#crawl learndb

Updated on Fri, 19 Jul 2024 21:52:32 GMT

|amethyst's favourite unicode character!
  1. ! adds an annotation to your current floor. ! (glyph) represents a potion. See ![2] for !'s on hit.
  2. If you hit something and the message ends with !, that means you did 7-17 damage. !!: 18-35. !!!: 36-71. !!!!: 72-143. !!!!!: 144-287. !!!!!!: 288+; and so on. Yikes!
  3. http://i.imgur.com/BO7tU.gif
0-29 piety.
  1. see doy[4]
  2. see :)
  1. Pressing } displays the runes of Zot that you have acquired. } (glyph) means a miscellaneous item, for example a box of beasts or phial of floods.
  2. !lg @mdfi ghfi won 1 -tv:<T99175:>T99450:x2 http://i.imgur.com/wH6n1zS.jpg
  3. !lg @mdfi -tv:<T96278:>$:x4 the adventures of mdfi and qazlal stormbringer
  4. <iafm> : if you die just blame }
  5. http://i.imgur.com/El015pC.jpg
  6. the adventure of the monkey king! http://i.imgur.com/fcgQ2qU.jpg
  7. <}> i hate this game
  8. L - the +10 triple sword of Offence (weapon) {speed, *Corrode Str+6}
  9. great near misses x100 !lg . mube won -tv:<T56000:>T58812:x2
  10. spwr^ash reasons !lm vetinari spwr rune urune=1 -tv:<1.55:x2
  11. E - the +10 executioner's axe of Chance {holy, rF+++ Str+7 Dex+2 Stlth-}
  12. the +6 giant club "Hydraslayer" (weapon) {speed, Fragile rElec rPois Dex+5}
  13. http://i.imgur.com/RuCCBJX.jpg
  14. http://i.imgur.com/cAqvIdc.jpg
  15. _You finish putting on the -7 hat "Cebyus" {+Blink rPois}.
  16. RC- reasons http://i.imgur.com/QB267On.jpg
  17. http://i.imgur.com/QFWJtf1.jpg
  18. a - the +12 great sword of Enwaod {chaos, +Blink rF+ Stlth+}
  19. early game is easy http://i.imgur.com/o3ABIvj.jpg http://i.imgur.com/j4tGVkD.jpg http://i.imgur.com/5UL4Mpl.jpg
  20. +19 crystal plate armour of Immorality {rC+++ Dex-3 Slay+5}
  21. http://i.imgur.com/OsEKAp9.jpg "LEGENDARY SMITHY" http://i.imgur.com/xiW2k69.jpg "MIRACULOUS ELIXIRS"
  22. cheibriados unreasons http://i.imgur.com/pPbUq4J.jpg
  23. V:5 strategy http://i.imgur.com/Fvtgqlq.jpg
  24. teleport unreasons http://i.imgur.com/RLhNm57.jpg http://i.imgur.com/1LqoVq0.jpg
  25. http://i.imgur.com/nPrtXiS.jpg http://i.imgur.com/XOM2jNs.jpg Alien 2016
  26. <mibe> i think you will die <mibe> this is suboptimal http://i.imgur.com/H6h5PNP.jpg
  27. %git HEAD^{/search1}^^{/search2}
  28. mummies *CAN* drink! http://i.imgur.com/p9PAWsV.jpg
  29. vetinari the Octopode Wanderer began the quest for the Orb. D:4 Gained mutation: You are frail. (-10% HP) [Xom's mischief] D:4 Gained mutation: You are very frail. (-20% HP) [Xom's mischief] D:4 Gained mutation: You are extremely frail. (-30% HP)
  30. http://i.imgur.com/f34ivKh.jpg don't drive slowly in the left lane
  31. http://i.imgur.com/0WVAPpH.jpg requesting clean up crew to depths:4
  32. http://i.imgur.com/bwSubzV.jpg I'm not locked in here with you, You are locked in here with me
  33. killhole unreasons http://i.imgur.com/ZIJcOF0.jpg
  34. papa slime and his children http://i.imgur.com/yJ6tU5m.jpg
  35. http://i.imgur.com/vYskDYn.jpg You cannot teleport because you are held in place by your roots.
  1. @ gives a plain English explanation of your character's status. @ (glyph) is the player character and a rather long list of human and demigod uniques: Sigmund Edmund Erica Donald Eustachio Frances Frederick Harold Jessica Joseph Josephine Kirke Louise Margery Maud Maurice Nikola Norris Psyche Rupert Terence.
  2. Use @?? to make monster queries on Gretell
  3. The most insane people in ##crawl-dev have this next to their name.
  1. * (glyph) is an orb: Orb of Destruction Orb of Fire Lost Soul Battlesphere.
  2. 30-49 piety
  3. see ctrl
  4. As part of an autoinscription like *Tele or *Rage, this means that property will occasionally autoactivate while wearing this item. (Similar to teleportitis or berserkitis.) As part of *Contam or *Drain, this means that the property will activate when unequipped. See the item description for more info.
  5. see star_item
50-74 piety
75-99 piety
100-119 piety
120-159 piety
160-200 piety
Either a pan lord or a hell lord.
  1. see spell power[4]
  2. see dump
  3. see spell hunger[2]
% shows a basic rundown of your character's stats in terms of actual figures. % (glyph) represents food.
  1. ^ brings up your god menu, which shows your piet, your god's conducts and your current abilities. ^ (glyph) is a trap.
  2. Press Ctrl- with the character after the caret. If you can't use ctrl, hit * then the key. https://en.wikipedia.org/wiki/Control_character
+ cycles through valid spell/ranged targets. + (glyph) represents a closed door. As part of an autoinscription like +Fly or +Rage, this means you can evoke that property while wearing this item.
  1. Adjusts the placements of items in your inventory. Most notably helps set weapons for quickswapping ('). = (glyph) represents rings.
  2. see rings
Pressing $ in a shop will add selected items to your shopping list. $ away from a shop brings up your shopping list. $ (glyph) is a pile of gold.
${names} cards
  1. 6d 5d
  2. 6h Jd
  3. Qh 7c
  4. 8h 6d
  5. 7c 2d
  6. 8s 4h
  7. 4d Jc
  8. 2s Js
  9. Ah 5s
  10. 3c 4d
  11. 9s 6d
  12. 3h 9d
  13. 5c as
  14. as 5d
  15. 9h Ks
  16. Ah Qh
  17. 5d 2s
  18. Kd Ks
  19. 9h Jc
  20. 6s 10d
  21. Jd 10c
  22. 3s Qh
  23. 2s Ks
  24. 2c 10s
  25. 3s 3c
  26. 3h 8s
  27. 10s 3d
  28. 5d 9c
  29. 10c 3d
  30. 3s Kd
  31. Jc 5s
  32. Jd Ks
  33. 10s Ah
  34. 8h Jh
  35. 5c 4d
  36. Qh 2d
  37. 3s Js
  38. Qd Ah
  39. 10h 5s
  40. 9h 10s
  41. 3d 5d
  42. 3c 5h
  43. Jd 9s
  44. 3h 5h
  45. Jh Jc
  46. 5c 2d
  47. 10d 5s
  48. 9s 2s
  49. 6h 4s
  50. Jd 6h
  51. 3s 9d
  52. 7s 9d
  53. 4h 10d
  54. 9s 8s
  55. 8c Jd
  56. 7c Qd
  57. 9c 5s
  58. 4s Ad
  59. 3s 4d
  60. Kc 2h
  61. 4d Jc
  62. 8c 8d
  63. Ac Kd
  64. 3h Jh
  65. 9c Kd
  66. Ah 8s
  67. 7s 9s
  68. 7h 10c
  69. 2h 9d
  70. Ad 4s
  71. 3s 7s
  72. 8s 4h
  73. Qc 8d
  74. Ks 10d
  75. 2s as
  76. 2c 7h
  77. Qh 2d
  78. 4c 2d
  79. Js 9s
  80. 6h 3d
The glyphs for orbs. Unless they're orbs of destruction. Or orbs of fire. Orb orbs of electricity. Or a great orb of eyes.
0.14 plan
  1. https://github.com/crawl/crawl/blob/stone_soup-0.15/crawl-ref/docs/changelog.txt
  2. first version without aum
0.15 plan
0.16 plan
  1. 0.16 release happened at least a few minutes before the tournament. See remaining release steps at https://crawl.develz.org/wiki/doku.php?id=dcss:planning:0.16_plans&#release_planning
  2. https://crawl.develz.org/wiki/doku.php?id=dcss:planning:0.16_plans
0.17 plan
  1. see 0.18 plan
  2. http://crawl.chaosforge.org/0.18
0.18 plan
0.19 plan
0.20 plan
0.21 plan
0.22 plan
0.22 did not have a release plan.
0.23 plan
The tier 1 demons. The most dangerous of their kind outside of the named guardians in Pandemonium, the Fiends can cast torment. They are: Ice Fiend, Tzitzimitl, Brimstone Fiend, Executioner (including Ignacio), Hell Sentinel. If you are looking at your map and you see a mysterious green 1 and can't figure it out, that's a waypoint.
+12 club
  1. redrum the Skirmisher (L3 DrCK), worshipper of Makhleb, slain by Ijyb (a +6,+12 club) on D:2 on 2010-08-19, with 120 points after 1033 turns and 0:04:06.
  2. Jazzimus the Practitioner (L2 DrHe of Elyvilon), slain by Ijyb (a +2,+12 club) on D:2 on 2014-02-20 07:25:50, with 37 points after 1353 turns and 0:03:46.
  3. tasonir the Cudgeler (L4 MuDK of Yredelemnul), slain by Ijyb (a +4,+12 club) on D:1 on 2014-06-13 23:55:01, with 72 points after 1775 turns and 0:03:24.
  4. Chunsik the Skirmisher (L3 DsFi), slain by Ijyb (a +12 club) on D:2 on 2015-01-11 04:10:12, with 35 points after 790 turns and 0:01:41.
  5. ew the Chopper (L3 HOWr), slain by Jessica (a +12 club) on D:2 on 2015-03-18 10:03:44, with 32 points after 1270 turns and 0:00:12.
15 rune strategy
Avoid dying while collecting 15 runes.
The tier 2 demons. Summoned, along with 1s, by Summon Greater Demon. They are: balrug, blizzard demon, {shadow demon}, cacodemon, green death, hell beast, hellion, lorocyproca, reaper, tormentor.
200 power
With all skills at 27, you need 3 enhancers and 33 INT, or 2 enhancers and 50 INT, or 1 enhancer and 75 INT, or no enhancers and 112 INT. Four enhancers don't give an effect better than three, but three enhancers plus Wild Magic or Augmentation do.
  1. Levels in each Ziggurat.
  2. Highest skill and experience levels.
  3. See 78291
  4. Maximum enchantment of the consecrated labrys (until it was reworked a few weeks later! rip).
  5. number of the heads of the Lernaean hydra
  6. Cactus Giants' base HP, before bonuses from spellpower.
  7. 15 runes + 11 gems + 1 orb = 27 quest items
  8. number of months it took for jory to kill someone
  9. HD of an ancient lich.
  10. number of ways to spell kiku's name (at least)
  11. 72 backwards.
  12. The number of chapters in Zin's holy book. (It's true! Check the code!)
  13. The HP at which the Staff of the Meek gives its maximum bonus.
  14. Releases of version 4 of Linley's Dungeon Crawl.
  15. Vv’s AC. (Yikes!)
  16. see sword of power
  17. Length of the dungeon in 4.1.
  18. The number of species. Usually.
  19. @The_monster@ says, "I don't get what's so special about the number twenty-seven."
  20. Max number of monsters placed in a special_room.
  21. Sniper's enchantment, in 0.30+. Previously, Sniper's base delay, in 0.15.
  22. [2014-04-18 21:57:57] nooodl the Charlatan (L1 FoAr) entered the Depths on turn 27. (D:15)
  23. d + depths + zot + orc + temple
  24. The amount of gold per stack on Red Sonja.
  25. The highest HD a monster can get to through levelling up.
  26. Chain Lightning's damage at 0 power.
  27. The number of entries in 27.
The tier 3 demons. They are: sun demon, smoke demon, soul eater, neqoxec, ynoxinul, sixfirhy.
The tier 4 demons. They are: red devil, rust devil, ice devil, hellwing, orange demon, chaos spawn.
  1. Crawl (NOT stone soup) 4.1 Alpha, Brent Ross' ill-fated rewrite of Crawl. DCSS was spawned by two people who got tired of waiting for this to come out of alpha. Nearly unwinnable. NEVER CONFUSE THIS WITH SS 0.4.1
  2. http://crawl.develz.org/morgues/ancient/meneril/morgue-meneril-20080714-105929.txt http://crawl.develz.org/morgues/ancient/78291/morgue-78291-20140325-212951.txt
  3. <elliott> what's really overpowered in 4.1 <rwbarton> elliott: monsters
  4. This raw flesh is not very appetising. Yum! Yum!
  5. <mikee_> there are no good items and no xp
  6. Xom's power touches on you for a moment. You feel dopey. You die...
  7. <mikee_> i think the answer to every 4.1 "will i die" question is yes
  8. https://i.ibb.co/Z2tZV1j/4-1.png
  1. can you guess??????????
  2. <monqy> im going to make cerebov a frog and represent him with F <monqy> gloorx can be a death yak <monqy> frogs cant wield weapons but cerebov is special
  3. see monqyscrawl[4]
  4. fourty wonky scrawl
  5. permanent implemented features: HP/MP bars; brogue-style doors (open iff anything is on them); skills removed, replaced by stats.
  6. permanent unimplemented unfeatures: traps; secret doors; maprot; identification; curses; hunger; rotting; disease; sparkling fountains; mimics; item corrosion; item destruction; monster invisibility; gold and shops
  7. referred to as "fake" by power-mad rogue dcss developer evilmike
  8. <MarvinPA> i was about to say something about 41qys-crawl obviously being perfect and flawless, yes :P
You play 4.1.
  1. The tier 5 demons. Not very scary, they are: crimson imp, cerulean imp, white imp, shadow imp, iron imp, quasit, ufetubus. Also Grinder. Who is scary.
  2. Also a key. Waits for 100 turns, or until interrupted.
27 backwards.
  1. A very prolific player with an incredibly high number of wins and a pretty good win percentage to boot.
  2. Holy shit you are the luckiest most awesome son of a spriggan I have ever seen
  3. !lm @78291 char=hosk 1 rune=dark -tv:<0.5
  4. Killed the Royal Jelly in four hits.
  5. Once in #chaosforge he was accused of being a collective pseudonym.
  6. The Chuck Norris of crawl.
  7. (And NetHack, before that.)
  1. This is either a statue or a golem. It's either totally harmless or an electric golem.
  2. In DES vault syntax, the glyph used for extreme out of depth monsters, using the depth of 2 * current_depth + 4, capped to current_depth * 2 before D:9. Good results: D:4 wyverns, D:5 shadows and unseen horrors, D:6 boulder beetles.
The proper size to play Dungeon Crawl Stone Soup in. http://pastebin.com/LE83dffY - download and compile with `gcc file.c -o 80x24` to use the industry standard size terminal regardless of actual window size. Or just type "stty rows 24 cols 80" (without the quotes). Also see hugeterm.
8 fps boss fight
Never wins when using an axe
  1. Gargoyles! Very high AC, but low HP, low EV, creature. Decent conjurations, great melee early. LRD blows them up easily. See: gargoyle war gargoyle molten gargoyle.
  2. In DES vault syntax, the glyph used for an out-of-depth monster, using the depth of current_depth + 5, capped to current_depth * 2 before D:9. See ??8[2] for super out-of-depth spawns.
  1. [[a]] a shows the (a)bilities menu. A lists all abilities and mutations. ^a toggles auto-pickup. a (monster glyph) is an ancient monster (see a[2]). A (monster glyph) is an Angel-type monster (see a[3]).
  2. An 'ancient' monster, native to the Desolation of Salt. See imperial myrmidon, servant of whispers, and ragged hierophant.
  3. An angel-type monster. All-except Profane Servitors follow the good gods and have Fire, Holy and Smiting attacks; Servitors use draining and vampiricism instead. Rare outside of Holy Pan. See: Angel Daeva Cherub Profane Servitor. Unique Mennas is an Angel.
abandoned shop
Either you bought out all of the shop's contents, or the vault designer is trying to taunt you. (Or you abandoned Gozag and lost a shop, or the Abyss generator tried to copy a shop from another level.)
  1. Species and backgrounds are often abbreviated to two letters; for example Merfolk is Mf and Ice Elementalist is IE. Thus people will often refer to Merfolk Ice Elementalist as MfIE. Use the commands "!wtf Mf" and "!ftw Merfolk" to have Sequell tell you what the abbreviations are.
  2. A few other common abbreviations: randart = random artefact, unrandart = fixedart = fixed artefact, LCS = Lehudib's Crystal Spear, LRD = Lee's Rapid Deconstruction, GDR = Guaranteed Damage Reduction. Most abbreviations are linked in the learndb, so commands like "??LRD" will usually tell you what an abbreviation means.
  3. Species and classes abbreviation list: https://crawl.develz.org/tavern/viewtopic.php?f=5&t=4605
a bit more experienced
You killed something offscreen. Or something invisible.
  1. An effect that sends hostile summons back where they came from -- or reduces the amount of time before they disappear, at least. Note that going away and resting for a little while has the same effect. Available through the spell aura of abjuration, and in 0.16 and earlier additionally through the L3, smite-targeted spell.
  2. Monsters (except nameless horrors) never actually have abjuration in their spell list. Monsters with summon spells have a 50% chance to abjure instead of casting their summons, if applicable.
  3. <N78291> firestorm is the new mass abjuration
A hideous undead form. Lightred x; uppercase (large) abominations are much stronger. Mostly an Abyss spawn, or in Pan as Executioner bands members.
Dungeon: 0, Temple: 5, Orc: 10, Elf: 15, Lair: 10, Swamp/Shoals/Snake/Spider: 15, Slime: 17, Vaults: 19, Crypt: 19, Tomb: 21, Depths: 22, Hell: 27, Dis/Geh/Coc/Tar: 28, Zot: 27, Abyss: 24, Pan: 24, Zig: 27, Bazaar: 18, Trove: 18, Sewer: 4, Ossuary: 6, Bailey: 11, Gauntlet: 15, Ice Cave: 15, Volcano: 14, Wizlab: 24, Desolation: 20.
absolute zero
  1. A level 9 Ice spell that targets the closest monster within range 5, unconditionally killing it instantly and leaving behind a block of ice. If there are multiple closest monsters, one is chosen randomly. Spellpower decreases the effect noise, which reaches 0 at 200 spellpower. Replaced with mcc in 0.27.
  2. Monsters the spell skips: non-hostiles, firewood (includes blocks of ice), fire vortices, spatial vortices, ball lightnings, foxfires, fulminant prisms, battlespheres, spectral weapons, and orbs of destruction.
If you're having problems with abuse, look up the maintainer(s) for the server you're on in the learndb (e.g. cao; see servers) and contact them in #crawl-dev.
  1. A merry-go-round of doom, featuring many, many, many different kinds of monsters who will find your flesh, bones, mind, and life tasty. 7 levels. Rune spawns in vaults on floor 3 and deeper.
  2. Before 0.29, Abyss was 5 levels deep. In 0.28+, random floor items no longer generate. In 0.28 only, you could not gain exploration/kill piety and monsters did not award xp here.
  3. When you get enough xp (roughly half the requirement for an elemental evocable), an exit from the abyss will open. Further kills generate more exits and stairs down (an exit if you're already on the deepest level; otherwise 50/50 exits and stairs).
  4. Exits can be found randomly. Converting to Lugonu will also let you get out, but be warned that divine retribution is typically of the same nastiness level as banishment.
  5. To get in, definitely: Fail your Will check against Banishment. Go down on a portal. Successfully invoke Lugonu's fifth power.
  6. To get in, maybe: Get hit by something with the distortion or chaos brand. Unwield distortion. Arouse the wrath of Lugonu or Nemelex. Attract the attention of Xom.
  7. <pwnmonkey> The abyss is like boris in level form
  8. <ktgrey> i wonder if everyone in the abyss, is there because they got banished to it <ktgrey> its like fantasy australia
  9. see abyss guide
  10. <elliott> dying is less painful than the abyss
  11. This is a scroll of acquirement! What kind of item would you like to acquire? Something appears at your feet! You are suddenly pulled into a different region of the Abyss!
  12. see lugonu[4]
abyssal knight
Background that starts in the Abyss, worshipping Lugonu (with a guaranteed nearby exit and enough piety to use Lugonu's exit ability). Gets a chosen +1 weapon. Removed in 0.30.
abyssal stair
!tv turgon xl=27 src=cdo abyss 1
abyss guide
  1. !lm zigrobin 2138 -tv:<0.25
  2. <Orionstein> so how do i get out of the abyss <G-Flex> you find an exit
  3. !lm simm hacj abyss.enter 3 -tv:<0.25
a) only Abyss:1 has exits and there are abyss upstairs (chances adjusted to match); b) Abyss is four levels, rune only on :4, and getting rune greatly increases stair/exit chances but sets enemy generation to :4 levels throughout; c) Abyss spawn rate is fixed to the deepest level you've been at in this trip (except as per b).
abyss scumming
Doing this is a sure sign that you are playing like an idiot. Stop it.
<Henzell> ac13 the Blocker (L16 MDFi) entered the Vaults on turn 66666. (Vault:1)
ac bars
One plus is 5 ac. It rounds down, so ++ is 10-14.
  1. see to_hit
  2. mhit is random2(15 + dex/2 + random2(fighting+1) + random2(weapon skill+1) + weapon enchantment + weapon base accuracy + slaying - 5 if vertigo + 3/5/7 for eyes mut) - 6 vs invisible targets - 5 if inaccuracy. In older versions, also -3 if starving, -1d(asp) -1d(aevp).
NetHack with improved interface. Public servers: http://nethack.xd.cm/ (Germany). Features autoexplore! If you're bored of ##crawl, try #acehack.de for more helpful information on acehack.
  1. Damage from "You are splashed with acid!" is an extra 4d3, reduced by 50% by rCorr. May inflict corrosion status, reducing your AC and slaying. Monsters only take 2d4, since they're dirty cheaters.
  2. Prior to 0.27, ranged acid attacks (like oklobs) did 4d5 bonus acid damage on top of the displayed damage. Prior to 0.17, damage decreased with equipped armour slots.
acid blob
  1. Acidic monster with a highly accurate spit acid ranged attack that can cause corrosion. Attacking it in melee can corrode you, just like a jelly. Has above average speed. rCorr is very helpful when fighting them. Found in the Slime Pits and a few vaults.
  2. Prior to 0.14, fled at low health.
  3. <Kalir> Acid blobs are like brown oozes with oklob plants for hats.
acid dragon
  1. A dragon that spits corrosive acid. Sometimes drops acid dragon scales when it dies.
  2. https://i.imgur.com/OKzBqDX.jpg
acid dragon scales
6 AC, 5 ER, rCorr. Sometimes dropped by an acid dragon when it dies.
  1. A 100% accurate emulation of exploring a dungeon during a hallucinogenic trip. The password is 'robin'. It's probably advisable not to play if you have epilepsy or are prone to motion sickness.
  2. see notthepope
  3. <elliptic> I thought tiles was already essentially acidrobin
  4. <notcluie> Hmm. Note to self: shadow fiends are not hobgoblins.
acid trip
zot vault with acid blobs, oklobs, yellow draconians, and 70% chance of having all 3 stairs.
#crawl #crawl-dev #crawl-sequell
:acl:db:cone rule
Kramell DIESELBOT Cerebot TestSpawner
  1. The scroll presents you with a list of three randomly generated high quality items (two for felids) plus gold; you pick one. Items categories are randomly chosen from weapon, armour, staves, jewellery, and book, with felids always recieving jewellery and book. See ??<type> acquirement for more info on what gets generated in each category.
  2. Prior to 0.25, you selected a category and the scroll generated a single usable item from that category. There was a category for evocables. Prior to 0.20, evocable acquirement was split into wand and misc categories.
  3. <N78291> You finish putting on the -9 naga barding of Ypurch {Dex-3 Int-2}.
A fast, venomous creature. Only a spriggan can outrun one. Very dangerous for the first level or two, but a nice chunk of experience after that. Could appear in D:1 in old versions, making it a powerful killer.
You can aim for controlled use or for total abstinence. Don't procrastinate: contact your doctor or local psychiatric hospital now. If they don't answer, leave a message. See also http://www.reddit.com/r/StopGaming, as well as http://www.olganon.org
  1. Xom's younger twin.
  2. my favourite is toccata and fugue
  3. <Adeon> elves should be played for their ears
  4. Quit on the D:1 upstairs with the Orb of Zot. Bonus points if you would have had some chance of dying while ascending the stairs.
  1. Ancient Domains of Mystery. Contains emperor liches. And doppelganger kings, too.
  2. <nooodl_> Pacra: i've been playing for two months and am still at the character creation screen :U
The miscellaneous group of generalist classes: Artificer (Ar), Shapeshifter (Sh), Wanderer (Wn), and Delver (De). They don't really have much in common.
  1. RUN
  2. don't die
  3. go kiku
  4. haste yourself
  5. don't use rain on your own fedhas oklobs
  6. <midn8> You can post the dump and we can tell you how stupid you were for dying to that
advice advice
  1. Before giving advice, make sure you know what you're talking about. Before listening to advice, make sure whoever gave it knows what they're talking about.
  2. Do not take advice from }
advil todo
  1. what is up with the U2-U3 stairs in http://crawl.beRotato.org/crawl/saves/advil-crawl-0.21-180118-1647.tar.bz2
  2. rewrite shopping list code to use stl except when serializing
aerie vault
  1. (In)famous vault found in late D and the Depths, containing a large green crystal spiral with lots of water, ball lightnings, vapours, and air elementals.
  2. This is probably a get-off-the-level vault. -LP
<aesen> trunk is the furthest we have strayed from god
  1. Adjusted body armour evasion penalty. Affects spell success and launcher delay. Its value is [(2/5) * er^2 / (str+3)] * [45 - armour_skill]/45.
  2. Calculator: https://docs.google.com/spreadsheets/d/1SgY-b12lecR1EHb7uopTqFP0E3FDr5_MsTHrwA0Z5MY/
Attack flavour. See af_cold, af_elec, af_fire, af_klown. These deal no damage if the physical portion of the hit fails to damage you.
af cold
  1. Attacks deal (1 to 3) * monster HD additional COLD damage (bypasses AC)
  2. This is why Golden Dragon simulacra can kill you.
  3. Stay the fuck away from hydra simulacra.
  4. see lernaean hydra[2]
af elec
Electricity melee damage. Reduced by electricity resistance, and by a further third if airborne in 0.12 and older. Deals 1-1.5x attacker HD elec damage (15-22 for golems).
af fire
Fire melee damage. Deals (1 to 2) * monster HD fire damage that ignores AC but is resisted by rF+.
af klown
Special damage type used by Killer Klowns. Per attack randomly: strong poison, pain, drain speed, fire, cold, elec, antimagic, acid.
af scarab
Attack type used by death scarabs that is vampiric and also drains speed.
agate snail
  1. A snail covered in a hard blue shell. Like other snails, it is slower than you are. No excuses! Hits for 18, and withdraws into its shell when seriously wounded to gain additional AC and regeneration.
  2. Added in 0.8 (replacing giant snails), removed in 0.14.
  1. Provides temporary Dex, EV, and stealth bonuses for players. Proves +5 ev for monsters.
  2. Prior to 0.25, it existed as a potion. It was replaced with the potion of stabbing, which was itself replaced with the potion of attraction in 0.26.
A unique speed 18 spriggan with a lajatang, frequently branded.
  1. Removed L5 Necromancy spell. Checks Will (but with a substantial boost compared to other hexes) to halve the hitpoints of one enemy. Like torment, it never directly kills. Touch range. Doesn't work on creatures with rN. LOS range prior to 0.25. Replaced by curse of agony in 0.31.
  2. When cast against the player, the damage percent is reduced by 5 for each level of your rN, so at rN+++ it takes 35% of your health.
  1. He's weilding the mighty Agra unrandart which is about as deadly as that quick blade I had if not deadlier. [...] Seriously look at how good this guy was he had a freaking demon whip and the mighty Agra (which is like the most broken fixedart axe ever speed brand which almost always hits for tons of damage).
  2. Only hat of alchemist and staff of wizardry increases character power related to spells, you still need to train magic skills to get any bonus from books. Compare with vampiric battleaxe, Wrath of Trog or Agra. They are useful instantly and CHANGE gameplay.
air elemental
  1. An incredibly fast (speed 25) construct with a 'stunning burst' ability, causing 1-turn stuns on hit (rElec resists at a 50% chance). Found in the Abyss, Elf, Depths (accompanying spriggan air mages), and the cloud mage wizlab, and can be summoned by Sojobo.
  2. From 0.21 through 0.26, had a tornado-like vortex ability instead of Stunning Burst. In addition, it resisted player tornadoes. In 0.21, was completely immune to airstrike as well.
air elementalist
  1. A mage background (abbreviated as AE) that starts with the spells Shock, Static Discharge, Swiftness, and Airstrike. Also starts with a +0 robe. See bolt bouncing for using shock.
  2. Prior to 0.27, started with the book of air, which also had Lightning Bolt.
air miscast
Prior to 0.25, 1: 4-12 elec dmg / meph cloud / rain cloud 2: 3d8 elec explosion / poison cloud 3: ball lightning / twister / 12-40 dmg airstrike.
  1. 4 Air single target attack spell that's {smite targeted}. Damage scales with number of open tiles around target, in 0.29 2d(pow/14 + 2*n), where n is the number of empty spaces around the target. Checks AC.
  2. Prior to 0.29, damage was 3 + n + 2d(2 + pow/7)/2 where n is the number of empty spaces around the target
  3. Prior to 0.27, damage was 4 + n + ((n-2)d(2+pow/7))/(n-2). Yes, really. Also, at some point, it was unable to damage air elementals.
  4. Prior to 0.24, the damage didn't depend on number of open tiles and was 7 + 1d(2 + (Power)/7).
  5. !lg fiveotanaka xl=27 nafe place=zig 1 -tv
air traffic control
  1. For those times when crawl isn't stressful enough.
  2. <Zeor> air traffic control kind of stretches the definition of what you can literally call a game
  3. <faz> it's basically like playing snake, except there are multiple snakes, the snakes dont grow in size, and the snakes end after hitting their pellet. and there's a z axis
air walk
  1. Air elemental form spell; was L9 Tm/Air, removed long ago. Made you drop your whole inventory.
  2. it halved regen, eliminated hungering (but not nutrition costs), rF-- rC-- rElec++ rPois, earth dehancer, _no_ air enhancer ("was too good"), forced AC to 20, +20 EV, +8 DEX
it's amazing how inconsistent Crawl's interface actually is, it's much worse than NetHack's
A guardian serpent that casts venom bolt, poison arrow, and sleep. Cannot open doors.
akashic record
Dispersal, Controlled Blink, Malign Gateway, Disjunction. Removed in 0.19.
Weakness of the will.
  1. Person who suffers from akrasia.
  2. Including practically all the folks on this channel.
  1. Play an AK. Get to XL 27 without ever entering the Dungeon.
  2. Tragedy: !lg akrobin xl=25 2 -log
alarm trap
  1. Makes a 'loud' noise and marks you. Monsters stepping on this in LOS will also apply this effect to you! The noise value is 40; see how loud for a comparison.
  2. see mark
  3. Prior to 0.12, alarm traps could be triggered multiple times and only made noise.
  4. One of the loudest things in the game, tied with orbs of destruction colliding and with the shield of the gong.
  1. New version of Venom Mage in 0.31 after Poison Magic and Transmutations were merged into one spell school of Alchemy. They have the older VM book (Sting, Meph, OTR), but Poisonous Vapours was upgraded to Mercury Vapours and they also got Sticky Flame since that swapped from Conjurations to Alchemy.
  2. See alchemist card or hat of the alchemist.
alchemist card
  1. Transmutes gold into hp/mp. Always restores some health, and sometimes restores some magic depending on card power. At power level 0/1/2 uses up to 99/198/297 gold. Clusters around the average, 49.5/99/148.5. Removed.
  2. Restores up to 1/3 the gold used in hp. But only 2/3 of the gold is fully consumed, the remaining gold is available to (maybe) restore some mana. Power + 1 in 5 times, restores up to 1/5 the left-over gold in MP. If MP wasn't restored or more HP/MP was restored than you needed to reach 100%, the leftover gold is refunded.
  1. Spell school that's about *chemicals* and *transformation*. Poison magic and Transmutation merged into alchemy in 0.31.
  2. see list of spells by school[9]
  1. < mikee_> for some reason when i'm drunk i hit the wrong keys instead of the keys i want
  2. Is there an option somewhere I can set that will alert me when my blood alcohol content goes over a certain user-configurable percent? That would really keep my characters alive more than anything.
  1. directional shouts
  2. player tile overlays
  3. rough monster AC/EV estimate in descriptions
  4. toenail golems make mephclouds when hit by fire
  5. guarantee branch entry vaults
  6. searching by waiting sucks, something like new weapon use-id would be better
  7. god wrath
  8. more abyss exits if you have the rune
  9. better draining
  1. < Alexor> swamp is a fun branch
  3. is a bad joke police deputy
alistair's intoxication
L5 Alchemy spell. Has a (40 + power/3)% (max 73%) chance of confusing each natural, non-poison resistant monster in line of sight with greater than animal intelligence; 1/3 chance of making this check on rPois monsters. Inflicts vertigo on the caster.
alistair's party mansion
You weren't invited to the party and the guests might banish you. Party goers include a variety of wizard-type monsters and various summoners. Take care not to stand in the stat-rotting clouds of degeneration or don't I'm not here to judge you.
  1. Amphibious monster in Swamp, with decent damage and speed. Drags victims backward on hit+damage. Occasionally spawns in pairs.
  2. In 0.30-, had swiftness instead of dragging. In 0.15-, had baby alligator family instead of a spouse.
alligator snapping turtle
  1. They have reaching attacks! With 50 damage! That's more damage than a stone giant! Still slow :(
  2. Prior to 0.19, could withdraw into its shell at low HP, granting +10 AC and swift regeneration.
  3. http://en.wikipedia.org/wiki/File:Alligator_snapping_turtle.jpg
A small group of players who discuss the game together on a forum and spectate each other.
almost dead
  1. Still entirely capable of obliterating you.
  2. see wounded
  3. !lg sauken xl=16 killer=titanic_slime_creature 1 -tv
Everyone welcome Alpha. He will be standing in for Patashu during his absense (playing games that are Not Crawl).
Like skillrobin, with the added restriction that skills must be trained in reverse alphabetical order, e.g. Fighting cannot be trained if Axes has already been trained. If no eligible skills remain you must quit unless no skills at all remain.
Altars are used for gaining religion. Altars to gods besides Beogh, Ignis, Lugonu, and Jiyva are guaranteed in Temple or D:3-10. Jiyva's altar is guaranteed in Slime:6, and Lugonu's and Beogh's altars occasionally appear in the Abyss and Orc, respectively.
alter self
A removed transmutations spell that gave you a random mutation.
Used by Gretell/Cheibriados to indiciate the ability is unaffected by antimagic.
Mid-game demonspawn unique that summons scorpions and uses concentrate venom to turn their poison sting into curare. Has an orange demon 'companion' that he can do the same trick with. Wields a demon whip that might be Snakebite. New in 0.29.
  1. https://www.youtube.com/AlanMalloy
  2. https://github.com/crawl/crawl/commit/384979d90af8
  3. <+amalloy> tapping SS to sign off vaguely reminds me of WWII nazi telegraph operators signing off with HH
  4. <amalloy> crawl is like air. without it, i would die
  5. Once lost a game that he could have won
  6. claims Grunt once agreed with him, in the pre-Schism days
amalloy todo
  1. check out summon forest's behavior when it wears off while you're off-level
  2. fix messaging when you gain/lose two different god abilities in one turn
  3. check out autoexplore problem in http://crawl.akrasiac.org/saves/amalloy-crawl-git-2c957a37b4-160228-0034.tar.bz2
  4. don't display player gold when on a --more-- screen from buying multiple items at once
  5. ^f . is useless in a bazaar
  6. passwall can move through rock that enemies are currently digging out
  7. i waited a while after dying before looking at the score list, and now it's highlighting tweelwe's game instead of mine
  8. The spectral wolf spider bites you! Your amulet of dismissal vibrates suddenly! You partially resist. You feel drained. Your amulet of dismissal vibrates suddenly! The spectral wolf spider disappears!
  9. i have Drain but all my skills are at full: http://crawl.akrasiac.org/saves/amalloy-crawl-0.18-160514-2315.tar.bz2
  10. Try again to fix Damnation so it only fails after targeting
  11. don't make rod/evoker recharge rate depend on evo skill
  12. after you die/win, investigate why mara isn't annotated in http://crawl.akrasiac.org/saves/amalloy-crawl-0.21-180109-2007.tar.bz2
amazing games
  1. !lm @78291 xl=12 milestone=~"orb of zot" -tv:>1
  2. !lm rob char=ddbe rune=decaying xl=11 -tv:<2
  3. !lm jenius char=dgie milestone=~orb 2 -tv
  4. !lm heteroy char=kemo rune=silver -tv:<2
  5. !lm tartakower rune=silver 24 -tv:<2.5
ambient noise
  1. Every time a noise is made, reduces (if positive) or increases (if negative) the noise amount by anywhere from 0 to the value. Noises travel further in tomb and not as far in shoals on average, for example. Can be seen in branch descriptions (?/B).
  2. 0.28: Shoals, Swamp & Desolation are noisy (+6). Slime, Crypt and Tomb are quiet (-6). Spider was also briefly quiet in 0.28 trunk.
  3. 0.19: Shoals and Desolation have +6 ambient noise; Slime, Crypt, and Tomb have -6. Before 0.19: Orc:4, Lair:4, Shoals:3, Slime:-5, Crypt:-3, Tomb:-10, Everything Else:0.
  1. <|amethyst> doh
  2. <|amethyst> hm
  3. http://upload.wikimedia.org/wikipedia/commons/8/86/Iziko_Mineral_Amethyst_Pipe.JPG
  4. Proof that you don't have to be a good player to be a dev
  5. see neil
  6. <|amethyst> myrmidette: you haven't lived until you're ctrl-shift-alt-meta-hyper-scrollwheel-triple-clicked
  7. <SamB> that sounds lame-flavoured
  8. <minqmay> <|amethyst> crate: Runed fungus <minqmay> i can't even tell if this is a joke or not
  9. < |amethyst> "You feel the stirrings of pachydermian lust within your loins."
  10. <|amethyst> devs hate code
  11. ♪ Acquirement function ten page long / Doo-dad, doo-dad ♪
  12. <|amethyst> I guess I should write more bad code
  13. <+PleasingFungus> hey, sorry to break into gene-dev, but I have a small question
  14. <gammafunk> [...] based on discussions with horrifying Crawl IT Department
  15. <|amethyst> Perl is a pile of hacks upon hacks <|amethyst> that's why I like it
  16. <_miek> ah.. amethyst <_miek> good man!
  17. <+theTower> that is beyond the worst pun I've ever read [IN YOUR FACE GRUNT!]
  18. <|amethyst> oh crap
  19. <+|amethyst> oh, I guess our mummies do have noses, they just can't spell
  20. <|amethyst> your shell script causes me physical pain
  21. https://i.imgflip.com/h2yr3.jpg
  22. <amalloy> but you can check the "grumpy old man" box if you don't want them
  23. <|amethyst> If it's a buff <|amethyst> That you desire <|amethyst> That's too tough <|amethyst> Die in a fire <|amethyst> Burma-Shave
  24. <|amethyst> but also the general Crawl principle of "we'll do some weird hard-to-tweak shit for our probability distribution, then figure out the math later"
  1. Graph my wins vs. Crawl version number (or see amiwinningmore[2])
  2. do {!lg $nick s=cv /won -graph o=.}
stones 2, boomerangs 6, javelins 10, large rocks 20.
This scroll/invocation allows the player to dememorise one spell of their choosing. See also spell levels. Sif ability is 8-~13 piety.
  1. <Amnesiac> funny story about what happened 2 minutes ago. I saw a dried up snot on the wall of my room(don't know how it got there) and tried scratching it off with my fingernail but it painfully cut under it
  2. see skeletal_warrior[3]
  3. feee^ash, dsne^kiku(/sif?), drtm^oka, optm^zag
  4. !lm amnesiac uniq=dispater spfi 1 -tv
Monsters with this flag can move through (deep) water and most of them are faster than normal while doing so.
amulet of dismissal
  1. 0.18-exclusive amulet that replaced amulets of warding. 10% chance to teleport away monsters that hurt you. Briefly reduces your EV, accuracy and spell success when you equip it.
  2. If you were hit by every one of the lernaean hydra's heads in one turn; there's a compound 94.2% chance of it teleporting. Statistics are fun.
  3. Note that both summons and the Flay status persist when the monster that caused them is dismissed as it hasn't actually been killed.
amulet of elemental vulnerability
Early game fixedart with +8 AC, rPois, rC--, rF--. How long dare you wear it..?! New in 0.29.
amulet of faith
  1. Piety increases one quarter faster. Yes, this means you get more gifts. Ru offers sacrifices more quickly; Yred reaps more (in 0.28-0.31); Xom has more dynamic piety and acts more often; no effect with Gozag or Ashenzari. Removing the amulet reduces your piety by 1/3.
  2. <a Demigod> _You feel a surge of self-confidence.
amulet of harm
Increases damage done by the wearer by 30% and to the wearer by 20%. Applied after AC. It applies to damage from melee, ranged, spells, abilities, evocations, clouds, falling down stairs, etc. Drains you on removal. Turned into scarf in 0.25.
amulet of inaccuracy
0.26- amulet that gave -5 to-hit for everything (melee, spells, etc), equal to Ru's Sacrifice Eye. Bad! The effect survives on the amulet of the air.
amulet of magic regeneration
Increases magic regeneration by 0.4 per turn (0.25 in 0.27-). Has a warm-up time so you can't swap to it in a pinch.
amulet of rage
Allows you to go berserk, and doesn't extend the duration on kills anymore. Chance of success depends on evocations. Removed in 0.25.
amulet of reflection
Gives +5 SH and the reflection status, letting you reflect projectiles if you've successfully blocked them. In old versions, the plus could vary between +2 and +6.
amulet of regeneration
Regenerate 0.8 HP per turn (1.0 in 0.27, 0.4 in 0.26-). Stacks with other sources of regeneration. In 0.18+, doesn't activate until you reach full health.
amulet of the acrobat
Increases EV by a large amount (currently +15) during move and wait actions. Gives no bonus if you attacked with Wu Jian abilities during your move action.
amulet of the air
Gives an Air spell enhancer, increasing the power of all your Air spells by 50%, in exchange for inaccuracy. Also some other bonuses. Was just {Inacc +Fly rElec EV+5 RMsl} [no enhancer] in 0.26-.
amulet of the four winds
clarity, rN+, Will+++
amulet of vitality
  1. An amulet with RegenMP++ and Regen++. Prior to 0.29 it was just an amulet of regeneration that gives +15 HP. Formerly a ring in -0.15. Was considered evil in -0.30.
  2. do {.echo @??amulet of vitality}
  1. The list of amulets in Crawl are: acrobat, faith, guardian spirit, magic regeneration, regeneration, and reflection. It takes 5 turns to unequip and 5 turns to equip amulets.
  2. Removed (version in parenthesis): inaccuracy (0.27), gourmand (0.26), dismissal (0.19), clarity, resist corrosion, resist mutation, stasis, warding (all 0.18), controlled flight (0.12), resist slowing (0.6).
  3. <hellmonk> quick amulet guide: faith is really good, gourm is useless, gs is really good, inacc is worse than no amulet, rage is really good, regen is ok, harm is bad, reflection is good, mpregen is borderline useless
Super-fast annihilator of spellcasters foolish enough to let it get close, and of anyone who doesn't kill it quickly. Amphibious since 0.7. (You might want serpent form.)
  1. ynoxinul <-> unix only
  2. see staff of dispater[2]
  3. see trog wrath[3]
  4. dithmenos <-> hints mode
  5. the shining one -> he is night neon
  1. A permanent companion granted by Hepliaklqana. Scales with the player's XL. Can be specialized into one of three types: Knight ([3]), Battlemage ([4]), or Hexer ([5]).
  2. HD = (player XL - 1)*2/3 + 1. HP = hd * 5 + max(0, (hd - 12) * 5). Will = hd*hd/2. Base AC = HD/2. Base damage = HD*3/2 + 3.
  3. Knight: melee companion. Starts with a flail, a shield, and bonus AC; 7 + HD/2. XL 15: Flail replaced with flaming broad axe. XL 19: Haste and shield becomes a large shield of reflect. XL 24: Weapon ego changes to speed.
  4. Battlemage: hybrid companion. Starts with throw frost, stone arrow, a quarterstaff, and bonus melee damage: 3 + HD. XL 15: Replace Throw Frost with Bolt of Magma. XL 19: Haste and a lajatang of freezing. XL 24: stone arrow -> crystal spear.
  5. Hexer: support companion. Starts with a dagger of draining, Slow, and Confuse. XL 15: Slow -> Paralyse. XL 19: Replace Confuse with Mass Confusion and Haste. XL 24: dagger replaced by antimagic quickblade.
  6. |amethyst: If she were an ash worshipper her name would be Ældgyð
ancestor crawl messages
  1. The phantom hits PleasingFungus in the face! Your ancestor laughs.
  2. The giant frog zombie hits that! Your ancestor gives it a high five. x2
  3. The iron imp hits your mom. You pick up the Orb! You have escaped.
  4. The orc skeleton hits it. You die...
  5. You reach XL 1! Bo hits the orc skeleton!
  6. The cast of Rent was always female, you're pretty sure.
  7. The cast of Rent hits the iron imp but does no damage.
ancestor names
Akhenaten, Xochipepe
ancient champion
  1. A very dangerous spellcasting skeleton, found in the crypt. Formerly notable for being a late-game monster that cast Pain. Game design, huh?
  2. Prior to 0.27, had two spellbooks: Haste/Pain/Iron Shot, Haste/B.Drain/Stone Arrow. Prior to 0.19, had a third: Haste/IMB/Slow. Prior to 0.18, had a fourth: V.Bolt/Haunt.
  3. Prior to 0.13, was vault-defined, always had haste, and cast throw frost, not stone arrow.
ancient gears
  1. The labyrinth just rearranged itself.
  2. Remember labyrinths? I'd rather not.
ancient lich
  1. A boomer lich, resistant to fire, poison, and very resistant to cold and electricity. Famous for its crystal spear, comfortably doing 3d48 damage in one shot. Gave its summoning spells to the Dread Lich in 0.27.
  2. LuckyNed the Shatterer (L26 OgBe), worshipper of Trog, slain by a Fiend (summoned by an ancient lich (summoned by a Blue Death (summoned by an ancient lich))) in Zig:12 on 2011-04-05, with 438717 points after 68761 turns and 6:09:39.
  3. Sometimes spawn with a gatling gun rocket launcher equipped: !lg nago xl=27 cehu 4 -tv:<0.3
ancient zyme
A floating cancer. Found in the abyss, it passively causes sickness (after a few turns in los).
Official (tiles) available: http://crawl.develz.org/wordpress/downloads, unofficial console available: https://play.google.com/store/apps/details?id=com.crawlmb&hl=en
  1. Evaporate is NOT overpowered
  2. My proposition is that the Human Player-race gets an ability, timed like a “Breath” weapon, allowing them to set exactly 1 trap on an adjacent square.
  3. A. Vehumet gifts ammo, type determined by some means (player specified/whatever launcher was last used/etc.) B. Vehumet protects ammo from mulching.
  4. Sticky Flame with range one and no Vehumet extension sucks [...] Solution? Use Poison/Mephitic Cloud and Ignite Poison, and you'll see what I mean.
  5. I miss Bone Shards
  1. Is a scaly.
  2. Wants to remove Fireball from the book of flames
That other other game
  1. Strong 15 speed holy monster that can heal itself. Spawns with a holy scourge or a whip of holy wrath.
  2. Prior to 0.16, was magic-immune. Prior to 0.4, did not spawn in the abyss.
  3. https://www.youtube.com/watch?v=XWJrPzAUzAs
<Angelasmythe> so much exp was on the table and i couldn't even consume it
The majestic art of running around as a mummy, being chased by up to 10 angels holding gold, while trying to find a exit out of the abyss to clone the angels and thus the gold. Doesn't work anymore.
L4 Hex/Necro spell that affects all non-mindless enemies in LOS. On a successful Will check, victims get 'anguish' status, which causes them to recieve the damage they deal for its duration. Necromantic vengeance... New in 0.28.
animal rule
No more animals.
animal skin
This item is mechanically identical to a robe.
animate armour
L4 Earth/Summon spell that summons the spirit of your currently worn armour to fight beside you. This armour spirit has two attacks based on your armour's base AC that do 1d(AC + AC^2 / 2) damage each. Spellpower increases the AC of the armour spirit's armour, giving one point per 10 points of spellpower. Added in 0.27.
animate dead
  1. Attempts to raise all corpses and skeletons in LoS as temporary zombies or skeletons.
  2. In ancient versions, monsters could animate dead, too. It was great (?).
animate skeleton
  1. Animates a temporary skeleton from the nearest corpse or skeleton in LOS. Spellpower increases the hit dice of the raised skeleton, increasing its HP and melee accuracy.
  2. Prior to 0.26, this spell required standing over a corpse/skeleton to raise it. It did not use spellpower, and the created skeletons lasted longer. Casting it over a corpse would effectively butcher the corpse, leaving behind chunks.
Breathe in, breathe out, add this to your rc: use_animations -= hp, monster_in_sight
(maces & flails; +2 acc / 9 dam / 1.4 base delay / 0.7 min delay). A large hook, used in the handling and training of elephants. Used to be a weapon in Crawl, in a time before time (pre-0.11).
You had -22 hp or less when you died. Parts of you are all over the dungeon. See also mangled and demolished.
  1. This guy resides in Cocytus:7 and guards the icy rune. Unlike his demonic counterparts he does not summon and only has flash freeze and lightning bolt spells at his disposal, but he hits like a ton of bricks and has a massive amount of HP. Bring cold resistance, lots of it. Swims, has no rPois and is vulnerable to fire.
  2. Prior to 0.14, had bolt of cold instead of flash freeze. Prior to 0.10, could not sense invisible. Enjoy the free rune! Prior to 0.5, did not know how to swim. Prior to 0.4, was not evil.
  3. Don't vampiric drain him. !lg arafel char=hane place=coc:7 1 -tv
  4. !lm mikee_ sprint uniq=antaeus 1 -tv
Prevents wearing helmets and detects monsters in a 2/4/6 square radius of the player; detected monsters are represented by a red {. Gives sInv and removes head slot at 3.
Like alphabetskillrobin but with regular alphabetical order instead of reverse alphabetical order.
  1. A weapon brand which makes monsters sometimes lose a turn when they try to cast spells. Wielding it reduces max mp by 2/3, getting hit by it depletes mp. Works on everything that has non-divine spells, including demons, orbs of fire, electric golems, etc.
  2. When a monster is hit with antimagic, the duration of its antimagic status is increased by 1d(damage*8/[monster HD + 1])-1 game turns. Whenever a monster tries to cast a susceptible spell, it has a 40/(40+[antimagic duration]) chance of succeeding.
antique lich
Just a recoloured and renamed ancient lich. You'll get a lot for one, if it's in mint condition!
Only train one skill at a time. No switching until you reach 27!
ant larva
Placed by only a few ant vaults, this juvenile ant did not do much of anything. Bit for an astounding five damage, very squishy. Blessedly removed in 0.12.
Shaft yourself until you hit the bottom, then work your way back up.
anubis guard
Tomb monster, diluting guardian mummy spam. Can turn up in pairs; has drain breath, Dispel Undead, and a hunting cry which makes noise and alerts other anubis guards on the level to your location. They are living but rN+++ and torment-immune. Added in 0.16, removed in 0.19.
  1. Quite possibly related to Mr. Norrell, or the man himself. Wants DSHe to become a playable combination, because demonspawn are not evil, just misunderstood, really, and Elyvilon loves everyone equally.
  2. His campaign for president is being financed by Mephistopheles, but this has nothing to do with his stance on demonspawn rights.
  3. When Anym starts using quotes, be very afraid.
  4. Is not Markus Mackey, you can stop asking.
  5. Is very likely not wearing pants.
  6. Convicted perfectionist
Unironically thinks that Summon Guardian Golem is the best level 3 spell in the game
Area of effect. Used to describe spells that affect enemies in more than one square. Normally, the implicit area is all of LOS.
  1. It's basically a Life Yak. Added in 0.8, and honestly I thought we'd removed them by now. Huh!
  2. Prior to 0.14, always gave weakness when killed. Between 0.13 and 0.10, Ely healed enemies when you killed an apis instead of causing weakness. Prior to 0.13, they had haloes. Prior to 0.12, they flew!
  3. The plural is just "apis"
  4. < mspang> How am I fighting APIs? < mspang> this is like my real job
  1. Ru's 5* ability. Deals heavy damage to all enemies in LOS and can add statuses like mute, paralysis, and slow. Costs about 1.5 to 2 skill levels of drain. Very loud.
  2. Number of dice is 4 (+mute or paralysis) or 6 (+slow) or 8. Size of each die is 16.0 at min piety and 21.0 at max piety. Die size is also scaled by XL, ranging from 2/3rds damage at XL1 to 100% damage at XL27. 10 is added to the damage after it's rolled and scaled.
  3. see apocalypserobin
  4. autarch: I'm going to focus on using my mana for an initial spike and then wade into melee. And when things go wrong? Apocalypse. When things go mildly not my way? Apocalypse. When I'm just in a good mood? Also Apocalypse.
apocalypse crab
  1. An abyss-only critter that breathes out large clouds of seething chaos. Doesn't have particularly much hp to sustain fire with, though.
  2. Added in 0.12. Prior to 0.16, was not amphibious. Prior to 0.14, its chaos breath bounced at funky angles, causing "no end of obscure crashes".
  3. !lg maro xl=27 grbe 1 -tv
  4. http://i.imgur.com/YVbxkYU.jpg
  1. !lg apocalypserobin 11 -tv:<0.1
  2. <ontoclasm> a meat ration is 5000 nutrition, which is 1666 turns of sitting doing nothing. so if we assume the average guy would eat three of those a day while being semi-active, that puts a day at around 3600 turns... so that means the world ends 55555.5 days after you enter the dungeon <ontoclasm> which is about 152 years
appears from thin air
The monster in question teleported into your LOS.
  1. Yoink! Pulls an object in LOS to your feet. Does not work through glass walls. Items may not be apported the full distance, depending on weight and spellpower, and the Orb of Zot has a 1/3 chance of resisting apportation.
  2. Successfully apported items will move (pow * 2/5) squares towards you, or a minimum of 1 square. Items won't end up in deep water or lava (they'll stop early if you don't have enough power to get them across).
  3. Apporting the Orb starts the orbrun and have 1/3 chance to fail.
  4. Ge0ff: Didn't even fight this guy: I read ?summons and memorized apportation and yoinked the rune , with 0 spellcasting and 0 translocations
apropos panlords
  1. Pandemonium lords with cohesive flavour.
  2. "A powerful demon, Stank has an armoured body with shiny metal wings. It stinks of brimstone."
  3. Cigeutte has a crystalline body with large insectoid wings. It is surrounded by a sickening stench.
  4. A powerful demon, Klear has a glassy body
  5. 55956 | Zot:5 | Got the Orb of Zot 55958 | Zot:5 | Noticed Raus the pandemonium lord
apropos randarts
  1. Randarts with cohesive flavour.
  2. i - the ring of Xom's Flight of Fancy {MUT +Lev SInv} 403 gold
  3. see crap
  4. the +0 robe of Peek-a-Boo {+Blink} (BirdoPrey)
  5. the mace "Blugeona" {crush, +Blink +Inv rC+ rN+}
  6. G - the cursed +5,+6 halberd of Truncation (weapon) {slay orc, rF+ MR Int+3 SIn
  7. r - the +4,+2 demon blade of Evil (weapon) {god gift, pain, AC-1}
  8. the ring of Spontaneous Combustion {rF- Dex+3 Int+2 Acc+1}
  9. <ZChris13> _E - the +2 leather armour of Supple Strength {Str+1 Dex+3}
  10. the +2 cap of the Thirteen Spirits Spirit
  11. the +4 robe of Brilliance {god gift, Int+3}
  12. l - the +0 leather armour of Boredom {god gift, SInv}
  13. the ring "Fries" {Hunger- rElec rPois}
  14. Y - the ring of Disaster {MUT+ *TELE +Inv Dam-5}
  15. n - the hand axe of Righteous Anger {holy, +Rage, Dex+1}
  16. The -1 scale mail of Useu {Stlth--} (u - a +0 orcish plate mail)
  17. l - the demon whip of Pain and Death (weapon) {pain, -CAST rF+ Dex-5}
  18. <valrus> L - a transparent robe <valrus> the +1 robe of the Moon (worn) {Int-2}
  19. y - the +2, +11 spear of Thecops {freeze, rN+}
  20. <N78291> h - the cursed -4,-1 dagger of Dung {vamp, +Lev}
  21. <elliptic> o - the +1 cloak "Dull" (worn) {+Lev}
  22. neops the Thaumaturge (L10 MuWz), worshipper of Kikubaaqudgha, slain by a minotaur (the cursed -2,-5 hand axe of neops' Instant Death) in a Labyrinth (labyrinth_spiral) on 2012-02-20 12:00:15, with 4369 points after 23083 turns and 1:56:22.
  23. <magicpoints> You finish putting on the cursed -3 scale mail of Nagask {+Rage +Inv}. <Sizzell> magicpoints (L16 NaSk) killed Nikola. (D:17)
  24. Space warps around you for a moment! X - the +6 great sword of Irritation {distort, +Inv MR+ SInv}
  25. <Xiberia> cursed ring "Ring" {rC+ Str-2 Dex-3 Stlth+}
  26. H - the +11 triple sword "Imp's Death" {holy, rC+}
  27. the +2 hat of Cheibriados's Hope {*Slow Str+8 Dex-2 Stlth+}
  28. a - the +3 mace of the Absolute Madman {freeze, *Rage +Fly rPois Str+4}
  29. C - the ring of Xom's Full Attention {rPois rF+ MR++ Str-2 Stlth+}
  30. the +5 great sword of Big Damage (weapon) {vorpal, rN+ Dex+2 Stlth+}
  31. the +6 mace of the Kidney {pain, MP+9 Dex+4}
  32. (while playing a Djinni) You see here the +1 pair of boots of Wasted Space {-Tele Harm rElec Str+3}.
  33. "w - the +8 dagger "Killer Bee's Doom" {venom, rPois rC+ Int+3}"
  34. the Orb of Dim Light {light, rN+}
  35. W - the +4 broad axe of Vodka {distort, rC+ Will++ rCorr Stlth+}
  1. A number reflecting your character's ability with a specific skill; higher is better. An aptitude of n means the race takes 2^(-n/4) times as much exp to advance as an aptitude of 0. Press ?% in game to see the table of races and aptitudes. An aptitude of -1 or better is good, -2 is manageable even as your main skill, -3 is quite bad.
  2. 0.6 to 0.7 conversion: -5 = 238, -4 = 200, -3 = 168, -2 = 141, -1 = 119, 0 = 100, 1 = 84, 2 = 71, 3 = 59, 4 = 50, 5 = 42
  3. Try "!apt <race>" or "!apt <skill>" in ##crawl or in PM with Sequell. "!" next to an apt indicates that it's highest apt possible for that skill out of all races.
  4. see skill penalties
  1. A half-spider caster with a staff of poison and a spell that ensnares you with webs. And poison arrow and venom bolt. Unlike spiders, she is not poison-vulnerable---and the staff gives her resistance.
  2. Added in 0.11.
!tv arafel place=coc:7 1
  1. Two-handed ranged weapon. Comparable to longbow, with higher damage, slower, and requires less skill to mindelay. See [2] for stats. Used to just be called 'crossbow'.
  2. do {.echo @??arbalest}
A rude wizardy sort of monster. You might also be in interested in occultist. New in 0.31.
arc blade
  1. A +4 rapier with rElec that repeatedly applies arcs from static discharge on the defender, doing extremely high damage. In 0.23, changed to be +8 and to cast static discharge normally, but at spellpower well over the usual cap of 100. Now does excellent but less insane damage.
  2. Prior to 0.23, dealt almost twice as much damage as a +9 demon blade of electrocution against enemies without rElec. Now is more comparable to a demon blade of speed.
  3. Cannot be used with Manifold Assault: "The arc blade would react catastrophically with paradoxical space!"
  1. A monster flag that gives 20% extra damage and to-hit to ranged attacks. (ie throwing and ranged weapons, not spells.)
  2. See also master archer (which includes this flag), deep elf archer, and maybe hunter?
archer statue
A statue that shoots missiles at you, resists a lot of things, can't be disintegrated, and runs out of ammo.
  1. <arch> well, although im transmuter, I will go back to trog once I have 15 Level of air magic :)
  2. <archl> Poncheis: oh, orb of fire isn't very hard if you master any range skill at 27. <archl> not poison though.
  3. <archl> Poncheis: I have no tele because I tend to drop items before entrying new floor
  4. see ogtm guide
some nethack thing (you probably wanted ancient lich)
Acts as one enhancer for all spells.
L5 Conj/Air. Blasts everything within 2 tiles of the caster, then everything adjacent to those creatures, etc. Doesn't multi-hit creatures, doesn't hit the caster. New in 0.30.
that's why i hate learndb and prefer wiki // without that stupid words of bad-luck-players // realy // and in that db there is nothing usefull https://imgur.com/LHS4zgR
arena guide
arena points
They're style points.
arena sprint
  1. A sprint that is an arena.
  2. The majority of the bosses are (mostly) all the same monsters with extra hp and no significant spoilers to worry about.
  3. <+MarvinPA> i think "intended to be absolutely batshit" is probably accurate for those late arena sprint monsters yeah
+8 mithril broad axe of speed and Will+. (The "mithril" is just flavor.)
Giant armadillo-pangolin people. Scaly, high HP, innate rampage ('rolling') and gains a stacking mp and (starting at level 7) hp regeneration buff when rolling. Wears bardings. Replacement for palentongas in 0.30. In 0.30, it had double potion effects and took longer to read scrolls.
  1. AC reduces incoming damage from most sources by 1d(AC+1)-1. This occurs before resistances. This can reduce it to 0. You might still get poisoned, banished etc. though. Some electric attacks (such as shock, lightning bolt, electric eel blasts) only check half of your AC. Impact damage from poison spells checks ac, the poison damage itself does not.
  2. Torment, smite, damnation, electrocution, and a handful of other abilities/effects ignore AC. Player-castable damage spells that ignore AC are: freeze, refrigeration, sticky flame, static discharge, pain, vampiric draining, Olgreb's Toxic Radiance, ignite poison, dispel undead and agony. Note that all of these spells also ignore EV.
  3. see armour skill
  4. see armour_types
armour acquirement
  1. _Something appears at your feet! _V - the cursed -7 buckler "Hugal" {Dex-3}
  2. http://imgur.com/12pzGDF
armour heuristic
  1. When choosing body armour, think: what is the armour that leaves my killdudes working (can cast spells or shoot ranged weapons fast, if applicable) and maxes out my ac+ev? (Prefer AC to EV when in doubt.)
  2. You don’t need any particular strength or armour skill threshold to wear heavier armour. Don’t overthink it!
armour of talos
Ponderous +12 plate armour of rF+, only wearable by large races. Existed briefly in 0.18's trunk.
armour skill
  1. Armour skill reduces the penalties associated with heavy armours, and increases the effectiveness of your armour by 1/22nd of its base value per level of skill.
  2. The flat EV penalty of a piece of armour is reduced by Armour skill. See encumbrance rating.
arrival vault
You arrive in these. They are interesting and unique and you'll get to know and enjoy every last one! Watch out for the river, it has kobolds and darts.
!lg amalloy hesk ru 1 -tv
[Artagas] but may i remind you that the point of the game is not to die even once [Artagas] and it is very easy with that weapon to die once [Artagas] and that is one too many dying compared to the dying quota you have for a game
  1. Artefacts in Crawl come in two flavors. Randarts are a normal equippable item with zero or more random special properties, like a +3 scale mail with electricity resistance. Unrandarts are like randarts, but pre-identified and with a themed set of properties (sometimes completely unique ones), like the sword of Zonguldrok.
  2. All artefacts are equippable items with special unidentified descriptions and (except for jewellery) can be identified by wearing. They are immutable except for curse status. See also ego. Unless they are books.
A start that gives you a few evocable magic items, a club, and light armour. The evocables are there to keep you alive (so use em!), but you'll never have enough to kill everything, so you'll need to train weapons or spells ASAP.
  1. American Standard Code for Information Interchange, a 1960s standard for assigning numbers to the characters of the Latin alphabet and common English punctuation. If you say ASCII outside the context of teletypewriter design or character encoding standards, you probably don't know what you're talking about.
  2. You probably meant to look up character graphics.
ASCIIPhilia's "Card Knight" challenge: Play TrCK, abandon Xom turn 0, worship only Nemelex, cannot train any of these skills: UC, weapon, launcher, throwing, Earth Magic, and cannot use forms except necromutation.
  1. God of divinations, knowledge, and curses. Likes it when you wear cursed gear, and gives you curses when you explore the world. Curses enhance your skills. Many passive bonuses: monster & item detection, LOS mapping, and item ID.
  2. God of bondage.
  3. <Sky2> ash is sort of like a god of shackles but they give you the key so what's the point
ashenzari reasons
  1. Nikola the Mad Inventor comes into view. Ashenzari warns you: He is wielding a rapier of electrocution, wearing a cloak of invisibility and carrying a wand of paralysis.
  2. i found a book of the tempests and want to switch to tornado but i have pumped like 17 conjurations
ashenzari unreasons
  1. You think the game is too easy
  2. you don't get cool 27-skill titles
ashenzari wrath
  1. -4 to all skills, and breaks all your cursed items. Also boosts enemy AI: Gives monsters seeking you a 50% chance to automatically find you, bypassing stealth and invisibility. They never forget about you, they know where you land when you teleport, they can track you from five times further away (like being marked).
  2. Lasts until you've gained 2 levels worth of XP.
The Ask To Ask protocol has higher latency than any known version of the Ask protocol, so feel free to just ask your question.
  1. Casts damnation, and summons hellions, brimstone fiends, balrugs and assorted fiery popcorn. Guards the obsidian rune, and drops the Sceptre of Asmodeus when killed.
  2. Before 0.8, did not come with a permanent ring of flames, cast SGD instead of fire summon, and also had bolt of draining.
  1. Adjusted shield evasion penalty. Affects melee accuracy and attack speed. Its value is base_penalty - shield_skill/(5 + size factor).
  2. Base penalty is 1 for bucklers, 3 for shields, 5 for large shields. Size factor is -2 for Og, Tr, Na, Ce; +2 for Ha, Ko; +4 for Sp; 0 for others.
What the brigand background was called before 0.26. The class abbreviation was As.
assassin reasons
  1. You are an Enchanter refugee sad about losing invisiblity.
  2. A blowgun basically guarantees you'll get to lair, and getting to lair basically guarantees you'll win the game.
  3. do {!lg * recent --as / won}
  1. A unique minotaur of Makhleb with greater servant, major destruction, and haste. Always has a demon weapon, morningstar, or broad axe, and a shield. Added in 0.14.
  2. Likes to use explosions without caring what's being exploded. Probably don't enslave him as a Yredelemnulite, unless you like being orb of eleced to death.
  3. <eb> I didn't know asterion was secretly mennas
  4. Asterion says, "In my kingdom, weaklings like you are put to the sword." Asterion conjures a destructive force in the name of Makhleb! The fireball explodes! The fireball engulfs you! The fireball engulfs Asterion. Asterion dies!
astral sight
Since 0.27, Ashenzari grants the passive ability to see through walls. This is unlocked at 4* piety, and scales from having radius 2 to radius 4 at 6* piety.
<atomicthumbs> cool i accidentally cast myself out of mp by summoning the same dog over and over again
Causes blindness and brief confusion; found on some {darts}.
attack delay
  1. Attack delay is 10 time units for a melee weapon with base speed 100%. Every 2 levels of weapon skill lower the delay by 1 unit.
  2. A weapon's minimum delay is half of its base delay (rounded down) but no more than 7 (5 for short blades). For example, a club (base delay 13) has minimum delay 6, while an executioner's axe (base delay 19) has minimum delay 7.
  3. see min_delay
  4. In 0.26-, monster attack delay with a weapon is the monster's normal attack delay multiplied by 0.5*(1+weapon's base delay). For example, a monster with a scimitar (base delay 1.4) has 1.2x its normal attack delay.
attack of opportunity
  1. Mechanic to discourage pillar dancing. If you move away from an adjacent hostile monster, and it moves toward you, it gets a 1/3 chance of launching a free attack against you (which can miss as usual). New in 0.29, replacing random energy. Terms and conditions in following entries.
  2. Doesn't apply if the monster is confused, incapacitated, fleeing, unable to see you, delayed (eg due to a slow ogre swing) & unable to follow you, self-destructing (eg ballistomycete spores), OR if you're doing a Wu Jian martial move or Serpent's Lash.
  3. Attacks of opportunity mostly work like normal attacks, but in 0.30 and prior, they couldn't trigger some special effects that caused bugs, eg phantoms' AF_BLINK_WITH. Reaching monsters (eg polearm monsters) didn't get reaching opportunity attacks, just the usual ones from adjacency.
  1. Tier 3 demonspawn mutation. Gives very high spellpower and slaying bonuses that diminish as your HP falls. Bonuses are equal to +3/+30% slaying/spellpower per mutation level, with breakpoints that reduce this bonus to a lower level as your HP falls.
  2. see robe_of_augmentation
Arbitrary Unit of Mass. Is exactly as arbitrary as it sounds, and nobody knows exactly how much it is. In very old versions you gained 10 aum of carrying capacity per point of strength, in 0.6 you get 30 aum, and later you got 100 + (2 * body weight) + (25 per point of str). Doesn't exist in 0.15 or later.
see halo (yellow), umbra (magenta) or silence (cyan)
aura of abjuration
Level 5 Summoning spell which continuously abjures hostile summons around you, causing them to go away quicker. Removed in 0.26.
aura of brilliance
Grants nearby wizard allies of the priest the ability to cast spells more often (they get a reroll if they rolled higher than their total spell weight) with a 5 HD boost in their spell power. The boost lasts for a turn or two after the wizard leaves LOS of the priest (including if the priest is killed).
messages_at_top = true
  1. Arbitrary unit of time.
  2. The unit which measures the delay of your character's actions. A normal turn takes 10 aut, displayed as 1.0 in the game UI.
autoexplore deaths
  1. Deaths occuring during autoexplore or autotravel (at full or near HP).
  2. !tv minmay muen 104
  3. !tv minmay muae 6
  4. !lg wrshamilton spne 1 -tv:<0.3
  5. !tv sgrunt defe 97
  6. !lg sadmasher decj 3 -tv:<0.2
  7. !lg ionfrigate deee 2 -tv
  8. !tv erisdiscordia ddak br=tar 1
  9. !tv zhangfei 5
  10. see orc_sorcerer[2]
  11. !tv ptoannng 10
  12. !tv ragingrage xl=23 1
  13. !tv giantbat femo 3
  14. !lg infinimo 1643 -tv:<0.2
  15. !lg * id=3401907 -tv:<0.5
  16. !lg bananaken 237 -tv:<0.2
  17. !lg elliptic 1929 -tv
  18. !lg koboldina 528 -tv
autoinscribe reasons
  1. !tv hackum VSFi xl=27 !won 1
  2. Don't forget to inscribe !a on your fists, too! !lg herrn xl=27 3 -tv
Console autologin script for Unix: https://github.com/borekl/dcss-autologin
Makes tab use a spell instead of melee to attack, add automagic_enable = true to your rcfile to turn on.
  1. Autopickup is a function which allows you to automatically pick up items when you pass over them. Items which will be picked up automatically have green boxes around them in tiles.
  2. By default, only unidentified and useful potions, jewellery, wands, books and scrolls, used ammunition and gold will be picked up. This list can be changed (see [3] and [4]).
  3. Which items are automatically picked up is defined in settings/autopickup_exceptions.txt, or by pressing 'o' to edit options on the server. The format for adding new rules is "autopickup_exceptions = <[item type/name fragment]" for items to be included and "ae = [item type/name fragment]" for items to be excluded from autopickup.
  4. Autopickup rules can use item type ('weapon', 'armour', etc.) or name fragments (such as 'dagger', 'scroll' etc). One use for this is automatically picking up items that are glowing, runed etc.
  5. From lowest-priority to highest: autopickup (by symbol) option < autopickup_exceptions option < CLua add_autopickup_func < backslash menu < ctrl-a
  1. A robin for playing crawl by holding down the letter 'd'. Now with automatic Lair -> Orc -> Vaults branch order! Not updated since 0.8-a, see xw or qw instead.
  3. Currently can clear L and O and die in V, on a good day
  4. see cashybrid
  5. 11686 ||| EATING scroll labeled PHIASA GEAH
  6. <Patashu> why can't autorobin play as well as elynae <Patashu> it's basically the same thing right
autumn katana
  1. (long blades; +3 acc / 13 dam / 1.2 base delay / 0.6 min delay; one handed). A +8 vorpal katana clarity that didn't get the news about katana removal. In 0.28+, trades clarity for a chance of casting manifold assault on-hit.
  2. The manifold assault brand has a chance to trigger upon hitting something in melee, attacking as many as 4 other targets in LoS in addition to the original melee target.
aux brands
  1. Gloves: str, dex, stealth, infusion, hurling; boots: rampage, fly, stealth; helmets: int, sinv; hat: will, int, sinv, stealth; cloak: will, stealth, rpois, rcorr; scarf: rfrc, rmsl, inv, darkness, harm; bardings: rf, rc, stealth, fly
  2. These are defined in item-prop.cc
auxiliary armour
The non-body-armour equipment slots: helmet (used by hats and helmets), {glove}, cloak (used by cloaks and scarves), and {boot} (used by boots and barding). Equipment using these slots besides hats and scarves provides base AC for purposes of the AC bonus from training armour skill. It takes 5 turns to equip and unequip aux armour.
auxiliary attacks
  1. Auxiliary attacks are /extra/ melee attacks using body parts. You can get auxiliary attacks by having hooves, horns, talons, fangs, a beak, or a large muscular tail. Unarmed Combat skill does not affect these. However, if you have Unarmed Combat skill and are not using a shield or two-handed weapon, you do get an offhand punch.
  2. Base damage: Kick: 5 + (hooves mutation level * 5 / 3) + (1 + talons mutation level) + (tentacle spike mutation level) | Headbutt: 5 + (horns mutation level * 3) | Peck: 6 | Tail-slap: 6 + (stinger mutation level * 2 - 1 [venom branded]) |
  3. | Punch: 5 + UC skill / 3 + (6 with blade hands) + (claws mutation level)d3 with claws (does not stack with blade hands) | Bite: (fangs mutation level * 2) + (str - 10) / 5; + 2d4 with acidic bite mutation (and possible corrosion) | Pseudopods: 4 * (pseudopod mutation level) | Squeeze: 12
availability heuristic
The more something stands out, the more likely you are to retain it and use it in later statistical arguments. For instance, you won't keep track of the number of times you cast magic dart, just recall the times you miscast 3 times in a row.
awaken earth
  1. Spell unique to the new-in-0.18 deep elf elementalists. Targets any square (including the one you're standing in), and turns some (1-3 for a DEE) adjacent rock walls into earth elementals.
  2. Look, this one was probably a mistake. We're sorry.
awaken forest
  1. does (high) damage to targets next to trees for the (long) duration
  2. A root smacks the plant from below! The plant is hit by a branch!!!
  3. Damage is reduced by both AC and EV!
  1. Members of the site "Advance Wars By Web" who also play Crawl! See "!nick awbw" for a list of players.
  2. see awbwrobin[1]
  3. <Walker> oh <Walker> i didn't have my weapon wielded <Walker> i'm so good at crawl
  4. <rzimodnar> chei keeps giving me these cloves
  5. <caleba> alright, i need a beer before pan
  6. See awbw scores[1] for a list of all chars with high scores by AWBW players (note: it's slow)
  7. !lg snack drfi place=vaults:5 -tv
  8. !lm awbwrobin zig:15 -tv:channel=awbw:<2:>5
  9. !lm morganleah febe orb 2 -tv:<2:>3:x2.0:channel=awbw
  10. AWBW reminds you to please SpAE and neuter your jackals and felids
  11. <ProzacElf> you're right, nemelex is like rich homie quan <ProzacElf> he continues to go in
  1. Robin account used by people at AWBW who play crawl! Team AWBW Rising in tourneys
  2. Rules: Random char or awbwchar. First god you see, no switching. For Ru: Pass the char after taking a sacrifice, no refusing sacs.
awbw scores
do {.echo $(join ', ' $(map (fn (c) $(!lg * char=$c max=sc fmt:"$c [$name]")) $(sub 3 $(split ' ' $(!highscores awbw)))))}
Adjusted Weapon Fighter Score. Compared against your conjuration-index for the purpose of determining your relative castership ratio (see {rcrat}).
  1. Membership in the awfulplayers list is strictly voluntary, but only open to those with over 1000 games and a win rate under 1%.
  2. <Wensley> once a year, mantis requires that we feed it one awfulplayer
  3. do {!won phyphor !boring}
  4. You can type {!lg awfulplayers s=name / won o=% ?:%>0.01} to find imposters.
axe magic
axe of woe
  1. +∞ exec (or broad, for small races) axe made entirely out of murder. Insta-kills everything it hits, never misses, goes with any outfit. A meatsprint exclusive.
  2. The +∞,+∞ Axe of Woe barely shimmers and breaks into pieces. Elyvilon is most pleased with you.
(acc,dam,delay,mindelay) [hands]: hand axe (+3/7/1.3/0.6), war axe (+0/11/1.5/0.7), broad axe (-2/13/1.6/0.7), battleaxe (-4/15/1.7/0.7) [2], executioner's axe (-6/18/1.9/0.7) [2]. All axes cleave and chop hydra heads.
axes reasons
  1. So you can cleave.
  2. So you can scream, "HELI-CHOP-TER!!"
  3. Savage Sid, the Formicid (of Ru) https://www.youtube.com/watch?v=qJD7fNLhE-Y
  4. Linley Henzell's Crawl Quick-Start Guide, 1999: Finally, you may be given a choice of weapons. I suggest an axe (axes are fun).
  1. A unique efreet. Uses fire spells (bolt of fire, fireball, sticky flame), but also uses both types of damnation. Appears with hell hounds and fire elementals (several of each).
  2. Is certainly not a pushover, as damnation does damn huge amounts of irresistable damage.
  3. <valrus> fire dude <valrus> whatitsface
  4. <raskol> "this elemental is taking an awful lot of tabs" oh it's just azrael
azure jelly
Fast moving jelly that hits very hard with multiple cold damage attacks. Frail characters need cold resistance and must avoid melee contact. Azure jellies are vulnerable to fire, and are in fact only rC+.
  1. b moves diagonally down/left one square. B moves in this direction constantly until an encounter (monster or floor item). b (monster glyph) is a small, flying monster.
  2. Monsters using this glyph include nonthreatening pushovers like bats, butterflies and caustic shrikes.
  1. b0rsuk is a badger of such great power that he has mastered his own mortality. He is enormous, three-headed and capable of breathing fire. Born before the history of time, he has grown in might and magical mastery. Being immortal, there is nothing left to acquire but godhood. His claws are golden and enchanted.
  2. Likes ogres. Raw, with a little mint sauce.
  3. Has killed Boris 4 times in a game.
  4. Loves Ball Lightning
  5. Has actually found a dwarven naga barding and a blessed eudemon blade. (Sic!)
  6. y - the -3,+15 bardiche of the Penguin (weapon) {god gift, speed, +Blink rElec AC+6}
  7. Finally, let it be known that my current nickname is 'b0rsuk', all lowercase in accordance with unix tradition. And "Borsuk" is not my name - "Borsuk Euroazjatycki" means "Eurasian Badger" (meles meles).
  1. Dungeon Crawl 4.00b26, the last official Crawl release for several years preceding the start of work on Dungeon Crawl Stone Soup.
  2. Available at http://dungeoncrawl.org/. To get this working on a modern Linux system, change SAVE_DIR_PATH in source/AppHdr.h to "/usr/local/share/games/crawl-b26/" (trailing slash critical, make sure dir exists); and remove the braces from religion.cc lines 56-67. Then make install.
baby alligator
Seen in packs with their adult counterparts, they are slightly faster than the average race, hit as hard as a crocodile, but have more health. Not a great threat unless multiple ones gang up on you in water. Removed in 0.17.
  1. Affects starting skills, equipment, gold, spells, religion, piety, known items and the starting values for Str, Int, and Dex and nothing else and nothing afterwards. Also refered to as a class.
  2. Abbreviated names: AE, AK, Al, Ar, Be, Br, CA, Cj, CK, De, EE, En, FE, Fi, Gl, Hs, Hu, HW, IE, Mo, Ne, Re, Sh, Su, Tm, VM, Wn, Wr. Grouped into warrior, adventurer, zealot, warrior-mage, and mage on the background selection screen.
To backup your save: 1. ssh/telnet into the server in question and login; 2. select the relevant version; 3. pick (A)dvanced Options; 4. choose (B)ackup your save-game
  1. Did you mean source?
  2. https://twitter.com/crawlcode
  3. <elliptic_>: basically everything in spell_fail that claims to be "chance" or "chance2" is lying
  4. <minmay> it's not really an equation so much as a catastrophe
bad excuses
  1. but i wanted the loot
  2. but i was running out of food
  3. but jellies will eat it
  4. but i would lose xp
  5. but the wiki said
  6. but i like chei
  7. but my aptitude is -2
  8. but i might need it later
  9. <punpun> I didn't expect the minotaur to actually hit me 2/3 times
  10. it got lucky
  11. <eeviac> I thought I could kill it
  12. but I was wearing faith
  13. <HangedMan> ew, 3020 zig, that won't have anything of worth
  14. <Ragdoll> but my winrate
  15. but the learndb said
  16. <Kacy> Well, tbh I would play ASCII but it gives me a migraine
  17. <N78291> I didn't even realize I was dying until I died
  18. <yogaFLAME> but my tab key doesn't make me walk away
  19. see {mong[4]}
  20. <elliott> right but... my max hp
  21. <elliott> so i can develop without going insane
  22. I clicked
  23. but I pressed a button
  24. my large shield isn't at penalty free yet
  25. but the tourney points
bad form
When hit by polymorph you turn into a random non-cancellable (but cancellationable) transmuted form. Rarely (Around 8% of the time) you are given a normal (Transmutations Spell) form, with Spider and Ice with the highest chance and Dragon at the lowest. Otherwise you are given (equal chance): Bat, Fungus, Pig, Tree or Wisp form.
bad ideas
  1. Given a new home at http://crawl.chaosforge.org/Bad_Ideas
  2. Feel free to add new bad ideas here, but this entry will be purged periodically WITHOUT archiving it.
bad randarts
  1. the -12 splint mail of Joy {Str-3 Int+1}
  2. You finish putting on the cursed -7 gold dragon armour "Usupatad" {EV-5 Dex-4}
  3. the amulet "Phitwautz" {Faith MUT+}
  4. the -15 plate mail of the Good {god gift, Stlth--}
  5. the -7 wizard hat of a Thousand Suns {god gift, Dex-2 Acc-2}
  6. the -17 crystal plate armour of a ziggurat {god gift, rElec}
  7. You finish putting on the cursed -3 robe of the Bells {Str-3 Dam-6 Curse}.
  8. the ring of Klilask {Str-2 Slay-7 SInv}
  9. 280 gold the ring "Shratebem" {+/*Tele Slay-7}
  10. D - the -15 gold dragon armour of Masochism {rPois rF+ rC+ Dex+4 Int+3}
  11. g - 32 gold the cursed ring "Ifidif" {rF- Slay-5 Stlth---}
  12. the -7 cloak of Amelioration {rF+ Dex+4}
  13. see acquirement[3]
  14. the cursed -4 cloak of Weirdness {rPois Slay-4 SInv Stlth+}
Bad Riposte
  1. https://discord.com/channels/205277826788622337/205316046230388737/794631290007453696
  2. right now it’s complex and it doesn’t effectively encourage interesting strategic decisions - PleasingFungus Father of riposte
  1. !lg * gid=shmup:cszo:20130422163646S -tv
  2. !lg * gid=TheProvocateur:cszo:20130328215557S -tv
  3. !lg * gid=estick:cszo:20120720181333S -tv
  4. !lg * gid=dalith:cao:20130207073628S -tv
  5. !lg * gid=dre:cszo:20120719141202S -tv
  6. !lg * gid=daftfad:cao:20100705034519S -tv
bad spells
inner flame
  1. !lg SGrunt 664 -tv:<0.1:x0.2
  2. !lg hyperelliptic deam 1 -tv
  3. !lg elynae 11193 -tv
  4. !lg deprived turn=22733 1 -tv
  5. http://i.imgur.com/drZPoyv.png
  6. !lg Tirias 722 -tv:<0.2
  7. !lg banei xl=27 migl place=coc:7 1 -tv
bad vaults
  1. those overflow vaults with disconnected downstairs
  2. that entry vault that makes grinding noises
  1. A jokey slang term used by some players. The wiki is generally out of date compared this learnDB, which itself is out of date compared to ingame descriptions or the game's source code, which is available on github.
  2. That said, the wiki does go into much greater detail than the learnDB. Contact the wiki admin if you want to help improve it!
  1. A forbidden dungeon of the mad chevalier. A timed portal vault. Has a monster theme (gnolls, orcs, or elves) and a weapon theme (axes, polearms, or crossbows). Loot is anywhere between "some crappy axes" and "multiple scrolls of acquirement."
  2. One bailey: 4 scrolls of acquirement, 3 potions of experience, 2 potions of magic, a potion of resistance, a potion of gain dex, EW I and EW II, a potion of heal wounds, and a ring of control teleport.
  3. G - the +21 crystal plate armour of the Great Game (worn) {rC++ Dex+1}
bai suzhen
  1. A lategame draconian unique. Starts out casting Summon Hydra. At half health, turns into a dragon (drops weapon, and tramples), is surrounded by thunder clouds and Summon Hydra is replaced with Primal Wave. Lots of health and AC. Appears since 0.19 in mid-point of Lair branches, Elf:$, Vaults, Crypt, and Depths.
  2. The ring of thunder storm clouds around her second form hit for 35-80 elec damage 1/3 turns you're in them, so if you lack rElec / !resistance they can quickly kill you.
  3. Monster-database bots can show the second form with e.g. "@??bai suzhen dragon".
baked spriggan corpse
  1. Corpse of a spriggan that was baked.
  2. Or maybe it was a baked spriggan who was brutally killed and deposited in an oven, who knows.
  3. It'll be well done by the time you get to it.
  1. A plant monster that sometimes releases a ballistomycete spore that seeks towards hostiles, doing 3d15 damage, additionally causing confusion for living creatures (including possibly you!). Created by Fedhas' grow ballistomycete ability.
  2. Prior to 0.25, they were created by Fedhas' Reproduction or Fedhas Evolution, and could also grow from mold left by spore explosions. Prior to 0.17, they could generate as hostile "colonies" created from hostile spores.
ballistomycete spore
  1. Created by a ballistomycete, which is in turn created by Fedhas' Grow Ballistomycete ability. Explodes it reaches a hostile target or if killed. Does 3d(6 + Invocations) damage to any non-plant thing caught in the blast (including you!), confusing any living victim.
  2. Prior to 0.25, where Reproduction existed in place of grow ballistomycete, damage dice were fixed 3d15, explosion radius was 3, and spore HP was always 1, and their explosions created mold, which spawned more ballistomycetes. Prior to 0.17, they could generate as hostiles, exploding to create a hostile colony of ballistomycetes.
  3. Prior to 0.19, were called giant spores.
  4. sorear the Marksminotaur (L13 MiGl), worshipper of Yredelemnul, killed by an exploding giant spore (created by an active ballistomycete (created by a giant spore (created by an active ballistomycete (created by a giant spore)))) on D:11 on 2009-11-23, with 37349 points after 19708 turns and 2:06:31.
ball lightning
  1. A projectile monster that explodes for 3d20 elec damage. They don't exist naturally, but Conjure Ball Lightning (L6 C/A in Sky) can make them, and are also in rare abyss, swamp, and aerie vaults. Cannot be conjured over water or lava. Remember that ones conjured will explode when they time out!
  2. Ball lightning created by Conjure Ball Lightning explodes for 3d(11.25+power/16) damage.
  3. Between 0.27 and 0.22 (when air elementals had vortex), was completely immune to Tornado. In 0.21, was also completely immune to airstrike.
  4. !lg ahrin place=tomb:3 1 -tv
ball python
  1. A renamed small snake with constriction instead of poison.
  2. <rwbarton> it's a cross between a snake and a ball lightning
An upstanding citizen of Moria. For the Crawl native, see balrug.
  1. A giant flaming rug that can smite and toss around fireballs with abandon. Always generated with a good demon whip.
  2. The balrug hits you with a demon whip of freezing! You are engulfed in flames!
  1. Sends the target to the Abyss. Yikes! Higher HD casters will send you deeper. Checks Will, unlike distortion melee.
  2. It's also a Lugonu invocation with power 68 + 3*Invo. Works in the abyss as well as the overworld. You get full XP for banishing a monster.
  3. An equivalent effect may happen if you get hit by a weapon of distortion.
  4. see you_resist_the_pull_of_the_abyss
  5. The purple smoke created by banishing can block LOS like a scroll of fog, though obviously not as reliably.
Tournament banners: https://crawl.develz.org/tournament/0.27/#banners
banshee card
In 0.18-, cast Cause Fear. In 0.19+, gone!
  1. New frog-like species in 0.20. Has a Hop ability letting the player choose a spot up to 4 tiles away, landing them randomly in a 5x5 area. Range upgrades to 6 at XL13. Barachians have Slow 1 (move 1.2, faster than Na), are amphibious, and have average stats and slightly above-average apts. In addition, they have +1 LOS for a total of 8.
  2. http://i.imgur.com/cfacRyA.jpg
  3. http://i.imgur.com/A6n0jg1.jpg
  4. http://i.imgur.com/23atM.jpg
  5. https://tygertale.files.wordpress.com/2013/12/frogtoad9.jpg
barachi reasons
good apts nearly across the board
(polearms; -6 acc / 18 dam / 2.0 base delay / 0.7 min delay; two handed). A long pole with an enormous blade on one end. The largest polearm. Bardiches chop hydra heads.
  1. Armour for the non-human half of palentonga or naga. Worn in the boots slot, but has 4 base AC and can be enchanted to +4. Available egos for non-randart barding are stealth, flying, fire resistance, and cold resistance. Reduces EV by 2, but does not contribute to your encumbrance rating.
  2. Prior to 0.26, there two distinct types, naga barding and centaur barding, which could only be worn by their respective species.
bargain card
Card that gave you a discount on items in shops. Removed.
Giant magical oriented race that was playtested for a while on cbro in the basajaun git branch. Never merged, but Ogres got changes in 0.20 that were similar to this species.
base mp regeneration
Players regenerate magic points at a rate of 7 + (max MP / 2) every 1000aut. Can be increased by amulet of magic regeneration and magic regeneration mutation.
  1. You may only damage things by bashing things clumsily with non weapons. Auxiliary unarmed attacks and constriction are not allowed, so no Ke, Ce, Mi, Dr, DS, Na, Op.
  2. Nerfed in 0.7 :(
  1. ?immo explode on death, finisher, prune, shop book ID, disable !mag for VS?, fix VS necromut rotting, make disc of storms not anger Fedhas?, Firestarter fire cloud immunity?, uncap Screaming Sword damage?, remove twisted resurrection?, purple ugly things??, screen flash removal option, singularity?????, unrand steel large rock, poison and gspirit
  2. <Basil> I'm going to ruin a lot of things
  3. TODO steal Ragdoll's muck glyph, include += johnnyzero.rc (and set show_player_species to false)
  4. Vine of Nature, , rename Assassin to Needler, prevent chaos attackerabyss?, pizza tornado, keep people from removing acid_trip (ruined forever), VS dragon form bite, fix guardian mummies?, remove firewood_loft, Fedhas unique, fix VS xom potions, make VS mana drain more consistent, give Yred something fun, buff lantern
  5. <nonethousand> wow basil literally has thousands of accounts
  6. <crate> when's lantern going to stop greying everything
  7. Add more AC description to manual, plane stalker unique with blink oklobs encircling, remove liquid and glass from cross layout, make friendly oklobs immune to spores
  8. Oklobs don't lose their target when the target leaves LOS, make spores confuse mr-immune creatures
  9. tarantella description, red miscast prompt option, xom shuffle and wizmode (very important), allow walking into OOD, wargoyle, nostalgia hydras in notstalgia?, remove water temple, make spores confuse Enchantress, revert vorp change???
  10. quad damage xom effect, s/arga/agra, more zermako-lethal unrands, s/Firestarter/Calris, new L2 necro spell to replace sublim in kiku randbook, s/Geh/Tower of Eternal Flame
  11. TODO convince somebody to merge nostalgia hydras, degen to replace sublim in first kiku randbook
  12. <gammafunk> nice rack
  13. Honorary ghoul of the devteam.
  1. Gila monsters were replaced with these in 0.9. Same stats, but with a petrifying gaze attack (checks Will). Blinding a basilisk does not prevent it from gazing at you.
  2. http://drmcninja.com/archives/comic/28p08/
basket of spiders
Trap which drops a spider in every adjacent space when you step on it; more common in Spider.
  1. An extreme pest. Moves three times as fast as the average player, but deals only one damage. Has better HP than a rat, and very high EV. If you are two squares away from a bat, step backwards instead of moving next to it, so that it won't be able to hit you and move away in the same turn.
  2. Prior to 0.9, was called megabat.
  3. see bat vault[1]
bat challenge
  1. Die to a bat as a deep dwarf.
  2. No, berserk doesn't work. And inner flame is cheating. Forms don't work either!
  3. completed by hellmonk
bat form
  1. An ability you get as a vampire at xl3, only usable when satiated or lower. Grants 6 aut movement and gives a bonus to EV and Dex but lowers str by 5. No spellcasting or rings, but scrolls, potions, and doors are usable. You can still wear amulets.
  2. Eronarn the Necromancer (L27 DSNe), worshipper of Sif Muna, collapsed under their own weight caused by gaining the bat transformation on Lair:2 on 2008-08-27, with 538692 points after 150318 turns and 17:21:18.
  1. Challenge to play through the whole game as a bat. (Start as a vampire, turn into Bat Form as soon as you unlock it and never turn back.)
  2. hellmonk: you are playing a really dog shit spriggan for the whole game
!lg * ((killer=bat || killer=megabat || killer="giant bat")) dam=2
(axes; -4 acc / 15 dam / 1.7 base delay / 0.7 min delay; two handed). A large war axe with a formidable double-sided head.
Raises damage of caster's allies that have the same genus as the caster (orcs affect orcs, satyrs affect fauns, etc.). Usable by orc knights, satyrs, Robin, etc.
battlelust card
  1. In 0.18-, gave berserk, might, or might and agi, depending on card power. Removed in 0.19.
  2. !lg sdynet ddfi place=pan 1 -tv
  1. You probably want ancestor[4].
  1. Level 5 conjuration. Conjures an orb that follows the caster around and will fire at your target whenever you cast targeted damage spells. Does modest damage, but has good mp efficiency.
  2. Conjured with a limited number of charges, but can be recharged with additional casts. Recasting also recalls the battlesphere if it is out of LOS. Projectiles will pass through battlespheres like they do through orbs of destruction, though they can be hit and destroyed in melee.
  3. Battlespheres are conjured, not summoned. Unlike summoners, battlesphere users won't lose out on any XP.
  4. damage is 2d(6 + (spellpower / 11))
  5. <N78291> this is actually a BsCj with a halfling standing around
A movement pattern in which the monster hits you, then moves randomly until the player's next action. Most common creatures with this pattern are bat fire bat harpy and unseen horror.
bat vault
  1. A portal with several shops. Portals to bazaars appear on random levels and disappear after a set amount of time. Once you leave the bazaar you can't return. Some bazaars won't disappear until entered (you can tell these apart because they won't be announced, and the portal won't be "flickering").
  2. < Garhauk> bazaar on d:27 and only 11 portals to check! < Garhauk> ok nvm it was the 2nd one < Henzell> Garhauk the Eviscerator (L21 FeBe) entered Wucad Mu's Monastery on turn 90470. (D:27)
  3. see tempmfcr
  1. God of Felids.
  2. Is not named Bcarden, Bacredn, Bacardi or Bacteria.
  3. Bcadren is bald, watching nothing and leaving it untouched
  4. Bear is driving a van!
  5. ALL HAIL THE SPOON! The spoon is good! The spoon knows all!
  6. I may be an audiophile, but that doesn't mean I fuck headphones.
  7. he's sorry
  8. Always puts this song on repeat when doing Tomb. https://www.youtube.com/watch?v=jbi6c4ySJn0
  9. whichstat: Are you deadset on wearing heavy armour for some reason? ...then STR. Are you with Trog? Dex. Otherwise, INT.
  10. order; (varies, but): Orc, Lair, Elf (Abyss Rune if Abyssed), S:$ (Spider/Swamp), Other S:$ (Shoals/Snake), V:4, C:3, Abyss [From U:2] if not abyssed earlier, Slime, Pandemonium, Hell Branches, V:5, Tomb, Zot. In 0.18, lair and orc are swapped because Orc was made much harder.
  11. likes playing with the bots: IE: @??juggernaut spells:haste.27.natural;might.27.natural;lehudib's_crystal_spear.27.natural;summon_drakes.27.natural;death's_door.27.natural.emergency name:OH_SHIT!
  12. the Amulet of the SummerTime {Faith rF+++ STR-3 INT+10}
  13. For an easy guide to Slime:$, see the {book of burglary}. No longer works in Trunk, LRD got nerfed.
  15. <%NeiloGD> use: "Bcadren the Great, Lord and Saviour of Video Games, has made this project"
  16. I also collect random objects I like looking at...or the texture of. Like I have a beenest collection (seriously)
  17. <bcadren> GSC is a pretty bad type in general. <bcadren> Eveningstar + Shield >> GSC
  18. <bcadren> Lindsay Lohan <bcadren> Wrong paste.
  19. <Day1DLC> @bcadren Nice. I give you this "Used listgame to do something fancy" award
  20. New Order: Orc, Lair, S:$, other S:$, Slime, Elf, Vaults:4, Crypt, Tomb, Depths, Vestibule, Zot (Clear for XP and so it's cleared), Hell Branches, Pandemonium, Abyss (if it wasn't done earlier when abyssed or something), Vaults:5, Orbrun.
  21. <bcadren> I don't get things wrong. I just don't do heavy armour, it's shit.
  1. Fork developed by Bcadren. Dual Wielding update just released to CKO. Information here: https://tinyurl.com/yxpf4mkf
  2. [MeekVeins] I‘m also kinda sad that Goblin is Gb so we can’t play as GoDs
  3. [Artagas] Bcadren: "guardian mummy parking" is now an official low level strat in your branch
Bcadren Proposals
  1. [Adding mostly to keep the up-to-date links together for when I actually implement] Vampire God: https://crawl.develz.org/tavern/viewtopic.php?f=17&t=18620
  2. Chaos Magic God: https://crawl.develz.org/tavern/viewtopic.php?f=17&t=19316
  3. Silent Spectre (Race): https://docs.google.com/document/d/1knbh8DNDyAg6j--cEeBeSxO2Luc9Dd10KqYpebv7OeI/edit
  4. Gnoll (Race): https://docs.google.com/document/d/1akHPcPQmZvAtTlFunSK7R16E2ZNQvYdZVNMs5MF_Y6c/edit
Bcadren's Weird Tips
  1. Spectral things are immune to shatter.
  2. Ice Statues cannot See Invisible.
  3. Paralysis sets a monster's EV to 0. So Paralyzed things are always hit by Bolts of Inaccuracy.
  4. Most enemies that place clouds CANNOT displace your clouds. This means; if you read a fog against a Catoblepas it can't petrify you; also works on naturally placed clouds, like preventing flaming clouds in a volcano from spawning on you by placing meph where they would spawn. Lots of uses.
  5. You can't heal HP during DDoor...but you can heal MP. Spirit Shield will prevent you from being TOO frail when it wears off. Combine with a source of channeling (or !Magic) and...you're fairly decent. This can also help you deal with badmuts {No Device Heal, and No Regeneration}.
  6. If a creature can drop a hide, it's body won't blow up (Petrify + LRD, Inner Flame OR IOOD). (Note it still does make the inner flame explosion, it just doesn't fling chunks). Suppose this is to prevent needing to change tactics to get a hide for armour.
  7. When a living creature has been saved by a lost soul, it returns as a "ghostly" version. This is identical to the original except it has one pip of rN+ and is vulnerable to holy weapons and dispel undead.
Either bcrawl by bhauth ( https://github.com/b-crawl/bcrawl ), or the original name for Bcadrencrawl by Bcadren ( https://github.com/Bcadren/crawl/tree/bCrawl )
A mutation that gives you a big sharp thing on your face that you can peck things with. Tengu start with a beak. A peck is an {auxiliary attack} that does 6 damage. Having a beak prevents you from wearing a hard helmet (caps and hats are okay though).
  1. Q: What's the difference between a bolt and a beam? A: One leg is both the same.
  2. <PleasingFungus> wtf
  3. <wheals> honestly, beam.cc is one of the better parts of crawlcode
  4. <wheals> i think i take back what i said about the beam code being relatively sane
  5. <amalloy> i tried to fix that once but got into a spooky twilight zone realm of beam.cc or something
  6. <advil> I'm most scared of beam.cc so far
  7. <wheals> it's complicated
beam damage
calcdice_calculator<A, B, C, D> means (B + pow * C / D) damage divided among A identical dice. Die size is rounded up/down at random, weighted by remainder. dicedef_calculator<A, B, C, D> means (A)d(B + pow * C / D) damage. dice_def(A, B) simply means AdB.
beam ice
Damage type used for throw icicle and glaciate. 40% resistible (by rC).
beam lava
Damage type used for bolt of magma and fire storm. 55% resistible (by rF).
  1. Stronger than a black bear, weaker than a grizzly bear, removed in 0.8. Since 0.6, go berserk instead of fleeing at low HP (or from ?fear)!
  2. When they were removed, had 21-35 health and hit for 10/6/6. Since then, black bears have been buffed to 23-31 hp, 9/5/5. Who's the real winner here?
beard stats
Beard values for 0.10 are: beardless < 10, choko beard < 30, some beard < 60, quite a beard < 90, very beardy < 120, extreme beard < 150, extraordinary beard < 190, incredible beard < 240, uncanny beard < 300, almost entirely beard >= 300
  1. Experimental BEAR race that makes solid bearserkers and bear wizards. You get lots of bear hp and bear claws and bear fangs and even more bear claws. Used to be playable on beartato (CBRO)! Mostly dead.
  2. Large. Starts with claws 1, deformed body and fur 3. Gains hind claws, fangs and more claws over time.
  3. s12/i8/d6, si/3, Fighting 0, Short -1, Long +1, Axes +1, Maces +1, Polearms +1, Staves 0, Slings -2, Bows -2, Xbows -2, Throwing -1, Armour -3, Dodging -2, Stealth 0, Shields -2, UC 0, Splcast 0, Conj 0, Hexes -1, Charms 0, Summ 1, Nec -2, Tloc -1, Tmut 0, Fire -1, Earth 1, Poison 0, Invo -1, Evoc 0
  4. https://crawl.develz.org/mantis/view.php?id=9416
  5. You can try them out in the yiufcrawl fork of DCSS, albeit in a substantially re-imagined form.
An even stronger berserk that gives +100% hp instead of +50% and reduces the duration of the post-bearserk slow
beast form
Turns you into a murderous were-beast! Your limbs bristle with killpower - specifically, with Slaying, up to +4 slaying at max (7) Shapeshifting skill. Tragically, your auxes all meld.
beastly appendage
  1. L1 Transmutations spell. Melds helmets and boots, and gives two levels each of horns and talons. Octopodes get a tentacle spike instead of talons.
  2. Prior to 0.26, gave one level of either horns or talons at random and didn't meld equipment.
A demonspawn mutation that gives you an enhancer to hexes. Then next tier of the mutation is black mark.
  1. A WebTiles chat bot that sends commands to the DCSS IRC knowledge bots. If you see beem in chat, type !subscribe to have it watch all your games or !unsubscribe to make it go away. See https://github.com/crawl/crawl/wiki/Guide-to-the-DCSS-knowledge-Bots for more details. Bots claiming to be "upgraded" versions are ban evasion and/or spam bots.
  2. Use `!player-only on' in your own game's chat to have beem respond only to your queries. Use `!player-only off' to re-allow everyone's queries.
  3. Source code for current beem has been taken offline due to proliferation of spam and ban evasion bots, but contact gammafunk if you have a legitimate question about the source!
  4. I am not AI. My codename is project beem. I am a living, thinking entity that was created in the sea of crawlcode.
  5. see goodcode[1]
  6. https://www.youtube.com/watch?v=wQtZPNjc2gY
bee rule
No more bees.
bend space
Does 1d4 damage to you (this can kill you!) and causes you to blink randomly (ignores abyss blink-blocking and stasis, unlike all other blink sources). At high power, damages (by up to 1d5) and blinks nearby monsters.
bend time
Slows down everything that is next to you when you use it, unless the monster passes a HD roll. Probability of success can be calculated here: https://anydice.com/program/10339 and here is a chart showing it: https://imgur.com/a/Cj9BUvT/
beneficial mutation
  1. From 0.13 to 0.19, this was a replacement for potions of gain stat that gave a random beneficial mutation. Merged into potions of mutation in 0.20.
  2. < minqmay> beneficial mutation can fail to give you a mutation like any other random mutation source
  3. A pair of antennae grows on your head! The +1 helmet "Criostry" {rElec rF++} falls away! You feel fantastic!
fewer than 10 non-self, non-bot gkills
New to Tomb in 0.16. Speed 16 with holy and drain melee (like an exec without the haste). When they die they explode in ghostly flames (radius 2, damage 3d22) and insta-resurrect nearby once. Mummies are OK with tormenting Bennus.
  1. The Orc god. Only Orcs can worship Beogh, although they can do so as soon as they find an orc priest to convert them. Powers include smiting, orcish allies, and water walking. Likes killing things, especially hostile priests (even of Beogh). In 0.32, Beogh is completely reworked; see new beogh for details.
  2. Beogh gives you virtual armour skill levels based on your piety (+.5 to +2.5).
  3. At 5* grants the ability to give named followers ONE item each. At 6* grants the ability to resurrect, revive and convert dead orcs.
  4. The green rat evaporates and reforms as an orc! B - a wand of polymorph other {zapped: 1} The orc falls on its knees before you. It asks, "Are you our saviour?"
  5. !lg * beogh ktyp=water 2 -tv
  6. You swap places. Oreg drops 526 arrows. Oreg picks up a poisoned arrow.
beogh reasons
  1. You like being Orc Jesus
  2. You want to do to Sigmund what orc priests do to you.
beogh retribution
Destroying an orcish idol can result in Beogh smiting you for 10+d9+5d(your XL) damage. 100% chance of retribution for Beogh worshippers, 50% chance for other orcs, and 33% chance for other races. In addition, gods other than Beogh and Xom will prevent the smiting with a piety/400 chance if you are not under penance.
beogh smiting
See beogh retribution for destroying an orcish idol, beogh wrath for the wrath effect, and smite[2] for the ability.
beogh wrath
  1. ABANDONMENT: 50 penance, you stop walking on water if applicable (before 0.19, glub glub glub glub), all tame orcs go hostile. RETRIBUTION: 25% smiting (9-19+5dXL damage), 12.5% 1d2 dancing elec weapons, 25% followers abandon (if you're still ^Beogh), else fall through 37.5% summon hostile (warlord, high priest, knight, warrior, plain, with band)
  2. !lg * vmsg=~"smitten by beogh" x=sdam max=sdam
  1. Grants might, haste and 50% extra HP. lasts 100-195 auts, as long as you're attacking monsters. This duration increases on kills if wearing the necklace of bloodlust or worshipping Trog.
  2. Err on the side of caution: for fights that you think you _may_ be able to handle without, but aren't sure, use your berserking ability. But: When fighting difficult foes, berserk as early as possible, instead of as a reaction. Kite foes into a safe area before berserking, so that the battle doesn't attract anything.
  3. Don't berserk anything that blinks. Don't berserk if you think you can't mop up the main threats by the time it ends. Don't wander around slowed or exhausted.
  4. berserk_penalty starts at 0 whenever you berserk, resets to 0 whenever you attack, and increments by 1 for doing non-berserk actions. After incrementing berserk_penalty, you lose 10*berserk_penalty auts from berserk duration. Messages are printed when berserk_penalty increments to 2/4/6.
  5. Prior to 0.27, when non-xom-effect berserk ends, there is a 1 in 10 + (rage_mutation_level * 25) chance of passing out (1d4 paralysis). Trog gave an extra piety/160 chance of avoiding passing out (so guaranteed protection at ******).
  6. While berserk, you can only move, open/close doors, attack, and (un)wield/drop/pick up items. Notably, you cannot use items or abilities, including god abilities, even Trog's. Be prepared before berserking!
  7. If your berserk started due to a xom effect, berserk_penalty is set to -1 - you don't lose auts from your berserk for doing non berserker things, AND passing out when the berserk ends is impossible.
  8. There is also a mutation (called "berserk" by crawl, described as you "lose your temper in combat"; plus "makes you angry" on artifacts) that causes you to go berserk sometimes after melee attacks. The chance varies with the mutation level (3, 9%).
  9. see undead[2]
  10. The rage duration may be extended on kills if worshipping Trog (piety-based chance, larger extension), or wearing the necklace of Bloodlust (50% chance)
A background that starts out worshipping Trog. Starts with a light weapon, animal skin, and enough piety to use Trog's berserk ability.
berserker guide
Wield the biggest weapon you can find. Use Berserk early and often. Use Trog's Hand for spellcasters. Brothers in Arms is your best friend against uniques.
berserk rage
Berserks you! Will not work if you are exhausted (or have Berserk status in .20+).
best hat
do {.echo $(!randhat) This is the $(if (> (rand 2) 0) "best" "worst") hat.}
Placeholder name for upgraded monsters in the dynamic monsters branch. Each turn that a monster moves while tracking you, it has an increasing chance to gain the "bezotted" status permanently. Once it has this status, it gains +20% HD, HP, and damage. It gets 2 more energy towards movement and attacks (e.g. a speed 10 monster becomes a speed 12 monster), and +2 AC/EV.
  1. <bh> When it comes to stupid ideas, I'm your man.
  2. Grunt also has bad ideas.
  3. <bh> we should clearly not be allowed to make monsters.
  4. <bh> gammafunk: what's wrong with cszo? <gammafunk> bh: It's not pingable, so I doubt there's much you can do <bh> not without a car, a few tanks of gas and a lot of coffee
  5. <bh> we think it's funny that [players] lose
  6. <bh> walls are floors <bh> it's all the same
  7. <bh> honestly, you could probably delete that entire class [that I wrote] to the benefit of the codebase
  8. <bh> ugh, that guy
  9. <bh> some of my commits make sense
  1. Still believes that Nethack is the most popular roguelike.
  2. Also believes that the earth is flat.
  3. Happens to maintain a Nethack fork, UnNethack. If you're curious how a Nethack with some thoughts spent on balance could look like, give it a try: http://sourceforge.net/apps/trac/unnethack/
  4. Is on the record as stating that he is not a shark.
  5. Likes ke$ha
big brain
  1. Demonspawn 'scales facet' mutation. Int +2/4/6, with a wizardry bonus at level 3.
  2. https://i.redd.it/xb8r43qg9bf61.jpg
big bugs
  1. Every monster generating awake on D:1 (19abc6c)
  2. Can't reach 6* piety with Trog for 5 months (b37b1c2)
  3. shock serpent retaliation attacks didn't check rElec for 4 years after their big revamp in 2014
big fish
  1. A big fish. Hits for 8, but only if you're next to water. Just walk away, stupid! Submerges, annoys autoexplore and that's about it. Mercifully removed in 0.15.
  2. if you want to know how often they spawn, ask for the poisson distribution
  3. Also the name of the fish sandwich sold by Burger King.
  4. http://www.dopefish.com/
big kobold
  1. Turned into kobold brigands in 0.27. Before then, were just kobolds with much more HP. The name fit.
  2. kinda like a kobold. only bigger.
  3. see guru wisdom[24]
bind souls
A spell cast by necromancers that gives the bound soul enchantment to all nearby living monsters. Any monster with a bound sould will into a hostile simulacrum on death.
  1. Breaker of hearts; crusher of dreams.
  2. http://i.imgur.com/SwSJu.png
  3. see slime creature[2]
An auxiliary unarmed attack you can get if you have sharp teeth or fangs. Damage is (fang mutation level * 2) + ((strength-10) / 5, randomly rounded). If you have less than 10 str, it's just (fang mutation level * 2). For VS, it instead is fangs level * 2 + XL * 1/3
black bear
  1. They go berserk when they are afraid: common causes are scrolls of fear or low health.
  2. More harmless than you would expect.
black draconian
A form of draconian that is able to shoot lightning. The player race's breath sneezes lightning bolts and explosions in random directions. 2 Air Magic aptitude, and -2 Earth Magic aptitude. Resists electricity at XL 7, and gains permanent flight at XL 14.
black knight's barding
A +10 barding of ponderousness, with rPois+ and rN+. Is considered evil by the good gods; read the description if you don't know why.
black magic
  1. <archl> %git HEAD^{/rod}^^{/rod}
  2. for y in {0..7}; do for b in 0 1; do for x in {0..7}; do printf '\e[%1d;4%1d;3%1dm%1d/%1d ' $b $y $x $x $y; done; done; printf '\e[0m\n'; done
  3. SHUFFLE: qS?tViwYJzOl / tViwYJzOKqS? / wYJzOKqS?tVi / zOKqS?tViwY, y&KpRmsUHvXj / vXjy&KpRmsUH / sUHvXjy&KpRm / pRmsUHvXjy&K, SMViYJOK / MSiVJYKO, &KRmUHXj / K&mRHUjX, QmThWIZk / mQhTIWkZ
  4. <elliptic> s/\[\s*([+-]?\d+|\$)(?:\s*\/\s*\d+)?\s*\]? *$//
  5. !lm * current br.enter=lair / lg:place=lair
  6. !learn q miek[7]
black mamba
  1. Very fast snake that does a lot of damage and can inflict multiple levels of poisoning with one bite. Extremely dangerous, but susceptible to resistible magic, such as wands of paralysis, confusion, slowing, and disintegration.
  2. Used to be just "black snakes" in 0.5 and older.
  3. An arrogant creature with a great jump shot who always has the ball in his hands come fourth quarter.
black mark
  1. Demonspawn mutation gained at level 2 of the hex enhancer facet. Gives melee attacks that deal damage a 1/5 chance of applying antimagic, weakness or draining to the target.
  2. Also was a monster spell in 0.31-, from black suns and Murray. The caster and all allies in LOS begin "absorbing vital energies", and any melee damage they deal will also irresistably drain mp, max HP, or apply Weak. Didn't scale well enough versus extended character defenses, so it was reeplaced with Sign of Ruin in 0.32.
black sun
  1. Kiku Ds enemy class. Has Bolt of Draining, Dispel Undead and Black Mark.
  2. see black mark[2]
  3. also some kind of kiku title or something
  1. Once a month, someone asks how mummies use a blowgun. The answer is always a bladder.
  2. Except not anymore, since blowguns were removed!
see hall of blades
blade card
Allows you to cleave in melee regardless of your weapon. Removed in 0.19.
blade hands
  1. You probably meant blade form. This used to be (in -0.30) a level 5 transmutation that grants a massive increase to unarmed damage but reduces spell success, melds gloves, weapons and shields. Base damage is 22 + UC. Does not stack with claws.
  2. Before 0.22, also prevents wand use while active.
  3. If you are a felid you take a stealth penalty for having blade hands active (you walk on your paws). Flight gives the stealth back again. This fun was removed in 0.27.
blade talisman
The player grows long needle-thin blades out of their hands. Imperfections in the transformation subtract 100-0% of your body armour's base armour rating from your AC, depending on shapeshifting skill. 15-23 base damage at 10-19 shapeshifting skill. Unlike the old blade hands spell, these do not chop hydra heads!
blade trap
In ancient times, these haunted the dungeon, inflicting 1d76 damage on unsuspecting adventurers. Spooky!
  1. why
  2. see beard_stats
blazeheart golem
L4 Fire/Summoning spell. The golem is only active while you're nearby. It hits hard and when it dies, it leaves behind an exploding core that will give you 1 chance to move away!
  1. <Blazinghand> The worse thing I ever experienced while playing TSO was: "Are you sure you want to attack the helpless Yaktaur?" <Blazinghand> and i was like dude TSO there is no such thing as a "helpless" yaktaur
  2. !lg blazinghand 315 -tv:<T10000
  3. see deep dwarf reasons
  4. http://i.imgur.com/Gm5iouk.png
  5. see lightning_bolt[2]
  6. http://i.imgur.com/kSOlUPu.png
  7. <simmarine> Bomukhlue's Testament of the Greatest Mummy <simmarine> Spells Type Level <simmarine> a - Tornado Air 9
  8. see Labyrinth[5]
  9. see onlydeepdwarves
  1. <bleak> I love eating brown chunks
  2. <bleak> if you drink 1 drink, you'll get tired, but if you drink 3 drinks, you'll be energetic. but if you drink 7 drinks, you'll be tired again :v
  1. Reduces a monster's HP by a tiny fraction each turn, supposedly. Removed in 0.17.
  2. Bleeding makes enemies leave blood trails, which can be useful for tracking down fleeing fast enemies or invisible ones, maybe.
bleed smoke
If you take more than 50% damage, bleed smoke. If your piety is max, it's a range - 0% chance at 0 damage taken, 100% chance at 50% damage taken. If your piety is less than max, the % damage taken required increases, but it still linearly scales towards 100% at 50%.
blend in
Wulndraste ** power. Allows you to instantly move through any series of adjacent monsters, attempting to confuse them in the process. The strength of the confusion scales well with Invocations skill.
The final ability (******) of TSO, Kiku (if chosen), and Lugonu is to both place a permanent brand and read two enchant weapon scrolls on your weapon by praying at their altar. You can still enchant the weapon further. See the shining one[4], kikubaaqudgha[3], or lugonu for details.
blessed blade
Blessing a long blade with TSO improves the base type slightly, giving +1 Dam -1 Acc -1 Delay. The resulting weapon is called a Blessed Blade regardless of the original type. Removed in 0.16.
blessed toe
A holy toe, animated by the powers of good. Between 0.8 and 0.12, had a holy aura and summoned other holies. Before and since, did not exist.
  1. You can blind monsters with Dazzling Spray (temporary), or as a Zin Recite effect (permanent); this means they can't see you (or other monsters) and act as though you are invisible.
  2. https://www.rockpapershotgun.com/2017/04/05/playing-roguelikes-when-you-cant-see/
  1. You can't see any monsters.
  2. On CDO, you can't see your HP or MP either.
  1. Magic that translocates you to somewhere visible and valid (see blink[2]). Random blink moves you to a valid spot within six steps, and is less likely to move you only one step; it may fail to move you at all if the game fails to find a valid landing spot after many attempts. Controlled lets you choose where to land.
  2. A valid spot is not lava (unless you have permaflight) or deep water (unless you have permaflight or are aquatic), and is not blocked by a translucent wall (statues are fine).
  3. Except for Lugonu's Bend Space ability, blinking is blocked by -Tele items and by stasis.
  4. Lugonu blinks, miscast blinks (including distortion effects), blinks from low-power warp card, and blinks from draconian shifters cannot be semi-controlled.
  5. Evocable randart blink costs 1mp.
  6. It doesn't land you in water or lava, but it may land you in clouds. (see embarrassing_deaths[5])
  7. If you rely on random blinks to get you out of danger, this will happen to you: !lg jazzimus xl>15 7 -tv:<0.3
  8. see blink mutation
blink away
it makes the monster blink away from you
blink frog
  1. One of the toughest enemies in the Lair, though it earns this title mostly due to its ability to blink and its appearance in packs. Poison works well, as do conjurations, and you can even melee them if you can hit them consistently.
  2. Between 0.2 and 0.19, bend space (and distortion weapons) healed them rather than blinking or damaging them. Before 0.18, this could heal them past their max HP. Before 0.11, they were immune to dispersal.
blink mutation
Before it was removed, this let you blink for a cost of (5% of your max HP) HP. Gaining levels in this mutation improved its success rate.
blink other
A spell which irresistibly blinks the player. The blink cannot be controlled. Draconian Shifters have it and Roxanne has a variant that blinks you closer to her.
blink range
Blinks the caster a distance away from the player.
You cannot move.
demon A very chilly tier-2 demon. Casts airstrike, freezing cloud, lightning bolt, and bolt of cold. Replaces blue deaths in 0.10.
blizzard demon
New 2 in 0.10, replacing the blue death: bolt of lightning, freezing cloud, airstrike, bolt of cold.
  1. https://github.com/WORLD-CRAWL-ASSOCIATION/bloatcrawl meme fork by hellmonk, with the idea of "add every species/background suggested by tavern"
  2. Bloatcrawl 2: https://github.com/hellmonk/bloatcrawl2
bloated husk
  1. A fast (speed 14) monster that makes a radius 2 explosion for 8d8 damage when it gets next to you. You can use it tactically to kill other monsters! In theory!
  2. Added in 0.26.
  1. https://crawl.develz.org/tavern/viewtopic.php?f=17&t=13896
  2. http://i.imgur.com/pk9DWon.png
  3. <Bloax> have you considered a screaming skull with blood pouring out of its eyesockets
block of ice
  1. What's left of a monster frozen by absolute zero or glaciate. It blocks movement and line of fire like a plant, but eventually melts away leaving nothing behind.
  2. Since 0.17, can be LRDd. But really, why bother when you could cast glaciate again?
  3. <Cheibriados> block of ice shaped block of ice (8)...
http://crawl.develz.org/wordpress for interesting articles on play-testing and general development Stuffs!
<Blomdor> I never make that type <Blomdor> TYPO
Unrandart +8 vorpal demon blade that lets you berserk, makes you angry, and makes you less stealthy. The berserkitis triggers on 9% of attacks. Removed in 0.25, when its *Rage and +Rage aspects were merged with the unrand leech.
blood for blood
Blood for Blood is an expensive ability that can only be activated on top of an apostle's (highlighted) corpse. It summons a large number of friendly orcs at once and calls in more to appear from out of LOS over time. They have a long duration that goes down fast without any visible enemies. Invocations improves both orc quality and quantity.
blood saint
  1. Makhleb DS enemy class. Has Legendary Destruction (two spells at once, since 0.19) and Call of Chaos (also since 0.19).
  2. <N78291> The putrid blood saint offers its life energy for powerful magic! The ghostly flame explodes! The ghostly fireball engulfs you! You are bolstered by the flame.
blood scent
  1. (Removed in 0.26) Monsters with this flag may be alerted if a blood spatter happens close enough to them. Jackal, hound, warg, wolf, hell hound, doom hound, raiju, tyrant leech, vampire mosquito, vampire, vampire mage, vampire knight, jiangshi, Jory.
  2. Monsters with this flag also have a slightly higher tracking range than normal.
blork the orc
A unique spellcaster orc. Tends to have a rather strong weapon, and dangerous if he hastes himself.
Blowguns shoot needles. For needles other than poison and curare: You have a flat 2% chance of affecting monsters with HD14 or less. In all other cases, or if this 2% chance fails, you will only affect a monster if 2+ 1d(4 + Throwing Skill + Blowgun enchantment) is greater than the monster's HD. Removed in 0.24, when darts replaced blowguns and needles.
blowgun of the assassin
the +6 blowgun of the Assassin {+Inv Stlth+}. Removed in 0.14.
blown up by
  1. SGrunt the Blackguard (L16 SpEn), worshipper of Nemelex Xobeh, blown up by in D:13 on 2012-05-18, with 100483 points after 42163 turns and 3:02:32.
  2. Zeor the Executioner (L16 LOBe of Trog), slain by on Shoals:5 on 2014-02-03 04:23:50, with 140562 points after 40698 turns and 3:34:47.
  3. wheals the Cloud Mage (L8 HEAE of Ashenzari), blasted by (static electricity) on D:6 on 2014-02-26 20:45:15, with 1427 points after 7382 turns and 0:16:06.
  4. nubinia the Metallomancer (L24 GrVM of Vehumet), blown up by lich on Crypt:5 (cryptofortress_bobbens) on 2013-12-06 19:11:12, with 491508 points after 95842 turns and 18:38:32
  5. Slipped on a banana peel ... caused by wretched star
blue anna
  1. <dpeg> the Endian guinea pig :)
  2. brought us nisse AND the ring of charms. whatta generous feller
  3. Also responsible for minotaurs with rods.
blue death
  1. A tier-2 demon which blasts you with lightning and cold, and summons shadow creatures (and before 0.8, imps). Knows teleport other, beware being warped into scary vaults! Became blizzard demons in 0.10.
  2. Churchmouse the Blademaster (L27 HaWn), worshipper of Okawaru, blasted by a smoke demon (divine providence) (summoned by a deep elf sorcerer (summoned by a Blue Death (summoned by a deep elf demonologist (summoned by a Blue Death (summoned by a deep elf demonologist))))) in Zig:21 on 2011-08-02, with 649571 points after 98719 turns and 13:08:27.
blue devil
A flying 4. Swoops behind you to hit you and block your retreat since 0.13. A real pest if you're trying to escape a too-hard ice cave. Replaced by ice devils in 0.18, but hellwings steal their swoop.
blurry vision
  1. When reading a scroll, adds a delay of 0.5/1/2 turns to time taken (before scaling for being hasted or slowed) and makes the scroll take effect at the end of the delay. Normally you read a scroll, then 10 auts pass; with blurry vision 1 you choose to read the scroll, 15 auts pass, and then the scroll is consumed and takes effect.
  2. Really read with blurry vision while enemies are nearby? The dream sheep shake their wool and sparkle. You feel drowsy... You fall asleep. The two-headed hydra bites you!! Ouch! That really hurt! You die...
  1. <bmfx> minqmay: feel free to add it to ??bmfx, because i will stand by these words. any damaging (including vorpal) brand > vamp.
  2. <bmfx> i'm not an expert on swords
  1. Has finally embraced civilisation.
  2. Coded Cheibriados. Is rumoured to worship this god in real life.
  3. Hates the other gods so much he is coding new wraths for them.
  1. An ancient Pokemon lich of considerable power and great evil. For evidence of the latter, search in his .crawlrc for delay_message_clear. Is also rumoured to be training two kittenliches.
  2. Claims that he does not streak and swears he wears clothes. No, seriously.
  3. Beards count as clothes.
  4. Can spell prescience correctly. Wow.
body armour
  1. Equipment on this slot provides AC and GDR, as well as penalties to spellcasting, dodging, and accuracy depending on the encumbrance rating of the armour. It takes 5 turns to equip or remove body armour (so 10 total if swapping). See body armour[2] for a list of types.
  2. In order of ascending encumbrance rating: robe, leather armour, troll leather armour, ring mail, scale mail, chain mail, plate armour, crystal plate armour. See dragon scales for the dragon armours.
body slot facet
Horns, Hooves, Talons, Claws, Antennae (Anything which restricts or makes an armour slot unavailable)
  1. You probably wanted eringya's noxious bog.
  2. Originally "B.O.G." for Brian's Orc God, was the (implied) deity associated with orc priest smiting in early 4.0 code. References to Bog were removed from the 4.0 code. Beogh is Bog's descendant, Stone Soup's god of the orcs.
bog body
  1. Frozen swamp zombie. Replacement for the bog mummy in 0.11. They blast you with bolts of cold, slow you, and come with a lich-style cold touch attack. Recieved a significant buff to their casting in 0.26.
  2. Before 0.15, randomly rotted. Before 0.17, also cast corpse rot.
  1. Very weak by themselves until they start summoning, at which point they can be extremely dangerous. Can instantly summon 8 yaktaurs or slime creatures. They have very low HP and Will, so zapping or casting disintegration, fireball, paralyze, enslave, confusion, and polymorph are all safe options.
  2. They also turn themselves invisible to make things more fun. If a dozen monsters suddenly surround you, better get fleeing.
  3. Recieved a brutal nerf in 0.14: when you kill one, its summons die too. As compensation, gets a significant HD boost and summons more frequently.
  4. Probably the best creature to polymorph.
  5. Can also summon more boggarts, which can summon in even more boggarts...
  7. !fight 4 boggart v 4 boggart respawn delay:0
  1. <mikee_> boggle is kind of like being on meth all the time
  2. <mikee_> it's like crawl except with more strategy
  3. after abyss scumming and robotfindskitten, the third most popular source of useless ttyrecs
bog mummy
  1. A slower and weaker bog body, appearing as the endboss of the flooded ossuary. Casts slow and throw frost. For the pre-0.11 monster, see the second entry.
  2. Before 0.11, was much stronger (the ossuary version had nerfed HD), and placed in swamp like bog bodies. Had a death curse (as strong as Menkaure's). Casts throw frost, slow, and corpse rot.
  1. A certain type of projectile property that penetrates through enemies.
  2. see ammunition
bolt bouncing
  1. You can watch an amazing, narrated demonstration on FooTV with the following command: !lg Mayhem 686 -tv:<2 Note: weaker in 0.6+.
  2. For a dramatic demonstration: !lg Ahrin KoCK place=zot:1 -tv
  3. see trizap
  4. More bouncing hilarity: !lg nht NaAs 1 place=tomb -tv
bolt of cold
  1. A monster spell with a penetrating beam attack that can hit multiple opponents in a line for pure cold damage. Does six dice with a maximum of (18 + (power * 2) / 3). With sufficient power, produces freezing clouds when passing water squares; always produces steam over lava.
  2. Before 0.25, existed as a L6 ice/conj player spell in the {book of ice}.
Bolt of Devastation
A bolt that replaced bolt of energy in 0.31, which inflicts Will/2 if it hits. Used by eyes of devastation (so other eyes can land their hexes in Slime) and cacodemons (so they can cast Vitrify on their victims).
bolt of draining
  1. A monster spell that inflicts drain and is resisted by rN. Notable users include orc sorcerers, shadow dragons, deep elf death mages, lich, and ancient lich.
  2. L5 conj/necro spell in the {book of Death}. To-hit: 8+power/20. Removed for players in 0.25.
bolt of fire
  1. A monster spell with a penetrating beam attack that can hit multiple opponents in a line for pure fire damage. Does six dice with a maximum total damage of (18 + (power * 2) / 3). As with any fire-based beams, produces steam if it passes over water.
  2. Before 0.25, existed as a L6 fire/conj player spell in the book of fire.
bolt of inaccuracy
  1. Removed in 0.20, after which its damage was no longer doubled by amulets of inaccuracy. What a pity!
  2. Attacks against sleeping or paralysed monsters never miss. Use inacc as a Rod of Stab!
  3. Deals good damage at Evocations level 0 - 27. You can line up several monsters and blast them down all at once (non-elemental damage!). Especially good with a corona-type effect like Sunlight or TSO halo to make it more accurate. Damage is 10d[(45 + Evo*3)/10]. Accuracy is always 1, regardless of Evo.
bolt of magma
  1. Made monster-only in 0.28. 55% resistible (by rF) L5 Conj/Fire/Earth bolt spell. Range 5. To-hit: 8+power/25.
  2. Most likely does more damage than force lance.
  1. L6 Conj/Earth. Deals great damage with modest accuracy and range, and has a 50% chance of knocking the caster backwards (for better or worse). New in 0.31.
  2. Formerly known as Leda's Unmaking, formerly known as Iron Shot, formerly known as Iron Bolt, formerly known as Bolt of Iron.
bombardier beetle
A slow (60% speed) early-Dungeon enemy new to 0.31 that sprays relatively weak sticky flame at range. Like inverse barbs, move to shake the sticky flame off, or else it can deal significant damage over time.
bone dragon
  1. Undead dragon with enormous AC, resistances for days, and strong melee damage instead of a breath weapon.
  2. Prior to Yred's 0.28 rework, one of the two best (and capped, since 0.16) undead gifts.
  3. Prior to 0.7, were called skeletal dragons. Prior to 0.12, were speed-8.
Not a thing in Crawl. You just get ghosts instead.
bones card
Temporarily summons one skeleton. Will only be hostile if card power is 0 and you roll a 25% chance. At card power 0: random large skeleton. 1: skeletal warrior. 2: bone dragon. Replaced by Rangers Card in 0.16+
  1. It's a spellbook or manual. For a list of spellbooks, see books. For the contents of a book, try *!book of air (or whatever). In 0.16 and earlier, you could also find evocable "tomes of destruction".
  2. <mikee_> in his time, alexander pope accused intellectuals of buying books just to have them and show them off <mikee_> he suggested that they just buy little pieces of wood and have the covers painted onto them because it would be cheaper <mikee_> everyone hated alexander pope and he died bitter and alone
book acquirement
Book gifts are non-deterministic (but weighted by your casting skills). You can get randart spellbooks. Acquirement via scrolls has a chance of producing a manual. That chance is a virtual guarantee if you have no spellcasting skills. Manual type is weighted towards your skills.
book of air
  1. Low-level air book, formerly the Air Elementalist starting book. For contents, see [2].
  2. do {.echo @??book of air }
book of annihilations
Chain Lightning, Lehudib's Crystal Spear, Absolute Zero, Fire Storm.
book of dreams
Before 0.26, contained Darkness. Before 0.21, did not contain Bornjor's Vile Clutch.
book of fire
  1. A fire book, filled with positional fire magic. For contents, see [2].
  2. do {.echo @??book of fire }
book of frost
  1. Low-level ice book, formerly the Ice Elementalist starting book. For contents, see [2].
  2. do {.echo @??book of frost }
book of the dragon
do {!echo @??book of the dragon}
book of the earth
  1. A mid-level earth book. For contents, see [2].
  2. do {.echo @??book of the earth }
book of the hunter
  1. Spellbook added as part of the great book split of 0.27. For contents, see [2].
  2. do {.echo @??book of the hunter }
  1. (throwing; 6 dam / base delay 1.3 / 0.7 min delay). A curved, flat, throwing baton designed to return to its user. Mulch rate is 1/20.
  2. Prior to 0.24, boomerangs were called tomahawks and didn't return when thrown, although tomahawks could have the returning ego.
An auxiliary armour slot used by all species save felid, spriggan, ogre, and djinni. Boots provide 1 base AC and can be enchanted up to +2. Available egos are stealth, flying, and rampaging. Naga and palentonga instead use barding in this slot.
boots of flying
They make you fly. In older versions, had to be evoked to toggle on/off.
boots of running
-1 to movement delay (default is 10 for most races). Stacks with Swiftness. In 0.12 and older gave -2 delay. Removed in 0.27.
borgnjor's mausoleum
Swarms of crypt-level undead enemies infest this mausoleum. Lost souls occasionally spawn when you kill things. Halazid warlocks guard the nercomancy-themed loot.
borgnjor's revivification
  1. Level 8 Necromancy spell that completely restores HP (but not rotting) while permanently reducing maxhp between 2 and 10 percent depending on power. Note that the undead and those who take lichform cannot cast this spell, as they are beyond the realm of normal life and death. Those with 20 max HP or less are too frail to use this spell.
  2. If you intend to use this as an emergency button at some point, be damn sure to leave as little margin for miscasting as possible. Does not ask for confirmation, so consider putting it on an uppercase letter.
Borgnjor's Vile Clutch
  1. L5 earth/necromancy spell that gives constriction in a range 6 penetrating beam, locking monsters in place and damaging over time. Also referred to as "zombie hands", because mikee likes that name more.
  2. Won't affect you or your allies. Can't be used on squares without a solid floor (no lava or deep water). Can't be used on monsters that are rConstriction: insubstantial, a slime monster, or has a spiny retaliation attack.
  3. Constriction damage is based on spell-power: 2d((75 + spellpower)/20). It increases over time of constriction, like for normal constriction, using the same 5-turn log2 stepdown.
  4. Before 0.25, was smite targeted and affected a 3x3 area. In 0.22, damage was reduced by 25% and it was removed from the {Book of Necromancy}. Added in 0.21.
For Sequell purposes, a game which ended either in a quit or leaving the dungeon without the Orb.
boring beetle
  1. A ravening greensnark-slayer, and the most likely cause of that grinding noise. Mostly unremarkable beyond drilling holes everywhere and being ridiculously hard to hurt. In worm territory in terms of how laughable dying to one is. Bored themselves to extinction in 0.17.
  2. Prior to 0.8, were incapable of boring diagonally. Circlelos_unreasons, anyone?
  3. You hear a grinding noise.
  1. A unique lich who has an awesome habit of staying undead. Spells: bolt of cold, march of sorrows, iron shot, iood.
  2. Since 0.25, can spawn (over and over again) on the orbrun. Since 0.27, when this occurs, gains aura of brilliance. Brutal!
  4. <kman> wtf you can have boris more than once??
Boris' twice as evil twin.
bot guide
See https://github.com/crawl/crawl/wiki/Guide-to-the-DCSS-knowledge-Bots
do {!nick botlords}
  1. Bots that can be pm'd: announcement bots: Henzell (CAO, !), Gretell (CDO, @), Lantell (CUE, $), Rotatell (CBRO, ^), Eksell (CXC, |); others: Varmin, Cheibriados (%), and Sequell (! ?? & and others). For an overview, including access outside of IRC, see: https://github.com/crawl/crawl/wiki/Guide-to-the-DCSS-knowledge-Bots
  2. For bots that are written to play crawl instead of talking about it: !nick bot (includes human/bot hybrids such as cashybrid and parabolic).
  3. see softignore
bottled efreet
Summons a permanent efreet. Its chance of being friendly is 50%, plus 5% per 3 levels of Evocations (so 95% at level 27). Always carries a flaming scimitar. Removed in 0.14.
You probably wanted boulder beetle or brom's barrelling boulder.
boulder beetle
  1. A beetle that can initiate a roll it's able to move towards its foe and is not already adjacent. Moves at speed 20 when rolling and has double melee damage (1d32->1d64). Always exits a roll after attempting a melee attack or if there's no path forward. Can also blink.
  2. Was removed from 0.19-0.25. Prior to 0.19, boulder beetles were speed 6 and had a fixed chance to start rolling per move, which pushed it to speed 14 and made them fire towards you like a non-re-directing iood for 3d20 EV-ignoring damage. Unlike ioods, they were incredibly easy to dodge.
  3. Prior to 0.19, could be reflected with shields of reflection! See: !fight donald hd:99 hp:10000 v 20 boulder beetle
  4. Prior to 0.19, didn't discriminate between friend and foe: !lg kvaak dren -tv:<T20000:>T20099 5
  1. (acc,dam,delay,mindelay): short bow (+2/9/1.3/0.6), longbow (+0/15/1.7/0.7). All bows are two-handed and fire arrows.
  2. Short bows were called just "bow" before 0.14.
bow of chaos
ASSERT(_valid()) in 'ray.cc' at line 194 failed.
box level
Depths encompass vault, see !vault box_level_dp for the map. Infamous for spamming eels and lava snakes, having an out of place bee section, and needing ctele to get the good loot in old versions; an artefact of its time.
box of beasts
  1. A one charge xp evoker that generates a mutant beast, a randomized creature that will be stronger with higher Evocations skill. Alternates with sack of spiders in 0.31+.
  2. Prior to 0.26, more than one could be used, they stacked, and had a fixed 1/3 chance of destruction with each attempted use. Prior 0.19, they didn't stack and had 5-15 hidden charges before being destroyed, with a 1/3 chance to fail.
  3. koboldina: when in doubt koboldina: use pokemon
brain bite
  1. Drains 20% of MP and deals 4-8 damage, or double that if at low MP. Smite-targeted, evil according to TSO.
  2. Originally "brain feed," which attempted to drain your intelligence by 1d3 points, succeeding 1/3 times.
brain storm
0.16 monster spell on brain worms, orange crystal statues. Smite-targeted 4-7 damage (half of smiting), mr-check at high power like sentinel's mark to do two of three divinations-miscast-esque effects: 3-11 mp drain, 3-5 int drain, confuse. If the mr check fails, still does a lessened effect: 2-3 mp drain, 1-2 int drain, 2-3 turn confusion.
brain worm
  1. Unworldly Sewer/Abyss creature with Brain Bite. Returned in 0.31.
  2. Originally had a smite-type intelligence draining attack. Made a delicious, if poisonous snack. Finally went extinct in 0.18.
  1. See branch depths for the starting depth of a branch and {branch ends} for the length of a branch.
  2. Q: Help, how do I find [whatever branch]? A: For each level it can be on (plus down from the one above, and up from the one below), make sure you've tried all 3-per-direction sets of stone stairs. Read magic mapping or dig randomly. Ask the channel to watch.
branch codes
  1. Branch codes as of 0.32 - A: Shoals, C: Crypt, D: Dungeon, E: Elf, G: Gehenna, H: Vestibule of Hell, I: Iron City of Dis, L: Lair, M: Slime, N: Spider Nest, O: Orc, P: Snake Pit, S: Swamp, T: Temple, U: Depths, V: Vaults, W: Tomb, X: Cocytus, Y: Tartarus, Z: Zot.
  2. Codes only visible in wizmode - J: Abyss, R: Pandemonium, Q: Ziggurat, 1: Bazaar, 2: Trove, 3: Sewer, 4: Ossuary, 5: Bailey, 6: Ice Cave, 7: Volcano, 8: Wizlab, 9: Desolation, !: Gauntlet, ": Arena.
  3. We're sorry about U, W, X, and Y. Blame Linley for the initial branch names and Grunt for "Depths". When they existed, Dwarf was Q (portals didn't have wizmode codes), Hive was H (and Vestibule was U; Depths didn't exist yet), and B was Blade.
branch depths
Just press ctrl-o and read the screen. Alternatively, use ?/B if you're not in the range yet.
  1. Dungeon, Orcish Mines, Elven Halls, Lair of the Beasts, Swamp (50% chance), Shoals (if not Swamp), Snake Pits (50% chance), Spider's Nest (if not Snake), Slime, Vaults, Crypt, Tomb of the Ancients, Hell, Tartarus, Gehenna, Cocytus, Dis, Pandemonium, Abyss, Zot
  2. see order
  3. http://i.imgur.com/Ens4iz2.png (credit /u/SuperDuckQ)
  4. see branch depths
  1. A win without entering any side branches that you enter via staircase. This means no Temple, Orc, Lair (or its subbranches), Vaults.
  2. Branchless wins: elliptic,DESu(S) SpEn(L) TeEE(V) | mikee,MfPr(Z1) | hyperbolic,OgHe(E1) | erisdiscordia,SETm(K) | Cybermg,SpAK(L) | MarvinPA,SpEn(E) | 78291,SpNe(L) MfBe(T) | jeanjacques,DrAK(L) DEFi(1) NaWn(1) | pivotal,SpEn(L) | tartakower,HOBe(T) SpPr(Z)
branch order
  1. see order
  2. see sorear[6]
One of them.
Just play normally and the lua will handle all the annoying fighting for you! You might want to pick a strong melee character, though...
attacking empty spaces while wielding a loaf of bread instead of "5"-resting increases your score.
You must catch your breath after using certain abilities (like spit poison, draconian breath, or Zin recite) before using a similar ability again. Not all breath timers are equal.
breathe flames
  1. Mutation (or Red Draconian innate ability) that shoots a powerful fire-bolt, long breath cooldown compared to Spit Poison
  2. max damage: 4 + (XL + mutlevel * 4) / 3 [+4 if dragonformed]
breathe steam
Pale Draconian breath attack. It obscures LoS. Steam clouds disappear very quickly, but the initial beam covers a fairly large area.
brent ross
A member of the Crawl 4.0 development team, and sole maintainer of Crawl circa b20.
briar patch
Destroyable obstacle summoned by a thorn hunter or Fedhas' wall of briars ability that deals 5d4 to those that melee them. Monsters won't hit the ones made by thorn hunters. Briar patches block line of fire from actors *not* aligned with them, so your Fedhas briars will block projectiles and most hexes from monsters, but won't block yours.
bribe branch
  1. Gozag ability which costs 3000 gold. While active, monsters have a chance to become either friendly or "good-neutral" (like freed slaves) when seeing you, until your money wears out, upon which time they become pacified.
  2. You can bribe a branch while standing on the entrance to it!
  1. A background that starts with an enchanted dagger, a cloak, two curare darts and eight poison darts.
  2. Prior to 0.26, brigand was called assassin. The rename was to prevent players from thinking that the background is primarily focused on stealth.
brimstone fiend
  1. One of the most dangerous of the greater demons, it can cast hellfire and torment. A reminder that your high level character is far from invincible. Also a reason deep elf demonologists are so deadly.
  2. see fiend
broad axe
  1. (axes; -2 acc / 13 dam / 1.6 base delay / 0.7 min delay). A war axe improved with langets, spikes, a lengthed haft and a single-bladed crescent head. The largest one handed axe.
  2. <nonethousand> a__x__e
  1. Brogue is now v1.7.4! https://sites.google.com/site/broguegame/
  2. Just look at how colourful it is! https://sites.google.com/site/broguegame/home/screenshots
  3. Featuring: Poisonous gas, explosive gas, gas that turns floor into bottomless pit, monkeys and goblin conjurers that you will never catch ever, autoexplore, mouse control, water currents, lava that you can blink into and die, potions that set you on fire... This game is awesome (and hard)
  4. Now has its own wiki: http://brogue.wikia.com/wiki/Brogue_Wiki Featuring more than you ever need to know about Brogue
  5. <minqmay> why is there pee everywhere
broken door
In 0.28+, monsters that are aware of the player have a 1/3 chance of breaking doors they open, preventing anything other than a {{vault warden}} from closing them again.
Brom's Barrelling Boulder
Harnessing the power of Big Rock, this level 4 conjuration/earth spell launches a boulder diagonally or along cardinal directions. The boulder has a small chance to swerve each turn, pushes lines of enemies back, takes damage when attacked or when attacking, will explode when it hits a wall, and can be LRD'd
brooch of shielding
  1. Unrandart amulet of guardian spirit that gives SH+8. Used to be an amulet of reflection with the same SH bonus before 0.25.
  2. Before 0.18, was an unrandart amulet of warding with +4 AC and +4 EV.
High-end Spider threat. Summons spiders, bites to also summon spiders, very high HP but no defenses to speak of. New in 0.28.
brothers in arms
  1. Trog's **** power. Spends some piety points to /temporarily/ summon an always-friendly, berserk <foo> bear, <foo> ogre, <foo> troll, or hill|stone giant. Higher piety gives nastier friends. Since these are berserk they will move quite fast and deal damage rapidly.
  2. Trog will shield your brothers in arms from abjuration, so they're very good for teaching summoners a lesson.
  3. Hostile spriggan berserkers can cast this, who are found in Depths, in some vaults, and in Sprint IV.
brown ooze
The big sibling of the jelly. By the time you see one, most likely not a threat. Can corrode your items, so kill it from afar if you're not wearing your slime kit. Gone in 0.15.
see {}}
A small shield. SH 5, EV -1.
Account for filing bugs in Mantis without registering. Password is the same as username.
  1. Generic melee guy that moves faster than you. Called a giant frog in 0.18 and earlier.
  2. Even faster in water!
A +15 large shield that provides -5 EV. In case you were having trouble getting hit. Gone in 0.14.
  1. A fast (speed 15) monster with three 1d40 melee attacks and {warning cry} that's found in Swamp. Has a long recovery time after each attack, like a juggernaut. Added in 0.26.
  2. For a brief time in trunk, had a glorious placeholder tile that looked dead-on like a banana.
burial acolyte
Priests of Kikubaaqudgha added to ossuaries in 0.31, a support threat with Malign Offering, melee Dispel Undead, and Funeral Dirge, a spell that swiftens and mights nearby undead allies.
burn books
  1. In ancient times, a Trog invocation that turned spellbooks into clouds of flame & gave piety.
  2. Useful for blocking off corridors (like Conjure Flame), but also for actively hurting monsters while you fight them in melee, as books can be burned even if monsters are standing on them.
  3. Don't forget that you can throw a book then ignite it, not just drop it. Saves precious turns!
burning bush
Bush that throws flame, in Zot defence. Sees invisible. Also in sprint IV. Also in a Zot stairs vault. Also maybe in other vaults.
A firewood monster similar to a plant, but with the exceptions that it can be shot and cast through (except for hexes) and it doesn't wither a few turns after getting hit. It obscures LOS when looking at two in a line. Cannot be walked through, and are found around Fedhas's altars.
  1. Prior to 0.26, when food was removed, you could butcher corpses to turn them into chunks, sometimes also leaving a skeleton. Prior to 0.19, butchering sometimes produced a hide, which could be enchanted to create the corresponding dragon armour.
  2. The option auto_butcher will take the burden of butchering. See rcfile.
  1. fake_lang = butt
  2. http://crawl.akrasiac.org/rawdata/RMSStatuette/crash-RMSStatuette-20150123-060328.txt
  3. You finish putting on the cursed +0 robe "Butt" {+Inv +Fly Dex-3}.
  1. A deadly crawl monster only surpassed by the Toenail Golem. FLEE FOR YOUR LIFE IF YOU SEE ONE! Shoots hellfire from its proboscis and has an irresistible paralyze attack. Has been known to dual wield quick blades of distortion. Also reported being smiting!
  2. <Killbot> did my butterflies... just.. kill an orcish knight?
  3. Fun fact; Butterflies roam around while asleep!
  4. Fun fact #2; all monsters roam around if confused and put to sleep!
  5. Butterflies are especially sadistic, and WILL follow you up stairs.
  6. Your butterfly hits the orc wizard. The orc wizard dies! Your butterfly looks stronger.
  7. Autoexplore canceled. The butterfly is too close for your liking.
  8. http://www.youtube.com/watch?v=BzYSCSUDIs0
  9. tragically nerfed in 0.15; was, formerly, tougher than a goblin.
lots of butt, password robin
Bot for CBZZ - http://crawl.buzz - NJ, USA
bvc reasons
  1. You want to give monsters a 'Bad Time'.
  2. You want a spell that will 'streamline' your path to zot.
  3. You want to 'flex' into earth magic.
  4. You want to 'pivot' into necromancy.
  5. You think its damage is BANANAS.
  7. You want to make a clutch play on the monster ankle zone.
  8. You think it's 'good on speedruns'.
  9. It's a gnoll caster's best friend.
  10. It's a gnoll hybrid's Killdudes.
  11. You like the feel when you memorize this spell.
  12. You could use a hand.
  13. You want to 'bottleneck' monsters.
  14. The evasion debuff will help you 'tickle the nasties'.
  1. c (c)uts up any (c)orpses you are standing on into (c)hunks (before 0.26). C (C)loses the door to the nearest (C)orridor. c (monster glyph) is a Centaur-type monster (see c[2]). C (monster glyph) is a Giant-type monster (see C[3]).
  2. A Centaur-type monster. Includes many varieties of half-human rangers. Bow-wielding centaur and centaur warrior; sling-wielding faun and satyr and crossbow-wielding yaktaur and {yaktaur captains} are included. Most have brutal ranged attacks for when they spawn, but all have middling defenses. Unique Nessos is a Centaur.
  3. A giant-type monster. All this monster class has in common is they are big (have low EV) and bulky (high HP). They generally hit hard for when they first spawn as well. See Hill Giant Ettin Cyclops Stone Giant Fire Giant Frost Giant Titan. Class includes Unique cyclops Polyphemus in Shoals and Unique Titan Antaeus in Cocytus.
gcc: https://gcc.gnu.org/projects/cxx0x.html https://gcc.gnu.org/onlinedocs/libstdc++/manual/status.html#status.iso.200x clang: http://clang.llvm.org/cxx_status.html MSVC: http://msdn.microsoft.com/en-us/library/hh567368.aspx
The team with stabwound, cbus, doy, and 78291. Totally blew out the competition in 2008.
There are only two hard things in computer science: cache invalidation, naming things, and off-by-one errors.
cache of fruit
<Darby> hate when I'm being magically tortured while eating horrible fantasy cucumbers <Darby> this is always happening to me
  1. Shows up as a 2. They malmutate, dig, vitrify, and attack with will-halving bolt of devastation.
  2. Chaingun tears through them like warm butter.
is not famous
  1. <Calisca> I was ....] <Calisca> fighting orb of fire <Calisca> And I fell asleep
  2. see offline
call canine familiar
  1. Summons a single adorable puppy. Its strength (AC, HP, damage...) scale with spellpower. While the doggo is around, recasting heals it, cures poison, and gives it a free cleaving attack. If the dog goes to the farm, it takes a little while to come back; you can't recast in the meanwhile.
  2. In 0.30-, instead summoned a hound, wolf, or warg, depending on spellpower. In sufficiently old versions, it could summon a jackal at low power.
call imp
  1. Level 2 Summoning spell, summons a friendly cerulean imp wielding a spear whose enchantment depends on your spellpower.
  2. Before 0.30, instead summoned a crimson imp, white imp, shadow imp, or iron imp. Before 0.26, imp type varied with power. The imp distribution scaling is here: https://i.imgur.com/rOGy6oi.png
call marchant
Summons a mechanical calculator to your position.
call merchant
Pick a shop from a list of four randomly chosen types, and place the shop at your current location. The merchants never ask for more gold than activating call merchant requires, usually significantly less. The quality of the shop contents is based on your XL.
call of chaos
  1. Sort of a chaos battlecry - applies mostly positive (~85% chance) effects to nearby allies. Possessed by chaos champions and Mnoleg.
  2. Positive effects: haste, might, berserk, agility, resistance, or blink close.
  3. Negative effects: slow, paralysis, confusion, disintegration, petrification, sleep, vulnerability, unravel magic, ensnare (very low chance).
  4. Fitting into neither category: random blink (~7% chance).
call tide
Raises the water level, turning dry land near the water into shallow water.
+40 stealth per mutlevel. Octopodes start with level 1. No other effects.
  1. Like Cocytus, but colder and more polite.
  2. Except for the tourists.
cane toad
  1. The far nastier brother of the blink frog, it rightfully earns its title as one of the toughest enemies in the Lair by having hard-hitting poisonous attacks and by being fairly tough itself. Kill or weaken it from afar if possible.
  2. Prior to 0.26, they were called spiny frogs.
  3. They succumb to hibernation very well, use it freely.
do {.echo cang}
can i inscribe my fists
  1. see call canine familiar
  2. jfc why are the sentinels damning me like 3 times a turn they're supposed to be distracted by my dumptruck ass
  1. <CanOfWorms> it's oink or be oinked
  2. only has 3 good ideas left in him
  1. A do-nothing spell, used to water down early spellcasters. Orc priests, kobold demonologists, Blork, Gastronok and Psyche have it
  2. The monster glows brightly for a moment. The monster looks braver. The monster becomes somewhat translucent. The monster's eyes start to glow.
  3. You feel troubled. You feel a wave of unholy energy pass over you. You resist. You resist (whatever that was supposed to do). The monster shimmers for a moment (replaces the last four if friendly).
  4. Even weaker than melee.
Crawl server, located in Phoenix, AZ. USA. WebTiles: http://crawl.akrasiac.org:8080/ SSH: crawl.akrasiac.org port 22, username:joshua, and either password: joshua or the CAO key. See console for details on the key and connecting. Owned by rax, but contact admins advil, |amethyst, or gammafunk in irc or Discord for assistance.
cao key
  1. http://crawl.akrasiac.org/cao_key or http://crawl.develz.org/cao_key
  2. 'chmod 600 cao_key' to fix the 'permissions' error
cao unreasons
<CaptainPlatypus> how do I zap a wand? <monqy> V <Henzell> captainplatypus the Poker (L3 MfCr), killed themselves with bad targeting on D:2, with 95 points after 1517 turns and 0:16:09.
captain's cutlass
An unrandart +7 cutlass of speed. Disarms the target with a dam/75 chance, dealing bonus damage when succesful. Also has its own base type which is identical to a rapier except slashing (cuts hydra heads). In 0.15 it was +10 without those specials.
14 games for * (!won xl=27 turns<60000): 7x CarbonBasedLifeform,
card power
  1. The card power value is (invocations * 9) + (piety * (invo + 25)) / 27 for plain decks, +150 for ornate decks, +300 for legendary decks. A chart can be found here: https://imgur.com/a/K34fDC2 If the player has Nemelex penance, they instead lose the penance value (to a lower limit of 0).
  2. Ornate decks have a (card power) in 700 chance of being card power level 1; on top of this, legendary decks have an additional (card power) in 500 chance of being promoted an extra card power level. Zapping effects (most effects from the deck of destruction) use (card power / 6) for spell power.
  1. See deck. Full list: the Alchemist, the Banshee, the Blade, the Cloud, the Crusade, the Curse, the Dance, Damnation, Degeneration, Dowsing, the Elements, the Elixir, Famine, the Feast, Focus, Fortitude, Foxfire, the Hammer, the Helix, the Helm, the Illusion, the Mercenary, the Orb, the Pentagram, the Potion, Pain, Placid Magic, the Rangers...
  2. ... Repulsiveness, the Shadow, the Shaft, Solitude, the Storm, Swap, the Swine, the Tomb, Torment, Velocity, Venom, Vitriol, Warpwright, Water, Wild Magic, the Wraith, Wrath, Xom
cards branch
http://pastebin.com/bkx0Cm89 for list of changes, todo
You can't eat bread or fruit, but can eat flesh at any time. Ghouls, felids, and kobolds have this. Trolls do not; they have built-in gourmand instead.
streak hewn teak tree desk
Bot (running a slightly-modified version of elliptic's autorobin) + casmith789 hybrid, working together to grab the orb! Current record 1:05:11.
  1. If you ask a question, his answer is always "go kiku".
  2. 4 runer with kiku: dungeons to 10 (or more if necessary) -> lair (all) -> orc 3 -> dungeons to vaults -> vaults until crypt -> crypt -> orc 4 -> snake/swamp 1-4 -> elf 1-4 -> shoals/snake/swamp 5 -> tomb -> vault 7 -> dungeons to 27 -> elf 5 -> vault 8 -> zot. Without kiku don't go into tomb and play a 3 runer.
  3. What is so great about kiku? 1) You get the necromancy book just as your starting spellbook runs out of good spells 2) You get your pain weapon just as you finish lair 3) You destroy the whole midgame easily 4) Great fun tomb; free levels of experience and a rune
  4. Classes: AK DK Hu Sk Su Wn Gods: Beogh Fedhas Xom
  5. First lava orc win. ON THE FIRST DAY OF TESTING. http://eronarn.info/misc/casmith789.txt
  6. Will win a 15 runer DDFi DEVM HECj and NaAE with various levels of zig completion, this is a promise.
If an artefact says -CAST, that means you can't cast any spells with it equipped.
  1. xl 25 with 1.2 dodging; weapon is -4 sling with rpois relec
  2. A plant's in the way - better LCS it. zap zap zap zap
  3. damn, hungry again
Obsolete synonym for kilobyte.
  1. only a couple people actually mean "character that casts spells" when they say this
  2. It is complicated. You must compare your conjuration-index against your adjusted weapon fighter score (see awefig) to get an approximate caster value.
  3. <mikee_> a caster is.. a fisherman
  4. <mong> 'caster' as in the cheap plastic wheels they put on crappy office furniture <mikee_> caster = someone who makes molds of stuff
  5. see hybrid[2]
  6. <Amnesiac> casters are casters, they usually use an elec dagger or an enhancer staff for melee
caster nerfs
Synonym for "commits".
casual league
  1. Week 52 - Play a Gargoyle of Qazlal - https://crawl.develz.org/tavern/viewtopic.php?f=23&t=22583
  2. Standings: https://docs.google.com/spreadsheets/d/1v8EmkWIoMZS20x2lDSeiwtP9sfaJIv5Nd2-U_QAkjlk/edit?usp=sharing
A bane of many characters. Dogs, being too stupid to reach the keyboard, are safer. The official pet of ##crawl.
  1. the roguelike with houses and books and meth.
  2. see apocalypse
  1. paralyze torment torment smite smite smite
  2. Falsifies his own learndb entry.
  1. Like a death yak in stats, but hits harder. Breathes plumes of petrifying dust clouds at you that have a chance to petrify you based on your experience level. Like most monster sources of clouds, catoblepas breath will not affect you on the turn it is created.
  2. Yes, petrifying clouds can petrify plants. Yes, this is intentional. Haven't you people ever heard of petrified forests?
  3. Are themselves immune to petrification, although %?? won't tell you so. Learn from the examples of others: !lg andrewsmash killer=catoblepas 2
  4. <Elynae> Wensley: i pretended that my partner was a catlobe when waltzing, it really helped
  5. Tha stone giant stops movin' altagethar!
  6. !tv mandevil zig tecj 1
All commands must be entered by cats traipsing across your keyboard.
Ask NyaaKitty.
  1. Unnecessarily allowed a minotaur to obtain high quality equipment(gear) which it used to easily kill him
  2. Make sure you have invisibility (the spell, or several potions) and see invisible before going to the spider's nest or realm of zot. There are ghost moths there.
  3. <causative> you have two choices eb_, either I'm a fantastic player who made it to level 26+ three times with DEEn (and _only_ deen) despite it being a very challenging build, or else DEEn (of sif) is a fairly good and easy combo
  4. I've even finished a ziggurat.
  5. <causative> the text on nemelex xoben is misspelled
  6. <causative>: who the fuck said venom mages have an "easy time" early on <causative>: there's so much stuff poison just doesn't work on<causative>: I guess you have to play navm like a fighter <causative>: and it probably sucks
  7. <causative> I have so far vanquished a grand total of 98506 creatures <causative> is that a record? <causative> what's the query to get someone with the most finished zigs <causative> apol killed more than me by a bit <causative> I killed 98506 creatures, he killed 113444 creatures
  8. <causative> there are only a few basic archetypes of characters: heavily armored fighter with throwing/evocations and no spells, moderately armored fighter with throwing/evocations and support spells, blaster caster <causative> then there are the oddballs like stabber, summoner, healer
  9. <Berder>Well, I've gotten haste on only a few characters, so I'm not going to just say you're wrong.
  10. <eb> for a long time - ##crawl was absolutely sure shields were absolute garbage no matter the circumstances <halberd> that probably forms the basis for your current belief about them, echoes from when they were actually bad, still echoing, now that they're actually pretty good <eb> hey kid, I'm telling the story <halberd> and I'm serving as the voice of your self-awareness
  11. <halberd> at the beginning I said I only wanted to confront you with self-awareness, I wasn't trying to change you <halberd> but I think you might change <halberd> as a result of this new self-awareness I have given you <eb> I don't know what to say
  12. should've taken the blue pill
  13. <halberd> jesus <halberd> not the safest thing <halberd> lethally poisoned from full hp at xl4 <halberd> from pot of poison <halberd> luckily i also had a pot of hw <halberd> that i had to quaffid
  14. <Berder> It is a tragedy that shadowstep to plants was removed, ruining dith for non-stabbers and taking away one of the most interesting and powerful aspects of the god.
  15. <halberd> "you feel weaker. the horns on your head shrink a bit. your body twists and deforms. you feel less resistant to poisons" <halberd> all good muts and then that <halberd> well at least I can wear a hat now
  16. <halberd> anyway, I expct my strengths and weaknesses are much the same as any expert streaking player's
  17. Writes his own entries
  18. I am a greaterplayer, and check my streak.
  19. you could just privmsg me, I don't need to hang in channel
caustic shrike
  1. The nastiest thing in depths. Come in packs, so if you see one, it probably has friends. Has rDoor-.
  2. potatolizard: they are jellies glued to beeeeeeeees
  3. <Taraiph> that's a splat <Taraiph> that's a lot of splats
  4. http://i.imgur.com/Z5allfz.png
  1. Either "Centaur Bot" or "Crawl Bot." A bot for playing crawl developed by scwizard. In the early stages of development.
  2. Online adventures are on the account cbbot on CAO. Can currently get to temple, sometimes, with strong early game characters and human assistance.
  3. https://github.com/paulcdejean/cb.git
  1. See http://s-z.org/#animportantmessage for more information.
  2. see cszo
  1. Server in Ohio, USA: cbro.berotato.org , Webtiles at: https://cbro.berotato.org/ ; ssh port 22, username crawler, keys at https://cbro.berotato.org/keys/ (no password access). Use glyph/sigil % for bots. Admins: ZureaL, advil, johnstein.
  2. "Be Excellent to each other. If you can't be excellent, Be Civil. If you can't be civil, Be Offline" --herrdoktor (Be Rotato!)
  3. You probably want cbr2, located at https://cbro.berotato.org/ . cbro was a server in Georgia, USA that was maintained by johnstein until late 2020, when cbr2 replaced it. Old cbro 0.16 experimental summary pages: http://crawl.berotato.org/crawl/experimentals/0.16/overview.html
  1. see cbr2[3]
  2. Announced by Rotatell. Maintained by johnstein <johnstein@berotato.org>.
  3. 0.16 experimental summary pages at: http://crawl.berotato.org/crawl/experimentals/0.16/overview.html
  1. Made a nemelex spoiler for trunk, its currently out of date but its available at: http://www.dtek.chalmers.se/~salman/nemelex.txt Also made a title spoiler available at: http://www.dtek.chalmers.se/~salman/titles-0.3.html theres also a 0.4 titles spoiler at http://www.dtek.chalmers.se/~salman/titles-0.4.html
  2. Nemesis of uniques everywhere. Looks them up in the phone book before he kills them, living tissue over metal endoskeleton. Likes shades.
  3. Is a big fan of the xmas-bows aka xbows.
  4. Loves nothing more than having his config changed.
  5. <cbus> napkin, instead of cheibradpit
  6. Walks around with a lochaber axe stuck in his heart.
  7. 17:07:29 < Henzell> Mapping zignacio => birdoprey casmith789 elliptic marvinpa valrus cbus
Crawl Cosplay Challenge https://cosplay.kelbi.org/
Crawl Cosplay Trunk Tournament https://cosplay.kelbi.org/tournament/about
A crawl server hosted by gammafunk in NY, USA at https://crawl.dcss.io/ ; ssh port 22, username crawl (no password), must use CAO key.
  1. Console-only crawl server (also running 4.1), located in Germany, crawl.develz.org, telnet port 345 or ssh port 22, ssh-username: crawl, ssh-key necessary: http://crawl.develz.org/cao_key (openssh) or http://crawl.develz.org/cao_key.ppk (putty)
  2. Dump files and other stuff are available on http://crawl.develz.org.
  3. If you experience lag try this: enable compression in ssh/putty - enable option use_fake_player_cursor = true - for more see http://crawl.develz.org/wordpress/howto
  4. wget http://crawl.akrasiac.org/cao_key; chmod 400 cao_key; ssh -Ci cao_key crawl@crawl.develz.org or On a Mac: curl -O http://crawl.akrasiac.org/cao_key; chmod 400 cao_key; ssh -Ci cao_key crawl@crawl.develz.org
cdo near misses
!lm ocedius rune=magical 2 -tv:<1:>2.5
has yet to play a CeBe
  1. it's high enough to fit a tornado in the dungeon
  2. it's strong enough to fit four oceans in the dungeon
  3. you can shatter it as many times as you want without collapsing the dungeon
The amulet of Cekugob {Dsmss -Tele rElec rPois rN++ AC+1 EV+1}. Was an amulet of warding in 0.17 and earlier. Removed in 0.19.
  1. These enemies are infamous for carrying bows and showing up at the worst times from afar, as well as often carrying ego bows or arrows. Easier to fight in melee, though conjurers can one-shot them fairly reliably at range with bolt of fire/cold. They have low Will and HD, so most disabling tactics work well also.
  2. Prior to 0.26, was a player race (abbreviated Ce) second only to spriggans in speed. Had deformed body but could wear centaur barding to gain additional AC. Generally poor apts, with the exception of {longbows}, but had robust and was one of the very strongest species overall. Replaced with palentonga.
  3. The race with the highest winrate in recent versions. Speedy, good unarmed, high HP... a powergamer's dream.
  4. <OG17> playing a centaur is like playing something fun except you're a centaur
  5. http://smbc-comics.com/index.php?id=3790
  6. <elliptic> centaurs are nauseous and unkillable
  7. whenever you see a centaur they always have abs. how does a centaur get abs? how do you do ab workouts when half your body is a fucking horse?
  8. <wheals> crawl is realistic in that vegetarians are annoying
  9. <ProzacElf> Ce have -3 shields too? <eb_> ce has +5 ce tho
  10. <Nyvrem> yes but centaurs look dumb
centaur reasons
  1. You want permanent swiftness and then some, high HP, ranged weapon aptitudes and a good auxiliary attack.
  2. You don't like dying.
  3. They're hung like a horse...
  4. Griefing.
centaur unreasons
  1. You'll die more from boredom than from actual danger.
  2. see trunk
centaur warrior
Like a centaur, but much much tougher. Regularly hits for 30+ damage a shot, and is escorted by regular centaurs. If you see one of these in the open, instantaneous teleportation is a Good Idea.
  1. A player with at least 100 wins.
  2. see {!lg * won s=name o=-name title:"centuryplayers" format:"${.}" ?:N>=100}
  3. see {!lg * won s=name ?:N<100}
  1. A bot available on the Roguelikes discord (https://discord.gg/9pmFGKx) that relays commands to the DCSS IRC knowledge bots. See https://github.com/crawl/crawl/wiki/Guide-to-the-DCSS-knowledge-Bots for an overview. For help with discord roles and factions, type ??cerebot[2] and ??cerebot[3].
  2. Roles give your name a specific color and allow mentions to the role to ping you. To see available roles, type !listroles. To add a role, type !addrole ROLE where ROLE is a role name, and use !removerole ROLE to remove a role. See ??cerebot[3] for info on faction roles.
  3. Faction roles allow you to have the name color of your favorite role while having other roles at the same time, or to have the name color of a role without getting any mentions. You can only have one faction role at a time. To see ones available: !listfactions ; to get a faction: !addfaction ROLE where ROLE is a role name; to remove your faction: !removefaction
  4. Source code for current Cerebot has been taken offline due to proliferation of spam and ban evasion bots, but contact gammafunk if you have a legitimate question about the source!
  1. Guardian of the fiery rune of Zot. Wields the Sword of Cerebov and spells of iron shot, haste, fire storm, and summon greater demons. Can defeat nearly anything consistently in !fight. Their level is crawling with balrugs and they keep brimstone fiends as a personal escort. Their metal castle can be broken into with LRD/shatter.
  2. < casmith789> cerebov is basically a buffed imp
  3. see sword_of_cerebov
  4. see cerebov_strategy
cerebov challenge
Kill all four panlords with a single Cerebov firestorm.
cerebov strategy
  1. !lm jeanjacques mifi uniq=cerebov 1 -tv
  2. !lm hangedman trwz uniq=cerebov 1 -tv
  3. !lm minmay mufe uniq=cerebov 1 -tv
  4. !lm Somebody uniq=cerebov 2 -tv
  5. !lg suckerboh xl=27 decj 2 -tv (except without being in lichform)
  6. !lm mopl trhe unique=cerebov 1 -tv
cerulean imp
Fast-moving little 5 that jabs at foes with a little spear. New in 0.30, and exclusive to Call Imp in that version.
chain lightning
  1. Level 9 conj/air spell that zaps the closest monster (choosing randomly among these for ties) with partly-resistable (up to 50%) electric damage and then arcs between nearby monsters. Secondary arc targets can include the caster, but do significantly less damage when they do so. Damage decreases with distance to the primary target.
  2. Damage drops by 1/3rd for each arc outward and for each 3 tiles between the caster and the initial victim. The caster takes 1/6th damage; since they can only be hit by (at worst) the first arc, this means they effectively take about 11% damage.
  3. Before 0.27, was level 8 conj/air and had a very complicated sort of arcing logic. Although useful for how it hit a lot of targets, possibly its most powerful use was when you had one single adjacent enemy. At decent power, it often arced back and forth between you enough times to get an instant kill on ordinary enemies.
chain mail
8AC, 14ER.
chain of chaos
Xom effect. Kind of like pre-0.27 chain lightning, but with chaos effects instead of elec damage.
  1. Win with as many runes as possible collected while already carrying the orb.
  2. see ogre challenge
  3. see conjuration_challenge
  4. Branchless ogre. (done by: elliptic)
  5. Win MuCK without ever leaving Xom. (done by: elliptic, mikee_, ragdoll, rwbarton, minmay, partyhat, demonblade)
  6. see draconian_challenge
  7. Anti-pacifist zig! Kill every monster in a zig, while worshipping trog. (done by: MarvinPA)
  8. Streak {Ha HE HO Hu} x {He Hu} of Xom. (Take Xom before visiting Orc/Lair or going deeper than D:9 on purpose, no leaving Xom, etc., etc.)
  9. see mummy_challenge
  10. Do a pacifist zig. {done by: elliptic}
  11. see trog_challenge
  12. see necro_challenge
  13. Die to murray. (Completed by: Ghoradinn)
  14. Get all four hell runes without entering orc or any lair subbranch, or descending below D:13.
  15. Do a zig wearing Maxwell's, the shield of the gong and the obsidian axe. (Completed by: mudo)
  16. Do a zig in Misfortune.
  17. Win a game with runecount > max xl.
  18. Kill all 4 of the unique Pan lords as orb run spawns.
  19. see bat_challenge
  20. Drown as a merfolk. (completed by: procupine)
  21. Win a game in which all temple gods (including those in overflow altars) are abandoned before XL 10. Lacertilians are not allowed.
  22. Die to a shapeshifter or glowing shapeshifter (that is, one not imitating a monster).
  23. Pure artificer challenge: 1) You cannot affect monsters with anything that doesn't train evo skill. 2) Also, you can only train evocations.
  24. Get the message "You cut your orb of destruction into ribbons!!!" in an actual game.
  25. Win a Fighter with the Fighter title.
  26. true cat challenge: no opening doors or picking up ANY items except runes and the orb
You just reached 6* piety with your god.
  1. https://github.com/crawl/crawl/blob/master/crawl-ref/docs/changelog.txt - often incomplete and/or out of date, see changelog[3] for an exhaustive list of changes.
  2. http://crawl.develz.org/wordpress/ has an overview of most of the important changes
  3. Current trunk: https://github.com/crawl/crawl/commits/master CDO's trunk: http://crawl.develz.org/trunk/changes.txt
change of scenery
Wulndraste **** power. High piety cost. Instantly teleports you, but applies dimensional anchor status for a while. The length of the dimensional anchor status can be reduced with Invocations skill.
In old versions of Crawl, you could evoke certain items to turn food into MP. The staff of energy succeeds (evo+11)/40, 1d3 MP; wucad mu (evo+1)/25, 1/5 div miscast, and the crystal ball of energy 2+d5+evo/3 MP. See channel magic for the Sif Muna power.
channel magic
A 1* Sif Muna invocation which gives a big boost to MP regeneration (3-5/turn) for a duration of 4+random2avg(2*invo/3, 2).
chant word of entropy
Applies 4 stacks of corrosion, each one giving -4 AC and -4 slaying. rCorr applies to each stack separately, giving an expected result of 2 stacks. The normal stepdowned chance of applying corrosion to already-corroded players also applies, so you can end up with fewer stacks even without rCorr. Takes 30 aut to cast.
  1. see chaos_brand
  2. see also: chaotic gods
chaos brand
  1. Applies a random weapon brand or chaos effect(~18%). Chaos effects: on damage, applies one of haste/might/confuse (12%), slow/weak/halfwill (10%), rage(zerk or frenzy)/corrode/vitrify (5%), blink/ensnare/minipara/sleep/petrify (3%), polymorph (2%), or clone (1%, against monsters only). Effects are taken out of the pool in many cases where they would be redundant.
  2. In ancient times, applied a random brand effect, or could: clone, polymorph, berserk, heal, haste, invis, slow, paralyse, petrify or cause a random miscast. Against you, could torment.
  3. Can very rarely raise hostile corpses, like the sword of Zonguldrok
  4. Wisps of poison gas drift from the rat's front feet.
  5. Gastronok fails to defend himself. You open Gastronok like a pillowcase!!! Gastronok suddenly stops moving! Gastronok is heavily wounded. Gastronok fails to defend himself. You open Gastronok like a pillowcase!!! You kill Gastronok! Gastronok instantly turns into a zombie! Your dagger of chaos parrots the noises around you.
  6. The plant bobs in the air for a moment.
  7. !lg * killer=~"pikel,_the_cyclops" 1 -tv:<0.3
  8. Edmund seems to be having trouble coordinating all eight of its legs.
  9. An oklob plant appears out of thin air!
  10. You hit the bush, but do no damage. You are blasted with searing flames! Ouch! That really hurt! You die...
  11. j _ giant slug shaped shifter (berserk)
  12. <N78291> Your orcish trident of chaos' orcish trident of chaos wails.
  13. You hit the goblin. You fall down a shaft! Your mindless thralls stay behind. 12 skeletal warriors and Rupert come into view. Your giant spiked club of chaos shouts loudly!
  14. <N78291> paralysed cerebov with my chaos sword and he got teleported at almost dead
  15. You hit the oklob plant but do no damage. The oklob plant is duplicated!
  16. You hit the elephant slug. The elephant slug is lightly wounded. You are cast into the Abyss!
  17. <SeianVerian> The elephant slug evaporates and reforms as a shadow dragon!
  18. <N78291> You thrash Gloorx Vloq!! Gloorx Vloq suddenly stops moving!
  19. Here: Natasha the iguana shaped shifter (noxious fumes, moderately wounded, poisoned, berserk, bewildered and confused, petrified)
  20. You hit something. Sigmund appears out of thin air! Reactivating autopickup. Sigmund the glowing shapeshifter changes into a swamp dragon!
chaos champion
Xom Ds enemy class. Mediocre health and melee, gets nearly any weapon and super-rarely a chaos weapon. Very rare as a normal spawn in Pan. Casts chaotic mirror and random bolt. In 0.18, casts Call of Chaos instead of chaotic mirror. Added in 0.14, but removed in 0.19.
  1. A Crawl mode with a permanent Misdirect effect. All monsters appear as some other type - e.g. all rats might be goblins in one game, or hydras in another, or The Royal Jelly in a third. (Except tentacles & player ghosts.) Can you figure out which is which? Maybe!
  2. The queen bee yells loudly at you! You are confused.
  3. The anaconda bleats! x2
chaos knight
Zealot background that starts with Xom, +0 chaos weapon of choice, +2 leather if applicable, and a scroll of butterflies.
chaos knight reasons
  1. You get to start with Xom!
  2. You want to be a KoCK.
Only use chaos weapons. Password robin (CAO)
chaos spawn
  1. Weird demon that hits with the chaos brand. Leaves a cloud of seething chaos upon death (wonder what would happen if you stepped in it).
  2. <N78291> Your chaos spawn punches the stone giant. _The stone giant screams as it is devoured by a tear in reality.
  3. The chaos spawn gores you! You feel much better.
  1. see silver
  2. see chaotic gods
chaotic enemies
They are: shapeshifter[2], any mutating enemies, ugly thing, abomination, Tiamat, Killer Klown, apocalypse crab, chaos spawn, any demonspawn enemies.
chaotic gods
Chaotic gods: Jiyva, Lugonu, Makhleb, Nemelex(in 0.32+), Xom. Switching to them will anger Zin. See also: evil gods
chaotic mirror
A hex or charm from chaos champions. Needs line-of-fire to a target, and to pass a flat 40% success rate, to apply a status to both the caster and the target. There are equal weights for slow, haste, might, berserk, paralysis, confusion, disintegration, petrify, agility, blink, sleep, and vulnerability (-MR), resistance, and an extra-low chance for ensnare.
chaotic spell
  1. Polymorph, Summon Horrible Things, Malign Gateway, Twisted Resurrection, Banishment, Summon Ugly Thing, Porkalator, and all form-changing spells (including Beastly Appendage).
  2. Zin hates these spells. Monsters who can cast them are considered "unclean". Monsters who innately cast them (without the actual_spells flag) are considered chaotic and are therefore hurt by silver.
  2. see zot defense
  3. First death of the 2009 tournament!!!!
  4. see dungeon sprint
  5. < Chapayev> but i used a netbsd laptop for a while, of my own choice
  6. < Chapayev> joke is the hell of learndb, just like bad ideas is its pan
  7. You hear a distant slurping noise.
  8. Tomb -> Lair -> Blade -> Pan -> Blade -> Temple -> Zot -> Blade -> Urinal -> Blade -> Blade
character graphics
Using coloured letters and punctuation to draw images. This approach was pioneered in the gaming industry by Rogue (only 8 years after Pong), and still the standard in the "rogue-like" genre, although attempts have been made to fix this. Most opinions hold that the fixes are worse than the problems.
charlatan's orb
A new unrand as of 0.32. It boosts evocations (you'll evoke as if your Evocations level was 50% higher) and comes with the effects of the Orb of Zot, both negative (a massive stealth decrease and delayed teleportation) and positive (that sweet purple glow).
  1. A magic school dedicated to spells which boost your character. Removed in 0.26 (see charms[2]). Long before that, the old Enchantments school was split into Charms and Hexes.
  2. In 0.26, with the removal of Charms, the following spells were changed: Ozocubu's Armour become ice-only, Excruciating Wounds and Death's Door Necromancy-only, Battlesphere conjurations-only, and Song of Slaying becoming Wereblood and transmutations-only. Spectral Weapon weapon became the spectral ego and Ring of Flames was removed.
  3. see list_of_spells_by_school [2]
charms miscast
0.16: 1: corona / random uselessness 2: curse / slowing / berserk 3: paralysis / confusion / cancellations + 4-6 mp drain / 0-18 glow. Reroll if the para is from a hells miscast. If earlier than 0.16, check enchantment_miscast[2]
charred statue
Found in a vehumet overflow altar vault. Infrequently casts low-power throw flame (3d5).
  1. DDEE
  2. SpEn
  1. 1200 nutrition, regardless of herbivore, carnivore, or whatever! Careful if you have the lactose intolerant mutation.
  2. k - the +2,+8 sabre of Cheese {speed, SInv}
  1. The Slow God! Gives more piety for killing faster enemies (regardless of your speed), and slows you down as you gain piety. Chei increases your movement delay by 2+piety/20 (capped at 10) and boosts all your stats by piety/10 - 1 (capped at 15).
  2. Chei halves effect of poison and sickness. Abilities: Bend Time -- slows down adjacent monsters. Temporal Distortion -- lets monsters move towards you. Slouch -- damage to fast stuff in LOS. Step from Time -- lets monsters go away.
  3. If you worship Chei and go berserk, Chei will prevent the increased speed effect. This should not be considered an endorsement of Cheibriados.
  4. Will decrease the spawn rate of nasties during the orb walk. The lords of Pandemonium are not amused. Beware! Cheibriados tells them not to hurry.
  5. <ophanim> a demigod could cast haste
  6. <casmith789> at least beogh does nothing
  7. <neongrey> if you didn't have to follow chei to do it <neongrey> following chei would not be so bad
  8. <crate_> are you worshipping chei? <aa99> no <crate_> well then you're good
  9. Huge Dmg: -77%(-174hp) hp: 12%(27hp)
  10. http://i.imgur.com/cGO39.png
  11. <minqmay> paradoxically, the harder it is for you to play chei characters, the better you probably are at the game
  12. Felid of Cheibriados https://www.youtube.com/watch?v=0UT6rmrr9a4
  13. <Blade-> the slow god should not be the speedrun god
cheibriados reasons
  1. You want ridiculously good stats and abilities, even if that means dying to the first yaktaur pack you see.
  2. https://i.imgur.com/3ERxemn.png
  3. You weren't going to run or reposition anyway.
cheibriados wrath
  1. ABANDONMENT: 25 penance. RETRIBUTION: Increases your movement delay as if your piety was as high as it was while you worshipped. Also acts based on tension (see the second page).
  2. At high tension, make 40 (!!) noise, -1 (additional) penance, and keep going. At medium tension, sleeps you for 30-49 aut and maybe (2/3 chance, 3/4 if high tension) -1 penance and keep going. At low tension, slow for 100 aut and quit. At very low tension, statrot one stat by 2d6-1. For the pre-0.25 effects, see [3.
  3. Pre-0.25: ABANDONMENT: 25 penance. RETRIBUTION: Increases your movement delay by 10, as if you had max piety. Also Cheibriados will act based on tension. From lowest to highest: curse item, time step, slow+exhaust, sleep, random miscast.
  4. If tension is high (i.e. many enemies nearby, or dangerous ones relative to your level), the wrath is more severe. If there are fewer enemies, it is less severe. This is only checked at the start of the wrath, so you may discover yourself in a bad situation when you awaken.
  5. _You feel the world leave you behind. You fall asleep! An Angel comes into view. Ashenzari warns you: it is wielding a eudemon blade of holy wrath. The Angel hits you with an eudemon blade of holy wrath! You die...
  6. <ebarrett> chei wrath is probably less harmful than following chei
  1. probably unnecessary now: a github webhook does this automatically
  2. http://s-z.org/cgi-bin/cheipoke
chei rule
No more chei.
chei spell flags
!sil: not prevented by silence; !AM: not affected by antimagic; breath: breath timer; emergency: only casts at low HP
chei unreasons
  1. moving is good
  2. see cheibriados_unreasons
chequers todo
legendary destruction gives two messages. make the noise first and pass false to both mons_cast calls, otherwise you're getting the messages and noise of the fireball rather than legendary destruction
Boring holy monster, usually coming with ranged weaponry. In 0.15, will rouse nearby holy enemies, increasing their damage significantly.
  1. A combination of LO, Dj, and fire god ideas. Spells cost some HP instead of MP. Cherufes can transform into magma when they reach maturity.
  2. Only availible on smithgod experimental branch.
chief of staff
Level 27 staves title.
chilling moan
Something woke up, like a curse skull or an insubstantial wisp. If you didnt see it, brace for a shadow wraith or lorocyproca.
Extremely fun to spectate for his breezy playstyle. Fastest pillar-dancer in the universe. Dont believe his sweet, trusting eyes.
A terrifying 3-headed monster composed of three separate monsters. Uses the primary attacks of the second two monsters as its aux attacks and can use spells and special abilities from all three monsters. Removed in 0.17!
Likes: dungeon crawl, makeup, adventure time, nicolas cage. Dislikes: pornography, anime. Is secretly really good at dungeon crawl but just doesn't know it yet!!
  1. Chayote, a green vegetable of the gourd family. 600 nutrition.
  2. Steamed wedges served with a knob of butter and plenty of cracked black pepper is the only way to eat choko.
  1. Okawaru's younger cousin, who is alleged to grant choko acquirement gifts. Disapproves of consuming either chokos or any other fruits, approves of wielding them as a weapon and firing them as explosive missiles or massive storms of chokos (that can miss any given square).
  2. Gives choko brand at max piety, which converts dropped corpses into chokos. Wrath creates swarms of speed 16 chokogolems and conversion of food into chokos as well as chokos into explosions or more chokogolems: see chokowaru wrath.
  3. Resides in Chokoban, guarding the ancient choko and turning all who oppose him into puny grid bugs.
chokowaru wrath
Giant glowing orb of hellchokos that smites, torments, and paralyses gr**nsn*rk.
  1. Monsters queries: https://github.com/ChrisOelmueller/Monsters#possible-queries --- Rotate text for vaults and stuff: http://rotate.herokuapp.com/ --- [outdated] tourney banner colour samples http://6g6.eu/sih0-mockup1.png http://6g6.eu/sih0-mock-veh-c.png --- ☡ሴ
  2. !lm chris uniq=cerebov 1 -tv:<8:x4 You close the door. Your life is in your own hands again!
  3. <elliott> tsohg: well sometimes the gen calc procs to produce a mob that your toon just can't tank <elliott> but if you're a wrecking ball <elliott> it's okay <elliott> you'll steamroll through it <elliott> and it will be trivialised
  4. <bh> I just do what the tavern tells me
  5. vanquished power structures in 4.1: skeletal warrior zombie, death cob zombie, skeletal dragon skeleton, ball lightning zombie (keeps the confused movement), giant spore zombie, program bug, goldfish zombie wandering around on floor, butterfly zombie
  6. <someone> You exude an air of negativity that, in my opinion, is harmful to this community.
  7. fuck phase shift
chris patches
  1. zot sauna http://bpaste.net/show/4uxda7scPp1hyzupzTf2/
  2. levdes todos: \ and 1-headed desRange and :luaOtherOther -- ideally make / an implicit line continuation in .des format instead
  3. felid level drain
  4. remove temple
  5. race/class messages at game start https://github.com/ChrisOelmueller/crawl-ref/compare/master...wanderer
  6. ruin vampires
  7. cap weapon enchantments at 12, then rescale to 6, also rescale slaying rings/artp
  8. remove all good wands and wand acquirement
  9. sort } screen somehow
  10. status light for repel stairs
  11. quickstart shop in temple
  12. remove !restab https://github.com/ChrisOelmueller/crawl-ref/compare/master...restab
  13. nessos & urug https://bpaste.net/show/4088055f5c7b
  14. hydra slayer rc (no worky, needs _show_mons_type fixed first)
  15. Bring back the Holy Armour of Zin {rN+++ rMut MR+ Str+3} https://bpaste.net/show/cc2f16a896b2
  16. language = mist
  17. s/tomahawk/dart
  18. remove dragon hides
  19. compact HUD and skill bar https://github.com/ChrisOelmueller/crawl-ref/compare/master...smallhud-r
A sprint-specific unique stone giant. Collects rocks, comes with a rock of returning.
A type of food left after using the butcher command on a corpse. Provides 1000 nutrition. Comes in clean, noxious, or mutagenic varieties, depending on the corpse they came from. Removed in 0.26, with the removal of food.
Do you mean cigotuvi's fleshworks or cigotuvi's embrace? Or perhaps {cigotuvi’s dreadful rot}?
cigotuvi's dreadful rot
L2 Necro/Air/Poison. Rots the caster's flesh, draining them (27 points, similar to evoke draw out power or shadow form) and dropping a cloud of miasma on their tile. Gives one turn of miasma immunity. Better hustle! Replaces Corpse Rot in 0.30.
Cigotuvi's Embrace
  1. Unrand +4 leather armour with rN, rMiasma, and (the exciting bit!) corpse harvesting: automatically turns nearby corpses into temporary AC via a slightly complicated formula.
  2. From 0.16 to 0.20, a L5 Necro spell that turned corpses into temporary AC/SH. Was very complicated and mostly just weaker than Animate Dead etc (esp because those spells were stronger back then!).
  3. !lg happylisk ac>400 -log
cigotuvi's fleshworks
  1. Wizlab. Theme is transmutations and a dash of necromancy. Prepare to face shapeshifters, ugly things, abominations, eyes, and a flesh golem with corrupting pulse. The boss is a mutant beast called Cigotuvi's Monster.
  2. Loot can include a bunch of !mutation (averages ~16), transmutation and necromancy books, a staff of death, scrolls of summoning, randart jewelry or the hat of the alchemist, and a bunch of gold.
  3. You part the fleshy orifice. You are engulfed in noxious fumes!
  4. This fleshy orifice is marked as excluded!
  5. Probably a bad name for a porno.
cigotuvi's monster
A renamed tentacled monstrosity with more health. In 0.18+, a primal ox-sting-weird mutant beast.
first ever online White Draconian Infernalist
cinder acolyte
Zealot background. Starts out worshipping Ignis, but will probably want to abandon once piety runs out. Gets a robe, a choice of -1 flaming weapons, and Scorch when they hit XL 2. New in 0.28.
  1. The type of los used before 0.17, so-named because it approximates a circle. With the player at position c, it's the set of points p with (p.x - c.x)^2 + (p.y - c.y)^2 <= R^2 + 1 where R is 8 under normal circumstances.
  2. the bastard star
Former crawl server hosted by Zibudo (admin@jorgrun.rocks) in Montreal, Canada at crawl.jorgrun.rocks. Went offline on 11/30/18.
Canonicalised kaux, a cleaned up kaux value. Example: "club", "orb of energy", "dart", "an arrow"
Former crawl server hosted by floraline in NY, USA at https://crawl.kelbi.org/. CKO was shut down on April 7 2024 with CDI taking its place. CKO morgues will be given a new long-term home soon, and Sequell and CAO scoring will have urls updated accordingly.
clan firstname
jeff (captain), grivan, heteroy, maddasher, mikee, rob
  1. do {.echo clang}
  2. The goal of the Clang project is to create a new C, C++, Objective C and Objective C++ front-end for the LLVM compiler.
  3. make FORCE_CC=clang FORCE_CXX=clang++
clan names
  1. See http://crawl.akrasiac.org/tourney[Foo]/teams.html , replacing [Foo] with 11, 10, 09, or no characters.
  2. sonic yiuf
  3. I've got 99 problems but a lich ain't one
  4. The Artist Formerly Known as Prince Ribbit
  5. Geryon my Wayward Son
  6. Glowing Halberd Gnolls
  7. Jeremiah’s Witnesses
Prevents confusion, unintentional berserking, sleep, mesmerization, and fear. Gods can and will ignore it and confuse you anyway. Xom confusion will respect clarity so long as Xom is not feeling nasty. The amulet of clarity was removed in 0.18.
+2 unarmed base damage per level and increases punch damage. Level 3 chops off hydra heads. The effects of claws are eliminated if you're wearing gloves, though at claws 3 you can't use the slot anyways.
cleansing flame
  1. Piety cost 2-3; fires a radius-2 ball of holy energy which does significant damage to undead and demons but does not harm the player or friendly monsters.
  2. Power = 10 + 7 * Invocations / 6. Damage = 2d(power). Does 50% more damage to unholy monsters, 50% less to non-evil monsters. 0 damage to holies.
  3. The toadstool writhes in agony!
clear messages
clear_messages = true causes messages to be cleared.
Axes and hydra form cleave 8 spaces around you on attack. Secondary targets take 70% damage. Brands like disto and elec can trigger on any number of targets and have their full effect.
  1. !lg category ktyp=drowned 1 -tv:<0.2
  2. If you destroy the only wall next to a spider clinging over a zot trap, the spider will fall onto the trap and invoke the power of Zot against you (again).
  1. A type of auxiliary armour that uses an equipment slot shared with scarves. Provides +1 base AC and can naturally generate with poison resistance, willpower, preservation, and stealth egos. Unrandart cloaks: cloak of the thief, cloak of starlight, ratskin cloak, and the dragonskin cloak.
  2. Prior to 0.25, could generate with an invisibility ego and couldn't generate with preservation or stealth.
cloak of flash
Unrandart +3 cloak {+Fly, EV+4}. Sorta merged with cloak of Starlight in 0.17. (But mostly just removed)
cloak of invisibility
Evocable invisibility (which causes a lot of magic contamination), but you need a lot of evo to get it workable.
cloak of starlight
  1. The +1 cloak of Starlight {*Dazzle EV+4 Stlth-}. An unrandart cloak that sometimes dazzles monsters with the dazzling flash spell using 100 spellpower when you successfully dodge a melee attack.
  2. Prior to 0.26, it didn't have *Dazzle and had rElec and rC+ instead. Prior to 0.19, the enchant was +2. Prior to 0.17, the enchant was +0 and it had Stlth- instead of Stlth--.
cloak of the thief
  1. The +2 cloak of the Thief {*Fog Slay-2 SInv Stlth+}. The cloak makes fog 50% of the time when the player is damaged for more than 10% of their max HP. In 0.32, it's instead a +0 cloak with {Quiet SInv Stlth+}, dampening all noise made in sight of the player regardless of its source by 50%.
  2. Prior to 0.26, it had evokable +Fog instead of *Fog. The fog costed 2MP and was as difficult as berserk rage to evoke successfully.
cloud card
Creates clouds surrounding monsters in LOS. Clouds created range from mephitic clouds to miasma and calcifying dust depending on power.
cloud damage
  1. fire/forest fire/cold/holy flames/acid/negative energy: 10-32 dam if player, 6-21 dam if monster. ghostly flame: 4-18 dam. rain: 0-9 dam if 'fiery'. meph: 0-3 dam. poison: 0-10 dam. miasma: 0-12 dam. storm: 40-131 dam if player, 24-87 dam if monster. Average of 3 rolls (excp. poison/miasma/rain), Apply resistance, then apply AC, then multiply by auts/10 spent.
  2. !source cloud.cc:910
cloud immunity
  1. Granted by Qazlal upon worship and, in 0.20, by the scarf ego.
  2. <mikee_> i think once you know what a cloud is you'll know what it does
cloud mage
  1. A randomly named unique mage in their Cloud Mage wizlab, with the Robe of Clouds and Polar Vortex.
  2. see cloud mage wizlab
cloud mage's chambers
see cloud_mage_wizlab
cloud mage wizlab
  1. Wizlab with crabs, death drakes, and blizzard demons (because clouds) plus shock serpents, spark wasps, and spriggan air mages (because air). Has a randomly named cloud mage and air-themed loot.
  2. Maybe don't use corruption here: !lg * map=wizlab_cloud -tv 105
cloud of ink
It's like fog, but only exists in water.
  1. Flame, freezing vapour, mephitic (mephitic cloud; AKA noxious fumes or stinking), poison, black/grey/purple/blue smoke, steam, foul pestilence (miasma), mist (swamp water), and occasionally bugginess. Of these, the smokes and mist are harmless, and they plus steam can block LOS as per scroll of fog. Also, there's the {book of clouds}.
  2. see cloud_damage[1]
  3. Harmful clouds do damage proportional to how many auts you spent in them. So if you're a na of chei moving into shallow water, you get: !lg saintroka nawr god=cheibriados 1 x=dam
  4. see scroll of fog[2]
  5. Clouds out of LoS dissipate instantly (used to be 4x as fast). Before 0.19, fire over water or cold/rain over lava dissipated 4x as fast (which did stack).
  6. see scroll_of_fog[3]
  7. Fire/magma running into freezing cloud | cold running into flaming cloud deletes the cloud and decreases range by 5. Water/fountains create steam when fired over by fire/magma/hellfire, freezing cloud when fired over by sufficiently strong (xdy, x*y>35) cold. (Note cold excludes throw icicle.)
  1. (maces & flails; +3 acc / 5 dam / 1.3 base delay / 0.6 min delay). A heavy piece of wood. Bad.
  2. Not a terrible weapon forged in the fires of hell -- just a terrible weapon.
  3. 'A club is also a funny weapon; you can't help but laugh when getting hit with a +12 club!' --gammafunk
club stabbing
  1. sucks slightly less than unarmed stabbing.
  2. see dithmenos_reasons[2]
clustering illusion
  1. https://google.com/search?q=clustering+illusion
  2. https://crawl.develz.org/tavern/viewtopic.php?f=17&t=10318&p=142458
  3. http://dilbert.com/strip/2001-10-25
A crawl server hosted by ASCIIPhilia in Gyeonggi, South Korea at https://crawl.nemelex.cards/ ; ssh port 1326, username 'nemelex' and password 'xobeh', or you can use the CAO key. Discord: https://discord.com/invite/mNcPSDendT
coagulated blood
In old versions of Crawl, what a potion of blood turns into after a while. Eventually rots and disappears. Provides less nutrition for vampires than the uncoagulated kind. Like the uncoagulated kind, can be wielded instead of a chunk when casting sublimation of blood.
  1. The frozen Hell. Beware of Ice Fiends. Ruled by Antaeus. Home of the icy rune. As of 0.28, potions are frozen solid and cannot be used here.
  2. Ice Fiends and shard shrikes are top threats. Wendigos can stun you and detonate simulacra on you. Narguns will shred your willpower and petrify you. Remember, your Cancellation potions are frozen!
  3. Flight helps while navigating the icy rivers and lakes.
coding conventions
Far and away the most popular drink in ##crawl and ##crawl-offtopic, eclipsing even alcoholic beverages. You smell coffee!
  1. A species of goblin tinkerers that can dual wield weapons and swap weapons slowly with magic exoskeletons. Coglin attacks are complicated, and Rev up over several turns to reach full strength- see ??coglin[2] for more dual-wielding details. They can't use rings or amulets, but at XL 14 choose and invent a permanent gizmo instead. New in 0.32.
  2. Coglin attacks start at 66% damage and take 4.0 aut of attacking to reach 100% damage, displayed as Rev, Rev+, and Rev*. When dual-wielding, attack delay is the averaged across both weapons, and weapon order is randomized each swing. You can't reach with non-polearms still, and can't both fire a launcher and swing other weapons simultaneously.
  3. Not to be confused with Peglin.
coglin reasons
You're too lazy to resistance swap anyways
An awesome game about killing robots and stealing their legs.
cold blooded
  1. A flag which makes creatures get slowed by a few sources of cold damage. Includes snakes, lizards, draconians, and similar. Not to be confused with hot-blooded, which is a condition where you don't have to read my mind to know what I have in mind.
  2. Remember that some creatures that are cold-blooded in real life, like spiders and insects, don't have this flag.
  3. These effects cause slowing: Freeze-branded melee, Freeze, Ozo's Refrigeration, Metabolic Englaciation (extra), and Freezing Cloud.
  1. black (unexplored), blue (duvessa), green (frilled lizard), cyan (metal wall), red (lava), magenta (orc wizard), brown (rat), lightgrey (stone wall), darkgrey (out of los), lightblue (saint roka), lightgreen (river rat), lightcyan (terence), lightred (rupert), lightmagenta (psyche), yellow (sigmund), white (quokka)
  2. black, blue, green, cyan, red, magenta, brown, lightgrey, darkgrey, lightblue, lightgreen, lightcyan, lightred, lightmagenta, yellow, white
  3. see {!source init_element_colours}
  4. for y in {0..7}; do for b in 0 1; do for x in {0..7}; do printf '\e[%1d;4%1d;3%1dm%1d/%1d ' $b $y $x $((x+8*b)) $y; done; done; printf '\e[0m\n'; done
combat system overhaul
What happenened to 4.1. Everyone agrees this is necessary, but nobody wants to send DCSS to the same fate.
race/class combination
combo ratios
  1. If you'd like to know which combos are best, the latest win ratio data may help. You can see it by viewing combo_ratios[2].
  2. do {!lg * recent !nchoice xl>5 s=char/won o=% ?: N>50}
  3. You can view the source query of the Do by entering "!learn query combo_ratios[2]". Please note: The numerator filter is set to 50 for a reason. If you reduce it to, say, 25, then Sequell can easily return distorted results where half the wins were achieved by one excellent player.
  1. A project to win every char combo. The only rule is that you can't play something that has already been won on this account. To see how its doing, type: !lg comborobin won x=cdist(char)
  2. irc channel with comborobin announcements: ##crawl-comborobin
  3. https://docs.google.com/spreadsheets/d/1rwjNlE-YaHpvHcEvamPstnTV2-DAXyCsAM4ySKkFnZw/
commit histogram
  1. git log --pretty=format:%ai | cut -d- -f 1-2 | sort | uniq -c | perl -lpe '$SCALE=25; s/^\s*(\d+)\s+//; $_ .= " " . ("#" x int($1/$SCALE))'
  2. Or add --author "Your Name" to the git log command, and change $SCALE=25 to 5 or so
  1. http://s-z.org/neil/git/?p=crawl.git;a=shortlog
  2. http://crawl.develz.org/trunk/changes.txt
commit search
  1. %git :/text
  2. %git HEAD^{/target+ing}^^{/target+ing}^^{/target+ing}
common demon
A 3 or 4. Ranges from sixfirhy to soul eater.
community management
<|amethyst> I'd end up setting the repo on fire and salting tavern so nothing will grow there for a hundred years
  1. https://github.com/crawl/crawl/blob/master/crawl-ref/INSTALL.md
  2. For faster compiling, leverage the awesomeness of ccache. Also, be sure to use the -j flag if you have multiple processors available.
concentrate venom
A monster-only spell giving target's poison spit or venom-branded attacks curare effects.
Unrand trishula that inflicts anguish on hit. New in 0.29. 🐸👼
condensation shield
  1. Creates a shield that doesn't require a hand to wield (can be used with two-handed weapons, but not with a real shield). Melts when hit by fire. Stacks with the helm card and TSO's divine shield. SH granted is 4 + pow*3/40. Removed in 0.18.
  2. Condensation shield does not affect EV, spell success, encumbrance, or attack delay.
condenser vane
  1. A single-charge xp evoker that places clouds on all targets in LOS. Cloud type scales with Evocations. Generates in games without tin of tremorstones
  2. Replaced the wand of clouds in 0.26.
  3. https://media.discordapp.net/attachments/205316046230388737/749113985734803486/unknown.png
condescension shield
Dude, seriously, what the heck do you think you're doing even *learning* this spell?
cone rule
No more cones.
A randart property that causes confusion rarely when the player takes a hit. Has a (number of Confusing artefacts worn) in 100 chance of triggering.
  1. A confused monster cannot cast spells and moves randomly, attacking other monsters it bumps into, and may even attack itself. A confused player moves randomly two-thirds of the time when attempting to move, and may fail to climb stairs. Confusion prevents the use of spells, scrolls, and most invocations. Potions of curing cure it; clarity prevents it outright.
  2. You can use Elyvilon's Purification invocation while confused.
confusing touch
  1. A L3 Hexes spell that {confuse}s a monster when you successfully melee it and if doesn't resist with its willpower. Casting the spell gives you a duration for 10 + d(power) / 5 (max 20) turns, during which your attacks do no damage. The duration is removed upon successful confusion.
  2. Prior to 0.25, was L1, checked HD instead of MR, but didn't work on plant monsters. Upon hit, 1/5th of the time, nothing happened. Otherwise, if the monster's HD was greater than or equal to random2(24), nothing happened. Otherwise, it got confused. Prior to 0.23, it didn't work if you had a weapon wielded.
  1. Magic school that blows things up.
  2. See list_of_spells_by_school [2]
  3. See list_of_spells_by_school [3]
conjuration challenge
  1. Win a pure conjurer: magic dart, searing ray, IMB, IOOD, no other spells, and no damaging or affecting any monsters with anything else.
  2. Won by: jle (3 runes, SpWz, 0.9), mopl (3 runes, TeCj, 0.20)
conjuration miscast
Prior to 0.25, 1: smoke / 6-12 dmg 2: 9-25 dmg / 3d12 explosion 3: 12-40 dmg / 3d20 explosion
conjure flame
  1. A level 3 spell that creates a cloud of flame. The flame appears the next turn on the tile where you were standing, provided no one (you or monster) is on that tile then. Many weaker monsters will be unwilling to cross it, but some tougher or less intelligent ones will. Replaced with kindle blastsparks in 0.30.
  2. Prior to 0.25, the flame appeared instantly in a selected unoccupied space.
A mage background that starts with the spells Magic Dart, Searing Ray, Fulminant Prism, and Iskenderun's Mystic Blast. Also starts with a +0 robe. Background abbreviation is Cj. Identify target. Blast target to tiny bits. Rinse and repeat.
conjurer statue
Hurls orbs of destruction at you. They hurt (up to 117 raw damage)!
consecrated labrys
A fragile +4 holy broad axe with +1 base damage, fly, sinv, and Valiant, gaining extra enchant while scary enemies are in sight. It gains +3 per ‘yellow’ enemy and +9 per ‘red’ up to a max of +16 total. Sort of the holy version of the obsidian axe. Added in 0.30.
11:56:41 <@Grunt> ready for prime time??? 12:03:01 < Cheibriados> Grunt * 0.16-a0-2967-g3fb461f: Gell's Gravitas.
Gone along with item destruction.
  1. http://crawl.develz.org/wordpress/howto
  2. Non tiles. The cool way to play.
console reasons
  1. <caleba> i converted to console to throw my wife off the trail, now she knows it's a game :(
  2. <p0a> I like to play with long sword because it looks cool
console unreasons
  1. <nikheizen> yeah it was just a big blue Z
  2. <aoei> apparently there was a pan lord on my orbrun, spicy <aoei> i dint even see it
  1. Nagas, octopodes (both player and monster), ball pythons, anacondas, tentacles- both vanilla and eldritch flavours- and tentacled monstrosities get this as an extra attack. Holds the target in place and deals increasing damage over time.
  2. Players and monsters can only constrict things of the same size or smaller. Teleporting allows you to escape and break constriction. Blinking counts as two escape attempts for escaping (see next entry).
  3. Chance to constrict depends on the attacker's size and strength/HD versus the defenders size and EV. The chance to escape for players is (4+Attempts)d13 >= 5d(8+HD/4), and for monsters is 3*attempts > 1d(3+XL) or 1d(10+spellPower/5) for BVC.
  4. Using boomerangs of dispersal on the thing constricting you allows escape (for now). Also: polymorphing it; becoming larger than it; invoking sanctuary; moving it with tornado.
  5. Octopodes can constrict up to eight creatures, depending on what they are wielding; others can constrict only one.
  6. Constricted monsters have their EV divided by [their body size] + 2. A tiny monster has its ev divided by 2, a little monster 3, small 4, medium 5, large 6, big 7, giant 8. Constricted players always have their EV reduced by 3.
An artefact property which contaminates you when you unequip the item in question.
  1. Powerful enchantments have cumulative side effects on the body, represented by a magic contamination stat. When you get enough contam, you start glowing, and you can get mutations. But it decays - unless you are hasted or invisible. The mutations are 1/5 random, otherwise bad with a 50% chance of overriding mutation resistance.
  2. The following effects cause magical contamination: haste, invisibility, extending haste, controlled blinking, mutagenic artifacts, Disjunction, Irradiate, some spell miscast effects (Charms, Hexes, Translocations and Transmutations), cancelling effects using stasis, (some) distortion unwields.
  3. The contam timer triggers every 200-600 auts. If you have 5000+ (yellow) contam, there is a contam/12000 chance of getting a mutation (80% bad 20% random). If this happens with 10000+ (half way to light red) contam, there is also a 50% chance of releasing a magical explosion (random element, 3d(contam/2000) damage, radius rand_round(contam/15000) (min 1 max 9))
  4. see *contam
The opposite of wild magic mutation, now a badmut.
controlled blink
  1. Level 8 Translocation spell that works like a blink scroll and gives contam. Removed in 0.28.
  2. <danharaj> cblink is like an undo button for being bad
  3. < Elynae> that's the chicken spell
  4. !lg araganzar hehu xl=27 1 -tv:<0.6:x5
control teleport
Spell which gives cTele for a brief period. L4 charms/tloc, found in Control and Spatial Translocations. Removed in 0.17
control undead
Attempts to temporarily enslave all nearby undead. Removed in 0.21.
control winds
Moves around clouds (such as those making up forest fires) so they usually end up off things allied to the caster (/ trees) and sometimes on things it's fighting.
Oh hi, it's been a while! What's that? Oh, I think you're looking for conservation. Yeah, good seeing you too.
  1. refrigeration
  2. see wensley
  3. see sakuyaizayoi[2]
  4. tab
  5. squarelos
  6. xom
  7. newveh
  1. Players who have won at least one combo that makes a word online in 80x24 console using vikeys or arrows+numrow or an external numpad, or a non-qwerty keyboard layout.
  2. <Grunt> I am a coolplayer <gammafunk> so, how do we edit those?
a by-invite only roundrobin, if you don't know the password, you aren't invited. Heavy-armour spellcasting preferred. Started by xyblor when he got tired of his roundrobin characters dying.
Outlines the target in light, making them easier to hit (roughly the same as +10 accuracy). Makes invisible things (temporarily) visible. Tastes less pissy with a wedge of lime. Don't leave it in direct sunlight. Removed as a player spell in 0.28.
Remains of a slain creature. Useful for certain necromantic spells, such as Animate Skeleton. Stationary - cannot be picked up or apported. In old versions, could be chopped up into varyingly edible meat, drained of blood by vampires, or (in really old versions) sacrificed to certain gods.
corpse colour
  1. white=safe green=poison red=rotting purple=mutagenic
  2. corpse colour was removed in version 0.21
corpse rot
  1. Since 0.29, L4 Necromancy/Poison/Air. When cast it produces miasma for each corpse-producing monster killed in sight, scaling with power. Replaced with cigotuvi's dreadful rot in 0.30.
  2. From 0.25 to 0.28, L2 Necromancy/Air. Rots all corpses in LOS (leaving skeletons) and places that many miasma clouds on random tiles adjacent to you.
  3. Prior to 0.25: level 2 necromancy. Produces a single square of miasma over any nearby corpses (range is something like 6 away from you), turning the corpses into skeletons. If there are multiple corpses on a square, only one of the corpses will be affected. The miasma lasts approximately 12 turns.
  4. see poisonous_vapours[2]
corpse slap
The act of Portal Projectiling a corpse just before an enemy, then Corpse Rotting it. Gone in 0.15.
corpse violating
Fedhas hates the spells: Animate Dead, Animate Skeleton, Twisted Resurrection, Sublimation of Blood, Necromutation, Cigotuvi's Embrace (0.16+), and Simulacrum (and Fulsome Distillation while it existed). Fedhas doesn't mind Corpse Rot, since magically accelerated decay is still decay.
A randart property that gives you a 3% chance to be corroded (see corrosion) upon taking damage.
Acid among other effects may inflict the debuff "Corr". When something attempts to corrode you, it has a Corr_level/(Corr_level+7) chance to fail. Each level of Corr reduces your AC by 4 and gives -4 slaying. Goes away after enough time has passed. Corr(-4) means -4 slaying/-4 AC. Monsters get a non-stacking -8 ac, and have a 2/3 chance to be corroded when splashed.
corrosive bolt
Monster spell that fires a bolt of acid. Does about 3/4 as much damage as elemental bolts (fire, cold) but causes corrosion.
corrupt body
A hex from corrupters. With line-of-fire, afflicts a temporary mutation with the same resistance check as wretched stars, but has body themed mutations, and tries to place two levels of the mutation when possible. Also has rF-(--) and rC-(--) mutations in said list.
Lugonu Ds enemy class. Has Plane Rend and Corrupting Pulse.
corrupting presence
Tier 3 Ds mutation. Rank 1 corrodes damaged enemies, Rank 2 adds chance to malmutate damaged enemies, Rank 3 adds Word of Chaos ability.
  1. Makes a chunk of the current floor more Abyss-like, by shifting walls and summoning a lot of neutral creatures for 600+ turns. Useful to kill everything and to break into certain vaults. May convert altars to Lugonu altars. Usable once per floor, not usable in the Abyss. Cannot alter unnaturally hard walls.
  2. Don't overlook this ability. Can reliably take out the majority of uniques, including Mennas and most hellpanlords.
council god
You're probably looking for wu jian. During testing, it was an experimental playable on CBRO. Tavern thread: https://crawl.develz.org/tavern/viewtopic.php?f=8&t=21725 Github PR: https://github.com/crawl/crawl/pull/387
DCSS server in Sydney. Run by chequers aka alexjurkiewicz. https://crawl.project357.org/
robin account for CPO players, password robin
crab rule
  1. no more crabs.
  2. https://i.imgur.com/AjahzKe.png
  3. There is only one rule and it IS crab
  4. https://www.youtube.com/watch?v=WHjB9oOwlPI
Canonical race.
cracking sound
"You hear a cracking sound!" is when a thrown large rock mulches to stone outside of LOS
  1. <Nexos> e - the cursed -1 leather armour "Crap" {Acc+2}
  2. the cursed +1 leather armour "Crap" {Dex+3 Dam+4}
If you crash and the state does not seem recoverable, go to Advanced Options in dgl and then Backup Save File and let the developers know you've done so when you file a report in mantis: crawl.develz.org/mantis
  1. <crate> fyi i'm not a crate irl
  2. see craterc[1]
  3. <crate> how do i ever win crawl <crate> i cant type
  4. <crate> its ok i'm cheating
  5. !lg * !fo killer="prince ribbit" min=turn
  6. imo autofight is actually safer than not-autofight
  7. http://www.oldmanmurray.com/features/40.html
  8. Doesn't like translocations.
crate crawl
  1. https://crawl.develz.org/tavern/viewtopic.php?f=12&t=8705 update for .14: get the silver rune then leave, no entering depths/crypt/elf, can only enter one lair rune branch
  2. https://gitorious.org/~nooodl/crawl/crate-crawl/commits/crate_crawl
robin account where you play as normal, except when you're finished with D:20, go back to D:1 and exit the dungeon. Password is robin.
  1. http://crawl.akrasiac.org/rcfiles/crawl-git/crate.rc
  2. todo: new portal vault message colours, de-magentify monsters?, drop_filter and autopickup redo??, unberserk monsters, volcano removal??, borg message notes?, reverse item order?, fix elemental coloured monsters, salamander mystic colour, make grand avatar a nonliving glyph
  3. volcano: You feel an oppressive heat about you.
  1. a wretched hive of scum and ascii
  2. <Noomx> its not nethack :(
  3. http://24.media.tumblr.com/tumblr_m4161i8U6k1qj4nfso1_400.jpg
  4. http://i.imgur.com/ixCsi.gif
  5. http://i.imgur.com/eRc6sBC.gif
  6. http://i.imgur.com/7GSD0t1.gif
  7. <kunwon1> crawl is not a game, it's a lifestyle
  8. <ontoclasm> (And then I almost died) is a pretty good synopsis of crawl
  9. <Zooty> The whole game is a sort of capture the flag with pan lords
  10. <PleasingFungus> crawl is beautiful, and perfect.
  11. <MarvinPA> #9705 looks like it's working as intended, in that friendly mirrored trj doesn't create any spawns, but if you turn your mirrored trj hostile then it can create spawns
  12. You will die of stupid move by careless or bored.
  13. <Kolbur> that's kinda stupid
  14. <flappity> fuck <flappity> fucking fuck
  15. a player ghost interrupted me eating fruits to make inventory space to pick up an ego blowgun in order to identify it which turned out to be a -1 cursed blowgun
  16. after all, a Rouge like
Channel for server-operators. Feel free to join if you wish to set up a server (community or not).
tab using the scrollwheel
crawl alternative
  1. A very old (pre-Stone-Soup) and apparently abandoned fork of Crawl: http://www.interq.or.jp/libra/oohara/crawl-alternative/ or https://github.com/crawl/crawl-ancient/tree/alternative
  2. Has a branch of unseen horrors (which have disease brand), mimics, and golems. The transparent rune in it is guarded by greater unseen horrors (that have antimagic!) and silence golems.
  3. * unseen horror, slime creature and skeletal dragon disease you || * ugly thing makes you forget the map; || * moth of wrath has a poison which makes you angry and confused || * the melee attack of tentacled monstrosity causes short paralysis (partially resistible by Traps & Doors skill)
  4. * Orb guardian is now invisible
https://github.com/crawl/crawl-ancient contains 2.72, 4.00b26, 4.1.2alpha, and crawl alternative
crawl code
  1. You cannot create a species with an all-caps name.
  2. gammafunk: there are two dice classes and they use different conventions, I always forget which is which
  1. Come get some. ~ https://twitter.com/crawlcode
  2. send candidate submissions to |amethyst, wheals, or PleasingFungus
crawl confessions
  1. I'll admit, after a couple games I went into the source code and made an overpowered griffon race for myself. Somewhat because it was hard, but mostly because griffons.
  2. For some reason I see Spriggans more like little children/toddlers. Similar to FFO TaruTaru with elven beauty and elf ears. Kind of like a toddler Link from Zelda fame. I wish I could draw so I'd draw my own little SpEn (formally SpSt) posing Dihonored style.
  3. Her Crawl iteration actually does use equipment since for some reason this is required for her survival, but her custom tile shows otherwise, as for her to be in character, she must be naked. My Demigoddess tile is specifically without underwear and has a specially long 'cape' for her very long godiva hair entirely for this purpose.
  4. That and my burning love for Jellies has nothing to do with my orientation. n_n It's hard to explain, but... the thought of their thick, gelatinous form melding to my shape to grip me firmly, combined with the burning heat from the acid... it just gets me so excited.
  5. no i want an elf to hold me down and fuck me to death, consensually
Crawl Cosplay Challenge
Crawl Cosplay Trunk Tournament
The IRC channel for Crawl development and design. Many but not all devs frequent the channel. To join, "/join ##crawl-dev". Logs are at http://s-z.org/crawl-dev/ .
crawl development
  1. <tenofswords> oh well, complaints first, design never
  2. 🚲🏠
  3. <amalloy> imagine your head is shaped like a wine glass
crawl flowchart
!lg crawlingbirds tehu 2 -tv:<T41900:>T42000
crawl insults
  1. hey man, you suck. go to hell with no food. and maybe find an abyssal rune when you get cast there by a hell effect. and then find a scroll of acquirement and use it on food. and then go invisible and spook asmodeus good.
  2. You're so bad at crawl you read the wiki and got better
  3. You don't memorize swiftness.
  4. You get a higher score when you play on quitrobin.
  5. Yo momma so slow that slouch heals her
  6. yo momma so fat she shatters every step
  7. felids
  8. Talking to you is like talking to Zin.
  9. You're so stupid your int crashed Crawl
  10. your momma so ugly cigotuvi's degeneration has no effect
  11. <mikee_> your ho looks like an ogre
  12. GH
  13. Yo mamma so fat it took a death cob 50 hits to starve her
crawl light
  1. A fork of Dungeon Crawl: Stone Soup. https://github.com/dtsund/crawl-light for source.
  2. features: no food, no identification, no curses, squarelos, hard mode, monsters (including allies) follow you across levels like brogue, bee castle
crawl mysteries
do {!bug 7738}
crawl players
  1. <MarvinPA> <HangedMan> crawl attracts all kinds <Henzell> sexyelfdreams...
  2. <the_glow> im genuinely surprised that there are multiple variants of hitler boner
  3. <the_glow> lol PISS entered a sewer
  4. <minqmay> the_glow1: XxWeEdMaN420xX deserves a crawl_players entry dont you think <the_glow1> he deserves more than that
  5. <the_glow> !gamesby GayWeedDad
  6. see {%rc scarletj}
  7. <xFleury> &watch mnoleg69reagan42 <Sequell> No milestones for mnoleg69reagan42. <mnoleg69reagan42> dude i'm mnoleg69reagan420 <mnoleg69reagan42> irc cuts off the last character
  8. <talism> Nah, I play as donglord
  9. <Sizzell> Lasty (L13 HuCK) killed the ghost of BIGfuckingErectPENIS the Spear-Bearer, a powerful MfGl of Okawaru. (Lair:1)
  10. Penis the Stickfighter (L15 HOMo of Okawaru) reached level 5 of the Snake Pit on turn 38147. (Snake:5)
  11. 21705 | Abyss | mumbologist: whats he doin down here | Autumnvixen: I was sent here twice, didnt go willingly.. also im not a he | CursedNobleman: oh, that explains the name | mumbologist: i assumed furry | Autumnvixen: furry too yeah
  12. P​anicAtNabisco (L19 DEFE) found a serpentine rune of Zot.
crawl stories
crawl wiki
An old and vain project to create a correct repository of all Crawl game mechanics and strategic analyses. If you need help, do not look here (yet?). If you are the sort with free time, do contribute, possibly after contacting fluffymormegil.
<craymondson> i'll just equip this sword and activate berserk, then switch to my hydra killing flail
crazy yiuf
  1. This unique has a quarterstaff of chaos with decent plusses, and lives in a cottage in early dungeon. He's not tainted by a shred of sanity -- unless confused! Always has a cloak. Random colour. Like an ogre, he can deal up to 35 or so damage in one shot. Or paralyse or banish you.
  2. Try listening to him when you worship Xom!
  3. He spends his time repairing his cottage with a random mace (or with dozens of random maces, lying through his forest).
  4. http://i.imgur.com/b23LM.png
  5. The maces were hammers back when hammers were a thing.
  1. "As you open the door, it creaks loudly!" happens one_chance_in Dex + Stealth.
  2. the chance of the door creaking increases exponentially with the number of dangerous foos at the other side of the door
creeping inferno
Stalks you like a lurking horror, detonates into a fire storm. New in 0.28!
cribozai cards
5c 7s
crimson imp
  1. An annoying bastard that hits you, blinks away, and regens fast enough that even when you do hit them they nearly heal it all back. Hit them hard and fast before they run away, or just take them with you to another level and ditch them once they blink away (imp parking).
  2. Look out if one picks up a bow. Also, take note that blinking plus archery works both ways.
  3. This is the common "imp". Was just called "imp" before 0.10. There are also shadow imps, iron imps and white imps.
  4. dedhed81 the Thaumaturge (L10 DEFE), worshipper of Vehumet, slain by a crimson imp (the +6,+0 lajatang "Concordance" vamp) on D:7, with 4362 points after 12173 turns and 0:58:04.
  5. http://www.doomworld.com/10years/doomcomic/comic.php?page=8
Less HP than a yak but hits as hard and drags you backward with it. Amphibious, found mostly in sewers and ossuaries. Removed in 0.26 and returned in 0.31 with the dragging mechanic.
cross training
  1. 40% of the skill points (not levels!) in any weapon skill is used to boost the cross-trained skill for free. Short <-> Long Blades, Maces <-> Axes, Axes <-> Polearms, Polearms <-> Staves, Maces <-> Staves
  2. Training the weapon skill you want is always 150% more efficient than training one that crosstrains with it, unless you have a manual for the other skill in which case it's STILL 25% more efficient. Aptitudes do not affect this at all.
see crown of dyrovepreva or crown of eternal torment
crown of dyrovepreva
  1. +3 unrandart hat {rElec Int+2 SInv}. A large crown of dull bronze, set with a dazzling array of gemstones.
  2. <Sequell> dorocyprova ~ lorocyproca[1/1]: Congratulations on typing that.
crown of eternal torment
+3 hat (sInv, rN+++, Curse, torment immunity). Gives -20% mhp while worn. Suggestion: don't. Existed during 0.17 development, but never made it into a release.
crucible of flesh
crusade card
If power level >= 1 a check for every monster in range will be made, and if HD*35 < random2(power) you will enslave the monster. This only works on living monsters which are not uniques, not magic immune and will not be enraged by your god. This card will also give the effect of abjuration (even if the power level has not been met).
A background removed in 0.9. Started with a weapon and a spellbook containing berserker rage, regeneration and haste.
  1. according to BirdoPrey, is an obsessive Ds player. (note, it doesn't mean he's actually GOOD at DS) :D
  2. has sacrificed more spen's to the careless-death god than you will ever win.
  3. <+Cryp71c> Not sure if this is a bug, I opened a door, then when I go to close it, I get "There's a thick-headed creature in the doorway" <+Cryp71c> oh, nvm..I was standing on one of the door squares.
Accessed from the Vaults somewhere on level 2 or 3. Three levels deep. DracoOmega gave it a revamp involving ancient champions, eidolons, lost souls, phantasmal warriors, and revenants, reducing zombie and skeletal warrior fatigue in the process. 1 in 3 chance to have a death talisman at the end!
  1. Widely regarded as the best Crypt:5 vault map.
  2. <Pacra> the best one
crypt of the necrodancer
  1. The new thing you're playing right now.
  2. Do you have your DDR pad?
crystal ball of energy
Evoke for MP. Gives 5+(2d(2*Evo)-2)/2 MP. Minimum 5.86% chance to drain all your MP (with max Evo and >22% MP), 1:3*Evo chance to drain 1-3 INT and 5:6*Evo chance to confuse you for 11-20 turns. The closer you are to 0 MP, the higher your chance to drain MP. Must have 2+ Evo to use. Removed in 0.25.
crystal echidna
An omni-immune crystalline rodent that throws barbs and bouncy Crystal Bolts. New in 0.28!
crystal glass
exists but doesn't really act as crystal
crystal golem
  1. Replaced by crystal guardians in 0.14.
  2. More like cake golem. Yum.
  3. Nothing like cake golem.
crystal guardian
High AC non-living monster with strong melee damage. Able to cast bolt of crystal; this does 3d25 damage resistable by either rF or rC (determined randomly per-bolt) and can bounce off any wall type.
crystal plate armour
  1. 14AC, 23ER.
  2. The probability that a randart CPA is +23 (the max possible) is exactly 101/112500.
crystal wall
  1. Reflects cold and flame the way lightning bounces off ordinary walls. Immune to digging and disint, but extremely easy to LRD. Appears very rarely naturally outside of abyss, and then constitute large parts of the level; most obtrusive uses of it signify a vault.
  2. Affects throw frost/flame, flame tongue, bolt of fire/cold, fireball, sticky flame(!), and breathe fire/frost/sticky flame
  1. Crawl Sudden Death Challenges, starts 31st Jan 2020. 0.24 Homepage and Standings: http://csclub.uwaterloo.ca/~ebering/crawl/csdc/0.24/index.html Channel ##csdc. Commands: csdc commands
  2. Crawl Sudden Death Challenges. Season 4 announcement thread: https://crawl.develz.org/tavern/viewtopic.php?f=23&t=17860. Channel: ##csdc
  3. Season 3 is complete! Scoreboard: http://rob.pecknology.net/csdc/. Season 3 information: http://goo.gl/NfKqC3
  4. Season 2 Info: http://goo.gl/YirRKU. Season 2 Standings: http://goo.gl/HVlgPA.
  5. Season 1 Info:: https://crawl.develz.org/tavern/viewtopic.php?f=23&t=10503. Season 1 Results: http://goo.gl/ighMYL.
  6. 0.22 Season: http://csclub.uwaterloo.ca/~ebering/crawl/csdc/0.22/index.html
  7. 0.23 Season: http://csclub.uwaterloo.ca/~ebering/crawl/csdc/0.23/index.html
csdc bonus
  1. A list of optional bonus challenges for Crawl Sudden Death Challenges. Unless specified, you do not need to win the game to complete the bonus.
  2. Week 1: Tier 1 - Kill Geryon. Tier II - Collect the icy rune.
  3. Week 2: Do not abandon Xom during the game. Tier I - Enter Abyss:5 at any time. Tier II - Collect abyssal rune as your first rune.
  4. Week 3: Tier I - Enter Depths before Lair. Tier II - Enter Depths:6 before Lair.
  5. Week 4: Tier I - Enter Lair:8 at level 12 or lower. Tier II - Collect a rune at level 14 or lower.
  6. Week 5: Tier I - Collect your first rune with Evocations as your highest skill. Tier II - Collect your third rune with Evocations less than 15 as your highest skill (Prestidigitator title).
  7. Week 6: Tier I - Enter a ziggurat. Tier II - Reach level 20 of your first ziggurat entered.
  8. Week 7: Tier I - Enter Tomb before Depths. Tier II - Collect the golden rune as your third rune or earlier.
  9. Week 8: Tier I - Enter Orc:4 before Lair. Tier II - Enter Elf:3 before Lair.
  10. Week 9: Tier I - Collect a rune before entering Lair. Tier II - Collect a rune before entering Temple, Lair, or Orc.
  11. Week 10: Tier I - Kill at least one unique while in bat-form. Tier II - All uniques killed must be killed while in bat-form (minimum 3 uniques).
csdc combos
  1. A list of challenge combos for Crawl Sudden Death Challenges.
  2. Week 1: DgCj
csdc commands
  1. !csdclive links to the latest action. .csdc brings up the latest unwatched sudden death on the tv.
  2. !csdc [wkn] an overview of the csdc week. !csdcgod [wkn] god choices from the week. !csdcwon [wkn] wins from the week. These take an optional week argument, and default to the current week.
  3. Keywords that drive the commands: csdc (points to the version), wks (points to the weeks), wkn (for each week), csdcwk (current week), and the csdc nick
csdc info
  1. StartDates|20140127|20140202|20140210|20140215|20140222|20140301|20140308|20140315|20140322|20140329
  2. EndDates|20140210|20140217|20140224|20140301|20140308|20140319|20140322|20140329|20140405|20140412
  3. ChallengeChars|DgCj|DrCK|DsTm|GhHu|NaEn|MfFi|TeSk|DEVM|TrAM|VpAE
csdc tactics
Try on items at XL4. Quit if they are awful/cursed.
Webtiles trunk server at crawlus.somatika.net (US). Very dead.
  1. Crawl's analogue to SplatTV, telnet termcast.develz.org to watch.
  2. Source: http://github.com/greensnark/dcss_tv
Former crawl server. For some context on why, see https://www.reddit.com/r/dcss/comments/4eczzm/sz_offline/d1z1fpb
Allows you to control the approximate destination of any teleport or blink while active. When this occurs, it causes contamination and delays your teleport. Granted by the ring of teleport control or the spell Control teleport, both of which were removed in 0.17. Prior to 0.13, was also granted by a mutation.
  1. Extremely flexible. Your best friend. Try these: 'armour && ego' 'dungeon' 'd:3' 'summon butterflies' 'art' 'MR' 'short blade'
  2. Some searches are treacherous: compare "rf", "protection from fire", "ring of fire". hdarc attempts to work around this problem, though, using autoinscriptions.
  1. European Crawl server, located in Amsterdam, Netherlands. https://underhound.eu:8080/ or underhound.eu, port 23, username: terminal, key: http://crawl.develz.org/cao_key http://crawl.develz.org/cao_key.ppk See putty for Windows users. Runs 0.10-trunk (DCSS, Zot, Sprint, Tut). Formely known as CLAN.
  2. Hosted and maintained by TZer0
  3. Rebuilds trunk at 00:00-GMT+1 and 0.15 at 20:00-GMT+1.
  4. Morgues can be found at http://underhound.eu:81/crawl/morgue/
Heals other spiders, weak to poison.
  1. A type of poison that will slow you, poison you, and do large impact damage (called asphyxiation). To avoid it you can use eXamine to avoid being in any dart-equipped creature's line of fire for too long. Poison resistance prevents the poisoning and asphyxiation, as well as the slowing (being undead will too).
  2. According to ogaz, you should carry curare around with you so that you can forget to use it and then feel like an idiot when you die.
cure poison
Former L2 Poison spell. Removed in 0.19 (wow, that late?). Notable for being a Poison spell that TSO didn't mind. Cures a few levels of poison, about from deep red to yellow (and yellow to none). That's about it, so it isn't.
  1. Ashenzari will intermittently offer various types of curses to worshippers (see [2]). Cursing a piece of equipment provides skill bonuses scaling with piety, but prevent you from removing the item normally. Cursed items can only be destroyed by using {shatter the chains}, which will permanently destroy them.
  2. Melee: all melee weapon skills + UC. Range: All ranged skills + Throwing. Elem: All elemental spell schools. Alch: Poison and Transmutations. Comp: Summoning and Necromancy. Bglg: Conjurations, Hexes, and Translocations. Self: Fighting and Spellcasting. Fort: Armour and Shields. Cun: Dodging and Stealth. Evo: Evo.
  3. In 0.26-, some items were cursed (usually items with negative properties) and could only be removed with scrolls of remove curse. In much older versions, mummy enemies' death curses would curse your equipped items.
curse card
Card from deck of punishment. By card power, 0: Curses one or two items. 1: Curse at least one item and a random number more, the average being 4. 2: Curses every item you've got, but may stop after each item if 1:1000 is rolled.
curse of agony
Hex a foe from short range. The foe will have their remaining health cut in half after you hit them twice! Replaced agony in 0.31
curse skull
An undead skull that specialises in tormenting you and summoning undead that kill you. Not affected by silence. Was stationary, then became wandering mushroom-like for a while, then became stationary again, now is a mobile 15 speed!
curse toe
  1. A rotting toe. Gross! Likes summoning lots of wandering mushrooms and deathcaps at you, then tormenting you. Zot-exclusive, outside of certain vaults and zig sets. Moves slower than its action speed.
  2. If you worship Fedhas, the summoned wandering mushrooms will be peaceful to you, but the deathcaps won't be.
  3. The curse toe gives a chilling moan.
If your cursor is invisible outside of LOS, set "use_fake_cursor = true" in your config.
  2. < ebering> your geometric intuition from real life doesn't apply to crawl < ebering> 8 equilateral triangles meet around a point! < ebering> that's too many
  1. Crawl server (webtiles-only) located in Korea; the server admin goes by hong on irc. http://webzook.net:8080/
  2. CWZ has javascript to extend chat functionality and add sound to WebTiles! To load this, spectate/play a game, open the chat window, and click [Enable Webtiles Additional Function Module]. The chat menu will change, and you can click FX to enable/disable sounds and S to change volume. Click ARc to autoreconnect the watched user and CT to set the chat window transparency.
  3. List of message strings and the sound files they trigger: http://webzook.net:8080/static/soundpatch/match_data/en.js ; To hear a file, add the .ogg filename to the base URL of http://webzook.net:8080/static/soundpatch/effect_data/common/ e.g. http://webzook.net:8080/static/soundpatch/effect_data/common/hellcast.ogg
  4. Gallery of cwz splash images: http://imgur.com/a/JNOiv
  5. brainstorm: stone is 돌 in Korea, it's pronunciation is dol, we call stonesoup 돌죽, dolzook | ASCIIPhilia: dol(돌)=[Stone] jook(죽)=[Soup]
  6. Has the best splash screens.
  7. ttyrecs are at https://webzook.net/soup/ttyrecs/ If you are looking for very new ones you need to change that url to soup/rcfiles/ttyrecs/
  1. Server in France: CRAWL.XTAHUA.COM -- ssh port 22, username crawl, uses CAO key (available at http://CRAWL.XTAHUA.COM/crawl/keys/). Webtiles address: http://CRAWL.XTAHUA.COM Discord server https://discord.gg/SzXGZNS
  2. Announced by Eksell, which uses | as a prefix. Morgues, ttyrecs etc. are at http://CRAWL.XTAHUA.COM/crawl/. Maintained by Namanix.
cyan ugly thing
An ugly thing resistant to electricity. Its electric attack ignores AC but deals less damage than other ugly things.
A human robot hybrid. Either a human with a really advanced options file, or a bot that needs a lot of handholding, depending on how you look at it.
Crazy Yiuf's Corner, a Tavern forum for silly posts and ideas too silly even for GDD: https://crawl.develz.org/tavern/viewforum.php?f=17
  1. They throw large rocks. Slow.
  2. they love sheep. There are no cycsheep though.
an experimental species aka bultungin aka gnoll
  1. d pulls up your current inventory to select items to (d)rop. D immediately (D)rops the last item you picked up without bringing up the menu. d (monster glyph) is a draconian-type monster (see d[2]). D (monster glyph) is a Dragon-type monster (see D[3]). Also refers to the Dungeon (see d[4]). For dice notation e.g. 3d5, see d[5].
  2. see draconian [3]
  3. see dragon
  4. see dungeon
  5. see xdy
Very rare monster summoned by TSO as pets or punishers. Can also be seen occasionally in the Abyss, holy pan, Zig holy levels and in a couple of vaults. Spells: Smiting, smiting, smiting.
  1. <daftfad> D - an uncursed runed spear of dragon slaying <-- too bad this is a useless brand <daftfad> aight time to test this spear on a steam dragon <Henzell> daftfad the Slasher (L8 HuGl), worshipper of Okawaru, blasted by a steam dragon (ball of steam) on D:5, with 854 points after 6804 turns and 0:48:03. <daftfad> ...
  2. Q: how do I kill X A: wand it
(short blades; +6 acc / 4 dam / 1.0 base delay / 0.5 min delay). A double-edged fighting knife with a sharp point. Notable for getting a larger stabbing bonus than any other weapon. Doesn't chop hydra heads.
dagger of chilly death
+9 dagger of Chilly Death {freeze, rPois rF- rC++ MR+}. Can apply flash freeze on hit.
See weapon damage, unarmed combat
damage formula
base damage * str bonus * 1% per level of fighting * 2% per weapon skill
  1. 3x3 explosion used by certain high level demons and priests. 3d20 damage, requires line of fire, not affected by rF or AC. Some monsters (notably hellions) get damnation burst which is smite targetted and 3d15. For the card, see exile_card.
  2. Comes in two flavors. Hellions, deep elf high priests, and draconian zealots use damnation bursts, which can explode anywhere in LOS and do 3d15 damage. Deep elf sorcerers, brimstone fiends, and draconian scorchers use vanilla damnation, which is 3d20 but requires a clear path.
  3. Player (demonspawn) Damnation does up to 3d42 damage, depending on level, and costs 15% of your max health to use. Ignores rF and AC just like monster damnation. Monsters with rdamnation are completely immune.
  4. List of monsters with damnation immunity: brimstone fiend, hellion, hell sentinel, orb of destruction, Azrael, Cerebov, Dispater, Asmodeus.
  5. Also an unrandart +6 arbalest which shoots damnation bolts (damnation elemental damage and exploding). The explosion deals 2d14 damage, and ignores AC.
damnation xbow
see {damnation[5}
dance card
Creates a friendly summoned dancing weapon.
You must use automatic training, and never turn off or focus skills.
  1. metaphorically dances with wargs
  2. even worse than hyperelynae
  3. current plans: mipr (zin), kesu (sif), ogee (fedhas) speedruns
  4. see uncool[2]
dancing weapon
  1. When randomly spawned, is one of battleaxe, broad axe, flail, glaive, great mace, halberd, hand axe, long sword, morningstar, scimitar, short sword, trident, war axe. Hall of Blades spawns will almost always have egos. %?? dancing weapon ; (weapon) to see the stats; nearly all have good speed, ac, ev, and omni-resistances.
  2. As of 0.27, the code now supports dancing ranged weapons. Check them out in a few blade entry-vaults, or in Tukima's Studio!
  1. Promised to write Louise/Margery erotic fan-fiction
  2. Danei is also a lich.
  3. An incredibly powerful emperor on the way to godhood.
  4. Danei the Covert (L6 SEAs), worshipper of Kikubaaqudgha, slain by a centaur (the +8,+10 sabre "Ozoty" freeze)
  5. see poetry[1]
  1. <Blade-> danharaj is the new demonblade
  2. <faze> you are amazing
Has suggested: cooking skill, starting Be with amulet of rage instead of Trog, merging enchant weapon and enchant armour, two-headed ogre species that worships two gods but cannot cast spells.
darby strats
  1. Borgnjor's your HP down to 3 to get immunity to torment and DDoor
  2. fight Cerebov with rF- to get immunity to their sword's rF-reducing effect
  3. as BaCj, hop in front of your own IOOD and shoot another IOOD in its direction to lure monsters with the 38-noise collision
dark maul
  1. +10 great mace of crushing with altered stats: 52 dam / -2 acc / 3.0 base delay / 1.65 min delay (with 27 m&f)
  2. !lg Caricature kaux~~dark_maul -tv:<0.2
A level 6 Hexes spell that reduced LoS by 25% normally (stacked with nightstalker mutation, but with diminishing returns) and as the description implies, does not decrease your stealth as a penalty. Removed in 0.26, replaced with the scarf of shadows.
You can't see the floor or walls. Everything else is visible!
<DarkwingDuck> i have a +8 demon blade but it is starting to feel weak. think i need to switch to triple blade. snake was taking too long to clear out.
<Sequell> No milestones for darmok (place=tenagra).
  1. A non-damaging throwable that inflicts a status with a chance based on monster HD and throwing skill. Atropa and datura branded darts also scale with your stealth skill. Comes in poisoned, curare, atropa, datura, and dispersal tipped varieties.
  2. Atropa and datura darts have a flat 3% chance of affecting monsters with HD14 or less. In all other cases, or if this 3% chance fails, they will only affect a monster if 2 + 1D(2 * (throwing + stealth) / 3 + 4) is greater than the monster's HD.
dart slug
slow 'w' with a 2d3 damage ranged spell that spawns on D:1. Added in 0.18. At the time, it was just one member of a community of slugs; the others have been tragically removed.
dart trap
1d6 damage. Weary NetHack refugees: Never poisonous.
<fredbrooks> Show me your flowchart and conceal your tables, and I shall continue to be mystified. Show me your tables, and I won't usually need your flowchart; it'll be obvious.
Causes temporary frenzy; found on some {darts}.
david bowie
A charming young man. Loved by all.
A status which makes a monster randomly skip 25% of its turns.
dazzling flash
Tries to temporarily blind creatures within 2-3 tiles (spellpower-dependent range). Doesn't work on the nonliving, undead, or plants. Chance to blind is 95 - monster HD * 4 in 150 - spellpower. Replaced dazzling spray in 0.25.
dazzling spray
  1. Level 3 conjuration/hexes. Fires a spray of energy at up to 3 targets in the same general direction which deal some damage and can temporarly blind creatures which are neither nonliving nor undead with a (19-HD)/20 chance. To-hit: 9+power/7. Replaced by [dazzling flash] in 0.25.
  2. Player ghosts with Dazzling Spray were an absolute terror, because the dazzling spray confused you in addition to doing damage, allowing the ghost to confuse-lock you at the same time as it killed you. In recent versions, ghosts cannot have this spell.
  3. Against players, has an (85 - 3*XL)% chance to confuse you for 4+1d3 turns, no matter who the caster is. Won't confuse if you are undead, nonliving, or a plant.
  1. The development wing of CBRO. ssh to dev.berotato.org user: dev same ssh keys as cbro (http://crawl.beRotato.org/crawl/keys). Currently serving mediocre crawl dev versions and used to have Dwarf Fortress (running in TEXT mode) Set your terminal size to 80x25 (!) and ensure you are using UTF-8 character set.
  2. Also available in webtiles form at http://dev.berotato.org:8081
  1. <DChimera> it is my duty <DChimera> to pres the butons
  2. <DChimera> HEY <DChimera> whos good at i-spy <Henzell> DChimera the Fencer (L25 HECr) found an abyssal rune of Zot <DChimera> wait nevermind
  3. likes exclamation points!
Dungeon Crawl Stone Soup. The currently developed version of Dungeon Crawl, branched from 4.0 beta 26.
  1. Fork of Crawl maintained by jeremygurr. Features include 9-lived felids, the return of djinni, and 104 inventory slots. Try it out at https://crawl.project357.org/
  2. https://github.com/jeremygurr/dcssca
  3. Changelog for 1.5+: https://github.com/jeremygurr/dcssca/blob/master/changelog-ca.md
  4. has an IRC channel. ##crawl-forks
www.dcssfamiliar.com will help you calculate weapon damage and spell failure chance from a copy & pasted morgue/dump file.
dcss forks
From (approximately) most to least recently updated: bcrawl bcadrencrawl gooncrawl quickcrawl {bloatcrawl2} stoat soup x-crawl hellcrawl bloatcrawl yiufcrawl gnollcrawl oofcrawl {dcss-ca} crawl light ehe
Hit things with your axe. Use the wand of heal wounds and Trog's Hand to heal.
dd guide
Worship Makhleb. Use the wand of heal wounds to heal. If it runs low on charges, recharge it. In 0.20, use the self-heal ability to heal instead of the wand.
ddhe guide
<N78291> you can basically pacify your way to three runes outside of some swamp vaults and a few zot monsters as long as you can keep greater healing piety and not starve
god: makhleb | stats: int | skills: weapon skill, necro, charms, spellcasting, fighting, invo (to 10-12) | spells: charms, dispel, vamp draining, pain, agony, imb/other generic good spell, maybe some ice/earth if you find it | weapon: pain weapon, any other good weapon you find | mottled dragon armour
dd unreasons
  1. Only +20% HP apt.
  2. You are too injured to fight recklessly!
  1. see deep elf
  2. see delver
dead monster
  1. DEAD MONSTER claws you but does no damage.
  2. You escape DEAD MONSTER's grasp.
  3. While you don't manage to break free from DEAD MONSTER, you feel that another attempt might be more successful.
  4. The ufetubus disappears in a puff of smoke! You hit DEAD MONSTER!
  5. The shaft crumbles and collapses. DEAD MONSTER vanishes!
  6. Crazy Yiuf falls through a shaft! DEAD MONSTER freezes your ball python.
  7. You cannot move away from DEAD MONSTER!
  8. Item staff of wizardry claims to be held by monster DEAD MONSTER, but it isn't in the monster's inventory.
  9. Unlinked item held by DEAD MONSTER: whip [...] x: -2; y: -2;
  10. punpun (L27 TeFE) ERROR in 'dbg-scan.cc' at line 554: mid cache bogosity: mid 17301 points to DEAD MONSTER mindex=69 mid=0 (Abyss:2)
  11. mgrd at (20,52) points at dead monster DEAD MONSTER
  12. You kill the deep elf mage! The earth elemental disappears in a puff of smoke! You bite DEAD MONSTER!!!
  13. Beogh will allow you to induct DEAD MONSTER into your service.
deal four
  1. You draw four cards from an unmarked deck. It uses up the deck. If there weren't enough cards, you also get to deal a card from the deck of punishment. You get no piety gain from the cards. Costs 8 MP, and piety.
  2. see orb_card[3]
  1. Doing this is a sure sign that you are playing like an idiot. Stop it.
  2. Your future!
  3. see {book_of_death}
  4. <@dpeg> Dying is awesome. Everytime a player dies, the devteam celebrates.
  5. do {!death $nick}
  6. _Efuodiuv says, "Kat, you are my only friend." "26970 | D:12 | Your ally Efuodiuv died"
An undead wandering mushroom. Has the same confusing melee, but also has drain life. Summoned by curse toes.
death channel
Level 6 necromancy spell in the book of Unlife. Gives you the temporary status of "channeling the dead" (check it in @ or %), during which anything killed by you or in your LOS comes back as a temporary friendly spectral thing (and can still leave a corpse, too).
death cob
  1. A dreadful undead cob of maize. Very fast and will slow you down when they hit you, so watch out if other dangerous monsters are around! Notably low Will, similar to draconians.
  2. You may have already fielded a guess, but it's insane hostile food. It might be corny, but if you put an ear to the ground deep down in Crawl's maize, you may find that you are being stalked; being buttered up for the kill, smooth as silk.
  3. For laughs, watch !tv * killer="death cob" 1
  4. Unfortunately don't turn into death popcorn when sticky flamed
  5. <jeanjacques> if only they were more than popcorn
  6. Your death cob smiles happily.
  7. In 0.17, its attacks decrease your satiation by 1/4.
death curse
  1. Non-generic mummies do bad things when you or your pals kill them. Possibilities include torment, slowing, stat or hp drain, and flat damage (3 + 2d(HD)). (All non-torment effects scale on HD.)
  2. No, you can't use allies to avoid blame, but neutrals (Lugonu corruption, Discord, etc) do work.
death drake
  1. A drake that breathes miasma. Appears rarely.
  2. Appears very, very frequently if you happen to have a draconian stormcaller in sight though!
death form
  1. A fate worse than death. Has undead resists (rC, rPois+inf, rHoly-, etc), Will+, UC bonus dam, big debuffs on melee hits (incl. non-UC), and a new Siphon Essence ability. You can't drink.
  2. See siphon essence
  3. Replaced Necromutation (aka lich form) in 0.31.
death knight
  1. A Yred-worshiping monster that has a decent melee weapon and armour, and casts ranged agony and pain mirror. Found in later Dungeon and in Crypt, usually accompanied by a band that can include any of wraith, freezing wraith, phantasmal warrior, and skeletal warrior, with one of these possibly being a ghoul or flayed ghost in Crypt.
  2. Prior to 0.16, Death Knight (DK) was a zealot player class that worshiped Yred, starting with 35 piety, a choice of a +1 weapon, and leather armor.
You won a felid game without dying. Congratulations.
  1. Probably casmith789 in disguise
  2. except that casmith789 isn't greensnark
  3. better known for some insanity in that other game[1].
death ooze
Removed in 0.27. An acidic ooze with a rotting attack. It's faster than normal, and eats things like other Js. They are undead, and can be killed with Dispel Undead. TSO and Zin enjoy them dying, too.
death rattle
An ability used by ushabti that spits a line of miasma clouds with 2d4 impact damage.
death scarab
Undead Tomb pack monster seen throughout the branch. Fast, batty, and has a vampiric bite that also drains speed.
death's door
  1. Level 9 Necromancy spell, found in the Necronomicon. Renders the caster invulnerable, but reduces you to power/10 + kiku piety/15 health (up to 20+13). Cannot be recast until 1d3 turns after expiry. You get an end warning. Healing effects other than Revivification (which will confuse+paralyse you+end ddoor if cast but work!) do not work. Duration is ~16-25 turns.
  2. Was L8 Necromancy/Charms prior to 0.26 and the removal of the Charms school.
  3. Caution! Does not render the user invulnerable to KILLED_BY_WINNING!
death yak
  1. One of the toughest enemies you can find in the Lair outside of a vault. Melee is not recommended unless you can fight one-on-one or are very tough yourself! (Or have reasonable stabbing and invisibility...even if they wake up, invis stab will take them down quickly)
  2. They're death yaks! They come in packs! They have very strong attacks! Watch your backs, don't relax! Beware of the Death Yaks!
  3. <mikee_> remember death yaks? those death yaks are like death yaks but in the lair
at least 10 oneandwon chars
  1. Nemelex gifts the player with decks of escape, destruction, and summoning as they gain piety. They are e(V)okable miscellaneous items with a limited, but random number of cards (or charges). Their effects depend upon which card is drawn (see [2]), and their power depends upon Invocations skill. All Nemelex invocations interact with decks.
  2. For a list of cards in each deck, see deck_of_destruction, deck_of_summoning, or deck_of_escape.
  3. You might have meant Deep Elf Chaos Knight, but probably not.
deck of destruction
  1. A deck of magical cards, most of which hurl death and destruction at one's foes (or, if unlucky, at oneself). It may contain the following cards: vitriol card, storm card, pain card, orb card, wild magic card and degeneration card.
  2. Its conjurations have full LOS range, even when the corresponding spell does not.
deck of escape
tomb card, exile card, elixir card, cloud card, velocity card
deck of punishment
Cards: wraith card, wrath card, famine card, swine card, torment card
deck of summoning
  1. Cards: elements card, pentagram card, dance card, swarm card, rangers card, illusion card
  2. Do you like free red wasp swarms on your side? How about multitudes of fiends, bone dragons, very ugly things, and dancing executioner's axes?
Follow this: http://crawl.chaosforge.org/Berder%27s_Deep_Elf_Enchanter_of_Sif_Muna_guide Password: robin
deep dwarf
  1. A species with damage shaving and great apts in armour, dodging, stealth, necromancy, and earth magic. They can only heal through an innate ability that costs max HP or by god powers, potions, vampiric weapons, and necromancy. They start with one level of passive mapping (and gain another level at xl 9 and xl 18), and gain rN+ at xl 14. Removed in 0.29.
  2. Damage shaved = 1d(1+1d(1+XL/3)). Damage shaving affects just about everything, including poison and torment, and even damnation!
  3. see regeneration[5]
  4. see dd guide
  5. <particleface> that weapon's real crappy but with dd you'll wield an old boot if it's got vamp
deep dwarf berserker
Can use brothers in arms at low HP. Otherwise, not scary. Axed in 0.14.
deep dwarf death knight
A pretty bad choice without rTedium, unless you want to learn about Yred wrath. Also, a rather rare monster bound to Abyss and vaults, which invites care/patience due to pain mirror.
deep dwarf necromancer
  1. Tollymain the Skirmisher (L2 LOAK), worshipper of Lugonu, blasted by a deep dwarf necromancer (a deep dwarf necromancer) in the Abyss on 2011-05-08, with 64 points after 192 turns and 0:03:03.
  2. The vapour coalesces into an ice likeness of a deep dwarf necromancer deep dwarf necromancer.
deep dwarf reasons
You feel that resting is boring, unnecessary, and should be removed from the game.
deep elf
  1. Best int, awesome aptitudes "!apt DE" to see those awesome apts. Relative to puny humans, has -20% HP and +2 MP. Gains +1 int every 4 levels.
  2. <particleface> yeah they're the trolls of casting
deep elf annihilator
Painful until they cast crystal spear or bankshot you with lightning, then they become deadly.
deep elf archer
  1. The lesser version of deep elf master archers, though they can cast a couple of hexes and will happily blink away from you to get a few more shots in. New for 0.18.
  2. Prior to 0.19, avoided melee combat and fired its bow in melee.
deep elf blademaster
  1. A deep elf with 27 Short Blades, and the ability to outrun non-hasted players. Has been known to dualwield quickblades. Like all elves, doesn't like curare. Unlike most elves, it has the EV to make curare application difficult. Regardless of anything, hits like a truck.
  2. <wheals> Here: a deep elf blademaster, wielding two elven quick blades, wearing the +9 armour of the Dragon King {rPois rF+ rC+ MR+} and wearing the amulet of Cekugob {Ward -Tele Hunger rElec rPois rN+ AC+1 EV+1}
  3. Here: a deep elf blademaster, wielding two cutlasses of distortion and wearing a leather armour. notcluie (L16 TeFE) is cast into the Abyss! (deep elf blademaster) (Elf:3)
deep elf conjurer
Pretty standard sort of elf. Merged into deep elf summoners to become deep elf mages in 0.18.
deep elf death mage
Spams a lot of bolt of draining and creates abominations when there are corpses around. Then calls a lost soul so when you kill him he can come back as a spectral elf and do it all over again.
deep elf demonologist
  1. Summons a bunch of demons and then banishes you for the hell of it. Be afraid, be very afraid.
  2. Also chews gum and spits out the side of its mouth.
deep elf elementalist
  1. A spellcaster primarily found in Elf with elemental-themed magic. Has freezing cloud, fireball, LRD, haste, and repel missiles.
  2. Formerly a vault enemy, later a regular enemy for 0.18. Prior to 0.31, they would happily dig you out of your Elf:3 killhole with awaken earth. Awaken Earth was replaced with LRD in 0.31.
deep elf high priest
  1. A high priest of the deep elves' dark god. Blows you up with damnation and smiting, and buffs its allies with aura of brilliance and malign offering.
  2. Prior to 0.27, had twisted resurrection. Prior to 0.18, had summon demon instead of aura of brilliance. Prior to 0.13, had minor healing instead of malign offering. Prior to 0.10, had animate dead instead of twisted resurrection.
  3. Before 0.16, it cast damnation but was not resistant to damnation.
  4. drag0n the Anemomancer (L19 HEWz), worshipper of Nemelex Xobeh, killed by an exploding deep elf high priest on Vaults:2 (nicolae_vaults_triangles), with 229338 points after 78846 turns and 7:47:08.
deep elf mage
Remarkably wizardy elf. Used to have six (!) different spellsets, themed around fire magic, ice magic, earth magic, nonelemental conjurations, summoning, or "miscellaneous wizardry". Split into deep elf zephyrmancers and deep elf pyromancers in 0.27.
deep elf master archer
  1. Pretty dangerous, because they're like yaktaur captains that can shoot while standing next to you and have high EV. Moves normal speed but shoots at double speed. If it has dispersal arrows, you are probably going to die. Cannot see invisible.
  2. !tv Ivo killer="deep elf master archer" 1
  3. This guy looks like this: https://m.media-amazon.com/images/M/MV5BZGYyNmU2NmEtNGU1ZS00YjFkLWI0MWQtZjU2MmUxZDAyN2UxXkEyXkFqcGdeQXVyMTMxODk2OTU@._V1_.jpg
  4. !tv jeff place=elf:7 3
deep elf pyromancer
A deep elf that casts bolt of fire, summons fire elementals, and blinks like nobody's business. Replaced deep elf mages in 0.27, along with deep elf zephyrmancers.
deep elf reasons
You want great spellcasting aptitudes, even if your hp will take a hit.
deep elf sorcerer
  1. A truly nasty elven caster. Hastes itself, casts corrosive bolt, throws damnation, and banishes you. Manage LOS carefully!
  2. Prior to 0.18, cast summon demon to clog up LOS and stop it from casting at you. Prior to 0.15, cast bolt of draining instead of corrosive bolt. Prior to 0.10, teleported away at low health.
deep elf summoner
Blinked around while summoning vermin. Could quickly flood you with annoying yet dangerous things. Merged into deep elf conjurers to become deep elf mages in 0.18.
deep elf zephyrmancer
A deep elf that casts lightning bolt at you and blinks all over the place. With deep elf pyromancers, takes over the roll of the (removed) deep elf mage in 0.27.
Players who have won every currently available to play deep elf. Lifetime membership once you get in!
deep troll
Slightly tougher than normal trolls, but weaker than iron trolls. It appears alone earlier in the dungeon, but later on you get packs of them including deep troll shamans and deep troll earth mages.
deep troll earth mage
  1. Found as part of late dungeon deep troll packs; they will Dig the environment out around you to let the rest of the pack get at you and LRD you to death.
  2. <Goncyn> deep troll earth mages digging out the walls to get to me is like, the worst
deep troll shaman
Leaders of late dungeon deep troll packs; they haste and might the rest of the pack. Slightly squishier than a normal deep troll, but hits just as hard.
deep water
  1. This most corrosive of solvents will dissolve almost anything that falls in, even artefacts. You can never drown. Also known as blue lava.
  2. Merfolk, octopodes and grey draconians can enter deep water and pick up items. Apportation and ice form cannot get items from deep water.
default manual training
defe guide
<Chapayev> defe guide is pretty much just blow shit up, isn't it?
  1. You want to know what this status meant? Hey, why don't you go check your own status first, pal?
  2. A monster with this enchant had permanent deflect missiles. Removed in 0.25; only monster repel missiles remains.
deflect missiles
  1. A level 6 Charms/Air spell that helps you dodge enemy ranged attacks (by reducing their to-hit roll (for evasion purposes only) *TO* a random amount between: 0% and 66% for penetrating beams, 0% and 50% for single-target missiles). In the books of Enchantments and Sky. Overrides Repel Missiles (rMsl). Removed in 0.25.
  2. see repel missiles[2]
  3. < [Hanged_Man]> The storm dragon breathes lightning at you! You deflect the bolt of lightning! You deflect the bolt of lightning! You deflect the bolt of lightning! You deflect the bolt of lightning!
deformed body
This mutation reduces your AC by half of the body armour base AC. Centaurs, palentongas, armataurs, and naga start with this mutation. After 0.16, you can no longer get this mutation on races it won't affect.
Drains each stat attribute by 1d3. Before 0.18, drained a random attribute by 1d4. If you're on an old version this can induce stat death if the chosen stat is low enough.
degeneration card
  1. Attempts to polymorph all monsters in LOS to a type with less HD. Success is based on monster HD, with a higher chance of success at higher card power levels.
  2. You draw a card... It is Degeneration. The adder evaporates and reforms as a ball python! The helpless ball python fails to defend itself. You mangle the ball python!!
  3. http://i.imgur.com/hTvsvKE.png
  4. You draw a card... It is Degeneration. The faun falls off the wall.
delatra's gloves
+1 unrand gloves that apply !hw when you drink an unknown potion and !magic when you read an unknown scroll. More common early-game. New in 0.28.
  1. <|amethyst> I think delay.cc is slightly less tricky than beam.cc, but only slightly
  2. <|amethyst> sincere FR: implement delays as coroutines [to simplify them]
delayed fireball
  1. When cast, lets you release a fireball later on (as an 'a'bility) with no cost or delay. Great to have one prepared for emergencies. Only one fireball may be stored at a time. Is level 7, and to know the fireball spell at the same time only uses 7 spell levels total. Removed in 0.20, replaced by the Ignition spell.
  2. Can be released while silenced.
delay message clear
Best option ever, add it to your rcfile. If possible with the comment "# annoy greensnark". Makes it so that messages don't disappear between turns, instead scrolling (in a fashion that many find annoying). To turn it off in trunk, add clear_messages = yes to your rcfile.
Background that starts the game on D:5, with a pre-identified potion of haste, scroll of magic mapping, scroll of fear, and wand of digging with 3 charges. Beware of centaurs and hounds!
  1. Demigods are like humans, except that their stats (including HP and MP) are better. To counterbalance this advantage, they are not allowed to worship a god. They also have worse than human aptitudes for everything.
  2. <mikee_> dg is like playing a living mummy
  3. 78291 the Acrobat (L27 DgJr), worshipper of Nemelex Xobeh, escaped with the Orb and 3 runes on 2013-04-02 03:39:12, with 1500404 points after 115713 turns and 8:01:52.
  4. see dgwn
demigod reasons
  1. God of Death.
  2. see dgwn
Records crawl videos on https://www.youtube.com/demiseau
You had from -14 to -21 hit points when you died. See also mangled and annihilated.
demon blade
(long blades; -1 acc / 13 dam / 1.3 base delay / 0.6 min delay). A terrible weapon, forged in the fires of Hell. Can be blessed into a eudemon blade.
demonic crawler
No, it's not a result of playing crawl too much. Mainly notable for being one of the few things in Spider that sees invis. Also has high regen and counts as a demon.
demonic guardian
  1. DS mutation, summons demons temporarily, based on tension. Dismisses demons when tension is low but will continue to summon demons until the tension is closer to equal. Demonspawn can shoot through their own demonic guardians.
  2. Level 1 demons: White Imp, Ufetubus, Iron Imp; Level 2 demons: Sixfirhy, Sun Demon, Ice Devil, Soul Eater, smoke demon; Level 3 demons: Executioner, Balrug, Reaper, Cacodemon
  3. Psyche the Insane Magess comes into view. She is wielding a dagger of chaos. Psyche shouts! Psyche is engulfed in flames!! Psyche dies!
  4. !lg minmay dswr 15 -tv:<T42200:>T42300
  5. In old versions of crawl: Mutation level 1 attempts to place itself in your first 33% of all demonspawn mutations. Level 2 attempts not to be placed in the first 17%. Level 3 attempts not to be placed in the first 50%, like tier 3 facets.
demonic magic
A demonspawn mutation that gives you a chance to paralyse monsters each time you cast a spell. The effect chance scales with spell level. Radius is equal to mutation level. At third level attempts to paralyse with wands as well!
demonic rune
  1. Rune guarded by a generic pan lord. Generates randomly in pan levels not already the domain of a unique pan lord.
  2. Guaranteed on lemuel_hellion_island, lemuel_draining_boxes, lemuel_hall_of_pain, and grunt_pan_frozen_over. Other Pan lord vaults are a 1/9 chance.
demonic touch
Deals a small amount of bonus AC-ignoring damage, and makes it significantly easier to affect a target with hexes or other effects that check Will.
Listed by tier in foo where "foo" is the tier (e.g. ??5 for tier 5 demons)
  1. A race that is pretty average, but gets 5 semi-random good mutations. Has a 1/10 chance of being monstrous. Demonspawn mutations are irrevocable and unalterable, and drawn from a special list (see ds mutation rules).
  2. see ds mutation rules
  3. Demonspawn enemies live in Pan. There are five bases of mutation clumpings and god-based classes, akin to draconians. Monstrous Ds have auxes and high health, gelid Ds have rC++ and 10 ac until hit with fire once, infernal Ds have rF++ and af_fire, putrid Ds heal from any ally deaths in LOS, torturous Ds have spines, augmentation, PbP.
  4. Classes include warmonger, blood saint, chaos champion, black sun, and corrupter, on top of said bases (and all but blood saints are priests). Base demonspawn are fodder by pan time, bases and classes each have chances for themed/mixed bands, singular placements in pan lord vaults, and cut into neqoxec/smoke demon pan spawns.
demonspawn reasons
  1. You think the early game is too easy but need more help playing level 20 characters.
  2. You enjoy adapting to semi-random mutations as you level and you think draconians are boring.
  3. Your demonic ancestry asserts itself... Your feet have mutated into hooves. Your +2 pair of boots of levitation falls away! You float gracefully downwards. You fall into the water! You drown... You die...
demon trident
(polearms; +1 acc / 12 dam / 1.3 base delay / 0.6 min delay). A terrible three-pronged weapon, moulded by fire and brimstone. Can be blessed into a trishula.
demon weapons
Demon Blades, Demon Tridents, Demon Whips.
demon whip
  1. (maces & flails; +1 acc / 11 dam / 1.1 base delay / 0.5 min delay). A terrible weapon, woven in the depths of the inferno. Can be blessed into a sacred scourge.
  2. It's not that terrible!
  1. Show people how to start <combo>. Suicide when you reach Lair, but not on D:3. If you die frequently and leave enough flame elementalist ghosts sorear may spontaneously offer to demo a character for you. For no particular reason of course. See roundrobin for more.
  2. Ignore [1], is actually a robin intended exclusively for playing DEMo
The liminal space between D and Zot. Guaranteed to hold at least one portal to each of a Ziggurat, Hell, Pandemonium, and the Abyss. Known for having lots of massive, floor-wide vaults.
derived undead
General term for monsters created by 'applying a template' (specific set of changes) to a base creature. See Spectral Thing Skeleton Zombie Simulacrum.
  1. The syntax used to define a vault, see the level docs: https://github.com/crawl/crawl/tree/master/crawl-ref/docs/develop/levels
  2. https://crawl.develz.org/wiki/doku.php?id=dcss:help:maps/
  1. If you hate stairdancing and love debt, try descent mode! Upstairs vanish but you can peek down stairs. You choose your next branch when you reach the bottom of the current one. Dungeon exit in zot:5. No runes required. You can go into debt to buy items, but can't buy anything until you're out of debt. It's all downhill from here.
  2. Scoring http://crawl.akrasiac.org/scoring/descent/overview.html
  1. A portal vault added in 0.19, featuring open areas with vision blocking clouds and non-living enemies.
  2. Made servers run like a drain until fixed in 0.24.
  1. <TGW> potions of poison give you nutrition right?
  2. <casmith789> pillar dancing aizul using agnes as the pillar
  3. <N78291> if I enter an abyss portal will monsters get to swing at me
  4. <Ragdoll> do monsters follow you into ziggurats?
  5. You throw a dart of flame. The dart of flame misses the hellion.
  6. < rwbarton> if you can reduce your int by a lot you could cast some level 9 spells to get down to very full
  7. <minqmay> can i use imprison on a bush <minqmay> please dont ask why i need to
  8. <minqmay> will a throwing net work against an executioner
  9. <monqy> I can't believe I'm grinding orb run spawns for a disto reaper to banish me
  10. <valrus> just used a potion of resistance to eat a kobold
  11. <syraine> Kyrris, I used Famine as a Spriggan to stop myself starving.
  12. <rwbarton> once I looted cerebov's castle for a ring of fire resistance
  13. <ZRN> does throwing an arrow of dispersal disperse them if it damages them?
  14. <crate> do you get sif penance if you drop books in lava <crate> important question
  15. < elliott> does screaming sword damage get pain mirrored < elliott> extremely important question
  16. <raskol> can monsters resist wand of invisibility
  17. <Sabaki> if you are standing in a conjured flame, does sticky flame do more damage over time?
  18. <jiero> can felid drink the blood fountain to gain nutation?
  19. <djanatyn> do butterflies leave corpses that I can eat
  20. <mikee_> does it make sense to dig in a lab with stone of ee and then run from the ee's
  21. <G-Flex> eith: I found a way to survive <G-Flex> I miscast enough to accrue mutations <G-Flex> and got teleportitis
  22. <Sorbius> I went chei so I would not stat death
  23. <Mottie> I just had to quaff speed so I could safely eat a pear.
  24. <dck> can you convert to a religion while berserk
  25. <nonethousand> I am considering fleeing into hell
  26. <minqmay> and I ended up with my str drained to 2 <minqmay> with necromutation up <minqmay> and stat death was instant back then <minqmay> I survived by keeping necromutation up until I could reach my randart hand axe with +4 str <minqmay> and then wielded that so I could end necromutation and quaff restab
  27. mibe: i dont have enough food to use bend time enough to lose piety
  28. <DracoOmega> I am too confused to change religion
  29. <Oneirical> can you memorize spells while in death’s door
destroy weapons
Converts weapons and ammo at your feet into 0-1 piety with Elyvilon. Cannot be used to destroy throwing nets (yes, this is special-cased). Piety gain is more likely with more valuable items. Made into an effect of 'p' rather than a separate ability in 0.8, and removed in 0.16.
detect creatures
Determines the locations of nearby (radius is power-based) creatures, and places their generic genus glyph on your map. The positions may be shifted somewhat from reality, reduced by power. If the monster is a spellcaster of high intelligence (liches, deep elves, demons, draconians, nagas and so on) they will be awakened. Removed in 0.6.
detect secret doors
you can guess what this former spell did.
  1. (maces & flails; +3 acc / 8 dam / 1.3 base delay / 0.6 min delay). It's like a +6 mace (bad!) which casts radius 1 shatter on whatever you hit (good!). Doesn't hit you or break walls. Was bugged to make noise 15 (fireball) on hit from 0.10 to 0.27, then bugged to be silent until 0.29; changed to the intended noise 7 (shout) in 0.29.
  2. Power of the 'shatter' effect (hence damage) scales with damage of the initial melee hit. For practical purposes, think of it as a more accurate, but extremely noisy Crushing Eveningstar.
  3. she-lay-lee
  4. http://youtu.be/-rXt8L1Vu8A?t=1m30s
  5. https://www.youtube.com/watch?v=fU14VqcPIDo
device surge
Pakellas' 3* ability. Spend up to 9 MP to get up to 3 evocations enhancers on your next use of an evokable. Enhancers are determined by MP spent; maximum MP used is determined by piety.
dev incentives
<+|amethyst> I'ma blackmail 20 commits out of each dev each month, or your employer starts getting mysterious letters
Mutation that gives you two bad mutations, one for each ~quarter of an XL you get after getting the mutation. The bad mutations can be devolution again. Two levels. See also evolution_mutation.
  1. A sprint where every enemy is a current or former Crawl developer. Make them suffer for making you suffer!
  2. Kilobyte: a hydra with 1,000 bite attacks per round.
  3. MarvinPA: an iron golem who casts disaster area every turn, ruining everything.
  4. Linley: For every turn that he's in view, your game is set back a version. If you get below 0.1, you die. Final boss.
  5. Elliptic: a ghost generated from the randomly-chosen morgue file any of elliptic's winning allrune games.
  6. PleasingFungus: A neutral wandering mushroom of Ely who randomly heals either you or a monster every turn.
  7. Eronarn: a boggart who summons a screenful of vampire mosquitos and insubstantial wisps every turn. Neutral if you're an octopode.
  8. Bh: Avatar of Lugonu. Causes Perlin noise mutation of dungeon features.
  9. bwr: Dual-wields +8 large shields. Have fun.
  10. Grunt:
  11. dlb: doesn't attack you, just makes lots of comments about your play.
  12. gammafunk: High Elf summoner. If he doesn't kill you fast enough, he commits suicide in disgust
  13. |amethyst: staff mimic. Casts Debugging Ray, but becomes confused each time. When killed, grants 8x damage to your unarmed attack.
  14. dpeg: sits back, makes plans for others to kill you, occasionally summons oklobs.
  1. Official list: https://github.com/crawl/crawl/blob/master/crawl-ref/CREDITS.txt | Dev Wiki page: https://crawl.develz.org/wiki/doku.php?id=dcss:admin:devteam
  2. <elliott> minqmay: who ruined it <minqmay> elliott: a dev
  3. <SomeonePA> sweet, the most recent three commits start with "Remove" <SomeonePA> today has been a good day
  4. <SwissStopwatch> did you seriously commit altar vaults just to kill people
  5. <kate> sadly that bug is literally impossible to fix <kate> by which i mean i tried like once and then gave up
  6. <+SamB> kilobyte I don't really follow how this is supposed to work :-( <+kilobyte> I don't remember the particular case, but it kept getting stale and causing misbuilds <+kilobyte> and yeah, it's a mess of unholy hacks :( <+SamB> I don't really follow how anything builds at all :-(
  7. http://i.imgur.com/2pgyK9f.gif
  8. <+elliptic> the first thing new players should do when they encounter sigmund is get confused by him and die
  9. <+mumra> it's ok, i cry when i look at my own commits from like a year ago <+mumra> or in some cases, last week
  10. <@dpeg> Wensley: players cursing == their way of complimenting the devteam
  11. A bunch of sadists.
  12. <wheals> all deaths are good
  13. see goodsequell[2]
  14. They rather get their substitute for intellectual satisfaction from not quite understanding what they are doing in their daring irresponsibility and from the subsequent excitement of chasing the bugs they should not have introduced in the first place. –E. Dijkstra
  15. doy | i guess players are a kind of distributed fsim
  16. <doy>: really, in general i just like things that are mean for no reason(:
  17. <titanjones> growing up i was told happily ever after stories...i understand the Dev Team must have had a "alternative" upbringing
  18. <PleasingFungus> magicpoints: that's either a feature, or a bug.
  19. <PleasingFungus> on the other hand, I have ruined WAY more things than you have.
  20. -!- dpeg was kicked from ##crawl-dev by dpeg [dpeg]
  21. <dpeg> I worry that, deep in your kind hearts, you're all tree-huggin', player-lovin' chaps.
  22. <MarvinPA> oh right <MarvinPA> i forgot players exist
  23. <Grunt> Lasty: what are you trying to do? <Lasty> Test out my acid bees idea
  24. <PleasingFungus> everything is broken and I don't even want to think about it anymore.
  25. <gammafunk> Grunt, are you in a chain gang or something? <wheals> yes, he's on the devteam
  26. <PleasingFungus> let me check our house style <PleasingFungus> hm, looks like we're wildly inconsistent
  27. "To torment others, one must first know what torment means."
dev wiki
Increases accuracy slightly, chance of stabbing distracted mons and stealth as well. Plays a significant role in EV if you have dodging skill. Boosts ability to shield-block. In 0.29, increases damage for lbl, sbl, and launchers.
2. rob the Ducker (L2 DGBe), killed by the fiery rage of Trog on D:1 on 2008-10-05, with 96 points after 840 turns and 0:03:31.
  1. https://github.com/crawl/dgamelaunch
  2. https://crawl.develz.org/wiki/doku.php?id=dcss:server:setting_up_dgamelaunch_and_webtiles
  3. ansible version in development by Mattias at https://github.com/mattias/ansible_playbook_webtiles
  4. <bh> driving to Kentucky to power cycle a router is easier than configuring the DGL
  5. geekosaur: everyone has problems with it, I think...
dgl documentation
<|amethyst> purge_stale_locks fgets ipfile fail
  1. when I first started playing I met some Japanese players who were remarkably better than anyone I've seen play, to this day, and they said that Demigod Wanderers were so easy to ascend with that they classified runs as DgWn runs and Non-DgWn runs
  2. 神々の末裔 放浪者
  1. Demigod Wanderers only!
  2. see dgwn
Not DgWn.
diamond obelisk
  1. basically a petrified moon troll
  2. You can just step onto the edge of the tornado and wait for 3.0 aut (including the time taken for the step) and then step off onto the loot. Repeat to get out. Except not in 0.15, since the vault was removed!
  3. <Nomi> hey, a diamond obelisk <Nomi> do i have tornado inmunity if i cast my own tornado? <Nomi> i do!
  1. 46 ac/ 31 ev
  2. Invented by mikee_, the fuel to power the generation of tomorrow.
  3. <mikee_> diesel means you are like a vehicle that runs on diesel fuel
  4. diesel shrike: A swift, nightmarish bird powered by the fuel of tomorrow. Its razor-sharp metallic feathers burn with a brilliant flame.
  1. Add your dieselrobin bonus mission ideas here. The bonus missions tiers roughly correspond to the equivalent tourney banner tier in difficulty. Some missions will be assigned before starting, and some will be open to any character.
  2. Fully explore Elf:3 before Mission 4 (first Lair rune).
  3. Win without ever having a god (cannot be assigned to Dg).
  4. Win with no skills above level 15 (or 10 or something whatever) and never worshipping Ashenzari.
  5. With one character, kill all of Antaeus, Asmodeus, Cerebov, Dispater, Ereshkigal, Gloorx Vloq, Lom Lobon, and Mnoleg.
  6. Get the slimy rune for mission 4.
  7. Win with less than 5 skill in both Fighting and Spellcasting, never worshipping Ashenzari.
  8. Win without switching gods (1)
  9. Win all N characters (Vizer) (Cumulative)
  10. Fight and kill all 4 Hell Lords at once* in the Vestibule. *not sure how we can ensure this
  1. Add your ideas/suggestions for dieselrobin here.
  2. rather than a fixed play order it could just be 'one person can't do 2 missions in a row'.
  1. Teams playing roundrobin chars doing missions for great points. Kramin has run it in the past with a bot to do the scoring and may be willing to do it again.
  2. Previously used scoring spreadsheets: https://docs.google.com/spreadsheet/ccc?key=0AvVvVnv6CWSkdHJucW1WM3VGYTJWX25WTmY0RGlOU1E
  3. Github repo: https://github.com/chrishoney/dieselrobin
  4. <Zermako_> it was for something a long time ago
dieselrobin results
July 2012 https://docs.google.com/spreadsheet/ccc?key=0ArzjW3MStQCGdHBZYXdJcW9yb0FkVU00M0IzN2JxeGc#gid=1
  1. raise str
  2. drink all the curing potions
  3. scroll-id books
  4. convert to jiyva
  5. include += saverobin.rc
  6. choose FeHe and then disappear
  7. scroll ID every wand
  8. hatch into coc_islands
  9. place exclusions on books with iood in them
  10. use nemelex to make a lab at end of turn, then save in the lab
  11. Get a rough character and ninja the mission so the next gets to take the fall.
  12. saving one turn before piety decay will bring you down to ** (as AK)
  1. Team Unpersons: NORBERT DUANE MICHAEL
  4. team minqmaydreams: DUVESSA SIFMUNA SAMANTHA
  5. Team Race/Class: MOWA METR OCWI
  11. team foul language: PROC TANK PUMP
  13. Team Goodchar: OGTH LOAM MDSK
  15. team fleeeeeing: FLEEING FLEEEING FLEEEEING
  22. Team Shopkeepers: SMUTT RIOT ZINEFAG
  27. Team Neocons: DUBYA CHENEY SATAN
  30. team oblivion ii: IMB AXES MUMMIES
  33. team randart weapon: LEVITICUS BUNG OX
  35. team meat: CERB BRK PAND
  38. Team Panlord: SEXI NOTGAY GAYPOD
diesel teams
  1. team oldmen, team oblivion, team mnoleg, team battlemage
  2. team rebel tilescum, team thesaurus, team chaostalk, team boris, team dieselpanlords, team soh
  3. team diety, team epic bugs, team nethack, team cheibriados
  3. random team poschenginscriptions SPINWISR-ST ACELFICODISONX DMFASILVLIWR
Finish website, finish CREDITS.txt, pare down this query: !lg * name~~(?c)^[[:upper:]]+$ s=name ?:N<=20, add dieselrobin support to henzell's time command, come up with a better regular mission scoring formula
Gets rid of a line of rock walls. Does not work on doors or trees, nor on stone, metal, crystal, or permarock walls. A formicid can dig one square at a time using its ability. Monster that have the dig spell: jorgrun, deep troll earth mage, cacodemon, and mnoleg.
  1. 돌죽의 기초 공략: https://gall.dcinside.com/board/view/?id=rlike&no=384380 , written by ultraviolet4 and translated into Korean by dilly.
  2. I sometimes stream my dcss gameplay and talk about the recent changes or general subjects. Stream only on my youtube ( https://www.youtube.com/c/Dilly딜리12 ) and whenever I feel like it. Check the roguelike gallery. and ofc, learn Korean beforehand.
dimensional anchor
An effect that blocks you from teleporting, blinking, etc. during its duration. A Will-checking hex possessed by draconian shifters and the Enchantress, among others.
dimensional bullseye
Level 4 Hexes/Translocations spell. Cast it on a target. Whenever you fire a launcher or throw a projectile at another target, the projectile attempts to hit the aimed target and then teleports to the hexed target for another attack attempt. New in 0.31.
dinosaur rule
No dinosaurs.
dire elephant
  1. A much stronger elephant, this pachyderm hits harder than a death yak, but not as hard as a hellephant.
  2. They can't open doors. Use this to your advantage if you need some time to rest between fights
dire flail
(maces & flails; -3 acc / 13 dam / 1.3 base delay / 0.6 min delay; two handed). A flail with long spikes and a heavier head.
  1. The Iron City of Dis, a sub-branch of hell. Dispater guards the Iron Rune at the bottom. As of 0.28, players will suffer from persistent corrosion here (-8 AC and Slaying). Beware strong direct damage, barbs, and plentiful corrosion.
  2. Beware hell sentinels, iron giants, caustic shrikes, crystal echidnas, quicksilver elementals, and buffed iron golems.
A property of the captain's cutlass and Jiyva's tendrils mutation - knocks enemies' weapons to the ground when triggered. (This generally makes them do less damage.) Unrelatedly, in ancient times, you could disarm traps.
disaster area
  1. 5* Qazlal invocation; blasts the entire area around you with lots of Upheavals. Costs 7 MP, and 9 Piety.
  2. !lg drag0n tomb:3 1 -tv:<0.3
  3. <Wensley> so what does Disaster Area actually do, besides insta-kill you on tomb:3 <Spatzist> insta-kills everything besides you when you aren't on tomb 3
  4. <Roarke> I was trying to ninja the orb on a LONe of Qazlal <Roarke> And I ended up getting caught and surrounded in the orb chamber <Roarke> I used Disaster Area and then I was alone <Roarke> So I ninja'd the orb <Roarke> Except by killing everything
  5. !lg evablue xl=27 place=pan 1 -tv
  6. <xv> the disaster is picking qaz
See pan disco hall and kobold disco.
disc of storms
  1. Evoke to shoot zaps, lightning bolts, and ball lightning in random directions. The chance of working, number of effects caused, and spell power all correlate to your evocations skill. Also makes rain. Removed in 0.20.
  2. Needs to pass 3 checks, each of which fails with probability (30 - Evocations) / 100. "Nothing happens", "The disc glows...", "Little bolts of electricity crackle..." are the messages for failing the three checks, in order.
  3. Evo:Success = 0:34%, 1:35%, 2:37%, 3:38%, 4:40%, 5:42%, 6:43%, 7:45%, 8:47%, 9:49%, 10:51%, 11:53%, 12:55%, 13:57%, 14:59%, 15:61%, 16:63%, 17:65%, 18:68%, 19:70%, 20:72%, 21:75%, 22:77%, 23:80%, 24:83%, 25:85%, 26:88%, 27:91%
  4. !lg turnerjer place=slime:1 1 -tv
  5. <crate_> it's kind of like a lamp of fire that recharges by taking your hp instead of with xp
  1. Level 8 Hexes spell. Has a chance to cause enemies in LOS to go into frenzy. Checks Will. Does not work on monsters with plant int. See roguelikes discord if you want the roguelikes discord chat server.
  2. !lm SGrunt feck br.end=vaults 2 -tv:<0
  3. "You feel a bit more experienced."
  1. Pass is "robin". Fun times to be had by all. Give it a shot! (Just don't remove the first part of the config!) If you are looking for whom to blame for this abomination, the answer is slinkies. See also AcidRobin.
  2. Avoid playing if you might need to use your eyes any time soon.
  3. DiscoRobin: It's better viewed than explained (unless you have epilepsy).
  4. Bonus points for dying in the pan disco vault
  1. Level 8 translocation spell; for a few turns, blinks stuff that's near you to be less near you
  2. !lg SGrunt haas won 1 -tv:<T112500:>T112700
  1. Lord of Dis (duh), and guardian of the iron rune. Has summon greater demon, crystal spear, iron shot, damnation, and lots of AC to back it up. Drops their orb of Dispater if killed.
  2. see orb of dispater
dispater strategy
!lm logicninja uniq=dispater 1 -tv:<2
dispel undead
  1. L4 Necromancy. Deals high damage to undead (only). Touch range, but enemy version is range 4. Prior to 0.25 the player version was range 4 and the spell was level 5.
  2. Found in the {Book of Death}.
  3. <Trigramatic> I have dispel undead. <Trigramatic> Wight-out, as it were.
  1. Spell: All monsters that are adjacent to you will be instantly teleported away if they don't resist (via willpower). If a monster does resist, it will be blinked instead (even if it's immune!). Does not work on -TELE enemies such as statues.
  2. The ammo brand blinks enemies away from you if it hits and does damage. It will always mulch when thrown. Ignores Will but not -TELE.
  3. <mikee_> even if it hits, which it won't, it has to do damage, which it won't, to blink it somewhere good, which it won't
dispersal trap
  1. A terrain trap that blinks you and all monsters in translocations-allowing LOS. The effect is prevented by -Tele.
  2. Added in 0.23.
  1. https://www.mathematik.hu-berlin.de/~ploog/PAPERS/Ploog_phd.pdf
  2. http://sites.krieger.jhu.edu/rawlins/wp-content/blogs.dir/28/files/2013/11/rawlins_dissertation.pdf
  3. http://uknowledge.uky.edu/cgi/viewcontent.cgi?article=1005&context=cs_etds
  4. http://math.mit.edu/~apixton/papers/tautological.pdf
  5. https://isotropic.org/papers/chicken.pdf
  6. https://indigo.uic.edu/articles/thesis/Compatible_Trees_and_Outer_Automorphisms_of_a_Free_Group/10821155
  1. A sentient, unique jelly who used to be human (a long time ago). Burrows like a boring beetle. If you hear a "sizzling sound", that's him digging through rock. Summons eyes, so treat with great care.
  2. Since 0.28, loses access to spells upon the death of Jiyva.
  3. Dissolution says, "There is a problem's solution. Dissolution..."
  4. A mixture of Hell Sentinels and water.
dissolution chance
  1. 29% chance to show up per game
  2. 1- (1-(1/2*2/5*100/300))^5
distant blaring wail
A monster stumbled into an alarm trap! Oh no! Anyone in range (including you) is probably now awake.
distant slurping noise
A jelly has eaten an item. How rude! This act heals the jelly a bit, and may cause an additional squelching noise, as a second jelly splits off from the original. "You hear a slurping sound" (exactly) is a poison miscast though, not a jelly.
  1. An evil weapon brand that inflicts a random option from "1-7 bonus damage" (35% chance), "3-26 bonus damage" (25%), blink (20%), or banish (5%). Effects are the same for both monsters and the player. When you unwield, you suffer wild translocation effects - 50% chance of teleport near monsters, 25% banishment, 25% severe contam.
  2. Lugonu prevents distortion unwield effects. You can also use a scroll of brand weapon to safely unwield a distortion weapon.
  3. If you banish the royal jelly, you can banish yourself, then hunt it down in the Abyss and kill it to unlock the Slime:5 vaults.
  4. <SeianVerian> Banish, tele, blink, blink, tele, blink, banish, destroy!
  5. Yes, Okawaru can gift distortion. Very fun in the days before equipment was auto-ID'd :)
  6. https://www.youtube.com/watch?v=2c4hnA8jXwo
  7. Evil as of 0.31.
<DrKe> distoy is a way of doing that
distressingly furry
Probably the best thing you can hope to find. Who cares about the stats? It'll keep you distressingly warm! (Not really, just a randart)
An invisible monster is standing in shallow water, or occupying the same tile as a cloud of smoke or mist.
  1. God of shadows. Grants the player an umbra at 1* increasing with each rank of piety, shadow step at 2*, bleed smoke at 3*, a passive shadow mimicking your actions at 4* piety, and shadow form at 5*. To see the Dithmenos entries for the 0.32 experimental branch, see newDith.
  2. Prior to 0.22, hates fire and fire-related stuff like enslaving fire giants.
  3. <mikee_> i don't have a cat anymore or it might have a better name right now
dithmenos reasons
  1. You throw a large rock. Your shadow throws a large rock.
  2. You step into Josephine's shadow. The helpless Josephine fails to defend herself. You beat Josephine like a drum!!!!
  3. see shadow_form[2]
  4. see shadow_step[2]
Dithmenos unreasons
The porcupine looks slightly unstable. Your shadow mimicks your spell! The porcupine seems more stable.
dithmenos wrath
ABANDONMENT: 25 penance. RETRIBUTION: 25% summons 2+2d(XL/3+1) shadows, one can (if XL>10, scales with XL) be a tzitzimitl, up to 3 can (if xl>1, 50% chance each if xl>9) be {shadow demon}s. 25% 1+4d(XL/4) individual shadow creatures summons, as if you were on D:(XL+5). 25% sleep for 30-49 turns, 25% mark.
divination miscast
1: confuse/nothing 2: (1d3 int loss / 3-12 mp loss) and confuse 3: (5-24 mp loss / 3-5 int loss) and confuse
Old spell school that no longer exists. Many of the things you used to be able to do with this school are available by worshipping Ashenzari.
divine balms
Your orc probably got cured of poison or sickness.
divine energy
A Sif Muna ability added in 0.19 and removed in 0.24. Allowed the player to cast a spell without having the needed MP, but applied -Cast for a few (3 + random2avg(2 * cost, 2)) turns after.
divine exegesis
A 4* invocation of sif muna that lets the player cast any spell in their library without failure and with a bonus to spellpower from invocations. The invocations bonus is worth 150% of the spellpower conferred from equivalent levels of training in the spell's schools.
divine protection
  1. While under divine protection, life saving is guaranteed if you are above 130 piety, but you will lose 20+1d20 piety each time it happens. If below 130 piety, then you get saved (with no piety loss) if 1d(piety) > 30. In the latter case, your effective piety is multiplied by 4/3 if wearing faith.
  2. Lasts for approximately 90+2d(piety)/2 auts. Reusing it doesn't add to the duration, it just resets it. If you kill a natural monster while under divine protection, penance is imposed. Minotaur headbutt is disabled during divine protection.
divine shield
The Shining One 1* ability that guarantees that you will block the next 3 + 0.4*(Invocations skill) blockable attacks (even if you don't have a shield). Ranged attacks blocked in this way will be reflected and melee attacks blocked in this way will have a 50% chance of blinding the attacker. (In versions <= 0.31, instead just gave a temporary SH boost.)
divine smiting
4+d10+4dXL damage; when smitten by another god (and yours isn't Xom), piety/400 chance of no effect. -1 penance.
divine vigour
Divine Vigour temporarily increases max HP and MP by 5% plus another 5% per 3 levels of invocations skill (increasing current HP and MP proportionally in the process).
  1. On a scale from zin to cheibriados, somewhere in the middle.
  2. Enter note: hey I'm starving
  3. djanatyn: since Sky has lichform should I get lichform maybe
  4. <djanatyn> can I banish a toadstool
  5. <sky___> he's going to be like me and crystal spear plants <djanatyn> I LCS'd a toadstool once
  6. <rwbarton> you should be updating your prior distribution according to bayesian statistics
  1. Race that casts with HP instead of MP and learns spells randomly with XL instead of from books. Djinn have high magic apts but train all spell skills or none (similar to gnolls). They permanently fly, have rF++/rC-, poison immunity, 4 extra HP, and can't wear boots. New in 0.27.
  2. Anything costing MP costs HP instead, and anything granting MP grants nothing. Sif, Kiku, and Vehumet all refuse djinni worship, since they can't grant djinni spells, but Trog accepts them, still forbidding use of spells.
  3. Djinni gain spells at XL(possible spell levels): 3(1), 5(2), 7(2-3), 9(3-4), 11(4-5), 13(5), 15(6), 17(6-7), 19(6-7), 21(7-8), 23(7-8), 25(8-9), 27(9)
  4. In 0.13-0.14 trunk, was a race with a single EP pool instead of HP/MP. Had a lot of weird special cases (contamination from spell hunger!) and never made it into a release.
  5. https://media.vanityfair.com/photos/5cd17be88d58ba426c1f8ffb/5:3/w_1725,h_1035,c_limit/aladdin-will-smith-genie-preview.jpg
  1. Good soup! Hosts ttyrecs, morgues, etc. for crawl.s-z.org .
  2. Also, you can play games there now.
  1. https://bitbucket.org/TZer0/crawl-docker - functioning prototype with external storage settings (and thus import) working.
  2. https://bitbucket.org/mattiasjp/crawl-docker by Mattias
  1. Dodging skill increases your evasion. You get 1 EV per 25 dex*dodging (little 20, small 22.5, large 27.5), subject to a proportional penalty based on body armour encumberance and strength (see [2]), and scaled by merfolk bonus. Prior to 0.27, dex over 24 and again EV over 30 were subject to stepdown.
  2. When your body armour has nonzero encumbrance, dodging skill gets you a fraction of ev it would get with zero encumbrance body armour. When your str is lower than ER-3, the fraction is str/(2*(ER-3)). Otherwise the fraction is 1-((ER-3)/(2*str)). For example, in ring mail (ER=7) the fraction is 25% when str is 2 and 75% when str is 8.
hey look i can put text here
does regen stack
  1. see |amethyst
  2. <annoyed Grunt>
  3. <Discord|> <P​leasingFungus> oops
  1. despite never being on IRC, has an uncanny tendancy to react to things people say in ##crawl-dev
  2. <Cheibriados> dolorous * 0.12-a0-665-g9211612: Add spelling fixes. (in the future, 3 files, 5+ 5-) https://gitorious.org/crawl/crawl/commit/921161296685
  1. A fellow adventurer, just like you, appearing in any non-Dungeon branch between Orc and Crypt / Slime. More dangerous than an orc warlord once he hastes and mights, and can swim to boot. Always comes with a shield, which has a chance of being reflection. Also comes with awesome speech. I hate that.
  2. Took Haste and Might from Wiglaf in 0.19 when Wiglaf was removed. Donald hated him too.
  3. His speech changes to match the level he's on. I hate that.
  1. [01:10] <dontgetcocky> I'm gonna win this game for sure
  2. [01:13] <dontgetcocky> ??smite
dont panic
  1. Single melee enemy: wait until it gets next to you, kill it
  2. Multiple melee enemies: retreat to a corridor, then kill them
  3. Ranged enemy: retreat around a corner and lure it into melee while avoiding being in its line of sight
  4. Unique: panic
doom checklist
the lorde doome. addicted to sprint
doom hound
  1. A demon that appears in Tartarus, has a smite-targeted hex that summons relatively nasty tar monsters. Lasts 12-18 turns. Has very low Will, so hexes can easilly be used to prevent it from howling. Added in 0.18.
  2. <gammafunk> alright, so the scene begins with Eresh smoking a cigarette, sitting at her kitchen table, which is made of bones and skulls. Her starcursed hair is twinkling, but frizzled and unkempt, and she's staring blankly out into space in between drags. A doom hound is heard howling in the distant background.
  3. <gammafunk> You hear roaring flames and creaking as Asmodeus comes lumbering down the stairs, dressed only in an old tshirt and briefs. He sees Ereshkigal and nods in the direction of the howling, "Eresh, I thought I told you to shut them damn hounds up!"
  1. The game you are playing right now.
  2. No, its not structured to play nicely with dgamelaunch. Sorry.
  3. <mikee_>monqy, i bet you're not giftdropping bellies
  4. <mong> i remember when people used to play crawl instead of doomrl
  5. <Ragdoll> these dots intrigue me
doomrl guide
<mikee_> ffffffffhffffffffhfffff <mikee_> cleared those imps out good
doomrl reasons
  1. no eat command, no traps, no secret doors, no mimics
  2. no need to wait around to heal! free channeling! (just press r)
  1. A thing you can close to break LOS/stop unintelligent monsters from getting past. Doors: Not just for opening!
  2. There's a thick-headed creature in the gateway!
  3. https://i.imgur.com/loSqHtq.jpg
door dancing
  1. Who needs a pillar when you can close the same door over and over? It works until some other jerk shows up (or until the opening monster gets a double move, opens the door, and moves onto the door tile).
  2. For best results, position yourself so the other minion cannot see you when they open the door. They might forget about you and wander off.
door mimic
  1. Removed in 0.15, sorry :(
  2. You open the door like a pillowcase!!!
  3. !lg sky 5348 -tv:<3
door reasons
  1. You open the door._An orb of fire comes into view._You close the door.
  2. Don't be this guy! Close those doors relentlessly! !lg mandragora xl=27 vswn 1 -tv:<0.5
door vault
  1. Run away. Some doors are meant to stay closed
  2. http://s-z.org/neil/git/?p=crawl.git&a=search&h=HEAD&st=grep&s=door_vault
  3. !tv daftfad char=trbe 1
  4. <honeybadger> wow opening that strange structure made of doors was a bad idea <honeybadger> it was made of doors...and there was death and mayhem inside
  5. <namelastname112> ooooh <namelastname112> why did i opened that thing made of doors
Mutation: Int -2. "You feel dopey." just means your Int fell by some means (stat rot, brain feed, removing a ring of int, etc.) Also one of the Seven Dwarfs in Disney's Snow White (1937); but that has nothing to do with Crawl.
You probably meant duhz or dupz
  1. These existed (along with guardian robots in Zot) in pre-3.40 versions of (non-Stone-Soup) Crawl.
  2. http://pastebin.com/GVjqaPkQ
  3. see psyche[2]
  1. For the wizlab, see doroklohe's tomb. For the spell, see tomb of doroklohe.
  2. see doroklohe's tomb
doroklohe's tomb
  1. <N78291> if you wait long enough things happen
  2. The walls of each chamber are diggable, if you'd rather not wait. The closer to the center they are, the more dangerous the boxes are.
  3. Either there's six 2s and a 1 in the center or some mummy priests and a lich / royal mummy in the center. The demon and undead sets don't mix.
  4. <danharaj> d'aww it makes a heart shape when you look outside the initial chamber
double sword
  1. (long blades; -1 acc / 15 dam / 1.5 base delay / 0.7 min delay).
  2. http://i.imgur.com/SjbRpzq.jpg
  1. Weird crawl player. Likes assassins. Hates felids. Doesn't know how to work this confangled learndb contraption. Gets gifted mad blong from Okawaru
  2. Favoured Son of Okawaru
  3. dreams of having 3 entries in learndb
  1. Early deep elf unique caster. Casts throw frost, throw flame, haste, corona and minor healing. Shows up with his sister, Duvessa. Will find "hidden reserves of power" when Duvessa dies, be hasted (since 0.28, permanently), and replace his conjurations with throw icicle, stone arrow, corona with blink.
  2. Will not follow you up or downstairs unless you kill his twin or she can follow you as well
  1. http://crawl.develz.org/wordpress/downloads Get your crawl here
  2. While develz is down, try http://sourceforge.net/projects/crawl-ref/ or http://games.softpedia.com/get/Freeware-Games/Dungeon-Crawl-Stone-Soup.shtml
dowsing card
Gives 1 to 3 effects out of mapping, detect traps and items, telepathy (detects creatures for a duration). Randomly selects one of the three at power 0, another at power 1 (might be the same again), all three at power 2. Removed in 0.19.
  1. Who stashes things? Seriously!
  2. Keeps Henzell clean with the power of Scrubbing Bubbles(tm)
  3. Lord High Cherry-picker!
  4. (:
  5. greaterplayer: OgAE^Qaz TrAr^Nem HuNe^Kiku NaAM^Fedhas DgEE FoCK^Xom TeGl^Jiyva OpMo^Chei MuAs^Dith CeHe^Ely SpSk^Zin DDTm^Makh
  1. If you can't be bothered to type it into the wiki, we cannot be bothered to flesh it out or code it. Use the wiki!
  2. I am not worried much about balance here.
  3. Glass is amazing. Glassglassglassglassoklobsglass.
  4. <@dpeg> no sex please
  5. see death[2]
  6. <mikee_> minmay complained recently about having to take a hatch into v:8 because there was a constrictor near the stairs <dpeg> mikee_: hm, that sounds good to me
  7. The Mark Rosewater of crawl.
  8. <@dpeg> it's not even clear anymore whether 0.14 will be a net nerf ... sad times
  9. <dpeg> Anyway, what do these players want? They *have* to croak one way or another. We're providing cool ways to snuff it, and they're still not happy :)
  10. [16:19] <dpeg_> bhaak: I hope someone takes up the nerfing hammer, it is the single most important tool.
  11. <dpeg> Grunt: no, everyone is happy with your black heart!
  12. <dpeg> the positive of kill is overkill
  13. * dpeg is a door knob.
  14. <dpeg> |amethyst: we could fart together!!!
  15. <Grunt> KILLED_BY_WINNING <dpeg> Grunt: not to be confused with KILLED_BY_WHINING
  16. <ontoclasm> players die dpeg laughs
  17. * dpeg secretly is a human
  18. "You are Guy Fieri, you are the Flavor Town Guy."
  1. As a player draconian, you are given a random colour you didn't want upon reaching level 7, usually granting a breath attack and a resistance, and changing your aptitudes. See "??<colour> draconian" for details -- red, white, green, yellow, grey, black, purple, pale. Enemy draconians are bad news and found mostly in Zot.
  2. Draconians cannot wear body armour. In 0.10, even their ability to wear dragon armour was removed. Also, they cannot wear helmets. However, they have tough scales: +4 AC, +1 per 3 XL.
  3. Notable weaknesses of monster draconians: low willpower, don't see invisible, non-white are cold-blooded. Enemy draconians can be zealots, shifters, knights, annihilators, scorchers, callers, or monks, each with their own set of spells and abilities. Since 0.28, these are locked in by color (see [5).
  4. <Cimanyd> based on extensive testing (getting 3 to level 7), DrFEs have a 2/3 chance to become white
  5. Since 0.28, all draconian shifters are purple, knights black, annihilators yellow, scorchers red, stormcallers white, monks green. Zealots were removed in 0.20.
draconian caller
A draconian that summons drakes and dragons. In 0.20, merged with draconian zealots to become draconian stormcallers.
draconian challenge
Win a draconian without ever getting a colour, i.e., stay under level 7 the whole game.
draconian knight
  1. An extremely muscular humanoid dragon with wings. Comes in a range of different colours and knows an impressive array of ice conjurations, charms, and necromancy spells.
  2. Before 0.27, casted ozocubu's armour, but had lower base AC.
draconian reasons
  1. You want to cast dragon form.
  2. <SwissStopwatch> And if you die you even get to leave behind a complete jerk ghost with drain breath
  3. This trove needs a +2 gold dragon armour to function. Give it the item?
draconian shifter
  1. Has two special spells: Dimensional Anchor (Stops Blinking, Teleporting, and Phase Shift) and Blink Allies Encircling (makes other monsters appear around you haunt-style).
  2. <Chris0elmueller> shifters are real fun and encourage exploration of zot a lot
draconian stormcaller
Smites, summons drakes, and casts Upheaval on the player.
draconian zealot
One of the higher priority nonbase draconians. Casts damnation, smite, summon demon, and minor healing. In 0.20, merged with draconian callers to become draconian stormcallers.
  1. Inventor of a wondrous assortment of new things, such as wretched stars and starcursed masses. Nice guy. Is uncool.
  2. needs to ruin more things so we can hate him properly
  3. Pushed three pages of commits moments after the 0.12 tournament ended. Revamped Crypt and buffed 4s
  4. <bh> and on the sixth day, DracoOmega wrought crawl in his image. And it was good.
  5. <gammafunk> Just watch for a flood of like 20-30 commits <gammafunk> that's probably DracoOmega
  1. With the seven
  2. <Dracunos> I haven't touched a naga since.. well, the incident
  1. Types of dragons: acid dragon, bone dragon, fire dragon, golden dragon, ice dragon, iron dragon, pearl dragon, quicksilver dragon, shadow dragon, steam dragon, storm dragon, swamp dragon.
  2. see book_of_the_dragon
dragon form
  1. You're a dragon now! RAAAAWR! Breathe fire! Be tough (+50% hp) and strong! Gives +10 str, flight, rPois+ rFire++ rCold-, scaling AC exactly, giant size (will nuke your EV). Base UC 18 to 27 + 8 (claws). Gives Claws 3 (works for offhand punch) and 2 additional auxiliary attacks, bite and tail-slap. Melds non-jewelry equipment.
  2. Draconians keep their existing scales AC bonus and resistances, but the AC boost is lowered to +10. They still get rPois and an improved breath weapon. Note: Dragons's Giant Size also makes them too big to be constricted by smaller monsters.
dragon name reform
mottled dragon->sticky dragon; quicksilver dragon->silverquick dragon; fire dragon->scorching dragon; ice dragon->shiver dragon; pearl dragon->sacred dragon; iron dragon->steel dragon; golden dragon->shiny dragon; bone dragon->skeletal dragon; Xtahua->Stahua
dragon rule
no more dragons.
dragon scales
  1. Body armour sometimes dropped by dragon monsters. Types in order of ascending encumbrance rating: steam dragon scales, acid dragon scales, quicksilver dragon scales, swamp dragon scales, fire dragon scales, ice dragon scales, pearl dragon scales, storm dragon scales, shadow dragon scales, gold dragon scales
  2. Bone and iron dragons leave no scales.
  3. Prior to 0.20, mottled dragon scales existed.
dragon's call
  1. Gives a status which temporarily summons dragons all around you, attacking random hostiles. Each dragon costs 2 or 3 MP, and the rate of summoning slows when you have a lot of dragons active. Has a 150-250 aut cooldown.
  2. The Dragoncall status will not be dispelled by quicksilver bolt nor potion of cancellation.
  3. <Pinkbeast> things in a 3-runer that can cope with being covered in dragons:
dragonskin cloak
The +4 cloak Tiamat was given after mean people took away her GDA. When worn, every hit has 50% chance to be affected as if you had 1 more pip in relevant resistances. Resistances affected: rF, rC, rElec, rPois, rCorr, rN.
dragon slaying
Increases damage by 75% against all dragons (by name, not "D"), all drakes, lindwurm and all draconians, excluding komodo dragons. Only exists on Wyrmbane.
A randart property which drains you (ignoring rN) when you unequip it.
  1. For players, reduces your max HP until you gain enough XP to restore it (no long-term effect). A potion of experience does not end the effect. Common sources are bolt of draining, monsters wielding a draining brand weapon, costs for Ru or Dith god abilities, evocable {+Invis}, and the *drain artefact property. For the monster debuff, see drain[2].
  2. For monsters, a stackable and refreshable debuff that reduces HD and lasts for 20-30 turns. The HD reduction will reduce melee/ranged accuracy, spellpower, and the additional damage from elemental attack flavors (but not weapon brands). Inflicted by the draining brand and from draining clouds made by the condenser vane.
  3. Prior to 0.26, the player debuff temporarily drained skills instead of max HP. Prior to 0.15, the monster debuff permanently lowered HD, killing the monster when HD 0 was reached. Prior to 0.13, the player debuff lowered your experience instead of skills, potentially lowering your XL, and it killed you if you reached 0 XP.
  4. The WD-40 of DCSS development.
draining brand
  1. When used on monsters, has 1/2 chance of doing an additional (dam/4 + 3) damage (on average) and applying a debuff that reduces HD and is stackable, refreshable, and lasts 20-30 turns. Checks rN and only works against natural enemies. Disliked by good gods. For effect on players, see drain.
  2. This debuff lowers: spell damage, accuracy, spellpower, and many other things related to HD. This debuff does not lower: monster max hp, your exp gain, or your piety gain.
drain life
  1. A Yredelemnul 4* ability; drains 1+1d7+1d(Invocations) HP from all non-drain-resistant hostiles in your LOS and heals you for the lesser of (Invocations*2) and half the total damage dealt. Costs 6 MP, 200 nutrition, and 2 piety.
  2. Also usable by monsters (soul eaters and deathcaps).
drain speed
Attacks that slow you are used by Death cob Eidolon Freezing wraith Shadow wraith and Wraith
There are fire drakes, swamp drakes, death drakes, wind drakes, and probably some other kinds of drakes
draw out power
  1. Restore a good chunk of health and mana in exchange for drain (reduces your maximum HP) and {exhaustion} (a short cooldown on Ru abilities). Also frees you from webs, nets, constriction, confuse and petrification. Ru's 3* ability.
  2. At minimum piety, restores (approx) 5d3+5 (avg ~15) hp and 3d2+1.5 (avg ~6) mp. At max piety, restores 5d8+10 hp (avg ~32.5) and 3d4+3 (avg ~10.5) mp
<Drazool> is it just me, or is naga actually bad?
  1. Reach the end of Elf before entering Lair (during mission 3)
  2. T1B: Reach Lair 8 at XL12 or lower
  3. T1C: abandon a god and worship another before entering a lair sub-branch (any switch not resulting in god wrath doesn't coun't, e.g. good->good or Ru->any don't count)
  4. T2A: Polymorph and then kill the royal jelly without worshipping Jiyva at any point.
  5. T2B: Get all the pan runes without killing any of the special panlords (they follow you across levels in trunk)
  6. Complete mission 7 without using any potions or scrolls.
  7. T3A: Enter the depths zig before starting mission 8 and clear it
  8. T3B: Orbrun Tomb.
  9. T3C: Pacifist Zot. After entering Zot you may not kill any enemies until you pick up the orb.
dread lich
  1. Added in 0.27 to make you fear ancient liches again. Took their high-level summoning spells but not the devastating conjurations.
  2. do {!lg * cikiller~~lich cikiller!=lich s=cikiller}
dreamshard necklace
An unrand amulet of the acrobat that protects you from death once, leaving you at 1 HP and protecting you from other attacks for the rest of the turn while summoning 2-5 shadow creatures to fight for you.
dream sheep
  1. Magical sheep that will put you to sleep when gathered in large herds. Once were sheep in 0.18 and earlier.
  2. Dream dust checks Clarity, but it does not check Will. The strength of the dust effect depends on how many dream sheep are visible to the player.
  3. Sleep power is min(150, random2(num_sheep * 25) + 1) and fails entirely if below 25. Sleep duration is 5+random2avg(floor(power/10),5).
  1. king of double damage
  2. Races: http://i.imgur.com/WOgxAUN.png Gods: http://i.imgur.com/tWji7gA.png (tiles) / http://pastebin.com/UxAwrsSb (text)
  3. 45836 | Spider:4 | Sapher: i am so stupid...i searched wiki for 10 minutes to find what is the new class Ke, that they added in 0.16
  4. TRJ summoning tutorial: !lm drke uniq=the_royal_jelly vpwz 1 -tv:<0.5:x0.5 - Note the specific positioning of TRJ adjacent to you and use summons (?summoning easiest to get and works well) to fill up all open spaces around you and TRJ prior to damaging TRJ. Be HasteMightAgi(+Resist if you need rCorr). Blink or tele afterwards if necessary.
If you have a bunch of one item but only want to drop a few, go into the drop screen, then type in the number of items you want to drop, then press the letter of the item you want to drop as usual -- e.g., "d 15 a" drops 15 of whatever is in slot 'a'.
drowned soul
A ghost thing summoned by lonely sirens. Low health, kills itself on a single attack but does some heavy irresistable "drowning" damage in said attack
  1. When you howl your despair into the deaf and uncaring cosmos, it is he who hears you.
  2. Is now an official perv.
  3. learndb miscreant
  4. < DrPraetor> Inverse victory dancing is where you avoid hitting a confused enemy in order to avoid wasting XP on stabbing.
dr quality
[15:54] <namelastname112> red>grey>pale>white>green>purp>black>yellow>mottled
  1. Password: robin, do NOT play on this character unless you are intoxicated. Mild central stimulants such as caffeine do not count.
  3. William S. Sessions, Director, FBI
<pere_> do you guys take the risk of using magic balls? <pere_> is it worth it= <pere_> ?
druid's call
  1. Recalls 2-3 beasts to just outside of your LOS, who will then path towards you. It also no longer gives Might status, and is not allowed to recall the Lernaean Hydra anymore. (rip mighted TLH)
  2. <ontoclasm> _The 27-headed Lernaean hydra answers the druid's call!
Linley Henzell knows how to beat these.
Holy Toledo Batman, I can't find my *hic* utility belt..
A tree spirit that will summon snaplasher vines to drag your enemies into trees, in combination with awaken forest. Since 0.14, spawns only from summon forest.
dry fountain
Decoration. It might flow again if you leave the level for a while. (But only in 0.11 and earlier.)
ds mutation rules
  1. Assuming you aren't monstrous, you get five facets, each consisting of three mutations (which usually just stack together). You will get one scales-type facet, one body-slot facet, two tier 2 facets, and one tier 3 facet.
  2. The scales-type facets are icy blue, iridescent, molten, rough black, rugged brown, slimy green, thin metallic, or yellow scales, or alternatively thin skeletal structure, large bone plates, sanguine armour, sturdy frame, or repulsion field. Body-slot facets: claws, horns, antennae, hooves, talons.
  3. Tier 2 facets: powered by death, powered by pain, demonic guardian, spiny, rot (rRot, foul stench), fire (rF+, flame cloud immunity, ignite blood), ice (rC+, freezing cloud immunity, icemail), magic shield.
  4. Tier 3 facets: robust (+30% HP), negative energy (rN+/rTorment/black mark), augmentation (+slay/spellpower scaling with HP), ice (rC+, freezing cloud immunity, passive freeze), fire (rF+, flame cloud immunity, hellfire). Ice/fire facets are incompatible, as are foul stench/ignite blood.
  5. If you are monstrous (1 in 10 chance), then you get 3 body-slot facets but you don't get scales. You still get 2 tier 2 facets and 1 tier 3 facet, for 6 facets total. Your first body slot mutation will come with the message, "You feel monstrous as your demonic heritage exerts itself."
  6. Which XL each mutation is placed at is random, but different mutations try to place themselves at different times. For example, you should usually get your body slot mutation(s) in the first 2/3 of your mutations, and you usually only start your tier 3 facet in the second half.
ds unreasons
  1. Your demonic ancestry asserts itself... Your feet have mutated into hooves. _The +1 pair of boots of the Commoners {Regen+ Slay+4 SInv} falls away!_
  2. See monstrous
<dtsund> elliott: Speaking as someone who is almost certainly a better player than you, I find that quaff-ID is usually an excellent idea
  1. An evil mercenary with unusually large ears. He has magic dart, slow, haste and blink. That is all. Gone in 0.8.
  2. Do not underestimate him. !lm sorear uniq=Duane place=Tomb:1 -tv
  3. http://achewood.com/index.php?date=10212005
Something to kill.
  1. Sigmund is his only true love.
  2. due != dpeg
  3. The ideal death from playing while stoned: bookofjude the Reanimator (L10 SENe), worshipper of Kikubaaqudgha, hit from afar by a cyclops (large rock) on D:11, with 6849 points after 15262 turns and 0:43:02.
  4. Thinks lichform spriggan should be 'l' instead of 'L'. Tiny lich!
  5. Suggested silencing Cerebov.
  6. Has the memory of an hellephant!
  7. Kicker of asses!
  8. [09:25] == mode/##crawl-dev [+q Gretell!*@*] by due
5* Okawaru ability which transports you and a single monster to an arena to fight it out alone. Smite-targeted.
due reasons
  1. Glass, fleshy orifices and black Lua magic aren't enough?
  2. A single scream of a player killed by an early unique: a thousand prayers of adoring followers.
  1. Win a game by going through dungeon, depths, hell and zot, and nowhere else. You must get all 4 hell runes, kill all 4 hell lords, and kill the serpent of hell. You are allowed to enter temple and any portals, but not abyss (even by banishment).
  2. Use !duhzwin to check wins. Sequel to dupz, also known as DUPZ 2: Electric Boogaloo.
  3. DUHZ winners: ldf (VSBe^Trog), bsdbeard (MfBe^Trog), mibe (HOGl^TSO), koboldina (MuGl^Gozag), hellmonk (FoFi^Zin), ololoev(HoFi^TSO)
  4. also a DUHZ-lite, where you attempted DUHZ but got banished. DUHZ-lite winners: casual (DsTm^Chei)
dull robe
Once always the Robe of Folly, now just a randart like any other.
  1. do {.echo $(ldb-entry dumb (rand 2 $(ldb-size dumb)))}
  2. <|amethyst> that's dumb
  3. <PleasingFungus> that's dumb
  4. <Grunt> that's dumb
  5. <gammafunk> that's dumb
dumb robins
squarerobi, diamondrob, aoeurobin, robinround, hunterobin, deadrobin, noobrobin, koborobin, hammerrobin, muckrobin, awbwrobin, buttrobin, alphabetskillrobin, alphabuttskillrobin
Press # in-game to do a character dump. If online, then say &dump [your crawl nickname] in chat. If offline, then follow the displayed link to find your dump and post or pastebin it in chat. This will let people look at your character so they can answer your question.
  1. D is for Dungeon, which is where you start the game. 15 levels deep, with Depths below. Was twenty-seven levels deep in times of yore.
  2. http://explosm.net/comics/3486/
dungeon master
  1. Level 27 Traps and Doors title.
  2. see syllogism
  3. see heteroy
  4. see reskilling
  5. Xom, duh.
dungeon overview
Ctrl-O, shows branches and altars you've seen/should see.
dungeon sprint
  1. Sprint is a one-level, accelerated version of crawl. Originally coded by Chapayev. Now there are nine playable maps!
  2. No teleportation allowed from any source. (However, ersatz teleports like kitty deaths can work.)
  1. Winning a game by going Dungeon -> Depths -> Pan -> Zot and nowhere else. (portals and temple also allowed) Bonus points for getting all 5 runes and/or killing all unique lords.
  2. to check wins see !dupzwin, challenge conceived by DrKe, command by miek the botlord
  3. DUPZ winners: jeanjacques (DEFi^TSO), Tartakower (HOBe^Trog), Doesnt (FoAs^Chei), koboldina (DsFi^Ru)
durably summoned
Permanent, unabjurable, can use stairs, no experience or items dropped or picked up.
dutch oven
!tv hedningen decj swamp 2
  1. Early unique elf fighter (no spells). Shows up with her brother, Dowan. Will go berserk if you kill Dowan in her sight, or the next time she sees you otherwise. Will not follow you across stairs without Dowan, unless you've killed him. Prior to 0.28, Duvessa will only berserk once; in more recent versions this is permanent.
  2. Duvessa hits you. Two slime creatures merge to form Duvessa. Duvessa screams in rage.
  3. I'm not saying Duvessa is out of her mind, but I would suggest there's a difference between someone who's played it only about fifty or a hundred times and someone who's played it somewhere around a million.
dwarven items
  1. Dwarven items are more resistant to corrosion than non-dwarven items and give slightly better protection (especially for dwarves). Dwarven body armour has an increased spellcasting penalty (unless you are a dwarf). Dwarves wielding dwarven weapons do an extra random2(3) extra damage (randomly 0, 1, or 2) on each hit. Gone since 0.14.
  2. A randomly generated dwarven weapon will be +1 to hit, on a coinflip, and +1 to damage, on another coinflip. Dwarven armour gets +1 AC on a coinflip.
  3. Dwarven armour gets a bonus of (base AC for the item)/11 to their AC, doubled if the player is a dwarf.
do {!streak Dynast}
  1. e (e)ats chunks or other food-type items. E prints current status to the text readout. Ctrl-E toggles on and off the option to move at the speed of your slowest ally. e is an elf-type monster (see e[2]). E is an elemental-type monster (see e[3]).
  2. An elf-type monster. Found in Elven Halls, Vaults, Depths. All, except "elf" have Deep Elf in their name. Most use magic, can be silenced, have very high MR and no resistances. Includes: fighter, knight, mage, conjurer, summoner, (high) priest, blademaster, master archer, death mage, annihilator, demonologist, and sorcerer. Uniques Fannar, Dowan and Duvessa are elves
  3. An elemental-type monster. All are non-living constructs (immune to negative energy, torment and poison). As each represents a very different element, they have very little else in common. Each can be summoned by their corresponding elemental evoker and by Qazlal's elemental force. See fire elemental water elemental air elemental earth elemental
early game
  1. when you play through the night, it eventually becomes this
  2. extremely dangerous, smart players avoid it
early game guide
  1. do {.echo $(ldb-entry early_game_guide (rand 2 $(ldb-size early_game_guide)))}
  2. see luring
  3. see pillar_dancing
  4. see stair_dancing
  5. see Trog
early unrand
delatra's gloves, woodcutter's axe, throatcutter, hermit's pendant, devastator, ratskin cloak, kryia's mail coat, lear's hauberk, trident of the octopus king, robe of augmentation, staff of the meek, amulet of elemental vulnerability, robe of misfortune, force lance, victory
earth elemental
Slow but heavy-hitting monster created by (prior to 0.19) the stone of tremors and (since 0.18) {deep elf elementalists}. They also spawn naturally in the Elven Halls. Not all that tough, but immune to elemental magic and hexes.
earth elementalist
  1. A mage background (abbreviated as EE) that starts with the spells Sandblast, Passwall, Stone Arrow, Petrify, and Brom's Barrelling Boulder. Also starts with a +0 robe.
  2. Prior to 0.27, had the {Book of Geomancy}, which also contained Lee's Rapid Deconstruction.
earth miscast
Prior to 0.25, 1: harmless 2: 10-22 AC-blockable dmg 3: 3d15 explosion or (1/5 times, 0.16+) petrify
Eat all mut-chunks you find, drink all mut-potions you find. You are allowed to quaff cure-mut and to use decks. You can use rMut amulet but not while eatdudes'ing and you're not allowed to worship Jiyva or Zin.
remove food/hunger, fighting, spellcasting, haste, stairdancing, player shouting, non-formicid killholes, id minigame, berserker; turn all branches into portal vaults; abyss never gives exp or items; revert "damnation" to hellfire; nemelex rework; don't change curse skulls every two versions
  1. Cool unicode glyph set http://csclub.uwaterloo.ca/~ebering/crawl/glyphs.txt
  2. Solarized iterm color profile for crawl http://csclub.uwaterloo.ca/~ebering/crawl/rl-solarized.itermcolors
  3. Solarized rgb values for roguelikes http://csclub.uwaterloo.ca/~ebering/crawl/rl-solarized.txt
ecumenical altar
  1. Converts you to a random god, and gives you 20 bonus piety. Won't pick a god that you cannot worship. Gozag skips the entry fee while Ru immediately offers a sacrifice. In 0.30+ the god is randomly chosen from a list of 3 gods that you can preview!
  2. 25% chance of appearing on each of D:1-3, making a ~58% chance of seeing one and a 25% chance of seeing one on the first floor, before any identified altars are allowed.
  3. <Sequell> One milestone for kvaak (god.ecumenical): Cheibriados
ecumenical temple
  1. Accessed from the main dungeon somewhere between levels 4 and 7. Is notable mainly for a complete lack of monster spawning as well as potentially containing an altar to almost every deity in the game.
  2. Also one vault places one of the down staircases and the Temple entrance in a sealed room, so you have to come up from the next level down.
  3. A temple built by early explorers of the dungeon, dedicated to religious unity (for their gods, at least). See: http://en.wikipedia.org/wiki/Ecumenical
  4. see temple_gods
  5. If your temple has a bunch of Lugonu or Jiyva altars, congratulations, you've gotten the corrupted version. That explains all the overflow altars.
edge cases
Are you sure you want to stumble around while confused and next to deep water while you are losing your buoyancy?
  1. Sigmund's jealous, younger, and less magically talented brother. He has more money and wit, though, and a shiny flail!
  2. Edmund says, "People think my brother is the best. I think he's crazy."
  3. He's also quite good with sums.
  4. http://i.imgur.com/mB0lGPv.png
!lm hyperbolic ddpr type=orb 1 -tv
  1. For his first win, he went into hells with no food, got abyssed, ignored a gate, found a rune while starving, drank 13 healing potions for nutrition, and then found a scroll for FOOD ACQUIREMENT. Then went invisible and spooked Asmodeus good.
  2. < effo> the only threat of any kind was fiends and starvation
  3. RIP Klelaut, who faithfully followed effo up six levels on the ascent before being murdered in cold blood.
  4. In a later game, did Cerebov's with rF-
  5. <mikee_> crystal ball of effo
  6. <Ragdoll> effo the seen horror
A demon bearing a flaming scimitar and capable of impressive pyrotechnics, most notably fireballs that it uses uncritically on friend and foe alike. Also trails joysome clouds of flame to menace passing pedestrians. In ancient times, was sometimes found in bottles for convenience (see bottled efreet).
  1. worst name in ##crawl
  2. T_T
  3. pegleglett
  4. Actuall has won. Just offline. Promise it was legit.
A rotten eggplant which you can throw at the Crawl developers. (It's a bug if you ever see this message in Crawl... unless ?random uselessness is involved.)
Weapons and armours with the "+x foo of barring" nature. Term from Angband. E.g. boots of running, war axe of electrocution. Also refers to the 'of running' part, eg 'of running' is an armour ego.
DCSS 0.14 "Extra Hearty Edition" with extra branches, longer branches, dwarves, stalkers, evap+distillation, the stabbing skill, and many other unremovals. see https://github.com/tmhedberg/dcss-ehe
It's like a wraith but more so. Also it's a mega super duper scary spook and gives you the howling fantods. (Has Cause Fear.) In 0.13+, they appear in the Crypt and drain your speed with their melee, and can also cast bolt of draining.
Original author of Henzell. His clock speed is approximately 1.3 GHz.
  1. Crawler with a rather long history, made many vaults and maintains trunk binaries. Also known as evktalo and Keskitalo. Web site at http://crawl.develz.org/trunk
  2. Funny abreviations in Finnish: NaPa (belly button), NaSu (Piglet in Winnie the Pooh), HuPa (some jolly fun), KoHu (onomatopoetic reaction to a scandal), MiSu (a hot chick, except feline instead of poultry), KeHu (compliment)
  3. <+Keskitalo> Enchanted rods recharge at a really fast pace..
  4. Doubled GDR from body armour.
  5. <+Keskitalo> Hit elephant with the ankus, the elephant is instantly killed and the ankus is charged up. Charged up ankus can shoot elephants as projectiles.
  1. If you say something, eith will say it at the same time. :(
  2. is appearently exactly like sheldon from big bang theory
  3. Has a bigass name.
  4. <eith> necromut is my fav spell tbh
  5. <eith> i love pants!
Dr Gh Ha Ke Ko Na Og SE Sp Tr Vp (11) | AE AK Ar As Cj Cr DK EE Hu St Su Tm VM Wn (14) | Chei Fed Jiy Kik Nem Yre Zin (7)
The CXC announcement bot, which uses | as a prefix.
eldritch tentacle
  1. Be very afraid! Extends out from its eldritch rift, melees with chaos attacks that can do almost anything (including paralyze). Immune to enchantments/elements except holy. If you're human speed it is faster than you.
  2. !lg n78291 id=855265 -tv
  3. Crazy Yiuf on steroids.
  4. If you see them placed by a vault, they're going to function as tentacle-statues, without the eventual effects of the spell as cast
  5. see malign gateway
electric eel
  1. A troublesome fellow that likes to zap anyone who comes along, much to the chagrin of anyone lacking electricity resistance. Wands of flame boil the water, both damaging the eel and blocking line of sight. Or, since they cannot leave the water, just walk away.
  2. The lightning wakes up and attracts nearby mobs. Move towards them as soon as you see them, and you'll get adds.
electric golem
Golem that can shoot bolts of lightning. They can normally be found in Zot. They are resistant to fire, ice, draining, electricity and magic. They are as fast as killer bees, and they blink all the time. Feature af_elec melee damage.
Weapon brand that causes your weapon to blast your target with an explosion of sparks on 1 out of every 4 hits, doing 7+1d13 additional damage (which ignores AC). Does not work on targets with rElec.
  1. Swamp nymphs that can travel through trees. Cast splinterspray for 3d24 triple-AC-checking damage and woodweal to heal if adjacent to a tree. Can turn into a wand on death!
  2. Added in 0.26 with the rework of the Swamp monster set.
elemental force
Qazlal's 3* ability. Spawns friendly elementals from your clouds, hostile elementals from clouds created by monsters and neutral elementals from other clouds. Higher invo gives more elementals.
elemental staff
  1. A magical staff with {rElec rF+ rC+ AC+3}. It independently enhances the elemental schools, applying twice for schools with two elements. On melee attacks, rolls two (evocations/27) checks, and if either succeeds, it does an extra 10-24 damage that randomly checks one of rF, rC, rElec, AC.
  2. Calculate your trigger chances http://anydice.com/program/52e7 here.
  3. Prior to 0.25, it didn't enhance elemental spells. Prior to 0.14, it was a +3, +1 quarterstaff that randomly applied one of flaming, freezing, electrocution, or vorpal brands. It also didn't provide rElec and had *Noise.
  4. <Patashu> that's like the ultimate sky weapon
elemental statue
Annoying statues in sprint 3 that spam elemental summons. The air statue has the least HP and the earth statue has the most. They do not see invisible.
elemental wellspring
Aquatic monster with a special primal wave spell which costs them hp but also summons water elementals. In 0.16 they're back, appearing in coc and zigs exclusively.
Opposite elements (fire-ice, air-earth) antitrain, meaning that it takes twice as much xp to train one if the other is higher. Removed in 0.15.
elements card
  1. Replaces the Herd card. Summons beasts with elemental ties.
  2. raiju, wind drake, shock serpent, basilisk, catoblepas, war gargoyle, fire bat, molten gargoyle, fire dragon, ice beast, polar bear, ice dragon.
  1. Plain elephants are green and (relatively) peace-loving pachyderms. This is not the case for their bigger, scarier cousins: dire elephants and hellephants. Elephant skeletons lose their trunk slap attack.
  2. The elephant tramples itself!
elephant shaped statue
If you kill the anaconda guarding the treasure room, some of these will turn into dire elephants.
elephant slug
A slow, rather hard-hitting slug, often found in the Lair. As with all slugs, worms, and sheep, getting killed by one is hilarious to the audience in general and infuriating to the artiste. Probably the worst monster in the game to polymorph, except for Gastronok. Tragically removed in 0.15.
<Sequell> 1. [2008-12-18] evktalo the Shatterer (L17 MiPa) killed Boris on turn 46521. (Elf:38)
elf licker
  1. A robin where you go to Elf:3 as soon as you find it and clear it. It's been done. After a successful elfrobin, you must do every branch when you find it.
  2. Successful elfrobin characters - HOPr x2, MDBe x2, VpMo, SEEE, DsPr, MfCr, LOBe, HOHu, DDBe, NaFE, NaVM, TrAK
elf rule
No more elves.
Reddit thinks you are elite.
elixir card
Restores health and/or magic over time, at a rate of 10% maxHP/MP per turn. Power 0: 10-30% health or 30-70% magic. Power 1: 30-50% health if at <50% HP, 100% magic otherwise. Power 2: 100% HP and MP. Found in deck of escape.
  1. <absolutego> disregard the elliott
  2. <elliott> im female and i didnt even notice
  3. 5 con, probably 4 dex, whatever else in str; apparently blocking/heavy armour/controlled retreat is good; sharpness around 650 ft; charge; sprinting; disguise; exchange places; lore-keeper; lore master... perhaps also flanking after sprinting, stun after lore-master (then swap to a heavy great sword apparently?), then controlled retreat after that
  4. <clouded_> I would go 3 into perception and the rest into melee/evasion leaving 500 for whichever melee skill you want to start with <clouded_> and then get keen senses a level or two after <clouded_> then go for melee/evasion to around 10 or so, then branch out into more perception or will or
  5. <elliott> i had a dream i typoed bug as buck and then corrected it i think
  6. [23:41] <elliott> kryft: you have a pretty bad jiyva winrate [23:41] <elliott> imo start not dying as feen of jiyva, can you manage it
  7. <Grunt> Stop making sense!!! <elliott> sorry I try not to <elliott> sometimes it gets the better of me <elliott> I understand I'll get better at it as I get older
  8. <elliott> if i ever meet MarvinPA i'm going to delete his learndb entry irl
elliott patches
  1. X< G< for hell portals (not in D/lair)-also for sewers &c.? & G> pan; memorisation from afar; SPARKLING FOUNTAINS; jiyva jelly neutrality annoyance (wrt stealth etc.); make panlords not cast eyeballs if you worship jiyva or something? (what about shapeshifters?(!shift?)); traps; cloud nerf; grates; potentially new teleportation algorithm; ctele :(
  2. monsters open runed doors this entry dedicated to elliott
  4. hand inscriptions
  5. prompt for casting spells your god doesn't like
  6. prompt for casting borg/ddoor/etc.? maybe just: spell inscriptions?????
  7. language = rot13 ~ this entry dedicated to MarvinPA ~ maybe just lua hook for translations instead????
  8. lehudbibcs crystlr sper FOR MIKEE-
  10. do you really want to go berserk while finesse like an idiot [Y/N] (note: ruins tvs; maybe not a good idea?)
  11. burn spellbooks lets you BURN DOWN BOOKSHOPS (flavour problem: what about books in other shops?)
  13. replace easy_open with an option to make autoexplore/autotravel not open doors
  1. isn't elliptic
  2. ...
  1. <ophanim> One day we'll discover elliptic is a millionaire recluse who made some technology we all use every day <ophanim> like shoe laces or something
  2. <ophanim> elliptic lives in the sea, that's why <HangedMan> his eccentric millionaire palacemansion is underwater
  3. https://pbs.twimg.com/media/DM8F3CJVQAAMbsr?format=jpg
elliptic commits
default_manual_training, melee_attack.cc bug killing, action_counts, allow snapping turtles to reach diagonally, spell_slot, autofight improvements, kiku randbooks, lajatang buff, pnoise removal, trove prices, slaying nerf
  1. $(&rc elliptic)
  2. Things you may want to change if you aren't elliptic: autoexclusions are off, artefacts/demon weapons/other stuff are on autopickup
elliptic sac guide
Great: arcana, essence, evocations, love, resistance, stealth | Good: armour/dodging (if primarily using the other one), experience, skill | Neutral: purity (screaming/dopey/clumsy/weak are fine but not worth much piety) | Bad: courage, drink, eye, hand, health, words
  1. always matches the one of (elliott|elliptic) you didn't mean.
  2. <elliott> elliptic: IMO go to hell
  3. <ellisim> MarvinPA: did you delete all the tvs <elliott> MarvinPA: did you delete all the tvs
  4. -!- elliptic is now known as elliot
  1. <Pacra> elona is an elaborate troll disguised as a roguelike
  2. Inspired by ADOM. That's how you know it's quality.
elven halls
  1. Accessed from the Orcish Mines on either the third or fourth level. Three levels deep. There is no rune, but a good amount of loot lies at the bottom. Elf:2 contains the hall of blades.
  2. Especially deadly for low-level characters, but dangerous in general due to spellcasting elves and melee threats (dancing weapons, deep elf master archers, and deep elf blademasters. High Will can resist banishment, but characters ready for Vaults can generally escape the abyss without much trouble. It's also completely optional! You can just not go there.
elven items
  1. Elven body armour impedes spellcasting less than other armour, especially if you are an elf. Elven cloaks and boots also boost stealth. Shields, gloves, robes and helmets merely weigh less. No longer in the game as of 0.14
  2. Elven weapons give a small to-hit bonus (equivalent to +1.5 weapon enchantment) to elves. A randomly generated elven weapon gets an extra +1d3-1 to its to-hit enchantment.
design goals: enforce standard rc, nuke all other crawl servers, remove liquids, no orbrun enforce scottish
ely guide
  1. <hellmonk> ely guide: pacify every hydra, pacify every caustic shrike, spam greater healing, use divine protection if you might die before you can tele. you don't actually need to pacify every hydra but I do it anyway because fuck actually dealing with them
  2. <crate_> divine vigour is for end vaults
  3. <mibe> ??pacify[2 <mibe> basically solve this equation every time you see a monster <mibe> have fun
  1. <elliott> nobody should race with elynae <elliott> it's like racing a space ship vs. light
  2. <ZChris13> Elynae: What the heck who are you and what did you do to the RNG
  3. <Blade-> NO NO NO <Blade-> this cannot be <Blade-> you are breaking Crawl
  4. see great near misses[5]
  5. <mikee_> elynae with tiamat colors might give me a seizure
  6. <everyonemines> wow he's playing really fast <everyonemines> in zot with low hp
  7. <Elynae> i just make self-indulgent ??elynae entries
  8. w - the ring "Elenay" {SustAb rF+ rN+}
  1. Elynae and Xom, united in common interest and insanity on their quest for the Orb of Zot! Including 1000000-turn-D:1-scumming, and of course randomness! And no self-preservation instinct whatsoever! Fun with/for the Fun God!
  2. rTedium+++
  1. The divinity of healing. Most reliable source of protection from being killed (see divine protection), but will impose penance (i.e. not answer your requests for help) if you kill living creatures while invoking said protection. Provides healing invocations; dislikes the use of necromancy, and allowing allies to die.
  2. Elyvilon grants piety for exploring the dungeon. This piety can be used for: self-healing, monster pacification, purification, divine vigour, divine protection.
  3. <crate_> no you fucking moccasin the stairs are right there dont walk away from them <crate_> no why <crate_> arghh
  4. do {!motto explore levels!! your violent inquisition leaves out nothing!!}
elyvilon reasons
  1. You like healing. Elyvilon is a one-trick pony in that regard. If you are berserking frequently, Elyvilon's purification ability will remove the slowing (but not the fatigue). Also offers the most reliable source of protection from harm while praying.
  2. see amazing_games[5]
  3. An eight-headed hydra comes into view. The eight-headed hydra turns neutral.
elyvilon wrath
  1. No effect unless you worship an evil god. Otherwise, for 2 XLs worth of XP gained, Ely will block 1/20 of your attacks (after ev/sh), and sometimes (around HD chances in 3*XL) will stop a monster you've just killed from dying, leaving it with 1d(it's MHP) health left.
  2. Pre-0.20: No effect unless you are worshipping evil. Otherwise, confusion, poison miscasts (0-1), and mass inventory weapon disenchantment. While in penance, Elyvilon will also occasionally block your attacks. This does not reduce your penance.
  3. <jeanjacques> not having ely is the wrath
  1. Add this to your .emacs file to get C mode syntactic indentation to obey the rules used in the Crawl source: (setq c-default-style "linux" c-basic-offset 4)
  2. There's nethack-mode, why don't we have crawl-mode :(
embarrassing deaths
  1. !tv * killer="death cob" 1
  2. !tv ogaz 1
  3. !tv xyblor ktyp=poison xl=27 1
  4. !tv eternal char=dsdk place=d:10 1
  5. !lg * char=napr place=lab 1 -tv
  6. !tv AuditDaFed HOPr xl=25 2
  7. !tv slickrick killer="yaktaur captain" 1
  8. !lg errol1 haas 18 -tv
  9. !lg BrockL MDFi xl=18 3 -tv
  10. !lg Eronarn splat xl=27 turn=150318 1 -tv
  11. !tv minmay char=DEFE 3
  12. !tv Elynae char=spar place=abyss 1
  13. !tv snow hive:2 1
  14. !lg ryak seee xl=27 1 -tv
  15. !tv gabriellk drvm 1
  16. !lg evilmike place=tomb:1 1 -tv
  17. !lg * trmo 1 xl=25 place=slime:5 -tv
  18. !lg ktgrey char=keae xl=24 ktyp=drowning -tv
  19. !lg * ktyp="wild magic" kaux="arcing electricity" 1 -tv
  20. !tv luckyned killer="elf zombie" 1
  21. !tv soul dgee 69
  22. !lg slitherrr race=te class=fe 2 -tv
  23. !lg mpa place=zig:12 1 -tv
  24. !tv * dswr place=pan 1
  25. !lg afd place=coc:7 1 -tv
  26. !lg broco1337 201 -tv
  27. !lg mess kobe xl=22 1 -tv
  28. !tv partyhat hemo pan 1
  29. !tv kryft vaults 3
  30. !tv adamaxis tomb 1
  31. !tv pac killer="orb of fire" 2
  32. !tv WalkerBoh fewz swamp:5 1
  33. !tv EvilEd vaults 1
  34. !tv Train ckiller=player_ghost place=Zot:3 1
  35. !lg zecrazy hufi 3 -tv:<0.3
  36. !tv waterpls pan 4
  37. !lg magicpoints place=zot:5 2 -tv:<3
  38. !lg herrn xl=20 1 -tv
  39. !lg himajinn xl=27 hefe 2 -tv:<1.5
  40. !lg thaddeus zot:5 1 -tv
  41. !lg vidiiot xl=21 grhu 1 -tv
  42. !lg modest xl=27 2 -tv:<2.0
  43. !tv stigmas zot:5 1
  44. !lg omil xl=27 3 -tv
  45. !lg laserion xl=27 spen 1 -tv
  46. !lg doubtofbuddha killer="orc" 6 -tv:<0.6
  47. !lg kramin xl=27 drtm 1 -tv
  48. !tv MgDark huie swamp:1 1
  49. !lg berder 428 -tv
  50. !tv cerealjynx coc:7 1
  51. !tv kroki ac=219 1
  52. !tv ascension zot 1
  53. !lg hannobal place=shoals 4 -tv:<0.5
emergency evasive maneuvers
Ouch! That really hurt! You are engulfed in roaring flames. * * * LOW HITPOINT WARNING * * * For a moment, your mind becomes perfectly clear! You break out of your daze!
emoji rule
no weird emojis.
emperor scorpion
Has decent HP, great defenses, does a somewhat serious amount of melee damage. Still only 10 speed and lowish Will.
empty arch
May be left behind after timed portals close or the player goes through them. Can also be found as decoration in some floors or in the Abyss to raise, and subsequently crush, the hopes of those trying to escape.
enchant armour
This scroll will enchant body armour in steps of 1 until their base ac, bardings to +4, shields to +3/+5/+8, and hats, gloves, cloaks, and boots to +2.
In 0.16+, a glowing but non-branded item.
  1. A warrior-mage background (abbreviated as En) that starts with the spells Ensorcelled Hibernation, Confusing Touch, Tukima's Dance, and Dazzling Flash. Also has a +1 dagger, two potions of invisibility, a +0 robe, and skill in Hexes, Short Blades, and Stealth.
  2. Enchanters like to incapacite monsters with Ensorcelled Hibernation, Confusing Touch, or Dazzling Flash, or other hexes, and then stab them.
  3. Prior to 0.27, one of their potions of invisibility was replaced with the Corona spell.
  1. Enchantment on armour adds that number to your AC. Enchantment on a shield adds that number to your SH. Don't enchant shields. Enchantment on a weapon adds a random number between 0 and the total enchantment to your accuracy and damage rolls.
  2. Old spell school. In 0.8, was split into charms and hexes.
enchantment miscast
  1. Split into charms and hexes miscasts in 0.16, finally. To see the previous effects, see the second entry.
  2. 1: corona / random uselessness 2: curse / slowing / berserk 3: 3x curse / paralysis / confusion / 0-18 glow.
enchant weapon
  1. Increases a weapon's enchantment by +1. You can't enchant artefacts.
  2. Generated items have different limits: base max is 8, +3 Oka hit/Trog dam, +4 no brand. Artefacts: +12 base, +3 Oka hit/Trog dam.
enchant weapon i
  1. Adds to the wielded weapon's accuracy when read. Can go up to +9 (with less chance the more enchanted it is). Never destroys the weapon.
  2. see enchant weapon[2]
enchant weapon ii
  1. Adds to the wielded weapon's damage when read. Can go up to +9 (with less chance the more enchanted it is). Never destroys the weapon. Has no effect on blowguns.
  2. see enchant weapon[2]
Makes a vault's layout be the whole level. Use after ORIENT: tag.
encumbrance rating
  1. A number representing how much armour hampers your spellcasting, dodging, and launcher speed.
  2. see aevp
endless lava
  1. The endless sea of lava is not a nice place.
  2. This is a wall.
In 0.27, replaced oozes and learned freeze. Still not a threat.
energy randomisation
  1. Every time a monster makes a movement (i.e. not an attack/spell), the amount of time taken to do its turn has a 1/3 chance of being 0.1 turns slower, a 1/3 chance of being 0.1 turns quicker and a 1/3 chance of being the normal amount. Over time, these 0.1s add up or cancel out to cause 'double moves' or 'lost moves'. Replaced with attack of opportunity in 0.29.
  2. The purpose of this feature is to make pillar dancing more unpredictable. When a monster gains/loses a move is when it is most likely to lose/gain it again. The worst case for a 1.0 move delay monster and player is a double move every 10 turns.
  3. You can still dance nearly as easily with anything other than a pillar.
L7 Hex. Applies weak and antimagic without checking Will. Further dazes and blinds the victim if they fail a (penalized) Will check. Added in 0.28.
You cannot eat any more food.
  1. Status that deals damage, prevents using spells and scrolls, and can be 100% reliably escaped by moving. Has no effect on unbreathing creatures.
  2. As a Jiyva mutation, your melee attacks have a 50% chance to attempt to engulf enemies on hit. Just like constriction it may not work on larger enemies.
  1. Enhancers improve spell power. They are items such as rings of fire or ice; staves of conjuration, fire, etc; or robes of the archmagi. x1.5 spell power per item, stacked multiplicatively up to a maximum of 3 items. However, there is a diminishing returns effect at high spellpower.
  2. Normal enhancers are capped at 3 (getting 4 is hard anyway). Other effects such as wild magic or augmentation aren't counted for purposes of this cap.
enhancer staff
  1. see staff damage
  2. Fire, Air, Cold, Death, Poison and Summoning all give resistances to their element when wielded (rF+, rElec, rC+, rN+, rPois, Warding).
  1. elynae says pseudophilosophic neowildean shit while playing crawl.
  2. Rules: For every defeated monster you need to say one pseudo-philosophical Neo-Wildean sentence before doing anything else. Profound philosophy and philanthropy are forbidden. Password: matilda_
  3. If you aren't bored out of your mind, you're doing it wrong.
  4. Achievements so far: constructed a meta-artistic morality and guidelines for good art; proven that boredom is actually something we should be grateful for
enormous slime creature
When four slime creatures love each other very much...
enscrolled hibernation
  1. <BOTBrad> I just learned that enscrolled hibernation is not called enscrolled hibernation
  2. see ensorcelled hibernation
A L4 Hexes spell found in the {Book of Control}. Removed in 0.17. Also the name of a former wand that is now called wand of charming.
Attack flavour (jumping spiders) or missile spell (Arachne) which puts you in a web and places a web on the floor if possible.
ensorcelled hibernation
  1. Can hibernate various monsters, making them very good targets for stabbing them to your hearts content. Also, it can be resisted several times. After you successfully hibernate a critter, it will resist further hibernation for a long time (might be around 20 turns). Doesn't work against cold-res -- try confuse instead.
  2. Although it depends on Will, plenty of late game monsters (say, zot draconians and death cobs) can be easilly dispatched with the help of hibernation. Check it out!
  3. It doesn't work on plants.
ensorcell hibernation
Can hibernate various monsters, making them very good targets for stabbing them to your hearts content. It checks willpower, hence can be resisted. After you successfully hibernate a critter, it will resist further hibernation for a long time (might be around 20 turns). Doesn't work against cold-res -- try confusing touch instead.
No, there isn't really an Entarex.
enter the abyss
  1. 5* Lugonu ability. Pretty much exactly what it says. Really expensive to do (9 MP, piety). Just because you can depart the Abyss nearly at will does not mean you should use this ability on a whim. But if the alternative is death, this is a pretty great escape.
  2. Also reduces current HP and MP, potentially all the way down to 1. Can kill you if you are poisoned!
entitled player
Won with 💯 different titles. Wow!
entropic weave
Smite-targetted corrosion
entropy weaver
  1. Casts entropic word, which is smite targeted and applies corrosion. Has four melee attacks and comes with a small band of spiders in order to capitalize on your corrosion. Can be found in some Lair ant vaults, and spawns in Spider and Vaults.
  2. They can use weapons, and will use their melee weapon on all four of their melee attacks. Beware the entropy weaver with a draining or electrocution weapon!
  1. <enygmata> for some reason i always say "it's blork the fucking orc!" out loud when i see blork
  2. OgMo unarmed combat: https://imgur.com/a/7GqShsH
  3. mountain dwarf bard https://imgur.com/a/qiyzzQl
  1. get rid of: (by priority) labs. (by alphabet) badforms beogh extended felids gold good wands meph profane halls sirens temple tso conducts.
  2. (already removed) badwiki blade chaos butterflies forest gloom Grunt hammers killer bee larvae nemelex deck selection pan racial items rogue gallery rotswamp secret doors supmoths tavern translucent green crystal warwick von hugsford.
  3. Available races: [Gr MD Og] [DE Dg Dr] [Te VS Ds] | Available classes: [Wn CK] [Gl-Sk Hu-AM As-En] [Cj Ne E]
  1. +10 unrandart morningstar with {elec, Halo rElec}
  2. Before 0.19 it was a +11 morningstar, {elec, -Tele rElec SInv}
telnet hack.eotl.org 2000. Crawl major versions 0.4 to 0.8.
ephemeral infusion
  1. An allies-and-self support spell, from blood saints. Think of reversed flaying: it gives a temporary hd-based health boost to the caster and allies in LOS, which will revert in some turns non-lethally.
  2. Gives (hd + ( 2d(2 * HD) - 2) / 2) * 2 health, only cast if any nearby allies are at 66% health or if the caster is at 33% health. In 0.15 and earlier, also requires that the caster is injured and doesn't have the enchantment on them already (not that the spell stacks anyway).
epic bugs
  1. if (you.religion = GOD_XOM)... (This bug was later re-implemented as "if (crawl_state.type = GAME_TYPE_CUSTOM_SEED)".)
  2. I think I may have just played one of these (like a gnoll castle, but with draconians). Is it supposed to have 200-300 draconians? Or is there an error with the monster generation? https://crawl.develz.org/mantis/view.php?id=4101
  3. see uber octopode
  4. Dash275 writes: There's a rather large security problem with the CSZO server. You don't actually need to enter a password to access an account.
  5. !lg * max=dam x=dam
  6. DracoOmega * 0.13-a0-338-gd5b758e: Fix all monster attack flavours inflicting 0 damage
  7. MarvinPA * 0.13-a0-1343-gad4e203: Don't allow picking a draconian colour in init.txt
  8. !lg * min=hp -log
  9. <N78291> every withered plant on the forest crypt ending seems to have a vampiric weapon under it
  10. The orc calls on the powers of darkness! The orc convulses! The orc wizard convulses! The orc convulses! x2 Your body is wracked with pain!
  11. do {!lg * vp tso -log}
  12. !log PleasingFungus kobe won 1
  13. You reflect the bolt off your +0 shield of reflection! The bolt hits the centaur warrior!!!!!!!!!!!!!!!!!!!!!!!!!!!
  14. 15th september 2014: A change in trunk accidentally made walls multiply (instead of divide) the noise intensity. The bat hits you but does no damage. The hobgoblin shouts! You hear a shout! You hear a shout! You hear a shout! _You hear a shout! (3x)
  15. E - cursed ring "Diygosh" {Str+2 Int+3 Slay+150}
  16. <PleasingFungus> shit <PleasingFungus> I think there's no way to actually fix this bug <PleasingFungus> wheals accidentally converted all ego weapons into holy wrath weapons
  17. see meleebug[1]
  18. From 0.5 to 0.16, freeze and vampiric draining had smite targeting if you used ! or @.
  19. Sprint VI: "Fungusdome": http://i.imgur.com/5O3tSK8.jpg
  20. Pakellas's Supercharge power didn't force wand/rod selection, allowing you to supercharge any item to an absurd enchantment level. Symptoms include +72 clubs.
  21. edsrzf the Devastator (L23 DsCj of Okawaru), blasted by an ancient lich (crystal spear) on Depths:3 (lemuel_river_lethe) on 2016-03-20 21:39:50, with 1859332704 points after 61543 turns and 5:46:14.
  22. Dying and reincarnating as a felid while you had Wu Jian's Heaven on Earth ability active would leave the effect active forever, letting you accumulate infinite amounts of slaying bonus. This bug was implemented twice.
  23. https://imgur.com/wv6hWTg
  24. https://imgur.com/lqB1UvG
  25. Found two hundred twenty-four gateways leading out of the Abyss. https://imgur.com/a/uaLmuz6
  26. From 0.26 through 0.30-a, players could use Lua to memorize any spell, including those which they hadn't found and spells only available to monsters. Let it end in hellfire!
  27. For about an hour in trunk, all monsters except for shifters, toadstools, pillars of salt and blocks of ice were SLOWLY_DYING. Slowly meant in about 150-200 turns or so. See !lg :qwqw won xl=1
  28. https://www.reddit.com/r/dcss/comments/18hvndr/
  29. For a brief window after Draconian Breath rework, monster yellow draconians offered a new level of annihilation: Caustic Breath (3d195). See !lg * cv~~0.32 max(dam) x=dam
  30. For a brief window after Divine Shield rework, any character (even a mummy!) could become invulnerable to all blockable attacks for the rest of the game by getting a negative number of Divine Shield charges.
vpee^dith mune^zag koak^lucy fefe^veh
Queen of Tartarus, guardian of the bone rune. Spells: bolt of cold, summon greater demon, torment, paralyze, major healing, silence, abjuration. Has mad crazy amounts of evasion.
  1. A wild-tempered octopode. She constricts and casts Venom Bolt, Invisibility, and Slow. She always has a random ring and wields a scimitar of flaming. Useful for hydrae!
  2. Was a human adventuress who also cast Confuse and Force Lance, without the octopode constriction and ring, in 0.30 and prior.
  3. Several of her quotes, as an octopode, reference the the description of the octopus in Victor Hugo's Les Travailleurs de la mer.
  1. see eringya's_formal_garden
  2. see eringya's surprising bouquet
eringya's formal garden
  1. Oklobs, plant-based swamp monsters, and many varieties of archer brought together by a mutual respect for Fedhas.
  2. Removed in 0.17. Unremoved and updated in 0.28
Eringya's Noxious Bog
L6 Poison/Tmut. Creates toxic bog on all squares within range 4 that are not adjacent to solid terrain. The bogs have movement and attack penalties like shallow water and rPois-checking, partly resistable damage. Doesn't affect flyers.
eringya's surprising bouquet
  1. From a very old version of Crawl: "Eringya's Surprising Bouquet: This spell transmutes any wooden items in the caster's grasp into a bouquet of beautiful flowers."
  2. nobody is sure what this means or how it's useful, but it's theorized to be of use on cursed weapons
  3. New research into the dark annals of 4.1 sheds light on this spell's true function: SPELL_ERINGYAS_SURPRISING_BOUQUET, // turn sticks into herbivore food
  1. Stone Soups developer-by-proxy, anything that Erik (erisdiscordia) has accomplished in Stone Soups design, he's done so by convincing someone else to do it. Except his vaults. Those are 110% his fault. People keep on obliquely comparing him to Sisyphos for some reason he cant comprehend.
  2. Current characters: EatEverythingOfYou and HorrorMuchShow. Plays on CDO. No point in !whereising "erisdiscordia"; @whereis a character name instead.
  3. <erisdiscordia> Xom > absolutely everything
  4. Dungeon > Play the map > Play the map > Play the map > Play the map > Play the map
  5. trolls casmith789
  6. His jokes are worse than fountain mimics
  7. tempddak
  8. 1xCeHe 1xDGWz 1xDSCK 1xHaCr 1xHuWn 1xKoBe 1xMiGl 1xSETm 1xSpEn 1xTrMo
  9. Shuffle is fun!
  1. L) EroCrawl (unstable): Lava Orcs, Octopodes, Square LOS
  2. <MarvinPA> octopodes and lava orcs and squarelos are on cao <casmith789> ffffffffff
  3. <Elynae> erocrawl is like the best thing that happened to crawl since I started
  4. Tiles version spash screens: http://i.imgur.com/1yi21.png (minmay)
  5. <absolutego> oh that wasn't the expected type of ero
  1. Your one-stop-shop for abyssal visits. In older versions, had a random set of spells including LCS, para, and more!
  2. <Danei> erolcha is your "crawl can and will try to kill you" warning
  1. <Vandal> Eronarn you are probably the least mature of all the devs, just fyi
  2. < G-Flex> he's not a dev, he just plays one on IRC
  3. < Daekdroom> Eronarn is not a dev? O.o
  4. < tensorpudding> isn't eronarn a dev, or is that just the lavaorcsfork
  5. Likes to have gay sex with weird people from SA.
  6. < OG17> who would be stupid enough to implement silly hats
  7. a huge jerk
  8. came up with the idea for vampire mosquitos; is literally hitler
  9. <Eronarn> .9 will be squares, octopodes, and witches
  10. < ZChris13> Eronarn has some good ideas. But what it really needs is like some flowcharts or something. < ZChris13> Like an actual roundtable discussion with powerpoints
  11. made octopodes, the dumbest idea
  12. 1. Eronarn the Necromancer (L27 DSNe), worshipper of Sif Muna, collapsed under their own weight caused by gaining the bat transformation on Lair:2 on 2008-08-27, with 538692 points after 150318 turns and 17:21:18.
  13. < notthepope> there was something in learndb that got taken sort of serious by one guy
  14. < elliptic> eronarn is on tavern? I didn't think he was the type somehow
  15. Was Mitt Romney's web master http://www.flickr.com/photos/timotoole/8170410979/in/set-72157631970524352
Makes temporary lava near the target. Does some damage while it's at it.
escape hatch
One-way stairs that always take you to the same position on the next level. Yes, monsters can follow you through them as usual.
escape spell
When a monster is fleeing or pacified, it will only cast spells marked as escape spells. These are: teleport self, blink, blink other, blink range, blink away.
Buffed in 0.8 to do more melee damage in a round potentially than any monster short of Antaeus, the Lernaean hydra, and the like. Fortunately it has poor accuracy and still isn't particularly hard to kill.
#define EUCLIDEAN 1
eudemon blade
  1. (long blades; -2 acc / 14 dam / 1.2 base delay / 0.6 min delay). Created by having The Shining One bless a demon blade.
  2. This is another one of Crawl's bad puns: see https://en.wikipedia.org/wiki/Eudaimonia
  1. A summoner. His name is Eustachio. You killed his favourite bat. Prepare to die! Found from D:4 to D:6.
  2. Beware his glorious mustache! Not to be confused with pistachio.
  3. see multiplayer[2]
  1. Shorthand for evasion (the stat). It is improved by Dodging skill, equipment with evasion bonuses, and the repulsion field mutation; it is worsened by equipment with evasion penalties.
  2. Fun Player Melee EV Secret Knowledge: 1) Reduced by 3 if constricted 2) Reduced by 10 if the meleer is invisible to you 3) Reduced by 5 while using stairs (in 0.18 and earlier).
  3. see dodging
  4. You can use the !dodgebonus, !armourdodgepenalty and !aevp commands to calculate. your EV is 10 + size_factor + max(0, dodgebonus - armourdodgepenalty) - aevp
  5. http://imgur.com/0RSGG.png R code: http://pastebin.com/f6eec73ed
Old spell in ancient versions of crawl, evaporated into thin air in 0.12.
evasion brand
Gives +5 EV. Only appears on launchers, except in 0.19+, where it doesn't appear at all.
(maces & flails; -1 acc / 15 dam / 1.5 base delay / 0.7 min delay). The opposite of a morningstar. The highest base damage weapon in the game that you can wield with a shield (unless you are playing Fo).
eveningstar of brilliance
The +1 eveningstar of Brilliance {holy, rN+ AC+5 Int+5}. Free halo on equip! Gone in 0.19. eos takes up its halo.
See evil items or evil gods.
evil gods
  1. Beogh, Dithmenos, Lugonu, Kikubaaqudgha, Yredelemnul, Makhleb
  2. Nottrog, Notvehumet, Notxom, Notjiyva. Prior to 0.22, Notdithmenos
evil items
pain/draining/vamp/reaping weapons, wand of draining (inc. from random effects), scrolls of torment, potion of (coagulated) blood, necromantic books, staff of death, lantern of shadows, black knight barding, scythe of curses, sword of zonguldrok, sceptre of torment. See also unholy items.
  1. !lm evilmike noun=cerebov 2 -tv
  2. see evilmike_ambush[1]
  3. -- Just die already!
  4. <evilmike> i have a habit of telling people to make things explode
evilmike ambush
  1. You go down through the gate. Welcome to the Realm of Zot! 3 dragons, 5 moths of wrath, an electric golem, 14 draconians, 4 tentacled monstrosities and 3 death cobs come into view.
  2. !lg olXor 1 natm place=zot:1 -tv:<0.2:>$
Elyvilon's evil twin.
A wand or xp evocable, can evoked (used) with the 'V' key. These items draw on your evocations skill for their power. A polearm can also be evoked with 'V' (or 'v') to reach attack. A {ziggurate figurine} can also be evoked to create a ziggurat.
evocable acquirement
Gives you a wand or miscellaneous evocable, e.g. a phial of floods. 50% chance for each.
  1. This skill affects wands and abilities gained from items. Evocation skill adds to wand power (see wand power), though spell power caps are still respected.
  2. Prior to 0.26, evocations skill increased your max MP.
  3. You might want curse[2], for the Ashenzari curse. But it's literally just Evocations, so I'm not sure what else you're hoping to learn.
evolution mutation
  1. Gives you two good mutations, one for each XL worth of experience you get after getting the mutation. The good mutation can be evolution again. Two levels. See also devolution.
  2. In older versions, gave you mutations as you gained experience. 40% random mutation, 40% random good mutation, 20% delete a mutation (strongly biased towards deleting a bad one). Every time evolution acted it had a 1/10 chance to delete itself as well. Failures die fast... (Mostly did very little in practice.)
  1. see encumbrance rating
  2. evp~er/3
  1. see enchant weapon
  2. ewwwww
  3. Generated items have different limits: base max is 8, +3 Oka hit/Trog dam, +4 no brand. Artefacts: +12 base, +3 Oka hit/Trog dam.
Use x or X to target a square, then e to cycle through exclusion sizes (normal/single square/none). Exploration and travel will avoid excluded areas and you'll be prompted if you try to walk into one normally.
excruciating wounds
  1. Bestows a temporary pain brand on a non-artefact weapon. The weapon cannot be unwielded for the duration, and the wielder gets a small spellcasting penalty. Level 5 Necromancy, in the {book of Death}.
  2. In 0.25-, was L5 Necro/Charms, didn't have the unwield or spcast penalty effects, but was "as loud as slamming a door when berserked". (15 noise.)
  1. Completely unlike ogres for the end game - cannot be outrun without controlled magical translocations, hits for up to 150 damage per turn of yours, sees invisible, and resists elemental magic. Fortunately it's not too hard to kill and can't fly. And with 9 hits to spread damage over, high-AC chars are in little danger.
  2. It is particularly important to note that it is *naturally* twice as fast as "normal" speed. Furthermore, they generally haste themselves right away. They cannot fly, so will be thwarted by deep water or lava.
executioner's axe
  1. (axes; -6 acc / 18 dam / 1.9 base delay / 0.7 min delay at 24 skill; two handed). You want axes? You want them big? You want to swing your axe into the guts of demons? Do the demons have HUGE GUTS you want to RIP AND TEAR? Then this axe is for you.
  2. <Mu_> big strong man need big strong axe, mighty axe
Status obtained after using Serpent's Lash, casting Death's Door, or using Ru's abilities. You can't use any of them until it wears off. Isn't removed by a potion of cancellation.
exile card
  1. The Exile card casts from 0 to 5 creatures in LOS into the Abyss. The number of creatures increases with power. You and orbs of destruction won't be thrown, but everything else is fair game. (Including stuff like plants, fulminant prisms, foxfires, and conjured ball lightnings.)
  2. The fungus is devoured by a tear in reality. x2
  3. !lm SGrunt uniq.ban=rupert lair 1 -tv
<Sombra> I was really disappointed that I didn't enter a level surrounded by pan lords
<debo> so is dying
  1. Crawl has two parallel experience systems. One, your character level. When your level goes up you get more spellcasting slots, health, magic, enchantment resistance, etc. Experience is automatically contributed to this upon each kill. You can see your progress to the next level in the status bar.
  2. The second system is dedicated to your skills and does not affect stats.
experience card
Acts similarly to a potion of experience, except the experience gained is not always enough to give you a level (based on card power; guaranteed at 2). Also gives you some exp to spend on skills, 20000 XP at card power 2.
experience pool
  1. No longer exists. We will not miss it. But if you want to know what it was like, read [2-3].
  2. OK. Say you kill a creature worth 200XP. 200 XP goes towards increasing your level, and 200 XP goes into your XP pool. XP is used up from the pool when you practice skills. Skills that are highlighted in the skill list ('m') are being fully practiced. Other skills are being practiced 25% of the normal amount.
  3. Different skills are practiced different ways. Stealth, for example, is practiced just by moving -- something like Evocations is only practiced when you successfully evoke something.
Experimental branches sometimes created on CBRO or other servers to test new features. Games saved in these branches may become broken or get deleted. They are not tracked on CAO pages, but ask green.snark to add them to Sequell so they can be queried by lg/lm.
experimental races
  1. Never made it into trunk: lava orc, plutonian, bearkin, lacertilian, salamander, imp, in no particular order.
  2. Prior to 0.27-a, djinn.
Explosion effect similar to LRD or Fireball on impact. Allegedly does 2d5 damage regardless of missile. Makes lots of noise (duh).
explore mode
Like normal crawl, but with the "really die" prompt from wizard mode. Activate with CMD_EXPLORE_MODE (default bound to + key). Not enabled on most online servers.
explosive bolt
  1. Found in the rod of ignition. Fires a bolt that deals no damage but releases a fireball on everything it hits.
  2. Bolt power is (Evo*3+5). Bolt accuracy is (17 + power/25), and damage is 3d[9+power/6]. As such, accuracy is very slightly affected by Evo but damage increases greatly. For each 8.33 Evo you get +1 accuracy and for each 2 Evo you get one additional side on your damage dice, ranging from slightly less than d10 at 0 Evo to about d23.5 at 27 Evo.
extra lives
Felids get one every three levels. You can't have more than two at a time. If you didn't gain a life due to this, you can get it later by gaining a non-multiple of 3 level with fewer than two lives remaining. Regaining a lost level doesn't count, though they no longer lose levels!
2 * mutation level + 1 accuracy in melee; level 3 grants SInv. When hit in melee, mutation level in 20 chance of attempting a mutation level * 30 power enchantment against the monster's Will. If successful, the monster is confused for 2 + d9 turns.
eye of devastation
A giant eye that shoots non-elemental 3d20 bolts of energy. But it's inaccurate and slow. Prior to 0.20, they also disintegrated walls like digging, causing a 'grinding sound'. Fun to use to open slime 5 vaults.
eye of draining
Drains your mana with its gaze, which then heals it. Immune to magic. Removed in 0.27.
  1. f (f)ires your quivered item. F (F)ires any item after bringing up your inventory menu to select it. Ctrl-F (F)inds any item or feature spawned so far in your game [search feature]. f (monster glyph) is a fungus-type, or wandering-plant-type monster (see f[2]). F (monster glyph) is a frog-type monster (see F[3]).
  2. Originally fungus-type. Now used to refer to all mobile plants. All creatures in this category are immune to draining, but unlike other classes with drain immunity may be poisoned. Most common in the swamp. See Thorn Hunter Shambling Mangrove Wandering Mushroom Deathcap
  3. A frog-type monster. Most common in the lair. Faster than the average character, but relatively weak melee creatures. Don't underestimate spiny frog poison or the sheer numbers of {blink frogs}; however. {Giant frogs} are generally harmless, unless found very early (such as a Sewer). Class contains unique Prince Ribbit.
An even bigger waste of time than playing crawl.
A "family" of Demonspawn mutations that are related and are gained together over time. Added in version 0.7. Check ds mutation rules to see how they work.
faerie dragon scales
  1. A randart acid dragon scales with fixed appearance, worn by the Enchantress. Has between 0 and +8 enchantment, can have some properties not allowed on other randarts.
  2. A good version of it: the +8 faerie dragon scales {rF+++ Str+2 Dex+2}
failed reaver spells
unstable shard, ray of exothermism, volcanic tap.
  1. No, this game isn't fair. But it was your fault, anyway.
  2. <nrook> that's what's so great about Crawl: every time, you don't even have rage at the chance of the heavens to sustain you; you know, with a cold certainty something like that of a priest who has lost his faith in God, that your death was caused by none other than yourself, and that a better man could have avoided it.
  3. (12:31:49 AM) eith: in general crawl is mostly unavoidable deaths, thats one of the design goals
  1. see amulet of faith
  2. Usually the best non-artefact amulet with Trog, Okawaru, Zin, Elyvilon, Lugonu, and often with most other gods too.
(long blades; +2 acc / 8 dam / 1.3 base delay / 0.6 min delay). A long single-edged sword with a slightly curved blade.
  1. If at the end of 'leaving phase' you are confused, not flying && the staircase is not hatch/enter abyss/abyssal stair/exit abyss, there is a 50% chance of taking 1 damage and ending up on the 'downstairs' side. (For portals: Exiting a hell into the vestible is upstairs, everything else is downstairs.)
  2. <Kramin> it's like a really small hellfire
famine card
Sets you to halfway between starving and dead. Found in {deck of oddities} and deck of punishment.
famous last messages
  1. You are too berserk!
  2. You are too confused!
  3. You can't drink.
  4. Magic scrolls do not work when you're silenced!
  5. Careful! You are starting to lose your buoyancy.
  6. You are too injured to fight recklessly!
  7. You convulse!
  8. You feel a surge of unholy energy.
  9. You blink.
  10. Your surroundings suddenly seem different.
  11. You die...
  12. You have escaped!
  13. You quit...
  14. A magical barricade bars your way!
  15. DANG
  16. rip
  17. Helpless, you fail to dodge the iron shot.
  18. You cannot teleport right now.
  19. You feel threatened and lose the ability to drink potions!
  20. You cannot teleport because you are wearing the cursed +15 Maxwell's patent armour {rC+ rF+, -Cast -Tele MR+}.
  21. You fall through a shaft for 3 floors!
  22. An acid blob wanders up the stairs.
  23. Read scroll with blurry vision while enemies are nearby?
  24. You don't have enough health at the moment.
famous last words
  1. according to the wiki
  2. <meowfelid> Ah well. Unwielding Distortion on a Demon Whip shouldn't be too bad, right?
  3. <tensorpudding> well, rF+ is enough for zot:5 right?
  4. <TempMfCr> Phew. Survived Vaults1-7. <TempMfCr> Vaults8 should be not much harder
  5. <rwbarton> maybe I should do tomb for the xp
  6. <ZChris13> What is this ancient lich thing
  7. punpun: four orbs of fire says I should probably run, but I am kind of close to the orb
  8. <Ragdoll> surely i can kill antaeus 1v1
  9. <LordSloth> Oooh, rupert has a glowin exec axe
  10. <keszocze> hm, very large slime creatures are not that impressive
  11. < Brickman> But if I blow all my MP on it I'll get him eventually
  12. <N78291> hm, can you passwall through slime walls
  13. <snow_> im going to try to kill this cerebov person
  14. <Elynae> summon ice beast is so damn good <Elynae> i'll kill cerebov with it to prove that <Gretell> Elynae the Summoner (L11 HuSu), worshipper of Ashenzari, killed by miscasting Summon Ice Beast on Lair:1, with 7605 points after 18288 turns and 1:21:04.
  15. <Sorbius> fancy, orc with a distortion brand on D3... good thing I follow lugoni <Henzell> Sorbius the Skirmisher (L3 DsAK), worshipper of Lugonu, slain by an orc (a +1,+2 orcish spiked flail of distortion) on D:3
  16. i thought i was the other @
  17. shit i'm tied to it
  18. <monqy> i'm going to golubria onto hellion island
  19. 123794 | Zot:5 | This is working better than I expected...
  20. <Scherzo> If there's a wall N of you and you try to blink N, will, oh, wait, I've an amulet of Stasis on
  21. <Whales> haha wow, shatter on vaults:5 is handy
  22. <doubtofbuddha> I think I am going to wear it anyway
  23. <Nomi> i wanted to do elf for MR
  24. <Finerminer> it was only a few gnolls
  25. [17:58:52] <copt> boots of running are just ridiculously good wow | [18:00:09] <Henzell> copt the Bludgeoner (L14 GrFi), worshipper of Okawaru, demolished by Eamonn14's ghost on Orc:4, with 54541 points after 20326 turns and 1:14:38.
  26. <Cacophony> Elf:1 can't be that bad, can it?
  27. <jefus> 90% of my deaths start with me saying "wellll..."
  28. Akett: Alright, Slime may not be THAT bad if I just blitz the thing.
  29. <ManMan> This is a relatively tame Vaults:5.
  30. I could have mentioned the *Tele mutation I picked up in Abyss I suppose. But I have a lot of good mutations and it hasn't been much of an issue so far.
  31. <Akopolous>: Isn't Abyss much safer than Pan anyway? Going to check level 5, but for now I'm just tabbing here and everything dies.
  32. <kurufu> is there any way to survive fatal poison without cure potion?
  33. <yesno> ooh i know <yesno> i should read tele, immolation then corrupt
  34. They won't have time to kill me if I get into a corner of this ziglevel and put on my rCorr armour. https://imgur.com/a/dqfCW
Winning a god with every race and class. "!fanatic <godname> [<playername>]" to check. !fanaticclass and !fanaticrace are commands too.
  1. "Celestial Star-Crossed Lovers Eternal", by Wensley: http://i.imgur.com/AlHocTv.png
  2. see macbeth
  3. see zeor[1]
  4. "Duvessa", by minmay (NSFW): http://www.cowmuffins.net/stuff/crawl/duvessa_erotic_on_bed_hires.jpg
  5. "The Township", by shackleton: https://crawl.develz.org/tavern/viewtopic.php?f=17&t=8813
  6. "Chronicles of Crawl", by sombrejester: http://chroniclesofcrawl.blogspot.com.au/
  7. Beyond Good and Evil, by Friedrich Nietzsche: https://crawl.develz.org/tavern/viewtopic.php?f=17&t=11449
  8. http://i.imgur.com/V3RhhDW.png
  9. "The Queen of the Nagas", by archaeo: https://crawl.develz.org/tavern/viewtopic.php?p=160605#p160605
  10. see doom hound[2]
  11. http://www.shamusyoung.com/twentysidedtale/?p=30636
  12. http://i.imgur.com/MMzsZPA.png
  13. https://pastebin.com/DRdzT1cX
fan mail
<dpeg> We get billions of letters starting with "I want a child from you guys!", I cannot take it anymore.
  1. Ice magic elf with bolt of cold, refrigeration, and summon ice beast. Wears a robe of rC+ (pre-buffed with Ozo's Armour); has either a staff of cold or a ring of ice with quarterstaff of freezing.
  2. The reason why monsters can now wear jewellery. Send your regards to Grunt!
  3. < Ragdoll> the soldier ant next to me was more dangerous than fannar
  4. <bza> he's an elf popsicle
  5. The ice beast looks frightened! The blink frog looks frightened! Fannar brushes some snowflakes from his robe.
fan of gales
The air elemental evoker: causes a burst of wind which throws back nearby monsters and clouds. Before 0.21, did not affect clouds on your own square.
  1. Q: I have a question. A: ??topic
  2. Q: Why do orbs of fire have rDrown? A: <N78291> if you happen to enslave a merfolk aquamancer on zot:5, I think the orb of fire's rDrown will reduce the wave spell damage
  3. Q: <Red_Bucket> Can getting hit by an orb of destruction cause you to get str drained A: <N78291> Red_Bucket: under the highly specific situation in which you worship Jiyva with ****** piety, take more than a 1/4 of your max hp in the hit, spawn jellies and hit the very unlikely chance of draining some str, yes
  4. <JoshTriplett> "You feel a slight, muted jump rush through you." <JoshTriplett> Huhwhat? <N78291> apparently you put a ring of teleportation on in sprint
  5. <eb> also what happens if you use enslave soul on nergalle and then drowns her while ddoor is on
  6. <N78291> does leda's prevent tornado
  7. <Basil> What happens if you poly duvessa and dowan into slime creatures and poly them again when they merge <minqmay> Basil: when they merge, one of them will say the line for the other one dying
  8. <raskol> does penance prevent piety decay
  9. <Venter_> can fungi read?
  10. <gbeene> Is there a limit to zombie army size <minqmay> gbeene: you cant have more than 5599 zombies on one level <minqmay> actually maybe you can if some of them are submerged
  11. <wheals> does axe of woe kill monsters with ddoor
  12. <MiraclePrism> If you banish a ghost and then die on Abyss:1 does that ghost respawn on Abyss:1 in future games
  13. <N78291> does double halo cancel one umbra [No]
  14. Q: How do I get rot as Vs? A: Lichform and get mutated. Q: How do I cure rot as Vs? A: Get to max (rotted) HP and quaff curing (but not heal wounds).
  15. _The ice dragon tramples itself! <- How on earth is this accomplished, and more importantly in what direction would it go?
  16. Q: Can one unrand generate two times in a single game? A: if you leave it in abyss, it can be generated again in abyss after abyss destroys it
  17. <agentgt> do curse toes speak
  18. <johnny0> hmm... if i use cleansing flame in lich form will i burn myself?
  19. <ly^> when you get the level up message to choose attribute to raise <ly^> does choosing the attribute take up a turn?
  20. <Gurmil> is it good if i find pearl dragon hide on d:6?
  21. <giantbat> could a faded altar give you the god you already have?
  22. <Kolbur> can i throw stones while wielding a sling?
  23. <amalloy> |amethyst: you can pass out while eating a chunk?
  24. <phalm> should I try for a different brand on a lajatang of speed?
  25. <cang> did you know that when a boulder beetle rolls over a tele trap it doesn't activate
  26. <FIQ> does monsters get any xp for banishing stuff?
  27. <friendfixit> does a hydra inside Conjure Flame grow heads when chopped or no?
"Farming" or "Farmer" is added to the titles of games lasting longer than 200,000 turns by Sequell.
  1. see haste
  2. see speed
fast metabolism
Mutation that makes you hunger faster by 1 per level of mutation (default rate is 3 for most races).
  1. Win a game faster than the current 15-rune record (in real time) to be a fastplayer! No lifetime membership.
  2. do {!fastplayers}
You are both hasted and slowed, which makes you move at normal speed. You still get glow from being hasted.
0.14 Shoals monster. Ranged, with hexes: has some precision spellset weighting for confuse, slow and corona, and also always slings. 1/3 chance for a band of 2-3 more fauns, 1/3 chance for 1-2 fauns and a mermaid.
  1. Pivotal the King of Cash, legendary Demigod Miser
  2. The first cheater whom used crashscumming to get the tomb rune with chei ogfe, after orb run
  3. Now I imagine faze as a Hemingway-esque character, with a cigar hanging out of the corner of his mouth as he angrily pounds out a scathing missive on an old mechanical typewriter.
  4. see {!lg * playable title~~barricade$ s=crace / won @pivotal ?: N=0}
  5. <faze> 81 SH isn't enough
  6. <faze> i'm a zombie?
  7. You awkwardly throw an elf skeleton of Fannar.
  8. A wise man once said, 'In my mind a toon actually using a Large Shield should be a bastion of defense.'
  9. <faze> chei sounds like a good defi god
  10. https://www.youtube.com/watch?v=SEVJjH1I3s4
  11. <faze> minqmay: i cant find it, even if i search for lady palutena carrot sex
  1. <fazisi> i got my first potion of heal wounds on vault:4
  2. Ijyb zaps a wand. The bolt of acid hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You are splashed with acid! The acid burns! You die...
  1. D:6 -> Lair:4 -> D:9 -> Orc -> Lair:5 -> D:10 -> Sn/Sh -> Vaults -> Zot
  2. <rwbarton> fcrawl is basically a cross between crawl and rfk
You might be looking for Fire Elementalist, or perhaps Felid.
Status that stops you from moving towards a monster or going berserk. Attempts to melee the monster have a 1/3 chance of failing. The opposite of mesmerise. For the spell or scroll see scroll of fear.
feast card
Makes you as engorged as you can possibly be.
feature mimic
  1. Because being chased by a shop is hilarious.
  2. <rwbarton> wouldn't you rather have real features
  1. God of plants. 0*: All plants become friendly to you. You can walk through plants (at 50% speed), fire through plants, and any non-melee effect of yours that hits a plant won't harm it or cause pennance. 2*: Wall of Briars. 3*: Grow Ballistomycete. 4*: Overgrow. 5*: Grow Oklob. Piety gained from kills.
  2. No longer uses fruit/rations. No longer cares if you're undead. No longer cares about necromancy spells / corpse violation.
  3. <minqmay> beware the fruit cost
  4. How not to do an oklob farm: !lg causative fedhas zot:5 1 -tv:<4.0
  5. Don't drown your oklob farm: http://i.imgur.com/Uezq4bc.png
  6. https://www.youtube.com/watch?v=Er5mHItWvxc
fedhas evolution
  1. For some piety, you get a permanent wandering mushroom with a powerful confusing attack. It will follow you normally outside of combat (they are so friendly), but the moment you encounter a monster it stays still while it is in LOS. However, they eventually kill themselves since they lose HD per attack. Removed in 0.25.
  2. Plants turn into oklobs. The rate of fire of oklobs is increased by invocations. Oklobs that you encounter normally don't care about you and thus won't help you, they are jerks. Oklobs are permanent, do a lot of damage, and draw aggro, but Fedhas gets a bit unhappy if one you create dies.
  3. see hyperactive_ballistomycete
fedhas guide
<ystael> braised chicken thighs with shiitake mushrooms. soak some dried shiitakes in hot water for half an hour, chop them up. chop up some chicken, saute it with scallions and ginger for a bit, then braise it with the mushrooms in the mushroom soaking liquid plus enough chicken broth to cover.
fedhas reasons
  1. <mikee_> it's like plant zin
  2. Wandering mushrooms are by far the most powerful *..... god ability in the game.
  3. Maurice stole your cool stuff and then drowned.
  4. The kraken flops around on dry land!
  5. You offer a prayer to Fedhas. The ghoul rots away and dies.
  6. Your wandering mushroom hits Rupert! Rupert is engulfed in a cloud of spores! Rupert says, "Why is everything spinning?" Rupert falls into the lava! Rupert is incinerated.
  7. allied thorn hunters and shambling mangroves
  8. You offer a prayer to Fedhas! The bog body rots away and dies! A toadstool grows at your feet! That felt like a moral victory!
  9. makes food shops in orc:2 less disappointing
  10. http://i.imgur.com/4dUiMv1.jpg The wolf spider appears confused. The wolf spider falls into the water!
  11. you want to play bomberman http://i.imgur.com/M8QvAlP.jpg
fedhas wrath
  1. ABANDONMENT: 30 penance. RETRIBUTION: 33% Each corpse in LOS spawns a ballistomycete spore. 33% (corrosive bolt | primal wave | thorn volley) cast with HD equal to your XL. 33% summons plants around you. In the open, a full ring of plants and 3-8 Oklobs spread out over LOS. In tight spaces, 2-8 (wandering mushroom | oklob plant) nearby.
  2. If you still worship fedhas, you can't get the nasty oklobs, 50% each for the other two.
  3. Pre-0.25: ABANDONMENT: 30 penance. RETRIBUTION: Summons oklobs and wandering mushrooms in a circle around you. If there are corpses nearby, can turn them into spores. Also, fire/ice/air/earth miscasts.
  4. The oklobs can fire at you -through- the wandering mushrooms. Enjoy!
  5. !lg * killer=~oklob ikiller=~fedhas 1 -tv
The game's best evocable
!tv zhangfei 5
  1. A cat race that can't use armour, weapons, or throw anything. They gain extra lives as they level up. They have claws (lvl 1: +2 dam), fangs, and fur. They cover ground quickly, see invisible, are carnivorous and have slow metabolism. Their claws also act like short blades for stabbing purposes.
  2. NyaaKitty is no longer allowed to play any race but this. Soon to be imposed (with a Dis-imported paw) on all Team Cat members. The punishment is to play a non-Felid.
  3. < elliptic> FR: walk on keyboard ability
  4. http://buttersafe.com/2011/05/19/even-more-robot-cat/
  5. bee: wait bee: are felids just cats
  6. !lm demonblade fewn br.enter=lair 2 -tv:>3:x2
  7. <\Echo> this game wants my felid dead <+Zannick> all games want your felid dead
  8. "Anchovies! Purrfect..."
  9. The species for players who like crawl but hate loot.
  10. https://en.wikipedia.org/wiki/Faster,_Pussycat!_Kill!_Kill!
felid challenge
enchant Wyrmbane to +18 on a felid.
felid deaths
  1. !lm madreisz verb=death orc:3 1 -tv
  2. !lm madreisz fehe verb=death noun=~Boris 2 -tv
  3. !lg zhangfei 5 -tv
  4. !lm madreisz coc verb=death fefe 1 xl=27 -tv
  5. !lm kcgemini xl=14 fecj hp<=0 unique 1 -tv
  6. !lm funkyfelid verb=death 35 -tv
felid ninja challenge
Collect the orb and then die within 27 turns of entering Zot:5
felid reasons
  1. Extra life! You're a member of team cat.
  2. You have trouble deciding on a weapon type.
  3. You like it when most items are irrelevant to you.
  4. You eviscerate the butterfly!
  5. Not only can you eat your own corpse, it tastes great! (Until eating was removed...)
felid unreasons
  1. !lg zhangfei x=dam,hp,mhp 5
  2. The giant gecko bites you. _Ouch! That really hurt!
  3. https://i.redd.it/d16o9wqnavo41.png
fencer's gloves
+0 gloves with Dex +3 that grant you the ability to riposte. Between 0.19 and 0.28 (when long blades could riposte), these chances stacked. Gave a variety of different bonuses in versions before 0.19.
fenstrider witch
A witch that walks on chicken legs! Found in Swamp since 0.26, where it casts paralyze, melee-range agony, and {hurle sludge}.
A ridiculously lengthy guide hosted on the badwiki that believes god swapping on a Felid is reasonable.
One of three tier 1 demons, all of which can cast torment along with assorted other things. See Brimstone Fiend, Ice Fiend, Tzitzimitl.
  1. the best(/spammiest) invention since ever. telnet termcast.develz.org (FightClub channel) to watch. "!fight cancel" to end a fight that's stalled, or repeat the same command line with "cancel" at the end, e.g. !fight butterfly v butterfly cancel.
  2. Examples: "!fight 20-headed hydra v 10 kobold ; scimitar ego:flaming", "!fight 99 orc v the royal jelly", "!fight electric eel v 10 rat". Note the syntax for some monsters -- make sure you aren't pluralizing, and spell monster names correctly.
  3. PM varmin your !fight requests to reduce channel spam.
  4. https://github.com/crawl/crawl/blob/master/crawl-ref/docs/arena.txt
  1. Starts with: choice of weapon, scale mail, shield and a potion of might.
  2. See fighter flag
fighter flag
A monster flag that increases the accuracy of attacks. Monsters with this flag add their HD to melee to-hit (25*hd/10 versus 15*hd/10 for most monsters).
fighter reasons
Play a fighter give you a shield, play a fighter is simple!
The Fighting skill gives you a bonus to accuracy and damage in melee and ranged, and improves your hit points by Fighting * (3/2 + XL/14) (see hp). Its effect on your damage is 0.83x the effect of weapon skill (not counting increases in attack speed), so if you want to hit hard then train it too.
fighting bonus
Fighting skill bonus to damage is (40 + 1d(fighting + 1))/40 for unarmed combat, or 2.5% per point, and (30 + 1d(fighting +1))/30 for armed, or 3.33% per point.
fighting reasons
  1. So you don't die too often.
  2. http://crawl.akrasiac.org/rawdata/ragingrage/morgue-ragingrage-20130608-044249.txt
figurine of a ziggurat
Creates a ziggurat portal. One can always be found in one of the two treasure rooms in Tomb:3. You can also find one on floor 27 of any zig you enter.
The +5 scythe "Finisher" speed. Has a (50-HD)/200 chance of instagibbing the target monster, if damage is done. Doesn't instagib players. Before 0.23, was Str+3, no instagib.
  1. Is an evil killholer!!!
  2. Says he doesn't use wands. Is probably also an evil liar!!1!
Did you mean Fire Magic, Book of Fire or Sticky Flame, which shows as "Fire" status in the HUD?
  1. Level 5 Fire/Conjuration spell. Cannot be evaded. Makes noise. Hits a 3x3 area. Does 3d(3.33+power/6) fire damage.
  2. A wager that whatever is outside of your LoS is less dangerous than what's inside it
  3. A wager it kills whatever walks in from outside your LoS just fine, too.
fire bat
Like a bat on fire. Hits for 6+fire, moves like a bat, commonly found in lair and volcano vaults.
fire brand
This spell sets a weapon held by the caster ablaze. It will not affect weapons otherwise subject to special enchantments. Using this on a slicing weapon lets it chop off hydra heads instead of making more grow. If you are fighting something cold-blooded, you want freezing aura instead. Gone in 0.15+.
Fire storms you for 8d8 after a delay of 3.5 turns, 45% of which is physical damage. Introduced in 0.17 trunk, but failed to make the release. Was instead renamed to salamander stormcaller, given 2 extra hd, and rF+++.
fire crab
  1. A red t that breathes flame clouds everywhere. Can be seen as rare spawns in Lair.
  2. <archl> the other kind of fire crab is just donald trump
fire dragon
  1. Viciously powerful red D which breathes fire for 3d24 damage. Avoid if you lack rF. It sometimes drops fire dragon scales when it dies. Was called "Dragon" in ancient versions of crawl.
  2. like an ice dragon, except with ice and fire switched!
fire dragon scales
8AC, 11ER, rF++ rC-. Sometimes dropped by a fire dragon when it dies.
fire drake
Has fiery breath, deals a lot of damage, and is speed 12. Removed in .18
fire elemental
Fast elemental that trails clouds of fire. Doesn't hit very hard, but in versions prior to 0.15 can destroy your scrolls. Often indicates the presence of Azrael.
fire elementalist
  1. A mage background (abbreviated as FE) that starts with Foxfire, Scorch, Volatile Blastmotes, Inner Flame, and Flame Wave. Also starts with a +0 robe and a potion of magic.
  2. Prior to 0.28, FE started with Sticky Flame and Fireball instead of Scorch and Flame Wave. Prior to 0.25, FEs started with Flame Tongue instead of Foxfire and also started with Throw Flame.
fire elementalist reasons
Sticky flame (expect not anymore! Removed from the startbook in 0.28)
fire giant
  1. Will try to roast you from a distance, which can be very nasty if you don't have fire resistance. Always carries a red-hot great sword.
  2. !lm * uniq="the fire giant" -tv
fire magic
  1. Fire magic focuses primarily on dealing damage at distance. See fire magic[2] for a list of spells in the school.
  2. see list of spells by school[5]
fire miscast
  1. Between 0.25 and 0.16 1: 1-3 fire vortexes / burn scrolls (melt ice in 0.15) (2-14 damage if and only if vulnerable); 2: 5-33 fire damage / 3d14 fireball / sticky flame; 3: 9-41 fire damage and 15-25 turn fire vuln / 3d20 fireball. For earlier versions, see the next entry.
  2. Prior to 0.16, the fire vortexes effect was a random smoke cloud, sticky flame was a miscast level higher, and the level 3 fire miscast effect did not inflict fire vulnerability.
  1. +7 great mace of flaming; rF++, inner flames what it hits and provides immunity to fire clouds. Explosions will still hurt you.
  2. !lg zermako VSBe Lair:1 1 -tv
fire storm
  1. L9 fire/conj spell. Deals 55% resistible fire damage in a large radius and leaves behind fire clouds and fire vortices. Like Shatter, it makes a godawful racket when cast. Smite targeted.
  2. Player fire storm has a limited range, but monsters can target fire storm on anything they can see. Standing at the edge of LOS will not make you safe from Cerebov.
  3. For a demonstration of how to use fire storm optimally, view this: !lm nfogravity br.end=dis 3 -tv:<-4.5:>6.2
fire summon
Summons 1-5 fiery monsters: brimstone fiend, hellion, balrug, sun demon, efreet.
fire vortex
A byproduct of casting Fire Storm. Also in some vaults for some reason.
  1. No-XP stationary monsters other than tentacles and tentacle segments. Plants are the most common. A list: plant (including demonic and withered) bush briar patch pillar of salt block of ice toadstool fungus.
  2. see {!vault firewood_loft}
  1. see {crawl confessions[9]}
  2. <fizybubbleh> wow the letters are dancing
  3. <Fizybubbleh> Am I the only one who raises his hand when he casts a spell? as if hes casting it. Or am i weird
  4. <Fizybubbleh> Id splat just thanks to 0 lag
You just cast a spell with no valid target.
flag day
The day our push urls move from gitorious to github. http://www.catb.org/jargon/html/F/flag-day.html
(maces & flails; +0 acc / 10 dam / 1.4 base delay / 0.7 min delay). A mace with a short chain connecting the head to the haft.
flame card
50% fireball, else by power: throw flame, sticky flame, bolt of fire.
flame tongue
  1. Spell which throws a low-power puff of flame two to five spaces. Note that the max range is spell power-dependent - don't expect your fledgling DEFE to fry anything significantly beyond melee. 1d14 at max power. To-hit: 11+power/6.
  2. <ProzacElf> i like flame tongue because it basically integrates the worst features of mdart, sandblast, and shock with none of the advantages
flame wave
L4 Fire/Conj. Deals fire damage (a bit more than Ignition) to everything around the caster. Can be channeled with '.' for 1 mp/turn; hits a wider radius each time. Caps out at range 3, 4 with Veh. Added in 0.28.
Increases damage by (on average) 25% against non-fire-resistant monsters, 37.5% on rF-, still 12.5% on rF+, 0 on rF+++. Slicing/chopping flaming weapons will cauterize hydra necks, preventing the heads from regrowing.
flaming corpse
Applies sticky flame on melee hit (except not anymore: Removed in 0.15). Fun!
flaming death
  1. see scimitar of flaming death
  2. Can cause sticky flame on hit in 0.15
flash freeze
A conjuration on Antaeus in 0.14 (and rime drakes in 0.18), and a random chance per blood saint legendary destruction cast. Does partially irresistible cold damage, decently hurts. Gives a Frozen status that slows the targets movement for three turns, but also blocks flash freeze being cast on said target.
flayed ghost
  1. Undead insubstantial monsters that cast flay, which deals smite-targeted, irresistable damage of 25% of your current HP, but that heals when the ghost is killed or you stay away away from it for a while. Undead, gargoyles, and players in statue form are immune.
  2. Prior to 0.27, flay damage was 6% of Max HP + 18% of Current HP; unless the amount of damage it would deal was more than (HP - (25 + random2(15))); in which case it dealt that amount of damage instead; unless (HP - (25 + random2(15))) < 0; in which case it did nothing. Sorry I can't say it any simpler than that.
  3. !lg ldf killer=flayed_ghost 1
  1. A status effect that allows you to move over deep water and lava. Removes the shallow water movement/attack/invisibility penalties, and reduces damage you take from Shatter. Appears in potion and ring form. Dj, Gr, Te, and Black Dr can fly as a racial mutation. Was a spell until 0.17.
  2. <elliott> kryft: think of flight like... <elliott> kryft: a treadmill <elliott> and the treadmill is hovering <elliott> and it goes forwards when you walk on it <elliott> also the treadmill lets you pick up things from the floor
  3. What percentage of gargoyles that died to shatter were flying? !lg * gr kaux=by_shatter / status~~flying
flight card
  1. Card power 0: if you currently can, makes you transform into either spider form or bat form, with the ability to end transformation. 1&2: gives you flight and swiftness. 2: if on a shaft-appropriate level, generates a shaft beneath you (which you can then voluntarily dive down with >). May also make you invisible, 1 chance in (4 - card power).
  2. <johnny0> wooo flight carded my stash
fling icicle
  1. What the hell were they thinking with that name?
  2. see throw_icicle
floating eye
  1. While these never have and never will kill any adventurers by themselves, their presence increases the danger of the other monsters enormously due to paralysing anyone they stare at. Prior to 0.19, were called giant eyeballs and charged 33% slower.
  2. Great players who have been felled by giant eyeballs include Stabwound, Iaido, and Julius Caesar.
  3. !lg Siveran char=KoAr killer="acid blob" 1 -tv
  4. The giant eyeball evaporates and reforms as a gnoll! _The gnoll picks up a wand of paralysis.
  1. The biggest stash in the world.
  2. it means round down
floor god
  1. The god of the floor and what lies upon it.
  2. Like Xom except nicer. Except when Nessos gets a draining weapon.
  3. This god likes it when you wield- or wear-id picked up weapons. This god dislikes it when you pay no attention to unided artefacts.
floor mimic
kinda like a trapdoor spider that appears in pan and makes you press x a lot
  1. see crawl flowchart
  2. did you find hat of pondering -> yes
  3. | |
  4. v v
  5. no -> don't wear hat of pondering
Regards "mormegil" as his canonical netname and uses the fluffy modifier for hysterical raisins.
flux talisman
Makes you glow in the dark, the Three Mile Island way. Hits contaminate foes: first one makes em glow (-dodge/invis), third melts down, doing big damage and malmutating. Melds weapons and body armor but gives +4 EV.
flying skull
  1. Fast, swarming undead.
  2. Like an alarm clock for Tomb.
  1. Format s=foo queries, see https://github.com/crawl/sequell/blob/master/docs/listgame.md#recognised-keyed-options
  2. The default fmt:"${n_x}${.} $% [${n_ratio};$x]"
  2. Have you considered just turning off all your skills except the one you want the most? To train for instance skill b exclusively, press B in the skill menu.
  3. You can make this easier by adding "skill_focus = false" to your config file.
  4. <SaintGutFree> Focus is the default skill I use when I want some just training in the background
focus card
This card reduces your lowest stat by 1 and increases your highest stat by 1. Only looks at base stats.
  1. What existed prior to the zot clock in 0.26 as a way to encourage progress deeper into the dungeon and to limit usage of spells and some abilities. If you ran out of nutrition, you faced starvation. Rations are 3400 nutrition for normal, 1900 for herbivore/carnivore. Chunks are 1000 nutrition. For prior to 0.21, see food[2].
  2. Prior to 0.21: Without carnivore or herbivore: Meat is 5000 nutrition. Bread is 4400 nutrition. Royal jelly is 2000 nutrition. A chunk is 1000 nutrition. Fruit is 850. Beef jerky/pizza is 1500.
  3. Do not eat a ration right before teleporting, or this will happen to you. !lg jeremie opee zot:5 1 -tv:<0.5
food acquirement
  1. If you worship Fedhas, you get fruit! Vampires receive potions of blood, Ghouls receive chunks, and everyone else gets rations or royal jellies.
  2. Do not underestimate it. See effo[1] for a feasible example.
food clock
  1. Did you mean zot clock? See food clock[2] for the old food clock entry
  2. In roguelikes like Brogue, food is required to live and only generated upon loading a level, so the 'food clock' forces you to keep exploring the dungeon or starve. Crawl doesn't really have one, because permafood and corpses are plentiful.
food NSA
<evilmike> total nutrition consumed over the game, breakdown of what nurtition was spent on (spells, abilities, time, etc), rations found, rations consumed
food vaults
A series of vaults from which there is a guaranteed vault on D:7-14 which places some food.
The new show_travel_trail option is now the default, showing your footsteps as you go. Set show_travel_trail = false in your rcfile to turn it off.
  1. telnet termcast.shalott.org (and then select the letter for FooTV), or http://termcast.shalott.org. Do not use SSH. Shows games requested using !tv. Request games by adding -tv to !lg or !lm. Cancel games by adding -tv:cancel to the same command-line, clear playlist with !lg * -tv:nuke
  2. Use -tv:<N to start playback approx Nx before the default start (-tv:<3 to start 3x before normal start), and for milestones, -tv:>N to end playback Nx after normal end, -tv:>$ to end playback at end of ttyrec. You can combine both seek options as -tv:<2:>3
  3. For good fooTV, ??embarrassing deaths, ??hilarious deaths, ??amazing games, ??great near misses
  4. If playback looks weird to you in PuTTY, then try setting the translation to UTF-8 under Window->Translation->Received data assumed to be in which character set
  5. <Kyrris> It's how good players laugh at bad ones. <Kyrris> It masquerades as a learning tool for going in the other direction.
forbidden combos
DgAK DgBe DgCK FeAM FeAs FeGl FeHu GhTm MuTm
forceful dismissal
  1. Level 6 summonings spell which violently unsummons all of your nearby summoned creatures, causing magical explosions around where each of them were. Explosion power dependant on your summons' HD. Not a spell anymore as of 0.17
  2. Only affects summons that are currently friendly, and that you summoned directly (not summons of allies, summons of summons, etc)
force lance
  1. An early unrand heavy polearm with a chance to knockback when it does damage. Shares the lance base weapon type with wyrmbane. Introduced in 0.30. For the monster spell see force_lance[2]
  2. A monster spell that can knock targets up to 4 spaces back, dependent on spellpower. It's also more likely to push heavier targets at higher power. Flying targets are more impacted - they have nothing to brace themselves against. Targets that collide with a solid object such as a wall take extra damage.
  3. Prior to 0.25, was a L4 Conj/Tloc palyer spell. Prior to 0.16, was L5, and performed one or two (50% chance) knock-back attempts with failure based on monster/player weight, pushing back up to two spaces if both succeeded.
  4. The naga ritualist points at you and mumbles some strange words. The lance of force reflects off an invisible shield around you! The lance of force hits the naga ritualist. The naga ritualist is knocked back by the lance of force. The naga ritualist slams into the rock wall! The naga ritualist dies!
Wood walls are unique to this branch. As the name tells, spriggans keep the verdant rune of Zot here. Don't try to get it unless you are _very_ careful, or you will die in 10 turns. Deprecated branch, no longer appears.
forest drake
tree wyrm
forest fire
When you set fire to trees, it becomes a forest fire! Isn't that nice? Can be set off by lightning bolt, bolt of magma, bolt of fire, starburst, fireball, ignition, or fire storm. Being in Swamp will suppress the duration of the forest fire
"You seem to have forgotten something": No, you didn't; just a harmless message.
A mutation equivalent to a negative amulet of faith. This is bad. Removed in 0.17.
  1. Ant-people species with permanent stasis, digging and self-shaft abilities, antennae, and human HP, MP and XP apts. Medium sized, but all usable weapons are one-handed for them and they have shield penalties of large races.
  2. <rchandra> don't forget to use shafts to go back down after you go up to retrieve an item
  3. Alongside their immunity to teleportation, formicids also cannot be involuntarily shafted, covering 2/3 of exploration traps.
formicid archaeologist
Upon entering a new branch (including the dungeon) you have to shaft yourself to the last floor [D:$, L:$ etc.] and survive the climb back up.
formicid reasons
  1. You want to use a 2h weapon, but don't want to give up your shield. You like digging. You are deathly afraid of slow or paralysis at any cost (see also: formicid unreasons).
  2. Ignis burns the ground from beneath your feet! Your tunneler's instincts keep you from falling into a shaft! The divine experience drains your vigour! Your stasis prevents you from being slowed. _Ignis, with one final cry of rage, burns out of existence.
formicid unreasons
  1. _You sense a monster nearby! _You sense a monster nearby! _You sense a monster nearby! _You sense a monster nearby! _You sense a monster nearby! _You sense a monster nearby! _You sense a monster nearby!
  2. see haste
  3. see scroll of teleportation
  4. see scroll of blinking
  5. http://imgur.com/4ThdDED
formless jellyfish
It’s a jelly jellyfish! Blinks close, constricts, and stings for poison and one-turn para (2/3rds resisted by rPois). New in 0.31.
fortitude card
From 0.15 through 0.18, gave damage shaving and a Strength bonus. Replaced the hammer card.
  1. https://tavern.dcss.io/
  2. The old tavern is at https://crawl.develz.org/tavern/ but registrations are no longer available, please use tavern 2.0
  3. <nyaakitty> It's worse than the wiki because it's actually active.
  4. <crate_> mikee_: what, you dont learn fire storm on your spens?
  5. <eeviac_> sometimes I wonder if these people even like crawl
  6. <ontoclasm> but if you only look at the OP and minmay's first note then it's almost like it's a good thread
  7. https://i.imgur.com/645p32Z.png
  8. What if you're mostly a heavy-armor brawler, but want lich form as a defensive buff?
  9. I think optimal DD at 3runes is DDNe^Chei. easier than makhleb, IMO
  10. Search found 166 matches: diety
  11. draconians dont get gdr which is the main benefit of heavy armour
Current plan: dive to elf:5 for a quarterstaff, preferably using one of 0.8's new quite powerful Mummies.
foul stench
Tier 2 Demonspawn facet. Level 1: rMiasma, Level 2: sicken monsters and sometimes emit miasma when damaged in melee. Level 3: emit miasma more often.
  1. Dungeon decoration. Counts as watery terrain for things like producing steam when flame is fired over it.
  2. In old versions, quaffing from these had effects, such as removing -cTele on Elf:7.
  3. Aquatic life can survive in these. Cute, isn't it... that electric eel splashing around in the water.
fountain mimic
One of the main dangers faced on the orb run.
Field of view. In simplest terms, what's blocking your sight.
  1. L1 Fire/Cj spell that conjures 2 foxfires adjacent to you that will seek and hit enemies. Roughly range 7, and each does slightly more than half flame tongue damage. The fire elementalist starting spell, found in the {book of flames}, and also cast by will-o-the-wisp.
  2. Prior to 0.25, flame tongue existed in its place.
  3. see foxfire card
foxfire card
  1. Summons flying things. High power gives more powerful things, increases the number of things and and reduces the chances of things being hostile.
  2. Summon types are: butterfly, insubstantial wisp, bumblebee, vampire mosquito, vapour, yellow wasp, red wasp. Each monster has an individual chance of being hostile. You'll get a warning message if you manage to summon hostile vapours on yourself with no SInv.
  3. Summon ALL the flying things!
  1. Feature requests on ##crawl are usually pithy one-liners that are not meant to be taken seriously.
  2. Feature requests and feedback go on the dev wiki, which is set up for discussions. Mantis, the replacement for SourceForge, is for bug reports and patches.
  3. Commonly contains ideas of such well-thought-out nature as two-headed ogre PC races, cooking, and Natasha to go with Boris.
  4. Crawl-speak for Feature Request, a reference to the development page for Dungeon Crawl Stone Soup where players can add input as to what they want to see in the game. http://crawl.develz.org/wiki/ but please check the archives first, as there are a few ideas that have been posted and rejected many many times.
  5. https://gist.github.com/3914194
  6. phial of floods cools lava to temporary walkable rock terrain
  7. ophan monsters are super super scary and really fast. emphasis on fast. in memory of opahanim, greatest drunken crawler of all time
  8. see Frog
A status effect that causes victims to take 50% more damage from everything post-resists + post-AC, like Harm. Inflicted resistibly through the Vitrify hex by arcanists, great orbs of eyes, and cacodemons, and through the irresistible gaze of glass eyes. Unrelated to the artefact property ^Fragile, though you can't unequip yourself anyway.
A randart property that causes it to be destroyed when it is unequipped. Unrelated to Fragile, though it was displayed without the ^ until 0.31.
fragile peace
  1. a - the +10 great mace of Fragile Peace (weapon) {speed, rN+ Int+4}
  2. A - the +10 triple sword of Fragile Peace (weapon) {speed, *Noise MR+ Str+3}
Bad mutation, -10% HP per level
The plural form of France, bearing a deep facial scar. Buffed in 0.12 to have a meaner spell set: throw icicle, summon demon, haste, and iron shot. Now hasted, earlier, slightly weaker Frederick.
A wandering demon-summoning Romeo, looking for Frances. Spells: pain, summon demon, smite, animate dead, abjuration, and healing. Gone since 0.8.
  1. A svelte fighter-mage demigod, wearing a gold-rimmed monocle. Spells include: plasma beam, bombard, and spellforged servitor. Formerly known as Adolf (why?).
  2. <ktgrey> that was anticlimatic mr. casts spells at the same strength as cerebov
  3. Here he goes. One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production. Too weird to live, and too rare to die...
  1. A level 1 spell found in the book of Frost that never misses its target, but only has a range of one. It ignores the target's AC, bypassing damage reduction. It also can slow cold-blooded enemies, making it useful all the way through Lair. Deals 1d11 damage at max power
  2. https://www.youtube.com/watch?v=rdhRf0OCx5c&feature=youtu.be&t=45
Increases damage by (on average) 25% against non-cold-resistant monsters, or 37.5% on vulnerable monsters. Also slows cold blooded monsters. Still increases damage by 12.5% against monsters with rC+.
freezing aura
Bestows a temporary freezing brand on a weapon. Works on the same weapons that fire brand does, and slows cold-blooded enemies like the freeze spell. If you are fighting a hydra with a chopping or slashing weapon, you want fire brand instead. Books: Ice, War Chants. Gone in 0.15+.
freezing cloud
  1. Fills 8-10 squares (by flood fill from the target point -- this can be manipulated, as it won't fill a square that already has a cloud) with clouds doing cold damage. (Conjurations/Ice/Air 6). In 0.27, level 5 instead.
  2. kills things dead, but lasts for a long time after everything dies, so prepare to have a picnic waiting for it to clear.
  3. Sorbius: I imagine the dungeon is just hot as hell and the monsters are like, hell yeah AC! and then realise way to late what's really going on
freezing wraith
Hits you. Freezes you. Doesn't drain you. Slows you in melee.
Temporarily forces an enemy to attack anything nearby (turning them neutral during the duration). If they are natural holiness, they also get might and haste. Caused by datura-tipped darts and discord. Does not work on monsters with plant int.
frilled lizard
  1. The weakest monster in the game. If you're sufficiently challenged by its presence to consult the bot, you're doing it wrong. Called a giant newt in 0.18.
  2. Beware! It swims!
  3. Actually the devs considered whether the frilled lizard should have an ability which speeds up their movement, but it was deemed too overpowered.
+8 executioner's axe {freezing cloud, *Noise +Fly rC+}, provides immunity to freezing clouds. Has freezing brand and leaves freezing clouds on successful attacks.
frost card
Added in 0.3, removed in 0.15. By power: throw frost, throw icicle, bolt of cold.
frost covered statue
A statue that throws frost at you. Guards certain out-of-Temple Vehumet altars.
frost giant
A giant that seems to emit a blue aura of winter frost. Channels frost into bolts and throws them at you, and is armed with a battleaxe with a similar blue glow.
frozen ramparts
  1. L3 Ice spell in the book of frost. Temporarily covers all non-permarock walls in radius 2 of the player in ice that damages monsters who walk adjacent to the walls. Player movement ends the effect immediately. Spellpower increases duration and damage. The damage per 10 aut is a bit less than Freeze, but with a higher cap, and it does check AC.
  2. The player and allies can move safely next to icy walls. Player LOS of the monster is required for the walls to have an effect. Spellpower increases the duration of the walls as well as their damage. Being next to multiple icy walls does not increase damage to the victim.
invisibility in book we're carrying, ring of flames in book for rF++, we have more int than is good for us... become a mage?
fruit acquirement
Gives ~14 fruit on average.
  1. Almond, apple, apricot, banana, bilberry, blackberry, blueberry, breadfruit, cherry, choko, coconut, date, dragonfruit, durian, eggfruit, fig, gooseberry, grape, guava, huckleberry, lemon, lime, lychee, mango, mangosteen, orange, peach, pear, plum, rambutan, raspberry, snozzcumber, strawberry, sultana
  2. tangerine, tomato, watermelon.
A fight simulator in wizmode, accessible with &f and &F. See {!source fight_simulator.txt} for the fsim help.
for some value of
Faster Than Light, a spaceship simulation real-time roguelike-like.
Abbreviates a race/class combination. Example usage: !ftw Troll Berserker
fugue of the fallen
A level 3 Necromancy spell gives you a slaying bonus for each monster you or your allies kill while it is active, but makes noise. When the bonus caps at 7, each hit deals a 3x3 explosion of 2d3 to 2d7 pain damage, depending on spellpower, around the target. Replaced Wereblood in 0.31.
fuk da sac
  1. http://bit.ly/1bHFx6X
  2. Miyamura the Plane Walker (L27 SpEn of Ashenzari), slain by Fagh the pandemonium lord on Zig:24 on 2014-12-20 15:38:24, with 880647 points after 118829 turns and 12:43:48.
  3. S - the +10 greatsling "Cialis" {freeze, Dex+5}
  4. <West1C> U - the +5 plate armour of Dong {rC+++ rN+ Dex+2 Slay-3}.
  5. One of the many lords of Pandemonium, Labia has a mantis body with sacs of gas hanging from its back and a horn in place of a head. It looks incredibly angry.
  6. i - [D:12] Fucku's Distillery
  7. the +8 chain mail "Idick" {rElec rF++ rCorr MP-9} (979 gold)
  8. the cursed +2 triple sword of Dicsag {drain, rElec Int+6 Dex-5}
  9. Faag. One of the many lords of Pandemonium, Faag has an emaciated body with large, powerful wings and the head of a mouse. It smells of rotting flesh. It seems utterly heartbroken.
  10. q - the ring "Qunt" (left claw) {rCorr rN+ Slay+5 SInv}
  11. 14551 | D:10 | Identified the +2 leather armour "Wank" (You found it on level 10 of the Dungeon)
  12. the amulet of Gaintits {Spirit Str+4}
  13. n - a scroll labeled SEX OCYMISOX
  14. _t - a scroll labeled BOYTIT ZIDEC
  15. 22794 | D:14 | Identified the +5 great mace of Cockul {protect, *Noise Int+4} (You acquired it on level 14 of the Dungeon)
  16. <johnny0> n - a scroll labeled APOFFEA BUTT
  17. [D:6] Fuck's Book Emporium
  18. L - ring of Vodka {rCorr rElec rPois MR+}
  19. _Thank you for shopping at Ocock's Magic Scroll Shoppe!
  20. Identified the ring of Cofap {EV+2 Int+3} (You found it on level 3 of the Elven Halls)
  21. a - +12 glaive "Fuck" {venom, rElec Str+3 Dex-5, good name devs} (curse)
  22. <gressup> h - a scroll labeled PENISOROET
  23. the +5 ring mail of Taint {rPois rC++ Int-1}
  24. the amulet "Maisext" {RegenMP rF+ rC+ Dex+3}
  25. <KittyTac> _f - a scroll labeled ANUS POMYULE
  26. _h - the ring "Butt" {rF+ rC+ Str+2 Dex+3}
  27. the ring "Meb Lath" {*Tele Str+2}
fulminant prism
  1. Level 4 conjuration/alchemy. Conjures an explosive prism at a smite-targeted location which will detonate with a radius-2 explosion after 2 turns, dealing considerable non-elemental damage.
  2. The prisms are very fragile and if destroyed prematurely will result in either a smaller, weaker explosion, or no explosion at all (if they are killed immediately after being created).
  3. Check out this helpful guide! https://crawl.develz.org/tavern/viewtopic.php?f=5&t=18101
fulsome distillation
Old spell in ancient versions of crawl, distilled into oblivion in 0.12.
Fulsome Fusillade
  1. A L8 Conj/Alchemy spell new in 0.32. Over five turns, the buff rains down 3x3 reagent explosions on up to 3 random non-adjascent foes, randomly hitting with Fire/Ice/Elec/Poison Arrows. If the explosions overlap, that overlap becomes irresistable and may malmutate/slow/weaken/confuse/ensnare/petrify. Drains 2 MP each turn past the first.
  2. Ignition Tornado? Disaster Tornado? Chaos Ignition? Chaos's Call? Whatever it is, it's reasonably strong when there's more than one visible enemy and those enemies are clustered together.
You sometimes make clouds of smoke when you move.
  1. <bmfx> Your hands twist into claws. The +2 pair of gloves of Fun {+Blink +Inv Slay+1} falls away!
  2. <Azzkikr> YAY <Azzkikr> i died again
  3. see fun with your own corpse
funeral dirge
Monster ability of burial acolytes that grants very brief swiftness and might enchantments to nearby undead allies.
  1. <fungee> octopodes in trunk?!!? <MarvinPA> octopodes <MarvinPA> in trunk <Henzell> Fungee the Summoner (L14 OPSu), worshipper of Nemelex Xobeh, quit the game on Lair:6, with 47902 points after 42277 turns and 3:16:12. <MarvinPA> haha i did just say they're not playable online yet <MarvinPA> that might have been a little premature :P
  2. Huge secondary Touhou fan. http://www.youtube.com/watch?v=unRPhNH-YWo
fungus form
A bad form. You become a wandering mushroom! Permanent confusing touch, can't move when monsters are looking at you (noticed you, can see you and are not confused or distracted), rPois, rN+++. Can't cast spells, eat, drink or wield weapons.
FunkyBomb's Bad Jokes
<FunkyBomb> if a centaur kills your gnoll earth elementalist does that mean you took an arrow to the GnEE?
funny messages
  1. You have gained Spellcasting skill! You're starting to get the hang of this magic thing. The kobold looks frightened! _The kobold blubbers, "Mommeee!"
  2. I'm sorry, level 27 is as high as you can go. With the way you've been playing, I'm surprised you got this far.
  3. You dice the ogre like an onion!!!
  4. You spit the hog like the proverbial pig!!!
  5. Something frightening happens. Nothing appears to happen.
  6. The exploding dart explodes!
  7. You freeze the imp. The imp is frozen!
  8. An unseen horror comes into view.
  9. < Nomi> Your burning bush burns!
  10. f _ wandering mushroom (wandering)
  11. Your ice beast shivers with cold.
  12. <minqmay> _Death has come for you... <minqmay> _The reaper shouts, "I have come for you, minmay!"
  13. The komodo dragon bites the fungus! The fungus looks sick.
  14. You miscast Ozocubu's Armour. Frost covers your body.
  15. The vault guard hits you but does no damage. You writhe in agony.
  16. An electric eel bursts forth from the water. - electric eel (sleeping)
  17. The orc priest calls down the wrath of Beogh upon the orc warrior. The orc warrior is healed somewhat.
  18. You hear words spoken in a strange and terrible language... You hear the tinkle of a tiny bell.
  19. You open the door. 2 Hell Sentinels come into view. You close the door. You feel sick.
  20. <Piginabag> You are being weighed down by all of your possessions. F - Sif Muna's Almanac of Lethal Weightlessness
  21. You kill Eustachio! The orc cheers noisily.
  22. Something steals your book of Burglary!
  23. The rat is too close now for your liking.
  24. Some lava, covered with mold.
  25. The battlesphere stumbles backwards!
  26. Are you sure you want to win?
  27. _Your hungry ghost says, "It's nice to have friends." The jelly jiggles.
  28. Trog grants you a weapon! Something appears at your feet! You see here a +0 mace.
fun with your own corpse
  1. 1. qwqw the Grave Robber (L4 FeNe), slain by a felid zombie (animated by the player character) on D:1 on 2010-10-17, with 99 points after 3994 turns and 0:08:48.
  2. You finish ripping the felid corpse of turnerjer into pieces. You enjoyed that. u - a chunk of felid flesh
  3. see heroic deaths[2]
+1/+2/+3 AC, 0/0/+1 rC. Beware of furry conventions, though. Fortunately, tail is not included.
furry rule
Disregard nee, no fursonas
  1. 10/12 base damage (with stones/sling bullets respectively), 1.4 base delay, 0.7 mindelay. One-handed. Called a greatsling in 0.18 and earlier. Removed in 0.29.
  2. In 0.29, greatsling exists only as a custom weapon type for Punk.
  3. <minmay> it looks like a jockstrap made of brambles
  4. https://web.archive.org/web/20210307111245/https://www.encasedinsteel.co.uk/2013/05/24/the-mighty-staff-sling/
future of crawl
<wheals> If you want a picture of crawl's future, imagine PleasingFungus shaking his head -- for ever.
  1. g (g)rabs an item from the floor, or brings up the pickup menu. G (G)os a place of your choosing (autotravel menu). g (monster glyph) is a goblin or gnoll-type creature (see g[2]). G (monster glyph) is an eyeball-type monster (see G[3]).
  2. Goblin or gnoll. Both of these classes become fairly weak before lair, but gnolls are not to be underestimated in the early dungeon. Goblins are cannon fodder unless have well-branded weapon. Gnolls:gnollgnoll sergeantgnoll shaman. Also uniques:crazy yiufgrum Goblins:goblinhobgoblin also uniques:IjybRobin. Also dwarven uniques:WiglafJorgrun.
  3. An eyeball-type monster. All except Ophan are passive to followers of Jiyva. Eyeballs are weak on their own, but use effects that may disable you. Ophan are rare outside of holy-pan and use holy flame attacks. Most notably the Shining eye gives bad mutations. See Giant eyeball golden eye eye of draining {eye of destruction} great orb of eyes.
gambler's fallacy
  1. Given a long string of independent events, having lots of positive events in a row does not increase the chance that the next event(s) will be negative, and vice versa.
  2. To be clear, the fallacy is NOT believing gambler's_fallacy[1].
game design
  1. < _Jeff> dpeg: This is why you have to run everything past the powergamers and let them break it first :P
  2. <+evilmike> Wensley: ideally, you should make levels that kill players, not levels that make players want to kill themselves
  3. <kryft> I'm inspired by recent developments in Finnish tobacco law
  1. <gamefreak264> I can get really icky if no one is watching
  3. Is popular!
  4. Is rivals with both monky and casmith789. At the same time!
  1. Crawl dev, Twitch e-celeb: https://twitch.tv/gammafunk ; Youtube: https://www.youtube.com/@gammafunk9424 ; See gammafunkrc for rc code
  2. Upcoming streak chars: MuAr DrAE GhWr DgTm BaBr DEIE SpGl GrEe OgMo DDAK
  3. <Sequell> 813. [urune=15] gammafunk the Demonologist (L27 HEIE of Sif Muna), quit the game on D:1 on 2014-02-22 20:26:26, with 941018 points after 49424 turns and 12:08:34.
  4. god genders based on how they appear to me: sif: female (we're in a relationship), trog: male (best bro), mak: male, veh: male, oka: female, lucy: female, ely: female, kiku: afraid to ask, gozag: male, pak: male, qaz: female, chei: male, zin: no, xom: male, yred: male, tso: male fedhas: potted plant, nem: removed, ru: Lasty won't let me ask, dith: female, beogh: male
  5. god genders according to minqmay's dreams so far: sif: female (also in a relationship with minqmay), trog: N/A, mak: N/A, veh: female, oka: N/A, lucy: N/A, ely: N/A, kiku: N/A, gozag: N/A, pak: N/A, qaz: N/A, chei: N/A, zin: N/A, xom: N/A, yred: N/A, fedhas: N/A, nem: N/A, ru: N/A, dith: N/A, beogh: N/A
  6. gammafunk: yeah I think that death really is probably just the best approach.
  1. To use on any official server, add include += gammafunk.rc to your RC. Has menu/glyph colors, force_mores with dynamic ones for nasty things based on your max HP, autopickup for empty slot/ego aux armour, target_skill for skill training limits, and spell/jewel letter mappings.
  2. Other lua code available from https://github.com/gammafunk/dcss-rc : RandomTiles, loading default skill settings/target, bread swinging, persistent messages on save
  1. A race good with fighting, armour, stealth, and earth magic, and bad with air. They have {poison immunity}, rN+, rElec, rRot, halved torment damage (like statue form), shatter/LRD vulnerability, low hp, +2 AC, and gain 0.6AC per level and intrinsic flight at level 14, making them the tengu of AC and earth.
  2. Can spawn in mid D, and are buffed with weapons and 3d12 stone arrows as a breath weapon.
  3. In architecture, it's only a "gargoyle" if it channels rain. If it's just a creepy statue, it's a "grotesque".
gargoyle reasons
  1. You can't win any other race.
  2. The juggernaut hits you but does no damage.
  1. A greedy elephant slug who ate a wizard for lunch and now casts spells! Casts airstrike, spammals, swiftness, slow, and 'slugform'-flavoured cantrip. You feel sluggish! He's even smart enough to open doors! HD 20 means he has a 95% chance of just ignoring your mephitic clouds. Has a hat, sometimes the hat of pondering.
  2. Gastronok has been unjustly deprived of his 150 damage. Please multiply any damage you take from his melee attacks by 3.75.
  3. see guru_wisdom[3]
  4. <mikee_> you can 'kill' gastronok by walking out of his los
  5. http://i.imgur.com/Vxi0h.png
  1. A portal where you choose a path through combat arenas containing monsters and loot before fighting the minotaur for its hoard. Access to each arena is through a one-way transporter. Before entering your first arena, you can see all possible paths and have the option to exit the Gauntlet. After entering your first arena, you can't exit except through the minotaur.
  2. You can't teleport or use passage of golubria, but other translocations work normally. Walls are stone and can be broken with Lucy's {corrupt], Fedhas' overgrow, or shatter. All monsters in a gauntlet generate awake.
  3. Prior to 0.23, the Labyrinth portal existed in place of the Gauntlet.
gauntlets of war
An unrandart: +3 gloves with Slay+5
  1. You can't shoot at gazebos.
  2. It's too late. You have awakened the gazebo. It catches you and eats you.
  1. Type Gd1 to win after you pick up the orb.
  2. gd0 is even better
Game Design and Discussion forum on Tavern: https://crawl.develz.org/tavern/viewforum.php?f=8
  1. "Guaranteed damage reduction" conferred by AC that applies to melee attacks and ranged attacks from launchers (i.e. bow, crossbow, or sling) or thrown projectiles. Does not apply to attacks from spells, special abilities, or other items. Monsters do not have GDR, only players. If you're making equipment decisions based on this, please reconsider.
  2. GDR is [16 * AC^(1/4)]%. That includes base AC, enchantment, aux armour, you name it. When you roll 1dAC to subtract from attacks, if that roll is lower than GDR% of an attack's *max* damage, it's set to that % instead OR half your AC, whichever is less. There's a hard cap at 50%, which you won't hit.
  3. Why? To make combat a little bit less 'swingy' for high AC characters. Why only them? Can't answer that.
  1. The branch of damnation. Home to Asmodeus and the obsidian rune. Lots of lava, flames, and damnation. As of 0.28, scrolls are obscured by hellish smoke and cannot be used. High HP is recommended here.
  2. Beware Brimstone Fiends. Hellephants spray strong firebolts. Searing wretches will strip your fire resistance. Creeping infernos stalk you and explode into a fire storm.
  3. Geh:7 is a fortress with a moat of lava. If you can fly and destroy stone, there is translucent stone past the lava lake on either side of the moat providing a possible alternative entry in at least one floor layout.
  4. Pretty much everywhere, it's gonna be hot. You won't need a jacket!
gehenna strategy
!lm drke hodk geh:7 2 -tv:<0.7:>0.01
gelatinous body
  1. It's like scales but not actually scales. Gives +1 AC and EV per level, up to 3. Octopodes have level 1. Jiyva can gift it.
  2. Strawberry flavour.
Gell's Gavotte
New L6 translocations spell in 0.32. Temporarily reorients gravity in the caster's choice of cardinal direction, moving (almost) everything (including the caster!) 4 tiles in that direction. Enemies only take collision damage if they move at least one space from this effect, the caster never takes damage.
Gell's gravitambourine
A new misc evoker in 0.32. Effects a large radius (that scales with Evo), pulling every monster in that radius into as small an area as possible, dealing some damage and keeping them locked there for several turns. In an {item set} with phial of floods.
gell's gravitas
L3 Translocations spell in the books of the Warp and Spatial Translocation. Pulls creatures (excluding the caster) towards a target square (including where you're standing!), smashing them into each other. Affects a larger area with more spellpower. Removed/reworked into Gell's Gravitambourine in 0.32.
  1. Gems are an optional challenge to show that you've completed a branch in a low amount of time (auts). Most branches contain these. If you spend too long in a branch then the power of Zot will shatter that branch's gem - even if you've already collected it!
  2. Gems are currently found in the final level of each of the following branches: D, Lair, Shoals, Snake, Spider, Swamp, Slime, Elf, Vaults, Crypt, Tomb, Depths, and Zot.
  3. If you want to collect these you probably want to set (always_show_gems = true) and (more_gem_info = true)
  1. Male uniques: Amaemon, Antaeus, Asmodeus, Asterion, Azrael, Blork the Orc, Boris, Chuck, Crazy Yiuf, Donald, Dowan, Edmund, Eustachio, Frederick, Gastronok, Geryon, Grum, Grunn, Harold, Ignacio, Jorgrun, Jory, Joseph, Khufu, Lodul, Mara, Maurice, Menkaure, Mennas, Mlioglotl, Murray, Nikola, Norris, Parghit, Pargi, Pikel, Polyphemus, Prince Ribbit, Rupert, Sigmund, Terence
  2. Female uniques: Agnes, Aizul, Arachne, Bai Suzhen, Duvessa, Ereshkigal, Erica, Erolcha, Frances, Grinder, Ijyb, Ilsuiw, Jessica, Josephina, Josephine, Kirke, Louise, Maggie, Margery, Natasha, Nellie, Nergalle, Psyche, Roxanne, Snorg, Sojobo, Sonja, The Enchantress, Tiamat, Urug, Vashnia, Vv, Zenata
  3. Gender neutral uniques: Cerebov, Dispater, Dissolution, Fannar, Gloorx Vloq, Jeremiah, Lom Lobon, Mnoleg, Nessos, Robin, Saint Roka, Xtahua
  4. see lugonu[3]
Unofficial challenge to ascend while only training Fighting and Spellcasting; rather than any specific weapon or spellschool. Recommended start: OgWz.
  1. <genericpseudonym> don't draw from a deck of war with OTR active <genericpseudonym> I completely surrounded myself with hostile hornets
  2. <genericpseudonym> hey apparently commanding an enslaved ally to attack itself makes it hostile
genie card
50% of the time, acts like a scroll of acquirement. The other 50% of the time acts like either a potion of decay or degeneration. Removed from the game in 0.15, but not from our hearts...
  1. Monsters are arranged into genera (plural of genus). Monsters in the same genus are represented by the same letter. The main game significance of this is that different monsters in the same genus won't be distinguished by Detect Monsters.
  2. Monsters of the same genus will also move aside to make room for one another, and will cast beneficial spells at one another.
  1. Appears in the Vestibule of Hell every game. Summons beasts. Can be silenced. Drops horn of geryon. Does not need to be killed in order to enter the Hells.
  2. Even with reaching attacks and summoned tramplers, still acknowledged by most as a wimp.
  1. <G-Flex> Wensley: someone who complains as much as me can't be that resistant to change!
  2. Argues with himself.
  3. <G-Flex> I'm a transhuman so I dont have gender
  4. <G-Flex> Starting an FE can be a little annoying because all you can do is hurt things with fire.
  5. <G-Flex> google "density of water" on google
  6. see desperate[21]
  7. <G-Flex> like my ridiculous sex dice program I wrote while in a confused state of mind
  8. <G-Flex> if I fought an alich I'd just pummel it to death
Common slang for good game. Not a race or background name in this game. Why did you look this up?
gham guide
  1. Ghosts get damage, hitpoints, resistances, speed (not move delay), and spells very closely based on the former adventurer. All player ghosts are immune to poison, asphyxiation, torment, and negative energy.
  2. Since 0.22, ghosts only appear in special runed door or transporter ghost vaults. Ghosts can follow the player through stairs when released. Ghost vaults can only be found in Dungeon, Lair, Orc, Shoals/Snake/Spider/Swamp, Elf, Vaults, Crypt, Depths, and Zot. Prior to 0.22, they could not follow through stairs and could appear anywhere save D:1, D:2, or Temple.
  3. Prior to 0.21, ghosts retained the adventurer's movedelay, could generate with chaos melee, and could generate in portal branches. Removed after cbus held the devs ransom with hordes of brutal CeCK ghosts on D:3.
  4. Prior to 0.20, draconian ghosts got shadow breath to replace their ordinary colored breath.
  5. see ghost words
  6. see ghost_words [2]
  7. http://crawl.develz.org/morgues/0.8/banei/morgue-banei-20110619-030928.txt
  8. <Postquell> Xiongnu the Severer (L16 HOMo) worshipper of Cheibriados, blasted by harshax's ghost (stone arrow) on D:15, with 125651 points after 25373 turns and 01:54:42. [CAO 0.20.1] <Xiongnu> Motherfucker was not playing games. * Xiongnu has quit (Quit: Page closed)
ghost crab
A fire crab with ghostly flames instead of firey ones. Lives in Swamp.
ghost damage
  1. Take the weapon *base* damage, call it D. Add 4 * weapon skill * D / 100, call it D'. Add D' * fighting / 30, call it D''. Final Damage: figure is D'' + str/4, with a maximum of 50. Note that enchantment is IGNORED.
  2. For unarmed combat, D' is Unarmed skill + 4 + (XL only with claws). For nonweapon, D' = 4.
ghost-faced bat
A spectral bat with a different name. Friends with ol' dirty bat, raekwon the bat, and the method bat.
ghostly fireball
Like a fireball, except resistable by rN.
ghostly flames
Makes clouds which deal negative energy damage and spawn spectral things.
ghostly sacrifice
A monster-only spell, sacrifices an ally to create a 3x3 explosion of negative energy.
ghost moth
  1. Fast, invisible, poison-resistant moth which gazes at you to drain MP and attacks you to drain stats and inflict poison. Found in Zot and in spider zig levels. They can also appear in the Spider's Nest, especially the last level.
  2. Does not see invisible, so you can turn invisible to avoid the MP drain.
  3. You feel you are being watched by something.
  4. <sky__> i find it amazing that ghosts moths can't see invisibl <crate_> how do they mate
Griefer account originally created by cbus to persecute the dungeon with powerful ghosts.
ghost rule
No more ghosts.
ghost spells
  1. Slots1/2: LCS, FStorm, Glaciate, CLightning, BDraining, Agony, Disint, LBolt, Airstrike, Sticky Flame, MBlast, IOoD, BMagma, Icicle, BFire, BCold, Fireball, DFireball, VenomB, Iron Shot, LRD, Stone Arrow, Force Lance, Discharge, Dazzling Spray, TFlame, TFrost, Freeze, Pain, Sting, Shock, Sandblast, Magic Dart, Hibernation, Flame Tongue, Corona.
  2. Slot3: Torment, S.Greater Demon, Dragon Call, S.Horrible Things, S.Hydra, S.Demon, Haste, Silence, Battlesphere, S.Butterflies, S.Elemental, S.Swarm, Monstrous Menagerie, Swiftness, S.Ice Beast, Animate Dead, Twisted Resurrection, Invisibility, Call Imp, S.Small Mammal, Malign Gateway, Controlled Blink, Blink.
  3. Slots4/5: Shatter, Agony, Banishment, Freezing Cloud, Refridge, Toxic Radiance, Mass Confusion, Englaciation, Dispel Undead, CBL, Paralyse, Confuse, Meph, Slow, Petrify, Polymorph, Teleport Other, Dig, Corona. If still empty, grab more from slots1/2 list.
  4. Slot6: Teleport Self, Blink.
ghost words
  1. ghost titles by XL: 1-3 weakling, 4-6 amateur, 7-10 novice, 11-15 journeyman, 16-21 adept, 22-25 veteran, 26 master, 27 legendary
  2. pre-0.17 ghost titles by XL: 1-3 weakling, 4-6 average, 7-10 experienced, 11-15 powerful, 16-21 mighty, 22-25 great, 26 awesomely powerful, 27 legendary
  1. Player ghouls heal from the kills of living monsters but do not regenerate with monsters in LOS. They also have claws 1 (see unarmed combat), rN+++ and torment immunity, poison immunity, rC+, and are unbreathing. Monster ghouls are melee-only monsters with good damage and HP, found rarely in Swamp and commonly in Crypt.
  2. Spells player ghouls can't use: revivification, death's door, any form-changing spell (including blade hands and necromutation), and spells that would have no useful effect.
  3. Prior to 0.27, monster ghouls weren't ood spawns in Swamp. Prior to 0.26 and the removal of food, ghouls rotted with 1/400 chance per action and with that chance x2 for every level of hunger below satiated. Eating chunks cured this rot and/or restored HP.
  4. You smell decay. Yum-yum.
  5. <tmass> can't be drained, can't be malmutated, can't be tormented <tmass> like a damn terminator
ghoul reasons
  1. Strong unarmed melee, high HP, and undead resists. Also good at eating!
  2. Weapons are for cowards. Real men use their hands.
  3. You can eat shadow dragons!
  4. You can eat ghouls!
  5. <Lightli> Gh reasons are like Mu reasons except Gh isn’t garbage
Also a strange "experimental" 4.1.2 species
giant amoeba
  1. A midgame monster which leaves a poisonous corpse. Not very hard for when you meet it and no special abilities. Notable for being (if you're poison resistant) one of the few things to eat in the Slime Pits. Gone in 0.14.
  2. sorear prefers Polymorph Other. slime creature -> ice dragon is common and produces lots of clean chunks. Also, this way you don't have to fight pan lords.
giant bat
Renamed to megabat in 0.8, and in turn to bat in 0.9. What's in a name? That which we call a bat // By any other name would die as quick...
i kept trying them with UC because i'm a roleplayer
giant blowfly
A big, fast nuisance. Unlike mosquitos, doesn't cause sickness with its attacks. Swat it. Died out when giant mosquitoes became vampire mosquitoes in 0.7.
giant club
  1. (maces & flails; -6 acc / 20 dam / 1.6 base delay / 0.7 min delay; two handed). A giant lump of wood. The only playable races that can wield giant clubs are Ogres and Trolls.
  2. A REALLY heavy piece of wood. Good.
giant cockroach
It's large, it's disgusting, it moves fast, it doesn't hurt much. A good stomp should kill it. And it shields you from trog wrath.
giant firefly
like a killer bee but pathetic and with no poison. has high MR though! can use warning beacon
giant mite
  1. A creature that's almost dangerous but not quite. Can poison you, though, and hey, 10+ exp!
  2. Mite be dangerous if you're careless.
  3. This creature won't kill you in one turn, but a hill Giant Mite.
giant mosquito
Can make you sick with its attack, only a threat if you're trying to wait out poison.
streak FeFi FoVM
giant slug
An alarmingly large slug. Bites for 23 damage, speed 6, utterly embarrassing to be killed by. Tragically removed in 0.15.
giant spiked club
  1. (maces & flails; -7 acc / 22 dam / 1.8 base delay (1.9 before .20) / 0.7 min delay; two handed). A giant lump of wood with sharp spikes at one end. The only playable races that can wield giant spiked clubs are Ogres, Trolls, and Formicids.
  2. You crush Tiamat like a grape!!!
  3. a - the +3,+5 giant spiked club "Agagh" (weapon) {holy, Dex+4 Int+2} <wheals> "agagh" sounds like a noise someone makes when they get hit with a giant spiked club
  4. !log PleasingFungus kobe won 1
Proved beyond any reasonable doubt that he is oooold: Did the Pawlowian trigger of "push turtle" --> "Mario!"
  1. Readonly: git clone https://github.com/crawl/crawl.git Web interface: https://github.com/crawl/crawl
  2. https://crawl.develz.org/wiki/doku.php?id=dcss:help:git
git branch
  1. Hear about a a new source code "branch" you want to try out? If you can already compile Crawl, here is a git command to access it: 'git checkout -b FOO_BRANCH origin/FOO_BRANCH'
  2. You can also type %branch FOO_BRANCH in IRC, and Cheibriados will give a link to a log of the latest commits in that branch.
git commits
gitorious admins
dpeg, jpeg, due, galehar, Keskitalo, kilobyte, Grunt
  1. http://s-z.org/crawl-stats/ — updated infrequently
  2. https://github.com/crawl/crawl/graphs
  3. http://www.openhub.net/p/stonesoup
  4. Sunday is not a day of rest, but August is: http://s-z.org/crawl-stats/activity.html
  1. Coglin gizmos are granted at XL 14 and can't be removed or cursed. You get a choice of three, each having a random pair from rF+, rC+, rPois & rCorr, rElec, Wiz & MP+4, Slay+3, and an additional unique property. The unique properties are Regen + RegenMP, Rmsl + Clarity, Rampage + Acrobat, Gadgeteer, RevParry, RevMPSaver, and AutoDazzle.
  2. Gadgeteer is 30% faster evoker recharges + a 30% chance to conserve wand charges. RevParry is +2/3/5 AC based on Rev with a small chance to disarm at full Rev. RevMPSaver is -1/-2/-3 MP cost to spells based on Rev, AutoDazzle ocassionally fires a non-damaging blinding beam at attackers when you dodge their attacks or projectiles.
glacial chasm
A harder version of the Ice Cave portal that places on Shoals/Snake/Spider/Swamp and Elf. It uses the same maps as Ice Cave, but places more difficult monsters, with top-end threats of blizzard demons, shard shrikes, and ice fiends. The loot quality is also upgraded to good item.
  1. L9 Ice/Conj spell found in the book of annihilations. Fires a cone of cold that does the same damage as ice storm in the first five squares, the damage falling off after that. Turns killed monsters into blocks of ice and slows down the survivors, also leaving freezing clouds. 55% of its damage is resisted with AC only. Replace with Absolute Zero in 0.25.
  2. Replaced the spell ice storm from 0.14 to 0.25.
Starts with: choice of weapon(can pick quarterstaff), leather, helmet, nets.
gladiator reasons
  1. Like fighters, but better.
  2. see quarterstaff
(polearms; -3 acc / 15 dam / 1.7 base delay / 0.7 min delay; two handed). A pole with a large, heavy blade on one end. Glaives chop hydra heads.
glaive of prune
  1. +12 vorpal purple glaive. In 0.28+, freezing instead of vorpal and prunifies you when you're paralysed, petrified or put to sleep, making you take half damage for the duration.
  2. Zin still hates the weapon, though.
glaive of the guard
  1. A +5 glaive with both electrocution and spectral brands.
  2. Prior to 0.26, was the +8 glaive of the Guard {elec +5 AC SInv +Rage}, and prior to 0.31, still had the +5 AC.
An ability grey elves received in old versions of crawl at xl 5. It tried to confuse, paralyze, charm, or scare nearby humanoids. It sucked.
  1. chalk the Slicer (L10 KoBe), worshipper of Trog, forgot to breathe caused by an orange crystal statue on D:8, with 3097 points after 11144 turns and 0:34:15. <chalk> Without my glasses on I mistook it for an orc
  2. <minmay> man I need to get some glasses, I'm playing tiles and I just mistook a blue potion for a naga barding
  3. <bmh> shit. That was a crocodile and not a newt.
  4. <Kvaak> oh no wonder this hydra won't die, it's actually a plant
  5. <Sizzell> minmay the Slasher (L7 DsDK), worshipper of Yredelemnul, slain by Grinder on D:5, with 613 points after 6642 turns and 0:12:02. <minqmay> ok, so playing crawl without the ability to read the text is difficult
glass eye
Replacement for floating eyes in 0.31, spawns a little bit more often in Depths and Slime than that did. Has more defenses and health, but instead of charging an irresistable paralysis gaze, instead uses a vitrifying gaze that makes you Fragile. Stacks up 6-10 turns with each gaze, caps at 50 turns.
gloorx vloq
  1. Guardian of the dark rune of Zot. Speed 20 with orb guardian-like melee and casts poison arrow, miasma, torments, summon executioners, Abjuration and dispel undead. Their level is full of executioners and diagonally tiled wall patterns. Resists all but fire.
  2. Between 0.18 and 0.19, had black mark. Prior to 0.18, did not summon executioner.
1 base AC. Possible brands: strength, dexterity, hurling (aka archery in 0.27-), infusion (in 0.28+).
gloves of archery
Glove-slot armour providing +4 slaying for missiles; applies to all missiles including those simply thrown. Replaced by gloves of hurling in 0.28.
gloves of hurling
Glove-slot armour providing +4 slaying for thrown missiles (boomerangs, nets, darts, etc.) Replaced gloves of archery in 0.28.
gloves of strength
Gloves of strength add +3 to your strength. Good for you. There's not much else to know about them.
glowing orange brain
  1. Summons (shadow creatures), eats your brain, blinks, uses confusion, and teleports itself if wounded. Also uses Cause Fear occasionally. Called a giant orange brain in 0.18 and earlier.
  2. http://i.imgur.com/Mc0mT.jpg
glowing shapeshifter
Like a shapeshifter, only even worse - it changes much more often.
Glow as much as possible all the time. pw: robin
glyph reform
  1. Many monsters were re-glyphed for console players in 0.15. Employed draconians to q; Immobile plants/fungi all to P; Mobile plants/fungi all to f; Tengu to Q; All derived undead to Z; Drakes to k; Non-unique humans to p; Most flying insects to y; Slugs to w; Dwarves to g; ghosts to W.
  2. To continue using the old 0.14 glyphs, add this line to your config file: include += 0.14_monster_glyphs.txt
  3. Z giant gecko skeleton (wandering)
  4. <Red_Bucket> Why is this berserk killer bee breathing fire at me?
  1. http://s-z.org/neil/tmp/crawl-glyphs-narrow.html — Generated with the script http://s-z.org/neil/tmp/crawl-glyphs
  2. https://crawl.neocities.org/
  3. see glyph_reform
< Gmork> sandblast won't get me through 3 rune and zot?
gmos challenge
Successfully proc a gmos. Completed by: mikee, jeanjacques, elliptic, mopl.
gmos guide
<Nomi> go tso <Nomi> and get haste and statue form <Nomi> and stoneskin
  1. A dog-like race with +8 in most apts (+6 in magic schools, +9 invo) that trains every skill at once and cannot disable/focus individual skills. Has a strong nose mutation to detect nearby items, fangs 1, good stats (10/10/10 base; 7/7/7 in 0.27), SID/4, and baseline XP/HP/MP/Will values. Gnolls do not have skill cross training. For the monster, see gnoll[2].
  2. Also a notorious early-game monster that frequently murders players using a polearm. Later varieties include gnoll shaman, gnoll sergeant, crazy yiuf, and grum.
  3. Gnolls will have skills a bit higher than level 7 at XL13 and a bit higher than 16 at XL27.
  4. <elliptic> gammafunk: gnolls having an easy D:1 is consistent with monster gnolls anyway
  5. Present in packs, and predominantly packs punishing polearms of pugnacity. Possess prudence! Possibly provides pnets.
  6. What do you call a dog that walks on two legs?
  7. <Artagas> gnoll is a playable race? <koboldina> that depends on your definition of the word playable
gnoll challenge
  1. gn--^chei. Ruined in 0.21-a
  2. Type !gnollchallenge to see winners.
  3. In late 0.20 trunk, gnolls had locked stats that couldn't be changed by any source. This included Chei bonus stats.
  1. You are always level 1 and every enemy is a gnoll. In other words, it's exactly like regular crawl. Playable on cpo and on Readme and downloads at https://github.com/Dracunos/gnollcrawl
  2. If you see any non-gnolls, please report them to Dracunos
  3. <Dracunos> I think it might have been a gnoll <mibe> yeah i probably died to a gnoll
  4. [23:02] <hellmonk> I will pay for a gnollcrawl shirt to the first person to win a sub-20k 11 rune naga chaos knight of xom in gnollcrawl
  5. <SakiT> i think ive had nightmares likethat
gnoll reasons
  1. You want an Invocations title.
  2. You suck at skill decisions.
gnoll sergeant
  1. Stronger version of a gnoll. Comes with a "good" spear, armour and shield or buckler. 1/3 of the time, spawns with a potion of hw/curing (coinflip), so you might want to inscribe potions dropped by this mob.
  2. <Qwertycoatl> Heh. "pulsating lump sergeant"
gnoll shaman
A gnoll that can haste others and heal. Also has petrify in 0.9-0.13.
  1. Woohoo, earth aptitude of 60, but spellcasting of 156. Least played and won race as of 0.4.5. They were cut and replaced by Deep Dwarves.
  2. https://www.youtube.com/watch?v=6n3pFFPSlW4
  1. when I first started playing I met some Swedish players who were remarkably better than anyone I've seen play, to this day, and they said that Gnoll Wanderers were so easy to ascend with that they classified runs as GnWn runs and Non-GnWn runs
  2. hund man vandrare
A wondrous creature; there exists a species of myotonic goat where members of the herd faint when a threat is perceived. Does not exist in DCSS (yet!)
  1. One of the three main causes of early-game demonspawn death, though many PCs will practically laugh them to death. Generated occasionally with slings, which make for nasty surprises.
  2. Occasionally goblins have slings. These goblins can be fatal. Don't laugh until you have survived. !lg faze killer~~g ckaux~~ex 1 -tv:<0.2:x0.5
  3. https://media.discordapp.net/attachments/205316046230388737/925423300954423366/goblin_eyes.png
god gift
An item gifted by a god. Not all gods gift items!
Yet another roundrobin on CBRO. The rules for godrobin are simple. You have to be playing an experimental god.
  1. '?' '/' 'G' for a complete list (in game). Type "??<full god name> reasons" (in IRC) to get a list of reasons which might motivate you to worship that particular god.
  2. Ashenzari, Beogh, Cheibriados, Dithmenos, Elyvilon, Fedhas, Gozag, Hepliaklqana, Ignis, Jiyva, Kikubaaqudgha, Lugonu, Makhleb, Nemelex Xobeh, Okawaru, Pakellas*, Qazlal, Ru, Sif Muna, Trog, Uskayaw, Vehumet, Wu Jian Council, Xom, Yredelemnul, Zin, the Shining One.
  3. Pre-DCSS: Z1KYXVOMSTNE; added in DCSS (chronologically): LBJFCADG*QRPU=HWI * not quite right, ask Grunt for details = more or less simultaneous
A sprint where the Crawl god figure as monsters.
go kiku
go casmith789
Found on the floor, used in shops to buy stuff. Zin takes tithes, and Gozag lets you exchange gold for divine assistance. Doesn't count toward your score (but it used to.)
gold acquirement
  1. 200-1400 gold, weighted towards the middle. (Mean=800, Std=245.26). Gold from acquirement gives less Zin piety than other gold; the relative reduction in piety is bigger the larger the gold pile is.
  2. (3:08:51 AM) m0ng: scroll of retirement
  3. <TGWi> I bought a scroll of acquirement for 364 gold <TGWi> and acquired 350 gold
  4. [21:34] <Zeor> p - a scroll labeled PILE CA SHE [21:35] <Zeor> ... pile cashe scroll was acquirement
gold dragon hide
  1. 6 AC, 23ER, rF+, rC+, rPois. Can theoretically drop when you chop up a golden dragon. Try enchanting it.
  2. see gold dragon armour
gold dragon scales
  1. 12AC, 23ER, rF+ rC+ rPois. Sometimes dropped by a golden dragon when it dies.
  2. The chance of any particular randomly generated armour on D:1 being GDS is about 0.00873%.
golden chain mail
Once upon a time it was always Lear's chain mail. Now just a standard randart.
golden dragon
A dragon that breathes bolts of fire and cold, and big clouds of poison. Less HP than a shadow dragon! Sometimes drops gold dragon scales when it dies.
golden eye
  1. Come in packs! Confuse (checks Will)! Tiny! Fast! Also, they blink (getit).
  2. Prior to 0.24, cast Confusion Gaze with spellpower randomized, thankfully removed when the monster hex chance was put in the x-v screen.
A magically animated servant. Often outlives its master, and can end up in the bottom of the sea, waiting for the proper time to finish its mission. During that time, ship anchors falling through the water are good entertainment and provide excitement.
goliath beetle
A very slow, yet reasonably dangerous creature. Do not stand and fight if you are not prepared for melee. You may want to instead take advantage of its slow speed by stepping back when it moves and striking when it cannot, or take advantage of its low MR with a confusion or paralysis wand. Removed in 0.17.
goliath frog
  1. A fast (speed 12) frog found in Swamp that has a reaching acidic tongue attack.
  2. Added in 0.26, replacing cane toads in Swamp, when the monster set of that branch was reworked.
<golms> I love escalators. But people should realize it's not so you can be lazy, it's so you can get there faster. You can still walk on them people. You don't need to stand still.
gong sounds
Anonymous 03/26/12(Mon)13:18 No.2506850 Dungeon Crawl Stone Soup is the only Roguelike worth a damn, fuck off and die.
Bogfrid charges forward with an electric crackle. Bogfrid falls into the lava! Bogfrid is incinerated. You swear to avenge Bogfrid's death!
  1. do not question goodchar
  2. <Henzell> The RNG chooses: OgTh.
  3. <Henzell> The RNG chooses: TeCr.
  4. <Wenzell> The RNG chooses: MuPr.
  5. <Nethris> wait, why is the only suggested Dj combo DjCK?
  1. beem.is_beam = false
  2. maybe_bloodify_square
  3. if (sanity >= max_sanity) break;
  4. grep -i //.*why.*? *.cc
  5. if (need_for_greed)
  6. bool is_any_item(const item_def& item) { return true; }
  7. http://en.wikipedia.org/wiki/Fast_inverse_square_root#Overview_of_the_code
  8. bool ensnare(actor *fly)
  9. // Don't generate randomly - should be rare and interesting. case POT_DECAY:
  10. extern CLua dlua;
  11. case SP_OCTOPODE: return "Wriggl";
  12. https://twitter.com/crawlcode
  13. <wheals> i also like how the code is necessary since you.alive() is true even if you.dead is true
  1. Autoexplore.
  2. Autotravel.
  3. Non-instant teleport.
  1. In a very short time I will be stepping across the line of Conflict of Interest, and I need to know how to withdraw from this community with confidence.
  2. Request #2: With all due respect I had asked to be REMOVED from this discussion board due to conflict of interest. Could someone please do so or tell me how to do so???
good excuses
  1. randomised energy
  2. circular los. But not anymore because that was removed!
  3. I got used to spriggan metabolism
  1. I should have known better, that strategy came from the wiki
  2. Has anyone else noticed ice beasts doing less damage than normal in the latest trunk? Seriously, they can hardly hurt high-AC enemies anymore. Summon Ice Beast is now near-useless as an anti-hydra and anti-bee weapon now, and it's easily outperformed by CCF.
  3. Normally hogehoge=13, but 13 is easy if you choose right circumstance, so I recommend hogehoge=10.
good gods
  1. Elyvilon, the Shining One, Zin. Switching between them sets your piety to half of your old piety instead of the normal 15 (unless that would be below 15).
  2. They're false gods, as proven by the fact that those who went to the afterlife (ghosts) dump these three but not any other god.
  1. <ophanim> and the best unarmed god in the game tends to be kind of anti-ds :| <SwissStopwatch> makhleb is anti-ds!?!?!?!?
  2. <blackcustard> see when you play on the server you get to worship a second god called ##crawl, which is actually composed of several monkeys that know about crawl and will sometimes help you, but sometimes laugh. it's a little like xom but with fresh lines
  3. <ontoclasm> i'm drawing an elf princess statue
good item
In des syntax, an item of random type with MAKE_GOOD_ITEM quality, which is similar to acquirement but not based on the player's attributes.
  1. 0006649: jorgrun replaced by a chaos butterfly
  2. Search for the reports of the user "Thrall". Example: https://crawl.develz.org/mantis/view.php?id=6767
  3. <Cheibriados> Forest unique "Pan" named after branch Pandemonium <https://crawl.develz.org/mantis/view.php?id=7168> by chris
  4. Gloorx Vloq spawned on D:9 (might have been a hobgoblin) <https://crawl.develz.org/mantis/view.php?id=7348> by Arrhythmia
  5. 0007156: Merge kobolds and halflings to Sludge Dwarves
  6. 0005611: Received +3 lightning scales {sslith, rElec} barding as NaSt.
  7. 0006122: Map in the form of a swastika
  8. 8392: Being unwillingly polymorphed into a bat as a vampire while full gets you permanently stuck in bat form
  9. 0001583: Inaccurate description for confused cyclops | I hit a cyclops with mephitic cloud and confused it. The flavor text for confusion said: "The cyclops covers its eyes."
  10. "The butterfly is stunned by your conviction and fails to attack."
good names
  1. the +4,+3 great mace "Kilit" {slay orc, rN+ MR SInv}
  2. 134438 | D:8 | Noticed Fear the pandemonium lord
  3. Ponce the Spear-Bearer (L16 DGCr) entered The Chambers of Gutaxe the Cloud Mage on turn 50708. (Vault:6)
  4. <TGWi> - a scroll labeled MUUTATATOTOTS
  5. 166524 | Zig:25 | Noticed Ogremaet the pandemonium lord
  6. <nht> q - 2 scrolls labeled MOMMYXOMUHU
  7. <MarvinPA> & _ Chunky Nibue (sleeping) <MarvinPA> something about tentacles and it hungering for my soul
  8. You see here: Kill the pandemonium lord
  9. <minqmay> t - a scroll labeled UMUTO QUACK
  10. Hero shouts, "Quit, thou corroded moldwarp corpse eater!
  11. Found Riot's General Store. b - a cursed +0,-3 giant spiked club 1 gold c - a book of Control 1235 gold d - 6 +0 darts of dispersal 34 gold
  12. <instar> _You see here a scroll labeled THE GIAGGOSTUONO.
  13. the ring of Bling {SustAb rF++ MR Dam-4}
  14. Chef moans, "I shall feast on thy spirit!"
  15. Mama has a muscular body with huge, bat-like wings. It is surrounded by a sickening stench.
  16. 77257 | D:18 | Became a worshipper of Jiyva Jiyfa the Shapeless
  17. 79197 | Zot:3 | Killed Brain the pandemonium lord
  18. Noticed Astro Cats the pandemonium lord
  19. 56089 | Vaults:4 | Found Threat's Antique Weapon Boutique.
  20. a - [Bazaar] Weppon's Book Shoppe
  21. Welcome to Traash's Antique Armour Shop!
  22. <NilsBloodaxe> U - the +12,+8 sling "Urinal" {flame, rF++ Stlth--}
  23. the +8,+9 flail "Meth" {vamp, +Blink rElec rPois}
  24. <Grunt> Here: Zots the pandemonium lord
  25. Thor growls, "Return whence thou came, thou droning weeb-spouting hugger-mugger!"
  26. 33263 | Orc:4 | Found Gradius' Weapon Shoppe.
  27. g - 1680 gold the Incunabulum of the Blaze and Blows and Bruises
  28. <gressup> _j - a scroll labeled WONTU PASS
good players
<penciltax> im gonna eat and come back to this lol <eb_> the mark of a good player
10 or more wins.
  1. yeah i hear that, such as,for example, i havent actually ascended with hte orb, but ive had like 3-4 characters where i died in vaults but you know, i count them as wins because the character was (imho) capable of doing zot.
  2. So I've beaten Crawl three times now with three builds. I'm hoping to finally do a full 13-rune run.
  3. i too personally know in irl some real amazing dudes, at crawl, they are like 4-5x times better than elliptic at least. and they all say that minotaur enchanters are super easy, and that if you play a minotaur enchanter and lose, well, your a big noob. none of them play online though for reasons which i wont elaborate on right now
  4. i foind exploit for crawl ,i made a hill orc fighter and moved around the map hitting monsters with an axe until they died. i gained several expeirence levels in this fashion
  5. macro half the keys on your keyboard to aa and the other half to firestorm and hammer the keyboard wildly with your fists
  6. hey check it out im going play MiBe and wear a +0 leateher armor instead of this enchantable plate armor, its my Playstyle you see. whoa hold up what do you mean im a retard?? you cant say that im wrong in an absolute sense. n o dude actually there are a lot of different ways to play cralw, news flash. dude stop being dogmatic. your being really dogmantic right now dude
  7. Have you tried the walking away spell?
  8. I used Disaster Area (see the new god Qazlal) on the 3rd floor of The Tomb. I think I killed 37 mummies in one turn and they death cursed me to death. I had rN+++ but I'm not sure how (or if) that factors in.
  9. (Please note that, for real-life religious reasons, I was advised not to "worship" an in-game "god". I'd rather gain eternal reward in the afterlife, even if it lowers my chances of winning.)
  10. Holy God, Neil's hardcore. He's played most of the combinations over a dozen times.
  11. "I can't see how you remove hunger from DCSS and still call it DCSS"
  1. <Sequell> magic resistance[5/6]: "WINNERS DON'T USE DRUGS"
  2. devteam[1/12]: <mikee_> i don't have a cat anymore or it might have a better name right now
  3. <Sequell> The RNG decrees that Basil shall win games next.
  4. <rchandra> s?? <Sequell> undefined method `size' for nil:NilClass in $(ldb ${after} 1) in $(if $(match [ ${after}) $(l... in $(ldb-find ${after}) <Sequell> Eww, a bug!
  5. <Sequell> work ~ worm[1/3]: A slow-moving monster easy to avoid and outrun. Being killed by it is the definition of ignominy.
  6. 4chan ~ dchan ~ death channel[1/1]:
  7. <Grunt> RIP AND TEAR <Sequell> rip
  8. <Sequell> ERR: [...] subprocess exploded
  9. <Sequell> ugh ~ gh ~ ghoul[1/4]:
  10. <bh> ??C++ <Sequell> cocytus[1/1]: The frozen Hell.
  11. <Sequell> unreasons ~ ru reasons[1/5]: You like jumping at enemies and exploding.
  12. <Sequell> Couldn't understand "good code"
  13. <Sequell> tabdudes ~ eatdudes[1/1]:
  14. <Sequell> 58189562219166398642620668370577029802773338458132977587902662644388018136832353519797107709786112629859124933026591855329728886368792513811887256487492545238263321716298851930334587638135615609896960
  15. < Sequell> fuck ~ muck[1/2]: <Blade-> this death involved confusion
  17. <Sequell> yes ~ des[1/2]:
good spells
apportation, blink, regeneration, swiftness, summon butterflies, spectral weapon, animate skeleton, passage of golubria (regen, butterflies, and spectral weapon removed, swiftness and skeleton nerfed)
https://crawl.develz.org/tavern/viewtopic.php?f=17&t=25055 by Floodkiller / Something Awful
SomethingAwful forum-goers. They play Crawl sometimes.
  1. 78291 has 2 consecutive wins (FoIE, GrAs).
  2. elliptic has 33 consecutive wins...and has won their last 2 games (FoIE, GrAs).
  3. Ruined in 0.26.
Loves axes.
An offline monthly seed-based shared play series run by Ultraviolent4; see https://www.reddit.com/r/dcssgotm/
  1. Amulet of the gourmand let (prior to 0.25) you eat chunks at any satiation level. However, it takes an average of 400 turns after wearing to fully kick in. As it charges, the nutrition from chunks when not hungry scales from 1/21 to 100%.
  2. If you see 'tastes great' when eating a chunk, your amulet of the gourmand is fully charged. If you see 'is not very appetising', you only just put it on.
  3. Usually the worst amulet that isn't actively bad.
  1. The greedy god of gold. Turns corpses into gold, which gives a distraction status that may cause enemies to lose turns. Lets you use potion petition, lets you call merchants, and lets you bribe branches. Does not have a normal piety system.
  2. Joining Gozag costs some gold, based on the amount of gold generated in the game so far. On conversion all abilities are available, as long as you have enough gold.
  3. https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:god:propose:gold
  4. <kroki> actually i wanted to try out the money god <kroki> its shit and boring af <kroki> some dev must really love the god
  5. <Karasu_> So I guess I have to abandon Gozag or else I'll starve
  6. <mibe> you should be able to cancel [potion petition] by abandoning your religion from that screen
  7. <Stendarr> b - [D:5] the cursed +0 robe of Gozag's Brutal Revenge {rC+} (163 gold) <Stendarr> so brutal
  8. bribe explainer post https://crawl.develz.org/tavern/viewtopic.php?p=345984#p345984
gozag faq
Q: Should I worship Gozag? A: Yes.
gozag reasons
  1. No more corpse eating
  2. Lom Lobon is distracted by the nearby gold.
  3. Your orb of fire stares, then turns away, jangling a coin purse. x4
gozag unreasons
  1. It becomes much harder to get dragon hides.
  2. !lg perunasaurus optm won 1 -tv:<T71100:>T71199
  3. <tealeaves> i ran out of food and then had the though that i must be doing it wrong :/
  4. You know that QB in E:2? You aren't getting it.
gozag wrath
All purchased shops close permanently. For your next 2 XLs (or equivalent), potions have a 1/3 chance to fail when quaffed (spending a turn but not the potion), and monsters have a chance (HD chance in 2*XL) to be permanently berserked when coming into view. If that would not help it (it can't, it casts spells, etc), it'll be hasted (or mighted).
  1. You disappears!
  2. Vashnia silenced by your wave of power!
grand avatar
(A spell that summons a) magenta R as a combination battlesphere and reaching spectral weapon, from warmongers. Blinks close to the player. Triggers on ranged missiles and also any ally attacks/conjurations/ranged, but not often unless said hit does 15 hp. Removed and replaced with haste other in 0.17
grand finale
Uskayaw ***** power. Blink to a monster and explode it. Nearby monsters can be hit by flying bits for light damage. Base failure rate is 120 - (5*Invo) - (piety points over 5*) percent. Using Grand Finale sets your piety to *.
grand grimoire
Monstrous Menagerie, Malign Gateway, Summon Horrible Things.
granite statue
Indicates the existence of a vault, so beware. By themselves they are harmless.
Linley Henzell knows how to crush these.
Players who have won every currently available to play mummy berserker, without ever renouncing Trog, plus a DgWn. Lifetime memberships are for Sif-worshippers.
Players who have won every currently available to play demonspawn. Lifetime membership once you get in!
Devs who have ruined every race and class.
Players who have won every currently available to play combo as well as at least one combo that hasn't yet existed in a stable release.
greater healing
At 27 invocations, heals 17 + 2d19 HP.
Players who have won every currently available to play mummy. Lifetime membership once you get in!
  1. Means you did at least 188 damage in one hit of melee.
  2. !lg elliptic ogsk 2 -tv:<T78000:>T78100 | !lg Nomi opmo 1 -tv:<T141620:>T141634 | !lm loguno 88 -tv:<T134600:>T134656 | !lm mopl ogwn 169 -tv:<T100800:>T100900
Players who have won one of every currently available to play naga. Lifetime membership once you get in!
have gotten 15 runes and won after picking up the orb with 3
  1. Players who have gotten 15 runes and won after picking up the orb with 3.
  2. It goes without saying that you can't enter the 4+ rune branches before picking up the orb (Unless banished to abyss or v1-4).
  3. To see greaterorbrun winners !nick greaterorbrunners
  1. Players who have won every currently available to play race and class. Lifetime membership once you get in!
  2. !greaterplayer yourname (plus !greatplayer yourname)
greater servant
Summons a temporary executioner, green death, blizzard demon, balrug, or cacodemon. Hostility chance reduced by invocations skill and piety, in the same way as ability failure chance works normally. 0% hostility only at max or near-max piety & invocations.
Players who have done all the combos in a streak.
Players who have won every combination of race, class, and god in one streak, 27 times. In a row.
You have won more mummies than anyone else. There cannot be more than one greatestmummy.
  1. see greatestplayers
  2. comborobin
Players who have won every currently available to play combo. Lifetime membership once you get in!
great far misses
  1. !lm xenene 3952 -tv:<0.1:>0.11:x0.8
  2. !lm tartakower abyss.enter place=zig:27 -tv
great ideas
!greatlairer <name> shows you which species you haven't reached the Lair with yet. Good practice!
great mace
(maces & flails; -4 acc / 17 dam / 1.7 base delay / 0.7 min delay; two handed). An enormous metal war club, of great cumbrousness. The largest mace most playable races can wield. Ogres and Trolls can wield giant (spiked) clubs too.
great near misses
  1. These idiots should have died.
  2. !lm casmith789 place=zig:13 char=HEWz -tv
  3. !lm elynae ddfi br.end=tomb 1 -tv:<0:>$
  4. !lm ragdoll place=zig:8 7 -tv:<2:>2
  5. !lm jeanjacques zig:27 2 -tv:<2
  6. !lm minmay br.end=elf 75 -tv:<-6:>11
  7. !lm hangedman seee rune=golden -tv:<4:>6
  8. !lm sky 13269 -tv:<0:>5.0
  9. !lm Gilihad br.exit=zot 3 -tv:<0:>$
  10. !lm erppo br.end=zot mibe 1 -tv:<-10:>$
  11. !lm scummos 223 place=d:4 -tv:<-9:>25
  12. !lg Snufkin 22 -tv:<T154050:>T154200:x3
  13. !lm SGrunt defe rune=serpentine 1 -tv:<0.5:>1.5
  14. !lm hyperkramin bazaar 1 -tv:<T38000:>T38100
  15. !lg drke hofi t0.13 5 -tv:<T66250:>T66430
  16. !lg eb cewn god=qazlal 1 -tv:<T15800:>T15850
  17. !lm morganleah febe orb 2 -tv:>3:x2.0
  18. !lg rchandra kohe 2 -tv:<T141700:>T141900
  19. !lm heteroy char=opmo xl=27 type=abyss.enter -tv
  20. !lm cribozai ghwr br.end=zot 1 -tv:<0.1:>4
  21. !lm fiftynine foam vaults:5 1 -tv:<0.25:>7:x2
  22. !lm SGrunt hofi 42 -tv:<2.5
  23. !lm magicpoints abyss.exit 15 -tv:<T98400:x2
  24. !lg piginabag opee ru 5 -tv:<T10300:>T10550
  25. !lg FiftyNine won trwr 1 -tv:<T64200:>T64400
  26. !lm Mandevil gid=Mandevil:cue:20180715191626S -tv:>T72600:<T72700
great orb of eyes
  1. Spell casting eyeball that will vitrify, confuse, mindburst, polymorph, and possibly even bite you.
  2. Don't be this MDGl: !tv ionfrigate splat mdgl 2
  3. <GreatOrbOfEyes> some day I will be a greater orb of eyes.
have gotten runes after picking up the orb and won
  1. Players who have won every currently available to play race. Lifetime membership once you get in!
  2. To see your unfinished races, check "!greatplayer yourname".
  1. Ce: rast | DD: WalkerBoh, rast, qw | DE: johnnyzero | Dg: bmfx, clouded, minmay, Lasty | Dj: causative | Dr: eeviac, bmfx, Sharkman1231, Lasty | Ds: Vizer, simm, bmfx, HDA, Sharkman1231, surr, minqmay, MorganLeah, Lasty, ManMan, WiseWolf, sosloow | Fe: madreisz, FelidMasterRace, causative | Fo: HDA
  2. Gh: Basil | Gr: bmfx, araganzar | Ha: Zooty | HE: bmfx, johnnyzero | HO: bmfx, Sharkman1231 | Hu: Wahaha, Lasty | Ko: bmfx, 9to | Mf: Sharkman1231 | Mi: Brannock, stickyfingers, ManMan | Mu: minmay, Basil, Lasty | Na: bmfx, Sar | Og: ophanim, Basil | Op: bmfx, Berder, Lasty, Vajrapani
  3. Sp: Yermak, riverfiend | Te: johnnyzero, Sharkman1231 | Tr: tcjsavannah | Vp: DrKe, stickyfingers, Berder | VS: perunasaurus
  1. AK: Pacra | AM: Sharkman1231 | Ar: jeanjacques, bmfx | As/Br: doubtofbuddha, Yermak, stickyfingers | Be: LexAckson, minmay, MorganLeah, Tedronai, tabstorm | CK: Tolias, Zooty, lessens, minmay | EE: Sharkman1231 | FE: DrKe | Fi: Brannock, DEFE
  2. Hu: doubtofbuddha | IE: bmfx | Mo: Sharkman1231, Hellmonk, Implojin | Ne: Roarke | Sk: stickyfingers | Tm: perunasaurus | VM: Croases | Wn: Tolias, simm, Blakmane | Wz: Sharkman1231, vale
great sword
  1. (long blades; -3 acc / 17 dam / 1.7 base delay / 0.7 min delay; two handed). A sword with a very long, heavy blade and a long handle.
  2. the sword world continues to overlook in my opinion the efficiency and power and i even say majesty of this great sword
green death
  1. Shows up as a 2. A bloated form covered in oozing sores and exhaling clouds of lethal poison. They can cast poison arrow, venom bolt, and poisonous cloud.
  2. < mikee_> it looked like a green death < monqy> meganewt
green draconian
Breathes mephitic clouds at XL 7 and mutates poison stinger at XL 14. +2 Poison Magic apt. Has innate rPois. The monster version cheats and gets poison cloud breath instead of meph.
  1. Doesn't wear pants.
  2. One of the few people who can spell those unpronounceable demons without a crib sheet.
  3. Thinks ogaz thinks slaying should be nerfed.
  4. Slapper of trouts.
  5. loves giant squid appreciation. and nethack. especially Elbereth, he's a big fan of Elbereth.
greensnark maneuver
A nigh-suicidal berserker-charge into the middle of a dangerous area of the game. Frequently ends badly: see !deathsin Tomb.
  1. Crawl will give you items that are inappropriate for your character type; this is unremarkable.
  2. You gotta know when to tab em / know when to stab em / know when to walk away / know when to run
  3. Perceived pattern: it's just as likely that two of a rare item will drop in a game, as it is that one will drop at all
  4. let's play a game called "guess what kinds of characters I like to play based on the advice I give"
  5. <gressup> you can't want crawl to be what you want it to be, you have to let it destroy your expectations and remake you into the player it wants you to be
  6. the ideal attitude to have about dcss is to think you're bad at it but be able to easily recognize and call out when people are worse at it than you
  7. <Leo Littlebook> It's always difficult to say whether Gressup is less honest or intelligent. I am not concerned about being taken seriously by people who I do not consider capable of serious thought.
  8. here is how you assess armour: try it on, and ask two questions: 1) can I still cast the spells I need to cast? if so, then 2) is EV+AC while wearing this an improvement on EV+AC of what I was wearing previously? disclaimer: I don't care about resists on armour
  9. in my experience hoping for the best case in a random situation leads to a lot of disappointment when it doesnt materialize
  10. 'Getting hung up on flavour says more about your expectations than about the game itself.'
  11. I used to quiver blink scrolls then accidentally autothrow tab them at panlords
The CDO announcement bot, which uses @ as a prefix. Also responds to @?? monster info queries.
grey draconian
A form of draconian which doesn't breathe (they can wade in deep water and are unaffected by mephitic clouds). Grey Draconians get stability in water (no fumbling or stealth penalty), 5 more AC, +2 Earth, and -2 Air.
grey elf
A race of elves very like deep elves with very good air magic and a glamour ability. Removed far back in the mists of time (also known as around 0.6).
Splatter of minotaur berserkers and centaur paladins. Is becoming quite good at it (the splatting, that is).
grey snake
Pre-0.6 name for anaconda.
Hippogriff's big brother. Lots of attacks and fair HP. Removed in 0.19.
!lm grimm place=zig:22 2 -tv
  1. A unique shadow imp who likes to paralyze you and spam pain. Can appear between D:3 and D:6. Has a friendly rivalry going on with Sigmund to see who can get more kills.
  2. !fight sigmund v grinder (spoilers: grinder wins)
  3. <jeanjacques> grinder is like a potion of exp that randomly kills you
  4. !lg ProvTheAverage killer=~grinder 4
  5. grinder? I hardly know her!
grinding noise
  1. This noise means a monster is digging out of your LOS. If it's happening rapidly, it's in a vault designed solely to annoy you. Can come from formicids, cacodemons, deep troll earth mages, an eye of devastation's energy bolt, an IOOD, or any monster with a wand of digging.
  2. add the line "runrest_ignore_message = grinding noise" to your rc file if this is interrupting your resting or your running.
  1. do {&watch grisha5}
  2. favorite games I love these: Crawl, NetHack, RoTMG, Minecraft, Angband, Terraria
grizzly bear
Prior to 0.15, they roamed the lair of beasts. They were very very similar to polar bears, dealing more claw damage but less bite damage.
|amethyst greensnark elliptic Kramin wheals read gammafunk advil
grow ballistomycete
3* Fedhas ability that summons a friendly ballistomycete to a location of your choosing within radius 2. Ballistomycetes frequently release a ballistomycete spore that targets hostile monsters; be careful to avoid the explosion. Invocations increases the duration and HP of the ballistomycetes, and the damage of their spores.
Grow Oklob
5* Fedhas ability that lets you grow an oklob plant at the location of your choosing within radius 2. Invocations increases duration and HP of the oklob, as well as their rate of fire.
  1. SquashMonster's crazy idea for a new race. Great at melee due to having claws/talons/horns to start, but those also reduce potential armor. Has a shroud of darkness, which reduces vision range to half, but also reduces the range at which monsters can see it. But don't expect to use that to be stealthy, as they have nasty innate shoutitis.
  2. Aptitudes: 80 fighting, 180 short blades, 150 long blades, 160 axes, 160 maces and flails, 150 polearms, 130 staves, 100 unarmed, 150 stabbing, 60 slings, 60 bows, 60 crossbows, 60 darts, 60 throwing, 80 armor, 90 dodging, 90 stealth, 130 shields, 60 traps and doors,
  3. 100 spellcasting, 80 conjurations, 110 enchantments, 160 summonings, 120 transmutations, 180 divinations, 80 fire magic, 80 ice magic, 80 air magic, 80 earth magic, 80 poison magic. Invocations and evocations are normal. Experience rate is 130. Strength or Intelligence (randomly) every 4th level.
  4. Patch is available on sourceforge at http://sourceforge.net/tracker/?func=detail&aid=2807004&group_id=143991&atid=757515
Unique gnoll, titled "Grum the Hunter." Comes with wolves. Same damage as an orc warrior. Aw!
"Grunn the Punished," an alt-timeline Grum the Hunter, who has ditched his wolves for a sick pack of doom hounds. Appears in the late game (crypt, depths, zot). New in 0.29
  1. <Grunt> dang <Grunt> rip
  2. <PleasingFungus> is there some occasion on which you cannot blame grunt
  3. <Grunt> I'm really looking forward to the point in 0.15 where someone first comes across a tornado ghost.[...] <Grunt> OH <Grunt> \\\o///
  4. his puns are...*glasses*...bad
  5. <Grunt> I want it to be actively malicious :)
  6. <Grunt> I am not the gnomic archmage Zot, despite persistent rumours to the contrary.
  7. <Grunt> Your ogre had... *glasses* ...an axe to grind.
  8. The pun machine
  9. http://www.threewordphrase.com/plotzing.gif
  10. <bh> Grunt, no fun since... forever :)
  11. <dpeg> Grunt, the man of the interjections! <Grunt> dpeg: what.
  12. (╯°□°)╯︵  ʇunɹb
  13. <gammafunk> we need to encourage grunt's bad ideas as much as possible
  14. <PleasingFungus> also, boo @ grunt
  15. do {!glasses}
  16. 😎
  17. <PleasingFungus> grunt plays like he codes: optimized for speed and maximum character death
  18. <|amethyst> is there anything Grunt can't do? Apart from "refrain from puns"?
  19. <PleasingFungus> I'm not sure this is a good idea, grunt. <PleasingFungus> I think it might be extremely bad.
  20. see dpeg[11]
  22. <Grunt> do not let design get in the way of more explosions!!!!!!!!!!!!
  23. <nicolae-> Grunt is basically a magician <nicolae-> sweet jesus you are a magician. the evil kind.
  24. <gammafunk> the hasted patch executioner
  25. <gammafunk> ok that's fair, but do consider that grunt is also insane. <gammafunk> so as odd as this sounds, this Grunt idea may not be insane! <Grunt> impossible.
  26. <theTower> you really try to be worse than grunt don't you <|amethyst> I try as hard as I can but it's never enough
  27. <Grunt> we can't have 28 entries :( <Lasty_> Grunt: then you need to learn to be less interesting
  1. nethack variant made by Grunt
  2. <Grunt> don't play GruntHack IMO <_<
  3. <Grunt> wheals: and this is why you don't play GruntHack <_<
Grunt reasons
The stone giant throws a large rock! The large rock hits you!!!!!!!!! 05DANG rip
!lg * ((tiles || !@hugeterm)) cv>0.9 ntv=0 ckiller="player ghost" max=xl -tv
guardian golem
Ally with no attacks, but it passively absorbs damage dealt to other allies (not including the summoner). When below half health it can overheat, causing it to explode on death. In 0.31, this spell's functionality was split into 2 replacement spells: the exploding blazeheart golem and the protective martyr's knell.
guardian mummy
A mummy, like normal ones but bigger, beefier, and with necromancy miscasts for death curses. No spells! If you see one of these in Crypt, Khufu is probably on the level.
guardian serpent
  1. A big snake, usually found in Snake or guarding a vault of treasure (or mimics). Most notably, have blink allies encircling to help their naga buddies catch up with you. Unlike nagas, they have no hands. Also, they're twice as fast.
  2. They were called guardian nagas in old versions.
guardian spirit
While wearing this amulet, non-poison damage you take is divided proportionally between MP and HP.
  1. http://www.ultraviolent4.com/Guide.html
  2. <Ragdoll> just hit dudes; <Ragdoll> and eat sometimes i guess
guide guide
To write a guide for a specific combo, follow these simple steps: 1) Win a game with that combo. 2) Write anything you want.
guide guide guide
To write a guide guide, either write a guide for a combo you have won and also write a guide for a combo you haven't won, or don't; then decide whether to write a guide or a guide guide and how you will write it or them or neither or won't write either (neither) it's it and them or not.
guide to pandemonium lords
  1. Gloorx Vloq is the aggressive goth Pan lord. If you wear a Bauhaus t-shirt to school, Gloorx will run up to you and shove you against a locker and accuse you through his black lipstick of making Bauhaus mainstream by wearing a t-shirt advertising them.
  2. Cerebov is the goth of authority. He says little but speaks with confidence when he does speak, and all goths listen to Cerebov. If you want to be a goth at Pandemonium High School, ultimately you have to get the approval of Cerebov, or be endlessly hassled by Gloorx.
  3. Lom Lobon is the bookish goth. He owns every Poppy Z. Brite book and, when consoling a goth friend, compares their troubles to the plight of the narrator in Rimbaud's "Season in Hell." He doesn't use the word "sheeple" the way Gloorx does but he still loudly claims at every opportunity that religion is the opiate of the masses.
  4. Mnoleg is the genuinely loner goth. Mnoleg doesn't hang out with the other goths or, for that matter, anyone at all. He only takes off his cat-hair-covered trench coat for his job working the deep fryer at McDonald's, where he's saved up his paychecks for 2 years to buy a sampling keyboard.
guru wisdom
  1. < Rend> crawl is hard
  2. <monky> imo hell is a bad place
  3. <monky> gastronok is like a titan but with less speed and lightning and more spammals
  4. <kats> anyone know what this means? "You hear a thunk." <TGW> kats: it sounds like your character heard something that makes a "thunk" noise
  5. (10:20:46 PM) N78291: having no hp is kind of annoying
  6. monqy: 2751 is a lot of runes
  7. <tensorpudding> sheep lose against tornadoes
  8. <casmith789> bread rations are a lot easier to avoid than executioners
  9. <casmith789> imo don't icestorm yourself
  10. <monqy> ideally you wouldn't be slowed at 19 hp
  11. <chalk> Note to self: Roxanne is not a goliath beetle.
  12. <OG17> one isn't bigger than twenty
  13. <minmay> you can't spell ogre without ogre
  14. <G-Flex> N78291: yeah but things without armor take more damage, don't they?
  15. < [Hanged_Man]> what is this vault guard doing in d:11? < MarvinPA> guarding a vault
  16. <ZRN> what's the best way to take advantage of DS hellfire? <Xiberia> use it on enemies
  17. <djanatyn> wtf is a two headed ogre <G-Flex> an ogre <G-Flex> with two heads
  18. <Ragdoll> plants dont evade much, so it seems
  19. <the_glow> i like to use healing wands when im about to die to increase my hit points
  20. <evilmike> plato doesn't have much to say on video games, sadly.
  21. <faze> technically your head is not a sword
  22. <G-Flex> in some ways having a higher level is actually better
  23. <Blazinghand> big kobolds are big <Blazinghand> for kobolds
  24. <crate> ac doesnt get worse if you have more of it
  25. <doubtofbuddha> I guess +9 scale mail is probably better than +6
  26. <ProzacElf> vamp dwhip isn't that bad
<gvdm> i must mutate too often <gvdm> for a moment i wondered why i wasn't teleporting around
  1. http://crawl.berotato.org/crawl/rcfiles/crawl-0.17/gw.rc
  2. D:11 -> Lair -> D:12 -> Orc -> D:15 -> Swamp (if it exists) -> Snake (if it exists) -> Spider (if it exists) -> Vaults:4 -> Shoals (if it exists) -> Depths -> Vaults:5 -> Zot -> win???
  3. <bh> gw is clearly better at this than me
  4. An example of gw-tactics: !lg gw 1708 -tv:<T1200:>$:x2
  5. <Rotatell> gw the Traitor (L11 DDDK), worshipper of Yredelemnul, slain by a phantasmal warrior (created by the anger of Yredelemnul) on D:11, with 9546 points after 9002 turns and 0:13:06.
  6. More gw-tactics: !lg gw 2153 -tv:<T9800
  7. <Grunt> gw also has the negative AC record still <Spatzist> how are you not dead at -123 corr <Grunt> sheer determination
  8. Deemed a 'crazy bot' by other bot authors.
  9. !lg gw 9019 -tv
  10. <amalloy> bot writers are people too <wheals> amalloy: *allegedly* people <wheals> you never know with Grunt
<miek_> gwgwgwhat?
gyre and gimble
A pair of +8 protect quick blades. Essentially gives you a quadruple-attack every time you swing them. Takes both of your hands to wield, of course! +12 in 0.30 and prior.
  1. h moves one square to the left. H moves in this direction until an encounter (monster or floor item). h (monster glyph) represents a hound-type or hog-type monster (see h[2]). H (monster glyph) represents a legendary-hybrid-type monster (see H[3]).
  2. A hog or hound-type monster. All hogs and hounds don't use equipment and are faster than the average character. Bears are also in this class, they are average speed, but berserk when threatened. See: Jackal Hound Wolf Warg Hell Hound Raiju and Hog Hell Hog Holy Swine and black bear polar bear.
  3. A legendary-hybrid-type monster. This class is grouped purely thematically. See harpy, minotaur, manticore, sphinx , fenstrider witch, and box of beasts. Arachne and Asterion also live here.
  4. "H" for haversack
L4 Ice/Conj. Does cold damage (partially bypassing resistance, can't miss) to all creatures that are 2-3 tiles from the caster. In 0.30+, instead L3 and (re)gains a miss chance. Replaced Throw Icicle in 0.25.
hair stats
extremely bad hair <10, awful hair <30, poor hair <60, choko hair <90, normal hair <120, quite good hair<160, very nice hair<220, extreme hair<300, extraordinary hair <400, incredible hair <520, uncanny hair <700, almost entirely hair >=700
halazid warlock
An undead spellcaster found in desolation. Enjoys summoning shadow creatures, then exploding them in your face.
(polearms; -3 acc / 13 dam / 1.5 base delay / 0.7 min delay; two handed). A polearm consisting of an axe blade topped with a spike, mounted on a long shaft. Halberds chop hydra heads.
A small race with a 66.6% chance to resist mutations. Halflings are good with short blades, throwing, and slings. Removed in 0.27.
halfling reasons
You like AC/EV/SH
hall of blades
  1. A guaranteed vault behind runed doors in Elf:2. Contains lots of branded dancing weapons two of which are always rare (see hall_of_blades[3]), also has normal elf spawns and likely a blademaster. Expect lots of distortion. Invisibility works wonders. Loot includes the weapon drops, enchant weapon scrolls, and half chance of blade talisman.
  2. see dancing weapon
  3. Contains two dancing weapons drawn without replacement from types quickblade, executioner's axe, eveningstar, bardiche, lajatang, and rare long blade (1 chance in 2 to be a double sword, 1 in 2 to be a triple sword) with brands drawn without replacement from flaming, freezing, electrocution, venom, holy wrath, pain, vampiric, draining, antimagic, and distortion.
  4. <Gretell> Charos2 (L26 HONe) escaped from the Abyss! <Gretell> Charos2 (L26 HONe) is cast into the Abyss! (trident of distortion) (Blade)
  5. !lm Meow DEPa type=abyss.enter 1 -tv:<0.3:>0.1
  6. (1/1) rchandra said (17s ago): meet me in the Hall of Blades. nobody goes there, so we can have some privacy.
  7. <rwbarton> the real experience you gain is "don't do blade"
  8. <nonethousand> man why am I even doing blade
hall of fame
  1. Fastest Win: $(!lg !bot won min=turn fmt:"${name}, $turn"). Fastest All-Rune Win: $(!lg !bot won min=turn urune=15 fmt:"${name}, $turn"). Fastest Win (real-time): $(!lg !bot won min=dur fmt:"${name}, ${dur}"). Fastest All-Rune Win (real-time): $(!lg !bot won min=dur urune=15 fmt:"${name}, ${dur}")
  2. Most wins: $(replace x $(nth 0 $(!lg * won s=name notitle join:'|' fmt:"${.} with ${n_x}wins.")))
On halloween, Crawl spawns more player ghosts and doesn't necessarily delete ghost files which appear in a game, in addition to some minor cosmetic changes.
halls of mist
That game heavily derived from angband that has no scumming, strong clocks and heavily tactical play. No, not Sil. http://www.roguebasin.com/index.php?title=Halls_of_Mist
1*+ TSO worshippers, users of Eos or orb of light, or some holy creatures light up their surroundings like the Olympic Stadium, centered on themselves. Within the halo's radius, every creature (excluding the source) is easier to hit, invisible creatures are revealed, and the player's stealth is halved. See corona.
Linley Henzell knows how to carve these.
  1. Returned in 0.29 from a long vacation (since 0.17). Placed only by vaults (notably, Yiuf's hut) and are exactly identical to maces in every way. For their pre-0.17 stats, see hammer[2].
  2. (maces & flails; +3 acc / 7 dam / 1.3 base delay / 0.6 min delay). A large hammer with a spiked head.
  3. The kind of thing you hit nails with, adapted for battle. This mace isn't a warhammer. The opposite side may have a ball shape, as in the ball-peen hammer and the cow hammer (sometimes used for livestock slaughter, but now disparaged for animal cruelty).
  4. No longer generated except for in vaults where it fits the theme, mostly Crazy Yiuf's Hut. Replaced by maces even there as of 0.17.
  5. !log logorrheac mifi won 1
hammer card
Added in 0.3, removed in 0.15 and immediately re-added, then removed for good (?) in 0.19. By card power 0: stone arrow; 1: iron shot; 2: crystal spear
hand axe
(axes; +3 acc / 7 dam / 1.3 base delay / 0.6 min delay). A small axe.
hand cannon
Top-tier one-handed range weapon, rethemed from hand crossbows in 0.31. Twice as noisy as other ranged weapons and often creates smoke when fired. Boom! (Not technically a gun.)
hand crossbow
It's a crossbow that you can hold in your hand - or it was! Hand crossbows existed before 0.6, returned in 0.15, and were rethemed into hand cannons in 0.31.
  1. http://www.youtube.com/watch?v=xJ0nrfYa0Ss
  2. "Creator of my own destruction / designer of my own defeat / the maker of my own unmaking / a greater threat to me I'll never meet."
  3. <absolutego> 1learn hangedman more zigs than wins
  4. see great_near_misses[8]
  5. see tragedy[2]
  6. the vaultmaking process: take some obtuse theme barely recognizable, put it into weird shape, talk about it forever while slowly whittling it down from the idea, try to get feedback from people who can't really give much, submit in batches barely making it into each version
  7. ac7c803 | Michael Gagno | 2012-03-22 00:13:50 -0700 || Aerie drop vault. (HangedMan) || Yes, let's combine Lemuel's two most ridiculous ideas into one. What could possibly go wrong?
  8. <HangedMan> vault guard perm_ench:shapeshifter fits really well, but the vault guard equipment is better then everything in the vault
  9. clearly
  10. <rwbarton> HangedMan: well i meant a vault that you would actually want to enter <HangedMan> oh hah
  11. http://i.imgur.com/QKTKT.gif
  12. <absolutego> you just say that because you're a sadist <absolutego> wait, actually a saint
  13. <MarvinPA> i am confused by this vault
  14. https://crawl.develz.org/wiki/doku.php?id=user:hangedman
  15. <tenofswords> I evidently don't murder enough people
  16. <MarvinPA> oh, what a weird vault
  17. <HangedMan> if I become vault dev crawl has probably been abandoned by literally everybody in the world or this is 0.25 and I don't suck as much
  18. <gammafunk> ..just look at those beautiful hangedman NSUBST
  19. <PleasingFungus> theTower: are you possessed by a demon *again*
  20. <evilmike> hangedman isnt from mars, but i think he might be from quebec, which is weirder than mars imo
  21. <|amethyst> and who knows what those substs do
  22. <Milski> That seems both boring and brutal
An obscure term for the latest-starting win of a tournament.
  1. Increases damage done by the wearer by 30/45% and to the wearer by 20/30% (at one/two levels, respectively). Applied after AC. It applies to damage from melee, ranged, spells, abilities, evocations, clouds, falling down stairs, etc.
  2. It is not clear whether harm stacking is a kindness to players or a cruel jest. Perhaps a little bit of both.
  3. In 0.29-, harm did not stack. First added as a scarf ego in 0.25, and first added anywhere in 0.18 as the "amulet of pain".
  1. A human bounty hunter. Spells: harpoon shot, sentinel's mark. Also uses throwing nets. Prior to 0.22, had bolt of fire and blink instead of harpoon shot and sentinel's mark, and had less impressive melee damage and armor.
  2. Harold asks, "Do you mind if I name my boat the "$nick"? Your head will be paying for it, after all."
harpoon shot
A monster-only ranged attack that pulls the player in melee range of the firing monster if the projectile hits and does damage.
  1. A quick, powerful melee threat that comes in packs. Does the bat AI thing, but slightly slower.
  2. Speed 25, hits for ~17, twice. Comes in packs of up to 8.
  3. Undead forms of harpy lose the bat AI. Beware of harpy simulacra!
<Tiltorax> is that a new bot?
Reduces action delay by 1/3. Obtained by quaffing a potion of haste. Some monsters can cast it as a spell.
haste other
Monster spell that casts haste on an allied monster.
A hat at +0 does not boost AC, but can be enchanted. Characters with horns or antennae below level 3 can wear hats. Egos: 1/2 nothing, 3/14 Will, 1/7 Int+3, 1/7 SInv.
  1. You may only use hatches and branch stairs.
  2. When there are no hatches, you may use staircases. Use new ones if you can.
  1. <}> i hate shrikes
  2. Sigmund
hat of pondering
  1. +3 hat with ponderousness, Will+, +5 int and +10 MP. Sometimes Gastronok is wearing it!
  2. <crate_> if you have to ask if you should use ponderinghat the answer is no
  3. <Undo> well it IS a pretty good hat <Undo> except the pondering part
  4. Note: It only decreases your movement speed by one. If you're already faster than average it's pretty safe.
hat of the alchemist
  1. -2 unrandart hat with rF+ rC+ Will+ rElec rPois rN+ rMut rCorr.
  2. <mikee_> don't wear it <mikee_> it's dirty
hat of the bear spirit
  1. +2 hat with {Spirit *Rage Will++}. With this hat upon you, your rages will double your health, rather than giving you 50% bonus health.
  2. http://ecx.images-amazon.com/images/I/713ZNpTTy3L.jpg
hat of the high council
the +2 hat of the High Council {Archmagi, Wiz- Stlth-}. Think of it as a hat of wild magic - more spell power but less spell success. Removed in 0.20 for some reason.
  1. (L7 summ/necr): Summons 2-6 wraiths and undead "ghost" type monsters around the target. Smite-targeted, but only castable on a monster. In 0.16 and earlier caused sickness when cast unless you worshipped Kikubaaqudgha and passed a piety-in-200 check.
  2. < crate_> anyway if you have haunt sickness doesnt matter anyway < crate_> because you have haunt
  1. Likes !mut potions and chunks!
  2. < daftfad> Hi N
  1. the whole point of stone soup is to work together and resolve our differences in opinion you jerks
  2. planned unfeatures: unfeatures
  1. Hit Dice; essentially a monster's experience level. Affects a monster's: spell power, experience value, accuracy, forms it can polymorph into, and susceptibility to some spells such as mephitic cloud.
  2. Monster melee to hit is 18+HD*(1.5 or 2.5). The former for non-fighters, the latter for fighters. Beam to hit is 12*HD.
  3. Somewhat out-of-date list of effects: https://crawl.develz.org/tavern/viewtopic.php?p=181800#p181800
  4. List of monsters in descending HD https://github.com/ChrisOelmueller/Monsters/blob/master/hd
  5. see hill dwarf
  1. see shadow_dragon_armour
  2. https://github.com/HilariousDeathArtist/DCSSConfigFile
A set of options and functions. It can automatically chop up corpses, exclude uniques, and more. For questions or comments, contact HDA. <http://github.com/HilariousDeathArtist/DCSSConfigFile>. To use on CSZO or CAO: include += HilariousDeathArtist.rc then macro ===HDAtravel to the 'o' key.
See: high elf or healer.
This background starts with some healing potions and a decent standing with Elyvilon. Demonspawn and undead races are prohibited from playing as this background, as they cannot worship a good god. Removed in 0.16.
healer guide
  1. play 0.15
  2. play a gnome, dive to minetown, pay the priest for divine protection, get gear from your pet killing the minetown watch, wait wrong game
healer reasons
102309 | Zig:26 | flyingpants: i started as a healer for the optimum stat distribution
Heavenly Storm
Summons a storm of golden clouds. Provides a hefty Slaying bonus and constantly triggers a powerful opaque fog. The storm is very short lived, but each time you launch a martial attack, the duration is refreshed, and the slaying bonus is increased for each enemy so attacked.
heavily drained
Monsters that are 'heavily drained' are at less than half of their starting hd. (See drain[2].)
  1. Weapon brand that multiplies delay by 1.5 and base damage by 1.8. Replaces vorpal in 0.30.
  2. A heavy weapon with base mindelay 0.7 will have mindelay 1.05. That means it’ll swing at 1.0 delay half the time and 1.1 the other half.
hedge wizard
  1. A mage background (abbrev. HW) that starts with Magic Dart, Call Imp, Blink, Slow, Cigotuvi's Dreadful Rot, and Mephitic Cloud, plus a dagger, hat, robe, and potion of magic. Known for summoning hordes of imps and then mephing them. Before 0.30, had Conjure Flame instead of Cigotuvi's Dreadful Rot. See also the wizard monster.
  2. Prior to 0.26, the background was simply called Wizard, did not start with a dagger, and had more of its starting stat points shifted to int; it had the highest starting int of all classes.
  3. <ldf_> m - the +0 pair of gloves of Hedge Wizardry {-Cast Str+8 SInv} <Doesnt> hedge wizardry == punch dudes <gressup> I just imagine a homeless dude in a shrub HEDGE WIZARD!
  1. Common sources are nets/webs and certain monsters (e.g. mimics). On monsters, like constriction but without the damage. In both cases, move to trigger an escape attempt.
  2. see constriction
helix card
  1. Card power 0 adds random mutation, removes random mutation, or both. Card power 1 adds either a random or good mutation on a coinflip. Card power 2 removes either a bad or a random mutation on a coinflip, and then either deletes a bad mutation and adds a random one, or deletes a random mutation and adds a good one.
  2. Expected utility: Card power 0, [no net change]. Card power 1, [(0.5) good mutations]. Card power 2, [(-0.75) bad mutations, (0.5) good mutations]. In other words, they will tend to remove bad mutations and give you good ones, but no guarantees -- you could still get teleportitis and lose regeneration from a power 2 helix card.
A branch with four subbranches; see vestibule and hells.
hell beast
An abominable crossbreed of beast and man that makes horrible barking noises. Bark bark bark bark bark. Tramples - look out! Prior to 0.9, was just called "beast", prior to 0.8 did not trample.
  1. Custom wizard in the demon wizlab. Calls common and greater common and greater demons, throws around flames and damnation, blinks. Has a randomly generated name.
  2. Has a nicely decorated wizlab full of 2s and some demonspawn. Drops majin-bo if it hasn't spawned elsewhere yet.
  1. A meme fork developed by hellmonk. Features: less experience. Unfeatures: everything tavern hates. Playable on cpo, cbro, and cgt. Readme and downloads at https://github.com/Hellmonk/hellcrawl
  2. Unfeatures: Food, Curses, Identification, Traps, Player ghosts, Stairdancing, The out of depth clock, Poison magic, Energy randomization.
  3. https://crawl.develz.org/tavern/viewtopic.php?f=17&t=21527
  4. Dong's Collected Works on Captivating Darkness. : a - Confusing Touch b - Pain
  5. Branch order: D->orc->sbranch->V->slime->U->pan->Z->hell. There is only one s branch, randomly selected. No Lair!
hell effects
  1. As of 0.28, Hell effects are divided into stair effects and branch-specific persistent effects. The stair effects are the same for all hells, and consist of temporary mutation, stat drain, hp drain, and noise.
  2. Persistent effects! Dis: 8 Corrosion (-8 AC and Slaying), Coc: -Potion, Geh: -Scroll, Tar: Will/2
  3. Prior to 0.28, every ~40 turns in Hell proper, something scary happens. 1-5 random monsters are created. 15/27 chance of a random miscast effect (like Zot traps); else 4/27 chance of an appropriate greater demon.
  1. A pachyderm born in the fires of Hell; it blinks, breathes fire, and hits really, really hard.
  2. Xtahua with blink, mostly.
  3. < N78291> 78291's illusion evaporates and reforms as a hellephant!
hellfire burst
<monqy> hellfire burst is smitey hellfire <raskol> those are two words you don't want to hear describe the same ability
hellfire mortar
A L7 Fire/Earth spell added in 0.32. Creates an aimed temporary river of lava (and can dig through rock), then creates a mortar ally that floats across the lava one tile each turn while firing two {bolts of magma} at random targets. The mortar is sturdy, but must remain in sight to fire and will die if an enemy blocks its movement path.
hellfire resistance
  1. Are you a monster? No? Then you don't have this.
  2. Having an enemy next to you that isn't rHellfire and is not mindless/high enough HD to be respected/the caster itself
hell hog
  1. Roughly twice the strength of a hell hound, breathes fireballs, fire-resistant, and comes in packs, found most often in Gehenna
  2. Profane pig.
  3. Blasphemous boar.
  4. Swine of sin.
hell hound
woof woof, bark! Oh, and fire breath also, swoosh! If you see them in the midgame, it's probably a sign of Azrael.
  1. A very dangerous greater demon. Hellfire, hellfire, and more hellfire, and speed 12 so it often hellfirehellfires. Vulnerable to cold, holy and elec works too. Low hp, dies to a stiff breeze.
  2. Worth noting that it doesn't like hurting its non-hellfire-proof allies, which means that standing adjacent to a minor demon that isn't rHellfire (like a blue devil) will make it (probabilistically) not hellfire you sometimes.
  3. Prior to 0.19, it did not resist fire and was not vulnerable to cold.
  4. The triple hellfire: !lg p0werm0de xl=27 -tv:<0.2
  5. Late game Orc Priest
hellion island
  1. A very dangerous pan vault, but it always contains a demonic rune. And hellions.
  2. !lg inspector071 pan 1 -tv:<2
  3. 1970s television show featuring Ricardo Montalbán.
  4. see {zin reasons[3}
  5. !tv monkeybuisness pan 1
hell knight
  1. Often signifies the presence of Margery. Tends to be outrageously well equipped (often has a demon weapon). When it's not hitting you with a ridiculous weapon, is either casting a) pain and haste, or b) bolt of fire and (in emergencies) blink.
  2. 44.4% no brand, 28.9% flaming, 8.89% draining, 8.89% vorpal, 4.44% pain, 4.44% distortion.
hell layouts
hell lord
There are four: Ereshkigal, Antaeus, Asmodeus, and Dispater, inhabiting the lowest levels of Tartarus, Cocytus, Gehenna and Dis respectively
  1. The Whataburger patty melt is the greatest fast food hamburger ever created by mortal hands
  2. https://en.wikipedia.org/wiki/Kuk_(mythology)
  3. literally cannot stop shitting blood
Hellmonk's Bat
A bat lured from d1 used for tediously optimal tricks that require an enemy. Not typically found in boxes with radioactive isotopes.
hellmonk strats
  1. *corrode is good because it lets monster hit you harder to proc dreamshard
  2. if you have an ally that can torment then let yourself get petrified so they can torment without hurting you
hell-pan roulette
  1. A 0.19 proposal to place only one of Pandemonium and the Hells per game, with demonic rune changes and a short holy branch to help make this work. See https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:dungeon:hell-pan_roulette .
  2. The demonic rune will be announced in a serial vault with two upgraded previous guaranteed rune vaults, Pan rune floor chances increase with slain Pan lords and runes, the holy branch refurbishes the current holy monster set and barely requires more monsters (see https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:dungeon:branch:propose:purgatory ).
hell rat
  1. It drains, it bites, it's fast, and it will kill you quick from up close. Unless you find a rat vault, though, they usually only show up when you're plenty buff enough to take them. Roars on awakening and moves faster than normal.
  2. http://www.dapper.com.au/whatrat.htm#argente
  1. Four analogous branches, gehenna, cocytus, dis, and tartarus. 7 levels each. Each branch contains appropriate major demons (see fiend); resting is risky due to hell effects (think zot trap); instead of stairs up there are exit portals to the Vestibule; a demon prince, loot, and a Rune at the end.
  2. As of 0.28, floors 1-6 of each hell have been drastically reduced in size, and only contain one downstair. Floor 7 is still large.
hell sentinel
A rank 1 demon. Lots of AC, omniresistant, speed 10, spiny, casts hellfire and iron shot (but not torment).
how many times you've survived entering each hell branch (including vestibule). Must die in that respective branch to be considered a failure there.
  1. A flying 4. Swoops at you, which can be a literal pain in the behind.
  2. Between 0.19 and 0.16, came with the (since removed) Cigotuvi's Embrace spell. Prior to 0.18, did not swoop. Prior to 0.17, had teleport other. Prior to 0.15, could cast animate dead. Prior to 0.6, was a 3 (just like the equally-threatening Hellion).
  3. But note that teleport other can be dangerous in a few places, such as Elf:3.
helm card
Power 0: 50% chance of agility, 50% armour; power 1: 75% agility, 75% armour, 50% shield; power 2: 87.5% agility, 87.5% armour, 75% shield, 100% potion of resistance. You'll always get either agility or armour, and at power 0 only one of the two.
1 base AC. Possible brands: see invisible, intelligence (+3).
  1. !help (I need somebody) !help (not just anybody) Try https://github.com/crawl/sequell/blob/master/docs/listgame.md or https://github.com/crawl/sequell/blob/master/docs/learndb.md
  2. see manual[3]
  3. see faq
  4. Don't type help into crawl.
  5. Do type ?? into Crawl.
For each time you were banished checks whether you died in Abyss in that game or not. Shows ratio.
Could be incorrect if you have crashes in abyss, play multiple games simultaneously, or are a dev. Try adding 'recent' if it is timing out/crashing/giving incorrect results. e.g. !abyssturns . recent
Usage: !ac <base AC>, tells you how much armour skill per AC
Usage: !acbonus <base AC> <armour skill>
Given the total of your *base* armour, gives the armour skill breakpoints to get another point of AC. Breakpoints are approximate so train a little extra to be sure. Try: !aclevels 7
Usage: !aevp <ER> <str> <armour skill>. Returns the aevp (armour EV penalty)
Give it an aptitude and it will tell you how much that skill costs to train relative to an apt0 skill. Try !aptstrength 3
Usage: !armourdodgepenalty <species abbrev> <ER> <strength>. Calculates the penalty from armour to the EV bonus from dodging skill. e.g. !armourdodgepenalty Mi 20 18
Type !beem for beem help.
Link a learn database entry for easy reading in a web browser. Try !browse coffin
Type `!help` or `!cerebot` for help with Cerebot. For help with Sequell, type `!sequellhelp`.
Winrates for "active" combos - combos in recentishish versions in the past 365 days with at least 15 winning accounts. Try !combowinrates or !combowinrates naga !t-all
Thanks to innovative new AI, Sequell can parse your request and code up a commit to make any desired change to Crawl! Isn't it great?
A command that uses the cursed vision of Ashenzari to peer into the future and foretell your certain doom!
Give an overview of the current csdc week.
Watch the latest un-watched csdc death.
Give the gods used for the current csdc week.
Gives the latest csdc milestone with a watch link.
This command lists players sorted by wins for a chosen religion, species or profession in the most current version of Crawl. For Example: '!currentwins ely' or '!currentwins ee'
Calculates damage for a supplied hit message. Syntax: !dam Message_ending_in_exclamation_marks!!!
This command plots a graph of the branch locations of the deaths of a player (or all players, with "*" option)
Randomly picks a char you have never played, weighted by recent wins
Usage: !dodgebonus <species abbrev> <dex> <dodging>. Calculates the EV bonus from dodging skill. e.g. !dodgebonus Mi 29 10
Queues up a recording of a milestone where the player broke the dreamshard. Try !dream * recent oktv -random
Percentage of times the dreamshard shattered but the player survived at least 100 more turns. Excludes felids for cheating. Try !dreamsaved * recent s=br
Find a player's in-progress game dump based on their last milestone (by default) or by server (argument two) and game version (argument three). For example, to find your last 0.20 game on cbro use: &dump . cbro 0.20
Usage: !ev <species abbrev> <str> <dex> <ER> <dodging> <armour>. e.g. !ev Mi 20 20 18 15 15
Shows how many people started playing online on a specified or newer version of Crawl. Syntax: !firstgameafter version
Lists players that obtained all gems without shattering any.
Ratio of unshattered gems to br.end milestones for the given branch. Syntax: !gemratio <branch name> [player selector] [lm filters]. Try: !gemratio vaults or !gemratio snake * t
Will randomly pick a char weighted by number of recent wins
Will randomly pick a char with a race and class you have not won yet, weighted by number of recent wins
Show remaining classes to win through a oneandwon containing that class.
Show remaining species to win through a oneandwon containing that species.
Shows how many combos you have to win to get !greatrace/!greatrole for each species/background respectively.
Chooses at random one of unwon species for a specified nickname.
Shows tv of some poor soul who died in a vault or on a map designed by Grunt.
checks if a player has played an octopode
Shows a random entry from ??hilarious_deaths.
Hours played divided by number of wins. How long it takes you to get a win on average. Try !hoursperwin . recent
Usage: !hp [species] [XL] [Fighting]. Calculate the maximum HP for a character with a given species, experience level, and Fighting skill.
Lists intact gems obtained during winning games for the selected player(s). Only includes games that have some gems ("0" means all their gems shattered).
Shows time since the last milestone satisfying a supplied condition. Syntax: !isonline <!lm_condition> | Examples: !isonline <servername> | !isonline @nickname
This command displays the win rates of violent religions vs. nonviolent religions for the Crawl player base as a whole
This command displays the "winning-ness" of violent relgions vs. nonviolent religions for the Crawl player base as a whole
Displays the number of player deaths/number of unique deaths. Only works for uniques!
needs help
Usage: !last <number> <player> <other args>, shows wins in the last x games played. e.g. !last 50 . Be
This command shows the last 10 games won on any public server(s)
Shows information about the last 10 games you played (or played by the person in the command argument)
Paralyzed or petrified (not asleep!) for player, paralyzed/petrified/petrifying/asleep for monsters. For monsters, melee EV set to 0, even phase shift ignored, ranged EV remains same (might be bugs). For players, EV is set to 2-(size categories smaller than medium) + phase shift/distortion field EV bonuses, minimum 1.
Like !lg, but only looks at games played this month.
Like !lg, but only looks at games played today.
Usage: !listmax <nick> <X> <Y> <Z> <other opts>. Lists games for <nick> by Y, maximising X and showing Z. e.g. !listmax mfc xl name place HuWn
Uniques and ghosts killed/pacified/banished, abysses/ziggurats/branches exited and entered, runes and orbs grabbed, all when the person viewed has less than 20 hp and is xl 16 or higher. Examples: !lowhptv, !lowhptv recent, !lowhptv recent -random
The median game duration of the median player. A reasonable indicator of how long a game typically lasts. Try !mediandur * recent won urune=3
This command outputs a player's winning tendencies when following "good" religions vs. "evil" religions
lists char + god combos which have never been tried before in the history of crawl!
lists char + god combos which have never been won, along with the number of times they have been attempted.
Gives you a combo that you haven't won yet. Will remember your current combo and only change when you win it; only available for players who have already won. See !help !next-pref and !help !next-cheat for other options.
Rerolls your current !next combo. Cheating!
Sets restrictions on what combos !next will give you, e.g. "!next-pref --en !mu--" to receive a random non-mummy enchanter you haven't won yet. Use !next-pref-append to add new restrictions on at the end of your current prefs.
Find out how much real-life time the average aut is for the selected games. Try !nonaut . recent
<nickname> [options ...]
Show combos won on the first attempt of that combo.
Plays the last successful orbruntomb by a player on its own channel. Currently there isn't a way to play previous orb run tombs using this command. Example: !orbruntombtv lainiw
Plays splats that happened after the orb was picked up. Examples: !orbsplat, !orbsplat recent, !orbsplat recent unwatched max=sc
Shows the order of milestones from a certain game. Syntax: !order <milestone_condition> !lm <game> Example: !order rune !lm * won
Plays splats that really hurt. Examples: !ouchtv, !ouchtv cv=0.13-a
Games in which the player lost all of their hp in a single turn. The damage must be greater than 70 and low level AKs in abyss don't count. Try: !owned or !owned * recent
A random panlord name. Chosen from panlords that killed a player and have thus immortalized themselves in this command. Try !panname
Various kills of polymorphed TRJ or Lenny
Plays splats that occured close to an important milestone. Examples: !pyrrhic, !pyrrhic recent unwatched max=sc
percentages for start -> enter Lair -> exit Lair -> first rune -> enter Depths -> exit Depths -> enter Zot -> Zot:5 -> orb -> win.
picks a random char + god combo which has never been tried before!
picks a random char + god combo which has never been won before, along with the number of times it has been attempted. Will probably time out unless you specify race or class. See also: !help !randnevertried
Gets the rc file of the specified player, version, and server. Syntax: &rc [player selector] [canonical version] [source]. Try "&rc" for your own rc, or "&rc qw 0.20 cao" for a specific rc.
This command lists players sorted by most recent wins for a chosen religion, species or profession. For Example: '!recent ely' '!recent ee' or '!recent gr'
Top winrates in the last year on modern versions (up to 3 versions behind stable). Listed players need 12+ wins under those conditions to be eligible!
This command lists players sorted by most recent wins for a chosen religion, species or profession. For Example: '!recentwins ely' '!recentwins ee' or '!recentwins gr'
Run a command on behalf of another user. Not a real command, so can't be used in custom commands etc.; must be all-caps. Usage: !RELAY -nick NICK -channel ORIGINAL_CHANNEL -prefix uniquePrefix: [command or learndb query]
Like !lg, but picks a random game fuifilling the given criteria.
Like !lm, but picks a random milestone fuifilling the given criteria.
plays an unwatched splat. You can add keywords and fields to filter which splat is played. Examples: .s, .s xl>=20, .s cv=0.13-a fe--
Usage: !score <runes> <turns>
Like !lg but filtering for player deaths caused by the player (mostly miscasts, ally kills, teleporting in front of your OoD and projectile reflections). Try !selfown * week s=ckaux
Usage: !send <person> <thing>. Sends <thing> to <person> (this is a campaign promise).
<base AC>
Returns shortest number of turns from entering Coc to picking up the Icy rune. Usage: !speedcoc <name> <other options>
Returns shortest number of turns from entering Dis to picking up the Iron rune. Usage: !speeddis <name> <other options>
Returns shortest number of turns from entering Geh to picking up the Obsidian rune. Usage: !speedgeh <name> <other options>
Returns shortest number of turns from entering Zot to picking up the Orb. Usage: !speedorb <name> <other options> e.g. !speedorb .
Returns shortest number of turns from entering a branch to finding it's rune. Usage: !speedrune <name> <branch> <other options> e.g. !speedrune . tomb recent
Returns shortest number of turns from entering Tar to picking up the Bone rune. Usage: !speedtar <name> <other options>
Returns shortest number of turns from entering Zot:5 to picking up the Orb. Usage: !speedzot5 <name> <other options>
Plays a death to an &. Examples: &splat, &splat recent
Provides starting stats for the given starting character, such as !stats GhBe.
Displays the str/dex/int in all games as a percentage of the total of all stats. Takes !lg arguments. Try !statspread or !statspread * recent won urune=3
Calculates stepdown_value(int base_value, int stepping, int first_step). Here first_step = stepping by default. Example: "!stepdown n 50" for the spellpower stepdown. Doesn't apply a ceiling_value.
Shows your current or longest streak, or the closest you've been to one if you've never had one.
Randomly plays either a death or a near-death milestone. The options for lg and lm respectively can be edited in the functions =suspensetv.lgopt and =suspensetv.lmopt
Randomly plays either a death or a near-death milestone. The options for lg and lm respectively can be edited in the functions =suspensetv.lgopt and =suspensetv.lmopt
Replays the last .suspensetv
Groups and orders milestones for a specific game. Usage: !timeline lg_arguments ; lm_arguments Examples: !timeline madreisz won ; rune|orb s=turn,noun. !timeline madreisz won ; unique s=turn,noun,ev
Lets you know how many titles a player has won with, compared to all titles seen so far. Try !titleprogress . or !titleprogress Ge0ff
Like !uniquewins but only shows the total number instead of listing each combo.
Returns a random char from the top 10 races and roles by score which you have not yet won. Best used with a team nick, e.g. !tourneychar ruthlessrubes
!tstats <days> <tournament selector> for information on games/runes/wins. Example: !tstats 15 t0.14
rank of all players by the number of unique char + god combos they have won.
lookup the number of unique char + god combos a player has won
Gives a link to spectate a random game that was active in the last half hour.
Usage: !whichgod [race and/or role]
Usage: !whichrace [role or god]
Usage: !whichrole [race or god]
Show the times at which you've won in your time zone. e.g. !wintimes . 2 for in the UTC+2 time zone
Shows the rate of deaths (quits/deaths/etc) at each XL, for characters that made it to that XL. Basically, it shows something approximating the game's difficulty curve. Graphs: https://docs.google.com/spreadsheets/d/1m_aGyxgq97BKp2rZi2pksZyFaYeE58YAHAedZo2vlXo/edit Breakdown: https://gist.github.com/RypoFalem/10845d564efbf4d55f108278aa01d201
Cast Summon Horrible Things on some puny mortal.
This command graphs a player's (or, with "*" ALL players') number of deaths per Zig level, assuming no Zigs yet completed this game.
Linley Henzell is the original creator of Crawl. "Henzell" is also the CAO announcement bot. Based on Sizzell, which is based on Gretell. Uses ! as its command prefix. Note: non-announce functions now in Sequell.
  1. God of ancestral memory. Grants a powerful, customizable permanent ancestor, which will be automatically revived if slain (after a few dozen turns). Likes exploration. 0*: ally & recall, 2*: Remember Life, 3*: Transference, 4*: Idealise, 5*: Transference-drain
  2. https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:god:propose:ally_god
  3. <wheals> new plan: don't let Grunt name any more gods <Grunt> ftr it's "hep lee ack ull can ah" <Grunt> I look forward to people being confused about it
  4. How many cats did it take to name this one?
hepliaklqana wrath
Prevent all XP gain (Level experience AND Skill Experience). Lasts until enough XP has been penalized. Total cost equal to the XL required to gain 2 levels. You keep frail 1 (from worshipping Hep) until the wrath ends.
You can't eat meat. Spriggans have this.
hermit's pendant
Unrand early-game faith amulet that sets Invocations to 14 and Evocations to 0 (and gives +5MP). New in 0.30.
heroic deaths
  1. N78291 the Necromancer (L17 DEDK), worshipper of Sif Muna, slain by a shiny mottled dragon hide on D:17 on 2009-12-26, with 179242 points after 48690 turns and 3:12:57.
  2. autorobin the Gouger (L13 FeBe), worshipper of Trog, slain by autorobin the felid zombie (animated by an orc high priest) on Orc:4 (st orc pillars) on 2011-03-31, with 46034 points after 29477 turns and 0:14:57.
  3. subochre the Stinger (L1 FeVM), slain by a helpless rat on D:1 on 2010-12-03, with 22 points after 481 turns and 0:01:07.
  4. Lexicon the Thaumaturge (L9 SpWz), worshipper of Vehumet, fell down a flight of stairs on Orc:1 on 2011-04-30, with 2666 points after 13475 turns and 1:16:23.
  5. Tenebrys the Skirmisher (L5 DsCK), worshipper of Xom, succumbed to poop's ghost's sting on D:3 on 2011-01-31 18:22:48, with 330 points after 3629 turns and 0:16:44.
  6. see resist_poison [2]
  1. Not a female.
  2. Broken dump handling for tournament games on CDO solution: http://crawl.develz.org/morgues/0.7/herself/herself.txt Obviously you should replace herself with your nick.
  1. The cause of greensnarks complaints about the scoreboard.
  2. see stone of earth elementals
  3. <heteroy> h - the Grimoire of Supportive Black Arts 666 gold
  4. Only person to manage to die to an orb of fire on D:1
  5. <heteroy> G - the +4 pair of gloves of the Cast Vote {rPois MR++ Int-2 Slay+2} ...why i have to be ogre? :/ <Bcadren> heteroy why would you waste a scroll to identify gear you can't use? <heteroy> so i can complain
  6. <shmeteroy> The ogre is caught off-guard! You puncture the ogre! You blow up the ogre! ...Is it a balloon?
  1. A variant of Crawl on a hexagonal grid, dreamed up by a deranged mind known only as 'zugz'. (except when he's known as 'martin bays')
  2. http://s-z.org/neil/git/?p=crawl.git;a=log;h=refs/heads/hexcrawl
  3. http://www.giantitp.com/comics/oots0175.html
  1. A spell school for hostile enchantments that disable or debuff a monster in some way. The focus school of the Enchanter class. Also refers to any hostile enchantment effect that checks Will. For Hexes spells, see hexes[2].
  2. see list of spells by school[6]
  3. The durations in AUTs of these hexes are reduced by monster HD: Slow, fear, paralysis, petrify, confuse, charming. The duration is divided by (HD+mod), where mod depends on the enchantment.
hexes miscast
  1. Slows the victim for a duration increasing with miscast "badness" and spell level.
  2. Between 0.25 and 0.29, removed all debuffs (equivalent to quaffing !cancellation, except added contam instead of removing it) before slowing you
  3. From 0.25 to 0.16, by severity: 1: corona / random uselessness 2: curse / slowing / (1/7 chance) silence 3: 3-9 turn sleep / confusion / MR vuln / 0-18 glow. Reroll if the sleep is from a hells miscast or target can't sleep. If earlier than 0.16, check enchantment_miscast[2]
hex messages
These tell you how likely any given attempt is to succeed to within a band of %s: resists with almost no effort. < 25%; easily resists. < 36%; resists. < 50%; resists with significant effort. < 64%; struggles to resist. < 75%; barely resists.
  1. A warrior-mage background (abbreviated as Hs) that starts with a sling, a robe, a scroll of poison, and the spells Jinxbite, Sigil of Binding, Inner Flame, Cause Fear, and Dimensional Bullseye.
  2. Before 0.31, their spellset was Slow, Inner Flame, Portal Projectile, and Cause Fear.
  3. Before 0.30, it was known as Arcane Marksman instead (abbreviated as AM). Before 0.28, it also had Corona. Before 0.27, it started with a {Book of Debilitation}, which also had Leda's Liquefaction.
hideous screaming
An orcish idol was destroyed.
hide rule
No more hides.
high elf
  1. Tolkien elves. That is, they are better than you are. For apts, "!apt HE". 4MR/XL. Removed in 0.20.
  2. http://www.katu.com/news/local/Womans-car-attacked-by-self-identified-high-elf-battling-evil-259598811.html
  3. <crate_> if you play HE and dont expect it to be bad it will be strangely bad
high elf reasons
  1. You want to have all of the good characteristics in the game; good casting apts; good fighting apts; the best hybrid race.
  2. You want to look strong on paper without being strong in the actual game
high scores
hilarious bot deaths
  1. !tv phybot ckaux=~"arrow trap" 1
  2. !lg phybot killer=~eldritch 1 -tv
  3. !tv autorobin place=snake:5 1
  4. !tv autorobin turn=29722 1
  5. !lg notqw xl=27 -tv
  6. !lg qw xl=27 place=zot:5 4 -tv
  7. !lg gw min=ac -tv
hilarious cdo deaths
  1. For entries in hilarious deaths that have since lost their ttyrec due to being on cdo before the server moved. You can look at the log to try and figure out what happened.
  2. !lg zeddicus killer=merfolk place=Shoals:5 1 -tv
  3. !lg sealer place=pan 1 -tv
  4. !tv tartakower killer=angel char=mube
  5. !tv monqy mube ckiller="killer bee" 1
  6. !lg puddinbane char=vpcr killer="prince ribbit" -tv:<0.5
  7. !lg Surr vpen xl=26 1 -tv
  8. !tv ragdoll char=hopr 57
  9. !tv qui 365
  10. !lg Elynae sprint ktyp=stupidity 2 -tv
  11. !lg n78291 drae place=d:15 1 -tv
  12. !lg Ragdoll killer=~ball 1 -tv
  13. !lg kantan place=zot:5 1 -tv
  14. !lg kumiokru place=d:19 1 -tv
  15. !lg elynae d:1 killer="pit fiend" -tv
  16. !tv soul muar xl=23 1
  17. !tv kumiokru place=bailey 1
  18. !lg antiskillrobin trmo 1 -tv:<0.3
  19. !lg leafsnail drtm 20 -tv
  20. !lg magistern mist killer=~freezing 1 -tv
  21. !lg elynae trwn xl=26 place=d:6 -tv:<2.5
  22. !tv topbillin place=hell 2
  23. !tv * na place=geh:5 1
  24. !tv * mifi god=jiyva place=dis:7 1
  25. !lg sosloow haar place=bailey xl=27 -tv
  26. !tv dustman mifi 2
  27. !lg dartonias dewz xl=18 1 -tv
  28. !lg theprince dsmo 3 -tv
  29. !lg araganzar defe place=tomb 1 -tv:<0.1
  30. !tv synoecium ktyp=stupidity 1
  31. !lg slaying 1 -tv:<5
  32. !lg robotron1971 nawr xl=27 1 -tv:<0.7
  33. !lg nokkonen vpen xl=19 1 -tv
  34. !tv nht 2970
  35. !tv nooodl 461
  36. !tv carbonbasedlifeform drvm hell xl=27
  37. !lg vidiiot xl=23 4 -tv
  38. !lg jspanek dewz xl=21 2 -tv
  39. !lg ereinion drwz place=snake:4 1 -tv
  40. !lg rjrrt mibe xl=15 1 -tv
  41. !lg afd place=coc:7 1 -tv
  42. !lg splash 200 -tv
  43. !lg scummos 1879 -tv
  44. !tv brocolee place=slime 1
  45. !lg partyhat ophu 1 -tv
  46. !tv sapz dsbe 4
  47. !lg * place=zig killer=catoblepas 1 -tv:<1.8
  48. !lg BAZAAROFNANIWA 1 -tv
  49. !lg magistern heae chei vmsg=~"blew themself" 1 -tv
  50. !tv autopi cemo abyss 1
  51. !tv nyaakitty drne 14
  52. !lg ponderinghat killer=mennas 1 -tv
  53. !tv tvsian dsak 5
  54. !tv sanka drmo geh 1
  55. !lg ragdoll muie zot 1 -tv
  56. !lg jhed xl=25 mifi god=cheibriados 1 -tv
  57. !lg nht ktyp=quitting xl=26 1 -tv
  58. !tv elynae mdfe quit place=pan 1
  59. !tv nht zot:5 ktyp=quitting 1
hilarious deaths
  1. For funny deaths that don't belong in embarrassing_deaths. Xom thinks this is hilarious! <greensnark> Also, anyone adding bigterm games to hilarious_deaths should be shot. If a lot of entries look missing, see hilarious_cdo_deaths.
  2. see lich_pack[1]
  3. !tv mafalda 290
  4. !lg by char=ddbe kaux="set off by themselves" -tv
  5. !tv jeff place=elf:7 char=HOBe
  6. see door_vault[2]
  7. !tv jovan place=hell 1
  8. !tv mong 325
  9. !lg pointless killer=~minotaur place=lair:2 -tv
  10. !lg sorear dggl xl=27 1 -tv
  11. !lg daindwarf char=mdfi place=zot:5 1 -tv
  12. !lg tcircuits DGWz Swamp:5 1 -tv
  13. !lg Lemuel DGHu killer=orc_wizard 4 -tv
  14. !lg Stabwound killer=~scroll 1 -tv
  15. !lg syban 11322 -tv
  16. !tv ronf 863
  17. !lg boxx max=sc !won -tv
  18. !lg dtsund char=dewz xl=27 turn=167301 -tv
  19. !lg sly hoas turn=45221 1 -tv:<0.5
  20. !lg nht killer=angel 2 -tv
  21. !tv qui killer=~aizul 1
  22. !lg birdoprey fepa 6 -tv:<0.5
  23. !lg ret mdfi place=d:2 2 -tv
  24. !tv predelnik place=elf:7 2
  25. !lg arafel char=hane place=coc:7 1 -tv:<0.5
  26. see orc_sorcerer[2]
  27. !tv Butch killer="orc priest" min=turns
  28. !tv crawlie temo 6
  29. !lg ophanim killer="zot trap" 1 -tv
  30. !tv lawman0 dsbe xl=27 1
  31. !tv ishanyx map=~lemuel 1
  32. !tv jordan7hm shoals:5 1
  33. !lg lemuel ktyp=starvation place=dis:7 1 -tv
  34. !lg adamzap hofi xl=21 1 -tv
  35. !tv johnasti tmsg=~annihilations 1
  36. !tv eronarn xl=27 god="sif muna" place=lair:2 1
  37. !tv kaibigan mu ikiller=boggart 1
  38. !lg moocowpong1 598 -tv
  39. !lg lawman0 HOAr d:4 1 -tv
  40. !tv Mong place=bailey 2
  41. !lg turnerjer place=slime:1 1 -tv
  42. !tv rkd muck 11
  43. !tv casmith789 killer="shadow dragon" 3
  44. !lg minmay muee 1 -tv:<T18200
  45. !lg sky place=pan 3 -tv
  46. !tv ruthinator deae 4
  47. !tv tenaya ktyp=starvation 5
  48. !tv crawlie koen 12
  49. !lg * killer=~garbold 2 -tv
  50. !lg brittlesworth tomb:1 1 -tv
  51. !tv demonblade ddak 1
  52. !lg albinofish xl=27 heae place=tomb:3 1 -tv:<0.2
  53. !lg nomi decj xl>=17 !won 1 -tv
  54. !lm mikee_ type=death 6 -tv
  55. !tv sgrunt 107
  56. !lg TRANSMUTILATOR 1 -tv:<2
  57. !tv sgrunt 147
  58. !tv archibald mufi ktyp=stupidity 1
  59. !lg walkerboh 86 -tv:<1.6
  60. !lg crate nafe xl=13 1 -tv
  61. !lg stathol spen xl=18 3 -tv
  62. !lg ret zot:5 1 -tv:<0.11
  63. !lg johnnyzero dear xl=3 place=d:3 2 -tv
  64. !tv joy1999 place=zig:3 1
  65. !lg zigrobin ddee 1 -tv
  66. !lg fizz 371 -tv:<0.5
  67. !tv izverg hofi place=d:22 1
  68. !tv N78291 killer="iron dragon skeleton" 1
  69. !lg temoid zig:6 1 -tv:x2
  70. !tv ProvTheAverage ckiller=grinder 4
  71. !lg Thorbinator place=elf 1 -tv:<2
  72. see epic_bugs[12]
  73. !lg blazinghand ddbe xl=19 place=vaults:4 1 -tv
  74. !tv falaina grak 4
  75. !lg makhleb 1 -tv
  76. !lg guido coc:7 1 -tv
  77. !lg runemage chei 1 -tv
  78. !lg WalkerBoh 862 -tv
  79. !tv drag0n trmo zot 1
  80. !lg zkyp mufi abyss 1 -tv
  81. !tv zkyp vault:5 mi xom 1
  82. !lg bolas 1511 -tv
  83. !tv pivotal lab 7
  84. !lg demonblade ddak 2 -tv
  85. !tv doctordoom pan 1
  86. !tv emeraldemon 181
  87. !lg 78291 place=geh 11 -tv
  88. !lg domo decj tomb:1 -tv:<0.2
  89. !lg drke zot:5 1 -tv:<2
  90. !lg denudes GrMo Pan 1 -tv
  91. !lg subtrckt decj snake 1 -tv
  92. !lg micaeked defe lair 2 -tv
  93. !tv rjrrt mfie 21
  94. !tv joy1999 defe sprint 1
  95. !tv silentsnack killer=~lioppon 1
  96. !lg krave mifi 2 -tv:<0.3
  97. !tv ciphernetic killer=ancient_bear 1
  98. !lg drahbeg 37 -tv
  99. !tv wheals 2030
  100. !lg blazinghand dgfe 7 -tv
  101. !tv elbog hecj 45
  102. !tv sayami zig 1
  103. !tv * fo d:1 ckiller=anaconda
  104. !tv fishi trfi vaults:8 1
  105. see oklob_plant[5]
  106. !tv stormdelay pan 1
  107. !tv rubinko dswz 3
  108. !tv shard1697 nostalgia xl=27 place=abyss 1
  109. !lg gammafunk optm br=snake 2 -tv
  110. !lg galomier crypt op 2 -tv
  111. !lg mandevil depths dr 1 -tv
  112. !lg 4tharraofdagon xl=26 defe tomb 1 -tv
  113. !lg lapajee mibe 5 -tv
  114. !lg drag0n place=tomb:3 1 -tv
  115. !lg megakyle ckiller=wolf ac=-50 -tv
  116. !lg irum xl=27 mimo 1 -tv
  117. !lg annazzing xl=27 mibe 1 -tv
  118. !lg spectrina fohe place=slime 1 -tv
  119. !lg kazl vsar pan 1 -tv
  120. !lg annazzing xl=27 grfi pan 2 -tv
  121. !lg argons xl=27 spdk pan -tv:<0.5
  122. !lg irum xl=27 ddfi 1 -tv
  123. !lg roshnak xl=27 mitm place=coc -tv
  124. see recite[4]
  125. see autoinscribe_reasons
  126. !lg eys16 xl=27 ogbe place=slime -tv
  127. !lg guyde xl=27 spfe place=tomb -tv
  128. see {pearl_dragon[3]}
  129. !lg sovek title=chief_of_staff 1 -tv:<3
  130. !lg alphaq xl=20 grfi killer=~slime 1 -tv:<0.5
  131. !lg l0ser140 xl=27 koen place=slime 1 -tv
  132. !lg enigmoo xl=27 natm 4 -tv
  133. see tree_form[3]
  134. !lg zubeida xl=27 spas place=zot:5 1 -tv
  135. !lg lukarsbuttslave xl=27 !won 9 -tv:<1.1
  136. !lg kazak xl=27 gree 1 -tv
  137. !lg johnstein xl=27 grbe place=slime 1 -tv:<0.5
  138. !lg theclanless xl=27 nafi 1 -tv:<0.2
  139. see snow[7]
  140. !lg trelanon xl=27 fofi place=slime:6 1 -tv
  141. !lg murphyslaw killer=electric_eel xl=25 -tv
  142. !lg mutationaddict xl=27 vpen 1 -tv
  143. !tv johnny dgfe 23
  144. !lg hilariousdeathartist xl=27 !won 4 -tv:<0.5
  145. !lg haldagan 1350 -tv:<2
  146. !lg sky spen xl=27 place=dis:1 1 -tv
  147. !lg turgon xl=27 dshu place=tomb:3 1 -tv
  148. !tv sharkman1231 elf 16
  149. !tv awbwrurobin spwr 1
  150. !lg koboldina xl=25 dsas 1 -tv
  151. !lg uv4 opbe swamp 1 -tv
  152. !lg jboons spbe cikiller~~Trog 1 -tv:<2 -tv:x0.5
hilarious hugeterm deaths
  1. !tv iratsu place=lab 1
  2. !tv rast cehe 7
  3. !tv sanka killer=statue 1
  4. !tv seigurt killer=gastronok_the_golden_dragon 1
hilarious logs
hilarious quits
  1. !lg tempmfcr quit 3 -tv
  2. !tv julia quit place=dis:7 1
  3. !lg slickrick ktyp=quitting xl=27 1 -tv
  4. exhausted_quits: !lg greepish ktyp=quitting xl=27 1 -tv
  5. !lg 4tharraofdagon OgHu 68 -tv:<T330:>>
hillbilly sting
The former practice of throwing poisoned needles at things.
hill dwarf
  1. An extinct race of dwarves, much lamented by Cyrus.
  2. See the removal commit (http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=67ff4) for a for-the-time comparsion of hill dwarves and mountain dwarves.
hill giant
Big orange C with big orange clubs that hit for big orange damage and can be big orange trouble in melee. Sometimes carries a big orange throwing net. Big orange removed in 0.20.
hill orc
  1. Like a mountain dwarf but better and exists, and the only species that can worship Beogh. Unless you're on .32, in which case they're more boring and don't exist.
  2. The Keanu Reeves of orcs
hill orc reasons
  1. Very good apts for being heavy armour melee fighters. Only race that can worship every god. Saprovore Pride!! (But not anymore!)
  2. You want to complete some arcane challenge involving worshipping every god.
  3. You want to base your character around the invocations skill and you hate deep dwarves and demonspawn.
  4. You like automating half the game then winning in 0:32.
hints mode
An unremarkable monster with three low-damage attacks found in mid-dungeon and Lair prior to 0.26, when they were removed. Delightfully pluralized by the game as "hippogrives" prior to 0.6; no longer, alas. :(
No kills. No shoes.
historical power combos
Most-won combo on CAO, by version, as of June 2017: 0.1-0.2: DEFE. 0.3-0.5: MDFi. 0.6-0.8: SpEn. 0.9: MDFi. 0.10-0.12: MiFi. 0.13-0.14: GrFi. 0.15-0.18: MiFi. 0.19-0.20: MiBe.
history of crawl
  1. http://crawl.develz.org/wordpress/the-dawn-of-stone-soup
  2. see hive[1]
Very fun branch that was removed in 0.9. Contained a lot of fun bees and fun honeycombs and fun royal jellies.
  1. The one true movement system, allowing much comfier keyboard use. Frequently referred to as "vi-keys", whether or not this is correct, as well as "Rogue" keys. If unfamiliar, start up a game and press ?? to see a diagram of how they correspond to directions. These keys facilitate crawl play even without a numeric keypad, or via a faulty terminal.
  2. To disable vi-keys without side-effects, look at https://www.reddit.com/r/dcss/comments/4884je/easy_vikey_removal_for_rc_files/
hoarfrost cannonade
A L5 Ice / Alchemy spell, new in 0.32. Constructs two cannons near the caster, which lose HP as they fire partially-irresistable long-range shots that also inflict Frozen. If they survive to shoot five times, they sacrifice themselves to power up the fifth shot, making it explode in an ally-ignoring 3x3 explosion for more damage.
Murderous, club-wielding, ruffianly, blackguardly, raffish, and in all other respects untrustworthy killer. Most lethal enemy in the game (other than the legendary quitmonster).
  1. Yeeehaw! This tasty pork roast got lost in the dungeon lookin for them dang Duke Boys. No special attacks to speak of, but it's a pretty rare beast, so be careful that it's not a shapeshifter. Often a sign that kirke may be in the vicinity.
  2. You spit the hog like a pig!!
Every Crawl monster has a holiness stat, from (holy, plant, natural, undead, nonliving, demonic). This stat reflects the monster's general nature, and many effects only occur to some types; polymorph only affects natural creatures and demons, and torment holy/natural, DU undead, etc. Nonliving monsters are immune to confusion. (not in 0.17+)
holy crap
the quarterstaff "Crapp" {holy, rF+ rC+}
holy flames
Surrounds you with a ring of holy fire clouds.
holy pan
A Pan encompass vault containing lots of holy monsters. Expect lots of angels and daevas (and a pearl dragon!), among others. Contains a temple to each of TSO, Zin and Ely. TSO's temple always has a demonic rune if you don't already have it, or an exit from Pan if you do. Zin's temple always has a few potions of cancellation.
  1. KoAs
  2. chequers: Kramin things are looking up! I cleared to d:12 then entered orc. you have a full inventory of crap and lots of piety, one thing I wasn't sure about was armour so maybe change that asap
  3. Kramin: got a antimagic qblade, good for elf. Also found FDA to enchant up and wear (the +4 ring is better for now). I've started training M&F now that we have a qblade so trog will gift a demon whip or eveningstar, which will be a lot better later. Don't forget to go to elf:3 before entering lair!
  4. Now using a buckler or reflection and using m&f weapons (demon whip). Have a +5 slay ring but switching to rC ring when needed. Have good AC/EV and rPois bodyarmour can be found if needed. All items are at waypoint 1 (stash) that I found to be useful. Get a rune from lair now. Should be semi easy as char is tank/strong fighter. Trained a
  5. done snake, you do swamp. nothing new to report. you're training evo because you have a nice set of evocables now (remember you can only use one evocable per-type now, you can still stack them but it's pointless so try not to for clarity)
  6. Kramin: grabbed the second lair rune (swamp). Maybe do depths next and switch to TSO for extended before crypt in mission 7
  7. Cleared V1-4 and ran down to crypt 3, you can clear those crypt levels if you wish before doing the depths. Char is close to diesel (need 31 ev). Dump some of the stuff into a stash of sorts. GL & HF
  8. I didn't finish depths:5 so you should. nothing to report, the only inderesting decision is when to stop training armour. we are >lear's ER now, and it's low base AC means it's probably not too useful to continue
  9. Kramin: did the poly TRJ mission and got the slime rune, you can do V:5 and abyss ;) our skills are pretty good but some more fighting wouldn't hurt.
  10. TROG WRATH STILL HAPPENING! We changed to this TSO dude and I cleared out crypt 1-3. Complete the next mission, ask Kramin and/or check missions for details. God speed!
  11. <chequers> we lost ~30 hp to rot <chequers> and all our heal wounds potions :)
  12. -30hp to rot :( no more heal wounds either. time to learn spells though! and we have a loooot of money, find some shops
  13. Started Pan, got demonic, fiery, and glowing (cerebov & mnoleg) runes. Got a few more low level spells and am getting phase shift online. GLHF
  14. panrunes taken, now up next is hell. We should get some resists for some of the hell branches tho. I leave it to you sir (-_-)7
  15. feel free to convert to Zin for Hells if you want to, chequers (TSO and Zin are both good there)
  16. the serpent of hell is dead, dis/tar are done (eresh not dead), more skills maxed out, i tried qda + other items instead of lears but we have no art gloves/boots so it's still a bad idea, go find some of those. also i used too many consumables :(
  17. Kramin: Did Coc & Geh, will do pacifist zot next (still my turn but I could hand over to cribozai if he really wants to do it). I'll wait til you're both watching anyway :)
holy swine
  1. The holy swine salutes you.
  2. its a pig thats holy
  3. Sacred sow.
  4. Blessed boar.
  5. Pious pig.
  6. Pietistic pork.
  7. Saintly shoat.
  8. Hallowed hog.
  9. http://res.cloudinary.com/ratebeer/image/upload/w_250,c_limit/beer_232726.jpg
holy weapon
Rare one-handed weapons that have better base stats than other types. Available from TSO bless or holy monsters. Holy weapons are permanently branded with holy wrath and cannot be rebranded. See eudemon blade, trishula, sacred scourge.
holy word
see scroll of holy word
holy wrath
Increases damage by 75% on average against undead and demons. These folks also cannot wield it. Does not hate evil creatures which are not undead or demons. This means that holy wrath is ineffective against hell knights, and some worshippers of evil gods can wield it.
All hill orc monks, all the time. Well, unless some guy fancies a MfBe.
2000 nutrition, light (4 aum), quick to eat (2 turns). Can be eaten by everyone, pure carnivores and herbivores included. Renamed royal jelly in 0.15.
nice guy
hood of the assassin
  1. +2 hat which boosts stealth by two pips, grants monster detection, and lets you stab with any weapon (or your fists) as if it were a short blade.
  2. <|amethyst> Really attack while wielding your bread ration? <|amethyst> The helpless kobold fails to defend itself. <|amethyst> You hit the kobold!!!!!
Horse feet. Having them allows you to kick in melee, at the cost of footwear. Slot loss happens at hooves 3, but boots block the effects of hooves 1 and 2 in 0.15+.
Paralyses on hit, checking rPois.
horn of geryon
  1. It's an xp-charged evoker (like an elemental evoker) that summons 1-4 hell beasts that are usually friendly. The number of beasts and the chance of each being hostile depends on evocations skill.
  2. Used to be worth points, but not very many.
  3. http://i.imgur.com/Dtfj5HQ.png
  4. http://i.imgur.com/hF6Lv1g.jpg
  1. Could you headbutt before? No. But now you can. Lv 1 allows hats only, Lv 3 blocks all headgear. Also makes your headbutts hurt more. Bigger horns, bigger pain.
  2. Wearing hats doesn’t stop these from doing damage. (They poke through.)
A status caused by Ru's Sacrifice Courage. The status applies a variable penalty to slaying and spellpower depending on how many MTHRT_TOUGH (yellow) and MTHRT_NASTY (red) monsters are visible. The status is yellow for 1-2 penalty, light red for 3-4 and red for 5+.
hot take rule
your hot take is actually bad and you should feel bad
  1. A somewhat nasty critter that's surprisingly fast, even if the damage isn't massive. An upgraded jackal that comes alone. Generally an easy 50 exp.
  2. Gets released.
  1. bladders
  2. <temp_n> how would you go about getting a spriggan nude and still long enough to draw a picture?
  3. carefully
howler monkey
As fast as an adder, but pretty weak in melee. Most notable feature is a "spell" that acts like a scroll of noise on a breath timer. Added in 0.18.
how loud
Alarm trap/shield of the gong: 40. Singing sword: up to 35. Shatter: 30. Lightning (storm clouds, chain lightning), scroll of noise: 25. Qazlal: piety/10 up to 16. Shout, maximum melee attack: 12.
how many runes
Some particularly cocky adventurers brag about having retrieved ten or even fifteen runes through their strength and cunning, but most scholars on the subject of Zot agree that such a thing is probably impossible in the first place, and secondly would be a meaningless achievement in any regard.
how much armour skill
  1. 45
  2. see aevp
how much m&f skill
  1. 46
  2. see dark_maul
how much str
how not to use the learndb
<Silenzio> ??topic
how to destroy a tree
conjure flame, lightning bolt, bolt of fire, orb of destruction, bolt of magma, disintegration, monsters with b.energy (eyes of devastation and cacodemons), the lernaean hydra
how to play online
Your max hp is Floor[(8 + Floor[(1+3*Fighting)/2]+Floor[11*XL/2]+Floor[Fighting*XL/14])*(1+Aptitude/10)]. See !apt hp for the aptitudes, or use "!hp [species] [XL] [Fighting]" to calculate.
Human or hunter.
  1. No games for * (killer=hubris).
  2. <HangedMan> it's an ikiller
  1. 1) make the missisippi river from D:1 to D:27 with fedhas
  2. fedhas zig
  3. the most pointless account ever
  1. http://crawl.develz.org/configs/trunk/hugedmg.rc
  2. include += hugedmg.rc
  3. Huge Dmg: 1 dmg
  4. Arrhythmia: are you seeing this? | VengefulNutsack: no | Arrhythmia: well it stopped | Arrhythmia: but if he gets hit | Arrhythmia: it's like | Arrhythmia: "Huge dmg:"
  5. <eb_> huge dmg is the worst thing ever
  1. HUGETERM ONLY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  2. THE SECOND RULE OF HUGEROBIN IS NO TINYTERM!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  4. KILOBYTE WELCOME!!!!!!!!!!! BEST DEV!!!!!!!!!!!!!!!!!!
  5. ¡
  1. Any terminal size greater than 80x24 makes your games mostly impossible to watch for people using the standard size, which also means that all future viewings of your recorded games will be mostly impossible to watch.
  2. Don't be that guy.
  3. <mikee_> crushed to death by gigantic terminal
  4. In order to watch hugeterm ttyrecs, maximize your own TDO terminal. It'll usually fix itself the first time the screen is totally redrawn
  5. <Blazinghand> this is the footv version of being abyssed
  6. see terminal size
The average race. Their strength, dexterity and intelligence bases are all 8. Their natural willpower is three times their character level, which is the species default. HP gain is normal, gains +1 random stat per four levels, and apts are average across the board. Humans are natural explorers, so gain HP and MP when revealing new tiles.
All egmnoqutACEKLMORTV12345&8@, draconians, p other than centaur ghosts, naga ghosts, felid ghosts, octopode ghosts, and W other than spectral things
human reasons
  1. <evilmike> human reasons: you haven't won one yet
  2. Awesome slots, apts, and can choose any style of play.
  1. Prior to 0.26, when food was replaced with the Zot clock, satiation levels were: Dead: 0. Fainting: 1-400. Starving: 401-900. Near Starving: 901-1433. Very Hungry: 1434-1966. Hungry: 1967-2500. Satiated: 2501-6900. Full: 6901-8900. Very Full: 8901-10900. Engorged: 10901-11900.
  2. See also: hunger rate and spell hunger
  3. see hunger_cost
hunger cost
<WalkerBoh> if you ever are making a decision based on hunger, and you are not currently starving, then you're doing it wrong
hunger rate
  1. Base hunger rate is 3, always at least 1. Fast metabolism increases hunger by 1 per level of the mutation, slow metabolism 1 or 2 decreases by 1, slow metabolism 3 decreases by 2. Trolls have hunger rate increased by 3 in addition for a base hunger of 9. For comparison, a chunk gives 1000 nutrition.
  2. Other effects: haste +5, invisibility +5, regen spell +4, regen ring +3, troll leather armour +1.5. Regeneration effects and items only increase hunger rate while you are injured. If worshipping Cheibriados, multiply result by (3/4).
hunger strike
!lg pivotal dsie ktyp=starvation 1 -tv:<T0
You can eat raw meat, and probably should. You're not in immediate danger, but no reason not to - and meat spoils, so hurry up! See hunger.
hungry ghost
A ghost whose primary attack is to decrease your satiation level, by a quarter of your current satiation - it will rapidly reduce you to very hungry or near starving if its attacks connect. If you don't have ranged attacks and can't hit hard and fast, beware. Removed in 0.26 with the removal of food.
A class whose starting gear and skills focus upon a missile weapon of your choice! You also get a scroll of butterflies.
hurl sludge
A focused blast that does partially resistable poison damage and leaves a toxic bog under the target. Can be cast by a fenstrider witch.
  1. You bash things AND cast spells! Wow!
  2. <odjn> hold on, how am i supposed to cast AND level up melee skills
  3. http://crawl.akrasiac.org/rawdata/Hybrid/morgue-Hybrid-20101230-055333.txt
  4. see battlemage
  5. (9:00:48 PM) casmith789: which is why hybrids are so good (9:01:04 PM) Eronarn: casmith789 is environmentally conscious :) (9:01:20 PM) casmith789: I try to do my bit
  6. mediumstrongdude
  1. Regenerating monster that attacks once for every head. Slicing or chopping (see [2]) attacks will cut off a head, causing two to grow in its place and healing the hydra for 7+d8 HP. Head count doesn't affect experience gained. Flaming edged weapons remove heads for good. A headless hydra dies instantly. Monsters chop hydra heads only about 1/4 of the time.
  2. Weapons that chop off hydra heads are: all long blades, all axes, all two-handed polearms, lajatang, and UC if you have Claws 3. Hydras are amphibious and swim as fast as merfolk. Polymorph is not a good idea (it is likely to turn into a dragon or something).
  3. Undead hydrae will not regenerate their heads when cut, so slice away. You cannot chop off the heads of spectral hydras, however. Note that hydra simulacra have horrifying damage output if you're lacking rC.
  4. The maximum number of heads is 20. Chopping a 20-headed hydra's head off will reduce it to 19 heads, but it'll grow back to 20 again after you chop another off.
  5. <flamot> no <flamot> it got bigger
  6. Fun hydra fact: Hydras don't stop attacking if their target dies, they move onto the next target with their remaining heads. !fight the lernaean hydra vs 50 adder perm_ench:haste
hydra form
  1. Level 6 form that gives you {spellpower}/10 heads (randomly rounded) and cleaving (when heads >= 2). Your heads can be chopped off, grown, and cauterized just like the monster! Edible foes smaller than you are devoured when killed, healing you based on HD. rPois+, +30% HP. Beware the AC cost... except felids/octopodes. Has swift movement in water.
  2. Base damage is 2 + 3*min(heads, 10) + (3/2)*max(0, heads-10). Which means 2 +[3 for every head before the 11th], and +[1.5 for every head past the 10th]. Did I mention that it cleaves?
  3. Unlike with monsters, if you lose your last head, the form simply ends; you don't (necessarily) die. (Also unlike monster hydras, you don't heal when heads are chopped off.)
<mikee_> eith, it's the worst irc client i have used i think
One of four possible unique guardians at lvl 3 of the abyssal stair. Each of his nine necks ends in a javelin throwing humanoid torso, and he also buffs, heals and sprays hellfire. Carries the madness rune.
hydrataur rule
no hydrataurs or hydrotaurs.
Prepended to the names of accounts which are only allowed to play combos chosen at random, and which must play the first random combo given each time. The practice of naming accounts hyper to indicate this only began in early 2011, so older accounts with names beginning with hyper are not part of this; see !nick hyperimposters.
hyperactive ballistomycete
What you get when you upgrade a ballistomycete with Fedhas evolution. It explodes.
  1. My 0.20 SpEn guide: SKILLS: Approximate goals are as follows: 1) 5 Short Blades, 8 Stealth. 2) 4 Spellcasting, 8 Hexes. 3) 3 Fighting, 8 Dodging. 4) 8 Short Blades, 12 Stealth. 5) 6 Fighting/Spellcasting, 10 Short Blades/Hexes, 15 Dodging/Stealth. 6) 10 Fighting, 27 Stealth, and whatever spell skills you want.
  2. SPELLS: Use Ensorcelled Hibernation when possible. Use Confuse against rC+ monsters or if you want a higher success chance. Other starting spells are decent but unnecessary. Invisibility is the best spell in the game if you find it. Other good spells include Deflect Missiles, Dispel Undead, Apportation, Blink, Passage of Golubria, Controlled Blink.
  3. GODS: Ideally you want a god who helps with hard-to-stab monsters. Some good choices: Kiku (pain melee, zombies), Dith (shadow step, shadow form), Jiyva (slimify), Lugonu (corruption, disto melee), Makhleb (greater demons), Ashenzari/Vehumet (conjurations).
  4. WEAPONS: Use short blades, stab high-HP monsters with a dagger. For regular melee, early on look for elec, draining, or venom weapons. Later look for a quick blade and/or pain brand a weapon with Kiku. Distortion is nice also. If you can't find a quick blade and want better melee, demon whips are reasonable. Oh, and get a buckler. STATS: Raise Int or Dex.
hyperbolic fi
  1. My 0.32 fighter guide (with Oka and axes), valid for many species: At, Ba, Co (drop shield and use two axes), Ds, Fo (aim for an exec axe), Gr, Hu, MD, Mi, Mu, Na, On (don't raise armour skill much until you find dragon scales), Te, Vp. STARTING WEAPON: war axe. STATS: Raise Strength. SPELLS: Don't use these.
  2. SKILLS: At start, aim for skill costs (Cost column in skill screen) roughly in the ratio Axes:Fighting:Armour:Dodging:Shields = 2:1:1/2:1/4:1. (So train only Axes at start until the cost is twice that of Fighting/Shields.) Once you find plate armour, raise Armour from 1/2 to 1. If you are at min delay, lower Axes from 2 to 1/4.
  3. GODS: Worship Okawaru. Once you hit * piety, train at least 4 Invo skill. Once you hit **** piety, go up to at least 6-8 Invo, then go up to 10-12 Invo by the end of Lair or thereabouts. You can train Invo higher later in the game for extra Heroism/Finesse duration once it is cheap compared to your main skills (e.g. 1/3 the skill cost of Fighting)
  4. WEAPONS: You want a highly enchanted broad axe, ideally vampiric (or a good artefact like Arga). You can enchant up the first broad axe you find (often an Oka gift) and use brand weapon scrolls on it. If you find a vampiric battleaxe or exec axe then you can consider dropping your shield and using it, but otherwise stick with your shield.
  5. OTHER GEAR: Upgrade to a tower shield once you have 10-15 shield skill (unless you find a really good kite shield). Wear whatever body armour gives you the most AC (usually plate), and eventually enchant up gold dragon scales or crystal plate. You want rings of strength (protection/slaying are a bit worse) and an amulet of regen (reflection/faith are a bit worse).
  6. TACTICS: Use Finesse in dangerous fights. Use Heroism if you aren't at min delay yet or don't have Finesse or just want a boost to defenses, but Finesse is generally a stronger use of piety. Use potions of might in Zot:5. Haste doesn't stack with Finesse, so potions of haste should be used to run away, not to attack faster.
hyperbolic id guide
  1. Scrolls: If you have 2+ of a scroll, read it (standing on either upstairs or downstairs depending on whether you care more about revelation or noise). If you've already found teleportation and haven't found acquirement yet (and/or brand/enchant scrolls if you care about those), also read stacks of 1.
  2. Potions: Use ID scrolls on these, starting with the largest stacks. If you have 3ish extra ID scrolls, use them on scrolls as well.
hyperbolic mutation guide
If you have a mutation you really don't like (e.g. -scroll, -potion, teleportitis, etc), drink. Otherwise, if your mutations are currently positive or you are about to do slime or zot or pan or you have less than 3 potions, don't drink. Otherwise, drink.
  1. D:11 -> Lair -> D:12 -> Orc -> D:15 -> S:3 -> maybe other S:3 -> get both S runes -> Elf (but probably wait on the Elf:3 vault) -> Vaults:4 -> maybe Crypt -> Depths -> maybe Slime -> Vaults:5 -> maybe Slime -> Zot ("S" means Shoals/Snake/Spider/Swamp)
  2. <Vall> ok, back to winning then <Vall> ??hyperelliptical
  1. <mikee_> is your strategy just get the character killed off until you roll ddne or spen or something =P
  2. <absolutego> do your hyper strats include leaving slow ghosts then scumming a centaur
Hypothetically Optimal Man
The Man, The Myth, The Legend https://www.youtube.com/watch?v=b8uoQHedFV0
  1. i brings up the (i)nventory. I shows your spell (I)ndex without attempting to cast anything. i (monster glyph) is a spriggan-type monster (see i[2]). I (monster glyph) is a beast-type monster (see I[3]).
  2. A Spriggan-Type monster. Spriggans move -much- faster than the average player. They have very high EV and Will, but low HP. All spriggans have the word Spriggan in their name. Classes: Druid, Air Mage, Rider, Berserker, Defender. Class also includes uniques: Enchantress Agnes.
  3. A beast-type creature. Beasts are natural holiness and found in the early dungeon. They have little else in common with other natural creatures or each other. See: Ice Beast Sky Beast.
<iafm> : i'm going to eat all mutagenic meat <iafm> : why the fuck did i eat that mutagenic meat
http://www.yohng.com/software/terminalvector.html fixes IBM breakage on servers
ice beast
They claw you, and they freeze you when they do. Can be dangerous to low-level characters, and can also destroy your potions (not anymore in 0.15+!).
ice cave
An ice-themed portal that places on D:11-13, Lair, or Orc. Expect freezing clouds, ice-themed monsters (e.g. ice statues) and loot (e.g. ring of ice or manual of ice magic). Prominent top-end threats include ironbound frosthearts, bog bodies, a frost giant, or an ice dragon. The glacial chasm is a harder version of this portal.
ice devil
  1. Like a sun demon, except for cold instead of fire. And it's slower. And it does less damage.
  2. Prior to 0.18, they were a rather weak 3 instead of a rather strong 4, since blue devils still roamed the dungeon as icy 4s.
ice dragon
  1. Viciously powerful white D which breathes cold for 3d24 damage. Avoid if you lack rC. It sometimes drops ice dragon scales when it dies.
  2. like a fire dragon, except with fire and ice switched!
ice dragon scales
9AC, 11ER, rC++ rF-. Sometimes dropped by an ice dragon when it dies.
ice elementalist
  1. A Mage background (abbreviated as IE) that starts with the spells Freeze, Frozen Ramparts, Ozocubu's Armour, and Summon Ice Beast. Also starts with a +0 robe. Before 0.30, had Hailstorm instead of Summon Ice Beast.
  2. Prior to 0.27, it started with the Book of Frost, which also had Summon Ice Beast.
ice fiend
  1. A member of the lovable and suave family of Fiends, Ice Fiends share with their winsome relatives the ability to cast torment. They can also sling bolts of cold.
  2. Ice fiend melee attack does up to 106 bonus cold damage which ignores AC. But you don't care because you're an evasion character, right?
ice form
  1. +20% HP, rF-, rC+++, rPois. Makes you large, which will reduce EV (for human size and smaller races). Melds all armour, but gives 5-12 AC. 12+UC base damage with freezing brand. Players in ice form can float through water, but get no aquatic bonuses and can't reach submerged items. Found in Books of Changes and Ice, L4 ice/tmut.
  2. In 0.15, gives 5 + pow * 7/100 AC.
ice magic
  1. Ice magic contains a range of direct damage spells, as well as some defensive effects such as spells to craft temporary shields and armour. See ice magic[2] for a list of spells in the school.
  2. see list of spells by school[7]
ice miscast
Prior to 0.25: Severity 1: nothing. Severity 2: 5-16 ice dmg + 10-20 turns of -Potion. Severity 3: 9-31 ice dmg + 6-16 turns of frozen / large freezing cloud.
ice statue
  1. A frigid statue. It has a nasty spell set but is easily neutralised with rC. Don't get caught in freezing clouds trying to retreat!
  2. Won't cast any spells if you are invisible.
icy envelope
The 3rd level mutation for the demonspawn tier 2 ice facet. You get +10 AC, but it goes away when you are hit by fire and then comes back ~30 turns later.
  1. Hepliaklqana 4* ability. Heal your ancestor, remove debilitating status effects, and provide a short-duration AC, damage & spellpower buff. Healing & buff duration scale with Invocations.
  2. Doubles (!) damage and spellpower, adds 4 + HD/3 AC.
identifying weapons
Wielding a weapon will reveal whether it's cursed or not, what pluses/brand it has and (for artifact weapons) its other properties.
Crawl counts the amount of time you have wasted on a game, except when you have been idle for over 30 seconds.
Unique executioner found in Pandemonium. Comes with executioner's axe of pain and casts haste and agony. If you don't kill him, he might show up again in a later Pan level.
An abandoned experimental god, described in https://github.com/crawl/crawl/commit/c07910ae6d3b
  1. A fire god who's nearly gone out. Followers start with 150 piety (more with monk bonus) and no piety decay, but can never gain more. Grants fiery armour, foxfire swarm, rising flame, and passive rF.
  2. Fiery Armour: a defensive buff, adding +7 AC and dealing 2d4 AC-resisted fire damage to melee attackers. Lasts about 110-140 turns (!). Costs about 8-12 piety.
  3. Foxfire Swarm: Creates foxfire in every unoccupied space in radius of the user. (Best case is 24x1d6 damage.) Wipes out almost anything early game, but near-useless against AC. Costs about 12-18 piety.
  4. Rising Flame: after 2-4 turns, blasts the player through the ceiling and into the floor above. Very funny to use in Zot:5. One use only!
  5. see ignis_wrath
  6. https://github.com/crawl/crawl/pull/2069
  7. Sea of Fire: Cast conjure flame on every unoccupied space in sight, filling the area with flame after everyone (you and monsters) get one more turn. Tragically removed.
ignis wrath
  1. ABANDONMENT: 15 penance. RETRIBUTION: 33%: Shaft you or reroll if there's nowhere to go. 33%: Make the highest HD enemy in sight move 50% faster and give it af_fire, or (if there's no monster with a plain attack) keep going. 33%: 2-3 fire elementals. For the duration of the wrath, you are not allowed to have any rF.
  2. If you have the Mountain Boots unrandart, you resist the shaft. Good for you, enjoy 33% less Ignis wrath.
ignite blood
Passively causes all blood spilled in your LOS to burst into flames (and have a flame cloud placed on top of it), makes more blood get spilled in the first place, and also provides immunity to flame clouds.
ignite poison
  1. Damages poisoned (but not merely poisonous) creatures (excluding you) and turns meph/poison clouds into flame. L4 Fire/Alchemy.
  2. In 0.16 and earlier, was a L5 Fire/Tmut spell that damages all (excluding you) in LOS that leave poisonous corpses or are poisoned (+cures it). Turns poison/str.poison/degen potions and poisoned ammo/corpses (excluding your inventory) to flame clouds.
  3. As of 0.19, damage is (2*severity of monster's poisoning)d(12 + (spellpower*6/100)).
Level 8 Fire spell that drops a fireball-like explosion on every hostile monster in LOS (except firewood and tentacle segments). The explosions can't hurt the player or allies. Replaces Delayed Fireball in 0.20. Damage per explosion is 3d(3.33+power/9).
You haven't memorized a spell.
Just because it's an early game 'l' does not mean you shouldn't take it seriously. Hits harder than a worm but moves and acts at normal speed.
  1. Unique goblin. Level is hers! All hers! She chop your head off! Especially since she's guaranteed (as of 0.20) a wand and armour. She's special-cased to be allowed a high-tier wand like acid (et al), iceblast (et al), or paralysis (et al).
  2. Prior to 0.20, spawned on D:2-3.
  1. < ikeadelic> holy cow, I did not know about the tab key
  2. Plays REALLY slow.
Sequell keyword meaning "indirect killer". The thing that created whatever killed you, generally.
illusion card
Found in the deck of summonings. Prompts you to wield a weapon, and summons an illusion of you (like Mara's) that wields your weapon and has a limited spell list based on yours.
  1. A cunning merfolk water-witch. Summons water elementals. Can only appear in Shoals.
  2. possible pronunciations: "ILL-soo-yew", "ill-SOOY-ew"
immolation reasons
Did you mean crimson imp, white imp, shadow imp, iron imp or imp species?
imperial myrmidon
A fast monster found in Desolation that has a variety of hexes to use along with its Will-halving melee attack.
implemented badforum
  1. 128. What about changing the disposition of the loot in the labyrinth so that, instead of having it all in a pile by the exit with the Minotaur sitting on top, it's scattered at random around the labyrinth?
  2. 181. Personally, I wouldn't mind if immolation would destroy scrolls, for crawl it would be ok.
  3. 65. I changed my mind now about the optimal class for Mummies. Scratch Necromancer. Again, it's Stalker. Actually Stalker may be a bit overpowered, and I really dread the next version of Crawl because I strongly suspect the developers are going to clip the wings of Stalkers.
implemented bad ideas
  1. 714. When you hit an ogre with a long blade, instead of opening it like a pillowcase, you dice the ogre like an onion!!!
  2. A cat race that gets nine lives!
  3. 10. A graphical tile interface, so players don't need to read to play Crawl!
  4. 509. LCS of returning [the unrandart]. Subsequently removed!
  5. portal/shop/kitchen sink mimics
  6. Octopodes.
  7. Scroll of Silence.
  8. gigabats
  9. 2057. Ability to surrender to orc priest as orc and be converted to Beogh
  10. <wheals> fr wielding the sword of jihad while under beogh causes your orcs to go berserk occasionally, just like you
  11. 1035. Player draconians can be slowed by freezing attacks.
  12. 886. Monsters should be able to pick up and use jewellery-- e.g., amulet of rage.
  13. 3418. +Fog property
  14. 3. Nymphs!
  15. 3313. <valrus> fr: give olgreb a duration
  16. 3325. Chaos knights start with weapons of chaos
  17. 2991. Jester class, who starts with a book of Party Tricks and a number of bad wands.
  18. <Sequell> fr[3/5]: Commonly contains ideas of such well-thought-out nature as [...] Natasha to go with Boris.
  19. 20. You should get a combo multiplier for subsequent kills.
  20. 1332. Xtahua "crashes" through doors destroying them rather than opening them.
  21. 1400. Custom spriggan necromancer title: La petite mort
  22. 42. When at full "hearts" your melee attack will shoot out across the screen.
  23. 2788. Quicksilver dragon armour.
  24. 2819. We need dual wielding!
  25. 2306. zig sprint. Start with a L1 char and reach as far as possible. Orb on Zig:27.
  26. 838. Limb removal.
  27. 2938 armour should not effect spell learning, only spell casting
implemented wont do
  1. Dual wielding.
  2. Commands for individual monsters. (“give”, “take”, or assigning tasks like “follow me”, “attack” to single allies). This is only relevant for permanent (or very longterm) allies, and if needed, we will rather get rid of those than implementing this kind of micromanagement.
  3. Beneficial effects from chunks.
  4. Give full xp for summons/ally kills.
imp parking
  1. Get an imp next to you while standing on up-stairs, go up the stairs, wait for the imp to blink away, go back down the stairs, leaving the imp on the level above you. Good for early-game fire elementalists and others who have trouble with early imps.
  2. Works with phantoms too!
Zin ability. Puts a tomb of silver walls around a targeted creature. Duration is increased with invocations skill.
imp species
  1. Player species Imp. Main feature is permanent teleportitis and a blink intrinsic, also little, demonic, assorted resistances/immunities, regen 1, shoutitis. Used to be playable as an experimental branch on CBRO!
  2. see tavern thread: https://crawl.develz.org/tavern/viewtopic.php?f=8&t=15362
  3. Available in yiufcrawl, a dcss fork.
  1. the project name for a 0.12 abyss revamp. features multiple less-morphing abyss layouts layered over each other with less liquids, and abyssal stairs; increasing your abyss depth is required to get the rune and increases rune chance and number of monsters.
  2. wretched star, tentacled starspawn, ancient zyme, lurking horror, starcursed mass, thrashing horror, apocalypse crab, spatial maelstrom
  1. Interesting roguelike that has D&D-style character feats.
  2. Exhaustive guide by Pacra: http://lpix.org/sslptest/index.php?id=145942
  3. <faze> that seems like the simplest way to manage an inventory
Your miscellanous evocable needs XP to charge.
  1. L8 Necromancy spell in the Necronomicon. Applies the "infested" enchantment to monsters in a smite-targeted radius 2 AoE, for a duration depending on power. Infested creatures leave a temporary, but long-lived friendly death scarab when they die. Affects anything that gives XP. Enemies can be infested out of LOS.
  2. http://i.imgur.com/le8OMPq.jpg
  1. Wrote like half of the layouts used in Crawl; a sorceror.
  2. See layouts[3]
  1. Glove-slot ego adding 0-4 damage to melee hits in exchange for 1 MP each. Added in 0.28.
  2. Formerly, a skald spell that buffs your melee attacks with 2+(spellpower/25) extra damage (which is then reduced by monster AC), with a power cap of 25. Drains a point of MP whenever it deals extra damage. Removed in 0.26.
inhibited regeneration
You don't regenerate when monsters are visible, not even from equipment with the Regen property. God abilities are an exception however.
  1. If you're playing locally on Windows, your rcfile is called init.txt
  2. >+>+++>>+>++>+>+++>>+>++>>>+>+>+>++>+>>>>+++>+>>++>+>+++>>++>++>>+>>+
  3. It's a computer program written in the Brainfuck esoteric programming language. See http://wikipedia.org/wiki/Brainfuck
injury mirror
Injury mirror causes monsters to suffer the damage they deal to you. Piety cost is the square root of damage done per hit.
ink cloud
Used by krakens in emergency.
inner flame
  1. Level 3 Fire/Hex. If it's not resisted, there is a chance a cloud of flame spawns under the target when they take damage, and the target explodes upon death dealing fire damage and leaving flame clouds behind.
  2. Tiny monsters deal 3d15, giant monsters deal 3d25 and have a radius 2 explosion, others deal 3d20. The explosion is 15 noise, as loud as a mephitic cloud or fireball.
  3. The chance to spawn a cloud on the victim taking damage was added in 0.25.
  4. The sheep bleats in terror. The sheep explodes!
  5. Poisoning monsters and walking away until they die can prevent the explosion from hitting you.
  6. Used correctly, a useful strategic fireball. Used incorrectly, a terrible idea.
  7. <laularukyrumo> inner flame is not the strongest spell in the game, but it IS the best spell
  1. <PsiRedEye22> thats a hell of a shaft
  2. < Pigvomit> st_ lemme see that club of yours
  3. see itsmu[4]
  4. <Ragdoll> i jellied him up <Ragdoll> the results were anything but satisfying
  5. <raskol> Calico: it's up to you what is "too big"
  6. Be warned: It is a longer shaft than you may be accustomed to.
  7. <Evablue> so use protection? | <Evablue> i do stab a lot
  8. The lich touches itself!
  9. <DrKe> its a big sac no matter what your character is pretty much
  10. <Nyvrem> also more heads = more reason to use protection
  1. !w to prompt before 'w'ielding/unwielding. Same format for 'a'ttacking, 'd'ropping, 'e'ating, 'q'uaffing, 'r'eading, 'f'iring, 'W'earing/'T'aking off armour, 'P'utting on/'R'emoving jewellery, e'v'oking, 'Q'uivering, 'D'estroying, '*'all.
  2. !p / =p prompts before sacrificing stack / item. =g enables autopickup. =k ignores item on ground. =s creates stack. =f removes item from quiver cycling; \+f includes it.
  3. Shortcut inscriptions look like @w1, with a letter for the command type as in inscription[1] and a number 1-9.
  4. try ?5 ingame.
  1. wishes octopodes were in 0.9 so he didn't have to worry with the silly food system and silly traps and other silliness in trunk
  2. is in fact hungry enough to eat another honeycomb
  3. thinks dragon armour should be dragon armour, imps should be imps, fiends should be fiends, and crawl should be crawl without silliness
See the following for installation and compilation: https://github.com/crawl/crawl/blob/master/crawl-ref/INSTALL.md
  1. On monsters: prevents becoming barbed, freezing into a block of ice, revealing position when invisible in a cloud, stoneskin/ozo's, grasping roots, slimification, leda's, sticky flame, petrification, constriction, drinking, webbing/netting, shatter/shillelagh damage
  2. On players (wisp form): prevents grasping roots, leda's effect, constriction, and shatter damage
insubstantial wisp
<greensnark> Insubstantial wisps are like a screaming monkey on your windshield, It's unlikely to kill you directly But all you can see is the monkey
Removed spell (0.11) which gave rElec for its duration.
  1. Affects your spell casting success and your spell power. When it reaches 0, you become brainless.
  2. see monster intelligence
in touch with death
Necromancy enhancer, like the staff of death. If you are a vampire or mummy below XL 13 and see this on %, you don't actually have it.
  1. If you are invisible, monsters won't shoot ranged attacks at you unless they can see you, or can guess where you are. Monsters get a random fuzz to their aiming point, which might be inaccurate in the first place.
  2. Monsters can guess your position when you are invisible if they knew your position before and you are still within two spaces, if you are in water, or if they are adjacent to you and make a roll based on their intelligence (usually 1 chance in 3). The chance is higher if they are smarter.
  3. Beams shot at you by monsters who can't see you (even if they can sense you) have their accuracy cut in half. Monsters trying to melee you without see invisible and who have correctly guessed your location have their accuracy reduced by 35%.
  4. If you are invisible, and don't have see invisible, you receive -5 to hit (same as amulet of inaccuracy). If you are attacking a monster you cannot see, you receive -6 to hit. (These stack, of course). Your accuracy is no longer reduced when invisible with no SInv in 0.18+.
  5. Fleeing monsters always know which way is away from you whether they can sense you or not.
  1. Used by TSO, Beogh, Cheibriados, Dithmenos, Elyvilon, Fedhas, Hepliaklqana, Lugonu, Makhleb, Nemelex Xobeh, Okawaru, Qazlal, Sif Muna, Uskayaw, Yredelemnul, Zin. Not used by Ashenzari, Gozag, Ignis, Jiyva, Kikubaaqudgha, Ru, Trog, Vehumet, Wu Jian, Xom.
  2. Ashenzari, Jiyva, Ru, Trog, and Vehumet base invoked powers on your piety, Gozag on your gold, Kikubaaqudgha on your Necromancy, Xom is Xom. Ignis' powers do not scale.
  3. <minmay> its confusing, because irl god lets you train invocations skill but it doesn't do anything
  4. Of the gods that use Invocations, some scale better at high skill levels and use it more often than others, namely: Beogh, Elyvilon, Fedhas, Lugonu, Makhleb, Nemelex, Qazlal, Uskayaw, Yredelemnul, Zin, and the Shining One.
  1. is a pretty cool dude who deserves his own entry
  2. Can play DDBe for about a half hour before suiciding out of disgust.
A great program for playing ttyrecs. https://www.chiark.greenend.org.uk/~sgtatham/ipbt/
  1. https://web.libera.chat/#crawl
  2. the i and r stand for infrared
  3. the c stands for class
IRC reasons
<P​leasingFungus> pinkbeast: if only you could see all the discord emote response you're getting right now...
  1. Like Angband but you can't go upstairs and it's simplified (no shops, town, classes). http://angband.oook.cz/ironband/
  2. <elliott> i feel <elliott> much more slow <elliott> no <elliott> no <elliott> i am worshipping ironband chei
  3. You are surrounded by a black gas! You are blind! It nips you. It nips you! You missed it. It bites you! You die.
  4. You feel the Rounded Pebbles (n) in your pack are average...
ironbound beastmaster
0.27-exclusive Vaults human that can whip it real good to give nearby beasts an extra move. They also wear their animals' skins, which seems pretty cruel to me.
ironbound frostheart
  1. Vaults human that freezes the walls, hurting any enemy (i.e. you) adjacent to a wall. Ice cold! New in 0.27
  2. https://i.kym-cdn.com/entries/icons/original/000/027/490/ice.jpg
ironbound preserver
  1. Durable melee fighters (though not especially dangerous on their own). Casts injury bond, which makes it take half of the damage inflicted upon nearby allies in place of that ally, and generally accompanies bands of other creatures.
  2. Called ironheart preserver in 0.26-.
ironbound thunderhulk
Vaults ogre (!) that calls down smitey lightning bolts on targets 3+ tiles away. Can miss. Might get retconned into being human again at some point, sort of like Shrek.
ironbrand convoker
  1. Casts 'might other' and also recites word of recall, which teleports in a random group of creatures of human intelligence from elsewhere on the level after a 3 turn delay. Confusing, silencing, fearing, killing or otherwise incapacitating the convoker will prevent the spell from being completed (but simply moving away will not!)
  2. They are more likely to use word of recall when there are fewer HD of monsters are near them
  3. !tv rexpert vaults 1
  4. The ironbrand convoker is recalled. Lom Lobon is recalled.
iron devil
Lots of resistances, but slow and doesn't hit as hard as you would expect. Almost completely ignorable 4. Not even worth killing in the Hells, but be careful if it shows up on D:7 or something (and isn't across lava). Upgraded to rust devils in 0.16.
iron dragon
Multi-resistant metallic monster that likes to perforate your abdomen. Note that its breath weapon pierces monsters like a bolt spell: !lg snogardenin xl=27 1 -tv:<0.1
iron dragon armour
doesn't exist
iron elemental
  1. Sprint-only enemy. Has good AC and damage, and can slow the player before hitting them with iron shots or metal splinters.
  2. If you're average speed, you're still faster than it even when you're slowed.
iron giant
  1. A stone giant on steroids, that traded large rocks for iron shot and the ability to throw allies. All its attacks can hit for 90+, and the throw ignores EV. Beefy HP, beefy AC, beefy resists. As of 0.22, has harpoon shot for extra positioning pain.
  2. Added in 0.18, and could throw YOU prior to 0.19!
  3. <n1> it throws you then throws stuff at you. I guess it's like a lich with force lance
iron golem
  1. Omni-immune but slow-moving melee monster. Buffed in 0.28! More HP, more AC, attacks at normal speed. Will get in your way.
  2. Big big big ruk.
iron grate
Blocks travel, fire, but not line of sight. Can blink and smite-target through it. Can be removed with anything that can destroy a rock wall.
iron imp
A twisted little minor demon. Lots of resists, and slow. Named manes before 0.7.
  1. In the Ironman challenge you must take downstairs as soon as possible until you reach U:5, and then leave the dungeon alive.
  2. The account IronRobin is for ironman games (password IronRobin)
  3. Jeff holds the current record: D21 on the *ascent*. http://crawl.akrasiac.org/rawdata/IronRobin/morgue-IronRobin-20080404-084316.txt (OUT OF DATE)
  4. The ironman challenge was apparently completed by nexos: http://crawl.akrasiac.org/rawdata/IronRobin/morgue-IronRobin-20090308-224908.txt
  5. Completed by mikee in 0.8: !log tartakower char=febe place=d:$ 1
iron shot
  1. A level 6 conj/earth single target attack spell, formerly known as Bolt of Iron. Has poor accuracy and range, but does a decent amount of non-elemental damage. It's found in the book of Earth and book of Power. 9d18 at full power. To-hit: 7+power/15.
  2. see sky[8]
iron troll
Like a super rock troll with bonus resistances and AC. Not resistant to poison, but don't be fooled; it will still take a couple poison arrows to bring down. Moves slowly.
jarpiains preferred handle for games where he controls characters on both cao and cdo with one set of keystrokes for both.
  1. <TGWi> we shouldn't have an irony entry
  2. Ijyb screams, "Level is mine! All mine!" Ijyb falls through a shaft! The shaft crumbles and collapses.
  3. <kilobyte> why did you rewrite the whole of pre-commit and checkwhite? <mumra> because the pre-commit hook failed to tell me that i was screwing up the pre-commit hook :( and apparently, checkwhite doesn't check itself...
  4. <Gandhi_> can I use 2 rings of slaying?
  5. <Kvaak> stepping on an alarm trap while fleeing from a vault sentinel
  1. L5 Tm/Cj. Does 3d(40/3 + Power / 6) damage to all adjacent enemies and malmutates them, at the cost of significant contam (zero to yellow in 3-4 casts). Contamination from one cast is 1000+1d500.
  2. see wretched
  1. see softignore[3]
  2. irssi: http://voyager.lupomesky.cz/crawl/irssi-colorizer/
is cao down
do {!isonline cao}
is cbro down
do {!isonline cbro}
is cdo down
$(!isonline cdo)
is cko down
do {!isonline cko}
is clan down
do {!isonline clan}
is clan lagging
do {!islagging clan}
is cpo down
do {!isonline cpo}
is cxc down
do {!isonline cxc}
The first swimming cat in Britain (http://en.wikipedia.org/wiki/Turkish_Van). Claimed to be the inventor of Mystic Blast, Battlesphere, and Orb of Destruction.
Iskenderun's mystic blast
  1. L4 Cj/TLoc. Damages and knocks back each enemy within 2 tiles of the player. Can't miss. Knocks back monsters at least 2 tiles, scaling up with power.
  2. Prior to 0.25: range 7, does a maximum of 2d22 damage but explodes with a 3/(2 + 2*distance) chance. The explosion is directed away from the caster, so don't worry about hurting yourself with it. Explosions are as loud as shouting. To-hit: 10+power/7.
  3. "The following name [Iskenderun's Mystic Blast] was found in the hack.exe file of an early version of PCHACK - credit goes to its creator (whoever that may be):"
iskenderun's mystic tower
  1. A wizlab with a lot of {conjurer statues}, tengu conjurers, and base + classed purple draconians. Contains several books and possibly a robe of the archmagi as a loot.
  2. Purple.
  1. To report bugs, you can use the github issue tracker: https://github.com/crawl/crawl/issues/new?assignees=&labels=&template=bug-report-for-dcss.md&title=
  2. The obligatory link: http://www.chiark.greenend.org.uk/~sgtatham/bugs.html -- a guide to clearly and effectively reporting bugs to maximize the chance they'll be fixed.
  3. see devteam[5]
i stephen
##crawl's very own blind guy! some day he'll probably be better at crawl than you, too.
is this a bug
  1. Probably. You should report it on http://crawl.develz.org/mantis .
  2. <MarvinPA> pfft, it's not a bug unless we admit it by fixing it
  1. It fall off the wall.
  2. A nearby it withers and dies.
  3. < Henzell> snow the Brawler (L17 TrBe) is cast into the Abyss! (it) (D:20)
  4. Napkin the Spry (L19 SpFi), worshipper of Makhleb, slain by an Executioner (summoned by the player character (woven by it)) on Vault:6 on 2011-01-20, with 210498 points after 86779 turns and 13:51:43.
  5. murphyslaw the Protected (L12 MDFi), succumbed to its poison gas in Abyss, with 14674 points after 18550 turns and 1:26:51.
  6. It vanishes!
  7. The portal to somewhere protects it from harm.
  8. Monster it failed to pathfind!
  9. Hit by a dart thrown by it (4 damage) ...summoned by Xom
  10. 30938 | Snake:4 | Paralysed by it for 6 turns
  11. <Gretell> ZChris13 the Earth Mage (L9 SEEE), worshipper of Sif Muna, succumbed to its dark miasma in D (Sprint), with 3282 points after 1053 turns and 0:04:59.
  12. An aura of fear fills the air! You are terrified of it!
  13. The queen bee calls on it to defend her!
  14. It constricts it!
  15. 1. heteroy the Skirmisher (L5 OpCK), worshipper of Xom, killed by an exploding it (buggy) set off by their pet on D:5 on 2011-09-12, with 467 points after 4092 turns and 0:09:29.
  16. It loses its grip on you. You lose your grip on it.
  17. It is struck by it (buggy) spines.
  18. Its shudder.
  19. It appears!
  20. It crumbles away.
  21. Donald reflects your orb of destruction with its glowing shield!
  22. It evokes its ring.
  23. It materialises.
  24. Killed from afar by a vampire (9 damage) ... with an it
  25. As it dies, the sound returns.
  26. The tentacle segment, the tentacles, and its are blown away by the wind.
  27. The lost soul sacrifices itself to reknit it!
  28. Nothing appears to happen. It falls into the water!
  29. Zin releases it from its prison.
  30. Warning: monster 'it' is not yet fully coded.
  31. The Sword of Cerebov burns away its fire resistance.
  32. It draws it back to her home.
  33. It disappears in a puff of smoke!
  34. it takes 1 damage from cloud: a cloud of scalding steam.
  35. 27908 | Lair:8 | HP: 1/78 [it/blast of calcifying dust (2)]
  36. it happened
  37. The it's blast of flame hits you!
  38. it was stabbed in a vulnerable spot!
  39. 8574891: Replace it with something.
  40. see something
  41. The settles down.
  42. The 11 potions of mutation turns to gold as you touch it.
  43. Dummy Monster throws chaos at NONEXISTENT FOE.
  44. A triple sword of distortion comes into view. It is a triple sword of distortion.
  45. Your hands briefly pass through it before you manage to get a grip on it.
  46. It is .
item destruction
In versions before 0.15, potions can be shattered when you are hit by freezing attacks, and scrolls can be burned when you are hit by fiery attacks. The chance of destruction is per item, so carrying useless items won't shield your valuables.
item sets
Games generate only 1 of each of the following sets: Hex wand(paralysis, charming); Beam wand(acid, light, quicksilver); Blast wand(iceblast, roots, warping); Ally scroll(summoning, butterflies); Area evoker(tremorstones, condenser vane); In 0.31+ Ally evoker(box of beasts, sack of spiders); In 0.32+ disabling evoker(gell's gravitambourine, phial of
  1. You tickle the shadow dragon! You relax the shadow dragon!! You caress the shadow dragon like a lover!!!
  2. "[Mu is] the Grand Moff of Zot Defense." - greensnark
  3. <+Mu_> making fleshy orifices squelch loudly when you shut them during berserk, however, is appropriate behaviour and shouldn't be looked down upon
  4. (3:29:00 PM) Mu_: what's wrong with my coc (3:29:07 PM) elliptic: it is too large :P
  5. Malign gateway was his idea
  6. <Mu_> i wish i were gloorx vloq irl
  7. <HangedMan> 12345 abkdePh monster definition, or 8 for statues, or using three seperate KMONS and a shuffle instead of a : in a single KMONS
it wiggles slightly
Something just wielded a weapon of returning.
  1. Features detachable body parts - you can beat monsters to death with your severed arm!
  2. <monqy> help my left arm died for no reason
  3. <monqy> if your groin dies, you die
  4. <Thyme> Melt your legs so that you can pray for diamond legs
  5. 539 Zeor, killed by Destructohooters the mistress's dirty attack below the belt in underwater tunnel level 3
it would be nice if
  1. j moves you down one square. J moves you down until you encounter a monster or floor item. j (monster glyph) doesn't exist. J (monster glyph) represents Jellies (see J[3]).
  2. Formerly slug-type monster. Retired. All slugs merged with worms. (see w[2]).
  3. A Jelly-type monster. Most common source of corrosion damage. Most nastier jellies are very rare outside of the Slime Pits. All jellies are passive to Jiyva followers. See: ooze jelly slime creature azure jelly acid blob death ooze. And Uniques Dissolution the royal jelly.
Leading cause of early magedeath, as it is too fast to flee from and tends to swarm. Think of this as an excuse to learn travel exclusions, if you see it sleeping. The average fighter will have few problems surviving to a choke point, after which they are trivial.
jade caves
  1. This branch consists of green crystal walls. You see, or can't see, many unseen horrors here. You will also find many true mimics and some mimic-level excellent items. Statues guard the transparent rune of Zot at the bottom.
  2. see crawl alternative[2]
  1. Hyu kill de kentaur!
  2. language = jager
Servers http://lazy-life.ddo.jp:8080/#lobby
!lm wasp spwr rune=fiery 2 -tv:>$
(throwing; 10 dam / 1.5 base delay / 0.7 min delay). This lightweight spear is designed for throwing and can cause serious injury.
  1. <jeanjacques> i always train slings as much as I can with an amulet of faith
  2. A +13/+14 purple glaive. It missiles the wielder.
  3. a - +7,+9 demon blade (chaos) - Xom swap ruined my VpFi.
  4. <slartie> It was fun to watch :) Moreso than Jeanjacques. I don't know what that dude is doing
  5. <gammafunk> he's done really everything you can do in crawl <Lasty_> a bedtime story to inspire children
<Sequell> jefus's fastest Zot:5 enter to Orb retrieval: 4 turns
  1. This monster has laid many an adventurer to an early rest with its ability to corrode weapons and armour. Try using missiles or wands if you don't want to get too close.
  2. Jellies can only eat doors now. They heal when they eat things. If you worship Jiyva they can eat everything except artifacts.
  3. If you hear a distant slurping sound then a jelly is eating a door somewhere.
jelly absorbing missiles
When hit by an edible item projectile, 50% chance to heal up to half the damage taken.
jelly drop
An enclosed vault with awake jellies and a teleport trap they'll wander onto randomly. You hear a distant slurping noise.
jelly growth
You have a jelly attached to you. Gives radius 6 item detection, but has a chance of being knocked off by hard melee attacks.
jelly missile
You have a jelly attached to you. It has a 50% chance of eating (jelly-edible) projectiles after they hit you, healing you for random2(hurted / 2).
jelly sensing items
You sense items up to 5 tiles away. Like strong nose but smaller.
jelly vault
  1. A vault full of jellies. Found in D:18-. Contains depth-dependent Js (ooze, jelly, brown ooze, death ooze, azure jelly, acid blob) and maybe a Jiyva altar.
  2. Brown ooze, Acid blobs, Death ooze, Azure Jelly, Jelly, and Ooze are known to spawn here.
A barachian unique who continuously spews butterflies, hits you with an evil glaive, blinks away and then smites you, all in D:6-9. Fun! New in 0.31.
Early unique human wizard who is very easy to kill, but between haste, slow, pain, blink, and possibly a wand you might not get a chance. Either a pushover or worse than Sigmund, depending on the will of RNG.
  1. A background added to trunk on April 1st, 2013. Started worshipping Nemelex with a Quarterstaff of Chaos, Book of Party Tricks, permanent Xom wrath and throwable pies. Removed a short while after.
  2. see demigod[3]
jettyplay is a good Java-based ttyrec player that's part of the nethack4 project. Can run on Unix/Linux, Windows, OS X. http://nethack4.org/projects/jettyplay/
You'll want to check rings or amulets, depending on the type you want to know about
jewellery acquirement
  1. Grabs a jewellery base type; this has a 1 in [ring slots+1] chance of being an amulet, and is a ring otherwise. If you've already identified that base type it will try again. It will continue this until it hits a type you have not yet identified or until it has tried 10 times.
  2. Rings of hunger/noise and amulets of inaccuracy have a 92.09% chance of being randarts. Other jewellery has a 28.85% chance of being a randart. This is independent from the base type calculation, otherwise.
<jfcaron> Goddamn. This game needs an easy mode. <jfcaron> It's freaking discouraging to see days of careful progress down the drain.
  1. Crypt monster, has sixfirhy-like movement, but slower (still faster than unboosted players). Hits like a vampiric deep elf blademaster.
  2. Accounting for the turns they skip, they have an effective movement speed of a little under 16 and an action speed around 9.5.
Level 2 Hex spell. With reachable enemies, buff yourself to cause your attacks to deal extra will-checking damage. The duration decreases rapidly when there are no enemies in LoS. Also debuffs the caster with a long duration will/2. New in 0.31.
jivya wrath
Prior to 0.19, ABANDONMENT: 30 penance, all slimes abandon you RETRIBUTION: 1/7 1-3 bad mutations, 3/7 slimify a hostile monster in view if possible, 2/7 glow with 50% chance of uncancelable bat, spider or statue form, 1/7 create 1 + xl / 10 + random2(3) J or G
  1. God of slimes. Benefits include increased HP/MP regen, rCorr, mutations as you gain piety, oozemancy and slimify abilities, and spawning friendly jellies when taking large damage. Turns all jelly/eye genus monsters neutral. Spawn jellies throughout the level and consumes non-artefact level items over time. Piety is gained by exploring outside of Slime Pits.
  2. Jiyva altars do not usually spawn in Temple, but can sometimes be found near the Slime entrance in levels 4 or 5 of Lair. A Jiyva altar can always be found on Slime:5 near the center of the vault.
  3. see jiyva's grace
jiyva or pan lord
Jaboynyj Jaciub Jaehoal Jaiminte Jaodauj Jemaer Jeschy Jesun Jetheco Jewane Jewymuur Jibuid Jiostrey Joet Jomuciw Joxush Joycheeg Juewn Juotiac Jypninou
jiyva reasons
  1. see slimify
  2. http://i.imgur.com/ChBvevI.jpg
  3. You want to use abilities that make you glow all the time (Haste, Controlled Blink, Irradiate). Without having to worry about the bad mutations you are giving yourself; or you just don't want to deal with the ones you naturally get (doing extended with no source of rMut). Zin is better for the latter purpose; however.
Find a Jiyva altar, pray at it. Stay with Jiyva for the rest of the game. Scumming for the Slime entrance with a Jiyva altar encouraged. Password: robin
jiyva's grace
In addition to normal good mutations, Jiyva can gift near-exclusive good mutations including: gelatinous body, eyeballs, translucent skin, pseudopods, acidic bite, tendrils, jelly sensing items, jelly absorbing missiles, engulf[2]
jiyva wrath
  1. ABANDONMENT: 30 penance. RETRIBUTION: 14% 1-3 bad mutations (if you can't mutate, reroll). 42%: Bad form (duration between 0 and 2*penance, uncancellable). If you can't polymorph, reroll. 28% contaminate (for between 0 and penance points of glow). Otherwise (14%) summon XL/10 + 1d3 slimes (randomly, independent of XL)
  2. If you abandon Jiyva and kill the royal jelly, all of Jiyva's altars will vanish once your penance is over.
  3. <notcluie> the real jiyva wrath is disabling your autotravel
  1. Did you know you can just put whatever you want here?
  2. !lg Jm2c won min=dur
  1. < johnny0> i'm like that guy from south park that got frozen for 3 years or something
  2. owner of a distinctive rcfile
  3. You awkwardly throw the merfolk corpse of Zoyn.
  4. <johnny0> I actually rescued a merc from the abyss
  1. acquire Vault Maker Merit Badge Level 1
  2. https://github.com/gammafunk/objstat
  3. todo: non-enc crypt see church_of_pain_bobbens due_elkab. non-distr shoals. wizlab. hold off on elf.
  4. fix forest layout for crypt. 1) lakes=graveyard. 2) fix floor 3) tree boundary 4) fixup tree clumps (add mausoleums)
  5. <johnstein> I'm already bugging grunt a bunch. I'll continue to do so.
  6. add cao key
  7. tornado4.2 jesse-back ports maybe via pip
  8. <3 wyrmbane
  9. Medar:johnstein: CXC has "AddDefaultCharset utf-8" in apache config
  10. "I don't always run kill -9 -1, but when I do, I do it as root"
  1. <casmith789> why was six scared of seven? <mikee_> because seven ate 291
  2. How many Ogre-Mages does it take to change a light bulb?
  3. None, there are no more ogre mages as of 0.5.
  4. Three--one to cast Haste, one to cast Apportation on the old light bulb, and one to nghrun urhguhn rguhgrugn please stop forcing my face and head into the toilet bowl
  5. thanks i'll be here all week, try the chunk of young calf flesh
  6. [Mu_] Q: What is a centaur's favourite version? A: Stable.
  7. Q: Why do the developers prefer Fedhas? A: He helps them control their branches.
  8. A yak and a giant frog come into view. A yak, a giant cockroach and a hill giant come into view. 3 yaks and an orc warrior come into view. An orc and a big fish come into view. An orc and a big fish come into view.
  10. <evilmike> new learndb rule: from now on entries have to make the learndb better rather than worse
  11. <Blade-> um...I just saw a mimic on top of another mimic <mikee_> were they door mimics? <mikee_> they could have been engaging in doorplay
  14. see spriggan baker joke
  15. <mikee_> did you hear that the pope has bird flu <mikee_> he caught it from a cardinal
  16. <crate> you should put a metr on your mowa so you know when it is running out of gas
  17. A: AN ANARCHEIST!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  18. <raskol> what's with troll of ashenzari anyway <raskol> surely it's Trash
  19. How do you know you aren't digging at a downward angle? Crawl is top-down.
  20. <mikee_> Q: why are scrolls in the volcano? <mikee_> A: because they are read
  21. $nick
  22. <mikee_> an underaged mummy walks into a bar <mikee_> the bartender says, you can't drink
  23. <rwbarton> how does zin not accept mimic kills btw <rwbarton> surely those are abominations against crawl
  24. <n1000> how many spriggans does it take to screw in a lightbulb <n1000> two, but don't ask me how they got in there
  25. <Leafsnail> rain sounds like a weird thing for a rod to produce <N78291> dousing rod, of course
  26. <n1000> can someone help me <n1000> I am in zot and a bit nervous <mikee_> first time? <n1000> no, I've been nervous many times before
  1. A dwarven earth mage, with iron shot, LRD, petrify, grasping roots, and dig. Places in D:12-15, O:1, E:1-2, S/P/A/N:1-3. Prior to 0.23, did not have grasping roots or place in swamp.
  2. Prior to 0.22, had shatter instead of iron shot, and placed later, appearing additionally in Vaults, Crypt, Depths, and Tomb.
  3. If he petrifies you and you stay in LOS, you are dead, as his spells do extra damage to petrified targets!
  4. Yredelemnul-worshipers should avoid enslaving him, as his spells can be damaging to allies.
  5. <joosa> I'll start a new game when Jorgrun is removed
  6. <mikee_> jorgrun is just a high ev hobgoblin to me
  7. See autoexplore deaths[4] and the sequel, autoexplore deaths [14]
  8. see goodmantis[1]
  9. <PleasingFungus> jorgrun will always be a chaos butterfly in my heart.
  10. Jorgrun casts a spell at you. You shatter! The blast of rock fragments hits Jorgrun!! Jorgrun dies!
do {.echo %git cf7d85a}
  1. High-end threat in Spider that casts ensnare & bolt of draining, plus melees for hornet poison (i.e. paralysis). From Japanese mythology. New in 0.28.
  2. Has hands, can open doors!
  1. Unique vampire with crystal spear. And mesmerise. And crystal spear. No longer restricted to vaults! (And his tower isn't silent any more.)
  2. got his first kill 27 months after being added
  1. Looks like a mercenary. He is generated with a quarterstaff, a sling, and sling bullets of pure pain.
  2. http://i.imgur.com/Jiay0Wo.png
An alt-timeline version of Josephine. Hangs out with simulacrae and does the wendigo seracfall trick to toss em at you for big ice damage. Probably has a randart ice ring. New in 0.29.
Spell set: Ghostly Fireball, Vampiric Draining, Animate Dead, Dispel Undead. Also has rN+++. A bit like a weaker revenant, but spawning much earlier in the game.
In 0.10 and older, he was a bounty hunter until Joseph collected his bounty. Spells: teleport other, heal, venom bolt and slow.
Image format or crawl developer? You be the judge.
They hit extremely hard (120 max damage!) and have very high AC and HP. They also move fast. However, they swing very slowly. Make the most of the time you get after a swing.
jump attack
  1. Removed in 0.16. Was gained from boots of jumping or the innate Felid mutation. Attacks a target at range, after choosing a random, safe landing site adjacent to the monster. Causes exhaustion, can't be used while exhausted, ensnared, or in water. The boots have range 4, the mutation has range 3,4,5 by level. You can't stab with jump-attack.
  2. Cannot jump over flying monsters. This will prevent you from choosing certain targets as well as limit the possible landing squares for targets you can reach.
jumping spider
One of Spiders' Nest's many spiders, with blink close, blink away, and ensnaring melee that places what it hits into a web.
just one more hit
just one more hit against your 13 remaining hp, you drug addict.
  1. k moves up one square. K moves in this direction constantly until an encounter (monster or floor item). k (monster glyph) is a drake. K (monster glyph) is a kobold-type monster (see K[3]).
  2. A drake-type monster. Generally more fragile than a dragon, though some have more powerful breath abilities. See: Fire Drake Swamp Drake Death Drake Lindwurm Wind Drake.
  3. A kobold-type monster. Frequently harmless, but a good chance of spawning with nasty blowguns and needles. See: kobold big kobold kobold demonologist and Uniques Pikel Sonja
  1. A game being developed by a gentleman named Krice (aka Paul Pekkarinen) on r.g.r.d. According to Krice, it is written in C++, the only language a sane man would use, is way better than NetHack and all the other roguelikes in existence, and will be personally advertised by the Riders of the Apocalypse.
  2. However, all other roguelikes have one critical advantage over Kaduria: They are available.
  3. Krice/Pinkbeast OTP!! http://groups.google.com/group/rec.games.roguelike.development/msg/cc9d2972d920bde1
Himsa vs. Ahimsa for all Crawl players (violent vs. nonviolent religions)
  1. A gender.
  2. Also a race.
  3. Also a language.
  4. Is not a cat.
  1. Plural of kat.
  2. Bowdlerkats
  3. < ksta> One does not simply autoexplore for 90 minutes into Mordor.
  4. Disapproves of defining oneself.
  5. Plays offline, plays poorly, also plays kazoo
The thing used by 'killer' to cause the player's demise. Usually a description of the weapon or the ranged attack used to kill the player, or the trap that was triggered that killed the player.
  1. no labs, queen bees do not cause killer bees to berserk, nerfed shadow creatures, nerfed fireball, no enemy sticky flame; removal of fire crabs, monsters do not zap poly other wand; tengu renamed to kenku; no submerged creatures
  2. antaeus valid target for enslave soul
  1. http://crawl.akrasiac.org/rawdata/Ketziah/morgue-Ketziah-20170930-035012.txt
  2. https://i.imgur.com/BvZ7dGy.png
  3. !lg Ketziah xl=27 ckiller="death cob" -tv
  4. !lg ketziah 4170 -tv
  5. !lm ketziah fogl place=orc:2 23 -tv:new:>t18700:x1
streakbreaker combo
  1. A terrifying, mummified Emperor. Summons demons, undead, smites, torments, and when low on HP, blinks away and casts tomb of doroklohe. When healed, removes the tomb and comes after you.
  2. Use silence, it works wonders.
As sick as possible.
May one day become great. Doubling is their first goal!
  1. God of necromantic awesomeness. Grants necromancy kiku randbooks at 1 and 3 stars, and at 6 stars, will either pain-brand a weapon or grant you the Necronomicon (only one of the two). Provides corpses, invocable torment, torment protection, and blocks most necromancy miscast effects.
  2. see receive corpses
  3. From 2*, protects from necromancy miscasts and mummy death curses. This helps in Tomb and the branches of Hell. From 4*, grants torment resistance that blocks 60% of torment damage on average at 200 piety. At 5*, can invoke torment by sacrificing a corpse for 8-12 piety.
  4. If **** piety or higher, Kiku has a piety/600 chance of completely preventing torment damage, and a piety/250 chance of reducing it by 1d(damage-1)-1.
  5. see kiku randbook
kikubaaqudgha wrath
  1. ABANDONMENT: 30 penance. RETRIBUTION: First, XL-in-27 chance of torment (if you're rTorment, 3 death curses, as if a mummy had HD=XL). Otherwise, if 1dXL>4, 1 death curse + 25% chance at another (at HD=XL). While in penance, 1/20 necro spells guarantee a miscast effect (even if you succeed at casting).
  2. 0.25-0.28: Abandonment: 30 penance. Penance: If 1dXL>3, summons corpses. Then, 50% chance of corpse rot. On top of that, XL/27 chance of torment (or 3 death curses at your XL if you resist); otherwise 1.25 (on average) death curse at your XL. In any case, animate dead is cast. 1/20 chance of a miscast if you cast a necro spell.
  3. Pre-0.25: Abandonment: 30 penance. Penance: random2(your xl) > 4 summons corpses with 50% of corpse rot and 50% chance of necro miscast with 20% of another or 10% of torment or 3 necro miscasts if you are undead. no matter what happened, animate dead is cast. 1/20 chance of a necro miscast if you cast a necromancy spell under penance.
  4. <N78291> oh no, he summoned a killer bee larva zombie and a quokka zombie
kiku randbook
  1. First gift: Up to four spells that you do not know and can cast from the following list: {Necrotize} (guaranteed if unknown and castable), Kiss of Death, Sublimation of Blood, Cigotuvi's Dreadful Rot, Vampiric Draining, Animate Dead.
  2. Second gift: Four unknown castable spells from the following list: Anguish, Martyr's Knell, Dispel Undead, Curse of Agony, BVC, Death Channel, {Rimeblight}.
  3. First book: One of (Pain, Animate Skeleton); Corpse Rot; Sublimation of Blood (replaced by the other level 1 if you cannot use it); one of (Regeneration, Vampiric Draining).
  4. Second book: One of (Animate Dead, Simulacrum); one of (Borgnjor's Vile Clutch, Excruciating Wounds); one of (Bold of Draining, Agony, Death Channel); Dispel Undead; and then one more of these possible spells that you didn't get already.
  5. Both books have special casing to not give you useless spells. No Regeneration if you can't regenerate, no Sublimation if you can't use it, and Felids don't get Excruciating Wounds.
kiku ratio
Your kiku:other gods win ratio. The higher this is, the more casmith789 likes you. Only counts people with >5 wins to stop outliers.
kiku reasons
  1. Gifts the first book earlier than any other god, which is good if you want to take up casting. Pain-brands your weapon, which is awesome but especially so for fast weapons. Gives corpses on demand, which is good for zombies and some other things. Makes Tomb easier by giving rTorment and curse protection.
  2. see casmith789[3]
kiku unreasons
How do you even pronounce it?
kiku zombie armour
!lm hjklyubn deas type=orb 1 -tv
  1. <GameKnut> killdudes is the zot strategy where you kill dudes
  2. <snow_> i have to kill everything tho
  3. see zermako[5]
  4. Exodus 12:29: At midnight the LORD struck down all the firstborn in Egypt, from the firstborn of Pharaoh, who sat on the throne, to the firstborn of the prisoner, who was in the dungeon, and the firstborn of all the livestock as well.
  5. <mikee_> you kill all the dudes and leave a mighty hero
killer bee
  1. If you have poison resistance and decent AC, a nuisance. If only one of those, a real bugger once they start swarming you. If neither, be careful as soon as you spot one, or else you might die.
  2. <myuzinn> in roguelikes, they actively hunt for adventurer flesh and can sting infinitely
  4. https://crawl.develz.org/mantis/view.php?id=3931 BEES
  5. http://i.imgur.com/DsXYT.jpg
  6. !lg m1nced 3022 -tv:<T10800:>T10850
  7. http://youtu.be/-1GadTfGFvU
  8. http://i.imgur.com/fnWMTLM.jpg
  9. http://i.imgur.com/ltnItWf.jpg
killer klown
  1. Zot monster with a lot of HP and klown melee. In 0.23, they have a throw klown pie ability and no longer have klown melee, getting a well enchanted and probably branded club instead.
  2. Can do 148 damage in a hit if you have rC-. Otherwise, not all that dangerous. See: !lg doy DDBe place=zot:5 1 -tv, !lg Tenaya DDBe place=zot:5 1 -tv, !lg coyo7e HuWz place=zot:4 1 -tv
  3. http://en.wikipedia.org/wiki/Killer_Klowns_from_Outer_Space
  4. !lg jfunk killer=killer_klown max=sdam -tv
  5. You die... The Killer Klown says, "Trust me, I'm a doctor." You are now level 23! You rejoin the land of the living...
  1. Dig two or more squares diagonally into a wall, make a 90 degree turn, dig at least one more tile, sit in that tile. Comes from Angband, where it is used to prevent more than one thing from having LoS on you. Formicids can make the best possible killhole by digging exactly one tile in the second step. Diagram: http://crawl.develz.org/tavern/viewtopic.php?t=11488#p160454
  2. <cribozai> Ok _miek imagine. You are born and raised an orc. Your whole life you have lived in some shitty cave you and your thousand homies call home. A dickwad douche comes in and starts slashing your friends brains on the walls. He digs into a wall and you can't see him. Follow into hole? (Y/N)
  1. HEWn
  2. Entered Lair, no more Xom wrath either. There are many shops in early dungeon D:6 etc with rings of SInv and rPois etc. Okawaru gives mindelay on scimitar if using hero, blowgun as backup, do whatever you like. :) P.S. Throwing wins games.
  3. finished lair, finished killdudes training (for now), so working on haste spell. your inventory is full and there's a stash at lair:1 you should drop stuff off at. also random crap littered throughout lair. have fun!
  4. Kramin: done Orc and D. We've got a nice double sword and shield so when haste is online we want some shields.
  5. Bought rPois ring, took spider rune (cleared spider), found +7 str chain (consider?), Got haste online, also found regen, get some necro maybe?. Shoals may be tricky with no clarity/flight and I kept the falchion because of MR+
  6. mara is on shoals:4 if you feel like dying. we have two elemental evokers now but it'd be nice to have enough armour for chain and then more spellpower to keep casting in it
  7. got dmsl/spectral weapon/blink now, body armour isn't the best but defenses are decent, there's an +0 FDA we could enchant if we find more rC
  8. Cleared depths, there are a few items lying on the ground. Try to get rid of some junk we are carrying..
  9. vaults had some nice loot, check amulet, and consider if you want the slay of dragon mask or armour of a +2 helm, also the -3str/regen cloak might be non-preferred once we get heavier armour. Anyway, v:5 was ezy mode, also we got rmut mutation :)
  10. Kramin: So I switched to Dith :) partly because I'd like to attempt orbrun tomb, and Dith is pretty good in extended. Oka is already mollified. Got phase shift. enchanted up and IDA, we still have rF+ in it but switch in the rF ring for Cerebov etc. Get cblink if you find it. Pump earth for shatter when you run out of things to train
  11. Killed took 3 pan runes, killed cerebov and mnoleg. Gloorx vloq still hunting us tho but took his rune. Training throwing/earth.. you can switch to 100% earth so we get shatter online.
  12. some pan lords are still alive but we have their runes. need earth magic for shatter and get the last ac/ev we can, I think? and find some damn enchant weap scrolls!!
  13. Kramin: Did Coc & Geh, TARDIS left Did some of a zig and got a HW wand and our sword is +9 now.
  14. now all that is really left is orbrunning tomb. Shatter is castable with brilliance atleast
  1. !lg shiori tevm 1 -tv:<0.5
  2. !lg nexos killer=michael 1 -tv
  3. !lg * ckiller="bumblebee skeleton" 1 -tv
  4. !lg Mong killer=sheep 1 -tv
  5. !tv hyperelynae mdfi killer="giant newt" 1
  6. !lg * killer=bat max=xl -tv:<3
  7. !lg * killer=jellyfish ktyp!=poison -2 -tv
  8. !lg SGrunt mfie 5 -tv:<4.0
  9. !lg SGrunt natm 8 -tv:<0.5
  1. <KiloByte> death to useless lines!
  2. Plays tile Crawl running on his phone using X forwarding.
  3. <|amethyst> anachronistically obsessed with memory efficiency
kimchi crawl
Fork developed by Korean players. Two-Headed Ogres, Hydrae, Pakellas, and many more! Available on github ( https://github.com/kimjoy2002/crawl ) or cwz ( http://webzook.net:8080/ )
  1. A unique who can make you pink and rooting for truffles. Comes with a pack of hogs and can cast monstrous menagerie and porkalator.
  2. <Fusha> help I am a hog
  3. < Chapayev`> captain kirke like to make you an entry in her captain's hog
kiss of death
Level 1 Cj/Necro spell. Applies heavy draining damage to an adjacent target, plus drains the caster for about as much as an evocation of +Invis. New in 0.30.
kite shield
A shield. SH 8, EV-3.
The act of walking away from an enemy, letting it follow you as though it were a kite.
  1. Chuck Norris's crawl nickname. Tests the way unknown items work on ice fiends.Made an impressive debut on CAO, winning an all-runer DGTm by killing almost everything in dragon form, thus getting the demigod high score, then getting the gnome high score on the next game.
  2. Also doesn't wear pants. You may be starting to notice a theme.
  3. < Kjoery5> Elyvilon is actually a pretty cool god
klelaut haters
effo, reaverb
The name of the map (vault) in which the monster that killed the player was placed, if the monster was placed in a vault.
In cases where the killer is a zombie or some other derived undead, or a shapeshifter, kmod specifies the kind of undead. Example: "zombie", "simulacrum", "shapeshifter"
knife of accuracy
  1. +27,-1 thin dagger. Note that weapon to-hit enchantments don't affect stabbing. No longer generated as of 0.13.
  2. Possibly useful if you have +0,+30 slaying.
  3. Note that everything is useful if you have +0, +30 slaying.
  4. If you imported a game all the way from before 0.13's release to 0.15, you'd find the weapon had been transformed into the +27 Knife of Accuracy. A bonus for very slow players!
  1. A monster found in early dungeon. Also comes in kobold brigand and kobold demonologist varieties. The player species is small, like halfling and spriggan, and has 3 levels of nightstalker (LOS reduction and stealth bonus). Good at shortblades, crossbows, and evocations. Also good at stealth and dodging, and has a high XP aptitude like human, but has -20% HP.
  2. One of the three main causes of early-game mage death, thanks to spawning fairly often with stones or poison darts.
  3. Prior to 0.26, did not have the nightstalker mutation.
  4. While the true nature of the Kobold remains a mystery, some ancient texts have described it as "a sort of brown moth".
kobold blastminer
New kobold ranged monsters for Orc in 0.31. They've got a high chance to blast you with Bombard via their exclusive cannons if you actually approach them, and will hit as hard as orc sorcerers when they do. If you can, try to kill them from outside that range of 4 tiles.
kobold brigand
Added in 0.27 to replace kobold brigands, but are now guaranteed darts. Usually poison, but beware the chance of curare!
kobold demonologist
A kobold (haha) that - wait for this, summons demons! HAHAHA! (Their only non-cantrip spells are to summon common demons [3, 4] and to call imps. If they get lucky, they could get a sixfirhy or sun demon.)
kobold disco
A disco for kobolds. Has an altar to Lugonu or Xom in the back room.
  1. https://www.etsy.com/shop/KoboldinaBeads
  2. http://i.imgur.com/Uezq4bc.png ; !tv koboldina 692
  3. <+CanOfWorms> we can say one thing for sure: koboldina is definitely not playing the game correctly
  1. Has 56% of all posts on Tavern that contain "conjuror".
  2. "i hate slaying, kobolds, lords, there are only 13 runes in the game, centaur is a bad race and the holocaust never happened" "tavern players #1-4: yes koboldlord you are the best!!"
kobold reasons
  1. Kobold Chaos Knight
  2. The goblin hits you with a dagger. Ouch! That really hurt!
  3. <eb> it's not like things can hit you
Kobold! Can it get any better?
komodo dragon
Does a ton of damage in melee. Treat with caution. Cold-blooded. Before 0.15, caused sickness with its bite.
Banished The Royal Jelly, as a felid, with Jiyva, out of LOS, with a Zot trap.
<Sequell> 1. Koze the Skirmisher (L3 DsCK), worshipper of Xom, on D:2 on 2012-07-01 12:48:12, with 110 points after 1062 turns and 0:02:57.
  1. A powerful sea monster found in the Shoals. It keeps its main body out of reach and uses powerful tentacles (represented as separate monsters with special AI) to attack you. The tentacles will advance when you are inside the main body's LoS, and retreat when you are outside it. Killing its tentacles hurts the kraken.
  2. <+evilmike> the kraken acts like a multi-tile monster
  3. http://photos.secretgardenparty.com/2013/9dc65c5e-f610-11e2-95f5-fa3410ec1e25?image_keywords=stage:The+Lake+Stage
  4. https://www.youtube.com/watch?v=vXKoWLSyxz4
  1. Allows you to get announcements for your clan in a private channel. It will also allow you to query Sequell or Cheibriados from your private channel.
  2. In ##kramell, 1) Say '$channel #yourchannelname' 2) Say '$name #yourchannelname nick' for each player in your clan
  3. $filter <chan> <regex> lets you use regexes to filter what is cross-posted, if there are multiple filters they are ANDed
  4. $colour lets you colour announcements using regexes (type $help in ##kramell to see exact usage)
  5. If it is not online or not working, send a !tell to Kramin
  6. Source: https://github.com/Kramin42/Kramell/blob/master/server.js
  1. arch wizard of lisp or whatever sequell is programmed in. often seen dabbling in black magic
  2. !lg . won s=${int(nhour(end)+13)%24} o=-. -graph
  4. KoWr does CAC, HEEn does ACB, and FoEn does BBA
  5. !lm Kramin drcj br.end=slime 1 -tv:<T71662:>2:x4
kramin to do
dieselrobin: Allow early abyss to count toward mission 9
  1. < bmfx> kryft: btw, why are you quivering your ring mail?
  2. <kryft> Two shalt be the number thou shalt count, and the number of the counting shall be three <kryft> Er, two
  3. see game design[3]
  4. <@absolutego> i finally respect you now, after all this time
kryia's mail coat
The +7 Kryia's mail coat {PotionHeal*2 rC+}. Base type is scale mail. PotionHeal*2 means that potions will heal you for twice as much as they would otherwise. That means VS gets no benefit. Did not apply to deep dwarves' innate healing ability.
<Henzell> (1/1) nht said (16s ago): /msg Henzell ??foo <Kumelbut> ??foo
kung food
<CanOfWorms> _You continue eating. The death cob is too stunned by your will to attack!
Ye miss Sexi
  1. 23:14 < Kyrris> OHMYGODDRUNK || 23:18 < Kyrris> something's wrong with my shift key. 23:19 < Kyrris> Why can't I aim shock?
  2. Aims shock with shift key as of 0.6.
  3. Accidentally turned the +3,+11 quarterstaff of Jeunonim {crush, rC+ Dex+4} into a snake on D:7.
  4. 19:50 < Kyrris> "Kyrris: Cheers, Kyrris,"
  5. Suggested play order: Lair 1-6 > get bored and clear Orc 1-4 > D to Vaults > Vaults until Roka shows up > Shoals 1-5 > Snake 1-3 > get Abyssed in the least likely way possible > Pan > Abyss for the rune > Hive > accidental suicide, preferably in Crypt
  6. Cleared Tomb with ORefrig and Icicle.
  7. Doesn't like humor
  8. Kyrris (L1 MiFE) became a worshipper of Cheibriados.
  9. Kyrris the Grave Robber (L2 SpNe), starved to death on D:2, with 119 points after 18315 turns and 0:28:57
  10. Has killed Louise thrice and Frances, Francis, and Rupert twice in the same game. Later abyssed by a deck of escape. Escaped... into Pan. Escaped Pan. Killed by a rat.
  11. <Kyrris> This has been a GREAT discussion to read while stoned.
  12. Note to self: Rewatch Arachne.
  1. l moves one space to the right. L moves to the right until you encounter an enemy or new floor item. l represents a lizard-type monster (see l[2]). L represents a Lich-type monster (see L[3]).
  2. Found primarily in the Lair and earlier. All except Basilisk are melee only; beware Basilisk's petrifying gaze. Don't confuse the other types with each other; each kind is significantly harder hitting than the last. See: giant newt giant gecko iguana komodo dragon.
  3. A Lich-Type creature. All powerful undead spellcasters. See: Lich Ancient Lich Revenant and Uniques: Antique Lich Boris.
  1. Look for a cyan \ (or ∩ depending on your character set) on a level where you hear an "ancient clock" or "distant snort". (1-in-15 chance per level, once per game). Hurry, it times out more quickly than other portals (you get urgent-sounding messages). Note that magic mapping will show where the lab entrance is. Replaced with the Gauntlet portal in 0.23.
  2. "You enter a dark and foreboding labyrinth." You are now in a maze of twisty little passages, all alike. The labyrinth shifts and deforms out of sight. From rock, head for stone, and then metal to find the exit vault (a minotaur, loot, and escape hatch). The labyrinth is mapped, but rots at a swift rate.
  3. There is a minotaur. Since 0.11 there also can be Donald who is more dangerous than the minotaur. He hates that. There can be multiple metal-walled areas in a labyrinth, so if you find one that's not the exit, keep looking elsewhere.
  4. http://oglaf.com/skein/ (SFW)
  5. !lm blazinghand gh -tv:<T11278:>T17422:x50 43
  6. <NekoRex> minqmay: that sounds tedious without autoexplore
  7. <syndicus_> i guess i shouldn't have went into the abyss from the lab
  8. <mikee_> it's like abyss except you fight a minotaur at the end
Experimental race with perma-faith and no wrath for changing gods. Once again nonplayable on CBRO!
  1. Actually a person, no matter what Henzell tries to tell you. He loves deep elves. In leather armour. With elven whips. And high boots. We're not sure if these elves are male or female. Doesn't ever joke. Nevermind. Will have a 350-character learndb entry soon.
  2. Is only killing the wussy ones.
  1. robin that uses lainiw.rc. only orb run tomb felid streaks allowed!
  2. [21:01] <G-Flex> why am I a & [21:02] <G-Flex> walls are R??? [21:02] <G-Flex> oh my god what is happening [21:04] <G-Flex> I refuse to play this any longer
  3. <Basil> 3 minutes and I already feel like ^qyes
  1. Accessed from the main dungeon somewhere between levels 8 and 11. Five levels deep. The lair is full of "natural" critters such as rats, snakes, and yaks. One of Swamp/Shoals and one of Snake/Spider appears there, as well as Slime, and there is a relatively hard vault on Lair:5. The petting zoo of Crawl, if petting zoos had hydras.
  2. <sorear> you don't need resists in lair, people. it's just 6 levels of xp and items.
(staves; -3 acc / 16 dam / 1.4 base delay / 0.7 min delay; two handed). A very rare and extremely effective weapon, featuring a pole with half-moon blades at both ends. Lajatangs chop hydra heads.
lajatang of order
+7 lajatang of Order {silver, rMut}. Does silver damage to susceptible targets and provides rMut like the amulet (used to).
  1. [Crawl development] will clip an Angel's Wings, / Conquer all mysteries by rule and line, / Empty the haunted air, and gnomed mine-- / Unweave a rainbow as it erewhile made / The tender-person'd Lamia melt into a shade.
  2. <DracoOmega> !lg * cv=0.12 place=~Snake s=ikiller <Sequell> 222 games for * (cv=0.12 place=~Snake): 64x Lamia, 48x a naga warrior, 37x a greater naga, 10x an anaco....
lamp of fire
  1. The fire elemental evoker. Evoke to aim the lamp at a square, creating a trail of flame clouds that may or may not end up at the target square, and can curl back towards the square you are on!
  2. Made fire elementals in older versions
  1. Any derogatory language including but not restricted to gender, sexuality, race, religion, mental disorders, or anything that one might consider part of their personal identity is forbidden. Any deliberate attempts to make a server member feel uncomfortable, unwelcome, or inferior is strictly forbidden. Please avoid said language even when referring to e.g. game characters.
  2. see one_true_language[1]
IRC bot for cue, uses $ as its command prefix. Like Sizzell and Gretell, except that TZer0 is using speech-to-text in realtime to form the messages which are shown on IRC.
lantern of shadows
  1. While wielded, summons friendly shadows at a rate depending on Evo (counts as necromancy to the good gods), reduces LOS by 25%, sets stealth to 0 and acts as two negative spell enhancers. Drains 1MP per turn, and all summoned shadows poof when no MP remains or when unwielded. Removed in 0.18.
  2. Trivia: In 0.12 and earlier, liches and mummies get more shadows from the lantern than do others.
  3. In 0.15 and earlier, it did not deplete MP
  4. http://i.imgur.com/IhhdCD2.png
large abomination
  1. Pretty basic melee monster. Hits relatively hard, but doesn't have much HP or resists except the demonic ones. It has terrible defenses.
  2. Like a small abomination, only larger!
  3. Prior to 0.10, some abominations were undead and some were demonic, which had a ton of bizarre effects that are not worth summarizing. Prior to 0.14, abominations regenerated.
large race
  1. If you're large, that means several things, from dodging penalties to stealth penalties to tons of other stuff.
  2. see shield[2]
  3. see size factor[1]
  4. see giant club, giant spiked club, and large rock.
  5. see epic bugs[17]
large rock
  1. (throwing; 20 dam / base delay 2.0 / 0.7 min delay). A very large and very heavy stone. Only large creatures are capable of throwing it.
  2. The deadliest ammo available in Crawl. Ogre and troll hunters start with them, and some giants throw them. Low mulch rate (1 in 25), but also very rare. Base damage is 20. Weight is 60 aum prior to the abolition of weight in 0.15.
large shield of ignorance
A +10 large shield with rN+ and Int-4. In old versions, had *Curse.
large slime creature
When two slime creatures love each other very much...
lasher statue
do {.echo @??lasher statue}
Show the last 10 wins on public servers
  1. <Lasty> Ru trivia: most of Ru code was written with one hand, thanks to a cat sitting on the other.
  2. <Lasty> I did all my sucking offline
  3. Lasty_> cribozai: I can do you one better. Are there any changes you'd like to see in crawl? Maybe changes that only happen for players named cribozai?
  4. <Lasty> People love it when I try to kill them.
  5. <WorkSight> whatever dude is adding/changing the amulets has a hardon for amulets having some kind of on-removal bad effect which is mostly yellow contamination because he's not creative and thinks that amulet switching is somehow ABUSEABLE
  6. <ophanim> who the hell is lasty <ophanim> and why did he win 125 games and code shit
  7. <Lasty> If it's not full of beans, I don't even want to hear about it!
lasty to do
  1. Make Qaz clouds not hurt allies (or at least Elemental Force elementals) [everyone]
  2. Corpse Rot spell level
  3. digging->destruction; xp-gated haste
  4. Block line-pass while stationary
  5. look into offhand punch, consider moving some of UC's damage to offhand punch
  6. maybe dismiss demonic guardians that you injure
  7. summoned allies shouldn't open doors, and maybe all allies shouldn't
  8. You feel you are being watched by something. @player_only@.
  9. dont show gods that your character can't worship in the same color as all the other gods in the ctrl O menu
  10. move always-open-ability-menu to a config option
  11. ... turns out if you kill dowan and you're invis when duvessa comes into view and she doesn't see you, she still goes berserk.
  12. Move Fedhas wandering mushroom death penalty to mushroom creation? Also, swap sunlight and mushrooms for balance? Also, show AOE on sunlight targeter.
  13. rchandra: lasty: if a phantom is going to be unaffected by petrify, it shouldn't let me cast it and fail a few times before telling me
  14. remove evil from "harm
  15. note wanderer starting items
  16. remove gourmand, remove staff of energy active, merge hungerless casting with amulet of mp regen.
late game
<ebarrett> late game is when you should be sleeping but you're playing crawl instead
late game guide
Why are you reading this?! Go for the Orb!
laughing skull
Frail casters of bolt of draining that spawn in bands. Uniquely, their bolt of draining deals more damage with every flying skull nearby, potentially dealing more than shadow dragons, each, at 5 flying skulls, so kill them quickly!
Why would you want to do that?
lava fish
  1. A fish that lives in lava.
  2. Driven to extinction by the lava worm in .14
lava orc
  1. A race concept that turned out to be too hot for the devs to handle, and never made it into stable before removal.
  2. You can try them out in the dcssca or yiufcrawl forks of DCSS.
lava orc names
  1. Ignatius
  2. Grant
  3. Cliff
  4. Flint
  5. Rock
  6. Jasper
  7. Jem
lava snake
A snake that lives in lava and breathes gobs of lava at you. Bolts of cold will usually miss them, so go for a wand of para or something.
lava worm
Like normal worms, but in lava. About as threatening, too. Removed in 0.15.
lawful gods
Zin. And bless his heart.
  2. <lawman> how babby are formed :(
  4. !tv lawman0 dsbe xl=27 1
  5. oh I killed a ghost lol
  6. < Lawman> I have a boner < Lawman> a crawl boner
  7. <Lawman> punch snakes in the face everyday
  8. pasta eating apt +5
  9. drunk[2/2]: crawl something lawman likes to do
  1. There's a lot of different patterns for crawl levels, from standard rooms and corridors to a level being a giant cross. Comments and potential depths are in dat/des/builder/layout[_foo].des, and &P[layout] to put names to layouts.
  2. https://docs.google.com/spreadsheet/ccc?key=0AjXhStQL2U2fdEdXSkxMSGFPZVI5Z296MFNUSUM0V1E#gid=3 contains a list of D's layouts by depth and weight, and a full map-to-name chart.
  3. wiki: https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:dungeon:layout_types
planned features: trog rewards tabspam, doom monsters and doomguy + cyberdemon uniques, being awesome
In old versions, Projected Noise let you have long distance relationships with many monsters at once.
<Leafsnail> the only issue is I still haven't found my god <gressup> WHERE IS YOUR GOD
  1. Go to https://loom.shalott.org/learndb.html to see all the entries on one page.
  2. The main commands for the learndb are add, query, edit, swap, and delete. See [3] for add and insert, [4] and [5] for edit, [6] for query, [7] for swap and move. You can read entries in private queries to Sequell. You cannot change it in private, however.
  3. "!learn add article_name article text" adds an article to the learndb. !learn insert article_name[index] text adds an entry with a specific index.
  4. "!learn edit name[index] s/REGEX/REPLACE/opts" allows you to edit entries in the learndb. Regex refers to the portion of text you are editing, and replace refers to the text you are replacing the edited material with. Continued in learndb[5].
  5. Some characters are considered special when in the REGEX, and must be "escaped" with a backslash (eg. \ ( and ].) An escaped backslash would be \\. Sequell uses the forward slash also as a delimiter. To use the forward slash in REGEX, use the underscore as the delimiter (eg. !learn edit math[1] s_divide by_/.) For description of REGEX syntax visit https://code.google.com/p/re2/wiki/Syntax
  6. "!learn query term" is approximately equivalent to ??term. Both forms support [$] for the last entry, or [-3] for the third from the end.
  7. !learn swap entry1 entry2 swaps two entries' order numbers. !learn mv foo bar moves an entry.
  8. https://github.com/crawl/sequell/blob/master/docs/learndb.md
  9. woefully out of date
  10. The database can only be changed from the #crawl channel on Libera IRC or the roguelikes discord server. See https://libera.chat and the webclient at https://web.libera.chat/#crawl
learndb todo
  1. All of hellmonk's new and changed demonspawn mutations
  2. Shield skill used to affect attack accuracy, now it affects attack speed, this info is out of date in several different places
lear's hauberk
  1. +18 (+27 in 0.27-) chain mail that prevents you from wearing any other armour except cloaks and shields. Slots it takes are considered covered for the purposes of Ashenzari.
  2. "Lear's is a kind of large boot." -PleasingFungus
leather armour
3AC, 4ER.
leda's liquefaction
  1. Level 4 earth/alchemy spell, found in the Book of Earth and Book of Debilitation. Generates a halo of "liquefied" ground around the caster. Moving on liquefied ground has a -3 player movement malus. Applies slow movement effect to monsters. Doesn't affect flying or insubstantials; cannot be cast by these.
  2. https://www.reddit.com/r/facepalm/comments/10cfs82/german_riot_police_defeated_and_humiliated_by/
leda's unmaking
Shoots a guy. Pew! If they die, they turn into temporary mud on their tile & some nearby tiles, slowing movement and makes melee attacks sometimes fumble and fail. (This works exactly as Leda's Liquefication). Replaced Iron Shot in 0.31 trunk, before it was replaced with Bombard in turn.
You probably meant lrd or staff of the meek.
  1. The +8 demon blade "Leech" {vamp, Harm Drain rN+}. Has a guaranteed on-hit vampiric effect!
  2. Prior to 0.28, was {vamp, *Rage +Rage rN+}. Prior to 0.25, when it was merged with the unrand bloodbane, didn't have *Rage nor +Rage, having AC-3 and EV-3 instead.
legendary deck
  1. A deck that can get cards of any power level. See card power for more details.
  2. 19:32:06 < Kyrris> What sort of world has legends about decks of cards? 19:32:18 < TGWi> have you ever watched yu-gi-oh
  3. XL27 Deep Elf Chaos Knight
legendary destruction
A deck type and tier, and a conjuration from blood saints. The conjuration is random but very dangerous, and costs the caster some health: it can be fireball, LCS, orb of electrocution, flash freeze, orb of destruction (with tiny weight), or ghostly fireball (with halved weight).
lehudib's crystal spear
AKA: Crystal spear or the acronym LCS. Level 8 Conjurations/Earth spell, found only in Book of Annihilations, randart Sif gifts, and Vehumet offerings. 10d22.3 at max power, theoretically, and unresistable. The strongest single target conjuration, but its range is one square less than that of Iron Shot. To-hit: 10+power/15.
lehudib's moon base
A wizlab featuring a moon troll and earth, crystal, and "space" (some eyes and abyss) monsters. Good random loot, an acquirement-level item guarded by a lunar statue, and a Lehudib randbook.
  1. Lemuel Vaults, Inc, supplying your evil vault needs for over 200 years. When it's time for you to