. More evo = high-power clouds are more common, though mid is still possible at 27.
- rod of demonology
- A rod with Abjuration, Call Imp, and Summon Demon. (Good gods don't mind if you use abjuration from this rod, even though the rod is purple in your inventory.)
- rod of frigid destruction
- Evoke to cast throw frost, throw icicle, freezing cloud.
- rod of ignition
- see explosive_bolt
- http://i.imgur.com/EwjvqyJ.jpg
- rod of shadows
- Creates shadow creatures from a Dungeon or Depths level based on your evocations skill. Really bad with low evoc.
- Since it used the OOD timer prior to 0.16, waiting around for a huge amount of time on your current floor would get you similar or better results for less investment.
- rod of smiting
- !lg * killer=rakshasa kaux="by divine providence" 1 -tv:<1.5
- rod of striking
- A rod which uses its mana to do 1d(1.5*evo) extra damage per hit (CHECKS AC) when you use it like a weapon, like a inbuilt infusion. Each hit drains one of the rod's MP. Its base stats are basically the same as a club's. Struck out in 0.16.
- rod of warding
- A rod, removed in 0.14, that could be evoked to cast the spells abjuration, condensation shield, cause fear, or deflect missiles.
- rod power
- 5 + 3 * Evocations
- rods
- clouds, destruction, ignition, inaccuracy, lightning, shadows, iron, swarm
- In 0.20, clouds became wand of clouds, iron rod became wand of scattershot, and lightning rod became an XP evoker with 4 charges.
- rogue
- has scrolls of confusing touch
- roguelike
- We often use 'roguelike' to mean something like "a turn-based, randomized rpg with permadeath, with no metaprogression between runs." This includes games like Nethack, Cogmind, and Rift Wizard, but excludes games like Binding of Isaac, Slay the Spire, and Hades, which we call 'roguelites'.
- roguelikes
- see roguelikes discord
- Fighting letters to collect punctuation.
- Utter rubbish, and a waste of time.
- roguelikes discord
- The Reddit /r/roguelikes Discord server has a #dcss channel. You can join here: https://discord.gg/9uVbTYH
- DracoOmega: The more I read about this, the more I frown
- roleplaying
- <mikee_> an orc comes out of nowhere! i hate them because they burned my village down once <mikee_> i yell the name of trog and go into a berserk rage at the sight of the orc <mikee_> RARRGRAHA
- I think it'd be neat is as a child, my character had watched his parents get slain by goblins, and thus has a subconcious fear of goblins, which at first level hinders his ability to fight them effectively, but as he kills more goblins he deals with it, becoming more effective.
- roots
- Status caused by shambling mangroves which causes constriction. Deals more damage and is harder to escape than regular constriction. For the wand, see wand of roots.
- Prior to 0.23, a status caused by shambling mangroves which cancels flying, reduces EV, slows your movement speed (but not action speed). Flying over or swimming or floating in deep water prevents and removes this.
- rot
- A temporary condition that reduced max HP and could be cured with potions of curing or heal wounds, which removed rot before restoring HP. Also removed by Ely's purification. Rot itself was removed in 0.26, when drain was reworked to temporarily reduce max HP instead of reducing skills.
- Former sources of rot: necrophage and ghoul melee attack; necromancy miscasts, which could also come from Zot traps, hell effects, or mummy death curses; miasma, including death drake breath, unless you had rotting resistance. Player ghouls rotted gradually over time and could restore rot by eating chunks.
- rotate
- https://github.com/ChrisOelmueller/rotate
- rotten
- Chunks and corpses with this descriptor either sat out too long or come from undead corpses and cannot be eaten unless your race has saprovore - for sap1: 1/3 chance of sickness, sap2: 1/5. Ghouls with sap3 can eat rotten meat with impunity.
- rotten bat
- An undead bat vault bat. Normal undead resists and slightly slower than a normal bat.
- rotten water
- dillyguru: water is a player here. flowing water-> (new players coming into the game) -> fresh water -> (the game is alive and famous) -> (somehow game fucked) -> no player coming in -> water not flowing -> still water -> players that are still playing the game are extremely skilled and ill-minded -> getting even worse -> rotten water
- rotting devil
- Found mostly in Tartarus and Pan. Has a rotting attack and trails miasma efreet-style. Removed in 0.14+
- rotting hulk
- Renamed and revamped in 0.13 as plague shamblers
- rotting resistance
- Protected you from miasma, necrophage attacks, necromancy miscasts, potions of decay and other rotting effects. You still rotted instead of mutating if you're undead. For the most part only undead, demons, plants and non-living creatures had this. Replaced with miasma resistance in 0.26, when rot was removed.
- roulette of golubria
- Wizlab. Abyss-themed, contains a teleporter roulette, tloc-themed/abyss-escape loot, and pretty good cloaks (shrouds).
- The teleporters work out so that if you want to go through every section you should exclude each teleporter after using it. Also, invis is a pretty good way to deal with the statue/tentacle room, and LRD devastates it.
- round robin
- Akrasiacs account for round-robin games (one player plays the character, then another, tc.). Login: roundrobin, squarerobi, diamondrob, ghostrobin, aoeurobin, robinround; Password: robin. Login: IronRobin Password: IronRobin for Ironman games.
- roxanne
- A unique earth mage who was fortunately turned into an immobile statue. Knows powerful earth conjurations and can blink you closer to her so that she can use them. Her powerful spells are short range - try wearing -Tele.
- Roxanne is affected by silence. She also cannot see invisible! May carry a transmutation book that you can only get by killing her; if she has the book, it is guaranteed to have statue form.
- You don't have to put on the red light.
- http://www.pbfcomics.com/254/
- The orb of destruction hits Roxanne! Roxanne zaps a wand. Roxanne is unaffected. It is a wand of teleporation! The orb of destruction hits Roxanne! You kill Roxanne! You feel sick.
- <+ontoclasm> Lehudib's Crystal Girlfriend
- Whenever I see Roxanne, I always hear Sting singing "Rooooxxxxxxanne". Crawl also immediately puts on the red light (exclusion) even though the song says you don't have to.
- roxanne strategy
- !lm skillrobin 507 -tv
- !lm minmay uniq=roxanne 101 -tv:<T78900:x10
- !lm minmay uniq=roxanne 159 -tv
- royal jelly
- 2000 nutrition with no other effects. For the boss of the Slime Pits, see the royal jelly.
- see the royal jelly
- royal mummy
- Like a mummy priest, but a lot worse. Has ridiculously large HP. To give you a general idea of their HP, it can take around six casts (at max power) of Dispel Undead to kill them.
- Prior to 0.26, these were called greater mummies.
- rss
- Blog posts: https://crawl.develz.org/wordpress/rss-feeds New Tavern posts: https://tavern.dcss.io/latest.rss Github commits: https://github.com/crawl/crawl/commits.atom Subreddit posts: https://www.reddit.com/r/dcss.rss
- ru
- Ru grants great power to adherents who renounce the world by making sacrifices. Worshippers are periodically offered a choice of three sacrifices, and gain piety for accepting one of them. The offers are refreshed more slowly if you ignore them, more quickly with faith. Removing faith causes the next sacrifice to be delayed with no piety loss.
- Granted powers: 1* Aura of Power: Attacking enemies falter and/or attack themselves or other enemies. 2* Aura of Power: Enemies that damage you can receive statuses. 3* Draw Out Power: restore health and mana. 4* Power Leap: jump three tiles and explode at destination. 5* Apocalypse: deal huge damage and inflict statuses to everything on screen. All powers scale with piety.
- If a sacrifice takes away a skill, you earn extra piety for the amount of skill points (not levels, how much experience it took) put into the skill. For example, at apt 0 and skill 12 you'd get an extra 8-9 piety. 20?, 28. 27?, 60.
- Previously named Iashol, a.k.a 'I, Asshole'
- Ru has no wrath, but abandoning Ru doesn't undo your sacrifices.
- See ru_reasons
- http://imgur.com/onCnE7l
- <Lasty> There are people who only take minor sacrifices -- dozens of them -- but they don't realize they're taking Sacrifice Early Game
- Ru challenge
- Take the largest sacrifice at each opportunity until you are at 6*, then renounce Ru. Bonus points: do this more than once.
- Repeatedly sacrifice to Ru, abandon, and rejoin until Ru runs out of sacrifices. Then win.
- If you want to maximise sacrifices, do not take too many of any one of Essence/Health/Purity sacrifices - if one of those categories is exhausted it might become impossible for Ru to make an offer.
- only use apoc to kill monsters
- ruffell
- bot for the rhf server. Uses # as its command prefix.
- rule^n
- no more rule^n-1s.
- rule rule
- no more rules
- rule rule rule
- no more rule rules.
- rules
- Remove 5 monsters for every monster you add.
- Remove two gods for every god you add.
- Switch out a branch for every branch you add.
- Remove ten options for every option you add.
- When in doubt, nerf tornado (mission accomplished: nerfed into another spell school in 0.27).
- There is no Rule 6.
- RULE # 182: TEMPERATURE & HUMIDITY & LENGTH OF THE NIB & NIB SIZE CAN AFFECT WRITING WIDTH OF THE INKED LETTERS.
- The rule of thumb I've been using is to maximize √(AC^2+EV^2+SH^2)
- rules of fight club
- 1st RULE: You do not talk about fight club.
- 2nd RULE: You DO NOT TALK about FIGHT CLUB.
- rune
- Mystic keys (and status symbols) - you need at least three to enter Zot. They can be found at the end of some (but not all) dungeon branches, in Abyss:3-5, or in certain levels in Pandemonium. Runes are permanent, weightless once picked up, and tracked outside of inventory.
- Dungeon: Spider (gossamer), Snake (serpentine), Slime (slimy), Swamp (decaying), Shoals (barnacled), Vaults (silver), Tomb (golden). Abyss:3-5, in random vaults: (abyssal). Hells: Gehenna (obsidian), Cocytus (icy), Dis (iron), Tartarus (bone). Pandemonium, by guardian: Cerebov (fiery), Mnoleg (glowing), Lom Lobon (magical), Gloorx Vloq (dark), or randomly (demonic).
- runed
- Congratulations, you've found a magic item! Or perhaps a runed door?
- Means that it either has an ego, is cursed, or has plusses. Conversely, items with an ego will always be glowing, runed, shiny, dyed, or embroidered. Cursed items could (before 0.27) appear either with or without such a "cosmetic" description.
- runed door
- A door that autoexplore or monsters won't open on their own. Will cease being runed after you open it. Only generated if specified by a vault, and usually signifies danger and/or reward. Most instances are clear, allowing visibility inside, but some vaults like door_vault use the opaque variety.
- <molotove1> This is a runed door/ It has out of depth baddies/ Open and you die
- runelock
- Since the dawn of time, you have needed 3 runes to enter the realm of Zot. Since 0.14, you also need 1 rune to enter the Vaults, and 3 runes to enter a Ziggurat. In 0.29, the runelock on ziggurats has been removed. Good luck clearing one that early.
- rupert
- Generates with a good two-handed weapon. Will happily paralyze or confuse you and then hit you with the weapon, or just go berserk and then hit you very hard with the weapon.
- rupert farming
- The practice of turning a single powerful unique into a friendly army.
- Turn Rupert into a jelly, feed him items until he splits a bunch, polymorph the jellies into animals, use tame beasts on them, and then polymorph them into cool things. Ruined by devs; rest in peace.
- Instead of polymorphing to animals and taming beasts, try a high-powered crusade card.
- Drag uniques into abyss and out again; they will be cloned, with a clone coming with you, and a clone staying in the abyss. Also ruined.
- Try polymorphing to an orc and using Beogh conversion. Maybe not ruined yet?
- Foolproof!
- < slyshy> Rupert farming, oh god, this is straight out of nethack
- < BirdoPrey> rupert farming is the awesomest thing ive heardof
- <rwbarton> imagine a paralyzing, berserking golden dragon, and then imagine you have a dozen of them
- ru piety
- Gain piety with Ru by accepting one of the three sacrifices it offers. The amount of piety gained increases with the value of what was sacrificed. You'll be given a description of the approximate value of the sacrifice: incredible >= 40; major >=29; significant >= 21; modest >= 13; otherwise trivial.
- Piety for Ru is gained by making sacrifices, which are offered after you explore/kill enough. Piety is not increased or decreased by +/- Faith conditions, but the rate at which sacrifices are offered is. Ru piety maxes out at 6* (160 piety), unlike other gods, which can gain piety past the base 6* mark up to a maximum of 200 piety.
- ruplayers
- russian players. maintained by ololoev
- ru reasons
- You redirect the deep elf sorcerer's attack! The deep elf sorcerer mumbles some strange words. The deep elf sorcerer is devoured by a tear in reality.
- _Cerebov is paralyzed in retribution by your aura!
- You like jumping at enemies and exploding.
- Renewable healing for a Deep Dwarf.
- Ru retaliation stabs!
- You hear the tinkle of a tiny bell. The butterfly can only feel hate for you! x8
- You redirect the eight-headed hydra's attack! The eight-headed hydra bites itself! The eight-headed hydra bites itself. The eight-headed hydra bites itself! x4 The eight-headed hydra dies!
- You focus your will and drain the bog body's magic in retribution!
- The tarantella bites you. You are confused. You are restored by drawing out deep reserves of power within. You eviscerate the tarantella!!!
- You redirect Kirke's attack! Kirke gestures wildly while chanting. Kirke evaporates and reforms as a hog!
- You redirect the basilisk's attack! _The basilisk is moving more slowly. The basilisk stops moving altogether!
- You redirect the revenant's attack! The revenant gestures at itself while chanting. The revenant is dispelled!!!
- ru redirection
- Worshippers of Ru have a chance to stop or redirect attacks directed at them. The chance of stopping the attack scales linearly up to 10% at max piety, and the chance to redirect scales linearly up to 5% at max piety.
- ru retaliation
- Worshippers of Ru at ** piety retaliate against attackers. The chance to retaliate scales linearly up to 33% at max piety. After that, a number gets generated that increases with damage dealt and decreases with attacker HD. The higher the number is, the more severe the status that's applied from the list: silence, paralysis, slow, blind, corona.
- ru sacrifice ideas
- sac gold
- ru sacrifices
- You must make a sacrifice or use the Reject Sacrifices ability before Ru will offer new sacrifices. In the latter case, the timer for new sacrifices is significantly increased. The increase stacks consecutively until you make a sacrifice. Ru tries to avoid offering sacrifices that will increase your piety significantly beyond max.
- Sac Health, Sac Essence, Sac Purity, Sac Arcana, Sac Drink, Sac Words, Sac Courage, Sac Love, Sac Nimbleness, Sac Durability, Sac Artifice, Sac Stealth, Sac a Hand, Sac Experience, Sac Skill, Sac Eye, Sac Resistance
- rust devil
- A 4. Lots of resistances & corrodes with its touch.
- ru unreasons
- <nicolae> ru, the god of sacrificing design space
- ru wrath
- Ru has no active wrath, but abandoning Ru does not undo your sacrifices. Your lost hand is permanent. Also, rejoining won't return much piety.
- rw
- <clouded_> rw is like watching a baby grow
- https://github.com/rwbarton/rw
- rwbarton
- rwbarton: i would kite slugs wherever and use them as hp banks
- rwbartonclouds
- cset = cloud : x26a1
- S
- s waits one turn (former (s)earch for traps instead). S (S)aves the game. ^s (s)aves and exits without a dialogue. s (glyph) is a spider-type monster (see s[2]). S (glyph) is a Snake-type monster (see S[3]). Used as shorthand to refer to all lair branches, except slime pits.
- A spider-type monster. Contains spiders, scorpions and other arthropods. All are melee-only. Most have rPois- and Poison melee. All except demonic crawler are natural. See Giant Cockroach Scorpion Emperor Scorpion Spider Jumping Spider Trapdoor Spider Tarantella Redback Orb Spider Wolf Spider.
- A snake-type monster. All are cold-blooded. Most have poisonous bite or constriction. Exceptions include the anti-magic mana viper, fire-spitting lava snake, magical guardian serpent and electric shock serpent. See ball python adder {water moccassin} black mamba sea snake anaconda. And unique Aizul.
- sa
- see salamander_species
- see something_awful
- sabaki
- <Sabaki> The first time i apported the orb, i thought it said "shrinks" not shrieks, so every game i would go apport it a few times to make it smaller and easier to carry. Felt so stupid when I realized my mistake
- <Sabaki> ??water tower
- <Sabaki> i love to melee orbs of fire with shortblades, im bad at this game
- sack of spiders
- A single-charge xp evoker. When used, summons 2-3 friendly creepy-crawlies (type scales with evo skill). It may also web some nearby foes, with chance rising with proximity and evo skill. Alternates with box of beasts. Added in 0.13, removed in 0.25, returned in glory in 0.31.
- In 0.24-, had a 1 in 3 chance of self-destructing after use, and a 5 in (10+Evo) chance of having no effect. Could also generate ghost moths.
- Probably the best item in the game.
- sacred scourge
- (maces & flails; +0 acc / 12 dam / 1.1 base delay / 0.5 min delay). Created by having The Shining One bless a demon whip.
- sacrifice arcana
- Sacrifice three spell schools - Ru picks randomly, and they are shown in the ability menu. These schools are permanently set to 0 and you can't memorize or cast any spells that fall under them, including double/triple school spells. Worth 25 piety plus a bonus for having trained now-useless skills
- The schools picked are one 'major' (charm/conj/sum/transloc) one 'medium' (transmut/necro/hexes) and one 'minor' (air/earth/fire/ice/poison), so you can never, for example, sacrifice fire and ice simultaneously.
- sacrifice artifice
- Sets Evocations skill to 0. You can't evoke the special effects of equipment/weapons/rings. You can't evoke wands and misc evocables. Worth 55 piety, 45 if you are hated by all
- sacrifice courage
- Ru ability: Spellpower and slaying penalties for having more than one tough monster in view (or any nasty monster). Scaled by number of such monsters in view. Worth 25 piety.
- see horror
- Monsters! Monsters everywhere! You have to get out of here!
- sacrifice drink
- When hit hard enough (at least 4% of max hp, guaranteed at 20% of max hp or if your current hp drops below 30% max) you lose the ability to drink potions for a few turns. Worth 30 piety, more if you have sacrificed words.
- see famous_last_messages[19]
- sacrifice durability
- Your armour skill is set to 0 and you can't train it. Worth 30 piety, plus 20 more if you also sacrifice nimbleness.
- sacrifice essence
- One level of -Wiz, -Will or -10% MP. (The specific one is shown in the ability menu.)
- -Wiz is worth 2 piety, plus a bonus related to your int and spellcasting skill. -Will is worth 35 piety. -10% MP is worth 10 piety, plus a bonus related to the higher of your invocations and spellcasting skills.
- sacrifice experience
- Reduces current and max attainable experience level by 2. Worth 35 piety, plus 6 if you've also sacrificed courage, plus 10 if you're a demonspawn (or djinni for whom this sacrifice would cost a spell).
- sacrifice eye
- A Ru sacrifice that gives you the effect of an amulet of inaccuracy, stacking with any amulets of inaccuracy you're wearing. Worth 25 base piety.
- sacrifice hand
- Worth 65 piety (slightly more if you had shields skill). 1) Your shield skill is 0 and you cannot wear a shield/use the offhand punch in uc (even formicids). 2) You cannot wield weapons that require two hands for your race (formicids can still use all weapons). 3) You lose one ring slot.
- sacrifice health
- One level of frail, -3 AC, or -3 EV. (Ru will pick one at random then let you accept or decline.)
- Frail is worth 35 piety, AC worth 30, and EV worth 25.
- sacrifice list
- see {ru sacrifices[2/2]}
- sacrifice love
- You are hated by all - Excluding OOD/ball lightning/battlesphere/spectral weapon/fulminant prism. Everything in the dungeon is hostile on sight. Charming doesn't work. Worth 40 piety, half that if you've sacrificed either summoning spells or artifice, worth 1 piety if you've sacrificed both.
- Spells that work normally: Conjure Ball Lightning, Battlesphere, Spectral Weapon, Fulminant Prism, Orb of Destruction. Fire Storm vortices are hostile.
- The butterfly can only feel hate for you! x8
- sacrifice nimbleness
- Your dodging is set to 0 and you can't train it. Worth 30 piety.. Worth 28 more piety if your species can't wear much armour (felid/octopode/draconian) or 20 more if you also sacrifice durability.
- sacrifice purity
- One level of shoutitis, slow healing, no potion heal, dopey, clumsy or weak. (The choice is shown in the ability menu.)
- Shoutitis is worth 7 base piety, inhibited regen is worth 14 base piety, no-potion-heal is worth 14 base piety. These are all increased by 50% if taken again, and 100% if taken a third time.
- Sacrificing str/int/dex is worth 4 piety plus a significant bonus based on the current value of that stat.
- sacrifice resistance
- A Ru sacrifice that gives {rF- rC-}. Worth 50 base piety.
- sacrifice skill
- Lowers all aptitudes by 1, current skills are also affected retroactively. Worth 30 piety, plus an additional 7 for each time you've taken it before.
- sacrifice stealth
- Your stealth is 0 for ALL purposes. In addition, whenever a monster is in your LoS and tries to wake up/notice you, it auto-succeeds (similar to if you were berserk). They'll also track you out of LoS really well due to the 0 stealth. You don't make extra noise though. Worth 15 piety, plus a bonus if you've trained a now-useless skill.
- sacrifice words
- When hit hard enough (at least 4% of max hp, guaranteed at 20% of max hp or if your current hp drops below 30% max) you lose the ability to read scrolls for a few turns. Worth 30 piety, plus 10 if you have already sacrificed drink (or 15 if you are mummy and cannot drink).
- see ru_piety
- sage card
- Gives you the "Sage" status, which causes 50% of all incoming XP to be multiplied a bit (1 + .5*card power) and put towards one skill (same the whole time). The skill is selected randomly, weighted towards those you know better (the weight is based on card power, and at 0 is completely random). Removed in 0.15.
- The effect lasts until a certain amount of XP has been diverted. Multiple sages can be active at once.
- saint roka
- Unique orc who comes with a pack of more orcs, often including knights and sorcerers. Has the spell set of a Daeva (smite, smite, smite). Sometimes has a crossbow. Worth a huge amount of exp!
- not actually the messiah
- saintwacko
- SaintWacko> ...I may have just thrown some bread at a Golden Dragon
- sakuyaizayoi
- <Danei>A perfect and elegant maid. <SakuyaIzayoi> ...Yes.
- <ontoclasmnei> FR: change name of step out of time to Za Warudo
- salamander
- Fire immune creature that spawns in Snake. Has AF_FIRE attacks and rC-. See also salamander mystic and salamander tyrant.
- Prior to 0.19, salamander stormcallers existed, and prior to 0.18, salamander firebrands existed. Prior to 0.14, ordinary salamanders would not leave the lava, and Xom would swap your weapon with theirs and screw you.
- salamander firebrand
- The new top-tier lava monster. Stronger than a regular salamander, and their melee causes clouds of fire to appear around you (but not directly underneath you). They never spawn with a polearm because of this. Unlike every other N, firebrands move faster than an unhasted human. Removed in 0.18.
- salamander hide armour
- A +3 leather armour that enhances fire magic, gives rF++ and rC--, flame cloud immunity, and a ring of flames cloud effect.
- Prior to 0.26, didn't have rC-, fire magic enhancement, flame cloud immunity, or the ring of flames effect, and instead had evocable berserk.
- salamander mystic
- A spellcasting salamander. Casts force lance, bolt of magma, and haste other.
- Added in 0.14, casting bolt of magma, haste other, ignite poison, and IMB. In 0.18, lost ignite poison. In 0.19, stopped spawning in Desolation. In 0.25, exchanged IMB for Force Lance.
- salamander reasons
- flaming blade hands
- salamander species
- An experiemental race, Salamanders start off with AF_FIRE, slow move 2, tough skin 2 (+2 AC), rC- and a naga-like tail (can't wear boots but can wear naga bardings). At XL7 and XL14 they gain one level of rF; at XL14 they also gain the ability to swim through lava. Should have tried them on CBRO when you had the chance!
- salamander stormcaller
- Fire storms you for 8d9 after three tries (ala orb spiders), 45% of which is physical damage. Also throws sticky flame at range and attempts to block you with conjure flame. New in 0.17, and removed in 0.19. In 0.18, does not cast conjure flame.
- salamander tyrant
- A high level salamander monster with a weakening gaze (does not check will) plus two spells: Eruption, which deals 50% irresistable fire damage and creates temporary lava near the victim, and Pyroclastic Surge, which does regular fire damage if the victim is adjacent to or over lava. Found in the Snake Pit and Gehenna as of 0.27.
- saltling
- A weak but fast enemy found in desolation.
- samb
- SamB is totally a developer. He ruined cursed blunt weapons -- you can butcher while wielding them now! He also ruined runes and made them look stupid.
- <Lightli> SamB: I was joking <SamB> yeah <SamB> I do that sometimes
- sanctuary
- Creates a divine refuge (5 square radius; full size for inv/2 turns, then gradually shrinks over next 7 until gone). Enemies within range retreat and can't attack, blood and harmful clouds are erased, a holy word is recited, your pets rush to your side, and all traps are revealed. The sanctuary ends (and Zin gets mad) if you attack. Looks AWESOME.
- Costs 8 MP
- sandblast
- L1 Earth spell that deals relatively high single-target damage that checks AC three times. As of 0.29, it takes 50% longer to cast as other spells (15 auts). Maxes out at 2d20 damage at 50 spellpower. To-hit 13+pow/10. The earth elementalist starting spell, found in the {book of geomancy}.
- In 0.28-, consumed a stone whenever cast, but was normal speed. Prior to 0.20, could be cast without stones for less damage and to-hit, and Og and Tr could use with a large rock for up to 3d20 damage.
- san diego
- Dracunos claims he went to San Diego once, but nobody else can prove it exists.
- sapher
- Plays tiles. Gets ridiculous high scores. Confirmed to be mikee_.
- 2714 | Swamp:4 | Sapher: bad timing for speedrun
- Sapher, the fastest minotaur on earth! http://imgur.com/a/Jsa8b
- sap magic
- A completely irresistable hex from demonspawn warmongers. Inflicts 20 to 30 turns of Sap, which makes casting any spells prevent you from casting any other spells for 3 to 5 turns (including past the duration of Sap itself).
- Prior to 0.28, was a fixed-70%-chance line-of-fire hex still from warmongers. While affected, casting a spell had a 50% chance to apply a spellcasting success penalty, stacking up to 3 levels.
- saprovore
- Lets you eat rotting meat (8/10 normal nutrition at level 1, 14/15 at level 2). Also gives more nutrition from eating contaminated chunks: 1/2 nutrition at level 0, 9/10 at level 1, and 29/30 at level 2. Level 3 is a ghoul.
- sartak
- Better known as Eidolos, or the Mouth of Sauron.
- satyr
- Greater fauns, top-tier Shoals threats: cast cause fear and sleep, constantly shoot with a sling even in melee. Have the same band set-up as fauns, with one extra faun.
- Their shouts raise the damage of lower HD natural creatures like orc knights' do.
- sausage
- An elongated lump of low-grade gristle, entrails and cereal products encased in an intestine. Yum!
- save backup
- To get a Save backup, you have to log in via SSH (console), then select (T)runk -> (A)dvanced -> (B)ackup -> (N)ormal . This will give you a link that will allow developers to get a copy of your save and help find bugs.
- save compat
- https://github.com/crawl/crawl/blob/master/crawl-ref/docs/develop/save_compatibility.txt
- see pie[2]
- J - the amulet of Vitality (on tentacle) {HP+15 Regen}
- save editing
- To fix a save with a missing stair (which should be on, say, D:14): 0. Have the user save on D:14; going there using wizmode could duplicate followers or transiting monsters. 1. Make three copies of the save: orig, temp, fixed.
- 2. Play temp.cs, enter wizmode, and move to the appropriate spot with xm (without spending any turns) 3. &( to create the feature, then save.
- 4. crawl -edit-save temp.cs -get D:14 d14.chunk 4. crawl -edit-save fixed.cs -put D:14 d14.chunk 5. copy fixed.cs and load the copy to verify that the feature is there and you aren't in wizmode. 6. copy fixed.cs back to the server.
- scale mail
- 6AC, 10 ER.
- scales
- A group of resistance-related scales mutations. Includes molten scales (rF+), icy blue scales (rC+), yellow scales (rCorr), green scales (rPois), or metallic scales (rElec). The resistance is gained at mutation level 3. Different colours have different levels of AC, and some colours don't give a resistance.
- Molten [2, 3, 4 rF+]; Icy [2, 3, 4 rC+]; Yellow [2, 3, 4 rCorr]; Green [2, 3, 4rPois]; Metallic [2, 3, 4 rElec]; Iridescent [2, 4, 6] Bone Plates [SH+4, 6, 8]; Rugged Brown [1 +3% HP, 2 +5% HP, 3 +7% HP]; Repulsion [EV+2, EV+3, EV+4RMsl]; Sturdy [ER-2, ER-4, ER-6]; Sanguine [6, 9, 12 at <67%hp]; Sharp [1 Slay+1, 2 Slay+2, 3 Slay+3]
- scales of the dragon king
- +9 gold dragon scales (12 base AC, 23ER, rF+ rC+ rPois) that additionally have Will+.
- scarf
- An always +0 cloak slot armour with 0 base AC and an ego of shadows, repulsion, resistance (rF+ rC+), invisibility, or harm.
- scarletjrobin
- On CAO. password: robin. Lets you play with the infamous ScarletJ.rc file.
- sceptre of asmodeus
- +13 eveningstar. When an enemy is struck by the player, and only the player, 10% chance to summon a demon with the following odds: balrug (1/2), hellion (1/3), brimstone fiend (1/6).
- Prior to 0.30, was a +7 staff. Could evoke for an evo/30 chance to summon a charmed efreet/sun demon/balrug/hellion/brimstone fiend (which would turn hostile before timing out). Couldn't be abjured!
- sceptre of torment
- +7 eveningstar of pain that torments on 20% of hits; its torment doesn't affect the wielder. Counts as necromancy for the good gods. Previously a +7 staff that tormented, affecting the wielder, on 50% of hits.
- You bite the porcupine, and draw its blood! You feel better. You feel almost devoid of blood! You hit the porcupine. Your body is wracked with pain!
- schwawarrior
- I am a little sad that I wasn't born female
- scimitar
- (long blades; +0 acc / 12 dam / 1.4 base delay / 0.7 min delay). A long sword with a wide, curved blade.
- scimitar of flaming death
- The +6 scimitar of Flaming Death {flame, rPois rF++ rC- MR+} has a chance to sticky flame what it hits. Stupid removed.
- scintillating colours
- If an enemy's weapon has just been surounded with scintillating colours, that means that xom just enchanted it with the chaos brand. Run away fast!
- scorch
- L2 Fire. Deals fire damage to a random target in radius 3. If any damage got past AC & resists, adds rF- to the victim for a short duration. Caps out at 2d10 damage. New in 0.28.
- scorch marked granite statue
- It's a robotic flamethrower in disguise. Stay away.
- Except it might be the Temple entry vault.
- score
- see scoreboard
- modified XP + runes * (runes + 12) * 1000. For winners, add 254000 + 2000 * runes + 6250000000 * runes^2/turns.
- Modified xp = 0.7 * xp up to 250,000 + 0.4 * xp between 250,000 and 1M + 0.2 * xp between 1M and 3M + 0.1 * xp above 3M. For an XL27 character, this works out to roughly 0.5M + XP/10. Note that there is an XP cap of 9M (but not in 0.16).
- scoreboard
- CAO scoring: http://crawl.akrasiac.org/scoring/overview.html
- Unofficial scoring: https://dcss-stats.vercel.app
- Source for the CAO scoring pages: https://github.com/crawl/scoring
- scorpion
- Pain by poison. Lots of both. Moves a little fast.
- Chapayev the Slicer (L7 KoGl), blasted by a scorpion (wand of lightning) on D:6 on 2009-01-29 20:48:42, with 912 points after 5981 turns and 0:15:20.
- scorpion teleport
- Teleport behind someone and punch them! https://www.youtube.com/watch?v=YhK0mEQWEqI Also, a spell (not in crawl)
- http://nrook.com/scorpion%20teleport.tar.gz
- http://screencast.com/t/S54OlUWcZAOR
- scorpion vault
- Early dungeon vault containing a lot of scorpions, some giant mites and a few random critters. You can often find an executioner's axe or eveningstar there. Don't ask why. If you do, it will have negative enchantment to start with (but can be enchanted up as usual).
- screenshot
- It's impossible! (you can press the print screen key, often located above the arrow keys, and paste it into discord, an image hosting service or an image editor)
- -scroll
- You cannot read scrolls. This may be due to the "inability to read while threatened" mutation (which you can get randomly or from Ru's sacrifice words) or the branch effects of Gehenna. You also can't read scrolls while {engulfed} or {silenced}, but those are different statuses.
- scroll chances
- Approximate chances in 0.29 are as follows: Identify: 26%, Teleportation: 13%, Amnesia/Noise/Enchant_Armour/Enchant_Weapon/Magic_Mapping/Fear/Fog/Butterflies/Blinking/Immolation/Poison/Vulnerability: 5%, Summoning/Silence/Brand_Weapon/Torment: 2%, Acquirement: 1%
- (Unknown pre-0.27 version)Approximate chances for finding a scroll are as follows: identify 22%, remove curse 12.3%, teleportation 11%, amnesia 5%, enchant armor/enchant weapon/recharging/magic mapping 4.4%, fear/fog/blinking/immolation 3.5%, vulnerability 3%, noise/random uselessness 2.4%, summoning 1.9%, acquirement/silence/brand weapon/torment/holy word 1.7%
- Before 0.27, scrolls of vulnerability, summoning, acquirement, silence, brand weapon, torment and holy word were unlikely to generate before D:5. Scrolls of teleportation and noise will not generate in sprints.
- scroll of blinking
- Gives you a controlled blink. (Prior to 0.26, the blink will be uncontrolled if you are in Zot or carry the orb of zot.)
- scroll of brand weapon
- Adds a random brand from a specific set of brands (see [2]) to a non-artefact weapon. You can't brand a magical staff. Rebranding away from wielded distortion will prevent a distortion unwield effect.
- Brands melee weapons to: 13% chance each of flame/freeze/heavy/venom/protection, 7% of drain/elec/spectral/vamp/chaos. Ranged weapons have 21% chance each of flame/freeze/drain/heavy, 7% of elec/chaos. Reroll if same as current brand or disliked by your god.
- In 0.27-, instead branded melee weapons to: 17.7% flaming, 17.7% freezing, 14.6% vorpal, 11.4% venom, 8.9% drain, 8.9% electrocution, 7.0% protection, 7.0% spectral, 5.1% vampiricism, 1.9% chaos. Ranged weapons: 27.5% flaming, 27.5% freezing, 19.2% venom, 19.2% vorpal, 4.2% electrocution, 2.5% chaos.
- scroll of butterflies
- Alternates with the scroll of summoning. Knocks back nearby creatures and summons a huge number of friendly butterflies, which flutter around and block enemy lines of fire & melee attacks. Try immolating these for a good time! New in 0.29.
- In 0.29, didn’t cause knockback, summoned fewer butterflies, and alternated with fog instead of summoning.
- scroll of curse armour
- Prior to 0.18, could be generated by sacrificing scrolls of remove curse. Curses one piece of armour, and is generated more commonly than other curse scrolls. Since 0.18, items can be cursed through an active ability that consumes a scroll of remove curse.
- scroll of detect curse
- Prior to 0.11 (when it was removed), it did exactly what you would think.
- scroll of fear
- Scares monsters away from your current position, with a chance to save based on Will. Only affects living, non-berserk monsters. They can still use ranged attack while fleeing. Also a level 4 hexes spell "Cause Fear" with similar effect (same as the scroll at 134 power and above).
- Very useful if you're trying to run away from something living that matches or exceeds your speed.
- <Laraso> i read a scroll of fear and it was running away <Laraso> but it was still shooting me with barbs <Laraso> why <crate_> because that's what fear does <crate_> isnt it great
- <Kvaak> You assume a fearsome visage. The orc looks frightened! The orc wizard looks frightened! The orc wizard zaps a wand. The bolt of lightning hits you! Ouch! That really hurt! You die...
- The boulder beetle curls into a ball and rolls away!
- scroll of fog
- For the "oh shit there's an oklob plant/pack of yaktaurs/etc and the nearest cover is 5 squares away" moments. Creates 8-15 tiles of fog centered on you - may be black or grey smoke (50%) which spreads further on successive turns. 2 tiles of fog will block LOS mutually. This is a very valuable emergency-prevention scroll!
- Any beam will have its to-hit reduced by 2 if it targets something in a cloud; and remember that clouds cannot be placed on existing clouds, so the scroll of fog can block more damaging clouds such as those from Bai Suzhen.
- Don't forget that an invisible, non-insubstantial, creature becomes a "disturbance" when in an opaque (smoke, forest fire, steam, ink, calcifying dust, holy flames) cloud. Could be handy against unseen horrors.
- scroll of holy word
- Deals 3d15+1d20 damage to all demons/undead in LOS, and {dazes} them for 10-20 turns. If you are undead or demonspawn, it halves your current hp as well. Replaced by {scroll of poison} in 0.29.
- scroll of identify
- Tells you everything about one object. Since 0.27, useless on weapons, armour, jewellery, and wands (which are identified automatically when you walk onto their tile), but still very useful for potions and scrolls. Prior to 0.27, also useful on jewellery, which can be difficult to identify with use.
- scroll of immolation
- Applies inner flame to everything in LOS. In older versions, didn’t work on summons.
- Cerebov explodes!
- scroll of noise
- Makes a lot of noise (25). There is generally little use for these, but they are louder than a shout. No longer breaks mesmerise status as of 0.19.
- scroll of random uselessness
- This entry used to reassemble itself in your head before 0.17!
- scroll of recharging
- When used on a wand, refills a varying number of charges. When used on a rod, will increase the rod's enchantment by 1d2, restore the rod's power, and add 1d2 magic points to its limit, up to 17. Removed in 0.21.
- Wand limits: invis, heal, haste, fireball, tele: 9; lightning, drain: 12; fire, cold: 15; other: 24. Note that these limits apply to recharging only, not starting values. One scroll will add to # of charges between 1 and two less than the maximum number of charges, weighted to the middle of the distribution.
- Recharging a wand sets the charges to the lesser of x*3 or charges+1+random2avg(((x-1)*3)+1,3), where charges is the current number of charges and x is 3 for invis/fball/tele/heal/haste, 4 for lightning/drain, 5 for fire/cold, and 8 for others.
- scroll of silence
- A scroll. It casts silence.
- scroll of summoning
- Casts shadow creatures 2d2 times, with higher duration than the spell (infinitely higher, since the removal of the spell in 0.28). Alternates with scroll of butterflies
- scroll of vulnerability
- Halves the Will of everything in LOS, including you. Doesn't affect monsters with infinite willpower. Use this for monsters whose Will is normally too high to hex with a reasonable chance.
- Prior to 0.16, removed all enchantments and 1-5 points of magic contamination. This effects was moved to potion of cancellation. 0.14 and earlier trivia: If you cast Summon Greater Demon, then read vuln (or a purple drac/quicksilver dragon shoots at them - same effect) they went hostile, because their friendliness was a status effect (enslavement).
- Cerebov screams as he is devoured by a tear in reality.
- As you read the scroll labelled NEHAJU HEITIT, it crumbles to dust. It was a scroll of vulnerability. Your orc says, "wormbird2, you are my only friend."
- scrolls
- acquirement, amnesia, blinking, enchant armour, enchant weapon, fear, fog, holy word (0.28-), identify, immolation, magic mapping, noise, poison (0.29+), silence, summoning, teleportation, torment, brand weapon, vulnerability.
- see scroll_chances
- scrub nettle
- It's a plant. It probably doesn't like you. It stings from range.
- scrying
- Prior to the 0.27 rework, Ashenzari granted an active ability that allowed you to scry through walls. Since 0.27, see astral sight
- In a pinch, you can use it to detect invisible enemies: scry, then press x for examine, then move the cursor around. When it's over the enemy you'll see it noted in the message area.
- sculpt simulacrum
- A level 6 Ice / Alchemy spell new to 0.31 that that creates blocks of ice out of the blood and ichor of a single adjacent living, demonic, or holy enemy monster. Each blocks solely melt over a few turns to each become a friendly simulacrum of the original target. There's no cap on making blocks of ice, but the active simulacrum cap is 5.
- Simulacra are frail, but five at once still hit hard with their regular melee as well as their cold brand; cold-resistant foes will die relatively quickly under their barrage if one can survive getting close. Overshooting the simulacra cap by making extra ice blocks generally helps ensure getting out enough simulacra to then retreat behind
- scumming
- The strategy of collecting easy rewards in unchallenging areas, e.g. when a high-level character visits levels suitable for low-level characters. Has a number of derived terms, eg. stair scumming, save scumming, abyss scumming.
- The art of playing a game in a way someone else doesn't like.
- scwizard
- When you see a giant eyeball and monsters that can kill you fast in the same room you have two options, blink/teleport and killing the eye in one hit.
- The shrieking winds of pandemonium may cause insanity.
- scythe
- (polearms; -4 acc / 14 dam / 2.0 base delay / 0.7 min delay; two handed). The weapon of choice of Sigmund and reapers. It's not worth picking up (unless it happens to be the scythe of curses or Finisher). Scythes chop hydra heads.
- Edmund says, "A flail is better than a scythe, any day of the week!"
- scythe of curses
- +13 scythe of draining which inflicts necromancy miscasts on living targets it hits. Better than most bardiches!
- Death has come for the toadstool...
- "it hits like a bag of trucks" - ontoclasm
- sdl2
- TODO: zooming (base initial scale on display density), refactor WME_ framework to line up with SDL2's framework
- Android: stack traces?; watch for more crashes (possibly map-related)
- sds
- see steam dragon scales (eds), swamp dragon scales (wds), storm dragon scales (ods), or shadow dragon scales (hds)
- seal doors
- Vault wardens can lock doors if they think that would make a fight harder for you.
- s/Since 0.28, monsters can break down doors and vault wardens are Expert Door Repairmen.
- http://goo.gl/or89ot
- searing ray
- Level 2 conjuration spell in the book of Conjurations that fires a weak medium-range ray. After firing the first ray, waiting (with . or s) will fire 3 more successively stronger beams at the same monster, costing 1 MP each.
- Before 0.25, beams after the first fired at the initial location instead of tracking the targetted monster, beams successively increased in damage and accuracy, and only the final beam penetrated.
- searing wretch
- A hideous flaming ghoul of Gehenna that strips your fire resistance away with its claws. If you see any outside of Gehenna, it's part of Margery's band as of 0.31. Added in 0.28.
- sea snake
- A snake, commonly found in the Shoals, that is quick and carries a -hefty- poisonous bite. Carry a way to counteract poisoning, or your game might end in a pyrrhic victory. Beware them in Shoals zig levels!
- sebi
- Legendary start scummer who has dethroned Meow in terms of quitting|leaving. Personally responsible for over half of all games ended by leaving the dungeon.
- do {!won sebi}
- Responsible for 4.78% of all online Crawl games.
- Responsible for 34.12% of all wanderers played online.
- secret entries
- Entries that aren't seen outside of prior knowledge or looking at the learndb outside of IRC or being redirected from another entry, because the first entry is a re-direct. Don't create these or your learndb privileges may be revoked!
- do {.echo I don't have a page labeled secret_entries[2] in my learndb.}
- secret rule
- no more secrets.
- secrets
- https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:dungeon:secrets
- secret tech
- ogee
- hitting plants while berserk
- *RAGE weapons with Chei
- slaughterboxes save
- going into tree form to wield vampiric for free
- with chei, go into dragon form and trample your own butterflies to take quick steps
- go zin as a deep dwarf, stupefy an orc warrior someplace safe, abandon zin, use the orc as a vamp draining dummy, rejoin zin
- cheiwalk tornado
- miscast tloc spells at 100% fail for free abyss
- Use the short paralysis from a hostile red wasp to make you immune to longer paralysis from other sources.
- In 0.14, go into tree form to wield giant (spiked) clubs. You keep the GSC after treeform expires - or you did, until it was ruined by wheals. (Also discovered by wheals.)
- give yourself exh from ddoor/jumping so you can't be berserked
- zerking on top of a corpse so you can butcher it when nothing is in range to attack and extend the zerk
- to avoid mesmerization without getting glow, use invis on mermaids instead of on yourself (only works if they haven't already mesmerized you & you don't have sinv)
- Banish yourself in a bazaar to get more gold.
- tell your spellforged servitor to wait so that it casts more.
- use quicksilver dragon breath to clear contamination
- Train a bad-aptitude skill to 27 and then sacrifice it to Ru for bonus piety. Spriggan with 25-27 Shields can get full piety by losing a hand. Trolls sacrificing Stealth or Evocations, or Draconians sacrificing Dodging, can do quite well.
- cast delayed fireball, then cast silence and release the delayed fireball inside the silence to avoid waking things up with the fireball noise
- <mibe> chop a hydra to have a lot of heads so when you animate it its stronger <mibe> Here: a spectral 14-headed hydra (friendly)
- inner flame zombie allies and teleport other them around the level (svendre)
- bribe branch on the orb run
- the elven twins can't get angry at you if you're invisible
- purple drac breath can dispel post-berserk penalties
- Swing a zero-skill Dark Maul during teleport delay so enemies can't act
- Stand in water while you kill things to gain more chei piety
- Miscast a hex spell to magically transform any enchantments affecting you into slow and contam
- Abandon ash while an artifact with a removal property (contam, drain) is melded to avoid getting contaminated or drained.
- sedition
- <sedition> vaults are so scary i feel like every turn is a new and exciting way to die
- seed
- Since 0.23+ level generation is (supposed to be) fully deterministic based on the game seed, as long as levels are entered in the same order. Regular games use a random seed, and online games only show you that seed after the game ends.
- Offline 0.23+ games (and a special game mode on CPO) allow selecting the seed via a main menu option, as well as enabling a pregeneration mode that tries to ensure that anyone using a particular seed will get exactly the same dungeon.
- see gotm
- https://crawl.develz.org/wordpress/behind-the-scenes-on-retrofitting-dcss-seeding
- see invisible
- Self-explanatory. No combat penalties, can aim at invisible things correctly, etc. -- everything in invisibility. Some monsters had (prior to 0.17) sense invisible instead. The ability for PCs comes in ring, helmet or cap ego, and mutation form.
- <N78291> Memorise See Invisible? It hits you but does no damage. Your memorisation is interrupted.
- N78291: here is a quick reference guide on monster see invisible: yes
- seems unimpeded by the mental distress
- This message shows up when a monster resists an effect due to clarity!
- seething chaos
- Causes chaos effects.
- self-restoration
- Prior to 0.19, mummy ability that restored str, dex, int and healed any rotted health, costing 1 permanent max mp. After 0.19 this no longer exists, and mutation no longer rots HP for undead species (but still drains stats).
- sense invisible
- Monsters which "sense invisible" can see invisible opponents if they are distance 4 or less away, and have bonuses to perception in other cases. As of 0.17, sense invisible is no longer a thing, and monster now either see invisible or don't.
- Since circlelos is awful and 3*sqrt(2) > 4, a monster with sense invisible can't see you if you are 3 squares away diagonally and invisible.
- Monsters with this flag are actually better at detecting you when you aren't invisible than see invisible ones!
- sentinel's mark
- Reveals your location to all awake monsters on the level while in effect, and makes them more able to pathfind towards you. Caused by vault sentinels, alarm traps, and Dithmenos wrath. potion of cancellation removes this!
- Duration is 25 to 40 turns for alarm traps and 35 to 60 turns if a monster marked you. If you're already marked, duration is increased by 20 to 40 turns instead, but not higher than 180 turns.
- sequell
- The #crawl bot, handling game statistics, the learndb, and more. Operated by greensnark. See http://github.com/crawl/sequell/blob/master/docs/listgame.md If you want the source, go here: http://github.com/crawl/sequell
- https://loom.shalott.org/userdef.html lists user-defined keywords/commands/functions.
- see sequellese
- see {learndb[$]}
- sequellese
- https://github.com/crawl/sequell/blob/master/docs/commandline.md <|amethyst> It's like an unholy combination of Lisp and shell
- sequell ideas
- Add suggestions to improve Sequell here.
- !speak, generates a line of speech for the named creature. With no creature, should default to imp. Or perhaps the command should only generate imp speech.
- Something like "!learn info" that tells creation date and last edit date for a learndb entry. If that's tracked anywhere. Maybe number of edits and channel views too.
- !tv -repeat
- a default to [1] for edit when not specified
- !donald [argument], replies with a random Donald quote, generic with no argument or from appropriate branch/god/condition as specified in argument
- seracfall
- Detonates a nearby simulacrum for a powerful icy explosion that partially ignores rC. Cast by wendigos.
- seraph
- Summons other holies, invokes Cleansing Flame, smites, and soaks up its allies' damage. Appears in holy pan and during the orb run. Unholy creatures beware!
- serial vault
- Serial vaults are sets of related vaults. If a serial vault set is chosen, several of the vaults in that set generate. Example: The serial vault in des/serial/forest.des contains lots of vaults with trees.
- serpent form
- You're a snake! Size Large (like an ogre), bonus AC and +20% HP, some extra UC damage and constriction. Also, no equipment. Amphibious and cold-blooded, like the monster anacondae. New in 0.31.
- serpent king
- This guide details a strategy for completing Tomb: Serpent King in DCSS, specifically tailored for a Mummy of Fedhas utilizing the Cleansing Flame strategy. This approach relies on the Mummy's natural fire resistance and regeneration, paired with the potent damage and self-healing properties of Cleansing Flame.
- The above entry brought to you by chatgpt. Following this advice is not recommended and is, in fact, impossible!
- serpent of hell
- A unique three-headed dragon that appears in one of the four Hell ends. It can attack with three breath weapons simultaneously. Geh: fire breath, bolt of magma, fireball. Coc: cold breath, freezing clouds, flash freeze. Dis: reaching melee, iron shot, quicksilver bolt, corrosive bolt. Tar: ghastly fireball, miasma breath, poison arrow. Smashes doors.
- servant of whispers
- A monster found in desolation, uses lightning bolt and still winds.
- servers
- USA: cao, cbr2, cdi; EU: CXC CDO, cue; KR: cnc; JP: lld; AU: cpo
- see online
- servitor
- see spellforged servitor
- see profane servitor
- <mong> profane butler
- set off by their pet
- crate the Ruffian (L7 TrNe), worshipper of Xom, blasted by quasit (set off by their pet) on D:5 on 2012-04-15, with 855 points after 4089 turns and 0:12:20.
- SilentWolf the Vandal (L8 KoAM), worshipper of Ashenzari, killed by set off by their pet on D:6 on 2012-04-17, with 1070 points after 6104 turns and 2:42:42.
- heteroy the Skirmisher (L5 OpCK), worshipper of Xom, killed by an exploding it (buggy) set off by their pet on D:5 on 2011-09-12, with 467 points after 4092 turns and 0:09:29.
- Began as a Mummy Chaos Knight on May 30, 2012. Was a Plaything of Xom. Killed from afar by ogre (55 damage) ... with a set off by their pet
- seven-league boots
- An unrand +3 pair of boots that gives full-LOS rampaging. Monsters will always wake up when you rampage next to them with these boots, so no free stabs! Added in 0.27.
- sewer
- A timed portal vault spawning in the early dungeon. Contains green water, green walls, and lots of green enemies. River rats, adders, kobolds (incl. brigands), and the like. Frequently generates potions of curing and flight. Several layouts place Pargi, several layouts place bullfrogs. Initially conceived by Eino Keskitalo.
- < LordSlothN> Why ist here an altar to zin in the sewers? < pointless> Zin purifies the waste that flows through the sewers
- <ogaz> is an altar to a good god guaranteed in sewers? <FreekillB> ogaz: no, sometimes you get zin (zing)
- Wolpertinger: i wasn't aware rusting had a noise, especially slow rusting
- Like being berserk, if you're color-blind
- sexyelfdreams
- 324435 | Pan | evilmike: because you have sexy elf dreams
- sexyelmdreams
- !tv sexyelmdreams sprint 114
- !lg sexyelmdreams sprint ddee 1 -tv:<4
- !lg sexyelmdreams sprint 60 -tv:<T200:>$
- !tv sexyelmdreams sprint ddee 5
- sfogarty
- The command is @?kobold. "!wtf" is just for character combos. WD and MT are not races.
- MDFi|HOBe|??Pa DEFE|HEAE|??NE [Sp|Se][Ar|En|Tm] [Gh|Tr|DS|DD][CK|DK]
- Master of avoidable deaths. Or just quitting accidentally if things are going too well. See !hs sfogarty ktyp=quitting
- "vorp it if it isn't egoed"
- shadow card
- Gives you the darkness status (reduced LOS). If card power >=1, increases your stealth (by 80, so quite significant) for a duration based on the power level. Pre 0.16: turns you invisible instead of giving you darkness.
- shadow creatures
- A random non-stationary summoned monster from the current level spawn list. Players can make friendly shadow creatures via a scroll of summoning or the dreamshard necklace. Monsters that summon hostile shadow creatures include boggart, orange crystal statue, glowing orange brain, halazid warlock, and shadow demon.
- L6 Summoning. When you cast, summons one level appropriate monster (some will come with a pack). When monsters cast it, summons up to 8. Good to use in places where normal monsters are nasty, like Zot. L5 in 0.17-. Removed in 0.28.
- shadow demon
- A tier 2 demon that just casts Shadow Creatures. Before 0.27, it cast Shadow Creatures less and also used to cast Summon Demon. Before 0.10, it was a tier 3 demon that was permanently invisible and had no other gimmicks.
- shadow dragon
- A dark dragon, emitting an evil aura, and it sees YOU as its next snack. Breathes bolts of draining, and sometimes drops shadow dragon scales when it dies. While it has rN, it is not undead, so you can still torment it! Leaves a corpse with noxious meat.
- shadow dragon scales
- 11AC, 15 ER, Stlth++++ (Stlth+ compared to robes). Sometimes dropped by a shadow dragon when it dies.
- shadow fiend
- Turned into tzitzimitl in 0.18. Type 1 demon that uses torment, bolt of draining, bolt of cold and dispel undead.
- shadow form
- Dithmenos' 5* ability - for some hp drain, MP, and piety, you turn invisible for the duration (without glow), gain torment immunity, rRot, rN+++, immunity to poison and hostile enchantments, and 50% damage reduction, but you also deal only 50% attack damage and get two spell anti-enhancer levels.
- !lm basil orb dith 1 -tv:<2:>2
- No, you're not evil or undead in shadow form.
- shadowghast
- Goes invisible, gaining a speed boost and stabbing you for more damage.
- shadow imp
- A small and shadowy minor demon that spawns at the same depth as crimson imps. Casts pain.
- shadow mimic
- Dithmenos' 2* passive ability. A player shadow spawns as an actual monster up to 3 tiles away with chances on your spells cast (15% at 2* to 25% at 6*) + ranged / melee attacks (10% to 20%, melee guaranteed after 15-30 aut). It lingers after acting, inactive (but can respawn to act again), blocking enemies, and setting up Shadowslip.
- Melee and ranged shadows try to hit what you hit with a +0 unbranded base copy of your weapon, plus base damage scaling with XL. Melee defaults to spawning on the opposite side of the target, then elsewhere adjacent to the target, then a random closest possible target in its 3-tiles spawn radius. Ranged defaults to a distance from the target
- Spell mimics cast irresistable shadow spells with no friendly fire, scaling to your XL + your spell’s level, choosing a spell randomly from your spell’s schools. Conj = Shadow Ray (Bolt of Fire), Fire = Shadowball (Fireball), Ice = Creeping Shadow (five-tile-radius Creeping Frost, centred on it). Continued in entries [4] and [5].
- Damaging shadow spells continued: Air = Shadow Tempest (Call Down Lightning on 30%-50% of hostile enemies on screen + 1), Earth = Shadow Shard (Iron Shot), Alch = Shadow Prism (Fulminant Prism, still on a two turn delay), Necro = Shadow Draining (5x5 AC-ignoring burst around the shadow).
- Hexes, Translocations, Summoning, and Forgecraft shadow spells don’t deal direct damage. Hexes get Shadow Torpor (a penetrating beam of Slow, irresistable but short-lived), Translocations gets Shadow Bind (binds random things in LOS and preventing them from moving, numbers scaling to spellpower).
- Summoning and Forgecraft shadow spells create allies that outlive the player-shadow-mimic. Summoning gets a Shadow Puppet (a glass cannon summon that swoops + flanks + constricts), and Forgecraft gets Shadow Turret (a literal cannon that shoots harmlessly through allies and can’t move, but counts as yours for NPT).
- shadows
- A scarf ego that reduces player LoS by 1, but also reduces spellpower (not in 0.27+), and stacks with kobold's nightstalker mutation. The unrand robe of night has a stronger effect, reducing LOS by 2. The unrand ring of shadows has an umbra and does not reduce LOS.
- Prior to 0.26, was not a scarf ego, but the effect was available via the Darkness spell.
- Shadowslip
- 3* Dithmenos ability that requires your shadow mimic to be present. You instantly swap places with your shadow, give it more HP scaling off of your Invo, and all enemies that were targeting you are forced to target it until the shadow dies or loses its buff a few turns later. Guarantees distraction stabs.
- A cheap non-random blink with upside for ranged characters and most casters, and multiple distraction stabs against a single target for stabbers if you keep levelling Invocations.
- shadow step
- Dithmenos 2* abiliity. Costs 4 MP, some piety, and 8% of your maxHP. When used, allows you to teleport adjacent to a creature in your umbra. Prior to 0.22, required the creature to be immobile but did not cost HP.
- !lm walkerboh miwz orb 1 -tv
- 'immobile' means naturally stationary, asleep, petrified or paralyzed. Sadly nets and webs do not work for this.
- shadow trap
- Summon a few creatures from the current level whenever the player or a monster in LOS steps on the trap, roughly as a casting of Shadow Creatures. The monsters are always hostile to the player. The number of monsters spawned increases with depth. Added in 0.16 and removed in 0.17.
- w torpor snail YYYYYY 12 yaks F 2 spiny frogs F 5 blink frogs
- !lm amalloy febe death place=zot:3 1 -tv:<0.6
- shadow wraith
- An unholy hybrid of a shadow and a wraith. Like a shadow, can be a real nuisance to characters without SInv. Like a wraith, hits to drain speed.
- shaft
- A trap that drops you 1-3 floors and then disappears. Formicids have the ability to shaft themselves.
- Hidden shafts won't spawn a floor above the bottom of the following branches: all rune ends, Elf, Zot, Crypt; long shafts won't lead into the bottom of those branches either. Shafts don't spawn on levels that don't have anything below them, like rune branch ends or Pan levels, and don't spawn in Tomb either.
- Only one random shaft can spawn per branch: If you were shafted from D:3 to D:5, you cannot ever be shafted in D ever again. This only applies to exploration-trap shafts: the kind that you can see on the ground work like normal, in that you are never affected by them unless you want to be.
- shaft card
- Creates a shaft beneath you. Found in the deck of escape. Removed in 0.26.
- shaftrobin
- An account that automatically selects formicid and has shaft macro'd to 1. Hold down 2 to die. Use it before playing when you dont want to see any ghosts!
- TODO: set it up on all other servers besides cbro
- shaft self
- Formicid ability to try to escape by digging a shaft under themselves. Note that this works just like a regular shaft, so you might drop 3 floors instead of 1.
- shallow water
- Waist-deep pools of water. Moving through this stuff is gonna be really slow! All but Armataur, Ogre, Troll, Formicid, Grey draconian, Naga, Merfolk, Barachian, or Octopode players in shallow water will fumble melee attacks 37.5% of the time. Monsters will fumble their attack 1/4 of the time.
- Entering a shallow water tile is 60% slower for the player, exiting a shallow water tile is 60% slower for monsters.
- shambling mangrove
- Slow moving but strong plants. They have a 60% chance of containing 2-3 hornets, which will only be released after the shambling mangrove has taken enough damage. They can also use entangling roots.
- shapeshifter
- A adventurer background (abbreviated as Sh) that starts in beast form - with beast and flux talismans, one potion of lignification, and an animal skin. For the monster, see shapeshifter[2].
- Nasty creature which tends to turn into whatever creature you are least equipped to handle. Kill quickly, or drain to death, as polymorphing heals. If you see a missile-loving monster that doesn't shoot you, it's probably a shapeshifter.
- There are usually a few in Vault:5. Specifically, next to loot. And, given time they WILL turn into azure jellies and eat your precious loot.
- They turned into more interesting monsters in old versions: !lg * killer=~royal_jelly place!=slime 1 -tv
- Shapeshifters can be forced to polymorph instantly by zapping with a polymorph wand!
- shapeshifting
- The skill that powers the use of talismans.
- shard shrike
- Throw icicle-breathing residents of Cocytus; they're quick (Spd:30), hard hitting and can see invisible.
- <gammafunk> got a band of four of these and it's like watching an episode of star wars
- shark
- A shoals monster introduced in 0.6 (with the branch) and removed in 0.15. Swam, submerged, and bit twice for 18 and 9, but was not fast even in water.
- sharp teeth
- Grants an auxiliary unarmed biting attack, increasing in damage with the level of the mutation. Vampires start with 3 levels of sharp teeth.
- see bite
- shatter
- Level 9 earth spell. Extremely powerful attack which does damage comparable to LCS to all non-flying non-amorphous monsters in LOS radius. Doesn't damage stuff on the other side of walls, but conveniently destroys nearby walls (and potions in 0.13 and earlier) anyway. Prior to 0.15, had a range of (3 + Earth/5).
- Deals 1/3x damage to flying, amorphous, or insubstantial monsters. 2x damage to petrifying, petrified, skeletal, icy, or brittle monsters (stuff that can be LRD'd, mostly). The petrifying and petrified numbers are before the 2/3 or 1/2 final damage reduction of those statuses.
- !lg ElderVIII xl=27 pan drcj 1 -tv
- !lg xuaxua xl=27 grgl place=pan 1 -tv:<0.7
- !lg stonage xl=27 grfi place=Pan kaux=by_Shatter -tv
- shatterdance
- Go downstairs, use Shatter (or a similar full LOS ability like Slouch) repeatedly until MP is running low or all enemies are dead, then go back up and rest. Repeat. Works well with Vehumet/Makhleb in Vaults:5 in particular.
- shattergauntlet
- you have to kill every monster in a gauntlet, by using the shatter spell to open up the cages, and may not worship gozag or sif (too easy to get shatter otherwise)
- shield
- Wearing a shield gives you a chance to block all damage from some attacks, including arrows, melee, and some spells. Shields prevent off-hand attacks, and until you have enough skill they also slow your melee attacks and make it harder to cast spells. The number of times you can block depends on the size of the shield (see shield[2] for details).
- Bucklers can block up to twice per turn, kite shields thrice, and large shields four times. If you have SH without a shield (amulet of reflection, mutations, god abilities) you can block once per turn. Attacking faster means your turns go by faster meaning you can block more!
- Since 0.28, there are no shield breakpoints and shields do not care about strength. Instead, they scale on dex and scale linearly with shield skill, becoming zero only at 27. Since 0.30, strength helps with spell and attack delay penalties instead of size.
- Prior to 0.28, it took 4/15/25 skill to eliminate evasion, melee speed, and casting penalties for bucklers/kite/tower for normal races, 5.6/21/- for kobolds and halflings, 7.2/-/- for spriggans, 2.4/9/15 for nagas, centaurs, and formicids, -/9/15 for trolls and ogres. There may be better uses for your XP than completely eliminating the penalty.
- Each enchantment increases SH by 1. Bucklers have 5 SH, -1 EV, max +3; kite shields, 8 SH, -3 EV, max +5; tower shields, 13 SH, -5 EV, max +8. Every level of shield skill increases SH by 1/20 of the base shield value. Dexterity improves your SH bonus from a shield.
- You will block a missile if a random number up to 130% of the missile to-hit is less than a random number (on 2 dice) up to 2/3 of your SH; a melee instead uses a random number up to 15 + to-hit / 2. Both to-pass-shield values are inflated by 5 * (previous blocks this turn)^2.
- see shield_formulas
- shield brands
- Reflection, protection, resistance (rF and rC), rF, rC, rN, rPois
- shieldbug
- see {epic_bugs[31}
- shield formulas
- Adjusted shield evasion penalty = base penalty - (shield skill / (5 + size factor))
- Extra one handed delay = min(1d(adjusted shield evasion penalty), 1d(adjusted shield evasion penalty))
- Shield from Long Blades
- https://www.reddit.com/r/dcss/comments/pcoe8w/riposte_removal_ripostes/hak8vta/?context=3
- shield of resistance
- Either the unrandart +2 kite shield that gives rF++, rC++ and Will++, or an ordinary buckler or kite shield or tower shield with the resistance (rF+ rC+) brand.
- Prior to 0.26, the unrandart shield of resistance was +5 but only gave rF+ rC+ Will+.
- shield of the gong
- +18 kite shield {rElec rN+ Will+ EV-5} This shield will surely be heard! Makes 40 noise whenever you block an attack.
- <inspector071> HI GUYS IM HERE, just wanted to let you know im here with a gong!
- <DracoOmega> I'm pretty sure the only abuse caused by shield of the gong is applied directly to the character using it
- https://cdn.discordapp.com/attachments/99797890309840896/308823660444254210/gong.png
- Louder than god's revolver and twice as shiny!
- shield penalty
- 0.4 * penalty^2 ÷ (5 + strength) * (27 - shield_skill) ÷ 27 Penalty is 5 for bucklers, 10 for kite shields, and 15 for tower shields. In 0.28 and 0.29, the strength part was replaced by (20 - 3 * racial_factor), where racial_factor is -2 for large species and formicids, 0 for medium species, 2 for kobolds, and 4 for spriggans.
- In 0.27-, (1/3/5 for bucklers/shields/large shields) minus (shield skill divided by 3/5/7/9 (ogres/humans/kobolds/spriggans)).
- shield reasons
- You're a formicid
- shield unreasons
- You're not a formicid
- two handed weapons
- shifter
- see shapeshifter[2] or draconian shifter
- shining
- If it's armour, see runed. If not, see randart.
- Warning: Knights in shining armour are rarely there to save you from dragons.
- shining eye
- will mutate you. Joyfully. Not sure how to avoid this? How about some nice summons? In any case, hit it with something (horrible AC/EV), and/or get out of its line of fire.
- <threedog> [Shining eye]: Often gives many nice mutations. Press 5 to feel good with this lovely friend
- shiny
- If on an Armour made of metal, or in jewellery, similar to glowing/runed: possibly branded/ego, but no guarantees. Can be a randart too, though (also indicated by a fancy colour), and on a robe or other things made of cloth, or on a weapon, it definitely is. On wands, means nothing.
- shiren
- The roguelike PMD was based on, except unlike PMD actually challenging. You'll want this patch if you can't read japanese: http://agtp.romhack.net/project.php?id=shiren
- Don't play the psp/wii ones. the DS and SNES ones, even as non-console quasi-roguelikes, they're *really* good; very compressed, like Brogue.
- shmup
- https://github.com/shmup/dcss/blob/master/shmup.rc
- shoals
- Lair branch that can replace Swamp. It has tides, merfolk (including javelineers and aquamancers), kraken, snapping turtles, sea snakes, cyclopes, and harpies. It is 4 levels deep and has the barnacled rune at the end.
- The water level in the Shoals rises and falls over time. This can make fully exploring this branch take a while if you don't have flight! On the other hand, you can use it to your advantage by waiting to go by a kraken or other dangerous water monster until low tide. You cannot drown just by standing near deep water.
- The only monsters that see invisible in here are some uniques (not ilsuiw or polyphemus), water nymphs, merfolk aquamancers, and bats.
- <gressup> most of the game I'm like "this would be way better if I were slipping and fumbling"
- shoals-lite
- Tides only go between shallow water & land (never deep water); fifteen times faster than classic crawl. Modeled off what word of mouth claims Crawl Lite does with Shoals. Merged in many years ago, maybe in 0.18 or thereabouts.
- http://crawl.berotato.org/crawl/dev/shoals-lite.gif
- shock
- Level 1 conjuration/air spell which fires a weak bolt of lightning. It's still lightning though - prepare for bolt bouncing (and exploit it, if possible) To-hit: 8+power/7.
- shock serpent
- An electric snake. A mobile 15-speed Snake monster, for variety from the slow Naga inhabitants. Hits for 20 to electrocute, shoots lightning at you from range, and retaliates with electricity after you hurt it. Added in 0.14.
- When a shock serpent is hurt, taking 5 or more damage, calculate pow = rand_round(dam/12). If pow is greater than 0, and as long as the player or monster that damaged the serpent is within three tiles, the shock serpent's electric aura discharges. The aggressor is hit with 3d(4+pow*3/2) lightning damage (applying half of AC). (You will see 'violently' if pow is 4 or above)
- Between 0.14, and 0.19, the retaliation did not check rElec, this made shock serpents even more brutal than they are now!
- Before 0.18, retaliation was not directed at the aggressor, it was an electrical explosion that hit only enemies. That means you and all your summons would get fried if you were close enough!
- Before 0.20, could retaliate against themselves if they bit themselves in their confusion. Then, it would recurse over and over and over again, probably killing itself in one self-bite.
- https://www.reddit.com/r/dcss/comments/7wtmkr/shock_serpent_recursion_has_dungeon_science_gone/
- For a brief period in 0.14 trunk, shock serpents had a multi-turn charge lightning torrent. Think Nikola x Orb Spider.
- shop
- A vending machine. Insert coins, receive item. Does not restock. Does not buy items -- if you're wondering why not, read section N of the manual (?N in-game).
- No shops: 76.8%, One shop: 19.2%, Multiple Shops: 4%. Can appear in D, Depths, Orcish Mines, Elven Halls, Shoals, Snake Pits, and Vaults.
- Shopkeepers know as much as you do, and price accordingly. You can't learn anything about an item in an antique shop from its price. And that scroll labelled PLOG will be 50x more expensive after you ID it as acquirement.
- shopping list
- In a shop, use uppercase letters to remember items for a later purchase. You can bring up this list in-game (press $) and it also prints a message when you have enough gold to buy something on the shopping list.
- short blades
- (acc,dam,delay,mindelay): dagger (+6/4/1.0/0.5), short sword (+4/6/1.1/0.5), cutlass/rapier (+4/8/1.2/0.5), quick blade (+6/5/0.7/0.3). Short blades get a stabbing boost, with daggers getting an additional double bonus. Crosstrains with long blades.
- shortbow
- +2 acc, 8 base damage, 1.4 base delay, 0.7 min delay.
- short sword
- Short blades; +4 acc / 6 dam / 1.0 base delay / 0.5 min delay. Doesn't chop hydra heads in 0.16+.
- shout
- Shouting is a simple attention-grabber. It wakes up sleeping monsters and tells distracted monsters where you are. Nobody seems to know the range, but it is a little bigger than LOS. Certain monsters may also shout when they see you. The effects are probably similar.
- At level {1, 2, 3} of the shouting mutation ('shoutitis'), when a monster 'comes into view' you have a {6, 9, 12}% chance to scream at it, making noise as though you shouted. (12 if normal, 18 if dragon, 8 if spider, 4 if bat/porcupine/fungus/wisp, add {0, 2, 4}).
- see ambient_noise
- <ParallaxScroll> can i shout on purpose? <Grunt> ParallaxScroll: tt <ParallaxScroll> thanks grunt <Henzell> ParallaxScroll the Shield-Bearer (L7 MiFi), succumbed to Gio's ghost's poison[...] <ParallaxScroll> shouting was a bad idea
- If a perceived noise is 3 grid distance or less from you, it makes the monster Seek, possibly shout and know your location. Otherwise the monster is made Wandering and walks towards the perceived noise, otherwise unaware of you. (If a noise bends around corners, the 'perceived' location is randomly fudged between the true origin and the monster's location. Otherwise it is correct.)
- A small monster alertness/noise/stealth spoiler: https://crawl.develz.org/tavern/viewtopic.php?p=182656#p182656
- shoutless
- In ages past throwing stones (or taking an equivalent action) at wandering monsters would cause them to attack you without shouting, allowing you to take out enemies one at a time. No longer a thing so call out to your enemies to your heart's content! Or, preferably, see shoutless[2].
- <Patashu> a monster woken due to a sound reaching its ears only notices you if the sound's center is within 3 tiles if you
- show inventory weights
- In your config, add a line "show_inventory_weights = true". This will make it show the weights of everything when you're viewing your inventory, which is useful. No longer quite as useful now that items are weightless.
- Shrine
- A portal in 0.6 trunk that existed between October 21, 2009 (4e18c829) and November 12, 2009 (578de26). Was a tiny enemy portal dedicated to multiple gods; most layouts were converted to overflow altars after the portal was removed.
- shrinkshooter
- most people think i have a psychotic obsession with psychologist murders
- shroud of golubria
- L2 Charms/Tloc spell. Found in Book of Battle and Spatial Translocations. While in effect, the shroud protects you from some melee attacks, but the shroud is fragile and might fall apart. More damaging melee attacks have a higher chance of breaking the shroud. Basically equivalent to +10 hp on average. Removed in 0.26.
- It has a 2/3rds chance of attempting to block melee damage. That attempt has a dmg/(dmg+10) chance of breaking the shroud, otherwise the attack is negated. This is after AC damage reduction is applied.
- shrug
- ¯\_(ツ)_/¯
- shuffle card
- Permutes your (naked) stats (str, int, dex) randomly. Ignores power level. Found in Changes and Wonders. Can be a blessing, an annoyance, a game-breaker, or a radically game-altering moment. Removed in 0.15.
- will probably ruin your game
- shuffle troll
- A troll that uses the Shuffle card to swap its insane strength stat with its meager intelligence stat, creating a caster with the second-highest amount of HP, an insanely high amount of Int that's normally unseen outside of Deep Elves and Chei worshippers, and inherent gourmand. And crappy MP, EV, AC, and aptitudes.
- Shulal Ru'ubthak
- Coming Soon to a branch near you.
- sick
- When you are sick, your hit points do not naturally regenerate over time. Currently only inflicted by being in sight of an ancient zyme for multiple turns. Resting or drinking cancellation without zymes in sight will let it wear off.
- sickly merfolk siren
- A merfolk siren with 3 HD, placed only in st_'s sewer_sea sewer vault.
- sickly siren
- Basically a Siren, but with less health. Can be seen in the sewers. Since 0.20, see sickly merfolk siren.
- siepu
- <siepu> sadly I never was important enough <siepu> but you still can do it
- <siepu> carve it on my gravestone
- "and you know - being famous for being a bad player is still better than not being famous at all"-Siepu, 2016
- sieve
- Linley Henzell knows how to perforate these.
- sif muna
- God of magic and knowledge: 1*: channel magic, 3*: amnesia, 4*: divine exegesis, 5*: book gifts (see book acquirement). Piety is gained from kills.
- From 0.19 to 0.24, divine energy was given at 1* instead of channel magic, which was given at 3*. Divine exegesis didn't exist and miscast protection was given at 2* instead. Piety was given 2/3 from training magic skills (including spellcasting} and 1/3 from kills. Neither aptitudes nor the level of skill influenced piety rewarded.
- Prior to 0.19, divine energy didn't exist and channel magic was given at 1*. It didn't cost piety or use a duration, but had to be used repeatedly. The amount of MP returned was based on invocations skill. Piety was gained solely from training magic skills.
- https://www.youtube.com/watch?v=tReTlabrCPI
- sif muna reasons
- You are looking to use multiple branches of magic, but want a more reliable way of finding spells than floor-generated books or acquirement. Especially popular among the races with good aptitudes in more than one magic school, such as Deep Elves.
- <tensorpudding> man, decj runs out of gas really quickly <Wensley> decj of sif is like a solar-powered car
- <gammafunk> sif means I don't have to acquire book! <gammafunk> (most of the time)
- You need to grab a rune but forgot to memorize Apportation.
- sif muna unreasons
- basically does nothing for a very long time
- sif muna wrath
- ABANDONMENT: 30 penance. RETRIBUTION: 30% Int drain 1d(int/5). 30% confuse: 5-7 turns. 30% drain mp (all of it). 10% remove buffs and debuffs (like !cancel, but don't reduce contam). While in penance, each spell has a 5% chance to fail terribly (and with a higher-severity miscast).
- Pre-0.20, ABANDONMENT: 50 penance. RETRIBUTION: Reduce penance by 1 extra. 20% INT drain, 30% confusion, 20% divination miscast, 20% mana drain (100 points), 10% cancellation of all temporary magic (including flight!) OTHER: While in penance, all spell casts have a 5% chance of terrible failure (guaranteed miscast, increased severity).
- sigil of binding
- Level 3 Hex spell. Place two traps down nearby at random positions. Enemies that step on them are unable to walk. When the trap wears off the monster will cover ground more quickly for a few turns. Careful not to step on it yourself!
- sigmund
- A yellow @ with a shiny scythe, a magic wand, and a necklace of player skulls. A notoriously lethal early-game unique human wizard. Spells: throw flame, confuse, invisibility, magic dart.
- sigmund haters: whoever buffed grinder
- Sigmund fan club: ##crawl
- Proof that Crawl hates you and wants you to die.
- Sigmund x Edmund
- <namelastname112> Sigmund and Edmund come into view. <namelastname112> together at last
- sign of ruin
- The new replacement for monster Black Mark and replacement for Kiku's 5* Torment ability in 0.32. Irresistably debuffs a smite-targetted 5x5 area with The Sign of Ruin, which makes any melee damage the bearer takes also inflict draining and one of Slow, Weak, or Blind. The player version's duration scales notably versus Necromancy skill.
- The draining is quite intense for players, draining 5.3% to 8% of one's max hp per hit. If you've got poor AC and that soul scholar's got an Executioner band member nearby, consider drinking cancellation.
- !sil
- Used by Gretell/Cheibriados to indicate that a monster ability is unaffected by silence.
- sil
- Like DoomRL except with more Tolkien (website: http://www.amirrorclear.net/flowers/game/sil/ ). Does not actually resemble DoomRL by any stretch of imagination. For the status effect see silence.
- Nothing like DoomRL.
- <gnom> are your stats strength, dexterity, constitution, and ... gravy?
- Probably inspired Wu Jian abilities.
- silence
- Kills all sound in an area up to 6 spaces, mostly this means no spellcasting, scrolls and invocations (including Trog abilities). All G*8&12345R are unaffected, as are spit and breath spells. Lvl. 5 hex/air spell in the books of Enchantments and Sky. The radius gradually decreases and for the last few turns only you will be silenced!
- Coincidentally, a wielded lantern of shadows, the nightstalker mutation or the spell darkness will reduce line of sight to 6 spaces or less.
- Hurts your stealth (it is suspicious for monsters when they cannot hear their own breathing (even the sleeping ones and those with extremely loud breath like the undead!)).
- Noises for timed portals are also cancelled by silence. If you enter a level while silenced, you will not hear the initial sound.
- Hush, little elfie don't make a din! Momma's gonna bash your F***ING SKULL IN!
- silence aura
- Monsters adjacent to you are {silenced}, preventing shouting, combat noise, and possibly also spellcasting.
- silent spectre
- A weak ghost that spawns in Crypt. It radiates silence over a huge area (bigger than LOS). Will happily follow you around and trivialise all spellcasting enemies, if you're a fighter. Cannot use stairs.
- Also a playable race in BcadrenCrawl; frail caster undead, silence aura of size 4 (compared to monster's 10); can cast and invoke while silenced; but no scrolls. Allowed to Transmute (formless ghost, not rotting corpse).
- sil mdfi
- noldor fingolfin 3353 melee/evasion only for a while
- silver
- Weapon ego that does whichever is higher of vorpal or the silver damage bonus, which is +5% damage per mutation, not counting racial mutations except for demonspawns' (up to +75%); +75% vs chaotic things (marked as such in their description).
- Chaotic things include shapeshifters, mutators, ugly things, abominations, Tiamat, Killer Klowns, apocalypse crabs, chaos spawns, demonspawn enemies, orbs of fire, and the royal jelly.
- silver corona
- Monster malenchantment from Zin's recite that has same effect as corona, but additionally does 2d4 - 1 damage per turn if the monster is vulnerable to silver
- silver star
- Orb of Zin. Removed in 0.15.
- Silver blast sometimes removes mutations, and it also does more damage the more mutations you have (much more if you're one of the ~evil races).
- simmarine
- <simmarine> can i count myself as a monster
- <elliott> rwbarton: I got highlighted by that, very confusing <simmarine> elliott: same, but i have tornado highlighted <elliott> simmarine: haha do you really <simmarine> no
- 144100 | Zig:18 | Noticed Mef User the pandemonium lord
- Liquid SlowM
- Widely regarded as the master of leda's liquefaction, accompanied by fantastic arcane marskman mechanics.
- <simmarine> i used to think angelfire was one guy <simmarine> and he made so many webpages about random subjects <simmarine> dude was a fucking genius
- simple implementables
- http://tinyurl.com/zaskueb
- simulacrum
- A powerful but slower and easier to kill temporary ice copy of a formerly living monster. Simulacra can inflict massive damage if a victim lacks cold resistance, and they leave freezing vapor when killed. Sculpt Simulacrum creates these.
- Hostile simulacra frequently generate in Ice Caves, or when a necromancer monster casts Bind Souls on a nearby monter and it dies.
- If you kill one with a cloud of flame they won't have any place to leave their cloud of freezing vapor in their death throes.
- !lg N78291 xl=17 ckiller="golden dragon simulacrum" -tv for why to not underestimate them.
- You can't judge a fantasy simulacrum given unholy life by its dead-eyed, emotionless hull.
- sin beast
- Tramply, antimagic-y melee. Geryon likes these. Do you like them too?
- Before 0.32, was called ‘hell beast’ and didn’t apply antimagic. Before 0.9, was just called ‘beast’. Before 0.8, didn’t trample either. Mm, delicious yak flavour!
- Lorocyprocas died for their sins…
- <wheals> what about the terrifying cos beast and tan beast?
- singing sword
- A noisy unrand +11 double sword with a lot to say. Can blast all monsters and allies in LOS with irresistable sonic damage upon successful melee, with chance and spellpower increasing with tension (how many and how dangerous the monsters are). Its melee noise also increases with tension, up the the loudness of the shield of the gong. Was +7 vorpal in 0.29-.
- The sonic blast chance, damage, and noise are based on 4 tiers of tension, doing (at tiers 1,2,3,4): 2d12,2d13,2d15,2d20 damage with 25%,37.5%,50%,50% chance and making 0,20,30,40 noise. At tier 4 it calls itself the Screaming Sword. While silenced, it calls itself the Sulking Sword and can't produce its sonic blast.
- Prior to 0.23, the sword wasn't vorpal, and sonic damage could happen whenever the weapon was wielded, but was much weaker. The Damage capped at 16 and could be no more than 30% of monster max HP (50% when screaming), and was then multiplied by [your xl]/27 and [aut taken by your last action]/10.
- <minqmay> apparently there is a 0.000060672 chance of any one screaming sword scream being "LET'S FONDLE THE SPERM WHALES, FONDLE THEM!"
- https://www.youtube.com/watch?v=6u8wBfDtZkE
- singularity
- Level 9 Translocations. Places a monster like Fulminant Prism that draws creatures that are within its radius closer to itself, pulls harder the closer they are, and deals damage to creatures that are sufficiently close. Lasts ~6-8 turns, dependent on power. Doesn't warp allies. Removed in 0.17.
- siphon essence
- Costs 20 MP. Halves the HP of every non-nonliving creature in radius 2 (yes undead/demons/angels/trees, no statues). Heals you based on the damage done, with a cap based on Shapeshifting skill. Death Form exclusive.
- siren
- Kind of like a mermaid but can mesmerise you. Can't drown you, but can bring you into shallow water that you'll flounder in.
- In 0.14, lost melee attacks but gained an ability to summon one-attack-and-dead drowned souls while mesmerizing and in deep water, and had some AI bugs fixed (but did not actually change unique AI behaviour). Said projectile summoning isn't done if there are basically any other allies around besides bats.
- see mesmerise
- see mermaid
- siveran
- Crawl tries to compile. You resist!
- sixfirhy
- An extremely fast class 3 demon with an elec melee attack and lots of EV. They move in an uneven way, falling behind then catching up. Don't underestimate them.
- Is speed 40, 0.6 move, e.g. 66.666... speed when moving (where normal human is 10). BUT, it only actually moves 8 out of every 24 attempts in a 'clock' cycle, making its effective average move speed 22.222... but distributed into spurts.
- Unlike neqoxecs, Ilsuiw, ynoxinuls and Kikubaaqudgha which are merely suspected of being named by a cat, this one is known to be.
- 01:27 < timecircuits> sxFR:?)hyyyyyyyy-\-
- Occurs halfway between 6:00 and 7:00
- size
- see size factor[1]
- The following weapons are 1-handed for all species: club, whip, mace/hammer, flail, demon whip, sacred scourge, morningstar, eveningstar, dagger, short sword, rapier, quick blade, falchion, long sword, scimitar, demon blade, eudemon blade, hand axe, war axe, spear, hunting sling, fustibalus, hand cannon, blowgun. All species can throw stones and tomahawks/boomerangs.
- The following weapons are 1-handed for all species except kobolds, halflings and spriggans, for which they are 2-handed: double sword, broad axe, trident, demon trident, trishula, magical staff.
- The following weapons are 2-handed for all species and can be wielded by all species: quarterstaff, lajatang, shortbow, arbalest.
- The following weapons cannot be wielded by kobolds, halflings, or spriggans, and are 2-handed for all other species: dire flail, great mace, great sword, triple sword, battleaxe, executioner's axe, halberd, scythe, glaive, bardiche, longbow, triple crossbow. In addition, kobolds, halflings and spriggans cannot throw javelins.
- The following weapons can only be wielded by ogres, formicid, and trolls, for which they are 2-handed: giant club, giant spiked club. Formicid cannot wear shields with giant (spiked) clubs. In addition, only ogres and trolls can throw large rocks.
- Ankuses, spiked flails, knives, were one-handed for all species. Katanas were hand-and-a-half. Staves were two-handed for all species. Prior to 0.6, slings were two-handed. Prior to 0.12, many weapons were hand-and-a-half, and were more effective when used without a shield. Prior to 0.29, small species could use triple crossbows, and fustibali were one-handed for them.
- size factor
- For evasion purposes: spider form and bat form are tiny (factor 6), spriggans and felids are little (factor 4), halflings and kobolds are small (factor 2), trolls ogres centaurs and nagas are large (factor -2), hydraform is big (-4), and dragonform is huge (factor -8).
- Monster sizes from @?? (for constriction and trampling) in order and with examples: tiny (rats); little (felids); small (kobolds); medium (humans), large (trolls); big (death yaks); giant (dragons)
- sizzell
- Like Gretell, except that |amethyst is typing everything himself. Announces games and upgrades on crawl.s-z.org (CSZO). Uses "%" for its commands ("%dump" etc), but does not do nick mapping.
- Source at https://github.com/crawl/sizzell
- skald
- A background focused on using charms to support their melee. Starts with a choice of weapon, leather armour, and a {Book of Battle}. Removed along with the Charms school in 0.26.
- for those doubting the warriorness of skalds: http://www.gutenberg.org/ebooks/265
- <minqmay> but yes, skald is like crusader except terrible
- https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:background:crusader
- skald reasons
- Unlike the other class with regeneration, you start with a weapon.
- skeletal dragon
- see {bone_dragon[3}
- skeletal warrior
- Skeletal warriors have good Will and AC, usually spawn with bands, generate with good weapons and hit very hard.
- Experience piñatas if you have Dispel Undead or LRD.
- <Amnesiac> skeletal warriors are kinda like death wights
- https://www.youtube.com/watch?v=a3ZlpTp_dJA
- skeleton
- A zombie who misplaced his flesh. Not robust enough to pose a threat under normal circumstances. There are, however, abnormal circumstances such as anaconda skeletons in the Abyss.
- [A] mold that grows inside the body of unwary travelers over a period of many years. It will slowly consume the flesh and organs of a host body before, resources exhausted, it steps forth as a nimble and autonomous organism in itself. Their famed insistence on cleanliness is due to a mortal terror that some day this process may happen in reverse.
- see zombie[2]
- skeleton rule
- no more skeletons.
- skill bonus
- Weapon skill bonus to damage is (24 + 1d(skill + 1))/25, Fighting skill bonus is (29 + 1d(skill + 1))/30.
- skill exp
- do {!source skill_exp_needed}
- skill issue
- <Reeces> fun fact, #dcss is 269 results out of 446 when searching for "skill issue"
- skill penalties
- Before 0.12, it cost more XP to raise the Spellcasting skill than a normal skill of the same aptitude, and less to raise Stealth, Evocations and Invocations. In 0.12, these hidden penalties were removed, and aptitudes were adjusted correspondingly. (This is a minor buff to Spellcasting and a minor nerf to the other skills.)
- skillrobin
- Only train one skill at a time. No switching until you reach 27!
- Originally was a challenge game stolen (by mikee) from Eris Discordia. Maximum range of highest and lowest skill must be 5. This challenge was abandoned after the 0.9 skill changes, however.
- skills
- Here is how you train skills. First you train the skills that you use to kill dudes. Once you are killing dudes well enough, then you train the skills you use to not die to dudes. If you later run into problems killing dudes, you switch back to killdudes skills.
- skill target
- By pressing '=' on the skill menu, followed by the letter of a skill, you may set a target level for that skill. Then you will automatically stop training that skill upon reaching the specified skill level. New in 0.21.
- skill titles
- Skill titles sheet: https://docs.google.com/spreadsheets/d/1AvxmGZFYbmlZE6l7y2-Onq3ea1gXsBTZLRKXBarRAzI/edit?usp=sharing
- (outdated) Skill Titles Sheet: https://docs.google.com/spreadsheets/d/1Zl4mmlw9gNIOzRza3OLmrZphvUEj0JxwWjQVRnj_Fv8/edit?usp=sharing
- skin of zhor
- A +4 animal skin with sInv and rC+++ that sometimes casts metabolic englaciation, which slows monsters in LOS. Prior to 0.23, was only a +4 animal skin of rC+++.
- skullcrusher
- The +3 giant club "Skullcrusher" {speed, Str+7}.
- sky
- <Sequell> I last saw Sky__ at Sun Mar 23 22:26:25 2014 UTC (7w 5d 21h 16m 51s ago) saying 'my deflect missle spell doesn't go away. does it make me hunger lots or something' on ##crawl.
- see snow
- !lg sky spee pan 2 -tv:<7
- !lg sky killer=swinepaste's_ghost 1 -tv
- <sky___> why does everyone keep queuing up my games
- Sky's ghost (legendary Spriggan Wizard) comes into view.
- <Sky2> omg mummies are like 400x easier than nagas
- <Sky_> wowwwwwwww cleared elf and STILL no iron shot <Sky_> elf/orc/lair/ all cleared, no iron shot found. while worshiping sif <Sky_> this is going to be a hard game :\ <Grunt> Sky_, believe it or not the game is winnable without casting Iron Shot :) <Sky_> i know there's crystal spear :p
- <Sky_> i have a paperclip that holds down my macro for me
- <Sky2> i play caster if i'm 15 rune game, cuz there's a very good stratagy with lich from and crystal spear
- <Sky2> i use exclusions every game cuz i'm too lazy to find a second staircase <Sky2> so i go up 1 staircause, exlude it, and G> to the next]
- <Sky__> marked it with !a, now it's perfect :)
- <Sky__> IRON SHOT ON MY TENGU, I MIGHT JUST WIN NOWWW
- <Zeor> haha what the gross heck is this person doing
- <Sky__> i have a +17 crystal plate with some nice egos <Sky__> but it doesn't have clarity
- http://crawl.develz.org/morgues/trunk/snow/morgue-snow-20110611-015956.txt
- < Sky_> i've finally learned, after all these years, that crystal spear sucks
- <Sequell> I last saw Sky______ at Mon Apr 14 02:29:30 2014 UTC (about 3y 23w 1d 22h 59m 59s ago) quitting, saying 'Client Quit'.
- sky beast
- Similar to an ice beast, only it flies, is made of clouds and tortured flesh, leaves a mutagenic corpse and fades in and out of visibility at random. Appears at the same depths as ice beasts, but has less AC and is not resistant to poison.
- http://www.creaturespot.com/main/2010/11/12/cephalophant-monster.html
- skyshark
- Fast flier that bloodzerks. When it deals damage to a creature that can bleed, it gains might if not yet mighted, or else goes berserk. Chomp! New in 0.30.
- Canonically, these aren’t the same species of skyshark that the slick slippers are made from. Same genus, though.
- https://twitter.com/bransonreese/status/848746940179382272
- Was originally on "l" until 0.31. Is currently on "F" for flying fish alongside frogs, but some people prefer sharks to be lizards instead.
- sky weapons
- K - the -5,-1 trident of Change (weapon) {drain, rF+ rC+ Int+2}
- M - +1,+5 sling of the New World {flame, rC++}
- i - +4,+5 hammer "Skutsed" {crush, +Rage rF+}
- f - -3,-4 sling "Cuypsicw" {frost, rF+ rC+}
- A - +2,+1 flail (protect)
- G - the +5,+0 hammer of Reinforcement (weapon) {crush, rF+ rC+ Int+3}
- t - +5,+1 whip "Tattletale" {flame, rF+ Dex+1}
- E - +5 hammer of Zohuzuan {slay orc, rF+ rC+}
- v - -4 blowgun of Mana {speed, rElec Int+2}
- b - the +8,+0 bow "Akaod" (weapon) {velocity, Noisy rPois rF+ rC+}
- n - melded +7,+4 flail "Phesell" {crush, rElec rN+}
- x - the +8,+3 hammer of the Nine Places (weapon) {drain, rPois rC+ SInv}
- s - the -6,-2 battleaxe of Trog's Outrage {god gift, slay orc, *Rage rElec rF+ MR}
- the -3,+0 hand axe of the Sky (weapon) {speed, rElec SInv Stlth++}
- r - the +3 blowgun of Kismet {evade, rPois rF+ rC++}
- _G - the +5,+10 dagger "Qaibafan" {venom, rPois rF++ rC++}
- O - the -2,-5 ankus "Smuguic" {pierce, -TELE rElec rF+ rN+ EV+5 SInv}
- The cursed +1 trident of Byklibb {drain, -Tele rF+++ rC+++ MR+}
- <ProzacElf> tso won't care if i just wield a venom weapon will he?
- the +1 war axe of the Orcish Mines {heavy, *Rage +Blink Will+ Int+9}
- slain
- You had between 0 and -4 hp when you died to a melee attack.
- slashem
- Nethack variant with class feats, gypsies, and lightsabers, among other additions. http://slashem.sourceforge.net/
- slave
- see pikel[2]
- Prior to their 0.26 conversion to lemures, came in a band with Pikel. Human-speed, hits for 10, drops no items or corpses, grants no XP. When you kill Pikel, becomes a good-neutral {freed slave}.
- Before 0.24, they dropped corpses and their armour, but still didn't grant XP.
- slaying
- Added to your weapon enchantment. Magic is unaffected, throwing and unarmed combat are affected.
- slaying heuristic
- +2 enchantment is roughly +1 base damage for a 2h weapon, +3 enchantment is roughly +2 base damage for a 1h weapon. (The difference is because you'll have more weapon skill if you're using a two hander.)
- <Undo> Long swords are bad / Demon blades: nice! / Plusses do help you / But base damage? *Twice!*
- sleep
- Aizul and satyrs use it. Berserk makes you immune. Taking damage wakes you up, and melee attacks against you do 2.5x damage. Unlike paralysis/petrify, you don't get reduced EV from sleep - monsters do however.
- sleepcap
- A sort of wandering mushroom that KOs its victims, leaving them in a rough state if other enemies are nearby. Note that monsters do 2.5x damage when hitting sleeping players! New in 0.30.
- sleepwalking
- What confused sleeping monsters do. By some considered to be not a bug.
- Here: A ball lightning (bewildered and confused, sleepwalking, mindless)
- slick slippers
- +2 unrand boots (with 0 base AC - they're like hats for your feet!) that give +4 EV, immunity to constriction/engulfing/nets/webs, and make all enemies act as if they had trample. (If they damage you with a melee attack, you move back and they follow.) Added in 0.30.
- <rat> DO NOT WEAR THESE DAMN SLIPPERS. they make everything into elephants I can't stairdance 😭
- slime creature
- Can merge together to form bigger slime creatures. Try not to let them merge more than once, because the damage only keeps increasing, from 44 for two slimes up to 110 for five slimes.
- Merged slime creatures have a 50% chance of splitting if they cannot see their target or cannot move closer to it. They will not split if they have less than 4 HP, there's no available space, or the only available space is further away from their target (so they won't split in corridors).
- !lm birdoprey rune=demonic 1 -tv:<8:>-3
- When they merge and split, any status on one transfers to all.
- slime mutations
- Gelatinous body, eyeballs, translucent skin, pseudopods, acidic bite, tendrils, jelly growth, jelly missile. See ??thing for details.
- slime pits
- Accessed from the Lair somewhere on levels 4 or 5. 5 levels deep, rune in the loot vault at the bottom, surrounded by stone (vulnerable to overgrow/shatter but not passwall/digging) walls. Killing the royal jelly causes the undiggable glass walls to fall. The slime walls corrode to the touch!
- Resist corrosion is recommended to reduce acid damage. Having rC+ (for azure jellies) is also nice.
- Was on Lair:6-8 in 0.18 and earlier, and had six levels then.
- slimerobin
- A new roundrobin due to Kyrris. You can't pick up any items except stones, large rocks, artefacts, runes, and the orb. Eating from the ground is fine.
- Apparently it's the same as playing Jiyva.
- Slime transporter
- !lg prakerore map=gammafunk_jiyva_shrine -tv:<2 1
- slime wall
- While standing next to slime covered walls, the player is temporarily corroded for each adjacent wall.
- Before 0.30: 4d(walls*3) damage per turn whenever standing next to them. rCorr reduces damage. This doesn't cause corrosion status, just hurts.
- !lg l0ser140 xl=27 koen place=slime 1 -tv
- slimify
- Jiyva ability that coats your melee attack with slime. Hitting a corporeal undead or natural monster will turn it into a neutral slime of similar HD with no resistance checks. Durably summoned/god wrath no longer provides immunity to slimify.
- sling
- do {.echo @??sling}
- slinkies
- Anything he says or does is implicitly, if not even explicity, accompanied by a disclaimer that he has no idea what he is talking about and takes no responsibility if you believe him and/or die.
- Since it is apparently important to note this in one's learndb entry: is capable of spelling everything except lorocyproca. Also: has a major assertiveness problem; holds the record for the fastest real-time death to a monster (less than a second); only person to ever die to Wayne!
- Maintains a .crawlrc file full of fun and useful scripts and tweaks, such as: add lines temporarily to your config during gameplay, prevent "ee"/"ey" from consuming permanent food, no autoexplore when starving, list the possible traps and their potential damage for your current depth.
- <+SamB> slinkies would only appear on upstairs < bmh> ... <+SamB> bmh: you know, they would come down the stairs
- slouch
- Does damage to everything in sight (including invisible enemies) that's faster than you. More damage with higher speed difference. Insanely good against everything really fast; Executioners get blown into separate molecules.
- Does about 4*(movement speed difference) damage. Naga versus hasted executioner means 4*(30-3) = 108 damage on average.
- Does not wake up/attract monsters to you, just like refrigeration. Doesn't damage sleeping enemies, though.
- Like ozocubu's refrigeration, but resistances don't apply and it doesn't hurt you. However, it isn't quite as cool.
- No, you can't slow yourself to make Slouch stronger. And if you could, you wouldn't want to anyway. If you think you do want to, you are wrong. Slowing your actions is super-bad. Just Slouch twice, if you want to do twice as much damage.
- http://i.imgur.com/tQwTYW2.jpg
- *slow
- A randart property that has a stackable 1% chance to slow you for 10-14 turns whenever you take damage. Not triggerable by damage over time from poison and negated by formicid stasis. Replaced *confuse in 0.19.
- slow
- A status effect that makes you take 50% more time to take any action. Slow is a L1 hex spell found in the {book of Debilitation} that slows a target if it overcomes their willpower. Also applied by needles of curare and monsters with {af_slow} melee.
- Being slow does not affect your standing with Chei whatsoever.
- Prior to 0.8, it made actions take 100% more time instead of 50%.
- slow healing
- Level 1 halves regen and level 2 stops it, but only while hostile monsters are in LOS. Level 3 still stops regen regardless of monsters in LOS. Each level also slows stat loss recovery by 1/3. Applied after everything except Trog's Hand.
- slowimp
- 1: Summon an imp. 2: Slow the imp. 3: Clear zig with the imp.
- slow metabolism
- A mutation which reduces food use. Two levels: -1/-2 (regular food consumption is 3).
- slowrun
- The art of taking the longest time to win. Current realtime record, Cuckatoo: 224:36:31. Current gametime record, Stabwound: 92568259 turns.
- sludge elf
- Elves that knew kung-fu until they were removed in 0.13
- Now playable once again in yiufcrawl: https://crawl.develz.org/tavern/viewtopic.php?f=17&t=23209
- slug
- see dart slug, unique gastronok, or (in previous versions) see giant slug or elephant slug
- Stuff that kills cbus.
- Aquatic for some reason. Don't ask.
- slurping noise
- see distant_slurping_noise
- The most terrifying level message in the game. Unlike the ticking of a distant clock, you cannot defeat it with a mapping scroll.
- slyshy
- Is really a Crawl HaBe who plays Crawl HaBe
- Plan... SEAs, SpEn, DDNe, MfIE, HaBe, HEFE, KoCr, DSVM, MuSu
- !lm slyshy id=1178559 -tv
- Plays under two accounts. Sly normally, Shy for tournament play.
- Retarded easy Snake:5 grab: !lm jaeger rune=serpentine game_id=784653 -tv
- Remaining: , Gh,
- small abomination
- see abomination
- Like a large abomination, only smaller!
- see {large_abomination[3}
- smeagolrobin
- Play a halfling with mutarobin conduct, dive into lava with the Orb of Zot. Scrambling free of the lava is cheating.
- smilodon
- Sabre-toothed cats, now extinct. Sorry, the card didn't do anything.
- smite
- Done by orc priests and other monsters. Damage is 6+(1d11+1d12)/2 rounded down, i.e. between 7-17. Not affected by AC, EV, or resistances, but generic damage reduction effects like damage shaving work. If you can see a smiting monster, then it can smite you, unless it's behind a translucent wall; this is what "smite targetting" means.
- Player-usable smiting becomes more powerful with invocations if using Beogh. Damage at 0 Invo ranges from 9-12 (avg 10), and scales to 9-72 (avg 40) at 27 Invo. In 0.16 and before, approximately 40 max damage with 27 invocations. Costs 3 piety.
- List of smiters. ';' groups same spellbook, smiting is 1 of 6 slots unless noted: orc priest; orc high priest; smoke demon; Balrug; deep elf priest; deep elf high priest, draconian zealot; Daeva, Saint Roka (3 slots); sphinx; greater mummy, mummy priest; Norris; Mnoleg.
- For player spells that are smite targeted see smite targeting
- smiterobin
- Find an orc priest, then pillar dance until you die. Smites from other monsters are, of course, welcome.
- SmiteRobin is therapy for players sad about dying to orc priests. By making them a goal, I hope to reduce the sudden fear when they show up for real. Leading a priest away from the group and dancing with it lets you become familiar with their behavior. You may discover that they don't smite as often as you think.
- Smiterobin or: How I Learned to Stop Worrying and Love Divine Providence
- smite targeting
- Spells that can be placed anywhere in your line of sight. Player spells that have smite targeting include: fire storm, airstrike, haunt, poisonous vapours and freezing cloud. Of course there's also the smite ability (see beogh). In 0.15, Qazlal's Upheaval ability is also smite-targeted.
- smoke
- Two tiles of smoke on the same line will block LOS mutually (like trees). Certain kinds of smoke (like black smoke) spread to adjacent tiles, others just stay put.
- Ways to get lots of smoke: Abjure a lot of summons at once (lasts one turn only), shoot a fire ammo/spell/breath weapon over water (or get it shot at you), read a scroll of fog, hang out in the abyss/swamp, get a smoke demon/steam dragon? to breathe at you, banish a monster, evaporate water...
- smoke demon
- "Napalm demon" would be a more accurate description; they cast sticky flame and smite. And steam ball.
- smoking
- It's bad for you, but it's also a randart prefix. Which can be good for you.
- snail rule
- No more snails.
- snakebite
- A +8 whip of venom with poison resistance. Applies curare on 40% of hits in addition to venom brand.
- snake pit
- Accessed from the Lair somewhere between levels 2 and 3. Four levels deep. The serpentine rune lies at the bottom, and the nagarajas are renowned for their charm and hospitality. Half of all games contain this branch; the others contain Spider Nest.
- In crawl, there are 3 sets of stone stairs per level. If you descend stone stairs into Snake:4 and end up in the circular vault, look around: there will be 2 other stairs. If 1 or 0 are stone, that means that there is at least 1 stone staircase somewhere else not in the vault. If you take the other stone stairs back up, finding the third is easy.
- sorear longs for the good old days when all three stairs went into the vault, virtually every time.
- snakes to sticks
- Xom spell.
- snaplasher vine
- Summoned by Awaken Forest dryads, these vines pull enemies into trees where they'll be pummeled to death.
- snapping turtle
- Frequently found in any level of the Shoals, snapping turtles hit hard, and their bite has reaching characteristics - it can hit you two squares away. Your summons won't shield you from this!
- They snap hard - just because it looks like a crocodile, doesn't mean it's as easy to kill. If they're sitting in water (or you) then you really *really* need to get the hell away.
- Prior to 0.19, could withdraw into its shell at low HP, granting +10 AC and swift regeneration.
- http://gfycat.com/RichNearIchneumonfly
- https://youtu.be/Lg4FiyzrDSc?t=75
- sniper
- The +27 heavy crossbow "Sniper" {heavy, SInv, Acc+∞}. A +27 heavy triple crossbow that never misses, but has a base delay of 2.5 and a mindelay of 1.15 (multiplied by 1.5 by heavy to be 1.725).
- "Never Misses" really means that it never misses; enemies cannot dodge, deflect (deflect missiles) or block (shield) its missiles. Viable launcher against the likes of Sojobo and Daeva.
- snorg
- A hairy troll who hits hard in melee. Her berserk will outlast yours by far, so if you plan to run, you'll want to haste.
- // was Anita - 16jan2000 {dlb}
- snow
- <snow__> omg this game i haven't victory danced fighting OR cast stone arrow
- Has been seen using Lehudib's Crystal Spear on toadstools
- <Sky_> fuck deep dwarves <Sky_> they're the hardest thing ever
- <sky__> i usually do just hold down tab all game >_>
- http://www.youtube.com/watch?v=HzhFTAWcIgk VMMMmmmmmmmmmmmmmmmmmmmmmm
- <Blade-> The eye of devastation gazes at you. The bolt of energy hits you! The bolt of energy hits the toadstool. The toadstool is blown up! <minqmay> snow got polymorphed into an eye of devastation
- !lg sky hewz ckiller=boris 1 -tv:<5
- snozzcumber
- The Snozzcumber resembles a cucumber but differs in various respects. The snozzcumber varies from nine to twelve feet long. It is striped lengthwise black and white, with wart-like growths all over its surface. It has a repulsive flavor.
- A reference to the novel "The BFG" by Roald Dahl.
- soft click
- The sound of a trap which has run out of ammunition being triggered.
- softignore
- Bots too annoying? If you have the right client, try this:
- see xchat
- irssi: http://randart.scienceontheweb.net/crawl/index.html#irssi
- MIRC: Tools -> Address Book -> Highlight will let you do the same thing
- Weechat: Try /filter add crawl_bots irc.freenode.##crawl nick_Henzell,nick_Lantell,nick_Sizzell,nick_Rotatell,nick_Gretell,nick_Eksell !(.+\/morgue\/.+|.+\/rawdata\/.+)|(Watch .+)|(.+ \(.+\)\|.+_)
- Weechat: triggers can be used to darken the output of the Sequell and Cheibriados bots. Instructions: https://gist.github.com/anonymous/9fc27b17aa213275ad9b Screenshot: https://i.imgur.com/BJfb8ke.png
- A script for irssi that redirects bot messages into another window: http://pastebin.com/m2zpyxbm
- sojobo
- The tengu queen. Comes with a band of tengu reavers and has passive deflect missiles. Knows lightning bolt, wind blast, airstrike, can summon air elementals, and is guaranteed a triple or great sword (typically elec).
- Between 0.27 and 0.22 (when air elementals had vortex), Sojobo was completely immune to Tornado. In 0.21, Sojobo was completely immune to all wind attacks (Tornado, Airstrike, and Qazlal's air-flavored upheaval).
- sokoban rule
- sokoban is sokobanned.
- soldier ant
- The nightmare monster from nethack is nowhere near as deadly in crawl. Generally a pushover by the time they start appearing, though you might get poisoned a bit. Removed (with the other ants) in 0.27.
- solid terrain
- Cannot be moved into without being destroyed first. Types: Rock wall, stone wall, crystal wall, metal wall, permarock, any type of closed door, tree, granite statue or orc statue, and iron grate.
- soliloquy
- <thrig> tab Be, or not tab Be, that is the question, whether 'tis tabber in the tabs to tabber the tabs of tab
- solitas
- Lurks like an unseen horror, minus the killing people bit. Is one of only three unnatural phenomena that can spell "ynoxinul".
- aka the Jolly Rotter. Ask him about the time he drank potions of decay for nutrition.
- Jolly Rotter: !log solitas min=mhp race=merfolk urune>1
- Is rumoured to own a bear suit.
- Might even be a druid.
- Or some kind of steam-powered robot.
- d - the +3,+10 executioner's axe of Desertification (weapon) {god gift, speed, rElec, Dex+4}
- solvent
- <codrus>solvent is having a tough night <MrPeeps>he's close to a solution though
- something
- The naga mage disappears! Something loses its grip on you.
- Something mumbles something.
- Something's life force is offered up!
- HP: 3/83 [something (2)]
- Wehk the Conqueror (L24 MiDK), worshipper of Yredelemnul, succumbed to something's poison gas on Zot:5, with 520355 points after 65302 turns and 9:10:22.
- The dungeon rumbles around something!
- Something's corpse armour sloughs away.
- Hit by a stone thrown by something (4 damage)
- You focus your will and illuminate something in retribution!
- Something and something are blown away by the wind.
- _Something is infused with unholy energy, but nothing happens.
- You cannot move away from something!
- You cannot move closer to something!
- Destroying a lead wand because something doesn't want a high tier wand.
- Something corrupts the dungeon around it!
- something awful
- Not tavern. Goons come from here. 10 bux to post there.
- song of shielding
- L4 Charms, taking damage reduces MP instead of HP (doesn't divide damage between HP and MP like guardian spirit). Removed in 0.14.
- song of slaying
- Level 2 Charms spell which makes a lot of noise but gives you a slaying bonus for each monster you kill while it is active. It does work with ranged combat, but not with spells.In 0.26, with the removal of the Charms school, it was made transmutations-only, had its noise reduced, and was renamed to Wereblood.
- sonic wave
- Damaging wave of energy as you strike, very loud. Special ability for the Singing Sword.
- sonja
- Speed 14 kobold with curare and either a draining, venom, or distortion dagger/short sword. Has 3 separate hits, and knows both blink and emergency teleport self. She has very low MR, so hex wands like mindburst, charming, or paralysis can kill or completely disable her.
- see love[1]
- !lg * killer=sonja max=sdam x=sdam
- sorear
- Compulsive abbreviator
- Has been known to attempt to kill liches with a butchering tool
- Used to not be one, but after years of pretending to be, even dpeg is now fooled and "accidentally" gave him a commit bit.
- Is apparently a god, judging from the existance of sorear_wrath
- Mortally afraid of killer bees
- Do the closest level that you can handle. Use your brain.
- Considers himself the last person alive to properly value to-hit.
- sorear reasons
- sorear doesn't need a reason
- But in a pinch, schadenfreude and misanthropy get most things done.
- sorear wrath
- ABANDONMENT: doesn't care. MISREADING SOMETHING: 500 penance. RETRIBUTION: (severity/2)% chance of cruel, derisive mockery.
- soul eater
- A nasty 3, with high ac, draining melee, and an line-of-sight range vampiric draining spell.
- <amalloy> man, killing you isn't even what neqoxecs try to do <amalloy> and they still do it more than soul eaters
- soul scholar
- Kiku DS enemy class: has Bolt of Draining, Dispel Undead Range, and Sign of Ruin. Were named black suns and had Black Mark in 0.31-.
- Soul Splinter
- The new level 1 Necromancy spell in 0.32, replacing Necrotise. Checks Will to weaken an enemy and summon beside them a soul wisp, a frail undead ally that must first kill its source before potentially attacking anything else. Soul wisps scale only marginally to monster power.
- sound
- http://www.youtube.com/watch?v=2Jkorg2xnYI
- see cwz[2]
- http://raydarken.blogspot.com/
- You can do it yourself, with your own effects! Read the options guide provided with your copy of the game!
- Why god, why?!
- sound effects
- Knowledge!
- see zeor[2]
- source
- Browse the Git repository at https://github.com/crawl/crawl or http://s-z.org/neil/git/?p=crawl.git
- If you want the source for *this bot*, go here: http://github.com/crawl/sequell or git clone git://github.com/crawl/sequell.git
- <Sage> It's like learning to ride a bike <Sage> with square wheals
- see linley henzell[6]
- sourceforge
- Dungeon Crawl Stone Soups Sourceforge page is http://sourceforge.net/projects/crawl-ref/.
- space warps around you
- Flavour summoning or translocation miscast.
- space warps horribly around you
- One possible effect of a distortion weapon. 2 in 9 chance against happening (except against blink frogs); does 3 to 26 damage.
- spark card
- By card power, 0: shock 1: lightning bolt 2: orb of electrocution
- !lg heteroy place=orc max=dam -tv
- spark wasp
- An unnatural insect with an electric stinger and the blinkbolt spell. Appears alone in Spider's Nest and in packs in Depths. Bring insulation.
- Added in 0.18.
- They are raiju glued to beeees!
- spatial maelstrom
- A particularly rare abyss-unique monster that is basically a non-confused and stronger spatial vortex converting nearby walls into spatial vortices. If you see several spatial vortices in a given area, head in the opposite direction.
- spatial vortex
- The fabric of the space-time continuum has folded upon itself and is flailing around wildly! Can be caused by Xom, and miscast effects. They also have a distortion effect on attack.
- spear
- (polearms; +4 acc / 6 dam / 1.1 base delay / 0.5 min delay). A hunting weapon consisting of a wooden shaft with a pointed metal head fastened on one end.
- spear trap
- 1d26 damage. No longer placed outside of specific ossuary vaults as of 0.23, and not even there as of 0.27
- special room
- A rectangular room full of monsters and/or items. They can appear in almost every branch, even the Hells and Zot.
- The possible special rooms are kobold room, orc room, killer bee room, jelly room, and morgue (all sorts of undead).
- Often referred to as pits, especially by people with Angband backgrounds. Distinguished from vaults by having variable sizes and being mostly homogenous.
- species difficulty
- do {!lg !bot !boring recent playable s=crace o=% /won -graph}
- spectral
- A weapon ego that creates an allied clone of your wielded weapon, see spectral ego. You share a large portion of damage dealt to spectral weapons but they have low hp so there's a limit to how much you can take in one turn. Also a type of derived undead, see spectral thing.
- spectral ego
- A weapon ego that creates an allied spectral clone of your weapon when you melee a monster. The clone will persist so long as you continue to melee your target. Damage it takes is shared with you. Found on giant [spiked] clubs, quarterstaves, two-handed randarts of any type, and the glaive of the guard. Can also be a result of the brand weapon scroll.
- Like cleaving, it deals 70% of your damage before AC. It's not considered an ally, so it doesn't reduce experience and it still works for Ru followers who have sacrificed love.
- You take 70% of the damage your spectral weapon takes (treating the damage as capped by the spectral weapon's remaining HP). Spectral weapons have roughly 25 HP, 7 AC, 15 EV, rF+ rC+ rElec, and infinite rPois/rN.
- Prior to 0.26, existed as the L3 Charms/Hexes spell, found in the {book of battle}. HD, damage, EV, AC, and HP scaled with spellpower. Didn't work with Sword of Power, Staff of Wucad Mu, Sword of Zonguldrok, or Devastator. For some versions also didn't work with Singing Sword, Mace of Variability, and Sceptre of Torment.
- spectral hydra
- It mutated to drain with each head but lost its ability to regenerate heads.
- This isn't really a problem for it though, seeing as it can't lose them.
- speed
- A brand that lets you attack 1.5 times as fast. Weapons that can get the speed brand: short blades (except quick blade), staves, artefacts.
- see what speed
- Monster descriptions: <7 very slow | 7-9 slow | 10 normal | 11-15 fast | 16-20 very fast | >20 extremely fast
- speed demon
- do {!lg * !@bot !@hybridbot won dur<=10800 s=char}
- speedrobin
- Go go go! Speedrobin is for playing for shortest realtime. Preferably to victory. Pass is the same as almost all other robins: "robin".
- Is it related to http://alt.org/nethack/player-all.php?player=WowDeath ?
- speedrun
- In most games: a game finished in exceptionally little clock time. In roguelikes typically: a game finished in exceptionally few turns. The average win takes about 92k turns in 12h (3-rune wins average 79k turns in 6.5h).
- .echo $(!lg !bot won min=turn $* fmt:"The current record is by $name playing a $char of $god in $turn turns")
- see {.echo $(sort $(map (fn (x) $(!lg * won crace=$x min=turn fmt:"${char}:$turn")) (map (fn (x) $(replace ' ' '_' $x)) $(!lg * playable:sp s=crace))))}
- Resting is for wusses, autoexplore is the devil.
- A list of the fastest non-bot-assisted realtime runs is maintained by Lici at https://www.speedrun.com/dungeon_crawl_stone_soup
- <gammafunk> I try to speedrun getting milk and I always die running into the supermarket door without opening it first
- speedrun reasons
- <ncampion> gotta love a game where you invest 4.5 hours, make it to D:20 (previous best being D:12 or so) and get gibbed in one round. I love it. <Elynae> solution: play faster, die after 1 hour instead
- spell accuracy
- Determined by spell power, just like damage. Not affected by slaying, but affected by amulet of inaccuracy. For hit chance vs monster EV at a given spell power for a range of spells, see https://anydice.com/program/17f2e
- spellbinder
- the +5 demon whip "Spellbinder" {antimagic, Will+}; causes random miscast effects on antimagic-susceptible targets.
- !lg minmay 2940 -tv:<T116000:>T116100
- !lm SGrunt spsk uniq=the_Enchantress -tv:<0.2:>0.2
- !lg * cikiller~~Spellbinder 2 -tv
- spellbooks
- 0.28: Air, Alchemy, Annihilations, Armaments, Beasts, Blasting, Blood, Burglary, Callings, Cantrips, Changes, Chaos, Conjurations, Dangerous Friends, Death, Debilitation, Decay, Displacement, Dreams, Everburning Encyclopedia, Fen Folio, Fire, Flames, Frost, Geomancy...
- ...Grand Grimoire, Great Wizards, Vol. II, Great Wizards, Vol. VII, Hexes, Ice, Inescapable Atlas, Iron, Lightning, Maledictions, Minor Magic, Misfortune, Necromancy, Necronomicon, Ozocubu's Autobiography, Pain, Party Tricks, Power, Rime, Scorching, Sloth...
- ...Spatial Translocations, Spectacle, Storms, There-And-Back Book, Touch, Transfigurations, Trismegistus Codex, Unlife, Vapours, Weapons, Winter, Young Poisoner's Handbook, the Dragon, the Earth, the Hunter, the Moon, the Senses, the Sky, the Spheres, the Tundra, the Unrestrained Analects, the Warp, the Wilderness.
- Before 0.17: Air, Alchemy, Annihilations, Battle, Beasts, Burglary, Callings, Cantrips, Changes, Clouds, Conjurations, Control, Death, Debilitation, Dreams, Enchantments, Envenomations, Fire, Flames, Frost, Geomancy, Grand Grimoire, Hinderance, Ice...
- ...Maledictions, Minor Magic, Necromancy, Necronomicon, Party Tricks, Power, Spatial Translocations, Summonings, the Dragon, the Earth, the Sky, the Tempests, the Warp, Transfigurations, Unlife, Wizardry, Young Poisoner's Handbook
- spellcasting
- Gives you an extra spell slot for every half of a level in spellcasting. Raising your spellcasting also gives you more MP, and slightly boosts spell success and spell power for all spells.
- If your sole concern is one spell's success and power, train Spellcasting if it's 1/4 the cost of the school of a single-school spell, 1/2 the cost of the cheapest school of a dual school spell, 3/4 for a triple-school. If you want more spell levels, more MP, or have multiple spells from different schools, Spellcasting is more attractive.
- spell damage
- ?d(?*pow + ?)
- spellforged servitor
- Level 7 Summoning/Conjurations spell which casts the first spell listed in [2] known by the player that has a 20% or lower failure rate. Cast from a set of spells prior to 0.25.
- Eligible spells: lcs, iood, Bombard, Plasma Beam, Fireball, Arcjolt, Stone Arrow, lrd, Airstrike, Irradiate, cbl, Freezing Cloud, Mephitic Cloud
- Before 0.31, it only required a 50% fail rate for eligible spells.
- Don't get between a servitor and its iood targets: !lg * killer=spellforged_servitor 5 -tv:<0.3
- spell guide
- https://crawl.develz.org/tavern/viewtopic.php?f=5&p=315075
- spell hunger
- Prior to the removal of food in 0.26, casting a spell lowered your nutrition by an amount varying with the spell's level: (1) 50, (2) 100, (3) 150, (4) 250, (5) 400, (6) 550, (7) 700, (8) 850, (9) 1000. This amount was lowered by the product of your Intelligence and Spellcasting.
- N hashes means that a spell costs more than 10*N*(N-1) nutrition to cast.
- spell levels
- You get one spell level for each experience level (except the first), and one spell level per 0.5 of Spellcasting skill level - 80 spell levels at max XL and spellcasting. You need spare spell levels to memorize a new spell. Losing skill levels from draining won't cause you to forget spells or anything like that.
- You cannot memorize spells with a level higher than your experience level, so even if you have spare spell levels. You can have up to 21 different spells memorised at one time.
- SpellMotor
- A unique Coglin gizmo property with two separate components. Whenever you cast a spell, you also do an instant melee attack on a random adjacent target (with a scaling chance to fail if your swing speed is slower than your cast speed). Spells also cost -1 / -2 / -3 MP (with a minimum cost of 1) corresponding to your Rev level.
- spell popularity
- The spell popularity statistics from the 0.14 tournament are located at http://pastebin.com/vY7TpJ1y
- spell power
- (Spellcasting/2 + 2*avg school skill) * INT/10 * (1.5 ^ enhancer count). Spellpower has diminishing returns over 50: http://tinyurl.com/oeme7aj - Stepdown formula is min(pow, 200, 50*log_2(1 + pow/50)). Capped at 200. Negative spell enhancers use 0.5, not 0.66.
- ...and the significance of this? It's related to conjuration damage and self-enchantment duration, and controls the probability of a resistable spell succeeding in a less-simple fashion. And other appropriate things.
- Note that the power of some spells is capped, most notably conjurations. This is indicated by having a short bar on the second I screen. (the # represent power, btw)
- Prior to 0.26, displayed as bars using # on a non-linear scale. Each # meant you had at least: 0, 10, 15, 25, 35, 50, 75, 100, 150, 200.
- A Ruby script (slightly incorrect) for calculating spellpower: http://pastebin.com/f114699d1 . Another Ruby script (slightly incorrect) for calculating enchantment success vs monster MR: http://pastebin.com/f70a79d8e
- spell schools
- Conjurations, Hexes, Summonings, Necromancy, Translocations, Transmutations, Fire Magic, Ice Magic, Air Magic, Earth Magic, Poison Magic
- spell sheet
- https://docs.google.com/spreadsheets/d/1-FqJUvX508uzFPCs7Knm5QERAx_Vt3EsdvwwhXbe3co/edit#gid=857947
- spell success
- see success_rate[1]
- see spell_sheet[1]
- spell types
- Monster spells can be normal, demonic (cannot be silenced), divine abilities (unaffected by antimagic) or natural (both). Check the spell section heading(s) in x-v screen.
- spelunky
- http://www.spelunkyworld.com/
- sphere of battle
- Formerly staff of battle, this item has taken on a more perfect shape. It enhances destructive spells, de-enhances all other spells, and summons a battlesphere in combat.
- sphinx
- A high HP monster with smite as well as confuse, paralysis, heal, smite, and slow. If you have low willpower, try to block or avoid their line of fire. Found as out-of-depth spawns in Dungeon, as well as normal spawns in Vaults and Depths. Also seen as a large pack on Tomb:1.
- spider form
- No weapons or armour, but you get (UC + 5) base damage (untransformed is UC + 3), a venomous bite, loads of EV (better than being a spriggan) and impeded spellcasting. Spider form has 2 AC and rPois-
- https://crawl.develz.org/tavern/viewtopic.php?f=17&t=19049
- spider nest
- Lair rune branch that alternates with Snake Pit. Four levels deep. Formerly a portal in 0.10. Spiders of many sorts. Expect them to hit hard and move much faster than you; running is not an option if you're normal speed.
- rPois is not nearly as important here as in Snake, but it still helps. Bring plenty of potions of curing regardless, for redback poison and tarantella confusion. Swappable see invisible is good to have for the ghost moths.
- Expect a small number of ghost moths and moths of wrath on level 4. Both can also appear earlier. In 0.12/0.13, there were moths of suppression as well!
- As of 0.28 also contains the culicivora, jorogumo, pharaoh ant, sun moth, radroach, broodmother, and steelbarb worm. These additions may invalidate some advice in older learnDB entries.
- spiny
- Gives a 50% chance to damage enemies who attack the player in melee and aren't blocked. Damage is `random_range(mut_lvl, xl*2/3 + mut_lvl*3)`; this does check AC. The mutation also prevents being constricted.
- spiny worm
- A great worm, hard to kill, with bites that do considerable damage while at the same time strongly poisoning you and corroding your armour. Good times. Removed in 0.14.
- Fortunately, like almost any worm, you can run away from it (unless you're a naga).
- <SpiritFryer>
- And the wiki page says it's up to date with 0.17 <SpiritFryer> But surely someone updates it reliably
- spirit wolf
- Stronger wolf with undead resistances. They can summon other spirit wolves to surround you from just past the LOS, so kill them quickly. Made an ephemeral appearance in the forest branch in 0.13 trunk, but did not make it into a stable release.
- spit poison
- You spit poison from your mouth, does extra damage when done by a naga, scales with XL and mutation level. Relatively short breath cooldown vs breathe flames. Does 1d(4 + (XL + mutlevel * 5 [+10 if Naga]) / 2) damage [ 1d7 minimum ; 1d30 maximum]
- splash screens
- https://github.com/crawl/crawl/tree/master/crawl-ref/source/dat/tiles
- splat
- A death at a high-ish experience level.
- The sound of broken dreams and failure. Also, the sound you make when you try to fight a pack of orcs with a warrior, two wizards, and a priest while you're only XL3.
- Also 78291's other account.
- In sequell queries, means xl>=17 !won. Used to mean something much more complicated before that.
- splatguard
- pronounced "splaggard"
- DChimera, BirdoPrey, TGWi, Kyrris, monky, Cryp71c
- splattv
- Plays ttyrecs of players who died (in)gloriously in NetHack's endgame.
- see csplat
- Splinterfrost Shell
- L7 Forgecraft/Ice spell added in 0.33. Creates four durable ice barricades in a half-cleave around the caster, shoving away adjacent monsters back if possible. If barricades are destroyed by enemy attacks, they fire off a half-resistable cold bolt. Walking more than two steps away from any individual barricade despawns that barricade.
- Naturally provides a wall to hide behind for other Forgecraft spells, ice and alchemy damage-over-time spells, and gives spacing for Permafrost Eruption. It also provides multiple bodies to use NPT on. Of course, it also just works as a defense from monster melee and ranged attacks that don’t pierce.
- You can walk back _one_ space to get away from reaching weapons, but not any further. Axes, fireballs, and other explosions will work through them quickly and then retaliate for multiple hits of high damage.
- splinterspray
- A monster damage spell cast by eleionomae (3d24) that triple-checks AC.
- splint mail
- +8 ac -5 ev. Removed as of 0.13 but its okay because it wasnt very good
- was actually good sometimes though
- see gham guide
- split
- [tdam=107;mhp=93] split the Devastator (L18 VSCj of Sif Muna), blown up by a spellforged servitor (summoned by the player character) on Swamp:3 on 2021-01-11 01:13:06, with 203827 points after 39169 turns and 1:40:36.
- spoondrift
- Spoondrift did the patch enabling all combos and implementing restrictions. If you must know who he is.
- And you must know who he is.
- But you *can't* know who he really is. It's beyond your tragically limited capacities. This is why you are a failure.
- sporkhack
- http://sporkhack.com/design_concept.html
- spotty levels
- The version of the level generator used in Orc and Slime, and (to a lesser extent) D and Lair. You'd have to see one to understand, I'm afraid.
- spriggan
- Spriggans move two-thirds faster than most and gain seven Will per level instead of the usual three, but can't wear most armour and have the second-lowest natural HP of any race. They have bad aptitudes for melee skills (except short blades), but have enormous EV and are good at stealth, stabbing and related magics.
- They cannot eat meat in any form (thus, no chunks), but they have a very slow metabolism. Their extreme herbivorousness helps in that it boosts the food value they get from their veggies. They also do not benefit from gourmand effects.
- The following weapons are one-handed for spriggans: club, whip, mace, flail, demon whip, all short blades, falchion, hand axe, demon blade, eveningstar.
- <Nyvrem> spriggans suck at stealth iirc
- https://i.imgur.com/G03grWG.gif
- http://imgur.com/gallery/mr3pr
- spriggan air mage
- Moves faster than you and spams airstrike and lightning bolt until you die. Also has deflect missiles. Comes in other spriggan bands or with a band of air elementals.
- Prior to 0.19, also had a custom spell called Control Winds that moved around clouds and conferred other minor benefits.
- spriggan baker
- quite possibly just a normal baker! who knows really
- tragically taken from this earth in 0.26 with the removal of food...
- spriggan baker joke
- three spriggan bakers walk under a bar
- (spriggans are short)
- spriggan berserker
- A spriggan monster that spawns in Depths. It will summon a Brother in Arms at you and then go berserk. They are only allowed to summon once until reset by ending berserk, but their BiA cheats and can get monster types the player version cannot.
- one who berserks spriggans
- spriggan challenge
- Like the ogre challenge but possible. And involving spriggans.
- spriggan defender
- see deep elf blademaster
- <mikee_> they're more like spriggan offenders am i right
- one who defends spriggans
- spriggan druid
- Casts awaken forest: don't stand near trees in LOS of a spriggan druid. Also has stone arrow and druid's call. Top-tier 0.14 Swamp threat, random vault monster.
- !tv annazzing swamp 2
- spriggan enchanter
- Spriggans with hexes, that maintain range until you are disabled. Then, they go into melee range. Gone as of 0.15.
- spriggan hatter
- quite possibly just a normal hatter! who knows really
- spriggan reasons
- <DrKe> fairy is pretty good since it beats dragon
- spriggan rider
- Uses blowguns, and more dangerous than an orc knight in melee. On "death," will turn into either a spriggan or a giant firefly.
- Spriggans ride hornets because said hornets are an extra half-hand, allowing them to somehow use spears with bucklers or longbows when player spriggans can't.
- As its mount dies, the spriggan plunges down into deep water and drowns!
- Despite hornets being size tiny and spriggans being size little, the spriggan is somehow able to ride on the back of the hornet with no issues.
- spriggan's knife
- The +7 Spriggan's Knife {stab, EV+4 Stlth+} is an unrand dagger that converts all stabs into sleep stabs, the most damaging kind. This knife was made by Spriggans, or for Spriggans, or possibly from Spriggans. Anyway, it's in some way associated with those fey folk.
- Prior to 0.23, it didn't convert stabs to sleep stabs and had Will+ and Dex+4.
- spriggan unreasons
- The dungeon floor is gross and you don't want to put your bare feet on it.
- sprint iii
- <rwbarton> it's like a headlong sprint into a wall
- You hear a distant "Zot"!
- sprint unreasons
- The ironbrand convoker begins to recite a word of recall! Antaeus is recalled.
- sprunge
- <command> | curl -F 'sprunge=<-' http://sprunge.us
- squarelos
- Reality of crawl where LOS is square rather than circular. An actual thing as of .17!
- %git 44cf67ff30113 implemented squarelos and explains the reasoning behind the change.
- < rwbarton> squarelos fixes a lot of gameplay oddities caused by the fact that circles are not squares
- (2:01:23 AM) OG17: long live errors
- Robin account for people who mourn the absence of square LOS.
- %git 0c137b56
- Space has an extreme negative curvature in crawl's universe. This is why translocations spells work at all.
- <+elliptic> gammafunk: boxes are circles though
- Player IOOD uses squarelos: !lm simm 15287 -tv
- squelching noise
- A jelly has spawned another jelly. Hope you brought a lot of toast!
- squidcat
- <squidcat> it doesn't seem like many people get flattering learndb pages
- <squidcat> my role is literally fighter <squidcat> of course I fight him
- ssh
- chmod 400
- faze's bash function for crawl: https://gist.github.com/4022518. put this in your .bashrc and drop cao_key in ~/.ssh. Nice, easy syntax: crawl (cao|cdo|cszo).
- Use elliott's ~/.ssh/config file: https://gist.github.com/4058528; wget -O ~/.ssh/cao_key http://crawl.develz.org/cao_key && chmod 400 ~/.ssh/cao_key
- see terminal size
- st
- clouded
- see stalker
- stabbing
- A stab with a short blade does increased damage: (dam+bonus)*mult, where bonus depends on dex and stealth/weapon skills and is capped at 30, and mult depends on your stealth/weapon skills and the type of stab (sleep/paralysis is best). Non-short blades don't get a bonus and have lower mult. Daggers get bonus doubled (but still capped at 30).
- If you are using short blades, stab damage bonus is (DEX * (((stealth skill + sblade skill) / 2) + 1)) / 5, halved if you are not wielding a dagger, and then put through a stepdown function: halve the part over 10, then halve the part over 20, then cap at 30.
- For short/long blades and one-handed polearms, stab damage gets a bonus multiplier of (10 + ((stealth skill + weapon skill) / 2) / (stab bonus + 2 (if using a long blade or one-handed polearm))) / 10
- Finally, stab damage gets an additional bonus multiplier of (12 + ((stealth skill + weapon skill) / 2) / stab bonus) / 12 for all weapons.
- Stab bonus divisor (lower is better): sleeping/paralysed/petrified = 1, netted/webbed/petrifying/invisible/confused/fleeing/ally/distracted = 4
- stab chance against a target who has a stab bonus divisor of 4 is (1 + dex + (weapon skill + stealth skill)/2)/100
- stable
- <spriseris> THE ONLY STABLE THING IN MY LIFE IS THE CRAWL RELEASE I PLAY
- stabwound
- Frequent streaker. Regarded by many as the best crawl player, with over a hundred wins, the second longest winning streak (19 games), a great win ratio (15%), and a staggering ratio since v0.4 (67%).
- stack five
- Since the Nemelex rework in 0.23, creates a player-ordered stack of five cards drawn from one of the three decks, and sets them aside to be drawn later.
- Prior to 0.23, shows you the first five cards of the selected deck and lets you re-order them. The rest of the deck is discarded. Costs 5 MP, and piety.
- staff acquirement
- Gives a magical staff. You have a 50% chance to get the enhancer for your best skill if you haven't seen it (if you have, or if there's no enhancer for that skill, you have a flat 1/3 chance for any staff). Otherwise, you get wizardry, energy, or power, with the first two being twice as likely. Can also grant unrandart staves (Olgreb, Wucad Mu, Torment, Elemental Staff).
- staff damage
- see magical_staff[2]
- see staff of poison
- staff of battle
- A +0 staff of conjuration that automatically makes a battlesphere when monsters are in sight. The sphere's power scales as if you had cast the spell yourself. Turned into sphere of battle in 0.30, also now enhances all destructive magic (but weakens all non-destructive magic).
- staff of bugginess
- Crashes the game on hit.
- You climb downwards. Bad item: cursed +0,-2 staff "Skybugg"
- staff of dispater
- +4 golden staff. E(v)oke for -(5-23) hp, -(2-6) mp, damnation (damage = 3d(8/3 + 8*evo/5)). The evocation HP cost can't kill you, directly (but the damnation can!). In 0.30, became orb of dispater
- Anagram of Steadfast Ripoff
- staff of enchantment
- Acts as an enhancer for charms and hexes, and gives 9 + 3*max(charms, hexes) additional magic resistance. Removed in 0.12.
- staff of energy
- When wielded, removes spell hunger and can be evoked for channeling. Removed in 0.26.
- staff of olgreb
- A {staff of alchemy} that deals poison arrow damage in melee instead of pure poison. This means it's only 70% resistable and it poisons even poison-resistant natural monsters. Can be evoked for 4mp to cast Toxic Radiance, based on evocations skill, with spellpower 5 * evocations + 5. A player or monster wielding this will have poison immunity.
- Prior to 0.25, this staff would sometimes cast venom bolt in addition to OTR when evoked. It did pure poison damage in melee, and didn't give poison immunity to monsters wielding it.
- staff of power
- Gives 15 more MP (which increases MP regeneration like any increase in MP capacity). Before 0.17, had a separate MP reserve of its own.
- staff of summoning
- Enhances Summoning spells. Removed in 0.26. Prior to 0.18, also provided one level of warding.
- staff of the Meek
- Unrand +7 protection quarterstaff that gives extra AC at low HP, reaching a total of +14 AC at <= 27 HP. More common early-game. Added in 0.28.
- staff of wizardry
- A magical staff that provided wizardry. Removed in 0.26.
- stair dancing
- The process of dragging enemies up stairs so as to kill them in smaller groups.
- stairdancing
- see stair dancing
- !tv orbital drwz tdam=103 mhp=101 place=orc:1
- stair deaths
- !tv pivotal heie killer="hill giant" place=d:5 1
- !tv hyperminmay howr 1
- !tv minmay mube 83
- !lg lordfrikk dj D:2 1 -tv
- !lg elfrobin 183 -tv:<0.1:x0.2
- !tv minmay muck 22
- !lg snack 2234 -tv:<0.2:x0.2
- !lg jazzimus 533 -tv:<0.2
- !lg splat 1710 -tv:<0.2
- !lg SGrunt 1178 -tv:<0.1:x0.5
- !lg SGrunt 1352 -tv:<0.2
- !lg djanatyn 1228 -tv:<0.2:x0.5
- stair mimic
- A stair mimic comes down the stairs.
- stairs
- Taking the stairs has two parts. The 'leaving' is implemented as a 'delay' - it can be interrupted. It lasts 1.0 turns. The 'entering' lasts 0.75 turns (if you've never been here before) or 1.5 turns (if you have) and is simply waited out on the other side. Haste/slow will change these durations.
- When you choose to take the stairs, all enemies directly adjacent to you are marked followers if speed_increment is < 50, not incapacitated (asleep/confused/caught/petrifying/ed/paralyzed/preparing resurrect), stationary, boulders, on habitable terrain, not zombified/skeletal/spectral thing/abyssal only/a tentacle/a silent spectre/a player ghost/the royal jelly.
- Monsters marked as followers can't move away of their own violition (but will still melee you!), and when the 'leaving' phase ends, a floodfill is performed out from you onto all monsters marked followers, and every monster reached takes the stairs with you.
- see falling
- Interrupts 'leaving' phase includes: constriction starting/pulling, knockback/trample, caught in a net (not web), blinked/dispersed, sleep/hibernate, banishment, death. Mesmerising and vault warden rune of sealing do not interrupt the 'leaving' phase of stair taking!
- Being shafted encurs no leaving delay, btw.
- Even if you're standing on a staircase, monster random spawns can come through that staircase.
- By the way, portals are basically fancy stairs, and everything you know about stairs also applies to them. Except monsters don't follow you through abyss portals.
- <potatolizard> also monsters won't follow you downstairs in zigs
- Party trick: When escaping with the orb, you can be confused, fall down the stairs and it will count as a win instead of putting you back in the dungeon. !lg p0werm0de vsee 71 -log This "bug" was "fixed" in commit 34ce6ba02a.
- stalker
- An assassin who got tired of misplacing his blowgun, so decided to replace it with transmutations. Starts with a dagger, a cloak and a book of Stalking. Except not anymore since Evaporate sucked!
- see vine stalker
- staplegun
- <staplegun> well i guess i'm giving up on this crypt rune on account of not being able to find the damn thing :[
- starburst
- L6 Fire/Cj spell that fires a bolt of fire in all 8 directions. Added in 0.25.
- starcursed mass
- Abyssal monster that splits like a reverse slime creature, and psychically screams in chorus at you, dealing damage. The scream damage increases with the number of visible masses, and at 5 or more masses may briefly paralyse you. Hitting them forces them to merge again.
- XXXXXXXX 49 starcursed masses !lg barry xl=27 ddhe place=zig 1 -tv
- starflower
- It's like an oklob, but in the abyss, and also not that much like an oklob. Fires harpoon shots and does long-ranged distortion melee attacks, sort of like Rift. New in 0.29.
- star item
- In des syntax, an item of quality (5 + depths * 2). The * glyph is defined as this by default.
- starting a character
- Disable the majority of the skills that are coloured dark grey with plus signs in the skills screen (lowercase 'm'), and enable your weapon or spell school. Pick up stones. Keep these until D:4, unless you are ranged, in which case keep them until you have your damage spell at max power. If you find an amazing artefact, change it.
- starting stats
- A character's starting stats are equal to species contribution + job contribution. See starting stats[2] for the species contributions and starting stats[3] for the job contributions. The command "!stats <combo abbrev>" will tell you a specific combo's starting stats.
- At 13,8,5 | Ba 9,8,7 | Co 8,7,9 | DE 5,12,10 | Dg 9,10,9 | Dj 7,9,8 | Dr 10,8,6 | Ds 8,8,8 | Fe 4,11,11 | Fo 12,7,9 | Gh 11,7,4 | Gn 7,7,7 | Gr 11,8,5 | Hu 8,8,8 | Ko 5,9,10 | MD 10,8,5 | Mf 8,7,9 | Mi 12,5,5 | Mu 11,7,7 | Na 10,8,6 | On 11,9,4 | Op 7,10,7 | Sp 4,9,10 | Te 8,8,9 | Tr 15,4,5 | Vp 7,10,9 | VS 10,8,9
- AE 0,7,5 | Al 0,7,5 | Ar 4,3,5 | Be 9,-1,4 | Br 3,3,6 | CA 6,6,0 | Cj -1,10,3 | CK 4,4,4 | De 4,2,6 | EE 0,7,5 | En 0,7,5 | FE 0,7,5 | Fi 8,0,4 | Gl 6,0,6 | Hs 0,5,7 | Hu 3,1,8 | HW 2,6,4 | IE 0,7,5 | Mo 3,2,7 | Ne 0,7,5 | Re 4,5,3 | Sh 6,2,4 | Su 0,7,5 | Wn 3.49,3.87,4.64 | Wr 3,5,4
- The commands !update-starting-stats-sp and !update-starting-stats-job will update the entries starting stats[2] and starting stats[3] - don't update them manually! (If a new species or background is added, you'll need someone to start a Hu-- or --Fi for Sequell to learn its stats before updating this.)
- start scumming
- Back in the days when Str/Int/Dex were randomly assigned, people would start games and quit them on turn 1 until they found the ideal mixture. Now this tactic is less prevalent, but still kept alive by Sebi and his disgustingly high count of Wanderers.
- starving
- A condition where you can't cast or use (most) abilities, get a -3 to hit and -(0 to 5) to dam modifier for melee, and have a chance to faint. If you remain starving for too long, it will kill you directly even if you don't ever faint (from starvation, of course). Cure: Eat something! Quickly! See hunger.
- <Mattias> Funny, I'm starving and I see Starve's ghost
- stash
- Good locations are anywhere. Another popular location is just on the floor wherever. In order to keep track of stashes, set waypoints at each with ^w. You can now travel here via ^g.
- see ctrl+f
- Particularly bad locations for stashes include the Abyss, Pan, and Slime.
- There's no partictular reason why you can't just put all your loot in a single tile. That's boring, though. Spread it out and show off all your cool unrands and god gifts that you've gotten!
- Bonus points for going back to previous levels just for the sake of picking up cool-yet-useless shit that you dropped earlier: Your Museum of Magickal Ringes will be incomplete without that fine specimen of Hunger you found earlier.
- Merfolk, octopodes and grey draconians could just make their stash in some deep water somewhere temporarily in a pinch.
- <SwissStopwatch> My stashes are even more extravagant because they take up the entire dungeon
- stasis
- Blocks teleport, blink, haste, slow, berserk, and paralysis. The formicid species has this as an intrinsic. Prior to 0.18, the amulet of stasis existed and conferred this, and would give you some (possibly yellow) contam and cancel the status if you put it on while hasted or slowed, or while waiting for teleport.
- stat drain
- Stats can be temporarily reduced by various effects and restored gradually by gaining XP. If a stat reaches 0 you are immediately paralysed for 2-4 turns, you are slowed, and have other nasty effects depending on the stat (see stat drain[2]. These effects persist for a short time after the stat recovers.
- 0 str: Collapse: No regen with monsters in LOS. 0 int: Brainless: Can't memorize or cast spells or read scrolls. 0 dex: Clumsy: 0 stealth, minimal evasion, can't stab, can't block. All three effects slow you (doesn't stack).
- Maximum drain from one source: 7 (necromancy miscasts, including mummy death curses, Zot traps, and Hell effects), 6 (divination miscasts, including OCS and Sif Muna wrath), 6 (cursed rings and randarts), 4 (degeneration)
- Prior to 0.28, 0 str gave 1/4 regen instead of no regen in LOS of monsters, and 0 int instead gave 80% to failure to reading scrolls instead of -Scrolls. Prior to 0.17, additional stat drain while already at zero caused 5 + random2(maxhp/10) irresistible damage.
- stat gain
- Starting at level three and every six levels after, you gain two points in a stat of your choice. Stats also increase as you level with the rate and randomized stat types depending on your race. See stat gain[2] for details. Demigods instead gain four points in a stat of their choice every three levels and have no randomized stat gain.
- Random stat gains. 'sid/N' refer which of str/int/dex are possible every N levels: At sid/4 | Ba sid/4 | Co sid/4 | DE i/4 | Dg choose4/3 | Dj id/4 | Dr sid/4 | Ds sid/4 | Fe id/4 | Fo si/4 | Gh s/5 | Gn sid/4 | Gr si/4 | Hu sid/4 | Ko sid/5 | MD si/4 | Mf sid/5 | Mi sd/4 | Mu sid/5 | Na sid/4 | On s/3 | Op sid/5 | Sp id/5 | Te sid/4 | Tr s/3 | Vp id/5 | VS sd/4
- static discharge
- Hits between 1 and 8 adjacent enemies, based on power; if an enemy is rElec, skip them. For each target hit, if power remains, recursively arc out to another adjacent target (includes you, but for low damage), reducing power to 1/2 or 1/3. Checks rElec when hitting you. Hits invisible and flying enemies.
- Quite powerful early on, since it always hits and does a lot of damage in melee. Don't disregard it! Also, very good against blink frogs and unseen horrors!
- statrot
- Deterioration is a mutation that causes you to lose stats when damaged, recovering them with XP like any stat loss. Colloquially known as "statrot". Before 0.17, the stats were lost over time and a ring of sustain abilities prevented the loss.
- statue
- Dangerous statues are obsidian statue, orange crystal statue, ice statue, and Roxanne. There are also some dangerous vault-defined statues. Others are just decoration, but generally indicate something of mild or more interest. Reperesented by an 8, as golems are, except statues don't move.
- If a statue is just called "statue" then it probably (definitely?) has IOOD.
- You climb downards. Welcome to the Shoals! Marking area around the obsidian statue as unsafe for traveling.
- statue form
- Grants scaling AC and +30% HP. Makes you take 50% more time to take any action, like the slow status. Melds gloves, boots, bardings, and body armour. Provides rElec, rN+, 50% rTorm, rRot+, and poison immunity. 12 base unarmed damage and 50% bonus on all melee. Gargoyles can't use granite talismans.
- Halves damage from torment and gives rotting resistance. Prior to 0.16, gargoyles get 4 less AC than other races in statue form (and still lose all of their innate AC)! In 0.16 and later, gargoyles can't cast it at all. Makes you take extra damage from shatter, but you knew that already.
- statue of wucad mu
- A big, strong orange crystal statue, found in wucad mu's monastery.
- staves
- (acc,dam,delay,mindelay) [hands]: magical staff (+5/5/1.2/0.6) [1], quarterstaff (+3/10/1.3/0.6) [2], lajatang (-3/16/1.4/0.7) [2]. Crosstrains with polearms and maces and flails.
- stealth
- Your character's ability to sneak around undetected. Base stealth is 3*dex + 15*SK_STEALTH, then modified as in modified stealth. See [3] for what the numbers mean.
- @ values are: extremely un 0, very un < 50, un < 100, fairly < 150, (no modifier) stealthy < 200, quite < 250, very < 300, extremely < 350, extraordinarily < 400, incredibly < 500, uncannily otherwise. (Words removed in 0.19.)
- Each time *you* take an action (no penalty for nagas), each monster in LOS has an (x) in (stealth) chance of noticing you, where x = 22 + HD ... +4 for smart, -4/-8/-12 for animal/insect/plant, +5 for sense invis, +50 for Glow, -10 if hibernating, +10 if "dormant" rather than sleeping, -75 if you are invisible to the monster. x cannot go below 5.
- Also, when a monster is out of your LoS and tries to learn your new position to continue its pursuit, it has to pass a stealth check, so high stealth = monsters forget about you quicker. Finally, stealth makes your stabs stronger and (plus dex) makes it less likely opening a door creaks loudly making noise 10.
- see modified stealth
- http://i.imgur.com/PMlmu1H.gif
- Hellmonk's tavern post explaining mechanics is here: https://crawl.develz.org/tavern/viewtopic.php?f=5&t=27258
- stealth reasons
- http://i.imgur.com/ohvpYxl.png
- http://imgur.com/RcCW9hS
- steam
- Does 3-16 damage and (more importantly) obscures LOS. Used by smoke demons, steam dragons and pale draconians, and caused by fire attacks passing over water. Damage is completely negated by rF+, steam dragon armours(unless susceptible to fire, in which case it still reduces the damage), or being a pale draconian.
- steam ball
- deals direct damage and creates clouds of steam
- steam dragon
- The first (and weakest) dragon with a breath weapon. While not strong, steam dragons still do 3-30 damage with their steam breath. If you're lucky and don't wish to fight it, the steam cloud might obscure LOS, aiding escape. Sometimes drops steam dragon scales when it dies.
- see steam
- steam dragon scales
- 5AC, 0ER, rSteam. Sometimes dropped by a steam dragon when it dies.
- steel
- Ammo brand that does 30% more damage. Sorry, no steel arrows. Removed in 0.24, with steel ammo becoming silver ammo instead.
- steelbarb worm
- Fast-moving monster in Spider that inflict barbs in melee, causing you to take damage when you move. New in 0.28.
- steel elf
- Experimental dual-wielding species: https://github.com/crawl/crawl/commit/44130894dab3ad8a33974891632004ec20f93856 Eventually turned into coglins.
- stepdown
- Like a logarithm with extra pain. A piecewise linear mapping from input to output, where the slope of the steps decreases by half, and most but not all steps are evenly spaced. Crawl uses it all over the place. Extra pain removed in 0.11.
- At least it's not NetHack's rnz().
- step from time
- Moves you to nowhere and lets time pass. During that time, monsters wander away. It needs a lot of Invocations to be reliable, 10 or so should be enough. The amount of time that passes depends on your invocations.
- sticks to snakes
- Turns arrows from your inventory into various snakes. Higher spell power gives nastier snakes. In 0.26, this spell was removed and replaced with Wereblood in the {Book of Changes}.
- Makes you look like Moses.
- <Webmant> Eh, Sticks to Snakes seems to fall off in my experience once I get around 3-5 runes
- Boris says to your adder, "You haven't seen the last of me!"
- sticky flame
- A level 4 alchemy/fire spell. Causes constant fire damage to an adjacent target. When your character is covered in sticky flame, it shows as "Fire" on your HUD. As of 0.31, moving extinguishes the flames more quickly, like barbs in reverse. Very dangerous if you stand in place!
- Hitting something with sticky flame again when it's still burning does trivial damage and restarts the duration. Mottled dragons, shadows, shadow wraiths, smoke demons, and other insubstantial monsters aren't absorbent enough for sticky flame to take hold.
- Hitting an invisible enemy with sticky flame will make it visible.
- Note that stepping into water will extinguish the "Fire" effect. This applies to enemies, too. Flying does not prevent dipping into the water. Try using a phial of floods to make water!
- Sheep have a 50% chance to spread sticky flame to other sheep with duration dur/2 + 1d(dur). Xom finds this hilarious.
- https://www.youtube.com/watch?v=K-QMFn1joMU
- still winds
- A monster-only spell temporarily removing all clouds from the level, including those from rod of clouds, scroll of fog etc. but not from Tornado.
- sting
- Level 1 Conjuration/Alchemy. Always adds 1 stack of poison (50% chance vs rPois.)
- stinger
- A mutation exclusive to draconians and nagas. Increases the damage of the tail-slap {auxiliary attack} and makes it venomous.
- st keys
- http://bpaste.net/show/172366/ (not quite st_'s anymore)
- stoat soup
- http://crawl.montres.org.uk/about.html - CPO, CKO, http://crawl.uksouth.cloudapp.azure.com:8080/#lobby, and console-only development version (http://crawl.montres.org.uk/about-dev.html) on crawl.montres.org.uk (username "fortunato", normal SSH key)
- stoker
- Tends the fires of Gehenna, summoning creeping infernos and pushing you with wind blasts. New in 0.28!
- stomp
- Uskayaw * power. Damages all monsters around the player. Damage is monster_current_hp / 6 + 2d(2 + Invo/2).
- stone
- (throwing; 2 dam / 1.1 base delay / 0.7 min delay). A small chunk of dense but otherwise unremarkable natural material. It can be thrown or (prior to 0.29) launched with a sling. As of 0.29, always mulches when thrown.
- stone arrow
- A level 3 earth/conjuration spell. Found in the book of Geomancy and the starting spells for EEs. Does 3d13 dmg at max power. Does massive damage from ghosts for some reason. To-hit: 8+power/10.
- stone giant
- Like a speed 10 cyclops that hits much harder.
- Like a cyclops if it's WIELDING a cyclops, maybe. A cyclops with a giant spiked club.
- biclops
- stonemail
- An ancient spell (removed in 0.8) that behaved much like the (also-removed) stoneskin. Decreased ev by 2, made you more burdened, and increased your ac by up to 18 at max power.
- stone of earth elementals
- Evocable item that turned rock walls into earth elementals. Replaced by stone of tremors in 0.13.
- stone of tremors
- The earth elemental evoker sends a shockwave through walls, which damages monsters and can (rarely) shaft them. Also summons up to 3 earth elementals. Also breaks rock (but not stone) walls. Removed in 0.19.
- crate_: stone of really loud dig
- see stone of earth elementals
- stoneskin
- 8+2d(power) turns of +(2 + pow/20) AC. Incompatible with Ozo's, Cigotuvi's, being undead, and all transforms except Statue Form and Blade Hands. Sorry, Crawl doesn't want you to have much AC. However, unlike Ozocubu's Armour, Stoneskin will work with heavy armour. Removed in 0.18.
- No, there is no special stoneskin/gargoyle interaction.
- stone soup
- It's a story about a community being brought together. See Wikipedia.
- Fairly deliciously stony soup. A favourite of trolls!
- stone soup theory
- I haven’t read the reasoning but I’m sure it was argued from some “Stone Soup theory” point of view. I wish the approach the devs took was less to remove features incompatible with “Stone Soup theory” but rather modify those features to fit with “Stone Soup theory.”
- stone wall
- Tougher than rock wall, and can't be destroyed with digging. The shatter spell and Fedhas' overgrow ability can destroy it, and Lucy's corruption can destroy or move it.
- storm bow
- Unrandart +8 longbow of electrocution and penetration.
- storm card
- On a coinflip either summons a twister and several air elementals; or summons a few air elementals, pushes monsters away like a fan of gales, and places storm clouds that do electricity damage.
- storm cloud
- Has a 1/3 chance of zapping things in it with lightning each turn and makes a lot of noise.
- storm dragon
- A faster than normal dragon that breathes lightning. Sometimes drops storm dragon scales when it dies.
- storm dragon scales
- 10AC, 15ER, rElec. Sometimes dropped by a storm dragon when it dies.
- storm form
- You are the storm that is approaching. Large UC and EV bonuses that scale with shapeshifting. Elec-branded cleaving melee, built-in blinkbolt (blink through monsters and zap em). Comes with flying, {insubstanial}, and a few resists.
- Melds fangs.
- storm queen's shield
- +5 kite shield {flight, rElec, shock}. On block, has a 1/4 chance of doing 3d7 half-AC-checking elec damage to the attacker. YOU can be the shock serpent! New in 0.30.
- Inspired by, yet almost totally unlike, the disc of storms.
- This is a second and much vaguer reference to the inspiration of one of the fake_langs.
- strange disturbance
- There is an underwater monster nearby that hasn't surfaced.
- They make autoexploring in swamp tedious as hell
- strangely unrewarding
- You killed a monster worth 0 experience.
- strategy
- Higher levels of skills cost more xp to reach, but they aren't more valuable, unless you're trying to reach mindelay. Once you're past the early parts of the game, you generally get much more benefit from mixing spellcasting, melee, and other skills, regardless of what you started out specializing in.
- streak
- Winning multiple games in succession. Not what you thought it meant, perv. Don't play Mu xor CK.
- <MarvinPA> st and re are already gone, 0.13 will remove ak and streaking will be impossible at last
- http://crawl.akrasiac.org/scoring/streaks.html
- streak breaker
- Chars that have broken streaks of 10 or more: BaAE, BaEn, BaHu, BaSu, BaTm, BaVM, BaWr, CeAM, CeCK, CeEn, CeHu, CeNe, CeSu, CeWn, CeWz, DDEn, DDFE, DDFi, DDHu, DDWr, DEAM, DEAs, DEBr, DECj, DEGl, DEHu, DEVM, DEWz, DgAr, DgCj, DgEE, DgFE, DgHU, DgIE, DgSk, DgTm, DjCj, DjEn, DjHu, DjTm, DjVM, DrEE, DrEn, DrFE, DrMo, DrTm, DrVM, DrWz, DsAE, DsAk,
- DsAr, DsAs, DsCj, DsCK, DsGl, DsIE, DsNe, DsSt, DsSu, DsWn, DsWz, FeEn, FoAE, FoAK, FoCj, FoFi, FoSk, FoWr, FoWz, GhAK, GhAs, GhBe, GhCj, GhIE, GhMo, GnAm, GnCj, GnEn, GnGl, GnMo, GnTm, GnVM, GnWn, GnWr, GnWz, GrAE, GrIE, GrNe, GrWn, HaFE, HaHu, HaNe, HaWz,
- HEAr, HECj, HEWn, HEWz, HOAM, HOAr, HOBe, HOFi, HOHu, HOIE, HONe, HOSk, HOTm, HuAM, HuBe, HuEE, HuFi, HuHu, HuIE, HuSu, HuVM, HuWn, HuWz, KeCj, KeFE, KeVM, KoAs, KoEE, KoEn, KoIE, KoNe, KoSk, KoWn, KoWr, MfAK, MfCK, MfEn, MfFi, MfIE, MfMo, MfWr, MiAM, MiCA, MiFi, MiGl, MiHu, MiIE, MiNe, MiSk, MiSu, MiWn,
- MuBe, MuCj, MuFE, MuFi, MuMo, MuNe, MuSk, MuSu, MuWr, MuWz, NaAr, NaBe, NaBr, NaFi, NaSu, NaWn, OgAE, OgCK, OgTm, OgVM, OgWn, OpAM, OpBe, OpCj, OpGl, OpNe, OpTm, OpWn, OpWz, PaAK, PaBr, PaFi, PaGl, PaWr, SEAM, SpCj, SpEn, SpGl, SpSk, TeAE, TeAK, TeEE, TeFE, TeNe, TeVM, TrAr, TrCA, TrCj, TrCK, TrFE, TrFi, TrHu, TrMo, TrWn, VpAK, VpAM, VpAs, VpBr,
- VpEn, VpFe, VpFi, VpGl, VSAK, VSAs, VSBe, VSIE
- This entry last updated 7/2/2022
- strength
- Strength reduces penalties from wearing body armour; see aevp. Has a small impact on melee base damage, roughly +25% of initial damage per 10 points of str above 10. In 0.28-, also affected ranged, sbl, and lbl damage.
- applies a slightly harsher penalty for str<10
- strip willpower
- A hex cast by the enchantress that halves your willpower. Check Will, but ignores it 1/3 of the time.
- strong nose
- A Gnoll species mutation that detects any item within 7 tiles of the player.
- strong poison
- rPois merely reduces it to medium poison. (if it works)
- str weight
- Prior to 0.18, items had weight and players had carrying capacity related to their strength. Carrying items too heavy would slow you down and could kill you.
- see {bat_form[2}
- stupefy
- Paralysis caused by Zin Recite. Has infinite duration.
- stupid
- remove
- stupid death
- <Henzell> LordSloth the Executioner (L26 HOBe), worshipper of Trog, forgot to breathe caused by using a ball of seeing on Vault:8, with 394734 points after 124848 turns and 21:49:57. || Don't let this happen to you
- nil the Executioner (L21 MDBe), worshipper of Trog, forgot to breathe caused by wearing the shield of Ignorance on Vault:8, with 285561 points after 71561 turns and 11:19:06.
- sturdy frame
- Scale mutation that grants -2 to ER per level (-2/-4/-6)
- Spreadsheet showing its value for stealth, EV, spellcasting and to-hit. https://docs.google.com/spreadsheets/d/1JDhP_7lZetsXPRKz3YtQPcb1--CbeJdTJKZ6Iky1r3c/edit?usp=sharing
- subdued magic mutation
- The opposite of wild magic; lowers spellpower but also lowers spell failure rates. This is bad. Known as placid magic in 0.16 and earlier.
- sublimation of blood
- Converts HP into MP. Each MP point costs up to 4 (avg. 1 + 18/pow) HP. There is a 6/pow chance to stop after each MP point. Never drains more than 90% of current HP.
- subtractor snake
- Zot-exclusive snake that resembled a speed 18 lower-hp klown without blinking. Added in 0.10, and subtracted in 0.11.
- success rate
- Spell success rates are coloured according to maximum miscast damage. Grey means 0, white means up to 10% of max HP, yellow means 10-30%, light red means 30-50%, red means 50-70%, and purple means 70+%.
- Note that Intelligence stat affects spell success 1/6 as much as average spell skill, and Spellcasting skill affects spell success 1/4 as much as average spell skill.
- Working spell failure calculator at https://docs.google.com/spreadsheets/d/1CpWuJMVbo5APnLU4o4bvf0cYFohjSlZEs5Gk-ueyNsY/edit#gid=857947
- sulking sword
- The Singing Sword doesn't like being silenced.
- Summon Blazeheart Golem
- A replacement for Summon Guardian Golem in 0.31, replaced by Forge Blazeheart Golem in 0.33. Moved from L3 Summ/Hexes to L4 Summ/Fire, doesn't protects allies. You need to be adjacent for it to move, attack (which makes it lose health) or leave an exploding core when it dies, which you always have a turn to run from.
- summon butterflies
- L1 Summoning, in the books of Beasts and Party Tricks. Summons some butterfly meatshields. Removed in 0.26.
- Has endless uses, such as: Blocking centaurs from shooting you, stalling melee bruisers, pinning down the location of unseen horrors, giving you a cloud of meatshields to retreat into from a tough fight.
- Especially hilarious when ghosts get to use it; see !lm SGrunt 260 -tv:<9.5:>1.0 or !lm SGrunt defe ghost 11 -tv
- 12Ƹ̵̡Ӝ̵̨̄Ʒ 9Ƹ̵̡Ӝ̵̨̄Ʒ 4Ƹ̵̡Ӝ̵̨̄Ʒ 8Ƹ̵̡Ӝ̵̨̄Ʒ 11Ƹ̵̡Ӝ̵̨̄Ʒ7 Ƹ̵̡Ӝ̵̨̄Ʒ 6Ƹ̵̡Ӝ̵̨̄Ʒ6 10Ƹ̵̡Ӝ̵̨̄Ʒ
- summon cactus giant
- L6 Summoning. Calls a giant cactus with a giant pile of HP (scaling strongly with spellpower) and 5d8 spine damage against melee attackers. Also has a giant spiked club, which it attacks very slowly with. New in 0.28.
- do {!lg dinky3 135}
- summon corner
- L5 Summ/Tmut spell that changes the dungeon around you to create a corner in the direction you specify.
- summon demon
- Summons one common demon, which may or may not be friendly. L5, found in the Book of Summonings. 4/power chance of hostile. Removed in 0.27.
- summon dragon
- Player version replaced by Dragon's Call in 0.14.
- A level 9 summoning spell. Summons: fire, ice, storm, shadow, iron, quicksilver and golden dragons. Found in the book of the dragon. Can summon two fire/ice dragons at high power. The dragons are always friendly.
- summon elemental
- Level 4 Summ. Prior to 0.15, summons an elemental corresponding to a nearby tile. Can spawn hostile, which may be unpleasant to deal with.
- An elemental's friendliness depends on the elemental magic skill pertinent to its type, with water elementals using ice magic. Very dangerous at low levels if hostile. Friendliness rate is skill level in 10 (or 15 for air) and capped at 96%. Fire: lava, flame cloud. Water: water or fountain. Air: cloudless floor.
- summoner
- A mage background (abbreviated as Su) that starts with the spells Summon Small Mammal, Call Imp, Call Canine Familiar, Guardian Golem, and Summon Lightning Spire. Also starts with a +0 robe. See summoning for details on using summons.
- Prior to 0.27, it started with the {Book of Callings}, which also contained Summon Ice Beast.
- summoner challenge
- Win a pure summoner with no allies: abjuration, mass abjuration, no other spells, and no damaging or affecting any monsters with anything else.
- summoner reasons
- http://puu.sh/oJSw6/1a4ab805a5.jpg
- summon forest
- L5 Summ/Tloc in the book of the Warp and Summonings (Fen Folio in 0.17). Temporarily turns some nearby rock walls into trees, sometimes creates a small pool of water, and summons a dryad which can cast Awaken Forest and summon vines to pull monsters into the trees. Requires open space to cast.
- You can only summon a forest if one of the tiles in a 3x3 grid centered on your position is completely surrounded by open terrain.
- Each wall within 7 tiles has a Power/150 chance of being replaced by a tree. Ever floor tile that doesn't impede local connectivity has a Power/1250 chance. Dryad HD is 5+Power/18.
- summon greater demon
- Summons a 1 or 2, the mightiest classes of demonry. Chance of summoning a hostile demon is 6/power. Even if originally friendly, a 1 summoned by this spell will turn hostile shortly before timing out. Level 7. Removed in 0.27.
- summon guardian golem
- L3 Summonings/Hex found in the Book of Callings. Summons a golem that passively absorbs damage dealt to your allies (but not you). While below half health, it has a chance of overheating, gaining inner flame enchantment. Increased spellpower gives it higher max health. Replaced by Summon Blazeheart Golem in 0.31.
- summon horrible things
- Level 8 summoning spell, produces large abominations and tentacled monstrosities. Has a 1/5 chance to drain intelligence by 1. Tentacled monstrosites and abominations have separate summons caps. Affectionately known as XXX. Does not drain intelligence when cast by Xom.
- summon hydra
- Summons a hydra. Level 7 in the book of Beasts. Very short duration, 4-12 heads, dependent on power.
- <nicolae> The hydra enters \ Monsters fall like spring blossoms \ Then: the sound of wind
- summon ice beast
- L3 summon/ice spell, summons a single ice beast with quite high duration. Both duration and HD scale with spellpower.
- <TGWi> A chill wind blows around you. <TGWi> this wind is pretty chill <Mu_> it fuckin blows
- summoning
- Summons have a duration based on the {spellpower}. They can't attack a monster out of your los. They disappear when you hit them, take stairs, or enter a portal. Each spell has its own summoning cap for the monsters it creates. Prior to 0.28, the XP gained from a kill is reduced proportional to the damage done to the monster by summons, but no less than 50% XP.
- Tired of message spam? Add this line to your options: "message_colour ^= mute:Your.*(bites|misses|hits|claws|gores)".
- see list of spells by school[10]
- <crate_> you do notice that you have less xp, but then you realise you have summons
- <Poncheis> but isnt summoning an offensive school <elliptic> most players are offended by summoning yes
- summoning cap
- You can only have so many summons from a particular spell at once. Look at a spell's description in-game (with I or ?/S) to see the cap for that spell. Note that since 0.28, the summon cap for almost all spells is 1. Exceptions in [2.
- Small mammal, Hydra, and Monstrous Menagerie have a cap of 2, Haunt has a cap of 8, XXX and Dragon's Call are unchanged.
- summoning card
- Summons one completely random monster, but it can't be a unique. At card powers 1 and 2, gives you the highest HD monster it gets from a number of attempts (4 and 18, respectively). Will only be hostile if card power is 0 and you roll a 25% chance. Due to its "any monster" nature, will give rock worms if the random position selected is a wall.
- summonings miscast
- Before 0.25, 1: 5-13 dmg / spatial vortex / imp 2: 2-4 spatial vorts / common demon / (0.15 and earlier) 2-3 lesser (0.16+) 2-4 small abom 3: (0.15 and earlier) small abomination (0.16+) 1-3 worldbinders / greater demon / 2-3 common / banish / hostile malign gateway
- summon lightning spire
- L4 Summ/Air found in the Book of Callings. Summons a lightning spire in a random tile nearby (Prior to 0.25, targeted with range 2). Changed to Forge Lightning Spire in 0.33.
- summon mana viper
- 0.14+: Level 5 Summ/Hex spell which summons mana vipers. The antimagic effect increases with spellpower, but the vipers' tankiness does not.
- Stronger antimagic effects increase the duration and the chance that monsters lose a turn.
- summon mushrooms
- Unique enemies-only spell used by Curse Toes. Summons several Wandering Mushrooms and Deathcaps.
- summon scorpions
- Prior to 0.14, a player spell that summoned scorpions. Greater mummies have a version that summons emperor scorpions, and as of 0.29 the ordinary version is cast by unique Amaemon.
- Summon Seismosaurus Egg
- L4 Summoning/Earth spell in the Summoner starting book alongside ESC replacing Blazeheart and Lightning Spire after 0.33’s Forgecraft. Makes an immobile egg in a random location- If you’re next to the egg and hostiles are within four tiles of the egg (indicated with a heart in tiles), it’ll start to hatch over six turns.
- When it hatches, it makes a baby seismosaur that immediately casts its Seismic Stomp spell. This directly hits random enemies with shockwaves that deal less damage to flying enemies and has a chance to ministun non-fliers. It’s very durable for its spell level, and will continue to cast the Stomp spell while it sticks around.
- summon small mammal
- Summons one rat, bat, quokka, or rat. Monsters who cast this spell can additionally summon river or hell rats. Was completely broken before 0.13 and could summon up to 2 (!!) mammals.
- Several Species of Small Furry Animals Gathered Together in a Cave and Grooving with a Pict
- summon undead
- Summons necrophagi, jiangshi, hungry ghosts, flayed ghosts, zombies, skeletons, simulacra, spectral things, flying skulls, mummies, vampires, wights, wraiths, shadow wraiths, freezing wraiths, phantasmal warriors, and shadows. Each of these monsters has an equal chance of being summoned.
- sun demon
- Made of suns. Hits very hard with fire damage, vulnerable to cold, speed 12!
- So called because it is more than 4 billion meters in circumference.
- sunlight
- Creates a 3x3 area of light (like TSO's halo) that fades over time. Also evaporates water.
- <crate> just make water into not-water
- sun moth
- The opposite of ghost moths. Moths in Spider Nest with Pyre Arrow (ranged sticky flame) that swoop in the manner of hellwings.
- Added in 0.28. Before 0.31, was holy with a halo and could cast energy bolt.
- sunray
- A spriggan druid spell. 3d16 damage at their unmodified HD. Vampires take *1.5 damage, invisibility makes you immune. Neither RMsl nor DMsl helps. Removed in 0.14.
- superb item
- In des syntax, an item with the same quality as good_item but with the following type dist.: 2/7 weapon, 1/7 armour, 1/7 jewellery, 1/7 book, 1/7 misc, 1/7 staff. The | glyph is defined as this by default.
- supercharge
- Pakellas' 6* capstone one-time offer - sets a rod to +10 (18/18), or a wand to 4/3 its normal charge capacity (with an accompanying permanent increase in its capacity).
- superdev
- He who can keep coding stuff while participating at SomethingAwful.
- supernaturally acute eyesight
- Mutation granting see invisible, with the message "Your vision sharpens."
- suppression
- While under this effect, all of your magical items are reduced to their mundane counterparts. Magical staves act as nonmagical lengths of wood; magical swords act as nonmagical (but sharp!) hunks of metal; magical armours act as nonmagical strips of leather and hide.
- Removed in 0.14 because it was a lot of code that didn't do anything.
- Suppression blocks all worn and wielded magical item properties (resists, brands, etc.), as well as the evocation of magical items. The base properties of weapons and armour (dam, AC, etc.) are unaffected. Effects that occur when items are equipped/unequipped (vampirism, distortion) happen as usual.
- sure blade
- Level 2 Hexes/Charms spell that gives much higher to-hit but only works with short blades. Removed in 0.17.
- see protip[5]
- surge of power
- Means your spell is affected by an enhancer of some form. "strong surge of power" means multiple enhancers.
- surprisingly low will
- Will 10: Sonja. Will 20: Nessos, all spiders besides broodmothers, doom hounds. Will 40 or less: all simulacra. Will 40: DE pyromancers / zephyrmancers, ice dragons, slime creatures, shock serpents, satyrs, spark wasps, moths of wrath, anything named "Ironbound", non-purple draconians of all types and classes, hell hogs, and death cobs.
- Will 60: salamander tyrants, vault guards, vault wardens, rockslimes, hellions, tormentors, death scarabs.
- suspensetv
- Randomly plays either a death or a near-death milestone. Run it with: .suspensetv, Replay with: .suspensetvreplay
- sustain attributes
- Cuts all statloss (from sources other than Xom draining) in half, rounding down. Note that most sources are 1-point, so it completely negates e.g. sickness and deterioration. Removed in all forms in 0.19.
- sustenance
- Reduces hunger to 60%, rounded down. This means 3->1 for most races. A waste of a ring slot. No effect on spriggans. Gone in 0.15, replaced by a ring of stealth.
- svendre
- "seriously, tso is probably the best god at any part of the game... the only exception being that you can't cast necromutate..."
- svendre guide
- Just get 75 AC
- your stats don't lie
- swamp
- Accessed from the Lair somewhere between levels 2 and 5. Four levels deep. Expect watery terrain and hydras throughout. A decaying rune lies at the bottom, usually guarded by swamp dragons and hydras. As swamp drakes emit mephitic clouds, you may want to have poison resistance or enhanced mental clarity.
- Swamp is only in 50% of games; the other 50% have Shoals instead.
- There is some shallow water here. There is some shallow water here. There is some shallow water here.
- Many new monsters were added in 0.26, so take advice older than this with a grain of salt.
- swamp dragon
- Fires large blasts of poisonous clouds. Sometimes drops swamp dragon scales when it dies.
- swamp dragon scales
- 7AC, 7ER, rPois. Sometimes dropped by a swamp dragon when it dies.
- swamp drake
- Breathes mephitic clouds. If you have poison resistance or clarity, they're no great threat.
- swamp resistances
- rPois, rElec. Clarity can help a lot.
- swamp worm
- A brown aquatic w found mainly in the Swamp (elsewhere only in vaults). Can do up to 26 damage per bite, and has {{harpoon shot}}.
- Prior to 0.22, did not have harpoon shot, and instead could {submerge} to annoy players.
- You feel a strong surge of power! The swamp worm fires a harpoon shot at you. The harpoon shot hits you! You are yanked forward by the harpoon shot. The orb of destruction hits you!!!! Ouch! That really hurt! You die...
- swap card
- Swap positions with a random nearby monster.
- swap slot
- Press = (equals key), and use it to re-letter two of your weapons to "a" and "b". Then press ' (apostrophe key) to swap between them! This is excellent for secondary things like missile weapons, rods, etc. If either slot is a non-wield item, the toggle will be between the opposing slot and unarmed. If not wielding slot a or b, ' will swap to a.
- swarm card
- Summons 1-5 killer bees (more at higher power), a queen bee at higher tiers, and a trio of meliai at the top tier
- swiftness
- Level 2 Air. Swiftness has two stages of equal duration: the first decreases move delay by 25%, the second increases it by 50%. The duration for each stage is min(30,12+floor(random2(power)/2))*10 aut.
- see what_delay
- swine card
- If you're undead other than a full vampire, no effect. Otherwise, you get turned into a pig for d(card power) turns. The pig can't cast, can read scrolls, runs very fast and fights using unarmed skill.
- swissstopwatch
- some tiles ex-streak guy I guess?
- Sapher of streaking?
- todo: macro vikeys to nothing so I don't lose another streak to accidentally hitting them?
- should really just switch to vikeys
- should really just play MuCK
- had an entry but it's ours now
- <Pacra> sw-swissstopwatch-kun
- sword in stone
- That one vault guarded by nasty humanoids, possibly with some uniques. It has a strong sword inside transparent wall. Oh, and be warned that said sword is on a permanent teleport trap, so if you want to get it you need LRD or shatter to break the walls (dig/disint works in 0.14) and either wear an artefact with -Tele, know Apportation, or be a Formicid. Have fun!
- !lg spectrina cebe 4 -tv:<T50500:>T51200:x4
- Spectrina: they made it CASUAL
- sword of cerebov
- (long blades; -2 acc / 18 dam / 1.6 base delay / 0.7 min delay). A +6 flaming flamberge. Applies a status effect on-hit that reduces rF by 1, with duration based on the damage dealt.
- The fireball engulfs you! You resist. The fireball engulfs the orb of fire. The orb of fire resists. The orb of fire is destroyed!
- sword of power
- A +9 (+5 vorpal in 0.29-) great sword with a chance based on your current HP to shoot an irresistable, low-accuracy, range 4 beam for 1d40 damage.
- The chance is min(HP / 10, 27) out of 27, so it becomes 100% at 270 HP. The to-hit is 4.
- Prior to 0.26, the sword's plusses depended on your current HP. Its enchantment was your HP / 10, going from +0 to +27.
- sword of the doom knight
- +13 great sword. Doom (Bonus damage up to 10% of your foe's max HP), -Cast, Will+. Try it against Antaeus! Removed in 0.19, then re-added (doom replacing pain) in 0.32.
- sword of zonguldrok
- +9 double sword reap (kills with the sword reanimate as friendly undead).
- In 0.18 and earlier: All corpses not killed by this sword will immediately reanimate as hostile undead that do not provide XP. Hope you have some permafood (or IOOD or disintegrate)! Even wielding this is bad if you worship one of the good gods.
- It's not that dreadful!
- swords
- Pommel, hilt and blade. They're supposed to be sharp so as to use them as weapons would be useful. See short blades or long blades for a more accurate description.
- syllogism
- Leads two lives. In one, he is syllogism, masochistic Okawaru farmer extraordinaire. In the other, he is meneril, legendary Okawaru farmer, worshipper of pain. On the rare occasions that he manages to tear himself away from Okawaru agriculture, he usually dairy-farms Nemelex.
- Favours mummy paladins. syllogism the Farming Worldly Agent (L20 MuPa), worshipper of The Shining One, forgot to exist on Tar:2, with 334260 points after 918861 turns and 5:58:16.
- Tomb Raider.
- Only known sentient thing to have won 4.1.2.
- Spells his name "syllogism-". Notorious for getting two-shotted by an ancient lich that moved into sight and iron-bolted him twice before he got to move.
- syraine
- <syraine> Bees breathe math
- <syraine> Del_, I am a furry octopus at the moment.
- managed to convince someone to quaff-id a potion of Decay in Cerebov's castle
- regularly abysses for !restore abilities.
- cat: cast dig 10 times ionfrigate: it's not going to mutate me? cat: nop. 21865 | Lair:2 | Gained mutation: Your magical capacity is low (-10% MP).
- <Karahaut_> There is a cloud of flame here. Do I man up and walk into it? <syraine> Yes. <Henzell> Karahaut the Shield-Bearer (L2 HuFi), engulfed by a cloud of flame on D:1 (lemuel_flame_loot_1), with 36 points after 912 turns and 0:08:22.
- <hellmonk> syraine: have you played a troll
- t
- t (t)ells a command to your allies or shouts for attention. T (T)akes off an armour. t (glyph) is a turtle-type monster; a class that also includes crabs and crocodilians (see t[2]). T (glyph) is a Troll-type monster (see T[3]).
- Turtle-class monsters. Amphibious. Turtles are slow moving, have high AC and reaching attacks and withdraw into their shells when damaged; see snapping turtle alligator snapping turtle. Crabs create clouds by clicking their claws; see fire crab ghost crab apocalypse crab. Crocodiles move fast in water, average on land; also see alligator baby alligator.
- Troll-class monsters. Regenerating with powerful melee. {Deep Troll Earth Elementalist} and Deep Troll Shaman classes are the only ones with any magic. Also see: Troll Iron Troll Moon Troll Deep Troll and Uniques Purgy Snorg.
- ta
- It actually means "kill that one thing and then go back to impersonating a pet rock". Maybe you want tw instead?
- tab
- This is the second-best button in Crawl. See o for the best one.
- Hold shift when tabbing to tab without movement allowed.
- https://www.intomobile.com/wp-content/uploads/2011/06/tab101ad-e1307688697331.png
- !lg casual xl=27 16 -tv:<2.0:>$
- tabrobin
- kill cerebov by holding down tab. you may use buffs but you may only press tab once you enter iron shot range.
- tabstorm
- holding tab to clear all the enemies from your screen. Also a player.
- tactics
- <Elynae> i think learning about bismarck will help me with crawl tactics
- <rwbarton> how are people so bad at tactics
- <hittemvvvhard> rip ran out of tactics
- <yesno> turning into a bat and luring dragons and hydras into little rooms, then flying out and closing little doors on big dragons using tiny bat limbs
- see hitdabricks
- taeb
- The Tactical Amulet Extraction Bot, a NetHack bot written by an unholy cabal of demons and cephalopods.
- tail slap
- An auxiliary unarmed attack you can get if you are a draconian or a merfolk in water. Damage is 6 + (stinger mutation level * 3). Add +6 for being a grey draconian.
- tainted leviathan
- Top-tier Tartarus threat tossing tremendous trajectiles t'you. Also has mesmerize and a ring of miasma. Tyikes! New in 0.28.
- talisman
- When used, turns you into something funky after fiveish turns. Your face will stick that way until you choose to turn back, which also takes five turns. Shapeshifting skill makes you even funkier. Added in 0.31, replacing various spells.
- Beast, flux, maw, blade, serpent, granite, dragon, storm, death.
- Beast form melds aux armour, flux form melds body armour and shields, maw form melds body armour, serpent/storm/dragon forms meld all armour, blade form melds gloves and shield, statue form melds body armour and boot+glove aux slots.
- Dropped from: Rupert(50% maw), Aizul(serpent), Roxanne(statue), Sojobo(50% storm), Bai Suzhen(50% dragon), and Josephina(50% death)
- talons
- Sort of like claws, but for your feet. Levels 1 and 2 don't prevent wearing boots, but wearing boots eliminates the bonus damage. Level 3 prevents wearing boots.
- see auxiliary attacks[2]
- taraiph
- "cursed -5 crystal plate armour of Integrity {Str+3 Dex-2}"
- Definitely has the best luck ever
- fuck you too arachne. stupid spider bitch
- !tv taraiph killer=ancient_lich 1
- !tv taraiph * killer=rat
- writes his own entries
- the cursed +4 great sword "Omelette" {vamp, rC+ rN+}
- Taraiph (L21 GrBe) killed Xtahua. (Vaults:2)
- "the +4 spear "Taraiph's Bane" (weapon) {antimagic, rElec}"
- <Taraiph> I wish I were a berserker right now
- r - the +11 hand crossbow of Circular Logic (weapon) {venom, Fragile rElec Dex+6 SInv}
- taraiphrobin
- <DrKe> now make taraiphrobin with pw robin and ill play it later
- the pw is ragequit. It's rather unofficial.
- the only rule is that Taraiph cannot directly play as this account
- there are only two rules for taraiph robin. Try not to win and don't play well.
- tarantella
- A nasty spider with a nasty attack. Confuses you when it bites you, which isn't resisted by rPois.
- target skill
- Opens the skill screen automatically when a skill reaches a target level set by the player. Use gammafunkrc or instructions here: https://github.com/gammafunk/dcss-rc#target_skill
- tartakower
- My 0.8 mdfi guide: SKILLS: 1) Turn off everything except fighting, axes, and armour. For the whole game. Drop your starting shield.
- STATS: Raise Int to 8, then raise Str. SPELLS: Don't cast these.
- GODS: Okawaru is best (in that order). WEAPONS: Stick with a hand axe until around 10 skill, depending on how comfortable you are with slow attacks. Upgrade to a broad or war axe, then a battleaxe, then an exec axe, as soon as your delay is about 12 or better.
- tartarus
- The decaying netherworld. Domain of Ereshkigal and the Bone Rune. As of 0.28, your willpower is persistently halved by the horror of the environs.
- Beware Tzitzimimeh, the local fiends. Tainted leviathans throw boulders, have a miasma ring, and will mesmerise you through your slashed willpower.
- Doom hounds summon nasties at you. Putrid mouths are screaming ghosts with miasma breath. Silent spectres have a silence aura.
- tasonir
- Not completely obsessed with Nagas. Still loves Chei. Still hates haste.
- more of a direct formula than a spreadsheet kind of guy
- !lm tasonir type=god.renounce 2 -tv
- http://i.imgur.com/cGO39.png
- http://i.imgur.com/iPKTv.gif
- tcjsavannah
- c - 747 gold the +6 trident of the Ass {pierce, +Blink rF+ rC- MP+9 Dex+2}
- tcrawl
- planned unfeatures: kobold, halfling, naga, felid, wights, shafts, slaying, nemelex, ogres, ijyb, lajatangs, vamp, pain, speed, elec, disto weapons, non-sour grapes, ghoul, trampling, haunt, amazing weapons
- Planned unfeatures: Winning in less than 100k turns
- tds
- see steam dragon scales or storm dragon scales
- teal worm
- A truly terrifying monster, capable of stealing the player’s magical abilities. It is the final guardian of the orb of Zot. No amount of ingenuity will defeat it; flee if you can!
- https://tavern.dcss.io/t/cip-letting-a-5-year-old-play-along-with-a-mibe/208
- teamless
- None
- team peach tree
- ZHANGFEI (FeHe), LIUBEI (HEAE), GUANYU (HOCj). Play order: kekekela -> magistern -> helsbecter -> kekekela
- https://docs.google.com/spreadsheet/ccc?key=0AvVvVnv6CWSkdHJucW1WM3VGYTJWX25WTmY0RGlOU1E#gid=27
- ZHANGFEI: dead by bolt trap. LIUBEI: dead by unseen horror. GUANYU: won, new high score :(
- tear
- <Sequell> * (char=tear) has won once in 1 games (100.00%): 1xTeAr
- tear in reality
- Effect of a weapon of chaos or distortion, which banishes the enemy you just hit to the Abyss. You get partial XP for banishing.
- teck
- don't tell anyone if you play this
- tedk
- <Sequell> * (tedk) has won once in 1 games (100.00%): 1xTeDK
- -tele
- As a status effect or randart property, refers to the dimensional anchor status. Basically, stops you from teleporting or blinking.
- tele
- * is teleportitis, - is no teleport (handy occasionally). In ancient times, +tele gave evocable teleport (on a delay, as usual).
- see teleportation
- telenado
- The zot strategy of randomly teleporting into the vault and then casting tornado. Demonstration: !lm hyperbolic dehe type=orb 1 -tv:<2
- teleportation
- Teleport effects in Crawl put you a random location on the level (not over water/lava, nor coincident with a wall or monster). Most of them are delayed by a couple turns and can be cancelled by re-issuing. cTele allowed some choice of destination, prior to its 0.17 removal.
- Teleport delay is 2+d3 in units of 10 aut. Add 4+d10 if you are in Abyss, or 4+d5 if you are in Zot or you have the Orb of Zot (this delay will not trigger in Abyss).
- Random teleportation will not put you on a square that was originally a wall. Thus, digging a wall will not change random teleportation's possible destinations. Controlled teleportation has no such restriction.
- teleporter
- Common vault feature defined in lua, most prominent over in zigsprint. Instantly teleports the player over to a pre-defined square when stepped on, usually for no reason whatsoever. Replaced with the transporter feature in 0.20.
- You cannot fly over them.
- teleportitis
- Mutation: "Space occasionally distorts in your vicinity." Occasionally attempts to teleport you to a random spot. The teleport is cancelled if there are no monsters near the target spot. Level 1 and 2 of the mutation transport you only a limited distance, but level 3 and the (pre-0.27) ring of teleportation has no range limit.
- teleport other
- With a delay, teleports a single entity other than yourself. Checks Will. Level 3 translocation, found in {book of Spatial Translocations}.
- teleport self
- Teleports yourself. Level 5 tloc. Gone, but not forgotten (by enemies) in 0.9
- teleport trap
- A trap that teleports you. Resistible only with stasis or -Tele. One of very few instantaneous teleport methods.
- Affects monsters in the same way as players: "A <foo> appears out of thin air!" Vault designers have been known to exploit this.
- !tv yesno rstart=20180425042330S
- teleroulette
- Repeatedly doing random teleports on Zot:5 in the hopes of landing near the Orb. Surprisingly effective!
- telezerk
- teleport near the orb, then zerk to kill dudes. DISCLAIMER: Not as good as just teleporting. Or killdudesing. Or zotwaltzing. Or telenadoing. Or casting sticky flame on yourself.
- thanks wiki
- telport trap
- A trap that teleports you. Resistible only with stasis or -Tele. Terrain teleport traps can be permanent (only placed by vaults) or single-use (placed by vaults and can generate randomly). One of very few instantaneous teleport methods.
- temoid
- <Temoid> where's my entry as having played a gazillion games and having nothing to show for it
- i found a secret xom altar in lair and 8 and i drew a puppy in crawl with my wand of digging with xom altar as its nose
- temple diving
- Doing this is a sure sign you are playing like an idiot. Stop it.
- temple gods
- All gods except Beogh, Ignis, Jiyva, and Lugonu are guaranteed to have altars in either the Temple or the dungeon between D:3 and D:10.
- tempmfcr
- < Henzell> TempMfCr the Impaler (L20 MfCr) entered The Hall of Woapnodd the Hellbinder on turn 64726. (Vault:7) < TempMfCr> the hall of who? < TempMfCr> Oh fuck, this isn't a bazaar!
- <Henzell> TempMfCr the Impaler (L19 MfCr) entered Cigotuvi's Fleshworks on turn 64011. (Vault:2) __ <TempMfCr> Aw for fuck's sake this isn't a bazaar __ <mikee_> it's better than a bazaar __ <mikee_> it's bizarre
- orc -> lair -> Shoals -> Swamp -> Snake (skip snake until later if no rPois) -> Hive -> Elf -> Vaults -> ???
- <TempMfCr> !learn add orc_sorceror Linley doesn't know how to spell 'sorceror'. Try orc_sorcerer
- Likes to vandalise the learndb.
- butts
- <TempMfCr> ARE YOU A BAD ENOUGH DUDE TO TELEPORT AWAY FROM THE PRESIDENT
- temporal distortion
- 3* Cheibriados ability. Acts like a very low-duration (3-5 turns) instant step from time, the result of which is that monsters will approach you while you're safe from their ranged attacks. Monsters can also walk through you while you use it, which gives it many, many uses.
- Helps making harmful clouds you just got blown over you time out, enemy orbs of destruction fly into walls instead of you, getting ranged monsters closer to you - and even making slime creatures split apart! Use it!
- Other uses include: Moving monsters around in corridors (whether pulling summoners closer or getting a strong monster away from you), parking monsters on other floors (go down stairs, a+b and go up if they're not adjacent), moving monsters off stairs, et cetera
- tenaya
- Likes doing weird things. Plays a lot. Likes speedrunning.
- Thinks that hell sentinels are pit fiends.
- tendrils
- Jiyva-only mutation that has a chance (1 in 5 with a HD/35 chance to fail) to disarm monsters and pull their weapon underneath you when attacked in melee.
- Your tendrils pull Agnes's +0 lajatang to the ground. The walls burn Agnes. Agnes mutters, "I never prepared for this."
- tenebrys
- <Tenebrys> I dreamed that I summoned an executioner. <Tenebrys> And then it killed my dog.
- tengu
- A humanoid with bird-like heads and clawed feet, the Tengu can wear all types of armour except helmets and boots. Has intrinsic Acrobat, and gains permanent Flight at XL7 with +4 EV.
- Also a monster type, appearing mainly in D/Depths (but also a handful of vaults). They move slightly faster than most players, fly, and include tengu conjurers, tengu warriors, and tengu reavers.
- In 0.30 and prior, while flying from any source, Tengu had +20% evasion and a -1 to movement delay, but no acrobat.
- tengu conjurer
- A tengu who conjures lightning bolts and force lances at you. Comes with battlesphere for added fun.
- tengu reasons
- You can't count higher than 100 and want to be able to keep track of your HP.
- Awesome fighting and weapon apts. You might be able to get a weapon to level 8 before you get one-shotted by a worm.
- http://en.wikipedia.org/wiki/File:KunitsunaTengu.jpg
- http://en.wikipedia.org/wiki/File:YoshitoshiTakatokiTengu.jpg
- http://en.wikipedia.org/wiki/File:KyosaiTenguBonze.jpg
- tengu reaver
- Conjures various bolt spells, then hits you much harder than other tengu, while defending itself with rMsl. Beware!
- tengu warrior
- A heavily armed and lightly armoured tengu who's been working out, hits slightly harder than their lesser relatives, and can flank like an ufetubus. Came with ravens, before they were removed.
- tension
- dangerousness of everything in LOS, checks # of monsters, monster experience value, monster hp (almost-dead monsters are of little threat), monster enchantments (confusion, haste, berserk, might, etc.), player current hp, whether you're in the abyss (*3/2 tension)
- also checks player enchantments, including slow, confusion, paralyze, nets, and haste. total tension cannot be < 0 (individual monster tension can be negative if it's friendly).
- <crate> unfortunately the game doesnt know that high tension for this char is 100% hp vs anything
- tensorpudding
- temple -> ice fiend -> lair
- <tensorpudding> oh damn <tensorpudding> i was wielding a bardiche?
- <tensorpudding> ugh <tensorpudding> found slaying
- see racism
- <tensorpudding> ie is bad <tensorpudding> freeze isn't as good at magic dart
- <tensorpudding> now that dwhip was nerfed, i always do longblades <tensorpudding> or polearms
- <tensorpudding> why is ice magic so devoid of good spells
- tentacle
- Congratulations, you've spotted the long appendage of a kraken. Not to be confused with eldritch tentacle.
- tentacled monstrosity
- Resistant to basically everything and lots of HP. Also now as fast as an unhasted human, and has constriction! Can be summoned from Summon Horrible Things and is one of few summons that can see invisible. This monster is demonic, so adjust your tactics accordingly. Don't let it constrict you.
- So, elliptic, you show your true form.
- tentacled starspawn
- Tentacled abyss monsters. The tentacles deal low damage but constrict and pull you towards the starspawn head (which hits hard).
- terence
- A unique human fighter generally regarded as a pushover, though he occasionally spawns with a wand in which case he can be fairly dangerous.
- termcast
- telnet termcast.develz.org -- do not SSH. Public termcast server: telnet termcast.org. The software needed to stream to the termcast server can be installed by "cpan -i App::Termcast"
- script -f >( cat ~/.ratry_login - | nc -q5 noway.ratry.ru 31337 > /dev/null ) "$@" # if you have reasonably modern versions of script, netcat, and bash, this shell 1-liner will start a program and stream output to termcast. .ratry_login is one line, hello name password
- If you want a more polished tool, try cpan -i App::Termcast # This one is from doy, the hackish 1-liner is from sorear
- For OS X, use this one-liner: script -t 0 >( cat ~/.ratry_login - | nc noway.ratry.ru 31337 > /dev/null ) "$@";
- terminal size
- The standard terminal size is 80 columns and 24 rows. Using a different terminal size will make it difficult for others to watch your game online and will incur the wrath of greensnark. For puTTY, just set the terminal size option. For xterm, use 'xterm -geometry 80x24'. To reset the size of an existing terminal, use 'stty cols 80 rows 24'.
- But 79x24 works, in case you think 80 columns is too huge.
- Webtiles games appear as 80x24
- terpsichore
- A Tukima-using unique that existed in 0.8-a for about 1.5 months.
- terribleplayer
- over 10000 games with a winrate < 1%
- test
- $(echo ??test)
- poop
- test test
- Let's replace that all with something new.
- hi hi |amethyst hi |amethyst
- test
- itchy and scratchy showthe end
- OpAs|OpDK|OpFi|SEAK|TeAK|TeAM|TeCK|TeEE|TeEn|TeHe|TeIE|TeWr
- !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
- éñń♥ĝᕘᐸᕐ ᐸᔅ ᕗᒻ
- Ce 10,7,4 | DD 11,8,8 | DE 5,12,10 | Dg 11,12,11 | Dr 10,8,6 | Ds 8,9,8 | Fe 4,9,11 | Gh 11,3,4 | Ha 5,8,11 | HE 7,11,10 | HO 11,5,6 | Hu 8,8,8 | Ko 7,6,10 | Mf 8,7,9 | Mi 12,5,5 | Mu 11,7,7 | Na 10,8,6 | Og 12,7,5 | Op 7,10,7 | SE 8,9,9 | Sp 4,9,11 | Te 8,8,9 | Tr 15,4,5 | Vp 7,10,9
- 0.1 released on 2006/09/18, 0.2 on 2007/04/01, 0.3 on 2007/10/31, 0.4 released on 2008/07/14, 0.5 on 2009/06/12, 0.6 on 2010/03/26, 0.7 on 2010/07/24, 0.8 on 2011/04/26, 0.9 on 2011/08/12, 0.10 on 2012/02/16, 0.11 on 2012/10/01
- see {.echo hi}
- {see _}
- see {!lg *}
- hi
- Test
- test
- !lg Lemuel DGHu killer="orc wizard" 4
- !lg Lemuel DGHu killer='orc wizard' 4
- do {.echo $channel}
- hi $nick
- ∞
- this is how you add things to sequell
- i see poop
- stuff
- .do {!gamesby megabat}
- do {!gamesby megabat}
- DD: WalkerBoh | DE: elliptic, johnnyzero | Dg: bmfx, clouded, minmay | Dr: eeviac, bmfx | Ds: elliptic, Vizer, simm, bmfx, hda | Fe: madreisz | Gr: bmfx | HE: bmfx, johnnyzero | HO: bmfx | Hu: Wahaha | Ko: bmfx | Mu: elliptic, minmay | Na: bmfx | Og: ophanim, Basil | Op: bmfx | Sp: Yermak | Te: johnnyzero | VS: perunasaurusaaaaaaaaaaaaaaaaaaaaaaaaa
- $do !lg $nick
- do {!lg .}
- \1 foo
- +11, +29
- do {.echo $(!wtf vsbe)}
- test $who
- Kramell can do more stuff
- thanks to greensnark
- stuff and things
- $(concat "Apparently there was a disk failure, " $(!isonline cdo))
- foo
- Races: http://i.imgur.com/WOgxAUN.png Gods: http://i.imgur.com/tWji7gA.png (tiles) / http://pastebin.com/UxAwrsSb (text)
- haha (15g) | Spd: 10 | HD: 1 | HP: 3-5 | AC/EV: 0/12 | Dam: 4 | 10weapons, 10items, 10doors | XP: 1 | Sz: small | Int: human.
- Ba: 9,8,7 | Ce 10,7,4 | DD 11,8,8 | DE 5,12,10 | Dg 11,12,11 | Dr 10,8,6 | Ds 8,9,8 | Fe 4,9,11 | Fo 12,7,6 | Gh 11,3,4 | Gr 11,8,5 | Ha 8,7,9 | HE 7,11,10 | HO 10,8,6 | Hu 8,8,8 | Ko 5,9,10 | Mf 8,7,9 | Mi 12,5,5 | Mu 11,7,7 | Na 10,8,6 | Og 11,9,4 | Op 7,10,7 | Sp 4,9,11 | Te 8,8,9 | Tr 15,4,5 | Vp 7,10,9 | VS 10,8,9
- test
- test
- test
- test
- test
- test
- test
- test
- test
- tset
- test
- yaaaay
- test by lulu
- hm?
- test
- testing
- test hit
- if mhit > (1d(2*ev)+1d(2*ev)-2)/2 and you don’t roll an autohit (2.5% chance) or an automiss (also 2.5%) then you hit. mhit is the actual value from accuracy. See https://anydice.com/program/14561 for single-target monster spell accuracy.
- test spawner
- After greensnark implemented !fight, dolorous saw the potential for use in stress-testing the AI. So he made an unkillable monster with 1M hp, 127 ac/ev, and immunity to everything, which casts shadow creatures constantly.
- "Unkillable" is relative. sorear killed one once with 99 Daevas - surrounded to radius 2 it can't summon, and smite ignores def stats.
- Ages after the first crafting of test spawners, using monspec can easily cheat ways to kill test spawners, most easily through unbounded weapon enchantments or fast enough constant fire storms. They clearly need buffs.
- tggw
- A coffee break roguelike with a simple interface, high re-playability, high variation, and lots and lots of stuff… http://www.thegroundgivesway.com/
- tgw
- (3:22:37 AM) Aladar: he's doing it out of spite (3:22:38 AM) Aladar: basically (3:23:07 AM) Aladar: i think that might be all tgw ever does.
- (4:23:44 PM) elliptic: tgwi is the king of nice
- Sixth-worst winner!
- (10:59:22 AM) Stelpa: TGWi: your options... they are amazing ♥ (10:59:35 AM) Stelpa: they make crawl hawt
- <ophanim> i'm not sure how I feel about you saying pidgin is hell but you're in mirc <anthem> why does everyone hate mirc <anthem> I love it <ophanim> that's like saying fuck chicago i live in detroit <anthem> I do live in detroit
- tgwiglaf
- My HaCr guide: SKILLS: 1) 27 invocations
- STATS: int SPELLS: freezing aura on an orc scimitar until you can make it permanent
- GODS: atheist WEAPONS: the aforementioned orc scimitar
- tgw reasons
- You want to play an ogre, but they win too often for you.
- that finnish spoiler page
- http://web.archive.org/web/20120921074257/http://www.cs.helsinki.fi/u/kielosto/crawl_spoilers/ss/
- that other game
- Nethack, you doof.
- ADOM, you chowderhead.
- Spelunky, you unenlightened.
- Sorear -- another roguelike, like NetHack but better, like Crawl but deader. You infidel.
- Incursion, you nimrod.
- Dwarf Fortress, you tool.
- IVAN, you imbecile.
- DoomRL, you numbskull.
- sil, you marillion.
- ToME, you witch
- See peglin
- the big one
- Getting a stab on TRJ.
- !lm mibe spen won uniq=the_royal_jelly -tv
- !lm mopl ophu uniq=the_royal_jelly -tv
- !lm escu koar uniq=the_royal_jelly 1 -tv
- the enchantress
- A unique spriggan witch. Found in Depths and in sprint 4. Comes with a spriggan defender weapon and faerie dragon armour. Has low HP for a unique but high EV and magic immune, so use clouds, explosions, etc. Spells: dimensional anchor, slow, haste, mass confusion, strip willpower.
- Expect her as early as Depths:1 upstairs LoS if you're unlucky! !lg dplusplus mifi xl=15 1 -tv
- !lm minmay uniq=the_enchantress 16 -tv:<0.4:>0.1
- the fairyland
- Wood walls are unique to this branch. As the name tells, fairies keep the verdant rune of Zot here. Don't try to get it unless you are _very_ careful, or you will die in 10 turns.
- the floor vibrates beneath you
- Signifies that areas out of LOS in the Labyrinth have changed!
- the giaggostuono
- http://www.cowmuffins.net/stuff/THEGIAGGOSTUONO.png
- Available for player use with the rc option `tile_player_tile = tile:mons_giaggostuono' ; see https://raw.githubusercontent.com/crawl/crawl/master/crawl-ref/source/rltiles/mon/player/giaggostuono.png
- http://i.imgur.com/85vMH74.png
- theglow
- <the_glow> i deserve a learndb entry <the_glow> makei tabout how im gay]
- <mikee_> is theglow drunk <SwissStopwatch> why else would he be here
- theglow guide
- Wear FDA.
- Spiderform every single rat and orc.
- the last mountain dwarf
- !lg nomi mdfi cv=~0.11
- the mikee
- A five-game streak ending with MDFi or HEGl: <Sequell> mikee has 5 consecutive wins (KeWz, DrHe, DSBe, CeAr, MDFi; MfTh, DSCK, DGCj, DDNe, MDFi; HaBe, HuWr, MiAr, TrHe, MDFi; MuMo, SpIE, KoHu, TrAr, MDFi).
- theoverlord
- Thinks an IRC-built learndb is cool.
- Is a HUGE liar.
- HUGE being somewhere between cbus and slinkies on the epic untruthiness scale.
- the past
- Now get off my lawn!
- thermic dynamo
- A vortex of flame and ice found in the Elven Halls, introduced in 0.32. On top of melee that is branded with fire and cold, they also shoot bouncing bolts of fire or ice. Be careful of the rebound! Mostly omniresistant but does lack electric resistance.
- the royal jelly
- Boss of the Slime Pits. Damage causes the creation of high-level Js such as acid blobs and azure jellies, which will never be on the other side of a wall and give no experience. When killed, the loot chamber walls vanish.
- In 0.16+, successfully polymorphing the royal jelly will cause it to spawn all the jellies at once as if you had one-shotted the rest of its HP.
- Don't banish it, as you will have to hunt it down in the abyss to get the loot and the rune normally. Although, if you follow Lugonu, you could just corrupt the level to break open the vaults.
- Use of a narrow corridor will be very helpful for a melee player. Spellcasters may prefer using Haste and ranged attacks; as the royal jelly is fastest, the spawns can be left behind by running.
- // Treat whatever the Royal Jelly polymorphed into as if it were still the Royal Jelly (but if a player chooses the character name "shaped Royal Jelly" don't unlock the vaults when the player's ghost is killed).
- In old versions (before 0.29), archers should note that His Majesty will slurp up your arrows, thus healing Himself. Using dispersal, explosion, and (if used correctly) penetration brands all can prevent giving him meals, though.
- see fire_giant[2]
- the saddest thing
- archer statues that have run out of ammo
- The shark flops around on dry land!
- electric eel zombies
- pargi
- <N78291> uh the crypt ending that releases the liches has four lost souls in the room with them <N78291> since everything else is dead they just keep going back there
- zig ghosts
- the scent of sulphur
- An eruption is about to occur, which will spawn fire clouds in map-dependent locations, usually near lava.
- the shining one
- One of three 'good gods'. Provides a number of passive favours as well as active abilities later. Enjoys killing of evil creatures, forbids evil/unholy magic/items, and prevents stabbing of intelligent creatures.
- Passive abilities include occasionally intervening to save your life, gradual increase of natural rN+, and healing and MP recovery sometimes on kills of evil, demonic, or undead beings. You will also gain a "halo" within which all other beings are easier to hit (and rendered visible); it gradually increases in range with your piety.
- Active abilities include strengthening your shield, blasting the surrounding area with cleansing flame, and summoning friendly Angels or Daevas to fight with you. All these abilities cost piety, however, and the better ones depend heavily on your Invocations skill to work properly.
- The final ability TSO gives (at ****** piety) is the opportunity to have a single weapon blessed. Blessing a weapon replaces its brand with holy wrath, and raises enchantment level by 2. If the weapon is a demon blade, a demon trident, or a demon whip, its base stats will be enhanced as well: see eudemon blade, trishula, sacred scourge.
- The HP gain for kills is 1d(1 + 2*HD) - 1. The MP gain for kills is 1d(2 + HD/3) - 1.
- <DracoOmega> TSO also disapproves of lying on your tax returns
- <Kvaak> so it can attack me but I can't attack it
- Divine Shield: Costs 3 MP, 50-100 food, and 2-3 piety, Cleansing Flame: Costs 5 MP, 100-200 food, and 2-3 piety, Summon Divine Warrior: Costs 8 MP, 150-300 food, and 6-9 piety
- <murphy_slaw> "forgive me father for i have sinned, i cut a guy's head off and ate him for food" "was he awake?" "yes" "it's all good, my son."
- the shining one reasons
- You aren't undead or demonspawn and you want to go for all 15 runes. Eleven of the runes are in undead- or demon-heavy branches, where TSO's rN+++, HP/MP restoration on undead/demon kills, Cleansing Flame, Summon Divine Warrior, and holy wrath brand all are extremely useful.
- You're a Su who doesn't want to worship Ash or Sif.
- the shining one wrath
- ABANDONMENT: 50 penance. RETRIBUTION: None, unless you are worshipping an evil god. Otherwise, 3/7 d(XL/5) + d3 - 1 permanent daevas and angels, 2/7 a blast of cleansing flame, 1/7 noise, 1/7 silence.
- the slimy lichmummy
- http://www.happyponyland.net/roguelike.php
- theta
- tetha, like tetherball, not like the greek letter
- the ten rune challenge
- this is a sprint map
- the wensley of israel
- <Wenzell> (1/1) elliott said (about -275y 45w 4d 9h 35m 34s ago): WENSLEYar, O kings; give ear, O rulers! I — to WENSLEY, I will sing, I will sing praise to WENSLEY, the WENSLEY of Israel
- _Boderik chants, "I shall fear no evil, for Wensley is my saviour."
- THE WIZARD'S CASTLE
- MANY CYCLES AGO, IN THE KINGDOM OF N'DIC, THE GNOMIC WIZARD ZOT FORGED HIS GREAT *ORB OF POWER*. HE SOON VANISHED, LEAVING BEHIND HIS VAST SUBTERRANEAN CASTLE FILLED WITH ESURIENT MONSTERS, FABULOUS TREASURES, AND THE INCREDIBLE *ORB OF ZOT*.
- FROM THAT TIME HENCE, MANY A BOLD YOUTH HAS VENTURED INTO THE WIZARD'S CASTLE. AS OF NOW, *NONE* HAS EVER EMERGED VICTORIOUSLY! BEWARE!!
- ALL RIGHT, BOLD ONE.
- YOU MAY BE AN ELF, DWARF, MAN, OR HOBBIT.
- YOUR CHOICE?
- https://archive.org/details/msdos_Wizards_Castle_The_1981
- thief
- For the fixedart, see cloak of the thief or the second page of this entry. For the removed background, see the third page.
- see cloak of the thief
- An assassin who accidentally left his blowgun at home, but at least was smart enough to bring a hand crossbow. Except not anymore because thieves were removed in 0.7!
- thin air
- _Your orc priest calls upon Beogh to heal thin air.
- things that do not exist
- demons
- level 9 spells
- clearing ziggurats
- minmay
- thin skeletal structure
- Dex +2/4/6 Stealth +25/50/75
- third rune
- most likely one of slimy rune, abyssal rune or silver rune
- this is dieselrobin
- < Sequell> 4 games for DICKCHINNY: an adder, an orc priest, a Brimstone Fiend, wild magic
- Score: $1.00
- USETHEWAND (L27 HuSu) killed the elephant slug shaped Royal Jelly. (Slime:6)
- !lg zhangfei 5 -tv:<0.2
- !lg liubei 6 -tv:<0.2
- this rock feels extremely deep
- You can't pass this wall with your current power no matter how well you roll, but there _is_ something on the other side (possibly stone/metal, though).
- thorn hunter
- Fast, mobile plants which fire volleys of thorns while making large "briar patches" to keep you from escaping and protect themselves. Briar patches will hurt you when you melee them, and can be fired through similar to brushes. Appear in Swamp as top-tier threats. Added in 0.14.
- thorn lotus
- Water-restricted plants which moved slowly and randomly while quickly firing volleys of thorns at the player. A 0.14-exclusive, swamp-exclusive monster, though relatively uncommon.
- thrashing horror
- An abyss-unique speed 25 bat-movement trampler that doesn't hit too hard but when near death casts might.
- threat level
- Based on monster's XP and your level: (monster xp) / (1 + sqrt(XP for your level/30)): <= 0 is trivial ("harmless"), <= 5 is easy, <= 32 is tough ("dangerous"), anything higher is nasty ("extremely dangerous")
- thrig
- <thrig> melee would be slow if you had to stop to regain mace points alot
- throatcutter
- Unrand +7 draining long sword that has a 1/3 chance to instakill any enemy that's <= 20 hp. More common early-game. New in 0.28.
- throw flame
- Level 2 fire/conjuration spell, identical (with only difference being range) to throw frost. Does 2d9 damage at max power. To-hit: 8+power/10. Removed as a player spell in 0.25.
- throw frost
- Level 2 ice/conjuration spell, not identical to throw flame (throw frost has less range), only cold. Does 2d9 damage at max power. In the Book of Frost. To-hit: 8+power/10. Removed as a player spell in 0.25.
- throw icicle
- Launches a projectile that does 50%-resistable cold damage (40% in 0.29-). In 0.24-, was a L4 Ice/Conj spell; now monster-only. Was replaced by Hailstorm for players.
- throwing
- Throw a stone, boomerang, javelin, or large rock at a target to damage them, or throw a dart to debuff them. See ammunition for the base damage of various throwing items. Throwing delay is based on the object being thrown and is is lowered by 1 AUT per two levels of skill. Thrown ammo of these types can mulch; see mulching for mulch rates.
- Throwing skill is added to base damage (only 1/2 skill for stones)
- throwing net
- Traps monsters unless it misses, or the monster is insubstantial or a jelly. TSO allows using nets, but will prevent stabbing netted monsters.
- Flying players can be caught in net, but they won't fall down.
- Did not trap giant monsters in 0.30 and prior.
- throwing skill
- Increases the damage and accuracy of thrown missiles, makes needles more likely to take effect and causes foo of returning to return more often. Every 5 levels of throwing skill lowers the delay by 1 time unit.
- throw klown pie
- A LOS-range ability of killer klowns that fires a 3d20 damaging pie which inflicts an unresistable temporary debuff if it does damage. Player-only effects are -Potions (lemons), vertigo (plum), and stat drain (raspberry); player+monsters effects are rF- (cherry), silence (blueberry), or vitrify (peanut brittle).
- throw then hit
- the tactic of throwing things at your enemy until they're in melee range and then hitting them
- tiamat
- A unique draconian, found in Zot. Tread carefully. Always has the dragonskin cloak, which you should note will grant her various resistances. Enjoys randomly changing her colour (and her breath weapon to match). Comes with a band of draconian pals, and can be tricky to spot among them.
- tiamatplayer
- Players who have won draconians of all 9 colours. Use the !tiamat command to check.
- tier lists
- https://youtube.com/clip/UgkxEdo4-jl1WCGaS3iSlnNa-TW_P_GDuqDz?si=WxsgU3NbEhMXE-Is
- tiers
- For DrKe's Species/Gods tier lists see drke[2]. For Minmay's Gods/Species/Backgrounds/Other stuff tier lists see https://crawl.develz.org/tavern/viewtopic.php?f=17&t=23861
- Colin Morris' analysis of species data from .10 to .20, including species milestone rankings: http://colinmorris.github.io/blog/dcss_species
- tiles
- Blasphemy! Tiles do not exist!
- Crawl (Web)tiles uses 32x32 pixel tiles.
- see glasses[2]
- http://questionablecontent.net/view.php?comic=1895
- it had a [+] thing
- <N78291> the monster list is everyone playing on it
- loves: shields of reflection, chei, focus, food, hand axes, mifi, necromutation, rN, random blinking, finesse followed by berserk, staff monks, capitalized names, carrying scrolls of acquirement, rotting; hates: haste, flight, regeneration, and the r, q, V, W and P commands
- <wanka> i clicked on it <wanka> it became blue <wanka> wtf
- <rwbarton> so tiles ghosts cast haste at least
- <Gretell> DoctorDoom (L26 HEFE) abandoned Vehumet. (D:6) <Gretell> DoctorDoom (L26 HEFE) became a worshipper of Cheibriados. (D:6)
- _The iron imp shouts, "Scamper hence, thou jarring miscreant tiler!"
- <minqmay> is...is that pan lord wearing a bikini? <Bloax> Yes, yes it is.
- <Zeor> you're all spoiled with your things that look like things
- <Sovek> it had no ? next to it
- <|amethyst> the existence of tiles indicates that we mollycoddle our half-illiterate playerbase
- <PleasingFungus> tiles is superior for people who aren't old bearded nethack grogs
- tileschat
- a good argument for adding the ability to kick spectators
- <Pekkekk> chat has saved my life more times than i can count
- tiles reasons
- <Psymania> I play tiles because the tiles look pretty
- tilesrobin
- It's a robin where you do webtiles tactics. Account: TilesRobin Pass: robin
- some tactics include: troll casting high level spells, cheibriados, and you don't learn haste
- see tiles[7] for more details
- Of course, you can't play tilesrobin on webtiles. Ascii-exclusive robin
- tiles unreasons
- <greatzebu> the bone rune tile looks uncomfortably close to a dildo, imo
- <Leafsnail> Ugh misclick
- <+mumra> i suppose WWWWW looks like mountains
- <Kenran> I just thought I could run away from this ghost <Kenran> but it just looks like a Minotaur, it's actually a Centaur -.-
- http://i.imgur.com/L4N3PDI.gif
- https://i.imgur.com/bSuYadi.jpg
- Tiltorax
- <Tiltorax> NotKat: you can just put reference to { math[3] } there if you necessarily want my name to be a learndb entry.
- fervently hates most things
- Ingredients: Salt, Ammonium Chloride, Lemon.
- only wins if and when game generates overpowered artefacts.
- timed portal
- Timed portal vaults: bailey, bazaar, ice cave, labyrinth, ossuary, sewer, volcano, wizlab. Do what they say on the tin. Basically, a single-level branch (can be large or small) which you can only enter once, and which will eventually disappear. See relevant page for each portal.
- see portal distance
- time spent winning
- !lg . x=sum(dur) / won o=%
- timpakay
- Managed to die to a lich pack on d:6 in trunk.
- tin of tremorstones
- A two charge xp evoker makes several radius 2 frag damage explosions (triple-reduced by AC) near the center of present monsters. The explosions are randomly skewed and may hit you, so it's more useful if you have good AC. Evocations increases the number of explosions. New in 0.25. Generates in games without condenser vane.
- titan
- Big purple C. Spellcasters that can heal, with their primary form of attack being lightning bolts. Like a stone giant with laser vision, infinite ammo, and better fashion sense.
- Has Airstrike, which means that you'll want to be out of its line of sight while fighting other monsters!
- titanic slime creature
- Deal up to 110 damage a swing in melee. You will die.
- titles
- see skill titles[1]
- Religious titles: {!source divine_title}
- tloc challenge
- Win a pure warper with no allies: apportation, controlled blink, teleport other, blink, phase shift, dispersal, portal projectile, passage of golubria, disjunction, no other spells, and no damaging or affecting any monsters with anything else.
- tmass
- <tmass> i need perfect level generation with no monsters i can't 1v1 or i die because running away pisses me off by this point
- <tmass> but i don't play to win
- <tmass> i still have no idea what summon forest does <tmass> it's all ascii soup
- toadstool
- A firewood monster that's similar to a plant except it has only 2-4 HP and eventually dies a few hundred turns after it spawns.
- A toadstool grows from a nearby corpse.
- A nearby toadstool withers and dies.
- todo monsters
- sloths, cassowaries, moas, hoatzin, locusts, paper wasps, bullet ants, mantis shrimp
- anglerfish chameleons pistol shrimp anomalacaris trilobytes skunk coconut crab drop bears guard llamas
- decorator crabs, velvet worms, osedax worms (bone-worms), tardigrades, bladderworts, sundews, rocket hawks, aerial jellyfish
- giant isopods, lampreys, hagfish, psychic dolphins
- parasitic wasps
- zombies that throw parts of themselves, or other zombies, or maybe parts of other zombies
- chameleons, assassin bugs, transdimensional hellspiders, hypnotoads, time flies, helllions
- hippos
- gharials
- vampire squid
- sponges
- forest wyrm
- wire fiends
- blade horrors
- albatross, harp seal, walrus, anemone, klownfish, electric rays (that fire electric rays), sunfish, fire coral, brain coral, mutant starfish, box jelly, sponge
- slime mold, clanking automaton, guardian spirit, swordfish, blobfish, jackalope, ostrich, cone snail, vampire squid, seahorse, seadragon, sea spider, sea nettle, icefish, glassfish, hagfish
- armadillo, axolotl, olm, alpacas + guard llamas, narwhal + four-legged land narwhal, platypus, stick bug, stink bug, coelacanths, pygmy elephant, hippo, rhino, pelican, nautilus, horseshoe crab, elephant shark, hammerhead shark, goreilla
- toenail golem
- You know all those nailclippings you lose when you're cutting your nails? Now you know where they go. Truly frightening.
- toenails
- You may be looking for talons, or perhaps the dreaded toenail golem.
- to hit
- The ability to hit things and not miss them. For players: see accuracy[2] for player accuracy and {accuracy[3]} for monster accuracy. The value used is called mhit, and test_hit actually decides if a hit occurs based on that value.
- mhit is random2(15 + dex/2 + random2(fighting+1) + random2(weapon skill+1) + weapon enchantment + weapon base accuracy + slaying - 3 if starving - 1d(aevp) – 1d(asp) - 5 if vertigo + 3/5/7 for eyes mut) - 6 vs invisible targets - 5 if inaccuracy
- monster mhit is random2(1 + 18 + HD*3/2, +HD if the monster has fighter (or archer for ranged weapons), + weapon base accuracy + slaying * 65% against invisible targets). This roll also handles the modifiers in {accuracy[4]} before rolling (i.e. monsters actually get half these modifiers). See: https://anydice.com/program/18921
- Everyone gets -5 from amulets of inaccuracy, + 1 + 1d8 against backlit targets (corona, halo, etc.), - 1 – 1d4 against targets in umbra
- see spell_accuracy
- see test_hit
- tohit deducer
- template<int adder, int mult_num = 0, int mult_denom = 1>
- tomb
- Accessed from the Crypt on the third level. Three levels deep, with a golden rune at the bottom. In 0.20, Tomb has its stairs replaced with one-way staircases that are escape hatches leading pre-determined destinations, thus preventing stair dancing. A returning one-way staircase can be found nearby (but out of LOS) of each staircase's destination.
- Need to go down to go up to go down. You can avoid this by random teleporting around on Tomb:2 until you land in the correct region.
- <jericho89> It's a cake-walk. But the cake is evil, and the filling is hydrochloric acid. And whoever blows out the candles WILL DIE IN SEVEN DAYS.
- see tomb of doroklohe
- ossuary is just a trick to make people think tomb will be easy
- tomb guide
- <mikee_> my tomb guide: <><><><>
- !lm hyperbolic br.end=tomb 41 -tv:<0:>$
- see zotwaltz[4]
- !lm ragdoll char=vpbe 1 br.end=tomb -tv:<T97387:>T98906:x5
- tomb of doroklohe
- Creates rock walls in one or more adjacent squares, destroying traps and displacing items (but not monsters) in the process; now seen only as the effect of the Tomb card.
- Does not work on water.
- tombrobin
- Dive to Tomb and get the golden rune. After that, learn Ensorcelled Hibernation. Nobody cares what you do after that. Pass: robin.
- tome4
- http://te4.org/tome
- tomenet
- The most popular MMO roguelike in existence. Its nothing too special.
- tome of destruction
- Casts random conjurations when read. Power depends on evocation skill. Also explodes on occasion. You might also (un)luckily get a cloud of fog, random freezing/poisonous cloud, or a hostile small abomination. The page's writing has no bearing on the spell produced. Destroyed in 0.16+
- tome reasons
- no id minigame, no consumables
- too close for your liking
- Interface feature. The <foo> that is now too close for your liking is potentially dangerous.
- toon
- some wow thing
- Search found 36 matches: toon
- 2. arc blade, sword and board, fire and lightning, skeleton - despite skeleton defenses arc blade is a glass cannon, and has an easier time playing as a 2 beam gimp archmage than as a melee toon
- topic
- text
- top killers
- http://crawl.akrasiac.org/scoring/killers.html
- torment
- If you have no resistance, does HP/2 - 1 damage to the player, nearly halving their current hit points. The most common form of torment resistance is rN, each level of which reduces damage by 10%, but there are other sources as well (being a gargoyle or statue, Kiku, one Ds mut). Also, most undead (but not alive player vampires) and some forms give torment immunity.
- A overrated threat for extended. Do not fear: aside from torment resistance and torment immunity, one can use tactics outlined in https://crawl.develz.org/tavern/viewtopic.php?f=8&t=3443&#p43566 to deal with it.
- Negative energy resistance reduces the damage percentage by 5% per level, so at rNeg+++ torment only takes 35% of your health.
- torment card
- Casts symbol of torment!
- torment immunity
- Mummies, ghouls, bloodless vampires, lichformers, trees, fungi, wisps, shadows, and petrified players have this. Other people have to settle for torment resistance.
- Death's Door
- 1 HP.
- 2 HP.
- 3 HP.
- DD with 5 HP.
- DD with rN+++ and 8 HP.
- Statue form DD with rN+++ and 14 HP.
- tormentor
- Dangerous demon who is faster than you are unhasted and likes to torment you. Kill as quickly as possible if you don't have torment immunity! You can temporarily neutralize them by turning invisible.
- The tormentor says, "I know a thousand and one ways to kill you."
- torment resistance
- Each level of rN reduces torment's damage by 10%, so at rN+++ you'll only lose 35% of your HP. In addition, demonspawn can get a torment resistance mutation (50% chance of 0 damage), Kiku gives torment resistance (average protection 60%) at high piety, and Statue Form or being a gargoyle reduces torment damage by half.
- tornado
- Level 9 Air spell. Turned into Polar Vortex in 0.27. Did less damage than Polar Vortex, but wasn't even partially resistable by rC.
- In 0.27, turned into Polar Vortex.
- Moves monsters counterclockwise around you, sometimes through walls.
- The best way to detect ghost moths.
- torpor snail
- Slows you whenever you're in LOS and for a little while afterward, sort of like an ancient zyme. Tougher than a yak, weaker than a death yak.
- natural_leader = true; // snails are natural-born leaders. fact.
- toss away
- Throwing an item not meant for throwing. Almost, but not quite, entirely useless.
- touch
- You either cast confusing touch, or Xom cast it on you.
- tough skin
- +1 ac per mutation level. Ogres start with 1 level, trolls with 2, centaurs with 3.
- tournament
- The 0.32 tournament ran from 20:00 UTC Friday, August 30th through 20:00 UTC Sunday, September 15th. Tournament page: https://crawl.develz.org/tournament/0.32/
- See past tournaments for links to previous tournaments.
- Repository of tournament code: https://github.com/crawl/dcss_tourney
- tourney hall of fame
- Past tourney winners: Stabwound, 78291, elliptic, mikee, theglow, elliptic, theglow, jeanjacques, bmfx, Tolias, Tolias, DrKe, cosmonaut, Yermak, Yermak, manman, Yermak, Yermak, Yermak, Yermak, Yermak, Yermak, Yermak, Yermak, Sergey, Sergey, Sergey, Flugkiller.
- tower shield
- A big shield. SH 13, EV -5.
- tower shield of ignorance
- A +10 tower shield with rN+ and Int-4. In old versions, had *Curse.
- toxic bog
- A terrain that has rPois-checking, partly-resistable damage as well as movement and attack penalties like shallow water. This means it slows movement for non-amphibious creatures and causes attack fumbling for anything not amphibious or of large or giant size. Created by the player spell Eringya's Noxious Bog and the monster spell {hurle sludge}.
- Monsters are happy to wade into it unless there's a shorter path.
- tracer
- A dry-run of a monster spell, used by the monster AI to figure out whether the spell causes more collateral damage than damage to the monster's target.
- tragedy
- !lm xenene febe br.enter=lab 2 -tv:>$:channel=tragedytv
- !lm HangedMan mfsk zig:26 1 -tv:>$
- see macbeth[1]
- !lm zarion dsam 76 -tv::<-1:>$
- !lg implojin mifi place=tomb:2 -tv:<T77800:>$
- Konebread: Healers are pretty interesting [. . .] You go through the dungeon making friends. If you try too hard to make friends you get hungry. Eventually you realize you can't help everyone and have to kill and eat people to survive.
- training dummy
- Monster used in the tutorial and some vaults. Gives 1 XP!
- trample
- Knockback that doesn't do extra dmg, and the monster gets a step to fill the gap. Things that trample: (dire) elephants, most large dragons (fire/ice/iron/swamp/golden/bone/storm), hell beasts, and thrashing horrors.
- You cannot be trampled into deep water or lava unless you can swim in them. You can be trampled into traps. You can get trampled while trying to climb stairs, and you'll get pushed away from the stairs.
- Your fire vortex stumbles backwards!
- transcendent
- Helix tried to remove a bad mutation, and you don't have any.
- transdimensional hellspider
- Some sort of unique for the Spider's Nest, not beyond idea-planning stage. Developers agree on multiple fights where it gains resistances to what you hit it with; developers argue for days on how it affects branch exploration/descent.
- Due to developer viewpoint differences, probably delayed forever. Unless it becomes an abyss monster.
- Proposed in 2012, died in 2012: https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:monster:creatures:hellspider
- Transference
- Hepliaklqana 3* ability. Switch any creature's location (including yourself!) with your ancestor's, as long as your ancestor is in LOS. At 5*, also drains creatures adjacent to the target
- Useful for controlled blinking in places where that's difficult. Can go through things you couldn't normally blink through, like the undiggable glass in gauntlets.
- translocations
- Spell school governing teleportations, that is, moving yourself (or sometimes other things). Notable spells include blink and passage of golubria.
- see list_of_spells_by_school [11]
- <|amethyst> it's almost like a real spell school!
- translocations miscast
- Gives you -Move for a duration based on the severity of miscast. In 0.25, gives dimensional anchor, which gives -Tele (preventing all forms of teleport and blinking) for a duration based on severity of miscast.
- Prior to 0.25, the effects were by severity: 1: 4-12dmg / 4-10&blink / spatial vortex 2: 9-31 dmg / 5-13&confuse&(blink or teleport) / 2-4 sp. vorts / banish 3: 15-43 dmg (and dimensional anchor in 0.16+) / 9-25&tele&conf / banish / 0-18 glow
- translucent
- Translucent walls are exactly like walls of their base type, except you can see through them. In other words, you can dig translucent rock and can't dig translucent stone.
- As an item descriptor, indicates a randart.
- Also see translucent skin mutation.
- translucent rock wall
- Exactly what it says on the tin - a translucent, rock wall.
- translucent skin
- Grants 1 pip of stealth. Monster melee to-hit is reduced by 2 per level.
- transmutation reform
- https://github.com/crawl/crawl/wiki/Transmutations-Reform
- transmutations
- Ostensibly includes spells that manipulate the material world. In-game, is a catch-all with many different spells in it. Notably gives you spells to change shape (any spell ending in "form") so pairs well with unarmed combat. Other notable spells include alistairs intoxication and petrify. Merged with Poison Magic into Alchemy in 0.31.
- see {list_of_spells_by_school [14]}
- transmutations miscast
- Prior to 0.25, by severity: 1: 1-11 damage or random uselessness. 2: 3-25 damage, 0-18 contam or weakness. 3: Badform for random2(200) turns, 3-20 dmg AND 0-34 contam, 5-27 dmg AND delete mutation, 5-27 dmg AND 1-2 bad mutations.
- transmuter
- A warrior-mage background (abbreviated as Tm) that starts with the spells Beastly Appendage, Wereblood, Spider Form, and Ice Form. Also starts with skill in unarmed combat and a +0 robe.
- Prior to 0.27, it started with the {Book of Changes}, which also had Blade Hands. Prior to 0.26, it also started with Sticks to Snakes and arrows to use with that spell.
- http://i.imgur.com/niZYV1z.png
- transmuter gods
- ones that aren't chei
- transparent
- The same as nontransparent walls of the same type, except they're see-through.
- see randart
- transporter
- Acts like one-way stair to another location on the same level. Use either > or < to enter. Adjacent hostiles and allies will travel with you to the other side. Transporters are otherwise like normal floor tiles that can be safely traveled over and can hold monsters and items. Monsters can't use transporters by themselves.
- Added in 0.20, replacing the old teleporter terrain feature.
- trap
- Traps cause a nasty effect when you or monsters walk on a trapped terrain or, with a small chance, each time you first reveal a new square, unless you worship Ashenzari. Exploration trap effects are alarm trap, shaft trap, and teleport trap. Terrain traps additionally include: {disperal trap}, net trap, web, pressure plate, and zot trap.
- Monsters know where traps are if they are friendly to the player OR if they are above animal intelligence and native to the branch. For shaft traps, the intelligence requirement is relaxed; all native non-brainless monsters know about shafts.
- Prior to 0.23, monsters stepping on alarm traps in LOS didn't mark the player. Prior to 0.12, alarm traps only made noise and could be triggered 1-3 times. Prior 0.8, they made less noise, and prior to 0.6, they could be triggered any number of times.
- trapdoor spider
- Like a wolf spider, except hides under the floor. Cannot be damaged while under floor. Was removed in 0.18 for always lagging behind the other spiders.
- travel delay
- Set travel_delay = 20 to explore slowly, or travel_delay = -1 to explore instantly. This defaults to -1 on public servers to conserve system resources.
- travel exclusion
- Use 'e' on the level map to mark dangerous areas. Autoexplore and travel won't enter the marked squares. 'e' again changes the radius of the marked area.
- travel stops
- Add expressions that auto travel should stop for here:
- god:.* (all god effects)
- Your icy armour evaporates (Ozocubus Armour expired)
- Oh no! (Zot trap)
- flesh start (rotting)
- falls from the air (tukimas dance expired)
- found a trap (You found a trap)
- travis
- travis runs automatic builds of Crawl and its branches, ensuring that they compile properly, and running Crawl's tests on the subsequent builds to look for errors or crashes. See: https://travis-ci.org/crawl/crawl/ and travis error.
- <Grunt> Travis can't be bargained with. Travis can't be reasoned with. Travis doesn't feel pity, or remorse, or fear. And Travis absolutely will not stop, ever, until your project is dead.
- travis error
- If you see "The build has errored", this is likely an ignorable error due to travis failing to fetch/install packages. If you see "The build has failed", that is likely a legitimate build problem. Click the https://travis-ci.org/crawl/... build link travis reports to see for sure.
- trcj guide
- Your doctor told you you have fat deposits on your pancreas. You shoot up insulin six times daily. If you keep eating like this you'll lose a foot, maybe both feet.
- Still you keep at it. You swallow a hard-boiled egg whole, then another, then you nail your 40 of Olde English, you nail it hard. You've been double-fisting Olde English and instant coffee since 6 AM.
- It doesn't matter. Wearily you flip through the pages of your spellbook. Learn magic dart again? You forgot it years ago to learn all your medications but you don't take them anyway.
- You throw away a box of heart pills and memorize magic dart instead. Your slur your words as you cast the spell. The magic dart misses Winslem, your malnourished pet quokka, and slams into the wall, breaking a hole in the drywall.
- Your landlord already thinks you're a deadbeat and now you're blasting holes in the walls. You shout in anger and frustration and hurl your spellbook into the kitchen sink in a fit of adolescent rage, then you dump your coffee over its pages.
- treasure trove
- For a price, you get some loot! Usually you get 16 items, some of which may be created using the acquirement code.
- If the trove asks for a +4 demon whip, it will accept the +6 demon whip of Fun {drain, rF- Str+3}.
- Most maps are safe, but trove_nasty has four ynoxinuls behind grates, and trove_treasure_island has two shining eyes. Both vaults have a low weight; each has a <1% chance of appearing in any given trove as of 0.16.
- a - [D:9] the +12,+10 sword of Jihad {holy, *Rage rN+ MR EV+3 Stlth--} (30630 gold) Trove: D:27 (give sword of Jihad)
- tree
- A type of feature, represented by a 7. Blocks LOS just like a wall. Fireballs and bolts of magma/fire/lightning all will set them ablaze, causing flame clouds that wander a bit.
- Fireball cast at a tree will center on it, unlike when cast at a wall, and will hit enemies on the other side. Use to your advantage!
- troll earth elementalist
- see tree form
- tree form
- Immobile form with -Tele, +50% HP, 20 + XL/2 AC, minimal EV, rPois, torment immunity, and gives +12 base UC damage. Doesn't bleed (for skysharks). Unlike statue form, tree form does NOT give rN or poison/miasma immunity.
- !lg tlatlagkaus xl=27 oghu 1 -tv
- !lg cerealjynx xl=27 mimo 3 -tv
- trident
- (polearms; +1 acc / 9 dam / 1.3 base delay / 0.6 min delay). A fishing spear improved with a longer shaft and a three-pronged metal head.
- trident of the octopus king
- +8 trident of the Octopus King {venom, rElec rPois Will+}. Gains +2 for every ring of the octopus king worn. Loses Will+ in 0.28.
- tried by monster
- Curing or heal wounds.
- Trinity
- "ely zin tso"
- triple crossbow
- Like a crossbow, but three times as good! Base damage 22, base/mindelay 23/10. Historically known as a Chuangzi Nu. Not suitable for shaving.
- see giant_spiked_club
- http://i.imgur.com/4LRd5Gt.jpg
- http://images.akamai.steamusercontent.com/ugc/177161398445282327/96D71C5D380506A184CFA3703854F6ECE6B767B4/
- triple draw
- Nemelex's first granted power, which allows you to draw the top three cards from a deck in your inventory, pick one card to use and discard the other two. Costs 2 MP, and piety.
- triple sword
- (long blades; -4 acc / 19 dam / 1.9 base delay / 0.7 min delay; two handed). A magical weapon with three great razor-sharp blades. The largest long blade. Known as a claymore in 0.14/0.15.
- http://www.youtube.com/watch?v=-OU96za6czU
- http://oglaf.com/obituator/ (NSFW)
- <n1> when you imagine a triple sword, what does it look like; are the blades all parallel? <nikheizen> yeah, like a razor, closest shave u'll ever know <n1> yeah I like to call them gilette mach 3s
- trishula
- (polearms; +0 acc / 13 dam / 1.3 base delay / 0.6 min delay). Created by having The Shining One bless a demon trident. A trishula is a stylized Indian trident, prominent in Hindu mythology.
- trivia
- Ball lightnings once had the lightning bolt spell, but started out confused, so unless their confusion duration ran out before their summon duration (rare), they wouldn't actually cast it.
- see blink frog[2]
- in old versions monsters that lived in liquids didn't actually care about which liquid, they just needed rF+++ to survive lava, so it was possible to make monster merfolk stand around in lava if they got rF+++
- From (pre-Stone-Soup) version 2.10 to version 2.83, the dungeon (D) was 36 levels deep.
- Before (pre-SS) version 3.40, there was a Great Swords skill separate from Long Blades. Also "amulet of resist slowing" was called "amulet of maintain speed".
- The documentation on the KPROP no_rtele_into lists an example vault to avoid not-randomly-teleporting-into as lemuel's hellion isle, and of course said vault doesn't have it.
- xom is one key right of zin
- Before 0.14, when a monster would have been polymorphed into a coloured draconian it had a 90% chance of rerolling the polymorph target unless the player was in Zot.
- 1/7th of all angels in the abyss are worshippers of Xom.
- place:Foo spectre for a long period of time didn't respect holiness like the other syntax requests for appropriate monsters, so it was possible to get spectral plants (which move, oddly enough)
- Before 0.14, player vampires could sense blood out of LOS ("You smell fresh blood near-by."). The detection range scaled with hunger level (14 at Bloodless), at Satiated or above there was no indication how close the blood was, and detecting blood had a (very small, distance-dependent) chance of waking the player if asleep.
- See knife of accuracy[4]
- fun fact: when unarmed skill gave you other auxiliary attacks, nagas headbutted more than any other race, because they headbutt when they would roll a kick
- 2012-11-22 sapher and elliptic managed to have the same 11168 turns for the minimum turncount win
- See the_shining_one[5]
- You could once help remove a net from allied monsters that have been net trapped
- all chaos brand effects are weight 10 except for ensnare, which is weight 2
- see lantern of shadows[2]
- // Not a single habitable place left on the level. Possible in a Zig // or if a paranoid player covers a small Trove with summons. mpr("There is some commotion, and a hidden mimic gets squished!"); if (item) destroy_item(*item, true);
- blue devils, iron devils, and rotting devils are smarter than orange demons, red devils, sixfirhies, and hellwings
- Fire, water and air elementals once regenerated health faster when in lava/flame clouds, water, and cloudless squares respectively.
- Before 0.13, there was a cloud type called gloom which had no glyph, recoloured anything in it to purple, and dissipated faster when in a halo - as long as it was also not silenced.
- Pan lords used to be able to get orc/drac slaying melee attacks if you were playing as an orc/draconian respectively.
- Until 0.15, grey draconians players' tail slap would trample enemies. But! Only if player was in deep water, and the enemy was also in a water tile (though they could be flying!).
- <minqmay> fun fact: if an undead or demonic monster reads a scroll of holy word, and the damage would kill it, it will get set to 1 hp instead and survive <minqmay> this is not very useful knowledge however, seeing that monsters cannot read scrolls of holy word
- Curse toes are in the lich genus, though not the lich species.
- When removing boots of flying, if you're wearing an evocable source of flight (like a ring), the game will automatically evoke it, instantly and for free. This is almost entirely useless (doubly so now that rings of flight do not need to be evoked as of 0.27).
- In versions of Crawl prior to 0.6, Kikubaaqudgha was totally different: Kiku's invoked abilities, for example, were "Recall Undead Slaves," "Enslave Undead," and "Invoke Death" (summoned a reaper).
- Code appearing already in version 0.1 and remaining in the source code for several versions, but never actually used, defines a monster "The Mollusc Lord." Its stats are similar to Gloorx Vloq's.
- < crate> btw wielding wyrmbane also reduces the accuracy of dragon breaths against you
- < minqmay> amusingly, a monster with a weapon can roll 0 damage, and a monster without one can't
- If disaster area turns the tile under the orb of zot into lava the orb will move out of the way, several spaces if it has to.
- In old versions, you couldn't turn into a tree (even by deliberately quaffing lignification) while standing in a harmful cloud.
- Nagas can still spit poison in tree form.
- Since 0.27, twisters are no longer immune to their own tornado clouds. This does not matter, since they have 10000 hp and are always summoned.
- The Shining One's name may have also been derived from Chronicles of An Age of Darkness, where in the 27th chapter of the 6th book it was the repeated narration appellation for somebody who might have been a sun and definitely could hurl 27(!) fireballs. See dorgi[5].
- trizap
- <nixor> aye, you gotta bounce those bolts, trizap the fool, or you end up dead like a dolt, with your blood in a pool
- Except not anymore because trizap was removed!
- trj strategy
- !lm pac uniq="the royal jelly" 24 -tv
- !lm hangedman koae uniq="the royal jelly" 1 -tv
- !lm clouded uniq="the royal jelly" 74 -tv:<0.5
- trog
- God of anger and violence. Expects followers to kill constantly in their name; hates magic and all who practice it.
- Grants weapons constantly, with a strong +ench bias, some of which will even be ones you can use. See weapon acquirement. 50% of Trog-gifted melee weapons have the antimagic brand.
- Gives abilities to go berserk, gain temporary regeneration and Will, turn books on the floor into flame clouds, and summon berserk allies.
- http://i.imgur.com/PmRSz.png
- http://images.moviepostershop.com/trog-movie-poster-1970-1020255421.jpg
- Actually just dyslexic and resentful about it.
- <Dingus> I just opened up a wiz game to test out trog wrath <Dingus> first thing he gives my wizard game character <Dingus> is a +12 executioners axe of speed {+Fly rF+ Int+2} <Dingus> why couldn't you give me that like any other game trog
- https://www.youtube.com/watch?v=4ZsehNvpYOY
- +10 trip sword of speed as mfbe
- jackcabral90: Trog is santa.
- trog challenge
- Win a berserker after abandoning Trog on turn 0 and without rejoining (done by: elliptic, nago, funkyfelid)
- troglodyte
- One who worships Trog
- trog reasons
- Reasons to worship Trog: weapon gifts: especially if you are looking for a rare weapon, Trog is more likely to gift it than Oka; berserk and regen are both life-savers and you get them very early with Trog. Brothers in arms are probably the most powerful summons in the game.
- Your stone giant rages.
- trog's hand
- Trog power which grants regeneration at the same rate as the spell, as well as Will+, for a duration heavily dependent on piety. Works even on deep dwarves, mummies, and bloodless vampires. Ignores sickness.
- Healing doesn't scale up with berserk, so you effectively heal only 2/3 for the same piety cost.
- trog's vigour
- You just ceased your berserk rage, and Trog filled your veins with Vigour, thus making sure you don't faint.
- trog unreasons
- Magic.
- trog wrath
- ABANDONMENT: 50 penance. RETRIBUTION: 50% berserking hostiles from (polar bear, black bear, ogre, two-headed ogre, troll, deep troll, iron troll, cyclops, stone giant), 16.6% Statrot: Strength, by 1d(strength/5), 5.55% paralysis (2-8 turns), 11.1% slow (100 turns), 16.6% fireball (cast as if by a monster with HD equal to your XL).
- Pre-0.25, ABANDONMENT: 50 penance. RETRIBUTION: 50% creates berserking hostiles from (iron troll, deep troll, troll, black bear, grizzly bear, stone giant, hill giant, ogre, two-headed ogre); 33% weakening effect (decay, STR loss, paralysis, slowing); 16% fire miscast.
- Not to be confused with the Wrath of Trog, which is an unrandart battleaxe.
- "Trog retribution" is an anagram of "bring torture to I."
- trog wrath guide
- !lg denpaotoko xl=27 mfgl 1 -tv
- troll
- Abysmally stupid, constantly hungry, and incredibly strong, this player race is best suited to melee combat. Learns Unarmed Combat at the fastest rate out of all skills a troll can learn, and is well suited to it thanks to having a +6 bonus to unarmed combat base damage.
- Much like the player race, these enemies will beat the crap out of you (and if you have any, your friends) in melee. If you're going to kill one, don't divert your attention or else it just might regen the lost HP while you're busy killing something else. Sometimes drops troll leather armour when it dies.
- Sometimes inhabits ##crawl and advises people on the most efficient way to splat.
- troll caster
- ionfrigate: troll caster is fine as long as you don't plan on casting that much
- go ash, nemelex, (see shuffle) or chei (don't), use statue form, grab usual buffs/useful low-level spells, use large rocks and you're a awesome hybrid with penalties in nearly everything, just don't try blasting much
- Actually, Vehumet is fine too.
- troll faq
- Q: Should I use [weapon] on a troll? A: No.
- troll hide
- The skin of a troll, even more repugnantly smelly than most hides. 2 AC. Speeds your regeneration by 0.4 HP per turn. Read an enchant armour scroll on it to make troll leather armour.
- troll leather armour
- Recently "discarded" troll skin that gives you some extra health regeneration. All races but felids, draconians, and octopodes can wear this.
- troll reasons
- Regen and big bonus to unarmed combat means an easy early game. Best unarmed fighters in the game. Best Xom worshippers in the game.
- You want to play an ogre, but like regeneration and good unarmed damage.
- <Zeor> I love when your berzerk wears off and everything is still red
- trollterm
- A subset of hugeterm, where your resolution is set to 79x25. Notably includes only kilobyte.
- troll unreasons
- You are tired of playing the same character regardless of background.
- trove faq
- Q: Should I give [item I want] to a trove? A: No.
- trowel card
- Trowel cards can produce bailey, bazaar, lab, trove and zig portals. You only get one of each portal per game. Removed in 0.15.
- trucutru
- (12:26:17 AM) TGW: why is this granite statue smoking? (12:26:36 AM) Trucutru: cigarretes are addictive
- trunk
- The latest development code of Stone Soup is often referred to as trunk. Trunk tile+command-line windows binaries are available from http://crawl.develz.org/trunk/
- learndb jargon for "that version that's trunk when I wrote this two years ago, naturally you automatically know which one that is. Duh."
- Grunt * 0.14-a0-907-g1cc53ff: Don't spawn a centaur warrior on D:1 (78291).
- <Medar> who cares about trunk anyway
- The back compartment of an automobile
- <PleasingFungus> except for existing [characters], who are just hosed. trunk life
- trunk changelog
- http://crawl.develz.org/trunk/changes.txt
- tso retribution
- No longer exists, unless you're talking about tso wrath.
- Killing holy monsters may cause TSO to blast you with cleansing flame. Damage is 2d(5+XL*7/12), increased by 50% for undead and demonspawn. The chance of retribution is 0 if you are worshipping a good god, 1/6 for an evil god and 1/8 otherwise. Your current god (unless Xom or in penance) has a piety/400 of blocking it as well.
- tso unreasons
- Really attack the helpless Mennas?
- see {blazinghand[1}
- Everything's yellow for the rest of the run.
- t splat
- death while playing tiles.
- tsplat bingo
- A gracious winner: http://i.imgur.com/aWBrIu6.png
- see tsplat_bingo_ideas
- tsplat bingo ideas
- curing for HP || 25+ SH || chei || rblink || unhasted || statue form || last ditch berserk || last ditch regen || sky weapon || finessezerk || weapon not on 'a' || run from berserk X || melee with war axe or worse || the enchantress || pure caster || scroll of fog || nemelex
- run while slowed || okatrog wrath || no rF+ in zot || stasis || lichform || swiftfly || shield of reflection || >=15 rot || self-storm || TSO life saving || stat death || hellion || quivered returning weapon || crippling mutations || orbrun || double tele || rC- in zot || single failed blink from constrictor || exploring both zot:5 lungs
- rPois for Pois status || darts || berserk to run || bow/crossbow with shield || sustenance || burdened
- ttybin
- A pastebin for ttyrec[1]-format casts! http://ttybin.ldlework.com
- ttyrec
- Specialized format used to record Crawl (among other) games. Google to find a player for your favourite platform. CAO ttyrecs all games in http://crawl.akrasiac.org/rawdata/<user>/. Use !ttyrec to list ttyrecs for specific games.
- see jettyplay
- Since it's been asked before: a usable Windows tty player is termplay: http://angband.pl/termrec.html/
- ipbt is a nice viewer for Unix (http://www.chiark.greenend.org.uk/~sgtatham/ipbt/)
- A minimal ttyrec player in Python 2 (pipe a ttyrec file through STDIN): https://bpaste.net/raw/1958f4fcf5a5
- http://www.linusakesson.net/programming/tty/
- tukima's ball
- AoE version of tukima's dance that affected weapons on the ground in LoS. No longer exists as of 0.8.
- tukima's dance
- A level 3 Hexes spell that animates the (melee) weapon of the targeted creature, creating a dancing weapon, and causes it to attack its former owner exclusively, Haunt-style. Checks Will. Prior to 0.28, had a boosted success rate relative to other hexes.
- A weapon animated by the player has 50+(power/2)% of the speed a normally spawned one would have. Power is capped at 100.
- Can anger your god if the weapon produces a forbidden effect!
- tukima's studio
- Dancing weapons and walking tomes and rakshasas! Strange machines summon creatures and create illusions of the player. Are you sure you wanna go in there?
- Removed in 0.17 and unremoved with updates in 0.28.
- tumbleweed
- cdo account, password robin. Die at opportune times during ##crawl conversations
- turn
- different arbitrary unit of not-time
- turnerjer
- A lesson we should all appreciate: don't drop your runes in Zot, and then leave without them.
- <turnerjer> i may have just metaphorically locked my keys in my car.
- Apparently this can no longer happen. turnerjer likes to think that his stupidity contributed in some small way to making crawl a better game.
- Banished dpeg to the abyss by casting Ignorant Oversimplification
- Once had a dream about how awesome apportation is.
- http://groups.google.com/group/rec.games.roguelike.nethack/browse_thread/thread/464e7a1557668b51/ccc7d389eaf1285?hl=en&q=rec.games.roguelike.nethack+jeremy+turner#0ccc7d389eaf1285
- once killed by 49 electrical explosions
- Tux
- <Tux[Qyou]> i fucking swear
- tv
- see footv
- <simmarine> imagine if they had tv in real life
- tv guide
- !grunttv !embarrassingdeath !hilariousdeath !ouchtv !polymorphtv !murdertv !orbsplattv !pyrrhictv !shafttv !shriketv !statustv !varietytv .hubristv .markedtv .ownedtv .owned2tv .randomtv .paralysistv .shardshriketv .shriketv .slimetv &splat
- tw
- It actually means "kill everything"
- twanging sound
- An invisible archer is shooting at something. Probably you.
- tweetsprint
- 136-character sprint map by lynn: https://gist.github.com/lynn/e62874f79d53f42134a6511bc0a0ed30
- twelwe
- THE HULK CANNOT EQUIP ARMOUR. THE HULK NEVER STOPS BEING THE HULK, BECAUSE IT IS HARD TO PROGRAM.
- Most active topic: Ur're mom jokes
- < twelwe> got a couple years worh of toenails saved up. nothing weird though, they arent mine.
- twist
- This offensive Translocation spell is no longer part of Crawl. Back when it was (Before Crawl (not DCSS) 4.0 beta 23), a L1 Tloc spell that dealt 1d(3+pow/5) smite-targeted, MR-resistible damage.
- twisted resurrection
- A necromancy spell that caused corpses in LOS become crawling corpses which merge into abominations. Removed for players in 0.16, lived on in high-tier elves until 0.27 until it was put out of its misery even there.
- Converts all piles of corpses in LOS into crawling corpses or macabre masses, very weak attackless creatures that can merge to form abominations. Creates 1HD worth of creatures per 60 to 20 aum, depending on spell power (and with half efficiency past 15 HD). Small aboms require 6HD and two corpses, large 11HD and three corpses. Replaced with cigotuvi's embrace in 0.16.
- Crawling corpses/macabre masses can upgrade small abominations to large; large abominations cannot be upgraded. Cast by deep elf priests, high priests, and death mages, as well as draconian zealots. If there's no space to create monsters, the corpse(s) will "collapse into a pulpy mess."
- Small undead abominations have 6-15 HD; large ones have 11-30 HD. AC is 2/3 of HD; EV and speed are random.
- twister
- Free-flying tornado, fortunately confused and low power. Has 10000 HP, but you'll only ever encounter summoned twisters so you can just abjure it or run away and wait for it to time out.
- http://i.imgur.com/JhJyR2t.jpg
- two handed
- Two handed weapons are like one handed weapons except you can't use them with a shield and you get no off hand punch. They're really powerful though.
- two-headed ogre
- Big red O with big red clubs that hit for big red damage and can be big red trouble in melee. Buffed as a replacement for hill giants in 0.20.
- two shouts
- The sound of an ettin or a two headed ogre coming to greet you.
- twoswords
- <twoswords> the orb is glowy and cool
- two-weapon
- Deep elf blademasters, ettins, and two-headed ogres can do this. You can too with gyre and gimble!
- twstr
- +Twstr. A property on some randarts once upon a time that allowed you to evoke the item to summon a hostile twister for a short time. 10 MP, chance of failure is 100 -4*Evo.
- See twister
- tyrant leech
- A swamp monster with a vampiric attack. Called a giant leech in 0.18 and earlier.
- TZer0
- Runs CUE server
- tzitzimitl
- The black sheep of the fiend family. Slightly tankier than its relatives and deals less direct damage, but has in common the ability to cast Symbol of Torment. Also has Dispel Undead and melee that slows and rots like miasma.
- Prior to 0.19, it placed miasma clouds surrounding the player instead of applying the effects of miasma directly. Prior to 0.18, see shadow fiend.
- tsee-tsee-mee-tl (pronounced like t with the tongue held in a postion for l)
- If you want to avoid dispel undead (and you should - it'll kill you), keep the fiend beyond 6 squares and blast from afar.
- u
- u moves diagonally up/right one square. U moves in this direction constantly until an encounter (monster or floor item). u (monster glyph) is an ugly thing (see u[2]). U(monster glyph) is a unused. Also short for the depths.
- see ugly_thing
- Formerly bear-class. Bears moved to h.
- uber naga
- Naga Elementalists which were played around the start of May 2010. N78291 (NaFE), elliptic (NaIE), casmith789 (NaAE) and nht (NaEE) aimed to beat stabwound's earlier record of 111 runes, made possible by strength changes in 0.6. elliptic has since won with 114 runes and 12 ziggurats, and every skill at 27.
- casmith789 died to a tomb level followed by an angel level in a ziggurat, after clearing 4 zigs, maxing 14 skills and gathering 59 runes, including 45 demonic runes.
- nht reached level 27 in earth and unarmed, grabbed 10 demonic runes and the rest, and got out while the going was good.
- On May 18, 2010, the incomparable 78291 scored a victory for the people of ##crawl by savagely beating the game for a 267 rune win. All skills were maxed, 15 ziggurats finished, your best run shamed.
- A latecomer to the uber naga party, MarvinPA won with 42 demonic runes (+ the rest) after clearing 16 ziggurats to show they should be buffed. They were!
- uber randarts
- <nmf> O - the +3 naga barding of Wafau {rF++ rC++ Acc+1 Dam+3} <nmf> (p.s. i am a merfolk)
- see b0rsuk[6]
- see solitas[7]
- j - the amulet "Udwauro" {Clar rF+ rC++ AC+6 Str+2}
- <mikee> W - the amulet of Joy {rSlow +Rage +Inv +Lev rElec Int+2}
- TGW: d - the ring "Molon" {Wiz rElec rF+ rC+ MR AC+7} 1543 gold
- < Xiberia> P - the cursed ring "Xeil" {rF+ rN+ EV+7 Acc+4 Dam+4 Stlth}
- K - the amulet "Cref" {rMut +Blink rC+ AC+5 Acc+4 Dam+3}
- n - the ring of Eternity {rElec rPois rF++ rC+ rN+ Dam+3}
- the ring of Tiwkynui {AC+7 EV+4 Dam+7}
- < dingir> the +1 shield of the Moon {rF++ rC++ MR Int+3 Dam+3} (bought in a shop on D:11 for 266 $)
- The ring of the Shining Light {SustAb rPois rF++ rC++ AC+5}
- <Chapayev> b - the ring "Teujets" {cTele rF+ AC+2 EV+5 Acc+4 Dam+4 SInv} (900 gold)
- the +14 demon whip of Conversion (weapon) {vamp, rElec rPois Str+7 Stlth-, TROOOOOOOOOOG}
- A - the ring "Suughia" (left hand) {+Blink rF++ rC++ Str+4 Dex+3 Acc+4 Dam+5}
- _G - the +10,+11 triple sword "Gomel" (weapon) {speed, +Fly rF++ rN+ Int+3}
- <MarvinPA> _p - the +20 gold dragon armour of Makhleb's Envy {rPois rF+ rC+ Acc+3 Dam+6}
- The +14 pearl dragon armour of Xom's Favour {rElec rF++ rN+ MR++ Dex+2 Acc+6} 4307 gold
- the +11 mottled dragon armour "Gutieff" {rC++ Str+3}
- the +18 crystal plate armour of Osirin {rPois rN+ Slay+4}
- You finish putting on the +5 pair of boots "Naq Iwoq" {+Inv rF+ rC+ Slay+5}. >EDIT: Just got deformed feet DS mutation
- ring of Psychosis {+Blink rElec rPois rF++ rC++ MR+}
- the +12 triple sword of the Candle {speed, -Tele rF+ Int+3 Dex+3}
- the amulet "Laimo" (around neck) {Faith rF+++ rC+++ Int+4 Stlth-}
- You finish putting on the +23 crystal plate armour of Inaction {+Inv rF++ rC+}.
- the +11 great mace "Okha" {vamp, Fragile rPois Str+10} (1309 gold)
- Q - the ring of Xom's Regard {-Tele AC+6 Str+9 Slay+5 Stlth-}
- <Angani> - the ring of Jegeqasyiv {+Blink rElec rF+ MR++ Int+2}
- uber scarves
- <mibe> You finish putting on the scarf of Mibec {rElec rF+++ Slay+5}.
- ufetubus
- A small, minor demon. Hits harder than an imp and comes in pairs, with the ability to slip past the player on attack, potentially helping the other ufetubus flank or breaking off retreat from a more powerful monster.
- ugly thing
- Their colour indicates what kind of damage they do, and resist; red is fire, white is cold, brown is acid, green is poison, cyan is electricity, and purple simply deals more physical damage. They can change their colour by being in proximity of their siblings/contaminated player, or by being polymorphed.
- ugt
- http://www.total-knowledge.com/~ilya/mips/ugt.html
- ultraviolent4
- see guide[1]
- see optimal[3]
- umbra
- An aura which doubles stealth, causes accuracy penalties and cancels out haloes. *+ Dithmenos worshippers and ***+ Yredelemnul worshippers are immune to the accuracy reduction. Produced by profane servitors, Dithmenos worshippers, and anyone who wears the ring of shadows.
- umrain
- holds the record for fastest game of crawl completed while playing entirely on a phone
- uses a hugeterm on his phone
- unannounced
- Your game doesn't get announced in here if you don't reach XL 10 or you play on certain servers such as CPO.
- unannounced uniques
- Ijyb, Jessica, Terence, Yiuf, Blork, Eustachio, Edmund, Dowan, Duvessa, Pikel, Grinder, Menkaure, Prince Ribbit, Joseph, Grum, Psyche, Maurice, Erica, Fannar, Harold, Erolcha, Nergalle, Urug, Josephine, Gastronok, Sonja, Nessos, Maud, Purgy, Snorg.
- unapropos panlords
- <minqmay> & _ Gray <rwbarton> is it gray <minqmay> it's green
- unapropos randarts
- the hand axe "Hydraslayer" (weapon) {chop, +Inv rElec rF- Dex+3}
- P - the +0 scale mail of Submission +Rage
- n - the +2 leather armour of Hide-and-Seek {Acc+1 Dam+3 Stlth--}
- slyshy: k - the +3 cap of Brilliance {rElec rC+ Int-5 Sinv}
- the -7 leather armour of the Armoured One {Int-4 Slay+5}
- <N78291> the +2 robe of Least Resistance {+Blink rPois rF+ rC+}
- You finish putting on the +1 robe "Wiek" {Str+4 Int+3}
- the +5 leather armour of Surprise {Stlth--}
- _L - the giant club of Peace (weapon) {god gift, vamp, *Rage Dex+2}
- d - the +3 leather armour of Dyspraxia (worn) {Dex+4}
- <Kyrris>You are wielding the +0,+4 dagger of Integrity {stab, rPois}.
- You finish putting on the +0 leather armour of Mental Paralysis {Int+3}.
- the +1,+4 morningstar "Dragonslayer" {slay orc, rC+}
- the +2 pearl dragon armour of the Devil
- _P - A Thorough Guide to the Arcane Arts (contains the single spell "Summon Dragon")
- y - the cursed -5 animal skin of the Lobster {Dex+5}
- I - the ring of the Sun {Ice Str+5}
- _d - the great sword of Order {god gift, chaos, -TELE rElec MR SInv}
- the ring "Famin" {Hunger- Acc+4 Dam+4}
- J - the amulet of Stasis (around neck) {rMut +Tele Int+1 Acc+3}
- the +3 fire dragon armour of an ice cave {rF++ rC- SInv Curse}
- You finish putting on the cursed +8 scale mail "Inty" {Dex+4 Int-3}.
- i - the +3,+9 long sword of Pyromania {freeze, rElec rC+ SInv}
- N - -4 pair of gloves of Complete Protection {Slay+5}
- P - the +8 executioner's axe of Flawed Execution (weapon) {vamp, MR+++}
- J - the +2 longbow of Melee {god gift, velocity, -Tele Str+4 Int+8 Stlth+}
- the ring of Melee (right hand) {SInv Stlth+}
- the -1 pair of gloves of Complete Protection SInv
- g - 541 gold the ring of the Hare {*Tele *Slow rPois Slay+4 Stlth-}
- e - the +6 arbalest of Melee (weapon) {god gift, flame, *Drain rN+++ Str+4 Stlth-}
- the +1 robe of Magic {-Cast Dex+6}
- A deep elf death mage comes into view. It is wielding the +1 trident "Banisher" {holy, +Blink rPois MP+9}.
- unarmed combat
- Fighting without a weapon. Base damage is 3 + UC skill (+2 per claws level (so +6 Tr, +2 Gh), +X for forms); delay 1.0 - UC/54.0; +2 to hit.
- Form base damage stacks with UC. Base for forms: Bat 1 | Normal/Hog/Shadow 3 | Spider 5 (venom) | Wisp 7 | Lich 5 (drain) | Ice 12 (freezing) | Tree 12 | Fungus 12 (confuse) | Statue 12 | Blade 22 | Storm 2 + spellpower/3 (max 69!) (electrocution/cleaving) | Dragon 32 (+6 more from claws)
- Before 0.20, Blade Hands, Statue Form, and Dragon Form base UC scaled with strength and/or dexterity, near current values.
- see auxiliary unarmed
- unarmed effects
- Unarmed attacks have additional effects, if conditions are met: Headbutt - Ministun ; Claw - Bleed effect ; Hooves - Ignore AC on kicks - In 0.17+ hooves, horns and claws don't apply these effects anymore.
- "Ministun" means that random2(min(damage,7)) is rolled 1+(horns level) times, then the monster loses energy equal to the highest roll.
- unborn
- A brown L that worships Yred and casts agony, dispel undead, injury mirror, animate dead, and haunt. Except not anymore, since they were merged into death knights in 0.17!
- unbreathing
- These enemies do not breathe. They are unaffected by curare, mephitic and poison clouds, and things like the water elemental's engulfing attack.
- Despite not needing to breathe, they might not be able to cast spells in silence.
- uncannily stealthy
- The death cob gives a chilling moan. The red draconian annihilator roars! The purple draconian shifter roars! The golden dragon roars! You hear a roar! x4
- uncool
- A termsize other than 80x24.
- Stable versions.
- Tiles.
- Local.
- Circular LOS
- winning
- "Cannot locate coolrobin"
- undead
- There are undead player races and undead monsters. The undead player races are Ghoul, Vampire, and Mummy. Undead players and monsters are vulnerable to holy wrath weapons and dispel undead, and they are immune to poison, negative energy, rotting, torment, and (monsters only) drowning.
- Undead players can't berserk or mutate, except for vampires when alive. They all can't cast Borgnjor's Revivification, Death's Door, or Necromutation, nor can they worship the good gods.
- undeadhunter
- A +7 great mace with rN+. Has its own effect identical to the old disruption brand: a 2/3 chance of up to quadruple damage, with an average of 250% damage, but only against undead.
- undermind
- Wins at a ridiculous win percentage very slowly. Doesn't use autoexplore.
- Nobody knows anything about undermind.
- underscore
- Precedes message spam for actions that take time.
- undying armoury
- A weaponry vortex-geist in Vaults:$ and Cerebov's level, new in 0.32. They have two tricks: Flashing Balestra fires off an irresistable shot that also briefly summons a dancing weapon, and Bestow Arms temporarily gives random copies of one highly-enchanted, branded weapon to 5-7 allies. Beware granted polearms and launchers.
- unearth wretches
- Kiku invocation. Creates monsters that are perfect for necromancy: paralysed, 1 hp, 0 Will, and automatically die in a few turns. Quality and quantity scale with Necromancy skill. Replaces Corpse Drop in 0.29.
- Kikubaaqudgha calls piteous wretches from the earth! A shadow dragon, a sphinx, 2 giants and a tengu reaver come into view. / Kikubaaqudgha calls piteous wretches from the earth! A rat comes into view.
- unemployed
- not a legitimate job
- unemployed unperson
- WTF was that? Unthing!
- unemployed unpersons
- elliott Elynae jeanjacques Swiss Vizer 78291 and ALWAYS upperCASE NO MATTER WHAT ELLIPTIC SAYS
- VANDALISED BY ELLIPTIC. THINK WHO U CAN REALLY TRUST. ASK URSELF: WHO HAS THE FASTEST TURNCOUNT WIN? THE PERSON ON THE TEAM........ OR THE PERSON OPPRESSING IT???
- unfitting armour
- This means you're a troll, ogre, or spriggan. You can't wear gloves, boots, or helmets, but hats are fine. Maybe you were thinking of deformed body instead.
- unholy energy fills the air
- An invisible monster just cast vampiric draining.
- unholy items
- asmodeus/dispater/cerebov's weapons, Damnation, the obsidian axe, demon summoning books, demon weapons, horn of geryon. See also evil items.
- unicode
- http://www.ssec.wisc.edu/~tomw/java/unicode.html
- unicode6.0
- A boatload of glyphs for you to abuse. A font with all symbol blocks: http://users.teilar.gr/~g1951d/Symbola600.zip Test: 💩
- unimplemented sacrifices
- Sacrifice Speed (+1 move delay?). Sacrifice Eye (not-yet-seen monsters 4+ tiles away are described as 'a monster-shaped blur').
- unique
- A one-of-a-kind, handcrafted, named monster. They often have good equipment, powerful spells, unusual abilities, or so on. See uniques for a list of them.
- Outdated spreadsheet of unique placement by level: https://docs.google.com/spreadsheets/d/1r5aE9AEz2f0t5f5HrWxVS4xxIg96-D9BaBPHbbpEh1k/edit?usp=sharing
- Use !killratio to find how deadly your favorite unique is! Examples: !killratio sigmund (what percentage of fights to the death does sigmund win), !killratio nikola . (what percentage of fights with you does nikola win), !killratio the_enchantress * t0.14 (what percentage of fights versus everyone in the 0.14 tourney did the enchantress win)
- In 0.15+ (and 4.1), uniques have special titles printed when they come into view or when examined on x-v. !source dat/database/montitle.txt for the full list; uniques not there have a name that is a title.
- uniqueplayers
- see {!lg * won s=name x=${cdist(char)/cdist(gid)} o=${cdist(char)/cdist(gid)},N}
- uniques
- In 0.28: Agnes, Aizul, Antaeus, Arachne, Asmodeus, Asterion, Azrael, Bai Suzhen, Blork the orc, Boris, Cerebov, Crazy Yiuf, Dispater, Dissolution, Donald, Dowan, Duvessa, Edmund, the Enchantress, Ereshkigal, Erica, Erolcha, Eustachio, Fannar, Frances, ...
- Frederick, Gastronok, Geryon, Gloorx Vloq, Grinder, Grum, Harold, Ignacio, Ijyb, Ilsuiw, Jessica, Jorgrun, Jory, Joseph, Josephine, Khufu, Kirke, the Lernaean hydra, Lom Lobon, Louise, Maggie, Mara, Margery, Maurice, Menkaure, Mennas, Mlioglotl, ...
- Mnoleg, Murray, Natasha, Nergalle, Nessos, Nikola, Pargi, Pikel, Polyphemus, Prince Ribbit, Psyche, Robin, Roxanne, the royal jelly, Rupert, Saint Roka, the Serpent of Hell, Sigmund, Snorg, Sojobo, Sonja, Terence, Tiamat, Urug, Vashnia, Xtahua
- Upcoming in 0.29 so far: Amaemon, Grunn, Josephina, Lodul, Parghit, Vv, Zenata
- Unique placement by level(outdated): https://docs.google.com/spreadsheets/d/1r5aE9AEz2f0t5f5HrWxVS4xxIg96-D9BaBPHbbpEh1k/edit?usp=sharing
- uniques tourney
- http://nethack.eu/dcss.uniques.tourney.round.2.html
- unique wins
- see {!lg * won s=name,char title:"Unique wins" format:"${.}" $(join "|" $(split , $(!lg * s=char/won format:"${.}" ?:N=1)))}
- Unleash Destruction
- Minor and Major Destruction's combination after Makhleb's 0.32 revamp. When first obtained at 2*s, it's a non-piercing projectile that damages with fire, cold, electric, or negative energy, and only costs HP scaled to one’s max hp. At 4 piety, worshippers mutate to attune with one of the Hells (described in [2]).
- After the 4* mutation, Destruction gains piercing properties, and gets a new set according to the mutation. Gehenna: Fire & rF- / Magma / elec / draining, Cocytus: Cold & frozen / Ice / elec / draining, Dis: fire / cold / Metal Splinters / Acid / elec, Tar: fire / cold /bolt of devastation / Extra-strong Draining
- unnaturally hard rock wall
- A wall that can neither be destroyed by any means nor moved by corruption. Often found in vault or sprint walls, to prevent digging in and bypassing large portions of the level. Notably seen in the {hall of zot} on Zot:5 protecting the orb of zot. Unnaturally hard transparent walls can taunt you with things you won't get to for a while.
- No digging for you.
- unnethack
- dpeg: "If you're curious how a Nethack with some thoughts spent on balance could look like, give it a try: http://sourceforge.net/apps/trac/unnethack/"
- Developed by bhaak. See bhaak.
- unrandart
- An artefact of fixed appearance and properties - sometimes unique ones that are unavailable anywhere else. Info at: https://github.com/crawl/crawl/blob/master/crawl-ref/source/art-data.txt
- Use the | wizard command (&| to invoke it) to create all unrandarts, including the whole octopus king ring set!
- unseen horror
- "These creatures are usually unseen by the eyes of most, and those few who have seen them would rather not have." Moves like a bat, and invisible. A purple x if you can see invisible. The bane of mages and EV fighters everywhere.
- Going up nearby stairs will likely leave them behind due to batty movement; if they follow, try going down again. Good strategies include mephitic cloud, hallways, and teleporting. Bad strategies include running (unless a hasted spriggan) and fighting in the open. Poison, refrigeration, and toxic radiance work. Corona and Sticky Flame make them visible.
- Taking them through clouds or shallow water will let you see where they are.
- unstable shard
- Experimental spell - L2 cj/tmut/earth, like a super stone arrow that instantly took you to the edge of yellow contam. Bounced off walls. Never made it into trunk. Briefly known as Yara's Unstable Missile.
- unusual places
- !lm * place=elf:38 -tv
- !lg * place=d:51 -tv
- !lg * place=d:59 -tv
- !lg * place=bug -tv
- unworthy
- do {!vault fiery_altar_vehumet}
- upheaval
- Qazlal's 2* ability; blasts a small (increasing with Invocations) area around a smite-targeted location with lava, ice, air (like Airstrike), or fragmentation (like LRD) damage. Lava can leave lava tiles; ice flash-freezes enemies; air leaves storm clouds. Costs 4 MP and 3 piety. Cannot effect the caster or elemental allies!
- upsy
- (2:40:45 PM) gutt: i don't know what is 'small more', but i would like 'no more' fo sure (2:41:57 PM) upsy: never --more--
- urug
- A unique orc knight. Throws javelins and spawns with a strong melee weapon.
- urug wisdom
- <gressup> never realized before that urug is just guru backwards
- userdef
- https://loom.shalott.org/userdef.html
- user functions
- $(winpercentage >=p n x) will filter queries to names that have at least n wins and a win percentage of p. Use x to determine what games are considered for the %. Examples: !lg * $(winpercentage >=.3 3), !lg * $(winpercentage >.1 5 recent) s=killer
- $(today) and $(thismonth) can be used to filter queries to games that started on today or within the current month. Example: !lg * $(today), !lm * $(thismonth)
- ushabti
- Tomb monster around since 0.16. A non-living (not undead!) figurine that has Warning Cry, Dispel Undead, and shoots a line of miasma clouds (death rattle). Has low HP. Used to only have loud shouts + a mixed line of miasma and negative energy clouds before they were merged with the removed anubis guard in 0.19.
- uskayaw
- God of ecstatic dance. Piety raises very quickly as you deal damage and drops very quickly over time. *: Stomp for AOE damage. **: Teleport through a line of creatures, confusing them. ***: On reaching this piety level, briefly paralyze all enemies in LOS. ****: On reaching this piety level, monsters share damage. *****: Telefrag any monster in LOS.
- see uskayaw_powers
- see uskayaw_reasons[2]
- http://dl36mmdz94630.cloudfront.net/uploads/assets/images/000/007/538/large/Taiko1.jpg?1389771277
- Piety gain scales with three factors: number of targets damaged over the last turn; proportion of each target's hp removed; threat level of each target. Hence, hitting a high-threat target hard gives more piety than hitting a weak target, and hitting a crowd is worth more than hitting a single target. Amulet of faith increases Uskayaw piety gain.
- The letters can be rearranged to spell "Suk Away"
- uskayaw powers
- *: Stomp. **: Line Pass. *****: Grand Finale. Upon reaching ***, briefly and irresistably paralyze all monsters in LOS. Upon reaching ****, pain bond all monsters in LOS. The *** and **** powers can be triggered once per 30 turns. All powers scale heavily w/ Invo.
- uskayaw reasons
- Tha orc be hit by a flyin' piece o' Saint Roka!
- <namelastname112> The balrug is hit by a flying piece of Cerebov!
- !lm namelastname112 dras uka uniq=antaeus -tv
- uskayaw wrath
- ABANDONMENT: 25 penance. RETRIBUTION: 40% berserk a random monster in LOS. If no monster wants to be berserked (if it can't zerk, if it's a spellcaster, etc.), keep going. 40% paralysis for 2-5 turns (and lose 1 extra point of penance). 20% noise (louder than the scroll).
- uv4 guide
- see {guide[1}
- v
- v will e(v)oke your weapon if possible. V will open to inventory to e(V)oke wands or other items. ^V switches normal monster colors with HP coloring. v (glyph) is a wisp or vortex-type creature (see v[2]). V (glyph) is Vampire-type creature (see V[3]). Also short for Vaults.
- A vortex or wisp type creature. All creatures in this class move semi-randomly and have branded attacks. See: Insubstantial Wisp Fire Vortex Spatial Vortex Spatial Maelstrom.
- A vampire-type creature. All vampires are undead and heal themselves when they deal damage. See Vampire Vampire Knight Jiangshi Vampire Mage and Unique Jory.
- valrus
- d:3=
- <valrus> I don't want a rune of Zot, I want a barding
- his terminal is unwatchable because he is a communist
- An altogether decent and helpful cove.
- !lg valrus Pan 1 -tv
- Wants dracoliches in Crawl.
- <valrus> how about a script that adds anything I say to bad_ideas
- The worst greaterplayer.
- <valrus> _Found Catan's Magical Wand Shop. <valrus> looks like catan finally settled down
- http://crawl.develz.org/wiki/doku.php?id=user:valrus
- Wins: http://tinyurl.com/amgj9jk
- vampire
- A partially undead species with alive and bloodless states that can be toggled via their exsanguinate/revivify abilties. See vampire[2] for details on alive and bloodless. Also a type of monster found in later Dungeon that casts {vampiric drain}, {confuse}, and invisibility, and comes in vampire knight and vampire mage varieties.
- When alive, vampires have fast regen, normal max HP, and can berserk and change forms. When bloodless, they can use bat form, gain HP when {biting} living monsters, and gain stealth++, rC++, rN+++, torment, miasma and poison immunity. They lose 20% max HP, are susceptible to dispel undead, and can't berserk or change form. Both states mutate.
- Prior to 0.24, couldn't eat normal food, but drank blood from corpses, having 6 states based on their blood level (see https://i.imgur.com/XVEf0az.jpg), becoming bloodless instead of starving. They could turn into vampire bats and bottle blood from normal corpses after xl 3.
- vampire bat
- Basically a wimpy vampire mosquito.
- see bat_form
- vampire knight
- A dangerous undead - hastes, paralyses, and hits hard. Sort of like an undead Rupert.
- vampire mage
- Spells: bolt of draining, summon undead, invis, animate dead, abjuration.
- vampire mosquito
- undead, evil, fly
- vampire reasons
- Stealth, stabbing, necromancy, bat form. Stay alive for excellent regen in early game, go bloodless for excellent resists in late game.
- cbtmessages = {[1]="Spill their guts! Feast on their delicious blood!", [2]="I will build my throne out of your skulls!", [3]="Sweet slaughter awaits!", [4]="Murder, murder, murder, murder! Slay them!", [5]="More cattle to feed on!"}
- see crawl_players[6]
- vampire's tooth
- An unrandart +12 vampiric quickblade. More vampiric than any other weapon, it heals you for the full damage (healing still triggers on 3/5 hits like a regular vampiric weapon). In 0.27, the enchantment is lowered to +8.
- Prior to 0.22, the base type was dagger and it was only +4.
- vampiric
- On 60% of non-zero damage hits to natural or plant holiness monsters that are not summoned (includes trj spawns/god wrath/etc), or firewood, heal 1d(damage) HP. The target having rN reduces the healing by 50%/75%/100%. Good gods hate it.
- Prior to 0.24, the vampiric brand required non-undead wielders to have Full satiation and it decreased satiation when unwielded.
- vampiric draining
- L3 necro melee spell; does 2d(6 + pow/14) damage, and heals you for half dealt damage. It never misses. Cannot be cast on monsters with rN, unless they're invisible to you, in which case casting on them will do nothing.
- variants
- Hexcrawl http://mbays.freeshell.org/hexcrawl
- Sourceforge patch page: http://sourceforge.net/tracker/?group_id=143991&atid=757515
- varietytv
- ktyp!=mon|beam|quitting|leaving|pois|winning|acid (( ktyp!=cloud || map= )) (( xl>=19 || ktyp!=cloud|trap|wild magic|disintegration|starvation|draining|targeting|spore|burning|rotting|stupidity|water|curare|lava ))
- varmin
- Varmin is the bot that reads !fight commands from the irc channel, see !fight
- Ownership: Known (Grunt-approved™)
- varren
- <Varren> G-Flex, I told you you'd end up loving the tendrils.
- vashnia
- She patrols Snake with her elite squad of naga sharpshooters. She will readily blink you, herself, and her band around. She maintains master archer/portal projectile from her naga sharpshooter upbringing but with more HD for more pain. Don't forget that you can walk away from her and her band, since she has naga speed!
- In older versions she had Shroud of Golubria.
- vault
- A small pre-designed section of the dungeon. Most of the evil ones can be blamed on dpeg or Lemuel or minmay or evilmike or a demonic alliance of some subset of the four. The guards around branch entrances and special branch ends are examples. See also the Vaults. See special room for the rectangular rooms with orcs, bees, etc.
- How to identify vault designers: oklobs=dpeg, fleshy orifices=Mu, elephants=due, things with too many tentacles=Lemuel, glass=everyone, excessive lua black magic=due
- [Mu_] the most crucial part of making a large map is ensuring that no section of it either looks like a swastika or a smiley face
- http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=43ba2b
- <ontoclasm> now you know that if there's a lone orc on a xom altar at the end of a hallway <ontoclasm> don't go in
- <dpeg> [...] Somehow, it felt like a good idea at the time.
- <dpeg> but I was a completely different human four years ago!
- see vaultmaking
- see vaultedit
- vaultedit
- Vault editing tool originally by nooodl, now hosted and developed by rangerofthewest: https://crawlerofthewest.github.io/vault/
- hangedman's todos: update shown features, tiles; allow putting in text and seeing the vaultedit load that vault; direct links to vault philosophy guides shown for newcomers; dragging around tiles display, expanding it; hovertooltips??;
- vault guard
- Humans that basically amount to orc knights. Usually in groups guarding the end of Vaults, possibly the entrance to Vaults, vaults within Vaults, and one trove vault.
- Unlike orc knights, these see invisible. Have fun, Enchanters! Pretty easy to EH anyway.
- vaultmaking
- https://crawl.develz.org/wiki/doku.php?id=dcss:help:maps and docs/develop/levels/ in the source
- see hangedman[14]
- <cheibrodos> I suggested to gamma earlier that I should remove the equivalent of the vaginal canal. It makes the vault look better as well.
- vault monsters
- Monsters given different names, descriptors, descriptions, and possibly permanent enchantments and spells. The most infamous of these include the unchanged-from-base-monster hungry kobold and spriggan bakers.
- There is an opinion of how custom descriptions/names for monsters that aren't significantly distinct dilutes the knowledge/spoilers one learns playing crawl, and that almost all monsters modified as such can be *implied* flavour rather then forced. Others are fine with hungry kobolds and spriggan bakers.
- This entry is a placeholder for the argument for the other side. Please fill it in with something besides a joke.
- vault names
- !lg * map=~thing s=map
- vaults
- Accessed from the main dungeon somewhere between levels 13 and 14. Five levels deep. A large group of guards await on the bottom floor (see vaults:5), where you can find several item vaults and a silver rune. There are also ordinary vaults. You cannot leave without at least 1 rune.
- _Items here: %% (( )))))))))))))))) [[[[[[[[[[[
- vaults:5
- You start off surrounded by a ring of 24 vault guards a couple of spaces away. Also scattered throughout the level are many of the game's tougher enemies; be prepared for all sorts of nasty dragons, giants and liches. Have fun!
- Here is what will happen to you here: a vault warden will lock the stairs, or a tentacled monstrosity will constrict you, and you will die.
- If you're unfamiliar, and opposed to magic mapping: in the cardinal directions are hallways that lead to the level's square perimeter; diagonally from the start, there are 4 vaults of varying difficulty, one of which contains the silver rune, and all of which contain nasty bad guys and probably-decent loot.
- You can't go here until after you've gone to vaults:4.
- vault sentinel
- About as strong as an orc warrior (but comes with a crossbow fairly often). Can blow a signal horn (like a scroll of noise) and cast sentinel's mark, a hex which informs all awake monsters of the player's location for as long as it lasts.
- vaults needed
- according to hangedman: decorative vaults for all branches (emphasis: lair branches bar swamp, crypt, hells), renewing serial vaults (e.g. curves.des, corridor.des), less plain bazaar entries, abyss entry vaults, more special rooms, ashenzari overflows, layout_pan_divisions quadrant subvaults
- vault standards
- Rough brainstorming rough draft on https://docs.google.com/document/d/1eezu_YRixgNN2IuzSnWNWoPwZjs_YuXmdFvVzQWWGlk/ , currently looking for reasonable debate
- vault warden
- A stronger vault guard with the ability to repair, close and seal all nearby doors, stairs, and escape hatches, preventing the player or allied creatures from opening them while the seal is active. The seal will dissipate on its own after a while, or be removed immediately if the warden dies.
- This ability will push stacks of items, friendly creatures, and even the player out of the doorway, assuming there is somewhere for them to go. Sometimes the warden will leave a door open if closing it would actually improve the player's situation
- If a warden seals the stairs after you start climbing them, you are not interrupted. Lucky you! This was originally a bug but it was decided to make it a feature because even devs can be nice.
- vehumet
- The god of destructive magic. Offers you the opportunity to memorize up to 15 different destructive spells over the course of the game, beginning with a L1 spell at * piety and loosely weighted by elemental skills. Provides mana on kills at * piety, wizardry bonus for destructive spells at *** piety, and extra range at **** piety.
- At *** piety, Vehumet reduces spell failure for: any Conjuration, Airstrike, Eringya's Noxious Bog, Freeze, Frozen Ramparts, Ignite Poison, Ignition, Inner Flame, Lee's Rapid Deconstruction, Maxwell's Capacitive Coupling, Olgreb's Toxic Radiance, Ozocubu's Refrigeration, Poisonous Vapours, Polar Vortex, Sandblast, Scorch, Shatter and Yara's Violent Unravelling.
- The change in success chance is like wearing 2 sources of wizardry, but isn't considered wizardry for stacking purposes.
- vehumet reasons
- You love Conjurations spells and want them as soon as possible. You want range extension and mp on kills. You want a wizardry bonus because your aptitudes suck or you're a heavy armour user. You want a caster god and hate Sif Muna for some reason.
- see sif muna reasons[4]
- vehumet wrath
- ABANDONMENT: 25 penance. RETRIBUTION: HD = your XL. Spell level = 1 + random_range(XL/5,XL/3) capped at 9. Spells include fire storm at 9, LCS at 8, poison arrow/iron shot at 6. XL27? Expect 8d20 fire storm and 3d48 LCS, ignoring EV/SH. While in wrath, Veh-supported spells have a 5% chance of an extra miscast (even if you succeed).
- Possible spells: magic dart, sting, shock, flame tongue, throw flame, throw frost, mephitic cloud, stone arrow, sticky flame, throw icicle, energy bolt, fireball, lightning bolt, bolt of magma, venom bolt, bolt of draining, quicksilver bolt, metal splinters...
- ...bolt of fire, bolt of cold, corrosive bolt, freezing cloud, poisonous cloud, poison arrow, iron shot, conjure ball lightning, orb of electricity, flash freeze, LCS, fire storm.
- velocitize
- Any player can fall victim to a potentially fatal disease known as “Velocitization.” Velocitization is common to all crawlers; it arises from the tendency of players to lose touch with the speed at which they are tabbing.
- velocity
- see vorpal or velocity_card
- velocity card
- power 0: slows, hastes, or swifts either all allies or all enemies. power 1: hastes allies or slows enemies. power 2: hastes allies and slows enemies.
- venekor teleport
- Zapping a wand of teleport at the square you want to go to.
- !lg venekor xl>=20 !won d 2 -tv:<0.2
- venom
- This brand will poison monsters 75% of the time on a successful hit with an amount scaling with how much damage you did. While poisoned, monsters will take a few points of damage every turn until they recover; multiple levels of poison will increase this linearly.
- venom bolt
- A level 5 conjuration/poison spell - it is a penetrating punch of pure poisonous power. Please perceive that pests partially protected from poison (as opposed to prohibitively protected; includes most living and demonic creatures) will proceed to procure piddling punishment. To-hit:8+power/20. Removed as a player spell in 0.25.
- Piss-poor, prefer Poison Arrow.
- venom botl
- You skweez your snayk into the botl and DO NOT DRNK.
- venom card
- By power level: venom bolt, venom bolt/poison arrow (on a coinflip), poison arrow. Levels 0 and 1 also cause temporary poison vulnerability.
- venom cocktail
- L7 poison spell that was briefly proposed but did not advance out of experimental. Gives a green halo and severe, incurable poison in exchange for all monsters in LOS losing 1 level of rpois (so vuln poison for a regular monster)
- <ZChris13> It's like olgreb's but worse
- <MarvinPA> it's sort of like ring of flames if ring of flames immolated you every turn instead of making you rF++
- venom mage
- Mage background (abbreviated as VM) that starts with Sting, Poisonous Vapours, Mephitic Cloud, and Olgreb's Toxic Radiance. Also starts with a +0 robe.
- Prior to 0.27, started with the Young Poisoner's Handbook, which also included Ignite Poison.
- venom mage reasons
- Sting and *especially* Mephitic Cloud will be of great help against most monsters in the early game.
- vercel
- An unofficial scoreboard: https://dcss-stats.vercel.app
- Seeds for artefacts (doesn't support trunk): https://dcss.vercel.app
- vermin
- A monster spell that summons from among hell rats, redbacks, demonic crawlers, tarantellas and jumping spiders. Used by deep elf summoners.
- version
- LearnDB tries to document *both* the current stable release in trunk. Please note changes in trunk at the end of an entry. Use the &versions command to see what versions are installed on each server.
- vertigo
- A short-lived status (3-6 turns) caused by casting Alistair's Intoxication or from Xom. The effect is about the same as wearing heavier armour: decreased EV, increased spellcasting failure, and decreased accuracy.
- very large slime creature
- When three slime creatures love each other very much...
- very ugly thing
- mid-game monster that comes in groups, often reigning over ugly things. Produces mutagenic corpses. Like ugly things, moves slightly faster than a normal speed character. In 0.15, buffed to be elemental dire elephants.
- Vessel of Slaughter
- Mark of the Fanatic’s new ability & form. On activation, one explodes with a 7x7 burst of damnation (damage scaled with XL) and turns into a demon: rPois rN+++ rMiasma rTorment rHoly- Fly Will+∞, 33% damage reduction, outgoing-only Harm scaled to one's health at the time of activating the ability, and doubled heal-on-kills from Makhleb.
- Slaughter Form keeps all of your equipment slots and physical mutations. It is not technically a form and *can* be used by undead, but *will* override other forms.
- Shadow Form's reincarnation. Portal trips are like draining, right?
- vestibule
- The entry of Hell. A single open level filled with monsters from the various hells (no fiends), and the unique demon prince Geryon. Contains portals to the hells, opened by killing Geryon.
- The monster set contains 2s, 3s, 4s, hell knights, the rare hellephant, necromancers, hell hogs, hell hounds, and other monsters from each of the hells.
- vhi's electric charge
- L4 Tloc/Air. Charge at a target up to 4 spaces away and do a melee attack on em. Extra lightning damage based on the distance charged and (slightly) on spellpower. Goes through enemies and blinks away guys at your final space. Replacement for Palentonga rolling charge. Was L3 when it was added in 0.30.
- victory
- An early unrand +0 toga(robe) with clarity. Killing threatening monsters may add +1 AC, Slay and Int to the robe's enchantment, up to +7. Removing the robe or using a scroll or potion in sight of a hostile monster resets the bonus.
- "Threatening monsters" means hostile, experience-granting monsters of yellow (25% chance) or red (100% chance) threat. No summons, neutrals, etc.
- Become Xom's teddy bear to win the game.
- Just kidding, you really need to get a bunch of runes, the orb of zot then go upstairs on D:1.
- Make sure you collect your complimentary photo on your way out!
- victory dance
- In 0.8 and earlier, "senselessly" repeating an action when your XP pool has XP in it, in order to spend XP on the skill associated with that action.
- For example, casting magic dart at the wall, evoking blink off an artifact, hitting a plant (up to skill level 1), dodging shadow dragon breath with rN+++, letting a mimic hit you, or invoking god abilities. Use 0 to repeat an action.
- <mikee_> i died with tornado once because i held down . while letting a hobgoblin hit me <mikee_> to train shields
- vidiny
- <Vidiny> You drop an uncursed lajatang of speed. <Vidiny> Fuck you acq scroll.
- vimpulse
- hi all. i just found my second bazaar (aptitude 70) on dungeon level 15 (skill 3).
- vine stalker
- Parasitic vines. Player race with a powerful bite that leeches mana and applies antimagic, gets regen I, spirit shield, +1 MP. -3 HP, can't restore HP with potions (Gods and regeneration in general work). Before 0.30, got regen I at XL 4, and before 0.19, VS started with regen I which upgraded to regen II at XL 6.
- MP restored by bite is random2(damage*2)+1 with an additional multiplier between 1.25 (at 0 mp) and 0 (full mp). Chance of bite triggering is (str+dex)/49.
- vine stalker reasons
- You want to have no HP but still not die.
- You want to kill the entire game with a dagger in your hand without stabbing.
- antimagic bite will eventually stop ghosts with blink from blinking
- violentgod
- A god(dess) that "appreciates killing or having an ally kill a living, holy, or demonic creature" (i.e. 100% indiscriminate slaughter). Undead are not considered for purposes of ahimsa, having already been killed (at least) once.
- violent red
- Your necklace of Bloodlust extended your rage duration.
- virulence
- A hex cast by naga ritualists that attempts to render the target vulnerable to poison, resisted with Will. Poison resistance gear, potions, or mutations still leaves one at poison resistance neutral, and no additional stacks of rPois can fully negate the effect. Is never cast against and cannot affect the poison immune (non-living, undead).
- virus
- Another option for editing your rc. While in it, ":%d" can delete your entire file. ":wq" writes and quits. ":q!" quits without saving.
- vitalisation
- Zin-granted ability. Protects you from sickness, poison, confusion, petrification, rot and stat drain while active, and boosts your stats (up to +9 each, depending on Invoc skill).
- vitrification card
- Turns the dungeon walls transparent. Range is either random and relatively small, or the entire level at card power 2.
- Vitrify
- A hex used by arcanists, great orbs of eyes, and cacodemons that makes the target Fragile for 8 to 18 turns.
- vitriol card
- Deals acid damage, requires line of fire. Note that very few things have rCorr. (Jellies of various kinds and yellow draconians basically)
- vizer
- <Vizer> !learn del vizerp1[
- aka Vizier, the Grand Vizier of ##crawl
- vnapkin
- hosts CDO
- Is responsible for 99% of the berserker ghosts on cdo.
- The "V" presumably stands for "vorpal".
- The napking!
- Is a sysadmin, not a necromancer.
- volatile blastmotes
- L3 Fire/Tloc. Drops a cloud of blastsparks on the caster's tile. Blastsparks explode when something ends its turn on their tile or when they're exposed to fire, burning everything within radius 1 and knocking creatures away from the center of the blast. Replaces Conjure Flame in 0.30.
- volcanic tap
- L2 Conj/Fire/Earth. Baps a smite-targeted fella in range 4 (but can miss!) for magma-y, partially-rF-bypassing damage. Also gives the caster -Move for 5-8 turns, and can't be recast until that ends. Damage & accuracy similar to Stone Arrow. Was only in (0.30) trunk for one day before being replaced with Momentum Strike.
- volcano
- A timed portal vault ("a dark tunnel") that shows up in Lair and Orc. Contains red monsters, red loot, and a red Volcano that explodes in red clouds every now and then. Enjoy your red, don't forget your red urn!
- 1. TGW the Destroyer (L13 HECj of Vehumet), engulfed by a cloud of freezing vapour in Volcano on 2009-12-28 21:46:09, with 50092 points after 33400 turns and 2:08:21.
- !lm minmay char=tree br.enter=volcano 1 -tv:<0.3:>0.04
- There are variations that swap the fire spewing volcano with collapsing tunnels or flooding lava. QUICK GRAB ALL THE LOOT
- A pulsating lump, a toenail golem and a vampire come into view.
- volteccerjack
- is awful
- < VolteccerJack> wtf is this "cloud of raging winds" thing?
- vorpal
- A weapon brand which increases weapon damage by 16.7% on average.
- Before 0.25, vorpal added different epithets to different weapon types: stabbing (daggers), slicing (swords, lajatangs, scythes), chopping (axes, other bladed polearms), crushing (quarterstaves, maces, flails), slashing (whips), piercing (spears, tridents, quick blades), velocity (missile launchers)
- see velocity
- vortex
- A short duration, radius 3 version of tornado cast by air elementals. Removed in 0.27.
- vowofsilence
- An account that plays as if it is permanently silenced: no spells, no active god abilities, no scrolls.
- Praying to join a religion cannot be done when silenced, so no gods but starters allowed. Shopping is okay.
- Completed combos: TrMo (ackack)
- vv
- A late-game stoneborn unique. Calls frost from the walls and lava from the floor. If you say she's "blowing hot and cold" she'll probably kill you, but really she'll do that regardless. New in 0.29.
- Pronounced 'viv', as in 'vivian'.
- *w
- Read on for the grand history of bots being named *w.
- First there was xw, one of the first bots in existence, who was named xw by n78291 for unknown reasons.
- Then there was rw, rwbarton's webtiles bot.
- Next there was qw, named that by elliptic because he already had an account named qwqw.
- Grunt saw the pattern and named his crazy bot gw.
- Finally ow cloned qw and jw began as a copy of gw.
- w
- w (w)ields a weapon. W (W)ears armour. ^W sets fast-travel (W)aypoints. w (glyph) is a worm or tentacle (see w[2]). W (glyph) is a Wraith (non-corporeal undead) (see W[3]).
- A worm-type monster. Slow-moving with rPois-. Largely melee-only. See: worm brain worm torpor snail and unique Gastronok. Also includes tentacles; most notably snaplasher vine and eldritch tentacle.
- A wraith-type monster. All are non-corporeal most have unique melee or spell effects. See: phantom wraith hungry ghost freezing wraith shadow phantasmal warrior shadow wraith drowned soul eidolon silent spectre and flayed ghost.
- wailing of the damned
- Somewhere on the level, an enemy has cast damnation.
- walkerboh
- csdc host
- walking crystal tome
- A walking tome that summons living crystal spears. Tragically nerfed in 0.29: Deals 3d34 damage rather than 3d40 damage. Still brutal. Added in 0.28.
- walking divine tome
- A walking tome that flings smite at you. New in 0.28.
- walking earthen tome
- A walking tome that flings petrify at you. Added in 0.28.
- walking frostbound tome
- A walking tome that flings living iceblasts at you. New in 0.28.
- walking tome
- Summons flavored living spells that cast themselves at the player, destroying the living spell in the process. Comes in frostbound, earthen, crystal and divine flavours. Like a dancing weapon but for nerds.
- walk on water
- Worshippers of Beogh with piety ***** gain the ability to walk on shallow or deep water as if it was normal land, removing all penalties for walking, attacking, or defending on water. Your orcish followers do not gain this ability.
- wall
- A type of solid terrain, one of: rock wall, stone wall, crystal wall, metal wall, or permarock. All but metal walls come in both opaque and glass versions. The wall is your most reliable friend in the Dungeon. Keep as much Wall around you as possible.
- wall of briars
- Creates a ring of friendly briar patches surrounding you. To reach you, monsters will have to kill a briar, taking damage as they melee. Note that briars do not block monster projectiles nor bolt spells, although they do block hexes. Briar HP and duration increases with invocations.
- waltz
- Listening music for tombwaltzing or zotwaltzing: http://www.youtube.com/watch?v=R4XUye-F_Rg
- <crate> well when you waltz you don't usually kill your partner <crate> unless you're really bad
- wand
- An item you evoke with the 'V' key to use its effect, consuming one charge. One of: wand of acid, wand of charming, wand of digging, wand of flame, wand of iceblast, wand of paralysis, wand of polymorph. Training evocations increases its power. The type and charges id when you stop on them or when a monster carries one.
- Prior to 0.27, mindburst was called wand of disintegration and worked on brainless monsters. Prior to 0.21, scroll of recharging could recharge wands. Removed wands (version removed): clouds (0.26); scattershot (0.25); lightning, confusion (0.21); heal wounds, hasting, teleportation (0.20); fire, cold, draining, invisibility, frost, magic darts (0.18).
- Prior to 0.27, wand of mindburst was called wand of disintegration and worked on brainless monsters. Removed wands (version removed): wand of clouds (0.26), wand of scattershot (0.26); wand of lightning (0.21); wand of heal wounds, wand of hasting (0.20); wand of fire, wand of cold, wand of draining, {wand of invisibility} (0.18).
- wand acquirement
- Gives you a wand. Certain wands have much higher weights, including heal wounds and hasting. Wands you haven't seen yet have double weight. Merged into evocable acquirement in 0.20 and no longer gives heal wounds, haste or teleport wands.
- Chance of getting heal wounds with all others identified is 30%. (Same for hasting.)
- wanderer
- Start with random equipment, consumables and spells weighted towards your character's aptitudes. Skills and stats distributed to match your starting kit. Before 0.28 starting kit and stat distribution was more random.
- <N78291> my vswn has spellcasting title and no spells <N78291> and mace skill but no maces <N78291> and shields skill but no shield
- <CryptoCactus> wn is the xom of classes
- wanderer guide
- Choose a weapon that you possess. Rush that skill and only that skill to 4. Now do whatever you want.
- wandering mushroom
- Every time it hits and doesn't kill its target, it loses 1 HD (and dies when it loses all 8). Its attacks hit hard, and release spores, which confuse breathing enemies.
- If you walk away from one, once it's out of your line of sight it will follow you. It will never step into your line of sight, but it will do its best to remain just outside of it, stalking you. Thus, if you turn back in the direction where you know one is or was, expect it there. If you need to turn a blind corner in that direction, watch out!
- This monster invariably polymorphs into the much more horrifying oklob plant when Polymorph Other is used. Don't be that ghost.
- http://i.imgur.com/OyHnG.gif
- wand of acid
- A wand that fires corrosive bolt with spellpower based on your evocations. This will damage and corrode the target, reducing its AC temporarily.
- Added in 0.18. As of 0.29, generates in wand rotation with quicksilver and light.
- wand of charming
- A wand that temporarily turns an enemy into an ally. Useful on orc warriors and the like with low willpower. Can be very useful to charm something, tell it to 'wait here' and get xp while it kills things off screen.
- You can't charm monsters that your god doesn't like.
- Prior to 0.27, it was called wand of enslavement. As of 0.29, generates in wand rotation with paralysis.
- wand of clouds
- Creates clouds in a cone-shaped area. Low power: mephitic clouds; medium power: fire, ice, poison clouds; high power: negative, storm, acid clouds. Replaced with the condenser vane in 0.26.
- Chances for monsters to make clouds of a given type based on their HD: https://docs.google.com/spreadsheets/d/15jmQP-ZbyZT2pC-LoAo68VJSzjLALn5e5iW2YNPMmeQ/edit?usp=sharing
- wand of cold
- Shoots a bolt of cold, which serves all of the same purposes, such as killing metroids. More powerful than a wand of frost. Removed in 0.18.
- wand of confusion
- A wand that {confuse}s a single target, so you can stab it, or run away. Works best on things with low MR. Its success rate depends on your Evocations skill. Removed in 0.21.
- Too many men / There's too many people / Making too many problems / And not much love to go round / Can't you see / This is a wand of confusion
- wand of fire
- Shoots a bolt of fire, which serves all of the same purposes, such as killing enemies. More powerful than a wand of flame.
- wand of fireball
- Shoots fireballs. Don't use point blank.
- wand of flame
- Does 2d9 pure fire damage at max evocations. Will create steam on any water tile it crosses. This is helpful because steam does additional damage over multiple turns, and two squares of steam will block LOS. Very useful in places with lots of water, like Shoals.
- wand of frost
- Like wand of flame, except throw frost instead of throw flame. Not to be confused with the wand of cold, which is much more powerful. Removed in 0.18.
- wand of hasting
- Prior to removal in 0.20, was a wand with the same effect as a potion of haste and could be zapped on allies. This wand did not use evocations skill.
- wand of heal wounds
- Removed in 0.20. Had the same effect as a potion of heal wounds, with healing not based on evocations charges. Before 0.20, deep dwarves started with one that had five charges. Prior to 0.16, could be used to pacify monsters under Ely.
- wand of iceblast
- Fires a 3x3 ball of cold damage. 50% irresistable. Does 3d(4.67+power/5) damage for players, 3d(6+power/12) for monsters.
- Added in 0.18.
- wand of light
- A wand that fires a bolt of light. This may blind a natural, holy, or demonic target, and deals damage either way. Added in 0.29, generates in wand rotation with quicksilver and acid.
- wand of lightning
- Be careful, it bounces. And can one-shot a hydra if aimed just right. See bolt bouncing. Removed in 0.21.
- wand of magic darts
- A wand that shoots magic darts. Never misses. Good for killing giant spores.
- wand of mindburst
- A wand that does Will-resisted damage that is very effective against monsters with low HP. Evocations increases the success rate and damage. Called wand of disintegration before 0.27, where it worked on brainless monsters.
- Prior to 0.26, when food and chunks existed, if you used it on something made of meat and the aforementioned meat-thing dies, chunks of said meat-thing will be scattered about the area. Prior to 0.20, destroyed rock walls, statues, and doors one square at a time.
- wand of paralysis
- A wand that paralyses the target. Makes early monsters much more dangerous; less of a threat later on, because your Will increases. For players, a useful wand all game. Paralysed monsters can't act or move, making them temporarily harmless and helpfully blocking other monsters behind them, and they can be stabbed like they're asleep.
- As of 0.29, generates in wand_rotation with charming.
- wand of quicksilver
- a wand that fires a quicksilver bolt. Penetrates through enemies, deals damage, and cancels magical effects on the target. Added in 0.29, generates in wand rotation with light and acid.
- wand of random effects
- An unreliable wand which produces a variety of random, mostly harmful, effects. You might cook Sigmund, or haste him. Doesn't include heal wounds. Does include draining -- the good gods won't like it if that happens. Now includes malmutate!
- Possible effects are throw flame, throw frost, slow, haste, paralyse, confuse, teleport other, invisibility, iceblast, fireball, bolt of draining, venom bolt, and malmutate (as of 0.23).
- !lg SGrunt 547 -tv
- wand of roots
- Fires a 3x3 ball of constriction, constricting enemies (but not allies) for a duration increasing with power. The initial blast does low damage, but constriction behaves as normal, dealing increased damage over time. Generates in wand rotation with iceblast, new in 0.29.
- wand of scattershot
- Blasts the area in front of you with metallic fragments. Their number and damage increase with evocations skill. Range: 5. To-hit: 7+power/15. Replaced with tin of tremorstones in 0.25.
- "At high spellpower, you may think of it as Super Scattershot." -- Grunt
- !lm sgrunt 9995 -tv:<3.0
- <Jafet> The burst of metal fragments hits the deep elf death mage. x3 The lost soul assumes the form of the deep elf death mage and becomes anchored to this world! The burst of metal fragments hits the ghostly deep elf death mage. x4 _You destroy the ghostly deep elf death mage!
- Damage is 9d1 to 9d5 per projectile, number of fragments is 4 to 14.
- wand of teleportation
- Prior to removal in 0.20, was a wand with the same effect as a scroll of teleportation. Could be zapped on hostiles to teleport them away if it overcame their MR.
- wand of warping
- New 3x3 AOE wand, alternating with wand of roots and wand of iceblast. Deals irresistable damage with a chance to blink all affected targets. Damage and blink chance scale based on Evocations.
- wand power
- 15 + 3.5 * Evocations (2.5 in 0.19 and earlier) for players. 30 + HD for monsters.
- wand rotation
- As of 0.29, only one hex wand (one of charming or paralysis), one AOE wand (one of iceblast or roots) and one beam wand (one of light, quicksilver, or acid) are generated in any run.
- wands
- Higher evocations skill increases wand power. Wand type and charges id when you step over the wand or when a monster uses it, and wands are destroyed when their final charge is used.
- wands: acid, digging, mindblast, charming, flame, iceblast, paralysis, polymorph
- Retired wands: cold, confusion, clouds, draining, fire, fireball, frost, hasting, heal wounds, invisibility, lightning, magic dart, scattershot, teleportation
- Prior to 0.21, wands did not stack by type and charges had to be ided, which could happen automatically with chance Evocations skill/27. Wands could be recharged with {scrolls of recharging}.
- wang
- https://crawl.develz.org/tavern/viewtopic.php?f=19&t=15992
- war axe
- (axes; +0 acc / 11 dam / 1.5 base delay / 0.7 min delay). A military axe with a long haft and a single-bladed head.
- <Danei> war axes are pretty bad for anything beyond pre-lair <Danei> Because you're not really in a "war", per se <Danei> you're in a dungeon
- warding
- Confers protection from some fraction of melee and ranged attacks (depends on MR) by summoned creatures. Will not prevent them from using spells, items or abilities. Can be obtained by wielding a staff of summoning or wearing the eponymous amulet. The amulet also provides rN+. Removed in 0.18.
- war dog
- A fast monster that bites for 12 and drops contaminated chunks. Removed in 0.13, all war dogs in the game became dogs.
- warg
- Like to mephitic cloud your (h)ound type monsters? Too bad, this sucker has rPois to keep wizards like you from confusing all of the orcish mines.
- war gargoyle
- Replaces metal gargoyles in 0.14. Has lowish HP in exchange for being speed 14, having good AC and damage, and being able to breathe 3d27 metal splinters at you.
- Warlock's Mirror
- A +3 buckler of reflection that allows you to reflect piercing effects and enchantments, among other things. Extra fun with anything that boosts your SH beyond what the buckler gets you!
- Kirke evaporates and reforms as a hog!
- http://i.imgur.com/uhy3jR3.png
- warmonger
- Oka/Trog Ds enemy class. High health, good weapon, longbow/crossbow. Has sap magic and haste other.
- warning beacon
- Wakes up fireflies and spriggan riders, and alerts wandering monsters in LOS.
- warp card
- Blink - uncontrolled, semi-controlled, or controlled by power.
- warper
- A warrior-mage background (abbreviated as Wr) that starts with the spells Blink, Lesser Beckoning, Vhi's Electric Charge, Teleport Other, and Maxwell's Portable Piledriver. Also starts with a choice of weapons, skill in Fighting and Translocations, +0 leather armour, some darts of dispersal, and a scroll of blinking.
- warper reasons
- Scroll of blinking, boomerangs of dispersal, good starting book
- warp weapon
- This level 5 Charms/Translocation spell applies a temporary distortion brand to a wielded weapon. Removed in 0.19.
- warpwright card
- Makes a teleport trap next to you. (power level) in 2 chance of pre-detecting it. Does not work in Abyss. Teleport traps from Warpwright have 1d(5 * power level) charges and will disappear after they are used that many times.
- warrior
- The groups of classes geared towards melee or ranged combat: Fighter (Fi}, Gladiator (Gl), Monk (Mo), Hunter (Hu), and Brigand (Br). All but Brigand get a choice of starting weapon. Hunter gets a ranged weapon and a +0 short sword. Brigand gets a +2 dagger and darts. For other melee/ranged weapon classes, see warrior-mage, zealot, and Hedge Wizard.
- warrior-mage
- The group of backgrounds that start with spells and training in melee skills: Transmuter (Tm), Warper (Wr), Arcane Marksman (AM), Enchanter (En). All start with either a +0 robe (Tm, AM, En) or +0 leather armour (Wr). Wr and AM get a choice of weapon, En gets a dagger, and Tm relies on unarmed combat. Also see Hepliaklqana's battlemage ancestor.
- wasp
- Terrifying monster that poisons, slows, and paralyzes you. Rendered mostly impotent by poison resistance, otherwise quite deadly. A good target for wands of polymorph, if you lack rPois. Removed in 0.19.
- see jarpiain
- watch
- You can watch other people play crawl at https://crawl.develz.org/watch.htm
- water
- See deep water or shallow water.
- water card
- Places a lot of water around you. At card power 0, radius is 4 and is always shallow. At card power 1 or 2, radius is 6 or LOS respectively, and makes deep water 50% of the time. Won't affect trapped squares unless card power is 2.
- Be careful of any monsters and items you don't want to drown. Be careful using it near stashes, you will lose them.
- !lm clouded uniq="the royal jelly" 74 -tv
- water elemental
- Hits somewhat hard, but is vulnerable to fire and normal speed on land. Inflicts the "Engulf" status, which deals damage, prevents using spells and scrolls, slows movement by 50%, and can be 100% reliably escaped by moving.
- If you are engulfed and manage to blink from one square to another square adjacent to the same water elemental, you will remain engulfed.
- waterlogged
- Watterlogged is equivalent to silence on non-rDrown monsters, except that it's a status that only ever applies to that monster rather than radiating an aura of it. Inflicted on monsters by the phial of floods.
- water moccasin
- More troublesome than the average adder, though not by much.
- water nymph
- Casts waterstrike. Comes with a small passive aura of shallow water so she can still cast on targets otherwise staying on land. Has an ac-ignoring breathing-check melee attack flavour in af_drown.
- Can make staircases disappear temporarily if her aura touches them in 0.22.
- waterstrike
- 3d17 smite targetted AC-applicable damage only for targets in/above water.
- watertech
- see {secret_tech[26}
- wayat
- where are you at
- waypoint
- Make these on your stash(es) with ^W (Control-W on PCs, including Macs).
- wcrawl
- Planned features: awesome slots for all races; nomes; mega-zig; contra-rot; nega-spells; luck feature; permabuffs; elms; bookstorm; QUAD-MANA; all classes start in the abyss; all classes start with controlled blink castable; omni-trample; playable someonePA; book elementals; no solid floor tiles, all liquids 24/7; uberwights; anti-starvation
- willpower clock; permanent rock wall mimics; every class starts the game with two potions of experience; crafting; ash dragons (with curse breath); all classes start with fire storm castable; mega-shafts; hypercubes of fire; triple-worship; catoblepas -> catlobe; !crackpipe bot command; minitorment; not dooroklohe
- permanent, universal detect monsters; insubstantial kraken; buffstorm; all classes start with berserk; berserk kills you gradually as you use it; ultimate rotting; deep lavapodes; kudzucubi; curse heart (perm invis, perm bleeding); mana form; flaming corpse simulacra; reverse-zigs; miscast moth; killer bee priests
- s/$/; the royal blessed vampire giant unborn iron ogre centaur hydra sergeant berserker-mage fiends of fire; felidracopodes; consumables explode in your inventory if you don't use them within 2,000 turns of finding them; anti-banners; wand of secret doors; mana fiend; aformulae; secret door mimics; lumpy terence; segfault mimics; chapyev
- magenta orb guardian yolk; god names are five letters long, max; executioner form; basic blobs; summon door mimic; gardening; nothing that minqmay likes; procs; superdiesel permaberserk; mist orcs; iguanominy; multiply all numbers in mon-data.h by 100,000; cameo role from the person with the most catlobe deaths; autoshaft; delayed delayed fireball
- oatmeal gola; giant orange brian; sure bald; sponge pigs; cool impsvampire mummies; kraken trees; wizlabyrinths; remove jewelry, it is so terrible; COBOLd; acquirement traps; jelly form; doornado; elliot is always wrong; mullet of stasis, holds you in the 80s; catoblepacolypse; trapdoor centaurs
- pegataurs (flying holy centaurs with exploding javelins of holy wrath); autotab; autocrab; meat elementals; cang as final boss
- PLAYER TESTIMONIALS: <G-Flex> wcrawl sounds distressing / <elliptic> wcrawl has many exciting and innovative features, for sure
- Level 4 summ/tloc spell: Summon Hostile Centaur With Arrows Of Dispersal (replacement for the blink spell)
- The diametric opposite to every aspect of mcrawl
- <minqmay> Wensley: do you ever have dreams
- A wcrawl-exclusive map, courtesy of evilmike: http://pastebin.com/A7PkyYyL
- weakness
- Reduces player melee damage by 25%. Inflicted by gnoll boudas, salamander tyrants, and orange demons. Against monsters, reduces melee damage by 33%.
- weapon acquirement
- The type of weapon you get is weighted by your skills and also by which types you've already seen. 1h weapons are far less likely to be given if you have no shield skill.
- weapon brands
- See any of heavy, flaming, freezing, holy wrath, draining, electrocution, pain, distortion, vampiric, speed, venom, antimagic, chaos, spectral, penetration, protection
- Heavy was vorpal before 0.30.
- Vorpal, flaming, freezing, holy wrath and draining affect damage by multiplying the base damage. This means that your randart +9 hammer with a holy wrath brand is still awful, even against demons.
- For the brand weights by weapon type: !source item-prop.cc
- weapon damage
- Approximately: 1d(base*strength_bonus)*skill_bonus + random2(to_dam + slaying + 1) + various bonuses. Weapon {brand} is applied after monster AC reduction.
- Strength bonus is usually < 1.5 (see str), skill bonus (both from weapon and Fighting skills) is randomized, averaging about 2.0 at max skill
- Damage bonuses include +1d10 for might and -1d5 when Starving.
- You can get walked through the calculation in more detail (as of mid 2017), together with a couple of ASCII graphs and some summarizing remarks, here https://crawl.develz.org/tavern/viewtopic.php?f=5&t=23662&p=313558#p313558
- Weapon damage calculator: http://www.dcssfamiliar.com/#/
- weapon damage calculator
- https://crawlcalc.combo.cc
- weapons
- Pointy side outwards.
- see identifying weapons
- weapon skill
- Affects attack delay, weapon accuracy, and weapon damage. It is rarely worth it to train weapon skill beyond what is needed to maximize your attack speed.
- see cross training
- weapon swapping
- Put your weapons to slots a and b with the =i command. Then use ' to swap between them.
- weapon swap trick
- The Weapon Swap Trick a.k.a OMGWTF there's an ogre next to me! The (un)wielding of weapons is the fastest action possible. When faced by an enemy that "attacks slowly", you can swap weapons until just after it swings at you, then pull away while it's recovering. Before 0.27, monster swing speed was based on the delay of their weapon.
- Also works with: swapping weapons (0.5), putting on a ring (0.5), taking off a ring (0.5) but NOT swapping rings (1.0).
- wear id
- Do until you don't have remove curse, then for the love of god, don't! (But if you do, don't forget that enchant weapon and enchant armour uncurse.) And if you wear in bulk, remove curse is more efficient!
- web
- While in it, you are unable to attack or move, similarly to being netted. You can stab webbed monsters. You can be webbed by web traps, jumping spider melee, Arachne's ensnare spell, and very rarely chaos branded melee. Sack of spiders will also create webs around you.
- web immune
- Spiders, jellies, demonic crawlers, insubstantial creatures, and Arachne are all immune to webs.
- web sense
- (Removed in 0.26) Creatures with this flag (most spiders and Arachne) are alerted when something is caught in a web within 10 squares.
- website
- http://crawl.develz.org/wordpress/
- webtiles ignore
- /mute <name> in the chatbox. User must be present in channel. /help in webtiles chat for more commands.
- https://crawl.develz.org/tavern/viewtopic.php?f=8&p=278428#p278428
- weeping skull
- Ossuary and Abyss monsters that weaponize misery clouds, which damage the player for 10% of their max HP on hit. Passively spawns misery in a 2-tile radius and can breathe misery in a line. These misery clouds never place directly over the player, but can cut off escape routes.
- weight
- Doesn't exist as of 0.15.
- weirdplayers
- Bcadren
- wendigo
- Can irresistibly stun you for one turn. Will detonate nearby simulacra for a powerful icy explosion that partially ignores rC. New in 0.28's overhaul of Cocytus!
- wensley
- <REDACTED> I kind of think of you as a superhero except without any power or goals or sense
- "... I played around with them last night and they make me very excited" "I'm just saying, I couldn't have done it without you :P"
- <mikee_> wensley has the best bad ideas
- Responsible for catoblepae. Will give you a dollar to let him watch you fight them. Two dollars if you die hilariously.
- <Gmork> thanks wensley <Gmork> you always have the best advice
- <Wensley> every move is meticulously planned <Wensley> I have flowcharts <Wensley> risk analyses <Wensley> I have hired an actuary to sit behind me and watch
- <minqmay> huak is so bad it makes me want to huak
- the -11 plate armour "Huakk" {rElec Str+4}
- !lm wensley id=2933514 -tv:<-12:>$
- <mikee_> because wensley is the worst dev <mikee_> even worse than eronarn
- make moths mesmerized if the player is glowing
- <Elynae> Wensley: I hate you and every aspect of your existence
- <Wensley> Daekdroom: when you open door mimics they should turn into jar mimics <G-Flex> that's horrible
- <Nomi> Wensley sounds like something i'd play
- <Wensley> just imagine that doors are enemies that always require one melee attack to kill
- <ophanim> And you are so cool and attractive
- <elliott> you're just saying that because you're saturday morning cartoon Hitler, Wensley
- <SteampunkDuck> Wensley: I love your fanfiction
- <HangedMan> mutation imp is the silliest thing possible and you are a bad person for liking it
- <simmarine> Wensley: i fucking love you
- note to self: garbage bag full of hams
- <elliott> Wensley_: i'll weep at your deathbed
- <Vizer> Wensley_:i was hoping to get into your db entry <Wensley_> Vizer: yes I know, you'll have to do better than that <Vizer> :(
- <Wensley> as far as I'm concerned, winning is a bug
- <ophanim> am I just really tired or are you typing in a different font, Wensley?
- <wensley> give me like <wensley> two <wensley> dozen <wensley> half-minutes
- < paulsomebody> Wensley: Suppression was a great idea, don't give up on implementing your other ideas to make lives of Crawl characters horrible in an inventive ways.
- <molotove> i didn't even last 60 seconds
- <wensley> You know those teen movies that are about the boy who wants to be in drama club but his dad makes him play sports instead? TrHW is like that, except replace sports with magic, and replace drama club with tearing goblins' faces off
- wensley reasons
- You like adding learndb entries.
- wenzell
- When Henzell was down, Wensley stepped in by typing in all the learndb responses himself.
- <scwizard> how do I turn off the wierd acient on the learndb?
- <Poncheis> !rng @goodchar <Wenzell> The RNG chooses: MuPr.
- Source code here: http://i.imgur.com/B3LhT.jpg
- <Lightli> !rng axe long_blade <Wenzell> The RNG chooses: axe. <Henzell> The RNG chooses: long_blade. <Lightli> !rng axe long_blade <Wenzell> The RNG chooses: axe. <Henzell> The RNG chooses: long_blade. <Lightli> !rng axe long_blade <Wenzell> The RNG chooses: long_blade. <Henzell> The RNG chooses: axe. <Lightli> STOP IT
- <Poncheis> !rng play_sp_of_chei get_a_boring_god <Henzell> The RNG chooses: get_a_boring_god. <Wenzell> The RNG chooses: play_sp_of_chei.
- Forever in our hearts
- wereblood
- A level 2 Transmutations spell which makes some noise, but gives you a slaying bonus for each monster you kill while it is active. Replaced Song of Slaying in 0.26. Replaced by fugue of the fallen in 0.31.
- what books is this spell in
- ?/s
- what do
- die
- what is wrong with sequell
- Maintenance
- what time is it
- do {!time}
- wheals
- <bmfx> wheals: dude... atm the only person more despicable than you is hangedman
- <wheals> monsters being _added_, what is crawl coming to
- http://sprunge.us/UTNJ
- http://sprunge.us/SLGI
- <wheals> oh it's in USE_TILE <wheals> so not important
- <Grunt> wwwhhheeeaaalllsss
- <gammafunk> !lm wheals <gammafunk> what on earth
- <Lasty> wheals: I found your tornado ghost on d:15
- <wheals> i should play crawl some time
- <wheals> is there really such a thing as *too* terrifyingly lethal
- <wheals> i'm distressed that we'd ever want to not encourage murder
- <wheals> i want to get off linley henzell's wild ride
- <PleasingFungus> oh, wheals broke this <PleasingFungus> that makes sense
- when
- 🤷
- where am i
- $channel
- whereami
- $channel
- where to get third rune
- vaults
- which acquirement
- 0.20+ weapon, 0.19 and earlier: wand
- which game
- slay the spire
- which gem
- D: Smoky. L: Earthy. S: Mossy. A: Azure. P: Jade. N: Milky-white. V: Shining. C: Ivory. E: Shimmering. M: Starry. U: Midnight. Z: Prismatic. T: Sanguine
- which god
- Use !whichgod {character}
- which stat
- For most characters early game, go in order: Casting spells that want spellpower -> Int, not enough str to wear plate and you want to wear plate -> Str, otherwise -> Dex, unless you already have or will soon have >=24 dex, then possibly reconsider. See dodging.
- http://imgur.com/5cmvDdp [Joke]
- whip
- (maces & flails; +2 acc / 6 dam / 1.1 base delay / 0.5 min delay). A long plaited strip of leather.
- white draconian
- A form of draconian with a frost breath that turns killed monsters into blocks of ice like glaciate. Player character gets +2! aptitude in Ice magic, and -2 in Fire magic. Resists cold at xl 7. In dragon form they get rC++, rF-.
- The large slime creature shaped block of ice is no longer encased in ice.
- white imp
- A nasty little type 5 demon from Heck. Resists cold, throws frost at you!
- a pretty cool guy
- white ugly thing
- An ugly thing with cold resistance that can freeze you on attack.
- who am i
- $nick
- whoami
- $nick
- who are you
- $bot
- whoareyou
- $bot
- who is playing acidrobin
- notthepope
- who is playing elfrobin
- st_
- why
- Because *this* is the run. *This time* you won't make silly mistakes. *This* is the run you win.
- wight
- Early monster with a draining attack and usually an enchanted weapon. Generated in packs. Before 0.27 weapons had an extra 1/3 chance to be cursed.
- wiglaf
- A dwarf midgame unique in a stupid-looking hat, rotating with Joseph each game by reclaiming that hat. Casts Might, slams down a BFG of a Hellfire Mortar; it floats down the lava river and fire range 4 Bolts of Magma every single turn, unless you're far away enough, or translocate to body-block the mortar's path and make it thus prematurely stop.
- Was removed in 0.15 due to Mountain Dwarves leaving in 0.10 and Okawaru dropping Haste and Might in 0.8, incidentally merging those spells into Donald and giving his hat to Joseph. Came back in 0.32 when Mountain Dwarves returned to playability after Beogh revamps, dropping Haste for Hellfire Mortar.
- http://crawl.develz.org/info/tile.php?q=wiglaf
- sombrero priest
- < murphy_slaw> he's the rootenest tootenest priest of okawaru weeeeest of the Pecos
- wiki
- Wiki for players: http://crawl.chaosforge.org/. Ask dvwalter151@gmail.com or spudwalt on reddit for an account to make it less bad! http://crawl.chaosforge.org/How_to_help
- The official crawl development wiki is https://github.com/crawl/crawl/wiki . This can only be modified by devs, but contains useful information and ideas for contributors. Also see the now-defunct doku wiki: https://crawl.develz.org/wiki/doku.php?id=start
- A Japanese wiki for DCSS players is at http://mars.kmc.gr.jp/~dis/dcss_wiki/
- wikirobin
- Current goal: Fencing enemies in with Azrael.
- all things of natural holiness are susceptible to enchantments and poison
- quicksilver dragons have -7 MR
- wild magic
- see wild magic card or wild magic mutation
- wild magic card
- Attempts to cause a miscast effect on every hostile monster in LOS. A monster is affected with probability ([card power level+1]*5+1d5-1)/[monster HD]. For each affected monster, you gain 1d5-1 MP. Miscast power increases with card power.
- In 0.14 and older versions, only causes a miscast effect on you.
- wild magic mutation
- Reduces spell success but increases spell power by 30% per level (pre-stepdown, stacks with other enhancers).
- will-o-the-wisp
- An insubstantial wisp monster found in Swamp that casts marshlight, which conjures two 3d14 damage foxfires, and blink.
- Prior to 0.26, insubstantial wisp existed in their place.
- willpower
- Willpower provides the ability to resist certain hostile enchantments that attempt to overpower the caster's strength of will. Player Will comes from XL, Trog's hand, and items. The most important hostile enchantments that attack willpower are confuse, slow, paralysis, and banishment.
- Chances of anything resisting a spell that attacks willpower are calculated as follows: (willpower + 100 - the spell's power) is compared to ( random2(100) + random2(101) ), and if the random numbers are less the spell is successfully resisted.
- Monster willpower is a property of the monster type and HD. Player willpower is XL * racial-multiplier + 40 per item, mutation level, or artefact + of Will, or for being in lichform. Racial factor is 7 for Sp, 6 for purple Dr, Fe and DD, 5 for Na, Mu and VS, 4 for DE, Dg, Vp, Fo and Og, and 3 for everyone else.
- Called "magic resistance" before 0.26 and commonly referred to as MR.
- <minqmay> what "hostile enchantments" really means is "effects that can be resisted by "resistance to hostile enchantments""
- wimpyranger
- Your +1 shield of reflection reflects the puff of frost! The puff of frost hits the ancient lich. The ancient lich resists. You kill the ancient lich!
- http://crawl.develz.org/morgues/0.9/WimpyRanger/morgue-WimpyRanger-20110927-195744.txt
- wind blast
- Knocks you back, does no damage by itself but can hit for 40+ if it slams you into a wall. Used by wind drakes and Sojobo.
- wind drake
- A drake with trample breath that airstrikes you after you've been pushed away.
- wings
- Tengu don't have them. Draconians do.
- winrate
- This doesn't matter.
- winrateplayer
- A sequell nick for players who have a 33% or higher winrate with at least 10 wins for games with 5 runes or less in games in recent versions (last two stable + trunk). Use the recent keyword when querying with this nick. Use !update-winrateplayers to update the nick. Also note that this is an arbitrary metric for "winrate player".
- winscumming
- https://crawl.develz.org/tavern/viewtopic.php?f=17&t=14997
- wisp form
- Insubstantial bad form with permaflight, no spellcasting and no item usage (except potions, scrolls and wands). Also 5+XL/2 AC, rF++, rC++, rN+++, poison immunity, rElec, rRot and rCorr.
- wisp kills
- !lm Banquo gid=Banquo:cbro:20141122022452S id=13749441 -tv
- wizard
- Prior to 0.26, was a background. Started with the highest intelligence among backgrounds, a dagger, a hat, a robe, and Magic Dart, Blink, Mephitic Cloud, and Call Imp. Since 0.26, see Hedge Wizard. For the monster, see [2.
- See occultist
- wizard rule
- No more wizards.
- wizards without wizlabs
- Spell namesakes: Gell, Leda, Lee, Olgreb, Ozocubu, and Vhi. Artefact smiths: The Alchemist, Black Knight, The Captain, Octopus King, Ukta (hat of the bear spirit), Zhor.
- wizlab
- Portal vault with enemies and loot themed after a named wizard (Lehudib, Wucad Mu, ...). Depths, Elf, Crypt, Vaults:1-4.
- Doroklohe's Tomb, Wucad Mu's Monastery, Cigotuvi's Fleshworks, Iskenderun's Mystic Tower, Zonguldrok's Shrine, The Roulette of Golubria, Cloud Mage's Chambers, Hellbinder's Lair, Lehudib's Moon Base Eringya's Formal Garden, Tukima's Studio, Yara's Duelist Academy, Borgnjor's Mausoleum, Maxwell's Workshop, Alistair's Party Mansion
- wizmode
- Press & to enter wizmode (if your compile supports it). Once you're in wizmode press & to enter a wizmode command or &? for the documentation.
- wizmode check
- sh + perl to check whether a save is wizmode: wizard() { crawl -edit-save "\$1" get chr - | perl -e 'undef $/; exit !(unpack "CCl>cs>/a*s>/a*cccs>/a*cs>/a*c", <>)[-1]'; }
- usage: wizard saves/foo.cs && echo foo is a wizard
- wolf
- The toughest of the natural canines, which isn't saying much if you are prepared for melee but will be a problem if you are soft or if there's friends nearby to swarm. They are pack monsters and their natural habitats are open spaces, so that's a likely possibility. If you can dig a tunnel, you can fight them one by one. Senses invisible.
- wolf spider
- Like a tougher trapdoor spider, except without the traps or doors, except not anymore since trapdoors were removed. So, like a tougher {redback spider} with weaker poison? I guess?
- wonderscumming
- 1) hope you get wonders decks 2) draw them out for experience cards and hope you don't die. 100% success guaranteed! Except not anymore, because wonders was ruined and the experience card was removed! Thanks devs.
- won't do
- https://github.com/crawl/crawl/wiki/Won't-Do-(2024)
- woodcutter's axe
- Unrand +5 unbranded battleaxe that always swings at a 10 aut delay. 0 skill, 27 skill, slowed, hasted, you're still gonna take 1 normal turn. More common early-game.
- woodweal
- A spell that can be cast by eleionoma when one is adjancent to a tree that heals for 35 + random2(48). Try tricking them into walking somewhere else first!
- Powerful defensive spell or shameless dev cameo?
- Word of Chaos
- This ability blinks away all enemies in LOS. Each enemy affected may additionally be ensnared, slowed, and/or frightened. Costs 6mp and moderate draining. 15-24 turn CD. Chance for additional effects is spell power / 500.
- word of entropy
- Attempts to corrode you four times. rCorr applies to each attempt separately. Having corrosion reduces your odds of receiving more corrosion, so even without rCorr you may get less than 4 levels of Corr status. This spell takes 30 auts to complete.
- wordpress
- http://crawl.develz.org/wordpress/
- words
- babe back bade bane bare bash bask coal coca cock code cone core deal dear deck demo desk fear feck foal fore ghee gnar huck hush husk mica mien mine mire muck mush musk opal open spar teal tear teen tree trie
- ex-words and never has been words: bask desk fest gear gene gest hack hare hast hath hear heck hehe here hest heth hewn host husk keen lobe lore lost mire mist musk must ogre omen seam sear seas seen sere sewn spas teas test
- From all of the German spellchecker dictionaries sorear could find: deck demo elbe elfe gebe geck gehe gene haar habe haie hast hebe heck hefe hofe hohe hufe hure keck kost mick mine mist nahe omas omen seen sehe spam spie
- Rarer words that are in at least one online dictionary: atmo bawn cest dree drie feal feck haak haar haen hask huck keas kore mene nabe nare ogee seak seck spae
- Finnish: haen hoen hosu koen kohu kone misu nasu opas teen
- worker ant
- Fast and poisonous. It's an ant, what did you expect. In 0.27, merged into scorpion
- working code
- #include <functional>
- worldbinder
- Abyssal monster that can summon monsters from most other branches. (Lair, Snake, Spider, Swamp, Shoals, Orc, Elf, Vaults, Crypt) The branch that it can summon from is random, but consistent per-worldbinder. Worth noting they're flimsy as hell, due to being made in part on-par with ynoxinuls.
- worm
- A slow-moving monster before 0.31 easy to avoid and outrun. Being killed by it is the definition of ignominy.
- Worms have high HP and hit hard, but (besides their slowness) they dodge poorly and their AC is not too high either.
- wormnado
- worm zombie hp:10000 hd:20 perm_ench:polar_vortex v worm zombie hp:10000 hd:20 perm_ench:polar_vortex delay:10
- worstplayer
- 🫵
- worst roguelike
- do {.echo $(ldb that_other_game (rand 1 11))}
- wounded
- 100% not (green); 99-81 lightly (green); 80-61 moderately (brown); 60-41 heavily (magenta); 40-21 severely (red); 20-1 almost dead (red).
- wraith
- Slows you. In ancient times, drained your XP instead.
- wraith card
- Card from the deck of Punishment. Drains you.
- wrath card
- Selects a random god and causes you to feel their wrath, not based on card power. Note that this behaves identically (or close) to as if you had abandoned the random god chosen, and as such if the random god chosen is good-aligned, nothing will happen unless you currently worship evil (or chaos in the case of Zin).
- wrath duration
- Average duration of god wrath, in units of 0.05 XL: 50: BLNSTX | 30: EFJK1Y | 25: CMOVZ. Ashenzari's wrath is based on experience gained: two levels' worth.
- wrath of trog
- A +8 antimagic battleaxe, makes you go berserk (50% of the time!) when you attack. Not to be confused with trog wrath, a far more terrifying phenomenon. Trog won't ever gift it (but Okawaru can).
- wretched star
- Abyss monster with a corrupting pulse that inflicts a temporary bad mutation. Transient mutations disappear with xp and can overlap or conflict with existing mutations. Also casts force lance. Blame a dev.
- !wtf
- Translates race/class abbreviations into plain English. Example usage: !wtf TrBe
- wtf dgie
- !lm drke uniq=louise 113 -tv:>10
- wucad mu
- An orb of energy with double refund rate. Has a 40% chance to refund spells you cast and 100% chance to refund spells you miscast. Djinni are ineligible for the refund and the -wiz.
- Before 0.30, an unrandart +9 magical staff that refunds the MP of a cast spell with a chance of evocations_skill / 81, maxing out at 33% with 27 Evocations. If successful, it also has a chance to cause either 2-5 turns of confusion or 1-5 int drain. The chance of this is 1 / (evocations_skill - spell_mp_cost).
- Prior to 0.26, you had to evoke for channeling MP, but it sometimes failed and instead gave miscasts curiously similar to the old and non-existent divination miscasts. Like crystal ball of energy, the success chance increased with evocations, but unlike CBoE, this chance did not depend on current MP, hence it could be used at 0 MP.
- see channeling
- see wucad_mu's_monastery
- wucad mu's monastery
- Starts empty, but there's periodic summoning of deep troll monks, monstrous demonspawn monks and grey draconian monks; kill fast or run in fast. Killing the OCS called Wucad Mu in the middle stops the monks. Loot: Crystal Ball of Wucad Mu, potion of xp, manuals, some books.
- wudzu
- Old experimental god implemented in the thorn_god branch. See GDD post for more details: https://crawl.develz.org/tavern/viewtopic.php?f=8&t=21715
- wu jian
- WJC is a god based on mobile melee combat, offering strong incentives to fight groups of enemies in the open. It provides melee characters with a strong but relatively flat power increase in the form of special attacks triggered by moving, and offers effective positioning tools to hybrids and ranged characters.
- Lunge: attack when moving directly towards a monster, +20% damage. Whirlwind: attack when moving between two tiles adjacent to a monster, -20% damage. Wall jump: ability that bounces off a wall to move two tiles away and attack all adjacent monsters, takes 2.0 time.
- Serpent's Lash: Instant ability with Exhaustion and a moderate Piety cost. Causes your next two movement actions to be instant, and makes your martial attacks do +40% damage during them and always hit.
- see heavenly storm
- <koboldina> fr demigods can worship wu jian because it's not really a god you're just a monk guy
- wu jian wrath
- ABANDONMENT: 25 penance. RETRIBUTION: 3-5 dancing weapons that scale (weakly) with XL. For the list of weapons and brands, see [2. Then, inflicts a random negative effect: 25% barbs for 5-10 turns, 25% slow for 5-10 turns, 25% silence for 5-15 turns, 25% up to 2 stacks of corr.
- Weapons: Dire Flail, Quarterstaff, Broad Axe, Great Sword, Rapier, Glaive. Brands: Vorpal, Flaming, Freezing, Electrocution, Speed.
- Pre-0.20, ABANDONMENT: 25 penance. RETRIBUTION: Equal chance of each of the following: 1) Summons four elec daggers 2 spaces away, and applies barbs. 2) Four speed quarterstaffs, 2 spaces away, and applies slow. 3) 4 flaming dire flails, adjacent to you, applies silence. 4) 4 stacks of corrosion, drain each of dex and str by 1d(stat/5)
- wulndraste
- Wulndraste the Wayfarer: god of exploration and not climbing stairs. Used to be an experimental on CBRO. Wulndraste increases your HP/MP and regeneration. Wulndraste offers two powers, blend_in and change_of_scenery.
- Wulndraste strongly dislikes when you go up a staircase when there is still an unexplored down staircase or rune reachable from that up staircase on that floor. Wulndraste likes exploration and when you collect runes. Not yet implemented: Wulndraste likes it when you reach a specific point on each floor and plant a flag-altar to Wulndraste.
- Testing name: Backtrackticus.
- <Grunt> for the record, "Wulndraste" -> "vuln drast" to me (two syllables)
- <Lasty> Wulndraste: you can't stairdance, but you're so strong you don't care.
- wya
- 13cool guy extroidinare
- 0,0Wants spoilers you need a spoiler to find.
- !lg wya killer=rupert 1 -tv
- Likes to enter ziggurats.
- Likes to brag about his cloak of Truth.
- didn't add wya[1]
- totally did
- !lm * type=zig.enter s=name
- wyrmbane
- (polearms; +4 acc / 8 dam / 1.1 base delay / 0.5 min delay) A scale-covered lance +8 Wyrmbane {slay drac, rPois rF+ rC+ AC+3}. Gains +1 enchantment every time it lands the finishing blow against a slay drac affected monster (up to the lower of +18 or the dragon's HD).
- List of dragons and draconians by HD: http://git.io/AjgWEQ
- Dragon zombies and skeletons have the same HD as the normal ones, making Crypt a non-intuitive, but potentially lucrative, place to gain enchantments.
- wyvern
- Fast flying yak.
- Faster than you, so quaffing haste won't save you from AoOs
- wyvern zombie
- The most dangerous zombie in the early game. Faster than you, can appear around D:4 and wrecks your hp.
- x
- x e(x)amines a creature or other tile in detail. X e(X)plores the map without moving the character. x and X represent "abominations" of various descriptions.
- see abomination
- The following are also abominations; all except Starcursed Mass creatures, are melee-only and demonic or non-living, but have little else in common.See: Unseen Horror Ancient Zyme Tentacled Monstrosity Thrashing Horror Orb Guardian.
- Also includes many-tentacled living creatures. Most notably Kraken and Octopode Crusher.
- Xak'krixis
- A new Spider-only formicid alchemist unique after Arachne was exiled elsewhere in 0.32. A nerd who learned how to place two Fulminant Prisms at once with no friendly fire, hits you with Venom Bolt and a venom weapon while you're trying to walk out of the impending huge explosions, and finishes you off with Ignite Poison. Beware!
- Pronounced "zack crick sis".
- do {.echo @??xak'krixis}
- xchat
- If you use the xchat IRC client, and want to mute the automatic bot messages (print them in dark grey) load this plugin: http://www.niestu.com/software/colorize_bots.py The xchat FAQ page at http://xchat.org/faq/ has info about doing this, especially #16 and #18
- x-crawl
- A 'democratically driven' crawl fork developed on the CXC Discord. Playable on https://x-crawl.de/#lobby or https://crawl.project357.org/ Repository: https://github.com/Vajrapani/X-Crawl
- xcrawl
- Chapayev's new Crawl variant project. Until the first release, finished stuff will go in this learndb entry.
- Some of the new monsters implemented so far: giant spore demonologist, greater giant eyeball, orb of ice, unique deep elf master archer, unique ball lightning, unique titan, orb of distortion, Ozocubu, unique hairy demon, warp moth, radioactive moth, moth of starvation, hydrataur
- Finished branches: D with new generation routines, Ruins, Titan branch, Tower, Lake Lerna, Insect Colonies, Hall of Doors, Mines
- The main way in which xcrawl differs from other Crawls is that dungeon.cc is hacked to try to completely fill every level with vaults. Then the .des files are rewritten so that the available vaults work well with levels being packed with them, and they vary in families from branch to branch.
- xD
- The happy luchador, knower of monster stats, friend of wizards.
- xdy
- Common shorthand for rolling x y-sided dice and adding up the values: "2d20" means "roll two twenty-sided dice and add the results." Often called "dice notation" or just "d notation". https://en.wikipedia.org/wiki/Dice_notation
- xenene
- <Patashu> is xenene the guy who starves a lot?
- Xenobreeder
- <Xenobreeder> ,,,^..^,,,
- xiberia
- <Xiberia> holy longbows are evil
- Xiguana
- http://prntscr.com/gz4kkd
- xl
- Affects HP, MP, Will, stats, spell levels, and the highest level of spells you can cast. And chance to resist various effects such as mephitic cloud confusion.
- xom
- thinks this is hilarious!
- !lg cat 1 killer=~fire place=D:1 -tv:<T2250:>T2491
- Xom cannot be prayed to, has no conducts, and accepts no sacrifices. He is not so much worshipped as he is experienced.
- Yes, Xom-granted mutations override an amulet of resist mutation (as well as the mutation resistance mutation, but not Zin). If you are undead, Xom won't try mutating you.
- When Xom is in a bad mood he gives you bad mutations, and when he's in a good mood he gives you good mutations. As a result, Xom worshippers typically have good mutation sets or are dead.
- see rec.games.roguelike.misc usenet post: http://groups.google.com/group/rec.games.roguelike.misc/browse_thread/thread/da06166064699cf0
- Xom often teleports you away from the staircase, which can be troublesome if you are at a dungeon branch end.
- http://oglaf.com/sithrak/ or http://oglaf.com/assorted-fruits/ (warning, SFW)
- Yes, you did sign up to be turned into a porcupine and chased by a berserk blink frog.
- <bh> abandoning xom is fun. it's like having two gods
- The RNG always chooses Xom. You have been warned.
- http://markets.cbsnews.com/XOM/quote/
- <Shadou> I hate Zom. The one time I followed him, he thought it would be funny to drop an OOD monster on my head.
- Xom guffaws. A swirling arc of seething chaos appears! The arc of chaos hits you! You suddenly lose the ability to move! The arc of chaos hits the death yak. x2 The death yak seems to speed up.
- Here: Rupert the acid blob shaped shifter
- xom acquirement
- Small chance of being a regular acquirement of a random type, else some random item. Unlike Okawaru and Trog, Xom has no qualms about causing stats to go nonpositive, or giving items for slots not available to you (e.g. centaur bardings for nagas) - in fact, there's an extra chance of the latter.
- xom attitude
- Xoms attitude toward you is a number between -100 and +100 (stored +100, for sourcefolk). Every 20 turns, your piety gets absolutely bigger (51.1%), else smaller; smaller than 0 is -1.
- Attitude sign is randomised each time Xom acts. You can't control attitude.
- Displays in ^: toy:+ plaything:- 0: no adj 16: special 31: very special 46: favourite 61: beloved
- xom card
- Causes Xom to do something Xom-like.
- <N78291> xom and nemelex gave me a gift on the same turn
- xomja
- !lm splat rune=serpentine 49 -tv:<0.5
- xom reasons
- Who needs reasons when you've got Xom?
- http://i.imgur.com/CFL6Zko.jpg
- xomrobin
- pass: robin. Start as a CK. Hold 5.
- xomscumming
- getting lots and lots of gifts from xom by being a dirty cheater
- no pain lots of gain
- a quad damage god gift
- the best idea
- xom unreasons
- see xom reasons
- Xom's power touches on a nearby weapon! The centaur's shortbow is briefly surrounded by a scintillating aura of random colours! The centaur wields a shortbow of chaos! The centaur shoots an arrow! The arrow hits you! You suddenly lose the ability to move!!!
- Xom notices you! You are cast into the Abyss!!! Xom roars with laughter!!!
- "Try this." You sense a hostile presence. A Tzitzimitl comes into view. The Tzitzimitl gestures at you. You convulse! You die...
- Gastronok evaporates and reforms as a shard shrike! Gastronok claws you! Gastronok freezes you!!! Ouch! That really hurt! You die...
- xom wrath
- Abandonment: 50 penance. Retribution: Xom acts. (On average, this is worse than just worshipping Xom; but the worst case is the same, so if you are prepared to deal with Happy Xom you should be fine with Mad Xom)
- The divine experience leaves you feeling exhausted! _You feel yourself slow down. _r - a scroll labeled QONUHY GUSHAUPS god gift
- Rugged brown scales grow over part of your body. You feel robust. You feel resistant to hostile enchantments. You feel clever.
- xormask
- <xormask> I ditched the chaos weapon though since I was tired of berserking killer bees
- xp
- You get this by killing monsters. It adds to your score and helps you train skills. See manual section E (?E ingame).
- Enemies damaged by Beogh orcs give 50-100% xp, depending on how much damage you dealt. Enemies damaged by other allies or enemies, Lugonu banishment, or Ely pacification grant full xp. Before 0.28 most of these gave only partial xp. This is rarely worth worrying about.
- xp evocable
- The following evocables have a charge that can be restored gradually by gaining XP: phial of floods, lightning rod, phantom mirror, box of beasts, tin of tremorstones, condenser vane, horn of geryon.
- In 0.13, four elemental-themed evocables were added or reworked to use XP recharge system: phial of floods, lamp of fire, fan of gales, and stone of tremors. All had one charge. This elemental set no longer exists as such, with all but phial of floods being replaced with items from the list in xp evoker.
- XTAHUA
- A POWERFUL UNIQUE DRAGON, USUALLY FOUND IN THE MIDGAME. BREATHES PAINFUL (3D40) FIRE AND CASTS PARALYSIS, BUT IS VULNERABLE TO COLD. THEIR MELEE DAMAGE POTENTIAL IS NOTHING TO SNEEZE AT, EITHER. AT SOME POINT DURING THEIR YEARS AS AN ANCIENT AND MIGHTY DRAGON, THEY LEARNED HOW TO SMASH THROUGH DOORS.
- SMASHING DOORS WASN'T ENOUGH, SO XTAHUA STARTED THEIR OWN SERVER WITH THE HELP OF HUMAN MINIONS MEDAR AND ZKYP: SEE CXC.
- http://xtahua.com/
- xtahua hide
- Congratulations! You can now wear XTAHUA! You'll look wonderful. (PS: It's just a normal fire dragon hide.)
- XTAHUAROBIN
- SERVER: XTAHUA | ACCOUNT: XTAHUA | PASSWORD: XTAHUA | GOAL: DIE TO XTAHUA (IF HE DOESN'T SPAWN MAKE SURE YOUR KILLER'S NAME CONTAIN "XTAHUA". FOR EXAMPLE YOU CAN DIE TO YOUR OWN ILLUSION)
- xterm
- XTerm coloring guide: https://crawl.develz.org/tavern/viewtopic.php?f=9&t=17143&p=236781#p236781
- xuaxua
- A POWERFUL UNIQUE POSTER, USUALLY FOUND IN THE FORUMS.
- Beogh is a GAAAAHHHHD.
- can't tell the difference between an alligator and an alligator snapping turtle
- http://i.imgur.com/amgBM.gif
- <mumra> is XuaXua on crack??
- xv
- "x-v", it means to examine a monster. Use it to see how quickly a ghost is going to kill you.
- xw
- D->lair->D:14->(Snake or Spider)->Vaults:1-4->Orc:1-3->Depths->???
- <N78291> ah, xw is trying to eat a wand of disintegration
- <conted> It's like autoexplore <conted> But more advanced
- xyblor
- A jerk who wins too much. Has a hobby of compiling statistics about various crawl things: see {ratios}, {popularity}, speedrun and hall of fame.
- xyblor: why must people treat learndb like a garbage pile?!
- Has an unhealthy fetish for UC + Shields, culminating in therapy for attempting to rut against the inside of a Large Shield. Troll logic (literally)!
- y
- y moves one square diagonally up/left. Y moves this direction until you encounter a monster or new floor item. y (glyph) represents a flying-insect-type monster (see y[2]). Y (glyph) represents a yak-type monster (see Y[3]).
- A flying-insect-type monster. All are fast. All, except the vampire mosquito, tend to have some of the nastiest poison in the game. Don't consider facing a hornet in melee without rPois. Don't consider facing a spark wasp in melee at all. See: killer bee queen bee moth of wrath ghost moth.
- The yak-class of monster. Members of this class are mostly natural creatures; all appear in packs with melee attacks only. Elephant sub-class all have trample. See: sheep yak death yak elephant dire elephant hellephant.
- yak
- Linley Henzell knows how to shave these.
- https://en.wikipedia.org/wiki/Yak_racing
- Linley Henzell knows how to make monster variants of these.
- yaktaur
- Like a centaur, but half yak. Hits hard and appears in groups, but isn't fast. Mostly found in the Vaults and Depths.
- Should etymologically be called a cenyak.
- see Blazinghand[1]
- see yaktaur_strategy
- http://i.imgur.com/S4gGJJt.gifv
- yaktaur captain
- The bigger brother of the yaktaur and fairly common in the Vaults and later levels of the dungeon. They like to pick up powerful weapons from the floor they're on and deal significant damage with their crossbows no matter what.
- Squishier characters beware! Seeing a yaktaur is often a sign that a yaktaur captain and the rest of the pack are around.
- yaktaur strategy
- Close the door you just opened and wait.
- yaml
- Servers with pyyaml installed as reported by admins: CAO, CXC, LLD, CPO, CUE, CDO, CKO, CWZ; all servers have pyyaml installed!
- yandayixia
- EP1: http://www.youtube.com/watch?v=cGeCKujMB94
- EP2: http://www.youtube.com/watch?v=voqV_R59UdA
- yara's duelist academy
- School for talented knights and mages and their pet mana vipers and quicksilver dragons. Everything has antimagic weapons.
- The head instructor, an extra beefy deep elf blademaster, guards treasure vaults. He has 2 enchanted antimagic triple swords, enchanted will+ plate armour, summon mana viper, blink close, abjuration, dimension anchor, and energy bolt.
- do {.echo @??head instructor}
- yara's violent unravelling
- A Level 5 Hexes/Transmutations spell that dispels all enchantments (dispellable effects) on the target; if there were any, causes a radius-1 explosion that damages and malmutates everything within. In 0.28+, also abjures summons & has smitey targeting.
- Dispellable monster effects: agility, black mark, charm, confusion, control winds, corona, deflect missiles, dimensional anchor, fear, frenzy, injury bond, inner flame, might, ozocubu's armor, paralysis, petrif(ied|ying), regeneration, repel missiles, resistance, sap magic, silver corona, swiftness, teleport, toxic radiance.
- <G-Flex> I've somehow weaponized turning enemies invisible
- yasd
- Yet another stupid death.
- ycrawl
- Planned un-features, partial list: ench split; AM removal; felids; tornado; ash (partly); silent spectres in crypt; berserk when hungry; vampire mosquitoes; feature mimics; clinging; noise changes; speed nerf; corner nerf; unicode by default; rolling; gloom.
- yellow draconian
- A form of draconian that can spit acid (which has halved cooldown compared to most other breath weapons, and corrodes armour.) Player character gets no unique aptitudes. Gains rCorr at XL 7. Gets an acidic bite at XL 14. In 0.20, their acid spit is short range and splashes.
- yellow draconian shifter
- Blink Oklob, until it's 0.28 removal.
- yendor
- https://i.imgur.com/FAng5kq.png
- yesno
- 🦇
- but no, seriously, yes
- yiff
- a - the +0 cloak "Byiff" (worn) {rC+ MR+ Regen+ MP+9}
- 19944 | Lair:8 | Identified the cursed +9,+8 morningstar of Cyiff {pain, +Rage rF+ rN+ Stlth} (You found it on level 8 of the Lair of Beasts)
- 7361 | D | Got the +5 great mace of Dyiff {crush, *Noise SInv Stlth+}
- 54727 | Slime:6 | Identified the ring "Fyiff" {rPois rF- rC+ Int-4 Dex+5} (You found it on level 6 of the Pits of Slime)
- the +5,+1 glaive "Ghyiff" {distort, +Inv rElec}
- the ring "Jyiff" {cTele Str+1 Dex+1} (915 gold)
- the cursed amulet "Kyiff" {+Rage +Inv rN+ Acc-1} (225 gold)
- the -3,-2 crossbow of Eruoru Lyiff {velocity, Hunger Int+4}
- 34 | D | Found Mnyiff's Distillery.
- the +7,+1 glaive "Ryiff"
- 167933 | Zig:24 | Identified the cursed +2 battleaxe "Xyiff" {chop, rElec rN+ Int-5} (You found it on level 24 of a ziggurat)
- H - the +5 spear "Zyiff" {pain, rPois, unknown}
- 36621 | Elf:1 | Found Vore's Distillery.
- 39648 | Elf:3 | Identified the amulet "Vorer" {rElec Regen+ rCorr Stlth+}
- yiufcrawl
- Yiuf's Home for Lost and Forgotten Species, a 0.20-based crawl fork with Imps, Dorfs, Plutonians, Lava Orcs, High Elves, Sludge Elves, Skeletons, and Bearkin. https://github.com/yrmvgh/yiufcrawl/releases. Chat: ##crawl-forks
- Also can be played at http://www.gnollcrawl.tk/
- ynoxinul
- Probably the fifth most dangerous of the common demons; casts painful iron shots, and if you try to run away summons ufetubi (which move faster than you and are hard to kill - rapid immobilization)
- you can breathe power
- You're a purple draconian, and can breathe magic at your enemies. If only you could breathe damage ...
- Now removes buffs from the targets!
- you can't drink
- This is one of the best lines on CSplat.
- you feel disoriented
- It's just monster speech some wizard-type enemies do for flavor. Unless you feel *momentarily* disoriented; that means you read revelation on a level you already mapped. Unless unless you feel *slightly* disoriented; then you lost a level of the passive mapping mutation.
- you feel gritty
- Harmless message (severity 0 earth miscast)
- you feel guilty
- You just lost some piety for doing something that your god dislikes.
- you feel healthy
- No vile poisons shall contaminate your body. (rPois+)
- you feel jittery for a moment
- Your blink failed, probably because there were no squares to blink to (see blink for rules).
- you feel limber
- Your limbs stopped stiffening.
- you feel negative
- rN+ mutation
- you feel nervous for a moment
- You just apparently killed a mummy, and were targeted by their curse.
- you feel odd for a moment
- Something/someone tried to mutate you, but you're resistant to mutations for whatever reason.
- you feel refreshed
- Congrats, you just quaffed restore abilities!
- you feel strangely alone
- an item with guardian spirit melded into your body
- you feel strangely unstable
- You are about to teleport. You can cancel it with another teleport if you're quick enough. You'll feel stable.
- you feel terrible
- You resisted rotting.
- you feel troubled
- It's just monster speech some wizard-type enemies do for flavor.
- you feel uncertain
- Your temporary teleport control just timed out.
- you feel weakened for a moment
- Your sickness would have make you lose abilities, but that was prevented by a ring of sustain abilities
- you feel you are being watched
- It's a ghost moth
- you focus
- You just gained a little MP from powered by pain.
- You have a sense of imminent foreboding
- The plants will turn into oklobs.
- you have a vision of a gate
- Ashenzari detected a portal for you and marked it on the map.
- you hear a crashing sound
- Somewhere on your floor, a tree was just murdered by the Lernaean hydra.
- you hear a deep rumble
- A tomb or imprison ran out somewhere.
- you hear an explosion
- Out of LoS, one of the following exploded: -Inner flame -An explosive dart/similar -Fireball -Giant spore -Fulminant prism -Explosive bolt -Metal orb (Damnation btw is 'You hear a strangely unpleasant explosion!' instead)
- you hear a sizzling sound
- Either that's Dissolution burrowing, a minor fire miscast effect that produces a tiny noise or a projectile of fire|lava/cold hit a freezing/fire cloud and cancelled each other out.
- young poisoner's handbook
- A book with Sting, Poisonous Vapours, and Olgreb's Toxic Radiance.
- Prior to 0.27, it was the Venom Mage starting book and also contained Mephitic Cloud and Ignite Poison. Prior to 0.27, it contained Venom Bolt instead of Ignite Poison.
- your amulet flashes
- your amulet of faith (ID'd or not) that you were wearing became ID'd when you started worshipping a god.
- you resist the pull of the abyss
- 'You resist the pull of the abyss!' For 100+1d100 auts (10-20 turns) after 'foo escaped from the Abyss!' you have banishment immunity and will see this message instead of an otherwise successful attempt.
- your mom
- Xom finds this hilarious.
- your surroundings flicker
- You teleported to exactly the same spot.
- your throat feels hot
- You can now breathe fire
- your vision sharpens
- You either gained the "see invisible" mutation, or lost the "blurry vision" mutation. Press the % key to see a one-line human-readable summary of which mutations you have now.
- yredelemnul
- God of the death knights. Encourages and helps enable players to kill as much of the floor as possible without leaving the level. You only gain Yredelemnul piety while the black torch is lit, it can only be lit once per level and will be extinguished when you leave the level. See next entry for details. For pre-0.32, see yred[6] and [7].
- Foes that die in your umbra have a chance of becoming friendly zombies or spectrals that last until they are destroyed or you leave the level. While the black torch is lit, you can gain piety by slaying foes. At 1* Yred gifts you allies whenever you light the torch to help you get started. For abilities see next entry.
- While to torch is lit, Yred allows you to Hurl Torchlight (2*), damaging foes and empowering undead allies in a 3x3 blast. Regardless of the torch, you can Bind Souls (4*) to keep 1 inter-level-traveling version of a monster or trap foes all nearby foes in Fathomless Shackles (5*), draining them, preventing movement, and healing the player.
- Will put you under penance if you use a holy wrath branded weapon or read a scroll of holy word.
- bind soul targets a monster of human intelligence with 81% or more of its max HP remaining. If it dies within a number of turns equal to (3/4 * Invocations) + 2 it becomes a permanent spectral ally. The spectral ally may cast the same spells as the monster killed to create it. You may only have 1 enslaved soul at a time.
- Before 0.32, corpses were passively reaped into zombie allies that could be traded for stronger allies or spent for invocations, and based piety on friendly undead in LOS. Granted recall friendly undead, area of effect vampiric draining, and bind soul.
- Before 0.28, at 1* piety granted injury mirror and at 3* gifted you permanent undead servants. Minions: Mummy, Wight, Flying skull (2-5), Wraith, Vampire, Phantasmal warrior, Skeletal warrior, Flayed ghost, Death cob, Ghoul, Bone dragon, Profane servitor. Bone dragons and profane servitors could be no more than 3 total. Prior to 0.16, this was uncapped.
- yredelemnul reasons
- Cerebov the bound soul (friendly, very strong)
- 27 marrowcudas (friendly)
- You're going to killdudes shoals:1 Nikola, depths:1 Vv, and spider:1 Xak anyway, so you might as well take a god who rewards you for it.
- Your bone dragon tramples the 27-headed Lernaean hydra!!! The 27-headed Lernaean hydra dies!
- https://i.imgur.com/9OgU9oI.png
- Zauren's #1 reason: Level 10 bone dragon gifts. Get enough bone dragons, and you can clear all 4 dungeon runes!
- Drain Life damages everything on screen and gives their HP to you. Pain Mirror damages things when they hurt you. Guess which god gives you both?
- yredelemnul unreasons
- You return your torch's flame to Yredelemnul, and they are not mad, just disappointed in your meagre crusade.
- yredelemnul wrath
- ABANDONMENT: 30 penance. RETRIBUTION: 50% 1+2d(1+XL/5)/2 undead servants. Each has a 1/XL chance to be a zombie, spawned as if you were on D:(XL+5), otherwise it's a random servant (from the gift list), directed vaguely towards your XL. 50% bolt of draining, cast with HD=XL.
- Pre-0.25: ABANDONMENT: 30 penance, necro miscast. Any current zombie allies you have will be destroyed. RETRIBUTION: (XL-4)/XL chance of hostile undead servants, else necro miscast.
- A bat zombie comes into view. Yredelemnul sends a servant to punish you.
- !tv * ktyp=draining min=turns
- z
- z (z)aps a memorized spell with limits. Z will (Z)ap a spell even if you can't see a valid target. z and Z both represent all derived undead and some basic undead.
- see derived_undead
- Class includes the following, loosely related undead: Skulls: Laughing Skull Curse Skull Curse Toe Unique: Murray. Intelligent skeletons: Wight Skeletal Warrior Ancient Champion. And the odd zot-unique Death Cob.
- zaba
- Plays with his master, locally.
- Plays with his ascii, locally.
- No relation to a frog.
- Is much given to single word IRC messages such as "hmm", "damn", etc.
- zammy
- Abandons okawaru for chei as a mifi because his str wasn't above 50
- AC: 55 Str: 55 EV: 15 Int: 16 SH: 76 Dex: 26
- (was/is/still is wearing a ring of +4 str)
- Hits like a ton of bricks!
- does not use autoexplore, walks everywhere (and gets mutated three times in a row)
- zangiefrobin
- namo^usk
- zap
- A layer in the code containing data about some beam spells, wands, and various other spell-like things, intermediating between spells and beams. Duplicates some spell data in a confusing way. Not used at all for monster spells, why would you expect that?
- <wheals> that's always kind of confused me
- see shock
- zapm
- a SF roguelike in the vein of nethack, horribly unbalanced, with humor sometimes bordering on awfulness, but rather fun and not more than an hour of playtime. http://zapm.org/
- zaRGo
- Asks questions.
- Records german crawl videos on Youtube.
- zauren
- <Zauren> I love trying to imagine this shining platemail clad warrior with a battleaxe cleaving a yak mostly in twain then in a frantic manner digs out stones and starts hurling them at the fleeing monster as if this was a natural thing to do
- Zauren's most hated snake, by far, is the black snake.
- A proud pantsless player.
- Found the first banana in the 2009 Tournament!
- Note to self: Do not try to stab two eels with 40 hp in a square room
- ZChris13
- Wants to be the Orc Jesus
- zealot
- The zealot classes that begin the game worshiping a god are Abyssal Knight, Berserker, and Chaos Knight. Also see the zealot's sword unrand.
- Prior to its removal in 0.16, the Death Knight class was a Yred-worshiping zealot class.
- zealot's sword
- +10 eudemon blade of holy wrath, berserkitis, rN+, and EV+3. The berserkitis triggers on 20% of attacks. Going berserk (by any means) while wielding this sword will cause all allies that can berserk in LOS to go berserk as well.
- zenata
- A late-game unique who summons dancing weapons and then hits you with resonance strike, doing smitey damage that increases with the number of constructs adjacent to you. Holds a high-tier weapon of some kind, which she'll do her best to kill you with. New in 0.29.
- Hm, the game calls her "Zenata, Seeker of Sheza". Sheza... didn't that name show up somewhere else...?
- zeor
- http://i.imgur.com/7XiO9.png
- http://i.imgur.com/Ig67xZi.png
- http://i.imgur.com/jvsPVSk.png
- http://i.imgur.com/N3XZNWd.png
- http://i.imgur.com/miNAbcO.jpg
- You finish putting on the +2 large shield of Zeor {rN+ Dex+2 Stlth}. [15:22] <minqmay> Zeor: i ditched it for like a +1 halberd of freezing
- a - the cursed +0 pair of boots "Zeor" (worn) {rElec rPois Dex+3 Stlth+}. <- thanks hurricos (???)
- Zeor's ghost hits itself. Zeor's ghost is destroyed!
- F - a scroll labeled ZEOR IDABAET
- zephyr
- The +8 longbow "Zephyr" {speed, Dex+3 SInv}. Called the longbow of Krishna "Sharnga" before 0.20.
- zerkwaltz
- Inspired by the zotwaltz and telezerk, the latest in Orb retrieval strategies. Demonstration: !lm nht orb MiBe 1 -tv
- zermako
- <Zermako> FUCK WORMS
- <Zermako> taking a crystal spear through the heart does monstrous damage.
- <Sorbius> ok zermako here's what we're going to do, I'm going to start a game, and a take one turn, whenever you die and we'll see who gets to lair first
- <Zermako> FUCK, forgot spriggans can't eat meat!
- <Zermako> i came to the dungeon to kill dudes
- When can their glory fade? O the wild charge they made! All the world wonder'd. Honour the charge they made, honour the Light Brigade, Noble six hundred.
- <Zermako> I am going to train NOTHING but dodging
- see zermakorobin
- <Zermako> bleeding is actually a weaker version of poison
- [13:45] <bmfx> looks like Zermako finally got a character he can't kill :) [13:46] <bmfx> sigh
- <Zermako> l - a +6,+5 ring of slaying (left hand) | <Zermako> This is gonna be the one | <Henzell> Zermako the Cudgeler (L4 DjFi), blasted by an orc priest (divine providence) on D:3, with 142 points after 1353 turns and 0:02:36.
- 06:21 < Zermako> got ice form online | 06:21 < BasementCat> Transmuters are not very hard to survive early | 06:21 < Henzell> Zermako the Ruffian (L6 TrTm), killed by miscasting Ice Form on D:4 (bh_walls_and_bars), with 369 points after 2625 turns and 0:04:36.
- <Zermako> nothing i could do, game cheated
- <Zermako> all of her magic darts hit and none missed
- <wheals> b) +8,+6 quick blade (stab) <Zermako> nice <Zermako> now it inflicts extra stabbing damage
- <Zermako> nothing i could do <cptwinky> bros in arms? <Zermako> i keep forgetting about it
- <Zermako> it SPAMMED it at melee range, without running out of mana!
- gargs
- <Zermako> i got BOTH dowan and duvessa
- <Flex> why did you walk onto a d:1 blade trap <Zermako> I thought I was gonna pull out the blade
- <Zermako> deep elf wizard, free exp <Henzell> Zermako the Cudgeler (L6 FoFi), engulfed by storybookknight's ghost's noxious fumes on D:4, with 293 points after 2313 turns and 0:07:18.
- <Zermako_> oh shit
- <crate_> zermako is kind of like jeanjacques actually
- <Zermako> did he really try to use haste on a spriggan
- <Zermako> and yes i had 3 potions of heal wounds but it doesn't auto-quaff them when low on HP
- <Zermako> FUCK BROKEN SIGMUND
- Still a better player than $nick
- zermakorobin
- <Zermako> basically someone else plays a game until they clear lair, then handle it to me
- !zermakorobintv will show deaths from characters that cleared lair and were turned over to Zermako.
- FUCK SLIME CREATURES
- zibudo
- runs cjr
- zigdeathgraph
- OK! You are about to enter a Zig, having not yet completed one this game. Where are you going to die? Graph past deaths and see! (Use "!zigdeathgraph *" to see the results for all players . . .)
- ziggurat
- A one-entry-only portal branch in which the player must battle their way through a series of (up to 27; leave after any floor) rooms for loot. The size of each room, difficulty of the randomly-selected monster set, and size of the loot pile increases with each level. One Zig is guaranteed in Depths, and another can be made with a ziggurat figurine found in Tomb:3.
- Don' expect to finish a ziggurat unless you're fully prepared. You might encounter Pan lords or get firestormed three times in a row as early as Zig:2. Don't get overconfident.
- Potential zig sets: Orc / Elf / Lair w:5 / Snake / Swamp / Shoals w:5 / Spider / Lair Branches (Zig:14-) / Vaults / Crypt / Abyss / Slime / Tomb / Coc w:5 / Geh w:5 / Dis w:5 / Tar w:5 / Pan (Zig:8-) / Holy w:2 / Fire w:2 / Ice w:2 / Air w:2 / Player Ghosts w:2 / Chaos (&s) / Giant w:2 / Dragon w:2 / Draconians / Ranged w:2 / Conjurer w:2
- see megazig
- Prior to 0.28, Zigs required at least 2 runes to enter. Prior to 0.18, zigs generated randomly in Pan and cost money to enter. Prior to 0.11, you could get banished and permanently leave the zig when you exited the abyss.
- <cptwinky> the real cost is your sanity
- zig protip
- <N78291> zig tip: if you cast control undead after some monster reanimates half the level, the weak ones die and makhleb gives you healing
- zigrobin
- A roundrobin who tries to complete zigs.
- zigsplat
- Splats. In ziggurats. Did you really need to look this up?
- zigsprint
- An entire ziggurat in one sprint map.
- zin
- Zin gives mutation resistance (growing to immunity at max piety), recite (enchantment-type effects on enemies), vitalisation (protection from debuffs), imprison (tomb other), sanctuary (creates a temporary attack-free zone), and passive lifesaving. At ****** potions of mutation just cure muts, and are permitted. Dislikes transmutations.
- Gives half piety for gold collected in the Orcish Mines.
- <hellmonk> roses are red / violets are blue / dying with zin / is hard to do
- zinja
- A portmanteau of "Zin" and "ninja". To Zinja is to get the orb by rushing at it or teleporting randomly until within reach or nearly dead, and then using sanctuary for complete safety while apporting/escaping.
- zin reasons
- You want to cure all your mutations. You want a source of mutation resistance, or you want a life-saving sanctuary invocation that protects against almost all sources of damage (provided you stay in it and don't attack).
- You're playing Sprint 1.
- The hellion is turned into a pillar of salt by the wrath of Zin! (x16)
- http://i.imgur.com/vjQ3vl8.png
- You are terrified of the satyr! You cannot move closer to the satyr! You clear your throat and prepare to recite. The satyr is confused by your recitation. You are no longer terrified.
- http://i.imgur.com/cQzPvZx.jpg
- The greater mummy is turned into a pillar of salt by the wrath of Zin!
- zinrobin
- A public round robin account for priests of zin who must recite to every sentient monster as soon as they have enough breath. Priests that haven't won with Zin: Te,DE,Op,Na,Og. password: robin
- zin wrath
- ABANDONMENT: 25 penance. RETRIBUTION: 33% delete some (5.2 +/- 1.4 on average) good mutations. If you don't have any mutations, reroll. 16.6%: Confuse for 5-7 turns. 16.6%: Sleep for 30-49 turns. 16.6%: Paralysis for 2-8 turns. 16.6%: Noise (as the scroll).
- Like the other good gods, no retribution unless you've joined an evil (or chaotic) god.
- Interestingly, the "remove a good mutation" code will run (but not do anything) if you have mutations but all of them are bad. This nullifies 33% of Zin's wrath.
- If you're under penance, the mandatory tithing when you collect gold is higher than normal (this does reduce penance), and voluntary gold donations reduce penance.
- zombie
- There are two kinds of zombies, small and large. All zombies are created from a base monster type. Zombies are slightly slower, slightly clumsier, have no special attacks. It is very important to note that the zombie form of a normal speed monster is *slower* than normal speed!
- All derived undead are -2 speed except for spectral things, which are normal speed (min 3). Zombies are AC/EV -2/-5, d5+5 hit die; skeletons -6/-7, d4+4; simulacra -2/-5, d4, AF_COLD; spectral things +2/-5, d4+3, AF_DRAIN.
- zonguldrok
- You either want sword of zonguldrok or zonguldrok's shrine.
- zonguldrok's shrine
- Derived undead and various Crypt undead slowly replace each gravestone over time spent on in the wizlab. Once most are slain, a door appears at the start where liches and an ancient champion guard the twin tombstones of the house of Zonguldrok, which both spawn antique champions when you walk past them to get to the loot.
- Zooty
- CSDC Extraordinaire!
- zot
- The final area of the game, although not necessarily the very last realm any player ever goes to. Filled with draconians, dragons, and all sorts of nasty types out to obliterate you. Found on Depths:5, and you can only unlock it with with 3 or more runes (found in dungeon branches). Five levels deep.
- Electric golems and orbs of fire in particular are infamously strong. Use potions of resistance, seriously.
- see the wizards castle
- Before DCSS 0.1.3, the main enemies in Zot were deep elves instead of draconians.
- <bmfx> crawl doesn't hate me... he just puts these TWO zot traps diconnecting one z:5 lung and a tele trap disconnecting the other just for laughs :(
- zot clock
- Dawdle too much and you permanently lose max hp. It's very unlikely to matter normally, but you can hit E to see it or enable your rcfile to always show it.
- The clock is per branch. When you enter a new branch, 60k aut (6k turns) are put on the clock. If the clock drops to 0, you permanently lose max HP and more time is added to the clock. When you enter a new floor on that branch, the clock gets another 60k aut, up to a max of 270k. Chei followers lose only 2 points of clock every 3 aut.
- The clock doesn't run in the Abyss. Pan works as normal. If you get the Orb or complete a ziggurat, the clock turns off permanently. Meteorans only get 6k aut (600 turns) per floor and when entering a new branch.
- Prior to 0.30, the Zot clock drained hp. The Zot clock replaced hunger in 0.26.
- zot defense
- Turned Crawl into a tower defense game; coded by Chapayev. Mercifully removed in 0.16 after a lack of developer time left it tragically buggy and broken.
- 78291 (L25 DDSu) killed Cerebov. (D:1 (ZotDef)) 78291 (L26 DDSu) killed Grinder. (D:1 (ZotDef))
- List of branch waves, min/max wave depth: D, Snake >10, Orc <30, Elf >10 <60, Lair <40, Swamp >12 <40, Shoals >12 <60, Crypt >13, Slime >20, Hive >12 <35, Blade >30, Tomb >30, Dis/Coc/Tar/Geh >40, Zot >50.
- List of themed waves: Hydra, Fire, Cold, Gnoll, Rat, Hound, Abomination, Ugly, Golem, Human, Butterfly, Hell Beast, Frog, Bear, Wraith, Giant, Yak, Insect, Pan.
- zot points
- Currency in the latest versions of zot defense. Spent with your zot abilities, gained as you level up, to build traps and perform other useful tasks in order to defend the orb. You gain it along with experience points when you or your allies or traps make kills.
- Previously, these abilities drained your XP pool. The latest versions of Crawl no longer have an experience pool, so there is no longer any tension between building traps and skilling up in Zot Defense.
- There was an intermediate version of Zot Defense that had both an experience point pool, AND a Zot point pool.
- zotscumming
- The act of quitting a game repeatedly until the desired Zot entry vault is generated.
- zot trap
- A trap that has a 1/5 chance of applying a nasty effect when a monster in translocation-allowing LOS steps on one. Always applies an effect if you step on it. See zot trap[2] for the list of effects. The effects always apply to you, regardless of what steps on the zot trap!
- Possible effects (chances in parenthesis): stat drain (16.7%), {magical contamination} (16.7%), half willpower (16.7%), durably summoned greater demon (12.5%), word of recall (12.5%), MP drain (8.3%), paralysis (4.2%), petrification (4.2%), summoned eldritch tentacle (4.2%), summoned twister (4.2%).
- Monsters can invoke the powers of these traps against you by stepping on them. Beware the Zot Dance!
- zotwaltz
- The only strategy more likely to get you killed than killdudes.
- see amazing games[3]
- !lm nyaakitty kobe type=orb 2 -tv:<0.5:>0.5
- Tombwaltz: !lm jeanjacques ddhu rune=golden 1 -tv
- ztome
- <+evilmike> btw marvinpa, are you ever going to announce that tome4 addon/whatever you made? I looked over the change log, it looks cool <+MarvinPA> that's minmay's, he just fills it with references to me for some slightly scary reason or other <+evilmike> oh <+evilmike> right never mind then, I'm going to avoid it
- <+evilmike> he probably has something like "remove that stupid dream volcano" in the change log, but really the entire thing is the dream volcano, and it's his dreams
- zugz
- The twisted mind responsible for HexCrawl.
- zxc
- Sometimes records crawl videos on https://www.youtube.com/user/kwrkrlz
- 7958 | D:8 | Sixotanaka: after stairdancing that bat, how can u say ur not boring
- <gammafunk> ....zxc is a genious!
- zzxc
- My 0.18+ TrXX guide: TACTICS: Tab then eat things. Don't get surrounded. Use Throwing/Evoc vs hydras. Run away to regen HP. SKILLS: Priorities are UC > Fighting > Dodging. Train Shields in line with Dodging when you find a shield, Armour if you find dragon scales, and 6-10 Invoc depending on god. Optional: Throwing, Evoc, early 2-4 spell skills.
- GODS: Top choices include Okawaru, Trog, and Ru. Other gods are fine except Gozag. STATS: Dex. SPELLS: Good spells in your starting book like Conjure Flame and Mephitic Cloud. Blink and Repel Missiles if you find them. If your armour is heavy don't train for spells. WEAPONS: Claws, large rocks & evoc.
- 테스트
- 테스트